Browse Source

* Added AUTHORS file
* Updated TODO

Mr.doob 15 years ago
parent
commit
b61e4a453f
3 changed files with 31 additions and 16 deletions
  1. 11 0
      AUTHORS
  2. 1 1
      LICENSE
  3. 19 15
      TODO

+ 11 - 0
AUTHORS

@@ -0,0 +1,11 @@
+Authors ordered by first contribution.
+
+http://github.com/mrdoob
+http://github.com/supereggbert
+http://github.com/sole
+http://kile.stravaganza.org
+http://github.com/kikko
+http://github.com/philogb
+http://github.com/julianwa
+http://github.com/mindlapse
+http://github.com/alteredq

+ 1 - 1
LICENSE

@@ -1,6 +1,6 @@
 The MIT License
 
-Copyright (c) 2010 Mr.doob
+Copyright (c) 2010 Mr.doob, http://mrdoob.com
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal

+ 19 - 15
TODO

@@ -1,16 +1,20 @@
-- Core
-	- Simple hierarchy system (look at D1plo1d and tamask branches)
-	- Interaction, 2D to 3D projection.
-- Examples
-	- DOMRenderer example
-- Materials
-	- MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
-	- MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
-	- MeshShaderMaterial for WebGLRenderer
-	- Add MeshBitmapUVMappingMaterial to WebGLRenderer
-- Renderers
-	- Add Lights to Renderer (CanvasRenderer and SVGRenderer)
-	- FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
-- Utils
-	- Blender 2.5b4 plugin system has change considerably :/
+Core
+* Simple hierarchy system (look at D1plo1d and tamask branches)
+* Interaction, 2D to 3D projection. (look at mindlapse branch)
 
+Examples
+* DOMRenderer example
+
+Materials
+* MeshFaceMaterial? (Renderer would use face materials instead, MeshFaceColorFillFaceMaterial/MeshFaceColorStrokeMaterial wouldn't be needed?)
+* MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
+* MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
+* MeshBitmapMaterial? (Merge all MeshBitmap*Materials and have a mode parameter like... MeshBitmapMaterial.UV_MAPPING)
+* MeshShaderMaterial for WebGLRenderer
+* Add MeshBitmapUVMappingMaterial to WebGLRenderer
+
+Renderers
+* Add PointLight to WebGLRenderer
+* WebGLRenderer support MeshBitmapUVMappingMaterial (look at alteredq branch)
+* Double check DirectionalLight WebGLRenderer code (doesn't seem correct)
+* FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)