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DocsFixImageBitmapBrokenLink

gonnavis 4 سال پیش
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b769c7e66f

+ 3 - 3
docs/api/en/loaders/ImageBitmapLoader.html

@@ -12,14 +12,14 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
+			A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap].
 			An ImageBitmap provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.<br/>
 			Unlike [page:FileLoader], [name] does not avoid multiple concurrent requests to the same URL.
 		</p>
 
 		<p>
-			Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
-			[link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
+			Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
+			[link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
 			unlike regular images need them on uploading to GPU. You need to set the equivalent options via [page:ImageBitmapLoader.setOptions]
 			instead. Refer to [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.10 WebGL specification] for the detail.
 		</p>

+ 2 - 2
docs/api/en/textures/Texture.html

@@ -191,7 +191,7 @@
 		<p>
 		If set to *true*, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU. Default is *false*.<br /><br />
 
-		Note that this property has no effect for [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
+		Note that this property has no effect for [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap].
 		You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].
 		</p>
 
@@ -199,7 +199,7 @@
 		<p>
 		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *true*.<br /><br />
 
-		Note that this property has no effect for [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
+		Note that this property has no effect for [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap].
 		You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].
 		</p>
 

+ 3 - 3
docs/api/zh/loaders/ImageBitmapLoader.html

@@ -12,14 +12,14 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			一个把[page:Image]加载为[link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap]的加载器。
+			一个把[page:Image]加载为[link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap]的加载器。
 			ImageBitmap提供了一种异步且有效的资源的途径,用于在WebGL中渲染的纹理。<br/>
 			不像[page:FileLoader], [name]无需避免对同一的URL进行多次请求。
 		</p>
 
 		<p>
-			Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
-			[link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
+			Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
+			[link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
 			unlike regular images need them on uploading to GPU. You need to set the equivalent options via [page:ImageBitmapLoader.setOptions]
 			instead. Refer to [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.10 WebGL specification] for the detail.
 		</p>

+ 2 - 2
docs/api/zh/textures/Texture.html

@@ -190,7 +190,7 @@
 		<p>
 		If set to *true*, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU. Default is *false*.<br /><br />
 
-		Note that this property has no effect for [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
+		Note that this property has no effect for [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap].
 		You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].
 		</p>
 
@@ -198,7 +198,7 @@
 		<p>
 		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *true*.<br /><br />
 
-		Note that this property has no effect for [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
+		Note that this property has no effect for [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap].
 		You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].
 		</p>