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@@ -57,8 +57,7 @@ scene.add( camera );</code>
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<div>
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Camera frustum far plane. Default is *2000*.<br /><br />
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- Note that Three does not currently give warnings for incorrect values here, however the expected
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- range is between the current value of the [page:.far far] plane and infinity.
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+ The valid range is between the current value of the [page:.near near] plane and infinity.
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</div>
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<h3>[property:Float filmGauge]</h3>
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@@ -86,10 +85,11 @@ scene.add( camera );</code>
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<h3>[property:Float near]</h3>
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<div>
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- Camera fustum near plane. Default is *0.1*.<br /><br />
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+ Camera frustum near plane. Default is *0.1*.<br /><br />
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- Note that Three does not currently give warnings for incorrect values here, however the expected
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- range is between 0 and the current value of the [page:.far far] plane.
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+ The valid range is greater than 0 and less than the current value of the [page:.far far] plane.
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+ Note that, unlike for the [page:OrthographicCamera], *0* is <em>not</em> a valid value
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+ for a PerspectiveCamera's near plane.
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</div>
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<h3>[property:Object view]</h3>
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