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@@ -1,16 +1,20 @@
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-- Core
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- - Simple hierarchy system (look at D1plo1d and tamask branches)
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- - Interaction, 2D to 3D projection.
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-- Examples
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- - DOMRenderer example
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-- Materials
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- - MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
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- - MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
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- - MeshShaderMaterial for WebGLRenderer
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- - Add MeshBitmapUVMappingMaterial to WebGLRenderer
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-- Renderers
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- - Add Lights to Renderer (CanvasRenderer and SVGRenderer)
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- - FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
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-- Utils
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- - Blender 2.5b4 plugin system has change considerably :/
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+Core
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+* Simple hierarchy system (look at D1plo1d and tamask branches)
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+* Interaction, 2D to 3D projection. (look at mindlapse branch)
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+Examples
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+* DOMRenderer example
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+
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+Materials
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+* MeshFaceMaterial? (Renderer would use face materials instead, MeshFaceColorFillFaceMaterial/MeshFaceColorStrokeMaterial wouldn't be needed?)
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+* MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
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+* MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
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+* MeshBitmapMaterial? (Merge all MeshBitmap*Materials and have a mode parameter like... MeshBitmapMaterial.UV_MAPPING)
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+* MeshShaderMaterial for WebGLRenderer
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+* Add MeshBitmapUVMappingMaterial to WebGLRenderer
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+
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+Renderers
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+* Add PointLight to WebGLRenderer
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+* WebGLRenderer support MeshBitmapUVMappingMaterial (look at alteredq branch)
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+* Double check DirectionalLight WebGLRenderer code (doesn't seem correct)
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+* FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
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