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Merge pull request #6767 from BrianSipple/dev

Fixed minor typos on AreaLight documentation
Ricardo Cabello 10 years ago
parent
commit
b59e13e31d
1 changed files with 16 additions and 16 deletions
  1. 16 16
      docs/api/lights/AreaLight.html

+ 16 - 16
docs/api/lights/AreaLight.html

@@ -16,9 +16,9 @@
 
 
 		<h2>Example</h2>
 		<h2>Example</h2>
 		<h2>Example</h2>
 		<h2>Example</h2>
-		
+
 		<div>[example:webgldeferred_arealights arealights ]</div>
 		<div>[example:webgldeferred_arealights arealights ]</div>
-		
+
 		<code>areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
 		<code>areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
 areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
 areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
 areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
 areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
@@ -46,23 +46,23 @@ scene.add( areaLight1 );</code>
 
 
 		<h3>[property:Vector3 right]</h3>
 		<h3>[property:Vector3 right]</h3>
 		<div>
 		<div>
-		Sets or gets an unit vector that indicates the right side of the light. This is calculated in local space. 
-		</div> 
+		Sets or gets an unit vector that indicates the right side of the light. This is calculated in local space.
+		</div>
 
 
 		<h3>[property:Vector3 normal]</h3>
 		<h3>[property:Vector3 normal]</h3>
 		<div>
 		<div>
 		Sets or gets an unit vectorSets or gets an unit vector that indicates the right side of the light. This is calculated in local space.
 		Sets or gets an unit vectorSets or gets an unit vector that indicates the right side of the light. This is calculated in local space.
-		</div> 
+		</div>
 
 
 		<h3>[property:number height]</h3>
 		<h3>[property:number height]</h3>
 		<div>
 		<div>
-		Sets or gets the height of the illuminating plane. 
-		</div> 
+		Sets or gets the height of the illuminating plane.
+		</div>
 
 
 		<h3>[property:number width]</h3>
 		<h3>[property:number width]</h3>
 		<div>
 		<div>
-		Sets or gets the width of the illuminating plane. 
-		</div> 
+		Sets or gets the width of the illuminating plane.
+		</div>
 
 
 		<h3>[property:Float intensity]</h3>
 		<h3>[property:Float intensity]</h3>
 		<div>
 		<div>
@@ -72,19 +72,19 @@ scene.add( areaLight1 );</code>
 
 
 		<h3>[property:number constantAttenuation]</h3>
 		<h3>[property:number constantAttenuation]</h3>
 		<div>
 		<div>
-		Sets or gets the attention of the light in constant space. This is independant of the distance of the light. 
-		</div> 
+		Sets or gets the attenuation of the light in constant space. This is independant of the distance of the light.
+		</div>
 
 
 		<h3>[property:number linearAttenuation]</h3>
 		<h3>[property:number linearAttenuation]</h3>
 		<div>
 		<div>
-		Sets or gets the attention of the light in linear space. This increases the attenuation linearly with the distance from the light.
-		</div> 
+		Sets or gets the attenuation of the light in linear space. This increases the attenuation linearly with the distance from the light.
+		</div>
 
 
 		<h3>[property:number quadraticAttenuation]</h3>
 		<h3>[property:number quadraticAttenuation]</h3>
 		<div>
 		<div>
-		Sets or gets the attention of the light in linear space. This increases the attenuation quadratic with the distance from the light.
-		</div> 
-		
+		Sets or gets the attenuation of the light in quadratic space. This increases the attenuation quadraticly with the distance from the light.
+		</div>
+
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]