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+/*
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+ * Copyright 2012, Gregg Tavares.
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * * Redistributions in binary form must reproduce the above
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+ * copyright notice, this list of conditions and the following disclaimer
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+ * in the documentation and/or other materials provided with the
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+ * distribution.
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+ * * Neither the name of Gregg Tavares. nor the names of his
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+ * contributors may be used to endorse or promote products derived from
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+ * this software without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+/* global define */
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+
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+(function(root, factory) { // eslint-disable-line
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+ if (typeof define === 'function' && define.amd) {
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+ // AMD. Register as an anonymous module.
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+ define([], function() {
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+ return factory.call(root);
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+ });
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+ } else {
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+ // Browser globals
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+ root.webglDebugHelper = factory.call(root);
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+ }
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+}(this, function() {
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+ 'use strict'; // eslint-disable-line
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+
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+ //------------ [ from https://github.com/KhronosGroup/WebGLDeveloperTools ]
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+
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+ /*
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+ ** Copyright (c) 2012 The Khronos Group Inc.
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+ **
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+ ** Permission is hereby granted, free of charge, to any person obtaining a
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+ ** copy of this software and/or associated documentation files (the
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+ ** "Materials"), to deal in the Materials without restriction, including
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+ ** without limitation the rights to use, copy, modify, merge, publish,
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+ ** distribute, sublicense, and/or sell copies of the Materials, and to
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+ ** permit persons to whom the Materials are furnished to do so, subject to
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+ ** the following conditions:
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+ **
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+ ** The above copyright notice and this permission notice shall be included
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+ ** in all copies or substantial portions of the Materials.
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+ **
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+ ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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+ */
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+
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+ /**
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+ * Types of contexts we have added to map
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+ */
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+ const mappedContextTypes = {};
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+
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+ /**
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+ * Map of numbers to names.
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+ * @type {Object}
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+ */
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+ const glEnums = {};
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+
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+ /**
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+ * Map of names to numbers.
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+ * @type {Object}
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+ */
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+ const enumStringToValue = {};
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+
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+ /**
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+ * Initializes this module. Safe to call more than once.
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+ * @param {!WebGLRenderingContext} ctx A WebGL context. If
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+ * you have more than one context it doesn't matter which one
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+ * you pass in, it is only used to pull out constants.
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+ */
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+ function addEnumsForContext(ctx, type) {
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+ if (!mappedContextTypes[type]) {
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+ mappedContextTypes[type] = true;
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+ for (const propertyName in ctx) {
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+ if (typeof ctx[propertyName] === 'number') {
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+ glEnums[ctx[propertyName]] = propertyName;
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+ enumStringToValue[propertyName] = ctx[propertyName];
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+ }
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+ }
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+ }
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+ }
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+
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+ function enumArrayToString(enums) {
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+ const enumStrings = [];
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+ if (enums.length) {
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+ for (let i = 0; i < enums.length; ++i) {
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+ enums.push(glEnumToString(enums[i])); // eslint-disable-line
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+ }
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+ return '[' + enumStrings.join(', ') + ']';
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+ }
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+ return enumStrings.toString();
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+ }
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+
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+ function makeBitFieldToStringFunc(enums) {
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+ return function(value) {
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+ let orResult = 0;
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+ const orEnums = [];
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+ for (let i = 0; i < enums.length; ++i) {
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+ const enumValue = enumStringToValue[enums[i]];
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+ if ((value & enumValue) !== 0) {
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+ orResult |= enumValue;
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+ orEnums.push(glEnumToString(enumValue)); // eslint-disable-line
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+ }
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+ }
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+ if (orResult === value) {
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+ return orEnums.join(' | ');
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+ } else {
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+ return glEnumToString(value); // eslint-disable-line
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+ }
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+ };
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+ }
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+
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+ const destBufferBitFieldToString = makeBitFieldToStringFunc([
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+ 'COLOR_BUFFER_BIT',
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+ 'DEPTH_BUFFER_BIT',
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+ 'STENCIL_BUFFER_BIT',
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+ ]);
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+
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+ /**
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+ * Which arguments are enums based on the number of arguments to the function.
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+ * So
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+ * 'texImage2D': {
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+ * 9: { 0:true, 2:true, 6:true, 7:true },
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+ * 6: { 0:true, 2:true, 3:true, 4:true },
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+ * },
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+ *
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+ * means if there are 9 arguments then 6 and 7 are enums, if there are 6
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+ * arguments 3 and 4 are enums. Maybe a function as well in which case
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+ * value is passed to function and returns a string
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+ *
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+ * @type {!Object.<number, (!Object.<number, string>|function)}
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+ */
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+ const glValidEnumContexts = {
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+ // Generic setters and getters
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+
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+ 'enable': {1: { 0:true }},
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+ 'disable': {1: { 0:true }},
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+ 'getParameter': {1: { 0:true }},
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+
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+ // Rendering
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+
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+ 'drawArrays': {3:{ 0:true }},
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+ 'drawElements': {4:{ 0:true, 2:true }},
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+ 'drawArraysInstanced': {4: { 0:true }},
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+ 'drawElementsInstanced': {5: {0:true, 2: true }},
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+ 'drawRangeElements': {6: {0:true, 4: true }},
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+
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+ // Shaders
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+
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+ 'createShader': {1: { 0:true }},
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+ 'getShaderParameter': {2: { 1:true }},
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+ 'getProgramParameter': {2: { 1:true }},
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+ 'getShaderPrecisionFormat': {2: { 0: true, 1:true }},
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+
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+ // Vertex attributes
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+
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+ 'getVertexAttrib': {2: { 1:true }},
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+ 'vertexAttribPointer': {6: { 2:true }},
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+ 'vertexAttribIPointer': {5: { 2:true }}, // WebGL2
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+
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+ // Textures
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+
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+ 'bindTexture': {2: { 0:true }},
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+ 'activeTexture': {1: { 0:true }},
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+ 'getTexParameter': {2: { 0:true, 1:true }},
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+ 'texParameterf': {3: { 0:true, 1:true }},
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+ 'texParameteri': {3: { 0:true, 1:true, 2:true }},
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+ 'texImage2D': {
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+ 9: { 0:true, 2:true, 6:true, 7:true },
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+ 6: { 0:true, 2:true, 3:true, 4:true },
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+ 10: { 0:true, 2:true, 6:true, 7:true }, // WebGL2
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+ },
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+ 'texImage3D': {
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+ 10: { 0:true, 2:true, 7:true, 8:true }, // WebGL2
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+ 11: { 0:true, 2:true, 7:true, 8:true }, // WebGL2
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+ },
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+ 'texSubImage2D': {
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+ 9: { 0:true, 6:true, 7:true },
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+ 7: { 0:true, 4:true, 5:true },
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+ 10: { 0:true, 6:true, 7:true }, // WebGL2
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+ },
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+ 'texSubImage3D': {
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+ 11: { 0:true, 8:true, 9:true }, // WebGL2
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+ 12: { 0:true, 8:true, 9:true }, // WebGL2
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+ },
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+ 'texStorage2D': { 5: { 0:true, 2:true }}, // WebGL2
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+ 'texStorage3D': { 6: { 0:true, 2:true }}, // WebGL2
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+ 'copyTexImage2D': {8: { 0:true, 2:true }},
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+ 'copyTexSubImage2D': {8: { 0:true }},
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+ 'copyTexSubImage3D': {9: { 0:true }}, // WebGL2
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+ 'generateMipmap': {1: { 0:true }},
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+ 'compressedTexImage2D': {
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+ 7: { 0: true, 2:true },
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+ 8: { 0: true, 2:true }, // WebGL2
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+ },
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+ 'compressedTexSubImage2D': {
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+ 8: { 0: true, 6:true },
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+ 9: { 0: true, 6:true }, // WebGL2
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+ },
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+ 'compressedTexImage3D': {
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+ 8: { 0: true, 2: true, }, // WebGL2
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+ 9: { 0: true, 2: true, }, // WebGL2
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+ },
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+ 'compressedTexSubImage3D': {
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+ 9: { 0: true, 8: true, }, // WebGL2
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+ 10: { 0: true, 8: true, }, // WebGL2
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+ },
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+
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+ // Buffer objects
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+
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+ 'bindBuffer': {2: { 0:true }},
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+ 'bufferData': {
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+ 3: { 0:true, 2:true },
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+ 4: { 0:true, 2:true }, // WebGL2
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+ 5: { 0:true, 2:true }, // WebGL2
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+ },
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+ 'bufferSubData': {
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+ 3: { 0:true },
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+ 4: { 0:true }, // WebGL2
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+ 5: { 0:true }, // WebGL2
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+ },
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+ 'copyBufferSubData': {
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+ 5: { 0:true }, // WeBGL2
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+ },
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+ 'getBufferParameter': {2: { 0:true, 1:true }},
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+ 'getBufferSubData': {
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+ 3: { 0: true, }, // WebGL2
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+ 4: { 0: true, }, // WebGL2
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+ 5: { 0: true, }, // WebGL2
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+ },
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+
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+ // Renderbuffers and framebuffers
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+
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+ 'pixelStorei': {2: { 0:true, 1:true }},
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+ 'readPixels': {
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+ 7: { 4:true, 5:true },
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+ 8: { 4:true, 5:true }, // WebGL2
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+ },
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+ 'bindRenderbuffer': {2: { 0:true }},
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+ 'bindFramebuffer': {2: { 0:true }},
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+ 'blitFramebuffer': {10: { 8: destBufferBitFieldToString, 9:true }}, // WebGL2
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+ 'checkFramebufferStatus': {1: { 0:true }},
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+ 'framebufferRenderbuffer': {4: { 0:true, 1:true, 2:true }},
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+ 'framebufferTexture2D': {5: { 0:true, 1:true, 2:true }},
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+ 'framebufferTextureLayer': {5: {0:true, 1:true }}, // WebGL2
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+ 'getFramebufferAttachmentParameter': {3: { 0:true, 1:true, 2:true }},
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+ 'getInternalformatParameter': {3: {0:true, 1:true, 2:true }}, // WebGL2
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+ 'getRenderbufferParameter': {2: { 0:true, 1:true }},
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+ 'invalidateFramebuffer': {2: { 0:true, 1: enumArrayToString, }}, // WebGL2
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+ 'invalidateSubFramebuffer': {6: {0: true, 1: enumArrayToString, }}, // WebGL2
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+ 'readBuffer': {1: {0: true}}, // WebGL2
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+ 'renderbufferStorage': {4: { 0:true, 1:true }},
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+ 'renderbufferStorageMultisample': {5: { 0: true, 2: true }}, // WebGL2
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+
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+ // Frame buffer operations (clear, blend, depth test, stencil)
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+
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+ 'clear': {1: { 0: destBufferBitFieldToString }},
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+ 'depthFunc': {1: { 0:true }},
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+ 'blendFunc': {2: { 0:true, 1:true }},
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+ 'blendFuncSeparate': {4: { 0:true, 1:true, 2:true, 3:true }},
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+ 'blendEquation': {1: { 0:true }},
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+ 'blendEquationSeparate': {2: { 0:true, 1:true }},
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+ 'stencilFunc': {3: { 0:true }},
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+ 'stencilFuncSeparate': {4: { 0:true, 1:true }},
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+ 'stencilMaskSeparate': {2: { 0:true }},
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+ 'stencilOp': {3: { 0:true, 1:true, 2:true }},
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+ 'stencilOpSeparate': {4: { 0:true, 1:true, 2:true, 3:true }},
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+
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+ // Culling
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+
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+ 'cullFace': {1: { 0:true }},
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+ 'frontFace': {1: { 0:true }},
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+
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+ // ANGLE_instanced_arrays extension
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+
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+ 'drawArraysInstancedANGLE': {4: { 0:true }},
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+ 'drawElementsInstancedANGLE': {5: { 0:true, 2:true }},
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+
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+ // EXT_blend_minmax extension
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+
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+ 'blendEquationEXT': {1: { 0:true }},
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+
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+ // Multiple Render Targets
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+
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+ 'drawBuffersWebGL': {1: {0: enumArrayToString, }}, // WEBGL_draw_bufers
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+ 'drawBuffers': {1: {0: enumArrayToString, }}, // WebGL2
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+ 'clearBufferfv': {
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+ 4: {0: true }, // WebGL2
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+ 5: {0: true }, // WebGL2
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+ },
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+ 'clearBufferiv': {
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+ 4: {0: true }, // WebGL2
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+ 5: {0: true }, // WebGL2
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+ },
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+ 'clearBufferuiv': {
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+ 4: {0: true }, // WebGL2
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+ 5: {0: true }, // WebGL2
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+ },
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+ 'clearBufferfi': { 4: {0: true}}, // WebGL2
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+
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+ // QueryObjects
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+
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+ 'beginQuery': { 2: { 0: true }}, // WebGL2
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+ 'endQuery': { 1: { 0: true }}, // WebGL2
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+ 'getQuery': { 2: { 0: true, 1: true }}, // WebGL2
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+ 'getQueryParameter': { 2: { 1: true }}, // WebGL2
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+
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+ // Sampler Objects
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+
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+ 'samplerParameteri': { 3: { 1: true }}, // WebGL2
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+ 'samplerParameterf': { 3: { 1: true }}, // WebGL2
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+ 'getSamplerParameter': { 2: { 1: true }}, // WebGL2
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+
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+ // Sync objects
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+
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+ 'clientWaitSync': { 3: { 1: makeBitFieldToStringFunc(['SYNC_FLUSH_COMMANDS_BIT']) }}, // WebGL2
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+ 'fenceSync': { 2: { 0: true }}, // WebGL2
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+ 'getSyncParameter': { 2: { 1: true }}, // WebGL2
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+
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+ // Transform Feedback
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+
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+ 'bindTransformFeedback': { 2: { 0: true }}, // WebGL2
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+ 'beginTransformFeedback': { 1: { 0: true }}, // WebGL2
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+
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+ // Uniform Buffer Objects and Transform Feedback Buffers
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+ 'bindBufferBase': { 3: { 0: true }}, // WebGL2
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+ 'bindBufferRange': { 5: { 0: true }}, // WebGL2
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+ 'getIndexedParameter': { 2: { 0: true }}, // WebGL2
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+ 'getActiveUniforms': { 3: { 2: true }}, // WebGL2
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+ 'getActiveUniformBlockParameter': { 3: { 2: true }}, // WebGL2
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+ };
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+
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+ /**
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+ * Gets an string version of an WebGL enum.
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+ *
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+ * Example:
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+ * var str = WebGLDebugUtil.glEnumToString(ctx.getError());
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+ *
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+ * @param {number} value Value to return an enum for
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+ * @return {string} The string version of the enum.
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+ */
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+ function glEnumToString(value) {
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+ const name = glEnums[value];
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+ return (name !== undefined)
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+ ? `gl.${name}`
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+ : `/*UNKNOWN WebGL ENUM*/ 0x${value.toString(16)}`;
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+ }
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+
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+ /**
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+ * Returns the string version of a WebGL argument.
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+ * Attempts to convert enum arguments to strings.
|
|
|
+ * @param {string} functionName the name of the WebGL function.
|
|
|
+ * @param {number} numArgs the number of arguments passed to the function.
|
|
|
+ * @param {number} argumentIndx the index of the argument.
|
|
|
+ * @param {*} value The value of the argument.
|
|
|
+ * @return {string} The value as a string.
|
|
|
+ */
|
|
|
+ function glFunctionArgToString(functionName, numArgs, argumentIndex, value) {
|
|
|
+ const funcInfos = glValidEnumContexts[functionName];
|
|
|
+ if (funcInfos !== undefined) {
|
|
|
+ const funcInfo = funcInfos[numArgs];
|
|
|
+ if (funcInfo !== undefined) {
|
|
|
+ const argType = funcInfo[argumentIndex];
|
|
|
+ if (argType) {
|
|
|
+ if (typeof argType === 'function') {
|
|
|
+ return argType(value);
|
|
|
+ } else {
|
|
|
+ return glEnumToString(value);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (value === null) {
|
|
|
+ return 'null';
|
|
|
+ } else if (value === undefined) {
|
|
|
+ return 'undefined';
|
|
|
+ } else {
|
|
|
+ return value.toString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Converts the arguments of a WebGL function to a string.
|
|
|
+ * Attempts to convert enum arguments to strings.
|
|
|
+ *
|
|
|
+ * @param {string} functionName the name of the WebGL function.
|
|
|
+ * @param {number} args The arguments.
|
|
|
+ * @return {string} The arguments as a string.
|
|
|
+ */
|
|
|
+ function glFunctionArgsToString(functionName, args) {
|
|
|
+ // apparently we can't do args.join(",");
|
|
|
+ const argStrs = [];
|
|
|
+ const numArgs = args.length;
|
|
|
+ for (let ii = 0; ii < numArgs; ++ii) {
|
|
|
+ argStrs.push(glFunctionArgToString(functionName, numArgs, ii, args[ii]));
|
|
|
+ }
|
|
|
+ return argStrs.join(', ');
|
|
|
+ }
|
|
|
+
|
|
|
+ function makePropertyWrapper(wrapper, original, propertyName) {
|
|
|
+ wrapper.__defineGetter__(propertyName, function() { // eslint-disable-line
|
|
|
+ return original[propertyName];
|
|
|
+ });
|
|
|
+ // TODO(gmane): this needs to handle properties that take more than
|
|
|
+ // one value?
|
|
|
+ wrapper.__defineSetter__(propertyName, function(value) { // eslint-disable-line
|
|
|
+ original[propertyName] = value;
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Given a WebGL context returns a wrapped context that calls
|
|
|
+ * gl.getError after every command and calls a function if the
|
|
|
+ * result is not gl.NO_ERROR.
|
|
|
+ *
|
|
|
+ * @param {!WebGLRenderingContext} ctx The webgl context to
|
|
|
+ * wrap.
|
|
|
+ * @param {!function(err, funcName, args): void} opt_onErrorFunc
|
|
|
+ * The function to call when gl.getError returns an
|
|
|
+ * error. If not specified the default function calls
|
|
|
+ * console.log with a message.
|
|
|
+ * @param {!function(funcName, args): void} opt_onFunc The
|
|
|
+ * function to call when each webgl function is called.
|
|
|
+ * You can use this to log all calls for example.
|
|
|
+ * @param {!WebGLRenderingContext} opt_err_ctx The webgl context
|
|
|
+ * to call getError on if different than ctx.
|
|
|
+ */
|
|
|
+ function makeDebugContext(ctx, options) {
|
|
|
+ options = options || {};
|
|
|
+ const errCtx = options.errCtx || ctx;
|
|
|
+ const onFunc = options.funcFunc;
|
|
|
+ const sharedState = options.sharedState || {
|
|
|
+ numDrawCallsRemaining: options.maxDrawCalls || -1,
|
|
|
+ wrappers: {},
|
|
|
+ };
|
|
|
+ options.sharedState = sharedState;
|
|
|
+
|
|
|
+ const errorFunc = options.errorFunc || function(err, functionName, args) {
|
|
|
+ console.error(`WebGL error ${glEnumToString(err)} in ${functionName}(${glFunctionArgsToString(functionName, args)})`); /* eslint-disable-line no-console */
|
|
|
+ };
|
|
|
+
|
|
|
+ // Holds booleans for each GL error so after we get the error ourselves
|
|
|
+ // we can still return it to the client app.
|
|
|
+ const glErrorShadow = { };
|
|
|
+ const wrapper = {};
|
|
|
+
|
|
|
+ function removeChecks() {
|
|
|
+ Object.keys(sharedState.wrappers).forEach(function(name) {
|
|
|
+ const pair = sharedState.wrappers[name];
|
|
|
+ const wrapper = pair.wrapper;
|
|
|
+ const orig = pair.orig;
|
|
|
+ for (const propertyName in wrapper) {
|
|
|
+ if (typeof wrapper[propertyName] === 'function') {
|
|
|
+ wrapper[propertyName] = orig[propertyName].bind(orig);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ function checkMaxDrawCalls() {
|
|
|
+ if (sharedState.numDrawCallsRemaining === 0) {
|
|
|
+ removeChecks();
|
|
|
+ }
|
|
|
+ --sharedState.numDrawCallsRemaining;
|
|
|
+ }
|
|
|
+
|
|
|
+ function noop() {
|
|
|
+ }
|
|
|
+
|
|
|
+ // Makes a function that calls a WebGL function and then calls getError.
|
|
|
+ function makeErrorWrapper(ctx, functionName) {
|
|
|
+ const check = functionName.substring(0, 4) === 'draw' ? checkMaxDrawCalls : noop;
|
|
|
+ return function() {
|
|
|
+ if (onFunc) {
|
|
|
+ onFunc(functionName, arguments);
|
|
|
+ }
|
|
|
+ const result = ctx[functionName].apply(ctx, arguments);
|
|
|
+ const err = errCtx.getError();
|
|
|
+ if (err !== 0) {
|
|
|
+ glErrorShadow[err] = true;
|
|
|
+ errorFunc(err, functionName, arguments);
|
|
|
+ }
|
|
|
+ check();
|
|
|
+ return result;
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ function makeGetExtensionWrapper(ctx, wrapped) {
|
|
|
+ return function() {
|
|
|
+ const extensionName = arguments[0];
|
|
|
+ let ext = sharedState.wrappers[extensionName];
|
|
|
+ if (!ext) {
|
|
|
+ ext = wrapped.apply(ctx, arguments);
|
|
|
+ if (ext) {
|
|
|
+ const origExt = ext;
|
|
|
+ ext = makeDebugContext(ext, Object.assign({}, options, {errCtx: ctx}));
|
|
|
+ sharedState.wrappers[extensionName] = { wrapper: ext, orig: origExt };
|
|
|
+ addEnumsForContext(origExt, extensionName);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ext;
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // Make a an object that has a copy of every property of the WebGL context
|
|
|
+ // but wraps all functions.
|
|
|
+ for (const propertyName in ctx) {
|
|
|
+ if (typeof ctx[propertyName] === 'function') {
|
|
|
+ if (propertyName !== 'getExtension') {
|
|
|
+ wrapper[propertyName] = makeErrorWrapper(ctx, propertyName);
|
|
|
+ } else {
|
|
|
+ const wrapped = makeErrorWrapper(ctx, propertyName);
|
|
|
+ wrapper[propertyName] = makeGetExtensionWrapper(ctx, wrapped);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ makePropertyWrapper(wrapper, ctx, propertyName);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Override the getError function with one that returns our saved results.
|
|
|
+ if (wrapper.getError) {
|
|
|
+ wrapper.getError = function() {
|
|
|
+ for (const err in glErrorShadow) {
|
|
|
+ if (glErrorShadow.hasOwnProperty(err)) {
|
|
|
+ if (glErrorShadow[err]) {
|
|
|
+ glErrorShadow[err] = false;
|
|
|
+ return err;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ctx.NO_ERROR;
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ if (wrapper.bindBuffer) {
|
|
|
+ sharedState.wrappers['webgl'] = { wrapper: wrapper, orig: ctx };
|
|
|
+ addEnumsForContext(ctx, ctx.bindBufferBase ? 'WebGL2' : 'WebGL');
|
|
|
+ }
|
|
|
+
|
|
|
+ return wrapper;
|
|
|
+ }
|
|
|
+
|
|
|
+ return {
|
|
|
+ makeDebugContext,
|
|
|
+ glFunctionArgsToString,
|
|
|
+ glFunctionArgToString,
|
|
|
+ glEnumToString,
|
|
|
+ };
|
|
|
+
|
|
|
+}));
|
|
|
+
|