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@@ -83,7 +83,11 @@
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scene.add( camera );
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var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
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- var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } );
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+ var material = new THREE.MeshStandardMaterial( {
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+ color: 0x444444,
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+ roughness: 1.0,
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+ metalness: 0.0
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+ } );
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var table = new THREE.Mesh( geometry, material );
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table.position.y = 0.35;
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table.position.z = 0.85;
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@@ -101,7 +105,11 @@
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*/
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var geometry = new THREE.PlaneGeometry( 4, 4 );
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- var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } );
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+ var material = new THREE.MeshStandardMaterial( {
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+ color: 0x222222,
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+ roughness: 1.0,
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+ metalness: 0.0
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+ } );
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var floor = new THREE.Mesh( geometry, material );
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floor.rotation.x = - Math.PI / 2;
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floor.receiveShadow = true;
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@@ -119,7 +127,6 @@
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light.shadow.camera.right = 2;
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light.shadow.camera.left = -2;
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light.shadow.mapSize.set( 4096, 4096 );
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-
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scene.add( light );
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// scene.add( new THREE.DirectionalLightHelper( light ) );
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