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@@ -185,8 +185,6 @@ TextureCubeUVNode.prototype.bilinearCubeUV = function ( builder, texture, uv, mi
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this.colorSpaceBR.fromDecoding( builder.getTextureEncodingFromMap( this.value.value ) );
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this.colorSpaceBR.input.parse( bilinearCubeUV.build( builder ) + '.br' );
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- var f = bilinearCubeUV.build( builder ) + '.f';
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-
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// add a custom context for fix incompatibility with the core
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// include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)
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// this should be removed in the future
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