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@@ -27,7 +27,6 @@ THREE.ShaderSkin = {
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THREE.UniformsLib[ "fog" ],
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THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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- THREE.UniformsLib[ "shadowmap" ],
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{
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@@ -268,6 +267,7 @@ THREE.ShaderSkin = {
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"varying vec3 vViewPosition;",
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
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"void main() {",
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