|
@@ -32,9 +32,9 @@ THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]==
|
|
|
THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
|
|
|
THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
|
|
|
THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,w,t,v=function(a,b,c){r.sub(c,a);s=r.dot(b);w=o.add(a,q.copy(b).multiplyScalar(s));
|
|
|
-return t=c.distanceTo(w)},x,C,D,z,u,G,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);x=r.dot(r);C=r.dot(o);D=r.dot(q);z=o.dot(o);u=o.dot(q);G=1/(x*z-C*C);J=(z*D-C*u)*G;M=(x*u-C*D)*G;return J>=0&&M>=0&&J+M<1},X=1.0E-4;this.setPrecision=function(a){X=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=v(this.origin,this.direction,a.matrixWorld.getPosition());
|
|
|
+return t=c.distanceTo(w)},x,C,D,A,u,H,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);x=r.dot(r);C=r.dot(o);D=r.dot(q);A=o.dot(o);u=o.dot(q);H=1/(x*A-C*C);J=(A*D-C*u)*H;M=(x*u-C*D)*H;return J>=0&&M>=0&&J+M<1},$=1.0E-4;this.setPrecision=function(a){$=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=v(this.origin,this.direction,a.matrixWorld.getPosition());
|
|
|
if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=v(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,w=u.vertices,x;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o<
|
|
|
-r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);x=a.matrixWorld;l=x.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<X)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c]));
|
|
|
+r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);x=a.matrixWorld;l=x.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<$)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c]));
|
|
|
if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c]));h=x.multiplyVector3(h.copy(w[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(p);
|
|
|
return c}};
|
|
|
THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=false;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
|
|
@@ -45,7 +45,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
|
|
|
transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)};
|
|
|
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
|
|
|
e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],w=c[7],t=c[11],c=c[15],v=d[0],x=d[4],
|
|
|
-C=d[8],D=d[12],z=d[1],u=d[5],G=d[9],J=d[13],M=d[2],O=d[6],X=d[10],B=d[14],F=d[3],Q=d[7],E=d[11],d=d[15];e[0]=f*v+g*z+h*M+i*F;e[4]=f*x+g*u+h*O+i*Q;e[8]=f*C+g*G+h*X+i*E;e[12]=f*D+g*J+h*B+i*d;e[1]=j*v+l*z+m*M+n*F;e[5]=j*x+l*u+m*O+n*Q;e[9]=j*C+l*G+m*X+n*E;e[13]=j*D+l*J+m*B+n*d;e[2]=p*v+r*z+o*M+q*F;e[6]=p*x+r*u+o*O+q*Q;e[10]=p*C+r*G+o*X+q*E;e[14]=p*D+r*J+o*B+q*d;e[3]=s*v+w*z+t*M+c*F;e[7]=s*x+w*u+t*O+c*Q;e[11]=s*C+w*G+t*X+c*E;e[15]=s*D+w*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
|
|
|
+C=d[8],D=d[12],A=d[1],u=d[5],H=d[9],J=d[13],M=d[2],O=d[6],$=d[10],B=d[14],G=d[3],Q=d[7],E=d[11],d=d[15];e[0]=f*v+g*A+h*M+i*G;e[4]=f*x+g*u+h*O+i*Q;e[8]=f*C+g*H+h*$+i*E;e[12]=f*D+g*J+h*B+i*d;e[1]=j*v+l*A+m*M+n*G;e[5]=j*x+l*u+m*O+n*Q;e[9]=j*C+l*H+m*$+n*E;e[13]=j*D+l*J+m*B+n*d;e[2]=p*v+r*A+o*M+q*G;e[6]=p*x+r*u+o*O+q*Q;e[10]=p*C+r*H+o*$+q*E;e[14]=p*D+r*J+o*B+q*d;e[3]=s*v+w*A+t*M+c*G;e[7]=s*x+w*u+t*O+c*Q;e[11]=s*C+w*H+t*$+c*E;e[15]=s*D+w*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
|
|
|
a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
|
|
|
b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
|
|
|
c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
|
|
@@ -76,16 +76,16 @@ this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion)
|
|
|
this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
|
|
|
THREE.Projector=function(){function a(a,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||J.contains(a)===true)){D.copy(a.matrixWorld.getPosition());u.multiplyVector3(D);f=b();f.object=a;f.z=D.z;C.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){D.copy(a.matrixWorld.getPosition());u.multiplyVector3(D);f=b();f.object=a;f.z=D.z;C.sprites.push(f)}else a instanceof
|
|
|
THREE.Light&&C.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&C.objects.sort(d);return C}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
|
|
|
-f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,w=[],t,v,x=[],C={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,z=new THREE.Vector4,u=new THREE.Matrix4,G=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
|
|
|
-b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,E=f.far,D=false,T,N,W,ba,H,ca,ia,S,R,P,U,fa,ma,Ga,
|
|
|
-na;v=s=r=n=0;C.elements.length=0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");b.add(f)}b.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(T=C.objects.length;b<T;b++){R=C.objects[b].object;P=R.matrixWorld;j=0;if(R instanceof THREE.Mesh){U=R.geometry;fa=R.geometry.materials;ba=U.vertices;ma=U.faces;Ga=U.faceVertexUvs;U=R.matrixRotationWorld.extractRotation(P);
|
|
|
-N=0;for(W=ba.length;N<W;N++){i=c();i.positionWorld.copy(ba[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<E}ba=0;for(N=ma.length;ba<N;ba++){W=ma[ba];if(W instanceof THREE.Face3){H=l[W.a];ca=l[W.b];ia=l[W.c];if(H.visible===true&&ca.visible===true&&ia.visible===true){D=(ia.positionScreen.x-
|
|
|
-H.positionScreen.x)*(ca.positionScreen.y-H.positionScreen.y)-(ia.positionScreen.y-H.positionScreen.y)*(ca.positionScreen.x-H.positionScreen.x)<0;if(R.doubleSided===true||D!==R.flipSided){S=void 0;if(n===p.length){S=new THREE.RenderableFace3;p.push(S)}else S=p[n];n++;m=S;m.v1.copy(H);m.v2.copy(ca);m.v3.copy(ia)}else continue}else continue}else if(W instanceof THREE.Face4){H=l[W.a];ca=l[W.b];ia=l[W.c];S=l[W.d];if(H.visible===true&&ca.visible===true&&ia.visible===true&&S.visible===true){D=(S.positionScreen.x-
|
|
|
-H.positionScreen.x)*(ca.positionScreen.y-H.positionScreen.y)-(S.positionScreen.y-H.positionScreen.y)*(ca.positionScreen.x-H.positionScreen.x)<0||(ca.positionScreen.x-ia.positionScreen.x)*(S.positionScreen.y-ia.positionScreen.y)-(ca.positionScreen.y-ia.positionScreen.y)*(S.positionScreen.x-ia.positionScreen.x)<0;if(R.doubleSided===true||D!==R.flipSided){na=void 0;if(r===o.length){na=new THREE.RenderableFace4;o.push(na)}else na=o[r];r++;m=na;m.v1.copy(H);m.v2.copy(ca);m.v3.copy(ia);m.v4.copy(S)}else continue}else continue}m.normalWorld.copy(W.normal);
|
|
|
-D===false&&(R.flipSided===true||R.doubleSided===true)&&m.normalWorld.negate();U.multiplyVector3(m.normalWorld);m.centroidWorld.copy(W.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);ia=W.vertexNormals;H=0;for(ca=ia.length;H<ca;H++){S=m.vertexNormalsWorld[H];S.copy(ia[H]);D===false&&(R.flipSided===true||R.doubleSided===true)&&S.negate();U.multiplyVector3(S)}H=0;for(ca=Ga.length;H<ca;H++){na=Ga[H][ba];if(na!==void 0){ia=0;for(S=
|
|
|
-na.length;ia<S;ia++)m.uvs[H][ia]=na[ia]}}m.material=R.material;m.faceMaterial=W.materialIndex!==null?fa[W.materialIndex]:null;m.z=m.centroidScreen.z;C.elements.push(m)}}else if(R instanceof THREE.Line){G.multiply(u,P);ba=R.geometry.vertices;H=c();H.positionScreen.copy(ba[0]);G.multiplyVector4(H.positionScreen);P=R.type===THREE.LinePieces?2:1;N=1;for(W=ba.length;N<W;N++){H=c();H.positionScreen.copy(ba[N]);G.multiplyVector4(H.positionScreen);if(!((N+1)%P>0)){ca=l[j-2];M.copy(H.positionScreen);O.copy(ca.positionScreen);
|
|
|
-if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);fa=void 0;if(s===w.length){fa=new THREE.RenderableLine;w.push(fa)}else fa=w[s];s++;q=fa;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=R.material;C.elements.push(q)}}}}}b=0;for(T=C.sprites.length;b<T;b++){R=C.sprites[b].object;P=R.matrixWorld;if(R instanceof THREE.Particle){z.set(P.elements[12],P.elements[13],P.elements[14],1);u.multiplyVector4(z);z.z=z.z/z.w;if(z.z>0&&z.z<1){h=void 0;if(v===
|
|
|
-x.length){h=new THREE.RenderableParticle;x.push(h)}else h=x[v];v++;t=h;t.x=z.x/z.w;t.y=z.y/z.w;t.z=z.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(z.x+f.projectionMatrix.elements[0])/(z.w+f.projectionMatrix.elements[12]));t.scale.y=R.scale.y*Math.abs(t.y-(z.y+f.projectionMatrix.elements[5])/(z.w+f.projectionMatrix.elements[13]));t.material=R.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}};
|
|
|
+f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,w=[],t,v,x=[],C={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,A=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
|
|
|
+b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,E=f.far,D=false,T,N,Z,ca,I,da,ia,S,R,P,Y,ga,na,Ha,
|
|
|
+oa;v=s=r=n=0;C.elements.length=0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");b.add(f)}b.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(T=C.objects.length;b<T;b++){R=C.objects[b].object;P=R.matrixWorld;j=0;if(R instanceof THREE.Mesh){Y=R.geometry;ga=R.geometry.materials;ca=Y.vertices;na=Y.faces;Ha=Y.faceVertexUvs;Y=R.matrixRotationWorld.extractRotation(P);
|
|
|
+N=0;for(Z=ca.length;N<Z;N++){i=c();i.positionWorld.copy(ca[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<E}ca=0;for(N=na.length;ca<N;ca++){Z=na[ca];if(Z instanceof THREE.Face3){I=l[Z.a];da=l[Z.b];ia=l[Z.c];if(I.visible===true&&da.visible===true&&ia.visible===true){D=(ia.positionScreen.x-
|
|
|
+I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(ia.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0;if(R.doubleSided===true||D!==R.flipSided){S=void 0;if(n===p.length){S=new THREE.RenderableFace3;p.push(S)}else S=p[n];n++;m=S;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia)}else continue}else continue}else if(Z instanceof THREE.Face4){I=l[Z.a];da=l[Z.b];ia=l[Z.c];S=l[Z.d];if(I.visible===true&&da.visible===true&&ia.visible===true&&S.visible===true){D=(S.positionScreen.x-
|
|
|
+I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(S.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0||(da.positionScreen.x-ia.positionScreen.x)*(S.positionScreen.y-ia.positionScreen.y)-(da.positionScreen.y-ia.positionScreen.y)*(S.positionScreen.x-ia.positionScreen.x)<0;if(R.doubleSided===true||D!==R.flipSided){oa=void 0;if(r===o.length){oa=new THREE.RenderableFace4;o.push(oa)}else oa=o[r];r++;m=oa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia);m.v4.copy(S)}else continue}else continue}m.normalWorld.copy(Z.normal);
|
|
|
+D===false&&(R.flipSided===true||R.doubleSided===true)&&m.normalWorld.negate();Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);ia=Z.vertexNormals;I=0;for(da=ia.length;I<da;I++){S=m.vertexNormalsWorld[I];S.copy(ia[I]);D===false&&(R.flipSided===true||R.doubleSided===true)&&S.negate();Y.multiplyVector3(S)}I=0;for(da=Ha.length;I<da;I++){oa=Ha[I][ca];if(oa!==void 0){ia=0;for(S=
|
|
|
+oa.length;ia<S;ia++)m.uvs[I][ia]=oa[ia]}}m.material=R.material;m.faceMaterial=Z.materialIndex!==null?ga[Z.materialIndex]:null;m.z=m.centroidScreen.z;C.elements.push(m)}}else if(R instanceof THREE.Line){H.multiply(u,P);ca=R.geometry.vertices;I=c();I.positionScreen.copy(ca[0]);H.multiplyVector4(I.positionScreen);P=R.type===THREE.LinePieces?2:1;N=1;for(Z=ca.length;N<Z;N++){I=c();I.positionScreen.copy(ca[N]);H.multiplyVector4(I.positionScreen);if(!((N+1)%P>0)){da=l[j-2];M.copy(I.positionScreen);O.copy(da.positionScreen);
|
|
|
+if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);ga=void 0;if(s===w.length){ga=new THREE.RenderableLine;w.push(ga)}else ga=w[s];s++;q=ga;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=R.material;C.elements.push(q)}}}}}b=0;for(T=C.sprites.length;b<T;b++){R=C.sprites[b].object;P=R.matrixWorld;if(R instanceof THREE.Particle){A.set(P.elements[12],P.elements[13],P.elements[14],1);u.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(v===
|
|
|
+x.length){h=new THREE.RenderableParticle;x.push(h)}else h=x[v];v++;t=h;t.object=R;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=R.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=R.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}};
|
|
|
THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
|
|
|
THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
|
|
|
c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
|
|
@@ -108,10 +108,10 @@ else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Ve
|
|
|
for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
|
|
|
e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
|
|
|
[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
|
|
|
-i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,z){h=a.vertices[b];i=a.vertices[c];
|
|
|
-j=a.vertices[d];l=g[f];m=g[e];n=g[z];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;w=j.z-h.z;t=m.u-l.u;v=n.u-l.u;x=m.v-l.v;C=n.v-l.v;D=1/(t*C-v*x);J.set((C*p-x*r)*D,(C*o-x*q)*D,(C*s-x*w)*D);M.set((t*r-v*p)*D,(t*q-v*o)*D,(t*w-v*s)*D);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);G[b].addSelf(M);G[c].addSelf(M);G[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,w,t,v,x,C,D,z,u=[],G=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,X=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
|
|
|
-this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;G[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[F[d]];z=u[e];O.copy(z);O.subSelf(B.multiplyScalar(B.dot(z))).normalize();
|
|
|
-X.cross(f.vertexNormals[d],z);e=X.dot(G[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
|
|
|
+i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){h=a.vertices[b];i=a.vertices[c];
|
|
|
+j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;w=j.z-h.z;t=m.u-l.u;v=n.u-l.u;x=m.v-l.v;C=n.v-l.v;D=1/(t*C-v*x);J.set((C*p-x*r)*D,(C*o-x*q)*D,(C*s-x*w)*D);M.set((t*r-v*p)*D,(t*q-v*o)*D,(t*w-v*s)*D);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,w,t,v,x,C,D,A,u=[],H=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
|
|
|
+this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=u[e];O.copy(A);O.subSelf(B.multiplyScalar(B.dot(A))).normalize();
|
|
|
+$.cross(f.vertexNormals[d],A);e=$.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
|
|
|
a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=
|
|
|
[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
|
|
|
d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
|
|
@@ -141,14 +141,14 @@ THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryL
|
|
|
THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
|
|
|
THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
|
|
|
f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
|
|
|
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,w,t,v;function x(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=X.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(i,j));n.push(new THREE.UV(e,
|
|
|
-l));g.push(n)}}function u(b,c){var d,f,e,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];n=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=X.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,e));h.push(p)}}function G(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
|
|
|
-X.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function J(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];X.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function M(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=n[f];var o=F[l*3],p=F[l*3+1];l=F[l*3+2];var r=F[m*3],
|
|
|
-q=F[m*3+1];m=F[m*3+2];X.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(F[j*3],F[j*3+1],F[j*3+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];n=d[f*4+2];o=d[f*4+3];j=p[f];var r=F[m*3],q=F[m*3+1];m=F[m*3+2];var s=F[n*3],u=F[n*3+1];n=F[n*3+2];var t=F[o*3],v=F[o*3+1];o=F[o*3+2];X.faces.push(new THREE.Face4(e,
|
|
|
-g,h,i,[new THREE.Vector3(F[l*3],F[l*3+1],F[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,n),new THREE.Vector3(t,v,o)],null,j))}}var X=this,B=0,F=[],Q=[],E,aa,T;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(X,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=D(a,B+20);n=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);
|
|
|
-r=D(a,B+20+16);o=D(a,B+20+20);q=D(a,B+20+24);s=D(a,B+20+28);w=D(a,B+20+32);t=D(a,B+20+36);v=D(a,B+20+40);B=B+c;c=e*3+l;T=e*4+l;E=b*c;aa=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*T;i=w*(T+i*4);j=t*(T+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];X.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
|
|
|
-F.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(n*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);E=B+E+x(b*2);aa=E+aa+x(r*2);e=aa+e+x(o*2);l=e+l+x(q*2);c=l+c+x(s*2);i=c+i+x(w*2);j=i+j+x(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;G(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);z(o,b)}})(aa);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
|
|
|
-3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);z(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;J(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);u(t,b)}})(i);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4,c=b+v*Uint32Array.BYTES_PER_ELEMENT*4;O(v,a,b,c+v*Uint32Array.BYTES_PER_ELEMENT*4);u(v,c)}})(j);b&&G(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
|
|
|
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,w,t,v;function x(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=$.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(i,j));o.push(new THREE.UV(e,
|
|
|
+l));g.push(o)}}function u(b,c){var d,f,e,g,h,i,j,l,m,o,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];o=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=$.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,o));p.push(new THREE.UV(g,e));h.push(p)}}function H(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
|
|
|
+$.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function J(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];$.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function M(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=o[f];var n=G[l*3],p=G[l*3+1];l=G[l*3+2];var r=G[m*3],
|
|
|
+q=G[m*3+1];m=G[m*3+2];$.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];o=d[f*4+2];n=d[f*4+3];j=p[f];var r=G[m*3],q=G[m*3+1];m=G[m*3+2];var s=G[o*3],u=G[o*3+1];o=G[o*3+2];var t=G[n*3],v=G[n*3+1];n=G[n*3+2];$.faces.push(new THREE.Face4(e,
|
|
|
+g,h,i,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,o),new THREE.Vector3(t,v,n)],null,j))}}var $=this,B=0,G=[],Q=[],E,ba,T;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials($,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=D(a,B+20);n=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);
|
|
|
+r=D(a,B+20+16);o=D(a,B+20+20);q=D(a,B+20+24);s=D(a,B+20+28);w=D(a,B+20+32);t=D(a,B+20+36);v=D(a,B+20+40);B=B+c;c=e*3+l;T=e*4+l;E=b*c;ba=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*T;i=w*(T+i*4);j=t*(T+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];$.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
|
|
|
+G.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(n*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);E=B+E+x(b*2);ba=E+ba+x(r*2);e=ba+e+x(o*2);l=e+l+x(q*2);c=l+c+x(s*2);i=c+i+x(w*2);j=i+j+x(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;H(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(ba);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
|
|
|
+3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;J(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);u(t,b)}})(i);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4,c=b+v*Uint32Array.BYTES_PER_ELEMENT*4;O(v,a,b,c+v*Uint32Array.BYTES_PER_ELEMENT*4);u(v,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
|
|
|
3)}})(E);s&&J(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;O(w,a,b,b+w*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
|
|
|
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
|
|
|
THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
|
|
@@ -167,26 +167,26 @@ THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)n.transparent=g.transpa
|
|
|
if(g.transparency)n.opacity=g.transparency;if(g.specularCoef)n.shininess=g.specularCoef;g.mapDiffuse&&j(n,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(n,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapNormal&&j(n,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(n,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;
|
|
|
l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.texture=n.normalMap;if(g.mapNormalFactor)l.uNormalScale.value=g.mapNormalFactor;if(n.map){l.tDiffuse.texture=n.map;l.enableDiffuse.value=true}if(n.specularMap){l.tSpecular.texture=n.specularMap;l.enableSpecular.value=true}if(n.lightMap){l.tAO.texture=n.lightMap;l.enableAO.value=true}l.uDiffuseColor.value.setHex(n.color);l.uSpecularColor.value.setHex(n.specular);l.uAmbientColor.value.setHex(n.ambient);l.uShininess.value=n.shininess;if(n.opacity!==void 0)l.uOpacity.value=
|
|
|
n.opacity;n=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else n=new THREE[m](n);if(g.DbgName!==void 0)n.name=g.DbgName;d.materials[f]=n}}var g=a.faces,r=a.vertices,n=a.normals,j=a.colors,l=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&l++;for(f=0;f<l;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(p=r.length;m<p;){var o=new THREE.Vector3;o.x=r[m++]*e;o.y=r[m++]*e;o.z=r[m++]*e;d.vertices.push(o)}m=0;for(p=g.length;m<
|
|
|
-p;){var q=g[m++],s=q&2,f=q&4,w=q&8,t=q&16,r=q&32,v=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var x=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];x=3}if(s){s=g[m++];q.materialIndex=s}var C=d.faces.length;if(f)for(f=0;f<l;f++){var D=a.uvs[f],s=g[m++],z=D[s*2],s=D[s*2+1];d.faceUvs[f][C]=new THREE.UV(z,s)}if(w)for(f=0;f<l;f++){for(var D=a.uvs[f],w=[],u=0;u<x;u++){s=g[m++];z=D[s*2];s=D[s*2+1];w[u]=new THREE.UV(z,s)}d.faceVertexUvs[f][C]=w}if(t){t=g[m++]*
|
|
|
+p;){var q=g[m++],s=q&2,f=q&4,w=q&8,t=q&16,r=q&32,v=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var x=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];x=3}if(s){s=g[m++];q.materialIndex=s}var C=d.faces.length;if(f)for(f=0;f<l;f++){var D=a.uvs[f],s=g[m++],A=D[s*2],s=D[s*2+1];d.faceUvs[f][C]=new THREE.UV(A,s)}if(w)for(f=0;f<l;f++){for(var D=a.uvs[f],w=[],u=0;u<x;u++){s=g[m++];A=D[s*2];s=D[s*2+1];w[u]=new THREE.UV(A,s)}d.faceVertexUvs[f][C]=w}if(t){t=g[m++]*
|
|
|
3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.normal=s}if(r)for(f=0;f<x;f++){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.vertexNormals.push(s)}if(v){r=g[m++];q.color=new THREE.Color(j[r])}if(o)for(f=0;f<x;f++){r=g[m++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+
|
|
|
2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(l=j.length;s<l;s=s+3){o=new THREE.Vector3;o.x=j[s]*e;o.y=j[s+1]*e;o.z=j[s+2]*e;n.push(o)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]=
|
|
|
{};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;n=0;for(l=j.length;n<l;n=n+3){m=new THREE.Color(16755200);m.setRGB(j[n],j[n+1],j[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
|
|
|
THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
|
|
|
THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
|
|
|
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(n in B.objects)if(!N.objects[n]){s=B.objects[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){a=false;M=N.materials[s.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&J.computeTangents();x=s.position;C=s.rotation;D=s.quaternion;z=s.scale;w=s.matrix;D=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);
|
|
|
-a=new THREE.Mesh(J,M);a.name=n;if(w){a.matrixAutoUpdate=false;a.matrix.set(w[0],w[1],w[2],w[3],w[4],w[5],w[6],w[7],w[8],w[9],w[10],w[11],w[12],w[13],w[14],w[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(z[0],z[1],z[2])}a.visible=s.visible;a.doubleSided=s.doubleSided;a.castShadow=s.castShadow;a.receiveShadow=s.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{x=s.position;C=s.rotation;D=s.quaternion;
|
|
|
-z=s.scale;D=0;a=new THREE.Object3D;a.name=n;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(z[0],z[1],z[2]);a.visible=s.visible!==void 0?s.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:aa,totalTextures:T,loadedModels:aa-
|
|
|
-Q,loadedTextures:T-E},N);i.onLoadProgress();Q===0&&E===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,w,t,v,x,C,D,z,u,G,J,M,O,X,B,F,Q,E,aa,T,N;B=a;c=new THREE.BinaryLoader;F=new THREE.JSONLoader;E=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],t[1],
|
|
|
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(n in B.objects)if(!N.objects[n]){s=B.objects[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){a=false;M=N.materials[s.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&J.computeTangents();x=s.position;C=s.rotation;D=s.quaternion;A=s.scale;w=s.matrix;D=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);
|
|
|
+a=new THREE.Mesh(J,M);a.name=n;if(w){a.matrixAutoUpdate=false;a.matrix.set(w[0],w[1],w[2],w[3],w[4],w[5],w[6],w[7],w[8],w[9],w[10],w[11],w[12],w[13],w[14],w[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2])}a.visible=s.visible;a.doubleSided=s.doubleSided;a.castShadow=s.castShadow;a.receiveShadow=s.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{x=s.position;C=s.rotation;D=s.quaternion;
|
|
|
+A=s.scale;D=0;a=new THREE.Object3D;a.name=n;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2]);a.visible=s.visible!==void 0?s.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:T,loadedModels:ba-
|
|
|
+Q,loadedTextures:T-E},N);i.onLoadProgress();Q===0&&E===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,w,t,v,x,C,D,A,u,H,J,M,O,$,B,G,Q,E,ba,T,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;E=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],t[1],
|
|
|
t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){E=E-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));x=u.position;t=u.target;u=u.up;O.position.set(x[0],x[1],x[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
|
|
|
u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){x=t.direction;v=new THREE.DirectionalLight(r,O);v.position.set(x[0],x[1],x[2]);v.position.normalize()}else if(t.type==="point"){x=t.position;v=t.distance;v=new THREE.PointLight(r,O,v);v.position.set(x[0],x[1],x[2])}else t.type==="ambient"&&(v=new THREE.AmbientLight(r));N.scene.add(v);N.lights[p]=v}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
|
|
|
-X=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(X=new THREE.FogExp2(0,p.density));u=p.color;X.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=X}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}aa=
|
|
|
+$=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&($=new THREE.FogExp2(0,p.density));u=p.color;$.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=$}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=
|
|
|
Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,
|
|
|
-o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")F.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&F.createModel(o,g(l),
|
|
|
-"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){E=E+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{E=E+1;i.onLoadStart()}}T=E;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;X=[];for(c=0;c<o;c++)X[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube(X,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
|
|
|
-void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){X={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(X[l.wrap[0]]!==void 0)o.wrapS=X[l.wrap[0]];if(X[l.wrap[1]]!==void 0)o.wrapT=X[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){w=
|
|
|
-B.materials[m];for(G in w.parameters)if(G==="envMap"||G==="map"||G==="lightMap")w.parameters[G]=N.textures[w.parameters[G]];else if(G==="shading")w.parameters[G]=w.parameters[G]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(G==="blending")w.parameters[G]=w.parameters[G]in THREE?THREE[w.parameters[G]]:THREE.NormalBlending;else if(G==="combine")w.parameters[G]=w.parameters[G]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(G==="vertexColors")if(w.parameters[G]=="face")w.parameters[G]=
|
|
|
-THREE.FaceColors;else if(w.parameters[G])w.parameters[G]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=true;if(w.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=w.parameters.color;o=w.parameters.specular;X=w.parameters.ambient;c=w.parameters.shininess;a.tNormal.texture=N.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)a.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map){a.tDiffuse.texture=
|
|
|
-w.parameters.map;a.enableDiffuse.value=true}if(w.parameters.lightMap){a.tAO.texture=w.parameters.lightMap;a.enableAO.value=true}if(w.parameters.specularMap){a.tSpecular.texture=N.textures[w.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex(X);a.uShininess.value=c;if(w.parameters.opacity)a.uOpacity.value=w.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
|
|
|
+o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),
|
|
|
+"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){E=E+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{E=E+1;i.onLoadStart()}}T=E;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
|
|
|
+void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){w=
|
|
|
+B.materials[m];for(H in w.parameters)if(H==="envMap"||H==="map"||H==="lightMap")w.parameters[H]=N.textures[w.parameters[H]];else if(H==="shading")w.parameters[H]=w.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")w.parameters[H]=w.parameters[H]in THREE?THREE[w.parameters[H]]:THREE.NormalBlending;else if(H==="combine")w.parameters[H]=w.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(w.parameters[H]=="face")w.parameters[H]=
|
|
|
+THREE.FaceColors;else if(w.parameters[H])w.parameters[H]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=true;if(w.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=w.parameters.color;o=w.parameters.specular;$=w.parameters.ambient;c=w.parameters.shininess;a.tNormal.texture=N.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)a.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map){a.tDiffuse.texture=
|
|
|
+w.parameters.map;a.enableDiffuse.value=true}if(w.parameters.lightMap){a.tAO.texture=w.parameters.lightMap;a.enableAO.value=true}if(w.parameters.specularMap){a.tSpecular.texture=N.textures[w.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(w.parameters.opacity)a.uOpacity.value=w.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
|
|
|
uniforms:a,lights:true,fog:true})}else M=new THREE[w.type](w.parameters);N.materials[m]=M}e();i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
|
|
|
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
|
|
|
THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
|
|
@@ -240,37 +240,37 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.
|
|
|
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
|
|
|
THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
|
|
|
THREE.CanvasRenderer=function(a){function b(a){if(w!==a)w=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(v!==a)v=o.strokeStyle=a}function e(a){if(x!==a)x=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
|
|
|
-void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,w=1,t=0,v=null,x=null,C=null,D=null,z=null,u,G,J,M,O=new THREE.RenderableVertex,X=new THREE.RenderableVertex,B,F,Q,E,aa,T,N,W,ba,H,ca,ia,S=new THREE.Color,R=new THREE.Color,P=new THREE.Color,U=new THREE.Color,fa=new THREE.Color,ma=[],Ga=[],na,Oa,Pa,bb,nb,gb,Ob,ob,kb,ec,Ua=new THREE.Rectangle,Da=new THREE.Rectangle,Aa=new THREE.Rectangle,hb=false,qa=new THREE.Color,Fa=new THREE.Color,Ra=new THREE.Color,
|
|
|
-sa=new THREE.Vector3,k,Ya,Gb,Va,pb,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;Ya=k.getContext("2d");Ya.fillStyle="rgba(0,0,0,1)";Ya.fillRect(0,0,2,2);Gb=Ya.getImageData(0,0,2,2);Va=Gb.data;pb=document.createElement("canvas");pb.width=pb.height=a;cb=pb.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
|
|
|
-2);l.width=m;l.height=n;Ua.set(-p,-r,p,r);Da.set(-p,-r,p,r);w=1;t=0;z=D=C=x=v=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Da.isEmpty()===false){Da.minSelf(Ua);Da.inflate(2);s<1&&o.clearRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
|
|
|
-e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;qa.setRGB(0,0,0);Fa.setRGB(0,0,0);Ra.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){qa.r=qa.r+e.r;qa.g=qa.g+e.g;qa.b=qa.b+e.b}else if(d instanceof THREE.DirectionalLight){Fa.r=Fa.r+e.r;Fa.g=
|
|
|
-Fa.g+e.g;Fa.b=Fa.b+e.b}else if(d instanceof THREE.PointLight){Ra.r=Ra.r+e.r;Ra.g=Ra.g+e.g;Ra.b=Ra.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(sa.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
|
|
|
-g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map!==null){j=g.map.image;l=j.width>>1;m=j.height>>1;g=f.scale.x*p;i=f.scale.y*r;h=g*l;k=i*m;Aa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ua.intersects(Aa)!==false){o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(g,-i);o.translate(-l,-m);o.drawImage(j,0,0);o.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=
|
|
|
-f.scale.x*p;k=f.scale.y*r;Aa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ua.intersects(Aa)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;
|
|
|
-if(D!==a)D=o.lineCap=a;a=g.linejoin;if(z!==a)z=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();Aa.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(m.opacity);c(m.blending);B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;aa=e.positionScreen.x;T=e.positionScreen.y;w(B,F,Q,E,aa,T);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){bb=j.uvs[0];
|
|
|
-kd(B,F,Q,E,aa,T,bb[g].u,bb[g].v,bb[h].u,bb[h].v,bb[k].u,bb[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;sa.copy(j.vertexNormalsWorld[g]);nb=(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])*0.5+0.5;gb=(sa.x*a.elements[1]+sa.y*a.elements[5]+sa.z*a.elements[9])*0.5+0.5;sa.copy(j.vertexNormalsWorld[h]);Ob=(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])*0.5+0.5;ob=(sa.x*a.elements[1]+sa.y*a.elements[5]+
|
|
|
-sa.z*a.elements[9])*0.5+0.5;sa.copy(j.vertexNormalsWorld[k]);kb=(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])*0.5+0.5;ec=(sa.x*a.elements[1]+sa.y*a.elements[5]+sa.z*a.elements[9])*0.5+0.5;kd(B,F,Q,E,aa,T,nb,gb,Ob,ob,kb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){R.r=
|
|
|
-P.r=U.r=qa.r;R.g=P.g=U.g=qa.g;R.b=P.b=U.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],U);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0,
|
|
|
-Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));fa.r=(P.r+U.r)*0.5;fa.g=(P.g+U.g)*0.5;fa.b=(P.b+U.b)*0.5;Pa=Ic(R,P,U,fa);mc(B,F,Q,E,aa,T,0,0,1,0,0,1,Pa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,
|
|
|
-m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshDepthMaterial){na=l.near;Oa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,na,Oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,na,Oa);U.r=U.g=U.b=1-gc(e.positionScreen.z,na,Oa);fa.r=(P.r+U.r)*0.5;fa.g=(P.g+U.g)*0.5;fa.b=(P.b+U.b)*0.5;Pa=Ic(R,P,U,fa);mc(B,F,Q,E,aa,T,0,0,1,0,0,1,Pa)}else if(m instanceof THREE.MeshNormalMaterial){S.r=nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);m.wireframe===true?Pb(S,m.wireframeLinewidth,
|
|
|
-m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}}function v(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;aa=e.positionScreen.x;T=e.positionScreen.y;N=g.positionScreen.x;W=g.positionScreen.y;ba=h.positionScreen.x;H=h.positionScreen.y;
|
|
|
-ca=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){R.r=P.r=U.r=fa.r=qa.r;R.g=P.g=U.g=fa.g=qa.g;R.b=P.b=U.b=fa.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],
|
|
|
-P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],U);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],fa);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));fa.r=Math.max(0,Math.min(m.color.r*
|
|
|
-fa.r,1));fa.g=Math.max(0,Math.min(m.color.g*fa.g,1));fa.b=Math.max(0,Math.min(m.color.b*fa.b,1));Pa=Ic(R,P,U,fa);w(B,F,Q,E,N,W);mc(B,F,Q,E,N,W,0,0,1,0,0,1,Pa);w(ba,H,aa,T,ca,ia);mc(ba,H,aa,T,ca,ia,1,0,1,1,0,1,Pa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
|
|
|
-Hb(S)}else{x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){S.r=nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else if(m instanceof THREE.MeshDepthMaterial){na=l.near;Oa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,na,Oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,
|
|
|
-na,Oa);U.r=U.g=U.b=1-gc(g.positionScreen.z,na,Oa);fa.r=fa.g=fa.b=1-gc(e.positionScreen.z,na,Oa);Pa=Ic(R,P,U,fa);w(B,F,Q,E,N,W);mc(B,F,Q,E,N,W,0,0,1,0,0,1,Pa);w(ba,H,aa,T,ca,ia);mc(ba,H,aa,T,ca,ia,1,0,1,1,0,1,Pa)}}}function w(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(D!==c)D=o.lineCap=c;if(z!==e)z=o.lineJoin=
|
|
|
-e;d(a.getContextStyle());o.stroke();Aa.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===0)){if(n.needsUpdate===true||ma[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;ma[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(ma[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/
|
|
|
-n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*l-m*j;if(p===0){if(Ga[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ga[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ga[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(S)}else{p=
|
|
|
-1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),
|
|
|
-a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Va[0]=e<0?0:e>255?255:e;Va[1]=f<0?0:f>255?255:f;Va[2]=a<0?0:a>255?255:a;Va[4]=g<0?0:g>255?255:g;Va[5]=h<0?0:h>255?255:h;Va[6]=b<0?0:b>255?255:b;Va[8]=i<0?0:i>255?255:i;Va[9]=j<0?0:j>255?255:j;Va[10]=c<0?0:c>255?255:c;Va[12]=m<0?0:m>255?255:m;Va[13]=l<0?0:l>255?255:l;Va[14]=d<0?0:d>255?255:d;Ya.putImageData(Gb,0,0);cb.drawImage(k,0,0);return pb}function gc(a,b,
|
|
|
-c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Ma,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Ma=h[Jc];ib=Ma.material;ib=ib instanceof
|
|
|
-THREE.MeshFaceMaterial?Ma.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){Aa.empty();if(Ma instanceof THREE.RenderableParticle){u=Ma;u.x=u.x*p;u.y=u.y*r;q(u,Ma,ib,a)}else if(Ma instanceof THREE.RenderableLine){u=Ma.v1;G=Ma.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;Aa.addPoint(u.positionScreen.x,u.positionScreen.y);Aa.addPoint(G.positionScreen.x,G.positionScreen.y);Ua.intersects(Aa)===
|
|
|
-true&&s(u,G,Ma,ib,a)}else if(Ma instanceof THREE.RenderableFace3){u=Ma.v1;G=Ma.v2;J=Ma.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,G.positionScreen);Qb(G.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}Aa.add3Points(u.positionScreen.x,u.positionScreen.y,
|
|
|
-G.positionScreen.x,G.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Ua.intersects(Aa)===true&&t(u,G,J,0,1,2,Ma,ib,a)}else if(Ma instanceof THREE.RenderableFace4){u=Ma.v1;G=Ma.v2;J=Ma.v3;M=Ma.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=
|
|
|
-M.positionScreen.y*r;O.positionScreen.copy(G.positionScreen);X.positionScreen.copy(M.positionScreen);if(ib.overdraw===true){Qb(u.positionScreen,G.positionScreen);Qb(G.positionScreen,M.positionScreen);Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,X.positionScreen)}Aa.addPoint(u.positionScreen.x,u.positionScreen.y);Aa.addPoint(G.positionScreen.x,G.positionScreen.y);Aa.addPoint(J.positionScreen.x,J.positionScreen.y);Aa.addPoint(M.positionScreen.x,M.positionScreen.y);
|
|
|
-Ua.intersects(Aa)===true&&v(u,G,J,M,O,X,Ma,ib,a)}Da.addRectangle(Aa)}}o.setTransform(1,0,0,1,0,0)}};
|
|
|
-THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
|
|
|
-envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
|
|
|
+void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,w=1,t=0,v=null,x=null,C=null,D=null,A=null,u,H,J,M,O=new THREE.RenderableVertex,$=new THREE.RenderableVertex,B,G,Q,E,ba,T,N,Z,ca,I,da,ia,S=new THREE.Color,R=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,na=[],Ha=[],oa,Pa,Qa,bb,nb,gb,Ob,ob,kb,ec,Sa=new THREE.Rectangle,Da=new THREE.Rectangle,sa=new THREE.Rectangle,hb=false,qa=new THREE.Color,Fa=new THREE.Color,Ta=new THREE.Color,
|
|
|
+za=new THREE.Vector3,k,Za,Gb,Wa,pb,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;Za=k.getContext("2d");Za.fillStyle="rgba(0,0,0,1)";Za.fillRect(0,0,2,2);Gb=Za.getImageData(0,0,2,2);Wa=Gb.data;pb=document.createElement("canvas");pb.width=pb.height=a;cb=pb.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
|
|
|
+2);l.width=m;l.height=n;Sa.set(-p,-r,p,r);Da.set(-p,-r,p,r);w=1;t=0;A=D=C=x=v=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Da.isEmpty()===false){Da.minSelf(Sa);Da.inflate(2);s<1&&o.clearRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
|
|
|
+e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;qa.setRGB(0,0,0);Fa.setRGB(0,0,0);Ta.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){qa.r=qa.r+e.r;qa.g=qa.g+e.g;qa.b=qa.b+e.b}else if(d instanceof THREE.DirectionalLight){Fa.r=Fa.r+e.r;Fa.g=
|
|
|
+Fa.g+e.g;Fa.b=Fa.b+e.b}else if(d instanceof THREE.PointLight){Ta.r=Ta.r+e.r;Ta.g=Ta.g+e.g;Ta.b=Ta.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(za.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
|
|
|
+g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;sa.set(a.x-i,a.y-j,a.x+i,a.y+j);if(Sa.intersects(sa)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,1,1)}else{g=g.map.image;l=g.width>>1;m=g.height>>
|
|
|
+1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;sa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(sa)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;sa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(sa)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
|
|
|
+o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;if(D!==a)D=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();sa.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
|
|
|
+b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;ba=e.positionScreen.x;T=e.positionScreen.y;w(B,G,Q,E,ba,T);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){bb=j.uvs[0];kd(B,G,Q,E,ba,T,bb[g].u,bb[g].v,bb[h].u,bb[h].v,bb[k].u,bb[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;za.copy(j.vertexNormalsWorld[g]);
|
|
|
+nb=(za.x*a.elements[0]+za.y*a.elements[4]+za.z*a.elements[8])*0.5+0.5;gb=(za.x*a.elements[1]+za.y*a.elements[5]+za.z*a.elements[9])*0.5+0.5;za.copy(j.vertexNormalsWorld[h]);Ob=(za.x*a.elements[0]+za.y*a.elements[4]+za.z*a.elements[8])*0.5+0.5;ob=(za.x*a.elements[1]+za.y*a.elements[5]+za.z*a.elements[9])*0.5+0.5;za.copy(j.vertexNormalsWorld[k]);kb=(za.x*a.elements[0]+za.y*a.elements[4]+za.z*a.elements[8])*0.5+0.5;ec=(za.x*a.elements[1]+za.y*a.elements[5]+za.z*a.elements[9])*0.5+0.5;kd(B,G,Q,E,ba,T,
|
|
|
+nb,gb,Ob,ob,kb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){R.r=P.r=Y.r=qa.r;R.g=P.g=Y.g=qa.g;R.b=P.b=Y.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Y);R.r=Math.max(0,
|
|
|
+Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Qa=Ic(R,P,Y,ga);mc(B,G,Q,E,ba,T,0,0,1,0,0,1,Qa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,
|
|
|
+j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Pa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,oa,Pa);P.r=P.g=P.b=1-gc(d.positionScreen.z,
|
|
|
+oa,Pa);Y.r=Y.g=Y.b=1-gc(e.positionScreen.z,oa,Pa);ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Qa=Ic(R,P,Y,ga);mc(B,G,Q,E,ba,T,0,0,1,0,0,1,Qa)}else if(m instanceof THREE.MeshNormalMaterial){S.r=nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}}function v(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==
|
|
|
+void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;ba=e.positionScreen.x;T=e.positionScreen.y;N=g.positionScreen.x;Z=g.positionScreen.y;ca=h.positionScreen.x;I=h.positionScreen.y;da=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
|
|
|
+Hb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){R.r=P.r=Y.r=ga.r=qa.r;R.g=P.g=Y.g=ga.g=qa.g;R.b=P.b=Y.b=ga.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Y);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ga);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));
|
|
|
+R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));Qa=Ic(R,P,Y,ga);w(B,G,Q,E,N,Z);mc(B,G,Q,E,N,Z,0,0,1,0,0,1,Qa);w(ca,I,ba,T,da,
|
|
|
+ia);mc(ca,I,ba,T,da,ia,1,0,1,1,0,1,Qa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else{x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){S.r=
|
|
|
+nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Pa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,oa,Pa);P.r=P.g=P.b=1-gc(d.positionScreen.z,oa,Pa);Y.r=Y.g=Y.b=1-gc(g.positionScreen.z,oa,Pa);ga.r=ga.g=ga.b=1-gc(e.positionScreen.z,oa,Pa);Qa=Ic(R,P,Y,ga);w(B,G,Q,E,N,Z);mc(B,G,Q,E,N,Z,0,0,1,0,0,1,Qa);w(ca,I,ba,T,da,ia);mc(ca,
|
|
|
+I,ba,T,da,ia,1,0,1,1,0,1,Qa)}}}function w(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(D!==c)D=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();sa.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===
|
|
|
+0)){if(n.needsUpdate===true||na[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;na[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(na[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*
|
|
|
+l-m*j;if(p===0){if(Ha[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ha[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ha[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(S)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
|
|
|
+e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Wa[0]=e<0?0:e>255?255:
|
|
|
+e;Wa[1]=f<0?0:f>255?255:f;Wa[2]=a<0?0:a>255?255:a;Wa[4]=g<0?0:g>255?255:g;Wa[5]=h<0?0:h>255?255:h;Wa[6]=b<0?0:b>255?255:b;Wa[8]=i<0?0:i>255?255:i;Wa[9]=j<0?0:j>255?255:j;Wa[10]=c<0?0:c>255?255:c;Wa[12]=m<0?0:m>255?255:m;Wa[13]=l<0?0:l>255?255:l;Wa[14]=d<0?0:d>255?255:d;Za.putImageData(Gb,0,0);cb.drawImage(k,0,0);return pb}function gc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);
|
|
|
+c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Na,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Na=h[Jc];ib=Na.material;ib=ib instanceof THREE.MeshFaceMaterial?Na.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){sa.empty();if(Na instanceof THREE.RenderableParticle){u=Na;u.x=u.x*p;u.y=
|
|
|
+u.y*r;q(u,Na,ib,a)}else if(Na instanceof THREE.RenderableLine){u=Na.v1;H=Na.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;sa.addPoint(u.positionScreen.x,u.positionScreen.y);sa.addPoint(H.positionScreen.x,H.positionScreen.y);Sa.intersects(sa)===true&&s(u,H,Na,ib,a)}else if(Na instanceof THREE.RenderableFace3){u=Na.v1;H=Na.v2;J=Na.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=
|
|
|
+u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}sa.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Sa.intersects(sa)===true&&t(u,H,J,0,1,2,Na,ib,a)}else if(Na instanceof
|
|
|
+THREE.RenderableFace4){u=Na.v1;H=Na.v2;J=Na.v3;M=Na.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;O.positionScreen.copy(H.positionScreen);$.positionScreen.copy(M.positionScreen);if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);
|
|
|
+Qb(H.positionScreen,M.positionScreen);Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,$.positionScreen)}sa.addPoint(u.positionScreen.x,u.positionScreen.y);sa.addPoint(H.positionScreen.x,H.positionScreen.y);sa.addPoint(J.positionScreen.x,J.positionScreen.y);sa.addPoint(M.positionScreen.x,M.positionScreen.y);Sa.intersects(sa)===true&&v(u,H,J,M,O,$,Na,ib,a)}Da.addRectangle(sa)}}o.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
|
|
|
envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
|
|
|
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
|
|
|
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
|
|
@@ -309,56 +309,56 @@ THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3
|
|
|
"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
|
|
|
THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
|
|
|
function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
|
|
|
-var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(Aa);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];qa.copy(e);hb.multiplyVector3(qa);n[d]=[qa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
|
|
|
+var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(sa);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];qa.copy(e);hb.multiplyVector3(qa);n[d]=[qa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
|
|
|
if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
|
|
|
g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
|
|
|
3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
-l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ca=N=null;ba=H=R=S=na=Ga=P=-1;Ra=true;a[d].render(b,c,ec,Ua);ca=N=null;ba=H=R=S=na=Ga=P=-1;Ra=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+m){i=
|
|
|
+l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){da=N=null;ca=I=R=S=oa=Ha=P=-1;Ta=true;a[d].render(b,c,ec,Sa);da=N=null;ca=I=R=S=oa=Ha=P=-1;Ta=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+m){i=
|
|
|
a[l];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(k);j instanceof THREE.BufferGeometry?E.renderBufferDirect(d,f,e,i,j,k):E.renderBuffer(d,f,e,i,j,k)}}}function l(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
|
|
|
e&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);w(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.renderImmediateObject(c,d,f,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
|
|
|
-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ba){ba=d.id;e=true}if(e||a!==ca){k.uniformMatrix4fv(h.projectionMatrix,
|
|
|
-false,a._projectionMatrixArray);a!==ca&&(ca=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ra){for(var j,m=0,l=0,n=0,o,p,r,q=sa,s=q.directional.colors,u=q.directional.positions,t=q.point.colors,w=q.point.positions,x=q.point.distances,C=q.spot.colors,B=q.spot.positions,H=q.spot.distances,
|
|
|
-R=q.spot.directions,G=q.spot.angles,J=q.spot.exponents,F=0,M=0,U=0,P=r=0,c=P=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(E.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=F*3;if(E.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Fa.copy(j.matrixWorld.getPosition());Fa.subSelf(j.target.matrixWorld.getPosition());
|
|
|
-Fa.normalize();u[r]=Fa.x;u[r+1]=Fa.y;u[r+2]=Fa.z;F=F+1}else if(j instanceof THREE.PointLight){P=M*3;if(E.gammaInput){t[P]=o.r*o.r*p*p;t[P+1]=o.g*o.g*p*p;t[P+2]=o.b*o.b*p*p}else{t[P]=o.r*p;t[P+1]=o.g*p;t[P+2]=o.b*p}o=j.matrixWorld.getPosition();w[P]=o.x;w[P+1]=o.y;w[P+2]=o.z;x[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){P=U*3;if(E.gammaInput){C[P]=o.r*o.r*p*p;C[P+1]=o.g*o.g*p*p;C[P+2]=o.b*o.b*p*p}else{C[P]=o.r*p;C[P+1]=o.g*p;C[P+2]=o.b*p}o=j.matrixWorld.getPosition();B[P]=o.x;B[P+1]=o.y;B[P+2]=
|
|
|
-o.z;H[U]=r;Fa.copy(o);Fa.subSelf(j.target.matrixWorld.getPosition());Fa.normalize();R[P]=Fa.x;R[P+1]=Fa.y;R[P+2]=Fa.z;G[U]=Math.cos(j.angle);J[U]=j.exponent;U=U+1}}}c=F*3;for(e=s.length;c<e;c++)s[c]=0;c=M*3;for(e=t.length;c<e;c++)t[c]=0;c=U*3;for(e=C.length;c<e;c++)C[c]=0;q.directional.length=F;q.point.length=M;q.spot.length=U;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;Ra=false}c=sa;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
|
|
|
+1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ca){ca=d.id;e=true}if(e||a!==da){k.uniformMatrix4fv(h.projectionMatrix,
|
|
|
+false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ta){for(var j,m=0,l=0,n=0,o,p,r,q=za,s=q.directional.colors,t=q.directional.positions,u=q.point.colors,w=q.point.positions,x=q.point.distances,C=q.spot.colors,B=q.spot.positions,I=q.spot.distances,
|
|
|
+R=q.spot.directions,H=q.spot.angles,J=q.spot.exponents,G=0,M=0,Y=0,P=r=0,c=P=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(E.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=G*3;if(E.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Fa.copy(j.matrixWorld.getPosition());Fa.subSelf(j.target.matrixWorld.getPosition());
|
|
|
+Fa.normalize();t[r]=Fa.x;t[r+1]=Fa.y;t[r+2]=Fa.z;G=G+1}else if(j instanceof THREE.PointLight){P=M*3;if(E.gammaInput){u[P]=o.r*o.r*p*p;u[P+1]=o.g*o.g*p*p;u[P+2]=o.b*o.b*p*p}else{u[P]=o.r*p;u[P+1]=o.g*p;u[P+2]=o.b*p}o=j.matrixWorld.getPosition();w[P]=o.x;w[P+1]=o.y;w[P+2]=o.z;x[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){P=Y*3;if(E.gammaInput){C[P]=o.r*o.r*p*p;C[P+1]=o.g*o.g*p*p;C[P+2]=o.b*o.b*p*p}else{C[P]=o.r*p;C[P+1]=o.g*p;C[P+2]=o.b*p}o=j.matrixWorld.getPosition();B[P]=o.x;B[P+1]=o.y;B[P+2]=
|
|
|
+o.z;I[Y]=r;Fa.copy(o);Fa.subSelf(j.target.matrixWorld.getPosition());Fa.normalize();R[P]=Fa.x;R[P+1]=Fa.y;R[P+2]=Fa.z;H[Y]=Math.cos(j.angle);J[Y]=j.exponent;Y=Y+1}}}c=G*3;for(e=s.length;c<e;c++)s[c]=0;c=M*3;for(e=u.length;c<e;c++)u[c]=0;c=Y*3;for(e=C.length;c<e;c++)C[c]=0;q.directional.length=G;q.point.length=M;q.spot.length=Y;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;Ta=false}c=za;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
|
|
|
c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
|
|
|
d.opacity;E.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
|
|
|
-THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=z.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(E.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
|
|
|
+THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(E.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
|
|
|
i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
|
|
|
d.opacity;if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){e=c=0;for(j=b.length;e<j;e++){m=b[e];if(m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade)){i.shadowMap.texture[c]=m.shadowMap;i.shadowMapSize.value[c]=m.shadowMapSize;i.shadowMatrix.value[c]=m.shadowMatrix;i.shadowDarkness.value[c]=m.shadowDarkness;i.shadowBias.value[c]=m.shadowBias;c++}}}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(m=g.uniforms[b[i][1]]){e=b[i][0];l=e.type;j=e.value;
|
|
|
if(l==="i")k.uniform1i(m,j);else if(l==="f")k.uniform1f(m,j);else if(l==="v2")k.uniform2f(m,j.x,j.y);else if(l==="v3")k.uniform3f(m,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(m,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(m,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(m,j);else if(l==="iv")k.uniform3iv(m,j);else if(l==="fv1")k.uniform1fv(m,j);else if(l==="fv")k.uniform3fv(m,j);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*j.length);l=0;for(n=j.length;l<n;l++){q=l*2;e._array[q]=
|
|
|
j[l].x;e._array[q+1]=j[l].y}k.uniform2fv(m,e._array)}else if(l==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*j.length);l=0;for(n=j.length;l<n;l++){q=l*3;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z}k.uniform3fv(m,e._array)}else if(l==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*j.length);l=0;for(n=j.length;l<n;l++){q=l*4;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z;e._array[q+3]=j[l].w}k.uniform4fv(m,e._array)}else if(l==="m4"){if(e._array===
|
|
|
void 0)e._array=new Float32Array(16);j.flattenToArray(e._array);k.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*j.length);l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(e._array,l*16);k.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){k.uniform1i(m,j);if(m=e.texture)if(m.image instanceof Array&&m.image.length===6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();
|
|
|
-k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(E.autoScaleCubemaps){q=e.image[m];u=Va;if(!(q.width<=u&&q.height<=u)){t=Math.max(q.width,q.height);s=Math.floor(q.width*u/t);u=Math.floor(q.height*u/t);t=document.createElement("canvas");t.width=s;t.height=u;t.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,u);q=t}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
|
|
|
+k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(E.autoScaleCubemaps){q=e.image[m];t=Wa;if(!(q.width<=t&&q.height<=t)){u=Math.max(q.width,q.height);s=Math.floor(q.width*t/u);t=Math.floor(q.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t);q=u}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
|
|
|
(m.height&m.height-1)===0;n=D(e.format);q=D(e.type);v(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else E.setTexture(m,
|
|
|
j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&E.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
|
|
|
d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);E.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
|
|
|
-false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Oa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Oa=a}if(a&&(Pa!==b||bb!==c)){k.polygonOffset(b,c);Pa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
|
|
|
+false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Pa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Pa=a}if(a&&(Qa!==b||bb!==c)){k.polygonOffset(b,c);Qa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
|
|
|
if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,D(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,D(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,D(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
|
|
|
-k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if(Ya&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
|
|
|
+k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if(Za&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Za.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
|
|
|
k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
|
|
|
k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
|
|
|
k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:
|
|
|
a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
|
|
|
-a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
|
|
|
-z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
|
|
|
-this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,aa=[],T=0,N=null,W=null,ba=-1,H=null,ca=null,ia=0,S=-1,R=-1,P=-1,U=-1,fa=-1,ma=-1,Ga=-1,na=-1,Oa=null,Pa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Ua=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ra=true,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
|
|
|
-colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Ya;try{if(!(k=z.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");G=k.getExtension("OES_standard_derivatives");Ya=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
|
|
|
-a||console.log("THREE.WebGLRenderer: Float textures not supported.");G||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
|
|
|
-B.b,F);this.context=k;G=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Va=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Ya?k.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=G>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
|
|
|
-a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:z.width;kb=d!==void 0?d:z.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=
|
|
|
+a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,$=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
|
|
|
+A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
|
|
|
+this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,ba=[],T=0,N=null,Z=null,ca=-1,I=null,da=null,ia=0,S=-1,R=-1,P=-1,Y=-1,ga=-1,na=-1,Ha=-1,oa=-1,Pa=null,Qa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Sa=0,Da=new THREE.Frustum,sa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ta=true,za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
|
|
|
+colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Za;try{if(!(k=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");Za=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
|
|
|
+a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Za||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
|
|
|
+B.b,G);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Wa=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Za?k.getParameter(Za.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=H>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
|
|
|
+a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:A.width;kb=d!==void 0?d:A.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=
|
|
|
0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
|
|
|
delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
|
|
|
k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof
|
|
|
THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
|
|
|
false;k.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
|
|
|
-false,a=0;for(c=aa.length;a<c;a++){d=aa[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=aa.length;a<c;a++){d=aa[a];d.program!==b&&e.push(d)}aa=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ba=H=na=Ga=P=-1;Ra=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
|
|
|
+false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ca=I=oa=Ha=P=-1;Ta=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
|
|
|
k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
|
e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
|
|
|
-q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==H){H=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;
|
|
|
+q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;
|
|
|
if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
-e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==H){H=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
|
|
|
+e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
|
|
|
3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
|
|
|
i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+
|
|
@@ -367,90 +367,92 @@ e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.no
|
|
|
if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
|
|
|
false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
|
|
|
k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);E.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);E.info.render.calls++;
|
|
|
-E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ba=-1;Ra=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
|
|
|
-new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Aa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(Aa);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
|
|
|
-this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Da.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,t=void 0,t=t=void 0,t=r.material;if(t instanceof THREE.MeshFaceMaterial){t=q.materialIndex;if(t>=0){t=r.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=
|
|
|
-t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{qa.copy(h.matrixWorld.getPosition());Aa.multiplyVector3(qa);f.z=qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
|
|
|
+E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ta=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
|
|
|
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(sa);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
|
|
|
+this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Da.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=
|
|
|
+u;p.opaque=null}else{p.opaque=u;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{qa.copy(h.matrixWorld.getPosition());sa.multiplyVector3(qa);f.z=qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
|
|
|
d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,
|
|
|
-a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);H=
|
|
|
+a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=
|
|
|
-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Da):e.render(function(a){E.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=
|
|
|
-g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,u=void 0,v=void 0,w=void 0,x=void 0,z=void 0,C={},D=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){u=q.faces[s];v=u.materialIndex;x=v!==void 0?v:-1;C[x]===void 0&&(C[x]={hash:x,counter:0});z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B});
|
|
|
-w=u instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){C[x].counter=C[x].counter+1;z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B})}u instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups){q.geometryGroups[R].id=
|
|
|
-ia++;q.geometryGroupsList.push(q.geometryGroups[R])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var H=l;H.__webglVertexBuffer=k.createBuffer();H.__webglNormalBuffer=k.createBuffer();H.__webglTangentBuffer=k.createBuffer();H.__webglColorBuffer=k.createBuffer();H.__webglUVBuffer=k.createBuffer();H.__webglUV2Buffer=k.createBuffer();H.__webglSkinVertexABuffer=k.createBuffer();H.__webglSkinVertexBBuffer=k.createBuffer();H.__webglSkinIndicesBuffer=k.createBuffer();H.__webglSkinWeightsBuffer=
|
|
|
-k.createBuffer();H.__webglFaceBuffer=k.createBuffer();H.__webglLineBuffer=k.createBuffer();var G=void 0,P=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];G=0;for(P=H.numMorphTargets;G<P;G++)H.__webglMorphTargetsBuffers.push(k.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];G=0;for(P=H.numMorphNormals;G<P;G++)H.__webglMorphNormalsBuffers.push(k.createBuffer())}E.info.memory.geometries++;var F=l,J=g,U=J.geometry,M=F.faces3,N=F.faces4,O=M.length*3+N.length*4,W=M.length*
|
|
|
-1+N.length*2,S=M.length*3+N.length*4,Q=c(J,F),X=e(Q),T=d(Q),ba=Q.vertexColors?Q.vertexColors:false;F.__vertexArray=new Float32Array(O*3);if(T)F.__normalArray=new Float32Array(O*3);if(U.hasTangents)F.__tangentArray=new Float32Array(O*4);if(ba)F.__colorArray=new Float32Array(O*3);if(X){if(U.faceUvs.length>0||U.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(U.faceUvs.length>1||U.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){F.__skinVertexAArray=
|
|
|
-new Float32Array(O*4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(W*3);F.__lineArray=new Uint16Array(S*2);var fa=void 0,ca=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];fa=0;for(ca=F.numMorphTargets;fa<ca;fa++)F.__morphTargetsArrays.push(new Float32Array(O*3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];fa=0;for(ca=F.numMorphNormals;fa<ca;fa++)F.__morphNormalsArrays.push(new Float32Array(O*
|
|
|
-3))}F.__webglFaceCount=W*3;F.__webglLineCount=S*2;if(Q.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var aa=void 0;for(aa in Q.attributes){var na=Q.attributes[aa],ma={},bb;for(bb in na)ma[bb]=na[bb];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Ga=1;ma.type==="v2"?Ga=2:ma.type==="v3"?Ga=3:ma.type==="v4"?Ga=4:ma.type==="c"&&(Ga=3);ma.size=Ga;ma.array=new Float32Array(O*Ga);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=
|
|
|
-aa;na.needsUpdate=true;ma.__original=na}F.__webglCustomAttributesList.push(ma)}}F.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Oa=j,Pa=void 0,qa=void 0,sa=void 0;for(Pa in Oa.attributes){sa=Pa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;qa=Oa.attributes[Pa];qa.buffer=k.createBuffer();k.bindBuffer(sa,
|
|
|
-qa.buffer);k.bufferData(sa,qa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Aa=j;Aa.__webglVertexBuffer=k.createBuffer();Aa.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var Da=j,Fa=Da.vertices.length;Da.__vertexArray=new Float32Array(Fa*3);Da.__colorArray=new Float32Array(Fa*3);Da.__webglVertexCount=Fa;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=
|
|
|
-j;nb.__webglVertexBuffer=k.createBuffer();nb.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var gb=j,Va=g,Ra=gb.vertices.length;gb.__vertexArray=new Float32Array(Ra*3);gb.__colorArray=new Float32Array(Ra*3);gb.__webglLineCount=Ra;b(gb,Va);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Ya=j;Ya.__webglVertexBuffer=k.createBuffer();Ya.__webglColorBuffer=k.createBuffer();E.info.geometries++;var Ua=
|
|
|
-j,Ob=g,ob=Ua.vertices.length;Ua.__vertexArray=new Float32Array(ob*3);Ua.__colorArray=new Float32Array(ob*3);Ua.__sortArray=[];Ua.__webglParticleCount=ob;b(Ua,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=
|
|
|
+g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,u=void 0,t=void 0,v=void 0,w=void 0,x=void 0,A=void 0,C={},D=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];v=t.materialIndex;x=v!==void 0?v:-1;C[x]===void 0&&(C[x]={hash:x,counter:0});A=C[x].hash+"_"+C[x].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B});
|
|
|
+w=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+w>65535){C[x].counter=C[x].counter+1;A=C[x].hash+"_"+C[x].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+w}q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups){q.geometryGroups[R].id=
|
|
|
+ia++;q.geometryGroupsList.push(q.geometryGroups[R])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=
|
|
|
+k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var H=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];H=0;for(P=I.numMorphTargets;H<P;H++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];H=0;for(P=I.numMorphNormals;H<P;H++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}E.info.memory.geometries++;var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,Z=M.length*
|
|
|
+1+N.length*2,S=M.length*3+N.length*4,Q=c(J,G),$=e(Q),T=d(Q),ca=Q.vertexColors?Q.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(T)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if($){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=
|
|
|
+new Float32Array(O*4);G.__skinVertexBArray=new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(Z*3);G.__lineArray=new Uint16Array(S*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*
|
|
|
+3))}G.__webglFaceCount=Z*3;G.__webglLineCount=S*2;if(Q.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in Q.attributes){var oa=Q.attributes[ba],na={},bb;for(bb in oa)na[bb]=oa[bb];if(!na.__webglInitialized||na.createUniqueBuffers){na.__webglInitialized=true;var Ha=1;na.type==="v2"?Ha=2:na.type==="v3"?Ha=3:na.type==="v4"?Ha=4:na.type==="c"&&(Ha=3);na.size=Ha;na.array=new Float32Array(O*Ha);na.buffer=k.createBuffer();na.buffer.belongsToAttribute=
|
|
|
+ba;oa.needsUpdate=true;na.__original=oa}G.__webglCustomAttributesList.push(na)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Pa=j,Qa=void 0,qa=void 0,sa=void 0;for(Qa in Pa.attributes){sa=Qa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;qa=Pa.attributes[Qa];qa.buffer=k.createBuffer();k.bindBuffer(sa,
|
|
|
+qa.buffer);k.bufferData(sa,qa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var za=j;za.__webglVertexBuffer=k.createBuffer();za.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var Da=j,Fa=Da.vertices.length;Da.__vertexArray=new Float32Array(Fa*3);Da.__colorArray=new Float32Array(Fa*3);Da.__webglVertexCount=Fa;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=
|
|
|
+j;nb.__webglVertexBuffer=k.createBuffer();nb.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var gb=j,Wa=g,Ta=gb.vertices.length;gb.__vertexArray=new Float32Array(Ta*3);gb.__colorArray=new Float32Array(Ta*3);gb.__webglLineCount=Ta;b(gb,Wa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Za=j;Za.__webglVertexBuffer=k.createBuffer();Za.__webglColorBuffer=k.createBuffer();E.info.geometries++;var Sa=
|
|
|
+j,Ob=g,ob=Sa.vertices.length;Sa.__vertexArray=new Float32Array(ob*3);Sa.__colorArray=new Float32Array(ob*3);Sa.__sortArray=[];Sa.__webglParticleCount=ob;b(Sa,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=
|
|
|
g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],kb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof
|
|
|
-THREE.Line?r(kb.__webglObjects,db):db instanceof THREE.Sprite?o(kb.__webglSprites,db):db instanceof THREE.LensFlare?o(kb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,pb=a.__webglObjects.length;hb<pb;hb++){var lb=a.__webglObjects[hb].object,da=lb.geometry,cb=void 0,oc=void 0,Wa=void 0;if(lb instanceof THREE.Mesh)if(da instanceof THREE.BufferGeometry){if(da.verticesNeedUpdate||
|
|
|
-da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate){var Ib=da,pc=k.DYNAMIC_DRAW,ec=!da.dynamic,qc=Ib.attributes,Gb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Gb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Gb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&
|
|
|
-Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}da.verticesNeedUpdate=
|
|
|
-false;da.elementsNeedUpdate=false;da.uvsNeedUpdate=false;da.normalsNeedUpdate=false;da.colorsNeedUpdate=false;da.tangentsNeedUpdate=false}else{for(var bd=0,yd=da.geometryGroupsList.length;bd<yd;bd++){cb=da.geometryGroupsList[bd];Wa=c(lb,cb);oc=Wa.attributes&&n(Wa);if(da.verticesNeedUpdate||da.morphTargetsNeedUpdate||da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate||oc){var ga=cb,zd=lb,Za=k.DYNAMIC_DRAW,Ad=!da.dynamic,hc=Wa;if(ga.__inittedArrays){var nd=
|
|
|
-d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,I=void 0,V=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,Y=void 0,Z=void 0,$=void 0,oa=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
|
|
|
-void 0,ja=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ja=void 0,qd=void 0,Ha=void 0,Ia=void 0,Zb=void 0,Kb=void 0,za=0,Ea=0,Lb=0,Mb=0,eb=0,Qa=0,pa=0,Sa=0,Ba=0,K=0,ea=0,A=0,$a=void 0,Ka=ga.__vertexArray,Cc=ga.__uvArray,Dc=ga.__uv2Array,fb=ga.__normalArray,ta=ga.__tangentArray,La=ga.__colorArray,ua=ga.__skinVertexAArray,va=ga.__skinVertexBArray,wa=ga.__skinIndexArray,xa=ga.__skinWeightArray,dd=ga.__morphTargetsArrays,ed=ga.__morphNormalsArrays,fd=ga.__webglCustomAttributesList,y=void 0,Fb=ga.__faceArray,
|
|
|
-ab=ga.__lineArray,Ta=zd.geometry,Bd=Ta.elementsNeedUpdate,rd=Ta.uvsNeedUpdate,Cd=Ta.normalsNeedUpdate,Dd=Ta.tangentsNeedUpdate,Ed=Ta.colorsNeedUpdate,Fd=Ta.morphTargetsNeedUpdate,ic=Ta.vertices,ka=ga.faces3,la=ga.faces4,Ca=Ta.faces,gd=Ta.faceVertexUvs[0],hd=Ta.faceVertexUvs[1],jc=Ta.skinVerticesA,kc=Ta.skinVerticesB,lc=Ta.skinIndices,$b=Ta.skinWeights,ac=Ta.morphTargets,Oc=Ta.morphNormals;if(Ta.verticesNeedUpdate){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];Y=ic[L.a];Z=ic[L.b];$=ic[L.c];Ka[Ea]=Y.x;Ka[Ea+
|
|
|
-1]=Y.y;Ka[Ea+2]=Y.z;Ka[Ea+3]=Z.x;Ka[Ea+4]=Z.y;Ka[Ea+5]=Z.z;Ka[Ea+6]=$.x;Ka[Ea+7]=$.y;Ka[Ea+8]=$.z;Ea=Ea+9}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];Y=ic[L.a];Z=ic[L.b];$=ic[L.c];oa=ic[L.d];Ka[Ea]=Y.x;Ka[Ea+1]=Y.y;Ka[Ea+2]=Y.z;Ka[Ea+3]=Z.x;Ka[Ea+4]=Z.y;Ka[Ea+5]=Z.z;Ka[Ea+6]=$.x;Ka[Ea+7]=$.y;Ka[Ea+8]=$.z;Ka[Ea+9]=oa.x;Ka[Ea+10]=oa.y;Ka[Ea+11]=oa.z;Ea=Ea+12}k.bindBuffer(k.ARRAY_BUFFER,ga.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ka,Za)}if(Fd){Ja=0;for(qd=ac.length;Ja<qd;Ja++){I=ea=0;for(V=ka.length;I<
|
|
|
-V;I++){Zb=ka[I];L=Ca[Zb];Y=ac[Ja].vertices[L.a];Z=ac[Ja].vertices[L.b];$=ac[Ja].vertices[L.c];Ha=dd[Ja];Ha[ea]=Y.x;Ha[ea+1]=Y.y;Ha[ea+2]=Y.z;Ha[ea+3]=Z.x;Ha[ea+4]=Z.y;Ha[ea+5]=Z.z;Ha[ea+6]=$.x;Ha[ea+7]=$.y;Ha[ea+8]=$.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ja].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c}else vb=ub=tb=Oc[Ja].faceNormals[Zb];Ia=ed[Ja];Ia[ea]=tb.x;Ia[ea+1]=tb.y;Ia[ea+2]=tb.z;Ia[ea+3]=ub.x;Ia[ea+4]=ub.y;Ia[ea+5]=ub.z;Ia[ea+6]=vb.x;Ia[ea+7]=vb.y;Ia[ea+8]=vb.z}ea=ea+9}I=0;for(V=la.length;I<V;I++){Zb=
|
|
|
-la[I];L=Ca[Zb];Y=ac[Ja].vertices[L.a];Z=ac[Ja].vertices[L.b];$=ac[Ja].vertices[L.c];oa=ac[Ja].vertices[L.d];Ha=dd[Ja];Ha[ea]=Y.x;Ha[ea+1]=Y.y;Ha[ea+2]=Y.z;Ha[ea+3]=Z.x;Ha[ea+4]=Z.y;Ha[ea+5]=Z.z;Ha[ea+6]=$.x;Ha[ea+7]=$.y;Ha[ea+8]=$.z;Ha[ea+9]=oa.x;Ha[ea+10]=oa.y;Ha[ea+11]=oa.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ja].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c;yc=Kb.d}else yc=vb=ub=tb=Oc[Ja].faceNormals[Zb];Ia=ed[Ja];Ia[ea]=tb.x;Ia[ea+1]=tb.y;Ia[ea+2]=tb.z;Ia[ea+3]=ub.x;Ia[ea+4]=ub.y;Ia[ea+5]=ub.z;Ia[ea+
|
|
|
-6]=vb.x;Ia[ea+7]=vb.y;Ia[ea+8]=vb.z;Ia[ea+9]=yc.x;Ia[ea+10]=yc.y;Ia[ea+11]=yc.z}ea=ea+12}k.bindBuffer(k.ARRAY_BUFFER,ga.__webglMorphTargetsBuffers[Ja]);k.bufferData(k.ARRAY_BUFFER,dd[Ja],Za);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglMorphNormalsBuffers[Ja]);k.bufferData(k.ARRAY_BUFFER,ed[Ja],Za)}}}if($b.length){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];xa[K]=zb.x;xa[K+1]=zb.y;xa[K+2]=zb.z;xa[K+3]=zb.w;xa[K+4]=Ab.x;xa[K+5]=Ab.y;xa[K+6]=Ab.z;xa[K+7]=Ab.w;
|
|
|
+THREE.Line?r(kb.__webglObjects,db):db instanceof THREE.Sprite?o(kb.__webglSprites,db):db instanceof THREE.LensFlare?o(kb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,pb=a.__webglObjects.length;hb<pb;hb++){var lb=a.__webglObjects[hb].object,ea=lb.geometry,cb=void 0,oc=void 0,Xa=void 0;if(lb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||
|
|
|
+ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Gb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Gb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Gb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&
|
|
|
+Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=
|
|
|
+false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){cb=ea.geometryGroupsList[bd];Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=cb,zd=lb,$a=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Xa;if(ha.__inittedArrays){var nd=
|
|
|
+d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,F=void 0,U=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,V=void 0,W=void 0,X=void 0,ja=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
|
|
|
+void 0,ma=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ka=void 0,qd=void 0,Ia=void 0,Ja=void 0,Zb=void 0,Kb=void 0,Aa=0,Ea=0,Lb=0,Mb=0,eb=0,Ra=0,pa=0,Ua=0,Ba=0,K=0,fa=0,z=0,Ga=void 0,La=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,ta=ha.__tangentArray,Ma=ha.__colorArray,ua=ha.__skinVertexAArray,va=ha.__skinVertexBArray,wa=ha.__skinIndexArray,xa=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,y=void 0,Fb=ha.__faceArray,
|
|
|
+ab=ha.__lineArray,Va=zd.geometry,Bd=Va.elementsNeedUpdate,rd=Va.uvsNeedUpdate,Cd=Va.normalsNeedUpdate,Dd=Va.tangentsNeedUpdate,Ed=Va.colorsNeedUpdate,Fd=Va.morphTargetsNeedUpdate,ic=Va.vertices,ka=ha.faces3,la=ha.faces4,Ca=Va.faces,gd=Va.faceVertexUvs[0],hd=Va.faceVertexUvs[1],jc=Va.skinVerticesA,kc=Va.skinVerticesB,lc=Va.skinIndices,$b=Va.skinWeights,ac=Va.morphTargets,Oc=Va.morphNormals;if(Va.verticesNeedUpdate){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=ic[L.a];W=ic[L.b];X=ic[L.c];La[Ea]=V.x;La[Ea+
|
|
|
+1]=V.y;La[Ea+2]=V.z;La[Ea+3]=W.x;La[Ea+4]=W.y;La[Ea+5]=W.z;La[Ea+6]=X.x;La[Ea+7]=X.y;La[Ea+8]=X.z;Ea=Ea+9}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=ic[L.a];W=ic[L.b];X=ic[L.c];ja=ic[L.d];La[Ea]=V.x;La[Ea+1]=V.y;La[Ea+2]=V.z;La[Ea+3]=W.x;La[Ea+4]=W.y;La[Ea+5]=W.z;La[Ea+6]=X.x;La[Ea+7]=X.y;La[Ea+8]=X.z;La[Ea+9]=ja.x;La[Ea+10]=ja.y;La[Ea+11]=ja.z;Ea=Ea+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,La,$a)}if(Fd){Ka=0;for(qd=ac.length;Ka<qd;Ka++){F=fa=0;for(U=ka.length;F<
|
|
|
+U;F++){Zb=ka[F];L=Ca[Zb];V=ac[Ka].vertices[L.a];W=ac[Ka].vertices[L.b];X=ac[Ka].vertices[L.c];Ia=dd[Ka];Ia[fa]=V.x;Ia[fa+1]=V.y;Ia[fa+2]=V.z;Ia[fa+3]=W.x;Ia[fa+4]=W.y;Ia[fa+5]=W.z;Ia[fa+6]=X.x;Ia[fa+7]=X.y;Ia[fa+8]=X.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ka].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c}else vb=ub=tb=Oc[Ka].faceNormals[Zb];Ja=ed[Ka];Ja[fa]=tb.x;Ja[fa+1]=tb.y;Ja[fa+2]=tb.z;Ja[fa+3]=ub.x;Ja[fa+4]=ub.y;Ja[fa+5]=ub.z;Ja[fa+6]=vb.x;Ja[fa+7]=vb.y;Ja[fa+8]=vb.z}fa=fa+9}F=0;for(U=la.length;F<U;F++){Zb=
|
|
|
+la[F];L=Ca[Zb];V=ac[Ka].vertices[L.a];W=ac[Ka].vertices[L.b];X=ac[Ka].vertices[L.c];ja=ac[Ka].vertices[L.d];Ia=dd[Ka];Ia[fa]=V.x;Ia[fa+1]=V.y;Ia[fa+2]=V.z;Ia[fa+3]=W.x;Ia[fa+4]=W.y;Ia[fa+5]=W.z;Ia[fa+6]=X.x;Ia[fa+7]=X.y;Ia[fa+8]=X.z;Ia[fa+9]=ja.x;Ia[fa+10]=ja.y;Ia[fa+11]=ja.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ka].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c;yc=Kb.d}else yc=vb=ub=tb=Oc[Ka].faceNormals[Zb];Ja=ed[Ka];Ja[fa]=tb.x;Ja[fa+1]=tb.y;Ja[fa+2]=tb.z;Ja[fa+3]=ub.x;Ja[fa+4]=ub.y;Ja[fa+5]=ub.z;Ja[fa+
|
|
|
+6]=vb.x;Ja[fa+7]=vb.y;Ja[fa+8]=vb.z;Ja[fa+9]=yc.x;Ja[fa+10]=yc.y;Ja[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ka]);k.bufferData(k.ARRAY_BUFFER,dd[Ka],$a);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ka]);k.bufferData(k.ARRAY_BUFFER,ed[Ka],$a)}}}if($b.length){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];xa[K]=zb.x;xa[K+1]=zb.y;xa[K+2]=zb.z;xa[K+3]=zb.w;xa[K+4]=Ab.x;xa[K+5]=Ab.y;xa[K+6]=Ab.z;xa[K+7]=Ab.w;
|
|
|
xa[K+8]=Bb.x;xa[K+9]=Bb.y;xa[K+10]=Bb.z;xa[K+11]=Bb.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];wa[K]=Cb.x;wa[K+1]=Cb.y;wa[K+2]=Cb.z;wa[K+3]=Cb.w;wa[K+4]=Db.x;wa[K+5]=Db.y;wa[K+6]=Db.z;wa[K+7]=Db.w;wa[K+8]=Eb.x;wa[K+9]=Eb.y;wa[K+10]=Eb.z;wa[K+11]=Eb.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];ua[K]=Sb.x;ua[K+1]=Sb.y;ua[K+2]=Sb.z;ua[K+3]=1;ua[K+4]=Tb.x;ua[K+5]=Tb.y;ua[K+6]=Tb.z;ua[K+7]=1;ua[K+8]=Ub.x;ua[K+9]=Ub.y;ua[K+10]=Ub.z;ua[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];va[K]=Vb.x;va[K+1]=Vb.y;va[K+2]=Vb.z;va[K+3]=
|
|
|
-1;va[K+4]=Wb.x;va[K+5]=Wb.y;va[K+6]=Wb.z;va[K+7]=1;va[K+8]=Xb.x;va[K+9]=Xb.y;va[K+10]=Xb.z;va[K+11]=1;K=K+12}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];Ac=$b[L.d];xa[K]=zb.x;xa[K+1]=zb.y;xa[K+2]=zb.z;xa[K+3]=zb.w;xa[K+4]=Ab.x;xa[K+5]=Ab.y;xa[K+6]=Ab.z;xa[K+7]=Ab.w;xa[K+8]=Bb.x;xa[K+9]=Bb.y;xa[K+10]=Bb.z;xa[K+11]=Bb.w;xa[K+12]=Ac.x;xa[K+13]=Ac.y;xa[K+14]=Ac.z;xa[K+15]=Ac.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];Bc=lc[L.d];wa[K]=Cb.x;wa[K+1]=Cb.y;wa[K+2]=Cb.z;wa[K+3]=Cb.w;wa[K+
|
|
|
+1;va[K+4]=Wb.x;va[K+5]=Wb.y;va[K+6]=Wb.z;va[K+7]=1;va[K+8]=Xb.x;va[K+9]=Xb.y;va[K+10]=Xb.z;va[K+11]=1;K=K+12}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];Ac=$b[L.d];xa[K]=zb.x;xa[K+1]=zb.y;xa[K+2]=zb.z;xa[K+3]=zb.w;xa[K+4]=Ab.x;xa[K+5]=Ab.y;xa[K+6]=Ab.z;xa[K+7]=Ab.w;xa[K+8]=Bb.x;xa[K+9]=Bb.y;xa[K+10]=Bb.z;xa[K+11]=Bb.w;xa[K+12]=Ac.x;xa[K+13]=Ac.y;xa[K+14]=Ac.z;xa[K+15]=Ac.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];Bc=lc[L.d];wa[K]=Cb.x;wa[K+1]=Cb.y;wa[K+2]=Cb.z;wa[K+3]=Cb.w;wa[K+
|
|
|
4]=Db.x;wa[K+5]=Db.y;wa[K+6]=Db.z;wa[K+7]=Db.w;wa[K+8]=Eb.x;wa[K+9]=Eb.y;wa[K+10]=Eb.z;wa[K+11]=Eb.w;wa[K+12]=Bc.x;wa[K+13]=Bc.y;wa[K+14]=Bc.z;wa[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];ua[K]=Sb.x;ua[K+1]=Sb.y;ua[K+2]=Sb.z;ua[K+3]=1;ua[K+4]=Tb.x;ua[K+5]=Tb.y;ua[K+6]=Tb.z;ua[K+7]=1;ua[K+8]=Ub.x;ua[K+9]=Ub.y;ua[K+10]=Ub.z;ua[K+11]=1;ua[K+12]=Mc.x;ua[K+13]=Mc.y;ua[K+14]=Mc.z;ua[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];va[K]=Vb.x;va[K+1]=Vb.y;va[K+2]=Vb.z;va[K+3]=1;va[K+4]=Wb.x;
|
|
|
-va[K+5]=Wb.y;va[K+6]=Wb.z;va[K+7]=1;va[K+8]=Xb.x;va[K+9]=Xb.y;va[K+10]=Xb.z;va[K+11]=1;va[K+12]=Nc.x;va[K+13]=Nc.y;va[K+14]=Nc.z;va[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ua,Za);k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,va,Za);k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,wa,Za);k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
-xa,Za)}}if(Ed&&cd){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];mb=L.vertexColors;Lc=L.color;if(mb.length===3&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2]}else yb=xb=wb=Lc;La[Ba]=wb.r;La[Ba+1]=wb.g;La[Ba+2]=wb.b;La[Ba+3]=xb.r;La[Ba+4]=xb.g;La[Ba+5]=xb.b;La[Ba+6]=yb.r;La[Ba+7]=yb.g;La[Ba+8]=yb.b;Ba=Ba+9}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];mb=L.vertexColors;Lc=L.color;if(mb.length===4&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2];zc=mb[3]}else zc=yb=xb=wb=Lc;La[Ba]=wb.r;La[Ba+1]=wb.g;
|
|
|
-La[Ba+2]=wb.b;La[Ba+3]=xb.r;La[Ba+4]=xb.g;La[Ba+5]=xb.b;La[Ba+6]=yb.r;La[Ba+7]=yb.g;La[Ba+8]=yb.b;La[Ba+9]=zc.r;La[Ba+10]=zc.g;La[Ba+11]=zc.b;Ba=Ba+12}if(Ba>0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,La,Za)}}if(Dd&&Ta.hasTangents){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];ta[pa]=qb.x;ta[pa+1]=qb.y;ta[pa+2]=qb.z;ta[pa+3]=qb.w;ta[pa+4]=rb.x;ta[pa+5]=rb.y;ta[pa+6]=rb.z;ta[pa+7]=rb.w;ta[pa+8]=sb.x;ta[pa+9]=sb.y;ta[pa+
|
|
|
-10]=sb.z;ta[pa+11]=sb.w;pa=pa+12}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];xc=Jb[3];ta[pa]=qb.x;ta[pa+1]=qb.y;ta[pa+2]=qb.z;ta[pa+3]=qb.w;ta[pa+4]=rb.x;ta[pa+5]=rb.y;ta[pa+6]=rb.z;ta[pa+7]=rb.w;ta[pa+8]=sb.x;ta[pa+9]=sb.y;ta[pa+10]=sb.z;ta[pa+11]=sb.w;ta[pa+12]=xc.x;ta[pa+13]=xc.y;ta[pa+14]=xc.z;ta[pa+15]=xc.w;pa=pa+16}k.bindBuffer(k.ARRAY_BUFFER,ga.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Za)}if(Cd&&nd){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];
|
|
|
-rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(ja=0;ja<3;ja++){Yb=rc[ja];fb[Qa]=Yb.x;fb[Qa+1]=Yb.y;fb[Qa+2]=Yb.z;Qa=Qa+3}else for(ja=0;ja<3;ja++){fb[Qa]=Rb.x;fb[Qa+1]=Rb.y;fb[Qa+2]=Rb.z;Qa=Qa+3}}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(ja=0;ja<4;ja++){Yb=rc[ja];fb[Qa]=Yb.x;fb[Qa+1]=Yb.y;fb[Qa+2]=Yb.z;Qa=Qa+3}else for(ja=0;ja<4;ja++){fb[Qa]=Rb.x;fb[Qa+1]=Rb.y;fb[Qa+2]=Rb.z;Qa=Qa+3}}k.bindBuffer(k.ARRAY_BUFFER,ga.__webglNormalBuffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,fb,Za)}if(rd&&gd&&od){I=0;for(V=ka.length;I<V;I++){jb=ka[I];L=Ca[jb];sc=gd[jb];if(sc!==void 0)for(ja=0;ja<3;ja++){uc=sc[ja];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}I=0;for(V=la.length;I<V;I++){jb=la[I];L=Ca[jb];sc=gd[jb];if(sc!==void 0)for(ja=0;ja<4;ja++){uc=sc[ja];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,Za)}}if(rd&&hd&&od){I=0;for(V=ka.length;I<V;I++){jb=ka[I];L=Ca[jb];tc=hd[jb];if(tc!==void 0)for(ja=
|
|
|
-0;ja<3;ja++){vc=tc[ja];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}I=0;for(V=la.length;I<V;I++){jb=la[I];L=Ca[jb];tc=hd[jb];if(tc!==void 0)for(ja=0;ja<4;ja++){vc=tc[ja];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,Za)}}if(Bd){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];Fb[eb]=za;Fb[eb+1]=za+1;Fb[eb+2]=za+2;eb=eb+3;ab[Sa]=za;ab[Sa+1]=za+1;ab[Sa+2]=za;ab[Sa+3]=za+2;ab[Sa+4]=za+1;ab[Sa+5]=za+2;Sa=Sa+6;za=za+3}I=0;for(V=la.length;I<V;I++){L=
|
|
|
-Ca[la[I]];Fb[eb]=za;Fb[eb+1]=za+1;Fb[eb+2]=za+3;Fb[eb+3]=za+1;Fb[eb+4]=za+2;Fb[eb+5]=za+3;eb=eb+6;ab[Sa]=za;ab[Sa+1]=za+1;ab[Sa+2]=za;ab[Sa+3]=za+3;ab[Sa+4]=za+1;ab[Sa+5]=za+2;ab[Sa+6]=za+2;ab[Sa+7]=za+3;Sa=Sa+8;za=za+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ga.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,Za);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ga.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,Za)}if(fd){ja=0;for(pd=fd.length;ja<pd;ja++){y=fd[ja];if(y.__original.needsUpdate){A=
|
|
|
-0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];y.array[A]=y.value[L.a];y.array[A+1]=y.value[L.b];y.array[A+2]=y.value[L.c];A=A+3}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];y.array[A]=y.value[L.a];y.array[A+1]=y.value[L.b];y.array[A+2]=y.value[L.c];y.array[A+3]=y.value[L.d];A=A+4}}else{if(y.boundTo==="faces"){I=0;for(V=ka.length;I<V;I++){$a=y.value[ka[I]];y.array[A]=$a;y.array[A+1]=$a;y.array[A+2]=$a;A=A+3}I=0;for(V=la.length;I<V;I++){$a=y.value[la[I]];
|
|
|
-y.array[A]=$a;y.array[A+1]=$a;y.array[A+2]=$a;y.array[A+3]=$a;A=A+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];Y=y.value[L.a];Z=y.value[L.b];$=y.value[L.c];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Z.x;y.array[A+3]=Z.y;y.array[A+4]=$.x;y.array[A+5]=$.y;A=A+6}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];Y=y.value[L.a];Z=y.value[L.b];$=y.value[L.c];oa=y.value[L.d];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Z.x;y.array[A+3]=Z.y;y.array[A+
|
|
|
-4]=$.x;y.array[A+5]=$.y;y.array[A+6]=oa.x;y.array[A+7]=oa.y;A=A+8}}else{if(y.boundTo==="faces"){I=0;for(V=ka.length;I<V;I++){$=Z=Y=$a=y.value[ka[I]];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Z.x;y.array[A+3]=Z.y;y.array[A+4]=$.x;y.array[A+5]=$.y;A=A+6}I=0;for(V=la.length;I<V;I++){oa=$=Z=Y=$a=y.value[la[I]];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Z.x;y.array[A+3]=Z.y;y.array[A+4]=$.x;y.array[A+5]=$.y;y.array[A+6]=oa.x;y.array[A+7]=oa.y;A=A+8}}}else if(y.size===3){var ha;ha=y.type==="c"?["r",
|
|
|
-"g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];Y=y.value[L.a];Z=y.value[L.b];$=y.value[L.c];y.array[A]=Y[ha[0]];y.array[A+1]=Y[ha[1]];y.array[A+2]=Y[ha[2]];y.array[A+3]=Z[ha[0]];y.array[A+4]=Z[ha[1]];y.array[A+5]=Z[ha[2]];y.array[A+6]=$[ha[0]];y.array[A+7]=$[ha[1]];y.array[A+8]=$[ha[2]];A=A+9}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];Y=y.value[L.a];Z=y.value[L.b];$=y.value[L.c];oa=y.value[L.d];y.array[A]=Y[ha[0]];y.array[A+1]=Y[ha[1]];
|
|
|
-y.array[A+2]=Y[ha[2]];y.array[A+3]=Z[ha[0]];y.array[A+4]=Z[ha[1]];y.array[A+5]=Z[ha[2]];y.array[A+6]=$[ha[0]];y.array[A+7]=$[ha[1]];y.array[A+8]=$[ha[2]];y.array[A+9]=oa[ha[0]];y.array[A+10]=oa[ha[1]];y.array[A+11]=oa[ha[2]];A=A+12}}else if(y.boundTo==="faces"){I=0;for(V=ka.length;I<V;I++){$=Z=Y=$a=y.value[ka[I]];y.array[A]=Y[ha[0]];y.array[A+1]=Y[ha[1]];y.array[A+2]=Y[ha[2]];y.array[A+3]=Z[ha[0]];y.array[A+4]=Z[ha[1]];y.array[A+5]=Z[ha[2]];y.array[A+6]=$[ha[0]];y.array[A+7]=$[ha[1]];y.array[A+8]=
|
|
|
-$[ha[2]];A=A+9}I=0;for(V=la.length;I<V;I++){oa=$=Z=Y=$a=y.value[la[I]];y.array[A]=Y[ha[0]];y.array[A+1]=Y[ha[1]];y.array[A+2]=Y[ha[2]];y.array[A+3]=Z[ha[0]];y.array[A+4]=Z[ha[1]];y.array[A+5]=Z[ha[2]];y.array[A+6]=$[ha[0]];y.array[A+7]=$[ha[1]];y.array[A+8]=$[ha[2]];y.array[A+9]=oa[ha[0]];y.array[A+10]=oa[ha[1]];y.array[A+11]=oa[ha[2]];A=A+12}}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){I=0;for(V=ka.length;I<V;I++){L=Ca[ka[I]];Y=y.value[L.a];Z=y.value[L.b];$=y.value[L.c];y.array[A]=
|
|
|
-Y.x;y.array[A+1]=Y.y;y.array[A+2]=Y.z;y.array[A+3]=Y.w;y.array[A+4]=Z.x;y.array[A+5]=Z.y;y.array[A+6]=Z.z;y.array[A+7]=Z.w;y.array[A+8]=$.x;y.array[A+9]=$.y;y.array[A+10]=$.z;y.array[A+11]=$.w;A=A+12}I=0;for(V=la.length;I<V;I++){L=Ca[la[I]];Y=y.value[L.a];Z=y.value[L.b];$=y.value[L.c];oa=y.value[L.d];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Y.z;y.array[A+3]=Y.w;y.array[A+4]=Z.x;y.array[A+5]=Z.y;y.array[A+6]=Z.z;y.array[A+7]=Z.w;y.array[A+8]=$.x;y.array[A+9]=$.y;y.array[A+10]=$.z;y.array[A+11]=
|
|
|
-$.w;y.array[A+12]=oa.x;y.array[A+13]=oa.y;y.array[A+14]=oa.z;y.array[A+15]=oa.w;A=A+16}}else if(y.boundTo==="faces"){I=0;for(V=ka.length;I<V;I++){$=Z=Y=$a=y.value[ka[I]];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Y.z;y.array[A+3]=Y.w;y.array[A+4]=Z.x;y.array[A+5]=Z.y;y.array[A+6]=Z.z;y.array[A+7]=Z.w;y.array[A+8]=$.x;y.array[A+9]=$.y;y.array[A+10]=$.z;y.array[A+11]=$.w;A=A+12}I=0;for(V=la.length;I<V;I++){oa=$=Z=Y=$a=y.value[la[I]];y.array[A]=Y.x;y.array[A+1]=Y.y;y.array[A+2]=Y.z;y.array[A+3]=Y.w;
|
|
|
-y.array[A+4]=Z.x;y.array[A+5]=Z.y;y.array[A+6]=Z.z;y.array[A+7]=Z.w;y.array[A+8]=$.x;y.array[A+9]=$.y;y.array[A+10]=$.z;y.array[A+11]=$.w;y.array[A+12]=oa.x;y.array[A+13]=oa.y;y.array[A+14]=oa.z;y.array[A+15]=oa.w;A=A+16}}k.bindBuffer(k.ARRAY_BUFFER,y.buffer);k.bufferData(k.ARRAY_BUFFER,y.array,Za)}}}if(Ad){delete ga.__inittedArrays;delete ga.__colorArray;delete ga.__normalArray;delete ga.__tangentArray;delete ga.__uvArray;delete ga.__uv2Array;delete ga.__faceArray;delete ga.__vertexArray;delete ga.__lineArray;
|
|
|
-delete ga.__skinVertexAArray;delete ga.__skinVertexBArray;delete ga.__skinIndexArray;delete ga.__skinWeightArray}}}}da.verticesNeedUpdate=false;da.morphTargetsNeedUpdate=false;da.elementsNeedUpdate=false;da.uvsNeedUpdate=false;da.normalsNeedUpdate=false;da.colorsNeedUpdate=false;da.tangentsNeedUpdate=false;Wa.attributes&&p(Wa)}else if(lb instanceof THREE.Ribbon){if(da.verticesNeedUpdate||da.colorsNeedUpdate){var bc=da,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,
|
|
|
-ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}da.verticesNeedUpdate=false;da.colorsNeedUpdate=
|
|
|
-false}else if(lb instanceof THREE.Line){Wa=c(lb,cb);oc=Wa.attributes&&n(Wa);if(da.verticesNeedUpdate||da.colorsNeedUpdate||oc){var Nb=da,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,ya=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Na=void 0,wc=void 0,Xa=void 0,ra=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];ya=Gc*3;Vc[ya]=Tc.x;Vc[ya+1]=
|
|
|
-Tc.y;Vc[ya+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];ya=Hc*3;Wc[ya]=Uc.r;Wc[ya+1]=Uc.g;Wc[ya+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ra=jd[Xc];if(ra.needsUpdate&&(ra.boundTo===void 0||ra.boundTo==="vertices")){ya=0;wc=ra.value.length;if(ra.size===1)for(Na=0;Na<wc;Na++)ra.array[Na]=ra.value[Na];else if(ra.size===2)for(Na=
|
|
|
-0;Na<wc;Na++){Xa=ra.value[Na];ra.array[ya]=Xa.x;ra.array[ya+1]=Xa.y;ya=ya+2}else if(ra.size===3)if(ra.type==="c")for(Na=0;Na<wc;Na++){Xa=ra.value[Na];ra.array[ya]=Xa.r;ra.array[ya+1]=Xa.g;ra.array[ya+2]=Xa.b;ya=ya+3}else for(Na=0;Na<wc;Na++){Xa=ra.value[Na];ra.array[ya]=Xa.x;ra.array[ya+1]=Xa.y;ra.array[ya+2]=Xa.z;ya=ya+3}else if(ra.size===4)for(Na=0;Na<wc;Na++){Xa=ra.value[Na];ra.array[ya]=Xa.x;ra.array[ya+1]=Xa.y;ra.array[ya+2]=Xa.z;ra.array[ya+3]=Xa.w;ya=ya+4}k.bindBuffer(k.ARRAY_BUFFER,ra.buffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,ra.array,id)}}}}da.verticesNeedUpdate=false;da.colorsNeedUpdate=false;Wa.attributes&&p(Wa)}else if(lb instanceof THREE.ParticleSystem){Wa=c(lb,cb);oc=Wa.attributes&&n(Wa);(da.verticesNeedUpdate||da.colorsNeedUpdate||lb.sortParticles||oc)&&f(da,k.DYNAMIC_DRAW,lb);da.verticesNeedUpdate=false;da.colorsNeedUpdate=false;Wa.attributes&&p(Wa)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?
|
|
|
-l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&
|
|
|
-g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
|
|
|
-d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,
|
|
|
-maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();
|
|
|
-q=0;for(d=aa.length;q<d;q++){e=aa[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
|
|
|
-c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":
|
|
|
-"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+va[K+5]=Wb.y;va[K+6]=Wb.z;va[K+7]=1;va[K+8]=Xb.x;va[K+9]=Xb.y;va[K+10]=Xb.z;va[K+11]=1;va[K+12]=Nc.x;va[K+13]=Nc.y;va[K+14]=Nc.z;va[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ua,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,va,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,wa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
+xa,$a)}}if(Ed&&cd){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];mb=L.vertexColors;Lc=L.color;if(mb.length===3&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2]}else yb=xb=wb=Lc;Ma[Ba]=wb.r;Ma[Ba+1]=wb.g;Ma[Ba+2]=wb.b;Ma[Ba+3]=xb.r;Ma[Ba+4]=xb.g;Ma[Ba+5]=xb.b;Ma[Ba+6]=yb.r;Ma[Ba+7]=yb.g;Ma[Ba+8]=yb.b;Ba=Ba+9}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];mb=L.vertexColors;Lc=L.color;if(mb.length===4&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2];zc=mb[3]}else zc=yb=xb=wb=Lc;Ma[Ba]=wb.r;Ma[Ba+1]=wb.g;
|
|
|
+Ma[Ba+2]=wb.b;Ma[Ba+3]=xb.r;Ma[Ba+4]=xb.g;Ma[Ba+5]=xb.b;Ma[Ba+6]=yb.r;Ma[Ba+7]=yb.g;Ma[Ba+8]=yb.b;Ma[Ba+9]=zc.r;Ma[Ba+10]=zc.g;Ma[Ba+11]=zc.b;Ba=Ba+12}if(Ba>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ma,$a)}}if(Dd&&Va.hasTangents){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];ta[pa]=qb.x;ta[pa+1]=qb.y;ta[pa+2]=qb.z;ta[pa+3]=qb.w;ta[pa+4]=rb.x;ta[pa+5]=rb.y;ta[pa+6]=rb.z;ta[pa+7]=rb.w;ta[pa+8]=sb.x;ta[pa+9]=sb.y;ta[pa+
|
|
|
+10]=sb.z;ta[pa+11]=sb.w;pa=pa+12}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];xc=Jb[3];ta[pa]=qb.x;ta[pa+1]=qb.y;ta[pa+2]=qb.z;ta[pa+3]=qb.w;ta[pa+4]=rb.x;ta[pa+5]=rb.y;ta[pa+6]=rb.z;ta[pa+7]=rb.w;ta[pa+8]=sb.x;ta[pa+9]=sb.y;ta[pa+10]=sb.z;ta[pa+11]=sb.w;ta[pa+12]=xc.x;ta[pa+13]=xc.y;ta[pa+14]=xc.z;ta[pa+15]=xc.w;pa=pa+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ta,$a)}if(Cd&&nd){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];
|
|
|
+rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(ma=0;ma<3;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<3;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(ma=0;ma<4;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<4;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);
|
|
|
+k.bufferData(k.ARRAY_BUFFER,fb,$a)}if(rd&&gd&&od){F=0;for(U=ka.length;F<U;F++){jb=ka[F];L=Ca[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<3;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}F=0;for(U=la.length;F<U;F++){jb=la[F];L=Ca[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<4;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,$a)}}if(rd&&hd&&od){F=0;for(U=ka.length;F<U;F++){jb=ka[F];L=Ca[jb];tc=hd[jb];if(tc!==void 0)for(ma=
|
|
|
+0;ma<3;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}F=0;for(U=la.length;F<U;F++){jb=la[F];L=Ca[jb];tc=hd[jb];if(tc!==void 0)for(ma=0;ma<4;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,$a)}}if(Bd){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];Fb[eb]=Aa;Fb[eb+1]=Aa+1;Fb[eb+2]=Aa+2;eb=eb+3;ab[Ua]=Aa;ab[Ua+1]=Aa+1;ab[Ua+2]=Aa;ab[Ua+3]=Aa+2;ab[Ua+4]=Aa+1;ab[Ua+5]=Aa+2;Ua=Ua+6;Aa=Aa+3}F=0;for(U=la.length;F<U;F++){L=
|
|
|
+Ca[la[F]];Fb[eb]=Aa;Fb[eb+1]=Aa+1;Fb[eb+2]=Aa+3;Fb[eb+3]=Aa+1;Fb[eb+4]=Aa+2;Fb[eb+5]=Aa+3;eb=eb+6;ab[Ua]=Aa;ab[Ua+1]=Aa+1;ab[Ua+2]=Aa;ab[Ua+3]=Aa+3;ab[Ua+4]=Aa+1;ab[Ua+5]=Aa+2;ab[Ua+6]=Aa+2;ab[Ua+7]=Aa+3;Ua=Ua+8;Aa=Aa+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,$a);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,$a)}if(fd){ma=0;for(pd=fd.length;ma<pd;ma++){y=fd[ma];if(y.__original.needsUpdate){z=
|
|
|
+0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];y.array[z]=y.value[L.a];y.array[z+1]=y.value[L.b];y.array[z+2]=y.value[L.c];z=z+3}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];y.array[z]=y.value[L.a];y.array[z+1]=y.value[L.b];y.array[z+2]=y.value[L.c];y.array[z+3]=y.value[L.d];z=z+4}}else{if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){Ga=y.value[ka[F]];y.array[z]=Ga;y.array[z+1]=Ga;y.array[z+2]=Ga;z=z+3}F=0;for(U=la.length;F<U;F++){Ga=y.value[la[F]];
|
|
|
+y.array[z]=Ga;y.array[z+1]=Ga;y.array[z+2]=Ga;y.array[z+3]=Ga;z=z+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+4]=X.x;y.array[z+5]=X.y;z=z+6}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];ja=y.value[L.d];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+
|
|
|
+4]=X.x;y.array[z+5]=X.y;y.array[z+6]=ja.x;y.array[z+7]=ja.y;z=z+8}}else{if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){X=W=V=Ga=y.value[ka[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+4]=X.x;y.array[z+5]=X.y;z=z+6}F=0;for(U=la.length;F<U;F++){ja=X=W=V=Ga=y.value[la[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+4]=X.x;y.array[z+5]=X.y;y.array[z+6]=ja.x;y.array[z+7]=ja.y;z=z+8}}}else if(y.size===3){var aa;aa=y.type==="c"?["r",
|
|
|
+"g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];z=z+9}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];ja=y.value[L.d];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];
|
|
|
+y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];y.array[z+9]=ja[aa[0]];y.array[z+10]=ja[aa[1]];y.array[z+11]=ja[aa[2]];z=z+12}}else if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){X=W=V=Ga=y.value[ka[F]];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=
|
|
|
+X[aa[2]];z=z+9}F=0;for(U=la.length;F<U;F++){ja=X=W=V=Ga=y.value[la[F]];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];y.array[z+9]=ja[aa[0]];y.array[z+10]=ja[aa[1]];y.array[z+11]=ja[aa[2]];z=z+12}}else if(y.boundTo==="faceVertices"){F=0;for(U=ka.length;F<U;F++){Ga=y.value[ka[F]];V=Ga[0];W=Ga[1];X=Ga[2];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+
|
|
|
+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];z=z+9}F=0;for(U=la.length;F<U;F++){Ga=y.value[la[F]];V=Ga[0];W=Ga[1];X=Ga[2];ja=Ga[3];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];y.array[z+9]=ja[aa[0]];y.array[z+10]=ja[aa[1]];y.array[z+11]=ja[aa[2]];z=z+
|
|
|
+12}}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;z=z+12}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];ja=y.value[L.d];y.array[z]=V.x;y.array[z+1]=V.y;
|
|
|
+y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;y.array[z+12]=ja.x;y.array[z+13]=ja.y;y.array[z+14]=ja.z;y.array[z+15]=ja.w;z=z+16}}else if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){X=W=V=Ga=y.value[ka[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=
|
|
|
+X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;z=z+12}F=0;for(U=la.length;F<U;F++){ja=X=W=V=Ga=y.value[la[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;y.array[z+12]=ja.x;y.array[z+13]=ja.y;y.array[z+14]=ja.z;y.array[z+15]=ja.w;z=z+16}}k.bindBuffer(k.ARRAY_BUFFER,y.buffer);k.bufferData(k.ARRAY_BUFFER,y.array,$a)}}}if(Ad){delete ha.__inittedArrays;
|
|
|
+delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Xa.attributes&&
|
|
|
+p(Xa)}else if(lb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=
|
|
|
+ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(lb instanceof THREE.Line){Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,ya=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,
|
|
|
+jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Oa=void 0,wc=void 0,Ya=void 0,ra=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];ya=Gc*3;Vc[ya]=Tc.x;Vc[ya+1]=Tc.y;Vc[ya+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];ya=Hc*3;Wc[ya]=Uc.r;Wc[ya+1]=Uc.g;Wc[ya+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ra=
|
|
|
+jd[Xc];if(ra.needsUpdate&&(ra.boundTo===void 0||ra.boundTo==="vertices")){ya=0;wc=ra.value.length;if(ra.size===1)for(Oa=0;Oa<wc;Oa++)ra.array[Oa]=ra.value[Oa];else if(ra.size===2)for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.x;ra.array[ya+1]=Ya.y;ya=ya+2}else if(ra.size===3)if(ra.type==="c")for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.r;ra.array[ya+1]=Ya.g;ra.array[ya+2]=Ya.b;ya=ya+3}else for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.x;ra.array[ya+1]=Ya.y;ra.array[ya+2]=Ya.z;
|
|
|
+ya=ya+3}else if(ra.size===4)for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.x;ra.array[ya+1]=Ya.y;ra.array[ya+2]=Ya.z;ra.array[ya+3]=Ya.w;ya=ya+4}k.bindBuffer(k.ARRAY_BUFFER,ra.buffer);k.bufferData(k.ARRAY_BUFFER,ra.array,id)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}else if(lb instanceof THREE.ParticleSystem){Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||lb.sortParticles||oc)&&f(ea,k.DYNAMIC_DRAW,lb);ea.verticesNeedUpdate=
|
|
|
+false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=
|
|
|
+THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&
|
|
|
+d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
|
|
|
+sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
|
|
|
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?
|
|
|
+"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
|
|
|
+"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
|
|
|
+"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
|
|
|
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
|
|
|
e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
|
|
|
-d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=T++;aa.push({program:q,code:l,usedTimes:1});E.info.memory.programs=
|
|
|
-aa.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
|
|
|
+d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=T++;ba.push({program:q,code:l,usedTimes:1});E.info.memory.programs=
|
|
|
+ba.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
|
|
|
void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=
|
|
|
-function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);S=a.doubleSided}if(R!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Ga!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
|
|
|
-Ga=a}};this.setDepthWrite=function(a){if(na!==a){k.depthMask(a);na=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
|
|
|
-THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==U){k.blendEquation(D(b));U=b}if(c!==fa||d!==ma){k.blendFunc(D(c),D(d));fa=c;ma=d}}else ma=fa=U=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();E.info.memory.textures++}k.activeTexture(k.TEXTURE0+
|
|
|
+function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);S=a.doubleSided}if(R!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Ha!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
|
|
|
+Ha=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
|
|
|
+THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(D(b));Y=b}if(c!==ga||d!==na){k.blendFunc(D(c),D(d));ga=c;na=d}}else na=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();E.info.memory.textures++}k.activeTexture(k.TEXTURE0+
|
|
|
b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);v(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
|
|
|
b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);v(k.TEXTURE_CUBE_MAP,a,c);
|
|
|
for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=
|
|
|
k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);v(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
|
|
|
-null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=ob;a=kb;d=gb;e=Ob}if(b!==W){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);W=b}ec=c;Ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
|
+null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=ob;a=kb;d=gb;e=Ob}if(b!==Z){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);Z=b}ec=c;Sa=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
|
|
|
THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
|
|
|
THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
|
|
|
THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
|
|
|
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
|
|
|
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
|
|
|
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
|
|
|
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
|
|
|
THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
|
|
|
THREE.ColorUtils.__hsv={h:0,s:0,v:0};
|
|
|
THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],m=f.faceVertexUvs[0],n={},p=0;p<a.materials.length;p++)n[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,r=h.length;p<r;p++){var o=h[p].clone();c&&c.multiplyVector3(o);g.push(o)}p=0;for(r=j.length;p<r;p++){var g=
|
|
@@ -499,17 +501,17 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
|
|
|
c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var w=g/h;THREE.Shape.Utils.b2(w,m,p,i);THREE.Shape.Utils.b2(w,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){w=g/h;THREE.Shape.Utils.b3(w,m,p,o,i);THREE.Shape.Utils.b3(w,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
|
|
|
THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
|
|
|
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,w=void 0,t=void 0,v=void 0,x=void 0,C=void 0,
|
|
|
-D=void 0,z=void 0,u=void 0,G=void 0,t=n[s[p]].x,v=n[s[p]].y,x=n[s[r]].x,C=n[s[r]].y,D=n[s[o]].x,z=n[s[o]].y;if(1.0E-10>(x-t)*(z-v)-(C-v)*(D-t))n=false;else{for(w=0;w<q;w++)if(!(w==p||w==r||w==o)){var u=n[s[w]].x,G=n[s[w]].y,J=void 0,M=void 0,O=void 0,X=void 0,B=void 0,F=void 0,Q=void 0,E=void 0,aa=void 0,T=void 0,N=void 0,W=void 0,J=O=B=void 0,J=D-x,M=z-C,O=t-D,X=v-z,B=x-t,F=C-v,Q=u-t,E=G-v,aa=u-x,T=G-C,N=u-D,W=G-z,J=J*T-M*aa,B=B*E-F*Q,O=O*W-X*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
|
|
|
+D=void 0,A=void 0,u=void 0,H=void 0,t=n[s[p]].x,v=n[s[p]].y,x=n[s[r]].x,C=n[s[r]].y,D=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(x-t)*(A-v)-(C-v)*(D-t))n=false;else{for(w=0;w<q;w++)if(!(w==p||w==r||w==o)){var u=n[s[w]].x,H=n[s[w]].y,J=void 0,M=void 0,O=void 0,$=void 0,B=void 0,G=void 0,Q=void 0,E=void 0,ba=void 0,T=void 0,N=void 0,Z=void 0,J=O=B=void 0,J=D-x,M=A-C,O=t-D,$=v-A,B=x-t,G=C-v,Q=u-t,E=H-v,ba=u-x,T=H-C,N=u-D,Z=H-A,J=J*T-M*ba,B=B*E-G*Q,O=O*Z-$*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
|
|
|
a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
|
|
|
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
|
|
|
Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
|
|
|
{radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
|
|
|
0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);w.sub(r,
|
|
|
o);s.crossSelf(w);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];w=d[c*3+1];t=d[c*3+2];v=
|
|
|
-f[a*2];x=f[a*2+1];C=f[b*2];D=f[b*2+1];z=f[c*2];u=f[c*2+1];G=r-m;J=s-m;M=o-n;O=w-n;X=q-p;B=t-p;F=C-v;Q=z-v;E=D-x;aa=u-x;T=1/(F*aa-Q*E);N.set((aa*G-E*J)*T,(aa*M-E*O)*T,(aa*X-E*B)*T);W.set((F*J-Q*G)*T,(F*O-Q*M)*T,(F*B-Q*X)*T);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(W);l[b].addSelf(W);l[c].addSelf(W)}function b(a){ma.x=e[a*3];ma.y=e[a*3+1];ma.z=e[a*3+2];Ga.copy(ma);Oa=j[a];U.copy(Oa);U.subSelf(ma.multiplyScalar(ma.dot(Oa))).normalize();fa.cross(Ga,Oa);Pa=fa.dot(l[a]);na=Pa<0?-1:1;
|
|
|
-i[a*4]=U.x;i[a*4+1]=U.y;i[a*4+2]=U.z;i[a*4+3]=na}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
|
|
|
-{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,w,t,v,x,C,D,z,u,G,J,M,O,X,B,F,Q,E,aa,T,N=new THREE.Vector3,W=new THREE.Vector3,ba,H,ca,ia,S,R=this.offsets,h=0;for(H=R.length;h<H;++h){ba=R[h].start;ca=R[h].count;var P=R[h].index,g=ba;for(ba=ba+ca;g<ba;g=g+3){ca=P+c[g];ia=P+c[g+1];S=P+c[g+2];a(ca,ia,S)}}var U=new THREE.Vector3,fa=new THREE.Vector3,ma=new THREE.Vector3,Ga=
|
|
|
-new THREE.Vector3,na,Oa,Pa,h=0;for(H=R.length;h<H;++h){ba=R[h].start;ca=R[h].count;P=R[h].index;g=ba;for(ba=ba+ca;g<ba;g=g+3){ca=P+c[g];ia=P+c[g+1];S=P+c[g+2];b(ca);b(ia);b(S)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
|
|
|
+f[a*2];x=f[a*2+1];C=f[b*2];D=f[b*2+1];A=f[c*2];u=f[c*2+1];H=r-m;J=s-m;M=o-n;O=w-n;$=q-p;B=t-p;G=C-v;Q=A-v;E=D-x;ba=u-x;T=1/(G*ba-Q*E);N.set((ba*H-E*J)*T,(ba*M-E*O)*T,(ba*$-E*B)*T);Z.set((G*J-Q*H)*T,(G*O-Q*M)*T,(G*B-Q*$)*T);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(Z);l[b].addSelf(Z);l[c].addSelf(Z)}function b(a){na.x=e[a*3];na.y=e[a*3+1];na.z=e[a*3+2];Ha.copy(na);Pa=j[a];Y.copy(Pa);Y.subSelf(na.multiplyScalar(na.dot(Pa))).normalize();ga.cross(Ha,Pa);Qa=ga.dot(l[a]);oa=Qa<0?-1:1;
|
|
|
+i[a*4]=Y.x;i[a*4+1]=Y.y;i[a*4+2]=Y.z;i[a*4+3]=oa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
|
|
|
+{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,w,t,v,x,C,D,A,u,H,J,M,O,$,B,G,Q,E,ba,T,N=new THREE.Vector3,Z=new THREE.Vector3,ca,I,da,ia,S,R=this.offsets,h=0;for(I=R.length;h<I;++h){ca=R[h].start;da=R[h].count;var P=R[h].index,g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];S=P+c[g+2];a(da,ia,S)}}var Y=new THREE.Vector3,ga=new THREE.Vector3,na=new THREE.Vector3,Ha=
|
|
|
+new THREE.Vector3,oa,Pa,Qa,h=0;for(I=R.length;h<I;++h){ca=R[h].start;da=R[h].count;P=R[h].index;g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];S=P+c[g+2];b(da);b(ia);b(S)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
|
|
|
THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
|
|
|
THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
|
|
|
THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
|
|
@@ -639,23 +641,23 @@ v=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:doc
|
|
|
s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));w=w/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));w=w*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
|
|
|
var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(w);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;w=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(x);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
|
|
|
if(a.button===0||a.button===2){v=c;l.set(a.clientX,a.clientY)}else if(a.button===1){v=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
|
|
|
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,p=d||1,o=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";o=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";p=f||1}var t=p+1,w=o+1,T=h/p,N=i/o,W=new THREE.Vector3;W[n]=l>0?1:-1;for(h=0;h<w;h++)for(i=0;i<t;i++){var ba=new THREE.Vector3;ba[a]=(i*T-q)*c;ba[b]=(h*N-r)*g;ba[n]=l;j.vertices.push(ba)}for(h=0;h<o;h++)for(i=0;i<p;i++){a=new THREE.Face4(i+
|
|
|
-t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(W);a.vertexNormals.push(W.clone(),W.clone(),W.clone(),W.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/p,1-h/o),new THREE.UV(i/p,1-(h+1)/o),new THREE.UV((i+1)/p,1-(h+1)/o),new THREE.UV((i+1)/p,1-h/o)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,w;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=4;w=
|
|
|
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,w=p+1,T=h/o,N=i/p,Z=new THREE.Vector3;Z[n]=l>0?1:-1;for(h=0;h<w;h++)for(i=0;i<t;i++){var ca=new THREE.Vector3;ca[a]=(i*T-q)*c;ca[b]=(h*N-r)*g;ca[n]=l;j.vertices.push(ca)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
|
|
|
+t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(Z);a.vertexNormals.push(Z.clone(),Z.clone(),Z.clone(),Z.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,w;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=4;w=
|
|
|
5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,w);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
|
|
|
THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,q=new THREE.Vector3;q.x=r*Math.sin(o*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(o*Math.PI*2);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.UV(o,p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=this.vertices[j[0][h+
|
|
|
-1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),w=m.clone(),t=n.clone(),v=n.clone(),x=l[i][h].clone(),C=l[i+1][h].clone(),D=l[i+1][h+1].clone(),z=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,w,t,v]));this.faceVertexUvs[0].push([x,C,D,z])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
|
|
|
+1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),w=m.clone(),t=n.clone(),v=n.clone(),x=l[i][h].clone(),C=l[i+1][h].clone(),D=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,w,t,v]));this.faceVertexUvs[0].push([x,C,D,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
|
|
|
g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);w=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);x=l[0][h].clone();C=l[0][h+1].clone();D=new THREE.UV(C.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,w,t]));this.faceVertexUvs[0].push([x,C,D])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);w=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);
|
|
|
x=l[i][h+1].clone();C=l[i][h].clone();D=new THREE.UV(C.u,1);this.faces.push(new THREE.Face3(p,r,o,[s,w,t]));this.faceVertexUvs[0].push([x,C,D])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};
|
|
|
THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
|
|
|
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
|
|
|
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(H=c.length;--H>=0;){e=H;f=H-1;f<0&&(f=
|
|
|
-c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,o=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,p=p+M,j=j+M;J.faces.push(new THREE.Face4(m,i,p,j,null,null,w));m=t.generateSideWallUV(J,a,o,b,m,i,p,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
|
|
|
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
|
|
|
+c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,o=o+M,j=j+M;J.faces.push(new THREE.Face4(m,i,o,j,null,null,w));m=t.generateSideWallUV(J,a,p,b,m,i,o,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
|
|
|
var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,w=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,x,C,D;if(r){o=r.getSpacedPoints(n);q=true;m=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
|
|
|
-n,false);x=new THREE.Vector3;C=new THREE.Vector3;D=new THREE.Vector3}if(!m)j=i=l=0;var z,u,G,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(G=O.length;u<G;u++){z=O[u];THREE.Shape.Utils.isClockWise(z)&&(O[u]=z.reverse())}r=false}var X=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(G=O.length;u<G;u++){z=O[u];p=p.concat(z)}var F,Q,E,aa,T,N=p.length,W,ba=X.length,r=[],H=0;E=B.length;F=E-1;
|
|
|
-for(Q=H+1;H<E;H++,F++,Q++){F===E&&(F=0);Q===E&&(Q=0);r[H]=d(B[H],B[F],B[Q])}var ca=[],ia,S=r.concat();u=0;for(G=O.length;u<G;u++){z=O[u];ia=[];H=0;E=z.length;F=E-1;for(Q=H+1;H<E;H++,F++,Q++){F===E&&(F=0);Q===E&&(Q=0);ia[H]=d(z[H],z[F],z[Q])}ca.push(ia);S=S.concat(ia)}for(F=0;F<l;F++){E=F/l;aa=i*(1-E);Q=j*Math.sin(E*Math.PI/2);H=0;for(E=B.length;H<E;H++){T=c(B[H],r[H],Q);f(T.x,T.y,-aa)}u=0;for(G=O.length;u<G;u++){z=O[u];ia=ca[u];H=0;for(E=z.length;H<E;H++){T=c(z[H],ia[H],Q);f(T.x,T.y,-aa)}}}Q=j;for(H=
|
|
|
-0;H<N;H++){T=m?c(p[H],S[H],Q):p[H];if(q){C.copy(v.normals[0]).multiplyScalar(T.x);x.copy(v.binormals[0]).multiplyScalar(T.y);D.copy(o[0]).addSelf(C).addSelf(x);f(D.x,D.y,D.z)}else f(T.x,T.y,0)}for(E=1;E<=n;E++)for(H=0;H<N;H++){T=m?c(p[H],S[H],Q):p[H];if(q){C.copy(v.normals[E]).multiplyScalar(T.x);x.copy(v.binormals[E]).multiplyScalar(T.y);D.copy(o[E]).addSelf(C).addSelf(x);f(D.x,D.y,D.z)}else f(T.x,T.y,h/n*E)}for(F=l-1;F>=0;F--){E=F/l;aa=i*(1-E);Q=j*Math.sin(E*Math.PI/2);H=0;for(E=B.length;H<E;H++){T=
|
|
|
-c(B[H],r[H],Q);f(T.x,T.y,h+aa)}u=0;for(G=O.length;u<G;u++){z=O[u];ia=ca[u];H=0;for(E=z.length;H<E;H++){T=c(z[H],ia[H],Q);q?f(T.x,T.y+o[n-1].y,o[n-1].x+aa):f(T.x,T.y,h+aa)}}}(function(){if(m){var a;a=N*0;for(H=0;H<ba;H++){W=X[H];g(W[2]+a,W[1]+a,W[0]+a,true)}a=n+l*2;a=N*a;for(H=0;H<ba;H++){W=X[H];g(W[0]+a,W[1]+a,W[2]+a,false)}}else{for(H=0;H<ba;H++){W=X[H];g(W[2],W[1],W[0],true)}for(H=0;H<ba;H++){W=X[H];g(W[0]+N*n,W[1]+N*n,W[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;u=0;for(G=O.length;u<
|
|
|
-G;u++){z=O[u];e(z,a);a=a+z.length}})()};
|
|
|
+n,false);x=new THREE.Vector3;C=new THREE.Vector3;D=new THREE.Vector3}if(!m)j=i=l=0;var A,u,H,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=O.length;u<H;u++){A=O[u];THREE.Shape.Utils.isClockWise(A)&&(O[u]=A.reverse())}r=false}var $=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(H=O.length;u<H;u++){A=O[u];p=p.concat(A)}var G,Q,E,ba,T,N=p.length,Z,ca=$.length,r=[],I=0;E=B.length;G=E-1;
|
|
|
+for(Q=I+1;I<E;I++,G++,Q++){G===E&&(G=0);Q===E&&(Q=0);r[I]=d(B[I],B[G],B[Q])}var da=[],ia,S=r.concat();u=0;for(H=O.length;u<H;u++){A=O[u];ia=[];I=0;E=A.length;G=E-1;for(Q=I+1;I<E;I++,G++,Q++){G===E&&(G=0);Q===E&&(Q=0);ia[I]=d(A[I],A[G],A[Q])}da.push(ia);S=S.concat(ia)}for(G=0;G<l;G++){E=G/l;ba=i*(1-E);Q=j*Math.sin(E*Math.PI/2);I=0;for(E=B.length;I<E;I++){T=c(B[I],r[I],Q);f(T.x,T.y,-ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(E=A.length;I<E;I++){T=c(A[I],ia[I],Q);f(T.x,T.y,-ba)}}}Q=j;for(I=
|
|
|
+0;I<N;I++){T=m?c(p[I],S[I],Q):p[I];if(q){C.copy(v.normals[0]).multiplyScalar(T.x);x.copy(v.binormals[0]).multiplyScalar(T.y);D.copy(o[0]).addSelf(C).addSelf(x);f(D.x,D.y,D.z)}else f(T.x,T.y,0)}for(E=1;E<=n;E++)for(I=0;I<N;I++){T=m?c(p[I],S[I],Q):p[I];if(q){C.copy(v.normals[E]).multiplyScalar(T.x);x.copy(v.binormals[E]).multiplyScalar(T.y);D.copy(o[E]).addSelf(C).addSelf(x);f(D.x,D.y,D.z)}else f(T.x,T.y,h/n*E)}for(G=l-1;G>=0;G--){E=G/l;ba=i*(1-E);Q=j*Math.sin(E*Math.PI/2);I=0;for(E=B.length;I<E;I++){T=
|
|
|
+c(B[I],r[I],Q);f(T.x,T.y,h+ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(E=A.length;I<E;I++){T=c(A[I],ia[I],Q);q?f(T.x,T.y+o[n-1].y,o[n-1].x+ba):f(T.x,T.y,h+ba)}}}(function(){if(m){var a;a=N*0;for(I=0;I<ca;I++){Z=$[I];g(Z[2]+a,Z[1]+a,Z[0]+a,true)}a=n+l*2;a=N*a;for(I=0;I<ca;I++){Z=$[I];g(Z[0]+a,Z[1]+a,Z[2]+a,false)}}else{for(I=0;I<ca;I++){Z=$[I];g(Z[2],Z[1],Z[0],true)}for(I=0;I<ca;I++){Z=$[I];g(Z[0]+N*n,Z[1]+N*n,Z[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;u=0;for(H=O.length;u<
|
|
|
+H;u++){A=O[u];e(A,a);a=a+A.length}})()};
|
|
|
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
|
|
|
a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(m,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(n,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
|
|
|
THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
|
|
@@ -702,13 +704,13 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
|
|
|
THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
|
|
|
THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
|
|
|
q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=w[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in w?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,w[e]):w[e]=d}function h(a,
|
|
|
-b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){X[a]===void 0&&(X[a]={});X[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},w={},t=p.length,v,x,C,D,z,u=a.faceVertexUvs[0],G;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){v=0;for(x=u.length;v<x;v++){C=0;for(D=u[v].length;C<D;C++){G=r[v]["abcd".charAt(C)];g(G,v,u[v][C])}}}if(u.length==0)n.supportUVs=false;v=0;for(z in w)v++;if(!v){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
|
|
|
-w,"vs",u.length);v=0;for(x=r.length;v<x;v++){z=r[v];o.push(z.centroid);j.push(z.centroid);if(n.supportUVs){u=new THREE.UV;if(z instanceof THREE.Face3){u.u=f(z.a,v).u+f(z.b,v).u+f(z.c,v).u;u.v=f(z.a,v).v+f(z.b,v).v+f(z.c,v).v;u.u=u.u/3;u.v=u.v/3}else if(z instanceof THREE.Face4){u.u=f(z.a,v).u+f(z.b,v).u+f(z.c,v).u+f(z.d,v).u;u.v=f(z.a,v).v+f(z.b,v).v+f(z.c,v).v+f(z.d,v).v;u.u=u.u/4;u.v=u.v/4}g(t+v,"",u)}}b("-- added UVs for new Faces",w);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
|
|
|
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);G=0;var J,M,O={},X={};for(v in x){u=x[v];J=v.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(D=u.length;C<D;C++){z=u[C];i(M,z,v);i(J,z,v)}u.length<2&&(s[v]=true)}b("vertexEdgeMap",O,"vertexFaceMap",X);for(v in x){u=
|
|
|
-x[v];z=u[0];D=u[1];J=v.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[v]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[z]);u.addSelf(o[D]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[v]=t+r.length+G;j.push(u);G++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,z).u+f(J,z).u;u.v=f(M,z).v+f(J,z).v;u.u=u.u/2;u.v=u.v/2;g(q[v],z,u);if(!s[v]){u=new THREE.UV;u.u=f(M,D).u+f(J,D).u;u.v=f(M,D).v+f(J,D).v;u.u=u.u/2;u.v=u.v/2;g(q[v],D,u)}}}b("-- Step 2 done");var B,F;D=["123",
|
|
|
-"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],E=["1234","12","2","23"],aa=["1234","23","3","34"],T=["1234","34","4","41"],N=["1234","41","1","12"];v=0;for(x=o.length;v<x;v++){z=r[v];u=t+v;if(z instanceof THREE.Face3){G=e(z.a,z.b);M=e(z.b,z.c);B=e(z.c,z.a);d(u,q[G],z.b,q[M],z,D,v);d(u,q[M],z.c,q[B],z,J,v);d(u,q[B],z.a,q[G],z,Q,v)}else if(z instanceof THREE.Face4){G=e(z.a,z.b);M=e(z.b,z.c);B=e(z.c,z.d);F=e(z.d,z.a);d(u,q[G],z.b,q[M],z,E,v);d(u,q[M],z.c,q[B],z,aa,v);d(u,q[B],z.d,
|
|
|
-q[F],z,T,v);d(u,q[F],z.a,q[G],z,N,v)}else b("face should be a face!",z)}q=new THREE.Vector3;z=new THREE.Vector3;v=0;for(x=p.length;v<x;v++)if(O[v]!==void 0){q.set(0,0,0);z.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in X[v]){q.addSelf(o[C]);u++}D=0;G=O[v].length;for(C=0;C<G;C++)s[e(O[v][C][0],O[v][C][1])]&&D++;if(D!=2){q.divideScalar(u);for(C=0;C<G;C++){u=O[v][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);z.addSelf(u)}z.divideScalar(G);M.addSelf(p[v]);M.multiplyScalar(G-3);M.addSelf(q);
|
|
|
-M.addSelf(z.multiplyScalar(2));M.divideScalar(G);j[v]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
|
|
|
+b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){$[a]===void 0&&($[a]={});$[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},w={},t=p.length,v,x,C,D,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){v=0;for(x=u.length;v<x;v++){C=0;for(D=u[v].length;C<D;C++){H=r[v]["abcd".charAt(C)];g(H,v,u[v][C])}}}if(u.length==0)n.supportUVs=false;v=0;for(A in w)v++;if(!v){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
|
|
|
+w,"vs",u.length);v=0;for(x=r.length;v<x;v++){A=r[v];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,v).u+f(A.b,v).u+f(A.c,v).u;u.v=f(A.a,v).v+f(A.b,v).v+f(A.c,v).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,v).u+f(A.b,v).u+f(A.c,v).u+f(A.d,v).u;u.v=f(A.a,v).v+f(A.b,v).v+f(A.c,v).v+f(A.d,v).v;u.u=u.u/4;u.v=u.v/4}g(t+v,"",u)}}b("-- added UVs for new Faces",w);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
|
|
|
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var J,M,O={},$={};for(v in x){u=x[v];J=v.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(D=u.length;C<D;C++){A=u[C];i(M,A,v);i(J,A,v)}u.length<2&&(s[v]=true)}b("vertexEdgeMap",O,"vertexFaceMap",$);for(v in x){u=
|
|
|
+x[v];A=u[0];D=u[1];J=v.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[v]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[A]);u.addSelf(o[D]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[v]=t+r.length+H;j.push(u);H++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(J,A).u;u.v=f(M,A).v+f(J,A).v;u.u=u.u/2;u.v=u.v/2;g(q[v],A,u);if(!s[v]){u=new THREE.UV;u.u=f(M,D).u+f(J,D).u;u.v=f(M,D).v+f(J,D).v;u.u=u.u/2;u.v=u.v/2;g(q[v],D,u)}}}b("-- Step 2 done");var B,G;D=["123",
|
|
|
+"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],E=["1234","12","2","23"],ba=["1234","23","3","34"],T=["1234","34","4","41"],N=["1234","41","1","12"];v=0;for(x=o.length;v<x;v++){A=r[v];u=t+v;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,D,v);d(u,q[M],A.c,q[B],A,J,v);d(u,q[B],A.a,q[H],A,Q,v)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,E,v);d(u,q[M],A.c,q[B],A,ba,v);d(u,q[B],A.d,
|
|
|
+q[G],A,T,v);d(u,q[G],A.a,q[H],A,N,v)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;v=0;for(x=p.length;v<x;v++)if(O[v]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in $[v]){q.addSelf(o[C]);u++}D=0;H=O[v].length;for(C=0;C<H;C++)s[e(O[v][C][0],O[v][C][1])]&&D++;if(D!=2){q.divideScalar(u);for(C=0;C<H;C++){u=O[v][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[v]);M.multiplyScalar(H-3);M.addSelf(q);
|
|
|
+M.addSelf(A.multiplyScalar(2));M.divideScalar(H);j[v]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
|
|
|
THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
|
|
|
THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
|
|
|
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
|
|
@@ -724,11 +726,11 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
|
|
|
0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
|
|
|
b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
|
|
|
b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
|
|
|
-"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,w=a.length;if(w){var t=new THREE.Vector3,v=s/e,x=e*0.5,C=s*0.5,D=16/s,z=new THREE.Vector2(D*v,D),u=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),J=n,D=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
|
|
|
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,X,B,F;for(M=0;M<w;M++){D=16/s;z.set(D*v,D);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);G.x=u.x*x+x;G.y=u.y*C+C;if(j||G.x>0&&G.x<e&&G.y>0&&
|
|
|
-G.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,z.x,z.y);b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
|
|
|
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for(X=B.lensFlares.length;O<X;O++){F=B.lensFlares[O];if(F.opacity>0.0010&&F.scale>0.0010){u.x=F.x;u.y=F.y;u.z=F.z;D=F.size*F.scale/s;z.x=D*v;z.y=D;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,z.x,z.y);b.uniform1f(J.rotation,F.rotation);b.uniform1f(J.opacity,F.opacity);
|
|
|
-b.uniform3f(J.color,F.color.r,F.color.g,F.color.b);c.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst);c.setTexture(F.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
|
|
|
+"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,w=a.length;if(w){var t=new THREE.Vector3,v=s/e,x=e*0.5,C=s*0.5,D=16/s,A=new THREE.Vector2(D*v,D),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),J=n,D=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
|
|
|
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,$,B,G;for(M=0;M<w;M++){D=16/s;A.set(D*v,D);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);H.x=u.x*x+x;H.y=u.y*C+C;if(j||H.x>0&&H.x<e&&H.y>0&&
|
|
|
+H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,A.x,A.y);b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
|
|
|
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for($=B.lensFlares.length;O<$;O++){G=B.lensFlares[O];if(G.opacity>0.0010&&G.scale>0.0010){u.x=G.x;u.y=G.y;u.z=G.z;D=G.size*G.scale/s;A.x=D*v;A.y=D;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,A.x,A.y);b.uniform1f(J.rotation,G.rotation);b.uniform1f(J.opacity,G.opacity);
|
|
|
+b.uniform3f(J.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
|
|
|
THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
|
|
|
vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,w,t,v=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
|
|
|
p.shadowCascade)for(o=0;o<p.shadowCascadeCount;o++){var x;if(p.shadowCascadeArray[o])x=p.shadowCascadeArray[o];else{t=p;s=o;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=t.shadowCameraNear;x.shadowCameraFar=t.shadowCameraFar;x.shadowCameraLeft=t.shadowCameraLeft;x.shadowCameraRight=t.shadowCameraRight;x.shadowCameraBottom=t.shadowCameraBottom;x.shadowCameraTop=t.shadowCameraTop;x.shadowCameraVisible=t.shadowCameraVisible;x.shadowDarkness=t.shadowDarkness;
|