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@@ -15,7 +15,7 @@ THREE.RenderableFace = function () {
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this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
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this.vertexNormalsLength = 0;
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- this.color = null;
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+ this.color = new THREE.Color();
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this.material = null;
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this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
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