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@@ -13,8 +13,6 @@
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by <a href="https://twitter.com/fernandojsg">fernandojsg</a> - <a href="https://github.com/kile/three.js-demos">github</a>
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</div>
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- <div id="container"></div>
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-
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<script type="importmap">
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{
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"imports": {
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@@ -31,155 +29,181 @@
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import Stats from 'three/addons/libs/stats.module.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import TWEEN from 'three/addons/libs/tween.module.js';
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- import { FullScreenQuad } from 'three/addons/postprocessing/Pass.js';
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-
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- let container, stats;
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- let renderer;
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- let transition;
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-
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- const transitionParams = {
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- 'useTexture': true,
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- 'transition': 0,
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- 'texture': 5,
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- 'cycle': true,
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- 'animate': true,
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- 'threshold': 0.3
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- };
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+ import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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+ import { RenderTransitionPass } from 'three/addons/postprocessing/RenderTransitionPass.js';
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+ import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
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+
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+ let stats;
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+ let renderer, composer, renderTransitionPass;
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+ const textures = [];
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const clock = new THREE.Clock();
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+ const params = {
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+ sceneAnimate: true,
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+ transitionAnimate: true,
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+ transition: 0,
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+ useTexture: true,
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+ texture: 5,
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+ cycle: true,
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+ threshold: 0.1,
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+ };
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+
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+ const fxSceneA = new FXScene( new THREE.BoxGeometry( 2, 2, 2 ), new THREE.Vector3( 0, - 0.4, 0 ), 0xffffff );
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+ const fxSceneB = new FXScene( new THREE.IcosahedronGeometry( 1, 1 ), new THREE.Vector3( 0, 0.2, 0.1 ), 0x000000 );
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+
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init();
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- animate();
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function init() {
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initGUI();
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-
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- container = document.getElementById( 'container' );
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+ initTextures();
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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+ document.body.appendChild( renderer.domElement );
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+
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+ composer = new EffectComposer( renderer );
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stats = new Stats();
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- container.appendChild( stats.dom );
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+ document.body.appendChild( stats.dom );
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- const geometryA = new THREE.BoxGeometry( 2, 2, 2 );
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- const geometryB = new THREE.IcosahedronGeometry( 1, 1 );
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- const sceneA = new FXScene( geometryA, new THREE.Vector3( 0, - 0.4, 0 ), 0xffffff );
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- const sceneB = new FXScene( geometryB, new THREE.Vector3( 0, 0.2, 0.1 ), 0x000000 );
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+ renderTransitionPass = new RenderTransitionPass( fxSceneA.scene, fxSceneA.camera, fxSceneB.scene, fxSceneB.camera );
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+ renderTransitionPass.setTexture( textures[ 0 ] );
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+ composer.addPass( renderTransitionPass );
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- transition = new Transition( sceneA, sceneB );
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+ const outputPass = new OutputPass();
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+ composer.addPass( outputPass );
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- window.addEventListener( 'resize', onWindowResize );
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+ renderer.setAnimationLoop( animate );
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- function onWindowResize() {
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+ }
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- sceneA.resize();
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- sceneB.resize();
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ window.addEventListener( 'resize', onWindowResize );
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- }
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+ function onWindowResize() {
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+
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+ fxSceneA.resize();
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+ fxSceneB.resize();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ composer.setSize( window.innerWidth, window.innerHeight );
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}
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+ new TWEEN.Tween( params )
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+ .to( { transition: 1 }, 1500 )
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+ .onUpdate( function () {
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+
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+ renderTransitionPass.setTransition( params.transition );
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+
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+ // Change the current alpha texture after each transition
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+ if ( params.cycle ) {
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+
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+ if ( params.transition == 0 || params.transition == 1 ) {
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+
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+ params.texture = ( params.texture + 1 ) % textures.length;
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+ renderTransitionPass.setTexture( textures[ params.texture ] );
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+
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+ }
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+
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+ }
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+
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+ } )
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+ .repeat( Infinity )
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+ .delay( 2000 )
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+ .yoyo( true )
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+ .start();
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+
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function animate() {
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- requestAnimationFrame( animate );
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+ const delta = clock.getDelta();
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+ fxSceneA.render( delta );
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+ fxSceneB.render( delta );
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render();
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stats.update();
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- }
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-
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- function initGUI() {
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+ // Transition animation
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+ if ( params.transitionAnimate ) TWEEN.update();
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- const gui = new GUI();
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+ }
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- gui.add( transitionParams, 'animate' );
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- gui.add( transitionParams, 'transition', 0, 1, 0.01 ).listen();
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+ function initTextures() {
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- gui.add( transitionParams, 'useTexture' ).onChange( function ( value ) {
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+ const loader = new THREE.TextureLoader();
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- transition.useTexture( value );
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+ for ( let i = 0; i < 6; i ++ ) {
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- } );
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+ textures[ i ] = loader.load( 'textures/transition/transition' + ( i + 1 ) + '.png' );
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- gui.add( transitionParams, 'texture', { Perlin: 0, Squares: 1, Cells: 2, Distort: 3, Gradient: 4, Radial: 5 } ).onChange( function ( value ) {
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+ }
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- transition.setTexture( value );
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+ }
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- } ).listen();
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+ function initGUI() {
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- gui.add( transitionParams, 'cycle' );
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+ const gui = new GUI();
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- gui.add( transitionParams, 'threshold', 0, 1, 0.01 ).onChange( function ( value ) {
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+ gui.add( params, 'sceneAnimate' ).name( 'Animate scene' );
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+ gui.add( params, 'transitionAnimate' ).name( 'Animate transition' );
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+ gui.add( params, 'transition', 0, 1, 0.01 ).onChange( function ( value ) {
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- transition.setTextureThreshold( value );
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+ renderTransitionPass.setTransition( value );
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- } );
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+ } ).listen();
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- }
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+ gui.add( params, 'useTexture' ).onChange( function ( value ) {
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+ renderTransitionPass.useTexture( value );
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- function render() {
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+ } );
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- transition.render( clock.getDelta() );
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+ gui.add( params, 'texture', { Perlin: 0, Squares: 1, Cells: 2, Distort: 3, Gradient: 4, Radial: 5 } ).onChange( function ( value ) {
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- }
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+ renderTransitionPass.setTexture( textures[ value ] );
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- function generateInstancedMesh( geometry, material, count ) {
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+ } ).listen();
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- const mesh = new THREE.InstancedMesh( geometry, material, count );
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+ gui.add( params, 'cycle' );
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- const dummy = new THREE.Object3D();
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- const color = new THREE.Color();
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+ gui.add( params, 'threshold', 0, 1, 0.01 ).onChange( function ( value ) {
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- for ( let i = 0; i < count; i ++ ) {
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+ renderTransitionPass.setTextureThreshold( value );
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- dummy.position.x = Math.random() * 100 - 50;
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- dummy.position.y = Math.random() * 60 - 30;
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- dummy.position.z = Math.random() * 80 - 40;
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+ } );
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- dummy.rotation.x = Math.random() * 2 * Math.PI;
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- dummy.rotation.y = Math.random() * 2 * Math.PI;
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- dummy.rotation.z = Math.random() * 2 * Math.PI;
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+ }
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- dummy.scale.x = Math.random() * 2 + 1;
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- if ( geometry.type === 'BoxGeometry' ) {
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+ function render() {
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- dummy.scale.y = Math.random() * 2 + 1;
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- dummy.scale.z = Math.random() * 2 + 1;
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+ // Prevent render both scenes when it's not necessary
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+ if ( params.transition === 0 ) {
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- } else {
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+ renderer.render( fxSceneB.scene, fxSceneB.camera );
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- dummy.scale.y = dummy.scale.x;
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- dummy.scale.z = dummy.scale.x;
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+ } else if ( params.transition === 1 ) {
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- }
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+ renderer.render( fxSceneA.scene, fxSceneA.camera );
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- dummy.updateMatrix();
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+ } else {
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- mesh.setMatrixAt( i, dummy.matrix );
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- mesh.setColorAt( i, color.setScalar( 0.1 + 0.9 * Math.random() ) );
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+ // When 0 < transition < 1 render transition between two scenes
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+ composer.render();
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}
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- return mesh;
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-
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}
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- function FXScene( geometry, rotationSpeed, clearColor ) {
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-
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- this.clearColor = clearColor;
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+ function FXScene( geometry, rotationSpeed, backgroundColor ) {
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const camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
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camera.position.z = 20;
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// Setup scene
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const scene = new THREE.Scene();
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+ scene.background = new THREE.Color( backgroundColor );
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scene.add( new THREE.AmbientLight( 0xaaaaaa, 3 ) );
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const light = new THREE.DirectionalLight( 0xffffff, 3 );
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@@ -193,26 +217,17 @@
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const mesh = generateInstancedMesh( geometry, material, 500 );
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scene.add( mesh );
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- this.fbo = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { type: THREE.HalfFloatType } );
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-
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- this.render = function ( delta, rtt ) {
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-
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- mesh.rotation.x += delta * this.rotationSpeed.x;
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- mesh.rotation.y += delta * this.rotationSpeed.y;
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- mesh.rotation.z += delta * this.rotationSpeed.z;
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+ this.scene = scene;
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+ this.camera = camera;
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+ this.mesh = mesh;
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- renderer.setClearColor( this.clearColor );
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-
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- if ( rtt ) {
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+ this.render = function ( delta ) {
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- renderer.setRenderTarget( this.fbo );
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- renderer.clear();
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- renderer.render( scene, camera );
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+ if ( params.sceneAnimate ) {
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- } else {
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-
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- renderer.setRenderTarget( null );
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- renderer.render( scene, camera );
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+ mesh.rotation.x += this.rotationSpeed.x * delta;
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+ mesh.rotation.y += this.rotationSpeed.y * delta;
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+ mesh.rotation.z += this.rotationSpeed.z * delta;
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}
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@@ -222,194 +237,52 @@
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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- this.fbo.setSize( window.innerWidth, window.innerHeight );
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};
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}
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- function Transition( sceneA, sceneB ) {
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-
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- const textures = [];
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-
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- const loader = new THREE.TextureLoader();
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-
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- for ( let i = 0; i < 6; i ++ ) {
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-
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- textures[ i ] = loader.load( 'textures/transition/transition' + ( i + 1 ) + '.png' );
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-
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- }
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-
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- const material = new THREE.ShaderMaterial( {
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-
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- uniforms: {
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-
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- tDiffuse1: {
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- value: null
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- },
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- tDiffuse2: {
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- value: null
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- },
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- mixRatio: {
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- value: 0.0
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- },
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- threshold: {
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- value: 0.1
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- },
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- useTexture: {
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- value: 1
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- },
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- tMixTexture: {
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- value: textures[ 0 ]
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- }
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- },
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- vertexShader: [
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-
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- 'varying vec2 vUv;',
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-
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- 'void main() {',
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-
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- 'vUv = vec2( uv.x, uv.y );',
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- 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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-
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- '}'
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-
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- ].join( '\n' ),
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- fragmentShader: [
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-
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- 'uniform float mixRatio;',
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-
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- 'uniform sampler2D tDiffuse1;',
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- 'uniform sampler2D tDiffuse2;',
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- 'uniform sampler2D tMixTexture;',
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-
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- 'uniform int useTexture;',
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- 'uniform float threshold;',
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-
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- 'varying vec2 vUv;',
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-
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- 'void main() {',
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-
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- ' vec4 texel1 = texture2D( tDiffuse1, vUv );',
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- ' vec4 texel2 = texture2D( tDiffuse2, vUv );',
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-
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- ' if (useTexture==1) {',
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-
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- ' vec4 transitionTexel = texture2D( tMixTexture, vUv );',
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- ' float r = mixRatio * (1.0 + threshold * 2.0) - threshold;',
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- ' float mixf=clamp((transitionTexel.r - r)*(1.0/threshold), 0.0, 1.0);',
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-
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- ' gl_FragColor = mix( texel1, texel2, mixf );',
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-
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- ' } else {',
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-
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- ' gl_FragColor = mix( texel2, texel1, mixRatio );',
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-
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- ' }',
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-
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- ' #include <tonemapping_fragment>',
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- ' #include <colorspace_fragment>',
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-
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- '}'
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-
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- ].join( '\n' )
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-
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- } );
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-
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- const fsQuad = new FullScreenQuad( material );
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-
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- material.uniforms.tDiffuse1.value = sceneA.fbo.texture;
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- material.uniforms.tDiffuse2.value = sceneB.fbo.texture;
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-
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- new TWEEN.Tween( transitionParams )
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- .to( { transition: 1 }, 1500 )
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- .repeat( Infinity )
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- .delay( 2000 )
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- .yoyo( true )
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- .start();
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-
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- this.needsTextureChange = false;
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-
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- this.setTextureThreshold = function ( value ) {
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-
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- material.uniforms.threshold.value = value;
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-
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- };
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-
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- this.useTexture = function ( value ) {
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-
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- material.uniforms.useTexture.value = value ? 1 : 0;
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-
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- };
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-
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- this.setTexture = function ( i ) {
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-
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- material.uniforms.tMixTexture.value = textures[ i ];
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-
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- };
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-
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- this.render = function ( delta ) {
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-
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- // Transition animation
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- if ( transitionParams.animate ) {
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-
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- TWEEN.update();
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-
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- // Change the current alpha texture after each transition
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- if ( transitionParams.cycle ) {
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+ function generateInstancedMesh( geometry, material, count ) {
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- if ( transitionParams.transition == 0 || transitionParams.transition == 1 ) {
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+ const mesh = new THREE.InstancedMesh( geometry, material, count );
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- if ( this.needsTextureChange ) {
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+ const dummy = new THREE.Object3D();
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+ const color = new THREE.Color();
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- transitionParams.texture = ( transitionParams.texture + 1 ) % textures.length;
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- material.uniforms.tMixTexture.value = textures[ transitionParams.texture ];
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- this.needsTextureChange = false;
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+ for ( let i = 0; i < count; i ++ ) {
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- }
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+ dummy.position.x = Math.random() * 100 - 50;
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+ dummy.position.y = Math.random() * 60 - 30;
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+ dummy.position.z = Math.random() * 80 - 40;
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- } else {
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+ dummy.rotation.x = Math.random() * 2 * Math.PI;
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+ dummy.rotation.y = Math.random() * 2 * Math.PI;
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+ dummy.rotation.z = Math.random() * 2 * Math.PI;
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- this.needsTextureChange = true;
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+ dummy.scale.x = Math.random() * 2 + 1;
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- }
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+ if ( geometry.type === 'BoxGeometry' ) {
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- } else {
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+ dummy.scale.y = Math.random() * 2 + 1;
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+ dummy.scale.z = Math.random() * 2 + 1;
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- this.needsTextureChange = true;
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+ } else {
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- }
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+ dummy.scale.y = dummy.scale.x;
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+ dummy.scale.z = dummy.scale.x;
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}
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- material.uniforms.mixRatio.value = transitionParams.transition;
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-
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- // Prevent render both scenes when it's not necessary
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- if ( transitionParams.transition == 0 ) {
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-
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- sceneB.render( delta, false );
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-
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- } else if ( transitionParams.transition == 1 ) {
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-
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- sceneA.render( delta, false );
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-
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- } else {
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-
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- // When 0<transition<1 render transition between two scenes
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-
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- sceneA.render( delta, true );
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- sceneB.render( delta, true );
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+ dummy.updateMatrix();
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- renderer.setRenderTarget( null );
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- renderer.clear();
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- fsQuad.render( renderer );
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+ mesh.setMatrixAt( i, dummy.matrix );
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+ mesh.setColorAt( i, color.setScalar( 0.1 + 0.9 * Math.random() ) );
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- }
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+ }
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- };
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+ return mesh;
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}
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-
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</script>
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</body>
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</html>
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