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Эх сурвалжийг харах

Use proper clearcoat variable (#22839)

WestLangley 3 жил өмнө
parent
commit
b5c1e4d96e

+ 1 - 1
src/renderers/shaders/ShaderLib/meshphysical.glsl.js

@@ -181,7 +181,7 @@ void main() {
 
 		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
 
-		outgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;
+		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
 
 	#endif