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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <p class="desc"> A Physics handler for <a href="http://www.geocities.jp/higuchuu4/index_e.htm"><em>MMD</em></a> resources. <br /><br />
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+ [name] calculates Physics for model loaded by [page:MMDLoader] with <a href="https://github.com/kripken/ammo.js/">ammo.js</a> (Bullet-based JavaScript Physics engine).
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+ </p>
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+
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+ <h2>Example</h2>
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+
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+ <code>
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+ var physics;
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+
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+ // Load MMD resources and instantiate MMDPhysics
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+ new THREE.MMDLoader().load(
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+ 'models/mmd/miku.pmd',
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+ function ( mesh ) {
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+
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+ physics = new THREE.MMDPhysics( mesh )
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+ scene.add( mesh );
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+
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+ }
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+ );
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+
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+ function render() {
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+
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+ var delta = clock.getDelta();
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+ animate( delta ); // update bones
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+ if ( physics !== undefined ) physics.update( delta );
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+ renderer.render( scene, camera );
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+
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+ }
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+ </code>
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+
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+ [example:webgl_loader_mmd]<br />
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+ [example:webgl_loader_mmd_audio]<br />
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+
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+ <br />
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+ <hr>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [param:SkinnedMesh mesh], [param:Array rigidBodyParams], [param:Array constraintParams], [param:Object params] )</h3>
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+ <p>
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+ [page:SkinnedMesh mesh] — [page:SkinnedMesh] for which [name] calculates Physics.<br />
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+ [page:Array rigidBodyParams] — An array of [page:Object] specifying Rigid Body parameters.<br />
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+ [page:Array constraintParams] — (optional) An array of [page:Object] specifying Constraint parameters.<br />
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+ [page:Object params] — (optional)<br />
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+ <ul>
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+ <li>[page:Number unitStep] - Default is 1 / 65.</li>
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+ <li>[page:Integer maxStepNum] - Default is 3.</li>
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+ <li>[page:Vector3 gravity] - Default is ( 0, - 9.8 * 10, 0 )</li>
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+ </ul>
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+ </p>
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+ <p>
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+ Creates a new [name].
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+ </p>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Array mesh]</h3>
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+ <p>[page:SkinnedMesh] passed to the constructor.</p>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:MMDPhysicsHelper createHelper]()</h3>
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+ <p>
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+ Return [page:MMDPhysicsHelper]. You can visualize Rigid bodies by adding the helper to scene.
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+ </p>
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+
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+ <h3>[method:CCDIKSolver reset]()</h3>
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+ <p>
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+ Resets Rigid bodies transorm to current bone's.
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+ </p>
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+
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+ <h3>[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )</h3>
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+ <p>
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+ [page:Vector3 gravity] — Direction and volume of gravity.
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+ </p>
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+ <p>
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+ Set gravity.
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+ </p>
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+
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+ <h3>[method:CCDIKSolver update]( [param:Number delta] )</h3>
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+ <p>
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+ [page:Number delta] — Time in second.
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+ </p>
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+ <p>
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+ Advance Physics calculation and updates bones.
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+ </p>
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+
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+ <h3>[method:CCDIKSolver warmup]( [param:Integer cycles] )</h3>
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+ <p>
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+ [page:Number delta] — Time in second.
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+ </p>
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+ <p>
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+ Warm up Rigid bodies. Calculates cycles steps.
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/animation/MMDPhysics.js examples/js/animation/MMDPhysics.js]
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+ </body>
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+</html>
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