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@@ -71,7 +71,6 @@ void main() {
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
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- #include <normal_flip>
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#include <envmap_fragment>
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#include <envmap_fragment>
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gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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