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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - Shader test</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ background:#000;
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+ color:#fff;
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+ padding:0;
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+ margin:0;
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+ overflow:hidden;
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+ font-family:georgia;
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+ text-align:center;
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+ }
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+ h1 { }
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+ a { color:skyblue }
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+ canvas { pointer-events:none; z-index:10; position:relative; }
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+ #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
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+ #d { text-align:center; margin:1em 0 -19.7em 0; z-index:0; position:relative; display:block }
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+ .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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+ .inactive { background:#999; color:#eee }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="d">
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+ <h1>Shader test</h1>
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+
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+ <span id="rcanvas" class="button inactive">2d canvas renderer</span>
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+ <span id="rwebgl" class="button">WebGL renderer</span>
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+ <br/>
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+
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+ <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
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+
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+ <br/>
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+ <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
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+ <p>Canvas renderer is very slow on anything other than Chrome.
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+ <p>Blinn-Phong shader only works in WebGL, canvas has only diffuse materials.
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+ <p>In Firefox 4 something is broken.
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+ </div>
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+
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+ <div id="log"></div>
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+
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+ <!--
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ -->
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+
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+ <script type="text/javascript" src="../src/Three.js"></script>
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+ <script type="text/javascript" src="../src/core/Color.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector2.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector3.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector4.js"></script>
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+ <script type="text/javascript" src="../src/core/Rectangle.js"></script>
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+ <script type="text/javascript" src="../src/core/Matrix4.js"></script>
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+ <script type="text/javascript" src="../src/core/Vertex.js"></script>
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+ <script type="text/javascript" src="../src/core/Face3.js"></script>
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+ <script type="text/javascript" src="../src/core/Face4.js"></script>
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+ <script type="text/javascript" src="../src/core/UV.js"></script>
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+ <script type="text/javascript" src="../src/core/Geometry.js"></script>
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+ <script type="text/javascript" src="../src/cameras/Camera.js"></script>
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+ <script type="text/javascript" src="../src/lights/Light.js"></script>
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+ <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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+ <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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+ <script type="text/javascript" src="../src/lights/PointLight.js"></script>
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+ <script type="text/javascript" src="../src/objects/Object3D.js"></script>
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+ <script type="text/javascript" src="../src/objects/Mesh.js"></script>
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+ <script type="text/javascript" src="../src/objects/Particle.js"></script>
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+ <script type="text/javascript" src="../src/objects/Line.js"></script>
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+ <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
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+ <script type="text/javascript" src="../src/scenes/Scene.js"></script>
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+ <script type="text/javascript" src="../src/renderers/Projector.js"></script>
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+ <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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+ <!--
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+ -->
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+
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+ <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
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+
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+ var FLOOR = -250;
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+
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+ var container;
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+ var stats;
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+
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+ var camera;
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+ var scene;
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+ var canvasRenderer, webglRenderer;
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+
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+ var mesh, zmesh, lightMesh, geometry;
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+
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+ var directionalLight, pointLight;
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+
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+ var mouseX = 0;
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+ var mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth >> 1;
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+ var windowHalfY = window.innerHeight >> 1;
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+
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+ var render_canvas = 1, render_gl = 1;
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+ var has_gl = 0;
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+
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+ var bcanvas = document.getElementById("rcanvas");
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+ var bwebgl = document.getElementById("rwebgl");
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+
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+ document.addEventListener('mousemove', onDocumentMouseMove, false);
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+
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+ init();
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+
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+ loop();
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+
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+ render_canvas = !has_gl;
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+ bwebgl.style.display = has_gl ? "inline" : "none";
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+ bcanvas.className = render_canvas ? "button" : "button inactive";
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+
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+ setInterval(loop, 1000/60);
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+
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+ function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
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+ mesh.position.x = x;
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+ mesh.position.y = y;
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+ mesh.position.z = z;
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+ mesh.rotation.x = rx;
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+ mesh.rotation.y = ry;
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+ mesh.rotation.z = rz;
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+ mesh.overdraw = true;
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+ mesh.updateMatrix();
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+ scene.add(mesh);
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+
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+ }
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+
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+ function init() {
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
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+ camera.position.z = 1000;
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+ camera.updateMatrix();
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+
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+ scene = new THREE.Scene();
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+
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+ // LIGHTS
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+
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+ var ambient = new THREE.AmbientLight( 0x101010 );
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+ scene.addLight( ambient );
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+
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+ directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
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+ directionalLight.position.x = 1;
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+ directionalLight.position.y = 1;
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+ directionalLight.position.z = 2;
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+ directionalLight.position.normalize();
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+ scene.addLight( directionalLight );
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+
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+ pointLight = new THREE.PointLight( 0xffffff );
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+ pointLight.position.x = 0;
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+ pointLight.position.y = 0;
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+ pointLight.position.z = 0;
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+ scene.addLight( pointLight );
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+
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+
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+ // light representation
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+ sphere = new Sphere( 100, 16, 8, 1 );
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+ lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
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+ lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
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+ lightMesh.position = pointLight.position;
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+ lightMesh.overdraw = true;
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+ lightMesh.updateMatrix();
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+ scene.add(lightMesh);
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+
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+ // material samples
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+ sphere = new Sphere( 100, 32, 32, 1 );
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+
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+ var y1 = 0, y2 = -200;
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+
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+ addMesh( sphere, 1, -600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x050505, 0x000000, 0x555555, 30, 1.0 ) );
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+ addMesh( sphere, 1, -600, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x050505 ) );
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+
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+ addMesh( sphere, 1, -400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xffffff, 0x555555, 30, 1.0 ) );
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+ addMesh( sphere, 1, -400, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xffffff ) );
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+
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+ addMesh( sphere, 1, -200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xff5500, 0x555555, 10, 1.0 ) );
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+ addMesh( sphere, 1, -200, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xff5500 ) );
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+
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+ addMesh( sphere, 1, 0, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xffaa00, 0x555555, 30, 1.0 ) );
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+ addMesh( sphere, 1, 0, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
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+
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+ addMesh( sphere, 1, 200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x55ff00, 0x555555, 30, 1.0 ) );
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+ addMesh( sphere, 1, 200, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x55ff00 ) );
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+
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+ addMesh( sphere, 1, 400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x0055ff, 0x555555, 30, 1.0 ) );
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+ addMesh( sphere, 1, 400, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x0055ff ) );
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+
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+ addMesh( sphere, 1, 600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x5500ff, 0x555555, 30, 1.0 ) );
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+ addMesh( sphere, 1, 600, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x5500ff ) );
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+
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+ if ( render_gl ) {
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+ try {
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+ webglRenderer = new THREE.WebGLRenderer();
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+ webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ container.appendChild( webglRenderer.domElement );
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+ has_gl = 1;
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+ }
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+ catch (e) {
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+ }
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+ }
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+
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+ if( render_canvas ) {
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+ canvasRenderer = new THREE.CanvasRenderer();
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+ canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ container.appendChild( canvasRenderer.domElement );
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+ }
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+
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ bcanvas.addEventListener("click", toggleCanvas, false);
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+ bwebgl.addEventListener("click", toggleWebGL, false);
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+
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+ function createModel() {
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+
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+ geometry = new Torus( );
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+
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+ var s = 80, t = s + 20, y = 200;
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+
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+ addMesh( geometry, s, -6*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x000000, 0x333333, 10, 1.0 ) );
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+ addMesh( geometry, s, -4*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x888888, 0x333333, 10, 1.0 ) );
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+ addMesh( geometry, s, -2*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0xff5500, 10, 1.0 ) );
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+ addMesh( geometry, s, 0, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0xffaa00, 10, 1.0 ) );
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+ addMesh( geometry, s, 2*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x55ff00, 10, 1.0 ) );
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+ addMesh( geometry, s, 4*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x0055ff, 10, 1.0 ) );
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+ addMesh( geometry, s, 6*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x5500ff, 10, 1.0 ) );
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+
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+ }
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+
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+ loadAsync( "obj/torus/Torus.js", createModel);
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+
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+ }
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+
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+ function loadAsync( url, callback ) {
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+
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+ var el = document.createElement( 'script' );
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+ el.type = 'text/javascript';
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+ el.onload = callback;
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+ el.src = url;
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+ document.getElementsByTagName("head")[0].appendChild(el);
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+
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+ }
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+
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = ( event.clientX - windowHalfX );
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+ mouseY = ( event.clientY - windowHalfY );
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+
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+ }
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+
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+ var r = 0;
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+
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+ function loop() {
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+ camera.updateMatrix();
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+
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+
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+ /*
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+ for(var i=0; i<scene.objects.length; ++i) {
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+ scene.objects[i].rotation.x += 0.0025;
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+ scene.objects[i].updateMatrix();
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+ }
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+ */
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+ lightMesh.position.x = 700*Math.cos(r);
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+ lightMesh.position.z = 700*Math.sin(r);
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+ lightMesh.updateMatrix();
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+
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+ r += 0.01;
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+
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+
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+ if ( render_canvas ) canvasRenderer.render( scene, camera );
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+ if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ function log(text) {
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+
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+ var e = document.getElementById("log");
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+ e.innerHTML = text + "<br/>" + e.innerHTML;
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+
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+ }
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+
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+ function toggleCanvas() {
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+
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+ render_canvas = !render_canvas;
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+ bcanvas.className = render_canvas ? "button" : "button inactive";
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+
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+ render_gl = !render_canvas;
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+ bwebgl.className = render_gl ? "button" : "button inactive";
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+
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+ if( has_gl )
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+ webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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+
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+ canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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+
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+ }
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+
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+ function toggleWebGL() {
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+
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+ render_gl = !render_gl;
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+ bwebgl.className = render_gl ? "button" : "button inactive";
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+
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+ render_canvas = !render_gl;
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+ bcanvas.className = render_canvas ? "button" : "button inactive";
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+
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+ if( has_gl )
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+ webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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+
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+ canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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+
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+ }
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+ </script>
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+
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+ </body>
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+</html>
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