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@@ -23,6 +23,11 @@ export class Camera extends Object3D {
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* This is the matrix which contains the projection.
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* This is the matrix which contains the projection.
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*/
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*/
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projectionMatrix: Matrix4;
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projectionMatrix: Matrix4;
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+
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+ /**
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+ * This is the inverse of projectionMatrix.
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+ */
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+ projectionMatrixInverse: Matrix4;
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isCamera: true;
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isCamera: true;
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