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Fixed examples.

Mr.doob 9 年之前
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b60f67f57d

+ 1 - 1
examples/js/ShaderSkin.js

@@ -27,7 +27,6 @@ THREE.ShaderSkin = {
 			THREE.UniformsLib[ "fog" ],
 			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
-			THREE.UniformsLib[ "shadowmap" ],
 
 			{
 
@@ -268,6 +267,7 @@ THREE.ShaderSkin = {
 			"varying vec3 vViewPosition;",
 
 			THREE.ShaderChunk[ "common" ],
+			THREE.ShaderChunk[ "lights_pars" ],
 			THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 
 			"void main() {",

+ 0 - 1
examples/js/ShaderTerrain.js

@@ -20,7 +20,6 @@ THREE.ShaderTerrain = {
 			THREE.UniformsLib[ "fog" ],
 			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
-			THREE.UniformsLib[ "shadowmap" ],
 
 			{
 

+ 0 - 1
examples/js/loaders/MMDLoader.js

@@ -3636,7 +3636,6 @@ THREE.ShaderLib[ 'mmd' ] = {
 		THREE.UniformsLib[ "fog" ],
 		THREE.UniformsLib[ "ambient" ],
 		THREE.UniformsLib[ "lights" ],
-		THREE.UniformsLib[ "shadowmap" ],
 
 		{
 			"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },

+ 1 - 2
examples/js/nodes/materials/PhongNode.js

@@ -33,8 +33,7 @@ THREE.PhongNode.prototype.build = function( builder ) {
 
 			THREE.UniformsLib[ "fog" ],
 			THREE.UniformsLib[ "ambient" ],
-			THREE.UniformsLib[ "lights" ],
-			THREE.UniformsLib[ "shadowmap" ]
+			THREE.UniformsLib[ "lights" ]
 
 		] ) );
 

+ 1 - 2
examples/js/nodes/materials/StandardNode.js

@@ -33,8 +33,7 @@ THREE.StandardNode.prototype.build = function( builder ) {
 
 			THREE.UniformsLib[ "fog" ],
 			THREE.UniformsLib[ "ambient" ],
-			THREE.UniformsLib[ "lights" ],
-			THREE.UniformsLib[ "shadowmap" ]
+			THREE.UniformsLib[ "lights" ]
 
 		] ) );