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@@ -586,7 +586,7 @@
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case 'MeshBasicMaterial' :
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- material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
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+ material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
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guiMaterial( gui, mesh, material, geometry );
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guiMeshBasicMaterial( gui, mesh, material, geometry );
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@@ -596,7 +596,7 @@
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case 'MeshLambertMaterial' :
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- material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
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+ material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
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guiMaterial( gui, mesh, material, geometry );
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guiMeshLambertMaterial( gui, mesh, material, geometry );
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@@ -622,7 +622,7 @@
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case 'MeshPhongMaterial' :
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- material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
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+ material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
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guiMaterial( gui, mesh, material, geometry );
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guiMeshPhongMaterial( gui, mesh, material, geometry );
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@@ -632,7 +632,7 @@
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case 'MeshToonMaterial' :
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- material = new THREE.MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.threeTone } );
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+ material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
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guiMaterial( gui, mesh, material, geometry );
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guiMeshToonMaterial( gui, mesh, material, geometry );
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@@ -647,7 +647,7 @@
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case 'MeshStandardMaterial' :
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- material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
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+ material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
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guiMaterial( gui, mesh, material, geometry );
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guiMeshStandardMaterial( gui, mesh, material, geometry );
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@@ -663,7 +663,7 @@
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case 'MeshPhysicalMaterial' :
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- material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
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+ material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
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guiMaterial( gui, mesh, material, geometry );
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guiMeshPhysicalMaterial( gui, mesh, material, geometry );
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