Mugen87 6 роки тому
батько
коміт
b6375eedd6
1 змінених файлів з 5 додано та 49 видалено
  1. 5 49
      examples/webgl_interactive_raycasting_points.html

+ 5 - 49
examples/webgl_interactive_raycasting_points.html

@@ -173,45 +173,6 @@
 
 			}
 
-			function generateRegularPointcloud( color, width, length ) {
-
-				var geometry = new THREE.Geometry();
-
-				var colors = [];
-
-				var k = 0;
-
-				for ( var i = 0; i < width; i ++ ) {
-
-					for ( var j = 0; j < length; j ++ ) {
-
-						var u = i / width;
-						var v = j / length;
-						var x = u - 0.5;
-						var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8 ) ) / 20;
-						var z = v - 0.5;
-						var v = new THREE.Vector3( x, y, z );
-						geometry.vertices.push( v );
-
-						var intensity = ( y + 0.1 ) * 7;
-						colors[ k ] = ( color.clone().multiplyScalar( intensity ) );
-
-						k ++;
-
-					}
-
-				}
-
-				geometry.colors = colors;
-				geometry.computeBoundingBox();
-
-				var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
-				var pointcloud = new THREE.Points( geometry, material );
-
-				return pointcloud;
-
-			}
-
 			function init() {
 
 				var container = document.getElementById( 'container' );
@@ -221,7 +182,7 @@
 				clock = new THREE.Clock();
 
 				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.set( 10, 10, 10 );
+				camera.position.set( 15, 15, 15 );
 				camera.lookAt( scene.position );
 				camera.updateMatrix();
 
@@ -229,25 +190,20 @@
 
 				var pcBuffer = generatePointcloud( new THREE.Color( 1, 0, 0 ), width, length );
 				pcBuffer.scale.set( 10, 10, 10 );
-				pcBuffer.position.set( - 5, 0, 5 );
+				pcBuffer.position.set( - 10, 0, 0 );
 				scene.add( pcBuffer );
 
 				var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0, 1, 0 ), width, length );
 				pcIndexed.scale.set( 10, 10, 10 );
-				pcIndexed.position.set( 5, 0, 5 );
+				pcIndexed.position.set( 0, 0, 0 );
 				scene.add( pcIndexed );
 
 				var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0, 1, 1 ), width, length );
 				pcIndexedOffset.scale.set( 10, 10, 10 );
-				pcIndexedOffset.position.set( 5, 0, - 5 );
+				pcIndexedOffset.position.set( 10, 0, 0 );
 				scene.add( pcIndexedOffset );
 
-				var pcRegular = generateRegularPointcloud( new THREE.Color( 1, 0, 1 ), width, length );
-				pcRegular.scale.set( 10, 10, 10 );
-				pcRegular.position.set( - 5, 0, - 5 );
-				scene.add( pcRegular );
-
-				pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset, pcRegular ];
+				pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset ];
 
 				//