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flipped cubemaps

Emmett Lalish 5 年之前
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b54a2efd57
共有 4 个文件被更改,包括 2 次插入2 次删除
  1. 0 0
      build/three.js
  2. 0 0
      build/three.module.js
  3. 1 1
      examples/js/pmrem/PMREMGenerator.js
  4. 1 1
      examples/jsm/pmrem/PMREMGenerator.js

文件差异内容过多而无法显示
+ 0 - 0
build/three.js


文件差异内容过多而无法显示
+ 0 - 0
build/three.module.js


+ 1 - 1
examples/js/pmrem/PMREMGenerator.js

@@ -619,7 +619,7 @@ ${_getEncodings()}
 
 void main() {
 	gl_FragColor = vec4(0.0);
-	gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vOutputDirection)).rgb;
+	gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;
   	gl_FragColor = linearToOutputTexel(gl_FragColor);
 }
      		`,

+ 1 - 1
examples/jsm/pmrem/PMREMGenerator.js

@@ -645,7 +645,7 @@ ${_getEncodings()}
 
 void main() {
 	gl_FragColor = vec4(0.0);
-	gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vOutputDirection)).rgb;
+	gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;
   	gl_FragColor = linearToOutputTexel(gl_FragColor);
 }
      		`,

部分文件因为文件数量过多而无法显示