|
@@ -24,7 +24,7 @@ THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,k,j,m,t,x,y,q,A,G){this.n11=
|
|
|
e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
|
|
|
d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
|
|
|
return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,H=a.n43,E=a.n44,I=c.n11,z=c.n12,S=c.n13,P=c.n14,O=c.n21,aa=c.n22,
|
|
|
-f=c.n23,ha=c.n24,oa=c.n31,$=c.n32,W=c.n33,Da=c.n34;this.n11=b*I+d*O+e*oa;this.n12=b*z+d*aa+e*$;this.n13=b*S+d*f+e*W;this.n14=b*P+d*ha+e*Da+g;this.n21=h*I+k*O+j*oa;this.n22=h*z+k*aa+j*$;this.n23=h*S+k*f+j*W;this.n24=h*P+k*ha+j*Da+m;this.n31=t*I+x*O+y*oa;this.n32=t*z+x*aa+y*$;this.n33=t*S+x*f+y*W;this.n34=t*P+x*ha+y*Da+q;this.n41=A*I+G*O+H*oa;this.n42=A*z+G*aa+H*$;this.n43=A*S+G*f+H*W;this.n44=A*P+G*ha+H*Da+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
|
|
|
+f=c.n23,ia=c.n24,na=c.n31,$=c.n32,V=c.n33,Ca=c.n34;this.n11=b*I+d*O+e*na;this.n12=b*z+d*aa+e*$;this.n13=b*S+d*f+e*V;this.n14=b*P+d*ia+e*Ca+g;this.n21=h*I+k*O+j*na;this.n22=h*z+k*aa+j*$;this.n23=h*S+k*f+j*V;this.n24=h*P+k*ia+j*Ca+m;this.n31=t*I+x*O+y*na;this.n32=t*z+x*aa+y*$;this.n33=t*S+x*f+y*V;this.n34=t*P+x*ia+y*Ca+q;this.n41=A*I+G*O+H*na;this.n42=A*z+G*aa+H*$;this.n43=A*S+G*f+H*V;this.n44=A*P+G*ia+H*Ca+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
|
|
|
b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
|
|
|
determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,t=this.n33,x=this.n34,y=this.n41,q=this.n42,A=this.n43,G=this.n44;return d*h*m*y-b*k*m*y-d*g*t*y+c*k*t*y+b*g*x*y-c*h*x*y-d*h*j*q+b*k*j*q+d*e*t*q-a*k*t*q-b*e*x*q+a*h*x*q+d*g*j*A-c*k*j*A-d*e*m*A+a*k*m*A+c*e*x*A-a*g*x*A-b*g*j*G+c*h*j*G+b*e*m*G-a*h*m*G-c*e*t*G+a*g*t*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
|
|
|
a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
|
|
@@ -48,7 +48,7 @@ c,b)}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?
|
|
|
THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,k=d*e;this.w=h*g-k*b;this.x=h*b+k*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
|
|
|
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=c*a+e*g+b*k-d*h;this.y=b*a+e*h+d*g-c*k;this.z=d*a+e*k+c*h-b*g;this.w=e*a-c*g-b*h-d*k;return this},
|
|
|
multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,k=this.z,j=this.w,m=j*b+h*e-k*d,t=j*d+k*b-g*e,x=j*e+g*d-h*b;b=-g*b-h*d-k*e;c.x=m*j+b*-g+t*-k-x*-h;c.y=t*j+b*-h+x*-g-m*-k;c.z=x*j+b*-k+m*-h-t*-g;return c}};
|
|
|
-THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
|
|
|
+THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.001){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
|
|
|
THREE.Face3=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
|
|
|
THREE.Face4=function(a,c,b,d,e,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
|
|
|
THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
|
|
@@ -56,10 +56,10 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
|
|
|
b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,b.position);j.sub(c.position,b.position);k.crossSelf(j)}k.isZero()||
|
|
|
k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
|
|
|
this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
|
|
|
-b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(qa,ma,Z,Q,M,ea,ua){k=qa.vertices[ma].position;j=qa.vertices[Z].position;m=qa.vertices[Q].position;t=h[M];x=h[ea];y=h[ua];q=j.x-k.x;A=m.x-k.x;G=j.y-k.y;H=m.y-k.y;E=j.z-k.z;I=m.z-k.z;z=x.u-t.u;S=y.u-t.u;P=x.v-t.v;O=y.v-t.v;aa=1/(z*O-S*P);
|
|
|
-$.set((O*q-P*A)*aa,(O*G-P*H)*aa,(O*E-P*I)*aa);W.set((z*A-S*q)*aa,(z*H-S*G)*aa,(z*I-S*E)*aa);ha[ma].addSelf($);ha[Z].addSelf($);ha[Q].addSelf($);oa[ma].addSelf(W);oa[Z].addSelf(W);oa[Q].addSelf(W)}var c,b,d,e,g,h,k,j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ha=[],oa=[],$=new THREE.Vector3,W=new THREE.Vector3,Da=new THREE.Vector3,da=new THREE.Vector3,Fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ha[c]=new THREE.Vector3;oa[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
|
|
|
-h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Fa.copy(g.vertexNormals[d]);e=g[ja[d]];f=ha[e];Da.copy(f);Da.subSelf(Fa.multiplyScalar(Fa.dot(f))).normalize();da.cross(g.vertexNormals[d],f);e=da.dot(oa[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Da.x,Da.y,
|
|
|
-Da.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
|
|
|
+b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(pa,la,Z,Q,M,ea,va){k=pa.vertices[la].position;j=pa.vertices[Z].position;m=pa.vertices[Q].position;t=h[M];x=h[ea];y=h[va];q=j.x-k.x;A=m.x-k.x;G=j.y-k.y;H=m.y-k.y;E=j.z-k.z;I=m.z-k.z;z=x.u-t.u;S=y.u-t.u;P=x.v-t.v;O=y.v-t.v;aa=1/(z*O-S*P);
|
|
|
+$.set((O*q-P*A)*aa,(O*G-P*H)*aa,(O*E-P*I)*aa);V.set((z*A-S*q)*aa,(z*H-S*G)*aa,(z*I-S*E)*aa);ia[la].addSelf($);ia[Z].addSelf($);ia[Q].addSelf($);na[la].addSelf(V);na[Z].addSelf(V);na[Q].addSelf(V)}var c,b,d,e,g,h,k,j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ia=[],na=[],$=new THREE.Vector3,V=new THREE.Vector3,Ca=new THREE.Vector3,da=new THREE.Vector3,Fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ia[c]=new THREE.Vector3;na[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
|
|
|
+h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Fa.copy(g.vertexNormals[d]);e=g[ja[d]];f=ia[e];Ca.copy(f);Ca.subSelf(Fa.multiplyScalar(Fa.dot(f))).normalize();da.cross(g.vertexNormals[d],f);e=da.dot(na[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Ca.x,Ca.y,
|
|
|
+Ca.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
|
|
|
if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
|
|
|
{radius:a}}};THREE.GeometryIdCounter=0;
|
|
|
THREE.Spline=function(a){function c(q,A,G,H,E,I,z){q=(G-q)*0.5;H=(H-A)*0.5;return(2*(A-G)+q+H)*z+(-3*(A-G)-2*q-H)*I+q*E+A}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,k,j,m,t,x,y;this.initFromArray=function(q){this.points=[];for(var A=0;A<q.length;A++)this.points[A]={x:q[A][0],y:q[A][1],z:q[A][2]}};this.getPoint=function(q){e=(this.points.length-1)*q;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];t=this.points[b[1]];
|
|
@@ -144,56 +144,55 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
|
|
|
THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
|
|
|
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
|
|
|
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
|
|
|
-THREE.Projector=function(){function a(){var $=j[k]=j[k]||new THREE.RenderableVertex;k++;return $}function c($,W){return W.z-$.z}function b($,W){var Da=0,da=1,Fa=$.z+$.w,ja=W.z+W.w,qa=-$.z+$.w,ma=-W.z+W.w;if(Fa>=0&&ja>=0&&qa>=0&&ma>=0)return!0;else if(Fa<0&&ja<0||qa<0&&ma<0)return!1;else{if(Fa<0)Da=Math.max(Da,Fa/(Fa-ja));else ja<0&&(da=Math.min(da,Fa/(Fa-ja)));if(qa<0)Da=Math.max(Da,qa/(qa-ma));else ma<0&&(da=Math.min(da,qa/(qa-ma)));if(da<Da)return!1;else{$.lerpSelf(W,Da);W.lerpSelf($,1-da);return!0}}}
|
|
|
-var d,e,g=[],h,k,j=[],m,t,x=[],y,q=[],A,G,H=[],E,I,z=[],S=new THREE.Vector4,P=new THREE.Vector4,O=new THREE.Matrix4,aa=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Vector4,oa=new THREE.Vector4;this.projectVector=function($,W){O.multiply(W.projectionMatrix,W.matrixWorldInverse);O.multiplyVector3($);return $};this.unprojectVector=function($,W){O.multiply(W.matrixWorld,THREE.Matrix4.makeInvert(W.projectionMatrix));
|
|
|
-O.multiplyVector3($);return $};this.projectObjects=function($,W,Da){W=[];var da,Fa,ja;e=0;Fa=$.objects;$=0;for(da=Fa.length;$<da;$++){ja=Fa[$];var qa;if(!(qa=!ja.visible))if(qa=ja instanceof THREE.Mesh){a:{qa=void 0;for(var ma=ja.matrixWorld,Z=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),Q=0;Q<6;Q++){qa=f[Q].x*ma.n14+f[Q].y*ma.n24+f[Q].z*ma.n34+f[Q].w;if(qa<=Z){qa=!1;break a}}qa=!0}qa=!qa}if(!qa){qa=g[e]=g[e]||new THREE.RenderableObject;e++;d=qa;S.copy(ja.position);
|
|
|
-O.multiplyVector3(S);d.object=ja;d.z=S.z;W.push(d)}}Da&&W.sort(c);return W};this.projectScene=function($,W,Da){var da=[],Fa=W.near,ja=W.far,qa,ma,Z,Q,M,ea,ua,ka,va,za,La,$a,n,C,p,o,w;I=G=y=t=0;W.matrixAutoUpdate&&W.updateMatrix();$.update(undefined,!1,W);O.multiply(W.projectionMatrix,W.matrixWorldInverse);f[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);f[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);f[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);f[3].set(O.n41-O.n21,
|
|
|
-O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);f[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);f[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(qa=0;qa<6;qa++){va=f[qa];va.divideScalar(Math.sqrt(va.x*va.x+va.y*va.y+va.z*va.z))}va=this.projectObjects($,W,!0);$=0;for(qa=va.length;$<qa;$++){za=va[$].object;if(za.visible){La=za.matrixWorld;$a=za.matrixRotationWorld;n=za.materials;C=za.overdraw;k=0;if(za instanceof THREE.Mesh){p=za.geometry;Q=p.vertices;o=p.faces;p=p.faceVertexUvs;ma=0;for(Z=
|
|
|
-Q.length;ma<Z;ma++){h=a();h.positionWorld.copy(Q[ma].position);La.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Fa&&h.positionScreen.z<ja}Q=0;for(ma=o.length;Q<ma;Q++){Z=o[Q];if(Z instanceof THREE.Face3){M=j[Z.a];ea=j[Z.b];ua=j[Z.c];if(M.visible&&ea.visible&&ua.visible&&(za.doubleSided||za.flipSided!=(ua.positionScreen.x-M.positionScreen.x)*
|
|
|
-(ea.positionScreen.y-M.positionScreen.y)-(ua.positionScreen.y-M.positionScreen.y)*(ea.positionScreen.x-M.positionScreen.x)<0)){ka=x[t]=x[t]||new THREE.RenderableFace3;t++;m=ka;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(ua)}else continue}else if(Z instanceof THREE.Face4){M=j[Z.a];ea=j[Z.b];ua=j[Z.c];ka=j[Z.d];if(M.visible&&ea.visible&&ua.visible&&ka.visible&&(za.doubleSided||za.flipSided!=((ka.positionScreen.x-M.positionScreen.x)*(ea.positionScreen.y-M.positionScreen.y)-(ka.positionScreen.y-M.positionScreen.y)*
|
|
|
-(ea.positionScreen.x-M.positionScreen.x)<0||(ea.positionScreen.x-ua.positionScreen.x)*(ka.positionScreen.y-ua.positionScreen.y)-(ea.positionScreen.y-ua.positionScreen.y)*(ka.positionScreen.x-ua.positionScreen.x)<0))){w=q[y]=q[y]||new THREE.RenderableFace4;y++;m=w;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(ua);m.v4.copy(ka)}else continue}m.normalWorld.copy(Z.normal);$a.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);La.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
|
|
|
-O.multiplyVector3(m.centroidScreen);ua=Z.vertexNormals;M=0;for(ea=ua.length;M<ea;M++){ka=m.vertexNormalsWorld[M];ka.copy(ua[M]);$a.multiplyVector3(ka)}M=0;for(ea=p.length;M<ea;M++)if(w=p[M][Q]){ua=0;for(ka=w.length;ua<ka;ua++)m.uvs[M][ua]=w[ua]}m.meshMaterials=n;m.faceMaterials=Z.materials;m.overdraw=C;m.z=m.centroidScreen.z;da.push(m)}}else if(za instanceof THREE.Line){aa.multiply(O,La);Q=za.geometry.vertices;M=a();M.positionScreen.copy(Q[0].position);aa.multiplyVector4(M.positionScreen);ma=1;for(Z=
|
|
|
-Q.length;ma<Z;ma++){M=a();M.positionScreen.copy(Q[ma].position);aa.multiplyVector4(M.positionScreen);ea=j[k-2];ha.copy(M.positionScreen);oa.copy(ea.positionScreen);if(b(ha,oa)){ha.multiplyScalar(1/ha.w);oa.multiplyScalar(1/oa.w);La=H[G]=H[G]||new THREE.RenderableLine;G++;A=La;A.v1.positionScreen.copy(ha);A.v2.positionScreen.copy(oa);A.z=Math.max(ha.z,oa.z);A.materials=za.materials;da.push(A)}}}else if(za instanceof THREE.Particle){P.set(za.position.x,za.position.y,za.position.z,1);O.multiplyVector4(P);
|
|
|
-P.z/=P.w;if(P.z>0&&P.z<1){La=z[I]=z[I]||new THREE.RenderableParticle;I++;E=La;E.x=P.x/P.w;E.y=P.y/P.w;E.z=P.z;E.rotation=za.rotation.z;E.scale.x=za.scale.x*Math.abs(E.x-(P.x+W.projectionMatrix.n11)/(P.w+W.projectionMatrix.n14));E.scale.y=za.scale.y*Math.abs(E.y-(P.y+W.projectionMatrix.n22)/(P.w+W.projectionMatrix.n24));E.materials=za.materials;da.push(E)}}}}Da&&da.sort(c);return da}};
|
|
|
+THREE.Projector=function(){function a(){var $=j[k]=j[k]||new THREE.RenderableVertex;k++;return $}function c($,V){return V.z-$.z}function b($,V){var Ca=0,da=1,Fa=$.z+$.w,ja=V.z+V.w,pa=-$.z+$.w,la=-V.z+V.w;if(Fa>=0&&ja>=0&&pa>=0&&la>=0)return!0;else if(Fa<0&&ja<0||pa<0&&la<0)return!1;else{if(Fa<0)Ca=Math.max(Ca,Fa/(Fa-ja));else ja<0&&(da=Math.min(da,Fa/(Fa-ja)));if(pa<0)Ca=Math.max(Ca,pa/(pa-la));else la<0&&(da=Math.min(da,pa/(pa-la)));if(da<Ca)return!1;else{$.lerpSelf(V,Ca);V.lerpSelf($,1-da);return!0}}}
|
|
|
+var d,e,g=[],h,k,j=[],m,t,x=[],y,q=[],A,G,H=[],E,I,z=[],S=new THREE.Vector4,P=new THREE.Vector4,O=new THREE.Matrix4,aa=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ia=new THREE.Vector4,na=new THREE.Vector4;this.projectVector=function($,V){O.multiply(V.projectionMatrix,V.matrixWorldInverse);O.multiplyVector3($);return $};this.unprojectVector=function($,V){O.multiply(V.matrixWorld,THREE.Matrix4.makeInvert(V.projectionMatrix));
|
|
|
+O.multiplyVector3($);return $};this.projectObjects=function($,V,Ca){V=[];var da,Fa,ja;e=0;Fa=$.objects;$=0;for(da=Fa.length;$<da;$++){ja=Fa[$];var pa;if(!(pa=!ja.visible))if(pa=ja instanceof THREE.Mesh){a:{pa=void 0;for(var la=ja.matrixWorld,Z=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),Q=0;Q<6;Q++){pa=f[Q].x*la.n14+f[Q].y*la.n24+f[Q].z*la.n34+f[Q].w;if(pa<=Z){pa=!1;break a}}pa=!0}pa=!pa}if(!pa){pa=g[e]=g[e]||new THREE.RenderableObject;e++;d=pa;S.copy(ja.position);
|
|
|
+O.multiplyVector3(S);d.object=ja;d.z=S.z;V.push(d)}}Ca&&V.sort(c);return V};this.projectScene=function($,V,Ca){var da=[],Fa=V.near,ja=V.far,pa,la,Z,Q,M,ea,va,ha,sa,ya,Ma,$a,n,C,p,o,w;I=G=y=t=0;V.matrixAutoUpdate&&V.updateMatrix();$.update(undefined,!1,V);O.multiply(V.projectionMatrix,V.matrixWorldInverse);f[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);f[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);f[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);f[3].set(O.n41-O.n21,
|
|
|
+O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);f[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);f[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(pa=0;pa<6;pa++){sa=f[pa];sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z))}sa=this.projectObjects($,V,!0);$=0;for(pa=sa.length;$<pa;$++){ya=sa[$].object;if(ya.visible){Ma=ya.matrixWorld;$a=ya.matrixRotationWorld;n=ya.materials;C=ya.overdraw;k=0;if(ya instanceof THREE.Mesh){p=ya.geometry;Q=p.vertices;o=p.faces;p=p.faceVertexUvs;la=0;for(Z=
|
|
|
+Q.length;la<Z;la++){h=a();h.positionWorld.copy(Q[la].position);Ma.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Fa&&h.positionScreen.z<ja}Q=0;for(la=o.length;Q<la;Q++){Z=o[Q];if(Z instanceof THREE.Face3){M=j[Z.a];ea=j[Z.b];va=j[Z.c];if(M.visible&&ea.visible&&va.visible&&(ya.doubleSided||ya.flipSided!=(va.positionScreen.x-M.positionScreen.x)*
|
|
|
+(ea.positionScreen.y-M.positionScreen.y)-(va.positionScreen.y-M.positionScreen.y)*(ea.positionScreen.x-M.positionScreen.x)<0)){ha=x[t]=x[t]||new THREE.RenderableFace3;t++;m=ha;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(va)}else continue}else if(Z instanceof THREE.Face4){M=j[Z.a];ea=j[Z.b];va=j[Z.c];ha=j[Z.d];if(M.visible&&ea.visible&&va.visible&&ha.visible&&(ya.doubleSided||ya.flipSided!=((ha.positionScreen.x-M.positionScreen.x)*(ea.positionScreen.y-M.positionScreen.y)-(ha.positionScreen.y-M.positionScreen.y)*
|
|
|
+(ea.positionScreen.x-M.positionScreen.x)<0||(ea.positionScreen.x-va.positionScreen.x)*(ha.positionScreen.y-va.positionScreen.y)-(ea.positionScreen.y-va.positionScreen.y)*(ha.positionScreen.x-va.positionScreen.x)<0))){w=q[y]=q[y]||new THREE.RenderableFace4;y++;m=w;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(va);m.v4.copy(ha)}else continue}m.normalWorld.copy(Z.normal);$a.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);Ma.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
|
|
|
+O.multiplyVector3(m.centroidScreen);va=Z.vertexNormals;M=0;for(ea=va.length;M<ea;M++){ha=m.vertexNormalsWorld[M];ha.copy(va[M]);$a.multiplyVector3(ha)}M=0;for(ea=p.length;M<ea;M++)if(w=p[M][Q]){va=0;for(ha=w.length;va<ha;va++)m.uvs[M][va]=w[va]}m.meshMaterials=n;m.faceMaterials=Z.materials;m.overdraw=C;m.z=m.centroidScreen.z;da.push(m)}}else if(ya instanceof THREE.Line){aa.multiply(O,Ma);Q=ya.geometry.vertices;M=a();M.positionScreen.copy(Q[0].position);aa.multiplyVector4(M.positionScreen);la=1;for(Z=
|
|
|
+Q.length;la<Z;la++){M=a();M.positionScreen.copy(Q[la].position);aa.multiplyVector4(M.positionScreen);ea=j[k-2];ia.copy(M.positionScreen);na.copy(ea.positionScreen);if(b(ia,na)){ia.multiplyScalar(1/ia.w);na.multiplyScalar(1/na.w);Ma=H[G]=H[G]||new THREE.RenderableLine;G++;A=Ma;A.v1.positionScreen.copy(ia);A.v2.positionScreen.copy(na);A.z=Math.max(ia.z,na.z);A.materials=ya.materials;da.push(A)}}}else if(ya instanceof THREE.Particle){P.set(ya.position.x,ya.position.y,ya.position.z,1);O.multiplyVector4(P);
|
|
|
+P.z/=P.w;if(P.z>0&&P.z<1){Ma=z[I]=z[I]||new THREE.RenderableParticle;I++;E=Ma;E.x=P.x/P.w;E.y=P.y/P.w;E.z=P.z;E.rotation=ya.rotation.z;E.scale.x=ya.scale.x*Math.abs(E.x-(P.x+V.projectionMatrix.n11)/(P.w+V.projectionMatrix.n14));E.scale.y=ya.scale.y*Math.abs(E.y-(P.y+V.projectionMatrix.n22)/(P.w+V.projectionMatrix.n24));E.materials=ya.materials;da.push(E)}}}}Ca&&da.sort(c);return da}};
|
|
|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,k){b=h;d=k;e=b/2;g=d/2};this.render=function(h,k){var j,m,t,x,y,q,A,G;a=c.projectScene(h,k);j=0;for(m=a.length;j<m;j++){y=a[j];if(y instanceof THREE.RenderableParticle){A=y.x*e+e;G=y.y*g+g;t=0;for(x=y.material.length;t<x;t++){q=y.material[t];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=A+"px";q.style.top=G+"px"}}}}}};
|
|
|
THREE.CanvasRenderer=function(){function a(Ba){if(y!=Ba)m.globalAlpha=y=Ba}function c(Ba){if(q!=Ba){switch(Ba){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=Ba}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,k,j,m=e.getContext("2d"),t=new THREE.Color(0),x=0,y=1,q=0,A=null,G=null,H=1,E,I,z,S,P=new THREE.RenderableVertex,
|
|
|
-O=new THREE.RenderableVertex,aa,f,ha,oa,$,W,Da,da,Fa,ja,qa,ma,Z=new THREE.Color,Q=new THREE.Color,M=new THREE.Color,ea=new THREE.Color,ua=new THREE.Color,ka,va,za,La,$a,n,C,p,o,w,D=new THREE.Rectangle,B=new THREE.Rectangle,F=new THREE.Rectangle,X=!1,N=new THREE.Color,J=new THREE.Color,sa=new THREE.Color,Ea=new THREE.Color,Y=new THREE.Vector3,ya,la,Ha,Ma,xa,Ia,U=16;ya=document.createElement("canvas");ya.width=ya.height=2;la=ya.getContext("2d");la.fillStyle="rgba(0,0,0,1)";la.fillRect(0,0,2,2);Ha=la.getImageData(0,
|
|
|
-0,2,2);Ma=Ha.data;xa=document.createElement("canvas");xa.width=xa.height=U;Ia=xa.getContext("2d");Ia.translate(-U/2,-U/2);Ia.scale(U,U);U--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(Ba,Ca){g=Ba;h=Ca;k=g/2;j=h/2;e.width=g;e.height=h;D.set(-k,-j,k,j);y=1;q=0;G=A=null;H=1};this.setClearColor=function(Ba,Ca){t=Ba;x=Ca};this.setClearColorHex=function(Ba,Ca){t.setHex(Ba);x=Ca};this.clear=function(){m.setTransform(1,0,0,-1,k,j);if(!B.isEmpty()){B.inflate(1);
|
|
|
-B.minSelf(D);if(t.hex==0&&x==0)m.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+x+")";m.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(Ba,Ca){function Va(K){var ca,V,T,ia=K.lights;J.setRGB(0,0,0);sa.setRGB(0,0,0);Ea.setRGB(0,0,0);K=0;for(ca=ia.length;K<ca;K++){V=ia[K];T=V.color;if(V instanceof THREE.AmbientLight){J.r+=T.r;J.g+=
|
|
|
-T.g;J.b+=T.b}else if(V instanceof THREE.DirectionalLight){sa.r+=T.r;sa.g+=T.g;sa.b+=T.b}else if(V instanceof THREE.PointLight){Ea.r+=T.r;Ea.g+=T.g;Ea.b+=T.b}}}function ta(K,ca,V,T){var ia,Aa,ra,R,Qa=K.lights;K=0;for(ia=Qa.length;K<ia;K++){Aa=Qa[K];ra=Aa.color;R=Aa.intensity;if(Aa instanceof THREE.DirectionalLight){Aa=V.dot(Aa.position)*R;if(Aa>0){T.r+=ra.r*Aa;T.g+=ra.g*Aa;T.b+=ra.b*Aa}}else if(Aa instanceof THREE.PointLight){Y.sub(Aa.position,ca);Y.normalize();Aa=V.dot(Y)*R;if(Aa>0){T.r+=ra.r*Aa;
|
|
|
-T.g+=ra.g*Aa;T.b+=ra.b*Aa}}}}function fa(K,ca,V){a(V.opacity);c(V.blending);var T,ia,Aa,ra,R,Qa;if(V instanceof THREE.ParticleBasicMaterial){if(V.map){ra=V.map.image;R=ra.width>>1;Qa=ra.height>>1;V=ca.scale.x*k;Aa=ca.scale.y*j;T=V*R;ia=Aa*Qa;F.set(K.x-T,K.y-ia,K.x+T,K.y+ia);if(D.instersects(F)){m.save();m.translate(K.x,K.y);m.rotate(-ca.rotation);m.scale(V,-Aa);m.translate(-R,-Qa);m.drawImage(ra,0,0);m.restore()}}}else if(V instanceof THREE.ParticleCanvasMaterial){if(X){N.r=J.r+sa.r+Ea.r;N.g=J.g+
|
|
|
-sa.g+Ea.g;N.b=J.b+sa.b+Ea.b;Z.r=V.color.r*N.r;Z.g=V.color.g*N.g;Z.b=V.color.b*N.b;Z.updateStyleString()}else Z.__styleString=V.color.__styleString;T=ca.scale.x*k;ia=ca.scale.y*j;F.set(K.x-T,K.y-ia,K.x+T,K.y+ia);if(D.instersects(F)){m.save();m.translate(K.x,K.y);m.rotate(-ca.rotation);m.scale(T,ia);V.program(m,Z);m.restore()}}}function ga(K,ca,V,T){a(T.opacity);c(T.blending);m.beginPath();m.moveTo(K.positionScreen.x,K.positionScreen.y);m.lineTo(ca.positionScreen.x,ca.positionScreen.y);m.closePath();
|
|
|
-if(T instanceof THREE.LineBasicMaterial){Z.__styleString=T.color.__styleString;K=T.linewidth;if(H!=K)m.lineWidth=H=K;K=Z.__styleString;if(A!=K)m.strokeStyle=A=K;m.stroke();F.inflate(T.linewidth*2)}}function na(K,ca,V,T,ia,Aa,ra,R,Qa){a(R.opacity);c(R.blending);aa=K.positionScreen.x;f=K.positionScreen.y;ha=ca.positionScreen.x;oa=ca.positionScreen.y;$=V.positionScreen.x;W=V.positionScreen.y;var Ka=aa,Ta=f,Xa=ha,Ya=oa,Za=$,ab=W;m.beginPath();m.moveTo(Ka,Ta);m.lineTo(Xa,Ya);m.lineTo(Za,ab);m.lineTo(Ka,
|
|
|
-Ta);m.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map){if(R.map.mapping instanceof THREE.UVMapping){La=ra.uvs[0];Na(aa,f,ha,oa,$,W,R.map.image,La[T].u,La[T].v,La[ia].u,La[ia].v,La[Aa].u,La[Aa].v)}}else if(R.envMap){if(R.envMap.mapping instanceof THREE.SphericalReflectionMapping){K=Ca.matrixWorldInverse;Y.copy(ra.vertexNormalsWorld[0]);$a=(Y.x*K.n11+Y.y*K.n12+Y.z*K.n13)*0.5+0.5;n=-(Y.x*K.n21+Y.y*K.n22+Y.z*K.n23)*0.5+0.5;Y.copy(ra.vertexNormalsWorld[1]);C=(Y.x*K.n11+Y.y*K.n12+Y.z*K.n13)*
|
|
|
-0.5+0.5;p=-(Y.x*K.n21+Y.y*K.n22+Y.z*K.n23)*0.5+0.5;Y.copy(ra.vertexNormalsWorld[2]);o=(Y.x*K.n11+Y.y*K.n12+Y.z*K.n13)*0.5+0.5;w=-(Y.x*K.n21+Y.y*K.n22+Y.z*K.n23)*0.5+0.5;Na(aa,f,ha,oa,$,W,R.envMap.image,$a,n,C,p,o,w)}}else R.wireframe?Oa(R.color.__styleString,R.wireframeLinewidth):bb(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){if(R.map.mapping instanceof THREE.UVMapping){La=ra.uvs[0];Na(aa,f,ha,oa,$,W,R.map.image,La[T].u,La[T].v,La[ia].u,La[ia].v,
|
|
|
-La[Aa].u,La[Aa].v)}c(THREE.SubtractiveBlending)}if(X)if(!R.wireframe&&R.shading==THREE.SmoothShading&&ra.vertexNormalsWorld.length==3){Q.r=M.r=ea.r=J.r;Q.g=M.g=ea.g=J.g;Q.b=M.b=ea.b=J.b;ta(Qa,ra.v1.positionWorld,ra.vertexNormalsWorld[0],Q);ta(Qa,ra.v2.positionWorld,ra.vertexNormalsWorld[1],M);ta(Qa,ra.v3.positionWorld,ra.vertexNormalsWorld[2],ea);ua.r=(M.r+ea.r)*0.5;ua.g=(M.g+ea.g)*0.5;ua.b=(M.b+ea.b)*0.5;za=cb(Q,M,ea,ua);Na(aa,f,ha,oa,$,W,za,0,0,1,0,0,1)}else{N.r=J.r;N.g=J.g;N.b=J.b;ta(Qa,ra.centroidWorld,
|
|
|
-ra.normalWorld,N);Z.r=R.color.r*N.r;Z.g=R.color.g*N.g;Z.b=R.color.b*N.b;Z.updateStyleString();R.wireframe?Oa(Z.__styleString,R.wireframeLinewidth):bb(Z.__styleString)}else R.wireframe?Oa(R.color.__styleString,R.wireframeLinewidth):bb(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){ka=Ca.near;va=Ca.far;Q.r=Q.g=Q.b=1-Ua(K.positionScreen.z,ka,va);M.r=M.g=M.b=1-Ua(ca.positionScreen.z,ka,va);ea.r=ea.g=ea.b=1-Ua(V.positionScreen.z,ka,va);ua.r=(M.r+ea.r)*0.5;ua.g=(M.g+ea.g)*0.5;ua.b=
|
|
|
-(M.b+ea.b)*0.5;za=cb(Q,M,ea,ua);Na(aa,f,ha,oa,$,W,za,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){Z.r=Ga(ra.normalWorld.x);Z.g=Ga(ra.normalWorld.y);Z.b=Ga(ra.normalWorld.z);Z.updateStyleString();R.wireframe?Oa(Z.__styleString,R.wireframeLinewidth):bb(Z.__styleString)}}function Ra(K,ca,V,T,ia,Aa,ra,R,Qa){a(R.opacity);c(R.blending);if(R.map||R.envMap){na(K,ca,T,0,1,3,ra,R,Qa);na(ia,V,Aa,1,2,3,ra,R,Qa)}else{aa=K.positionScreen.x;f=K.positionScreen.y;ha=ca.positionScreen.x;oa=ca.positionScreen.y;
|
|
|
-$=V.positionScreen.x;W=V.positionScreen.y;Da=T.positionScreen.x;da=T.positionScreen.y;Fa=ia.positionScreen.x;ja=ia.positionScreen.y;qa=Aa.positionScreen.x;ma=Aa.positionScreen.y;ia=aa;Aa=f;var Ka=ha,Ta=oa,Xa=$,Ya=W;m.beginPath();m.moveTo(ia,Aa);m.lineTo(Ka,Ta);m.lineTo(Xa,Ya);m.lineTo(Da,da);m.lineTo(ia,Aa);m.closePath();if(R instanceof THREE.MeshBasicMaterial)R.wireframe?Oa(R.color.__styleString,R.wireframeLinewidth):bb(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial)if(X){N.r=
|
|
|
-J.r;N.g=J.g;N.b=J.b;ta(Qa,ra.centroidWorld,ra.normalWorld,N);Z.r=R.color.r*N.r;Z.g=R.color.g*N.g;Z.b=R.color.b*N.b;Z.updateStyleString();R.wireframe?Oa(Z.__styleString,R.wireframeLinewidth):bb(Z.__styleString)}else R.wireframe?Oa(R.color.__styleString,R.wireframeLinewidth):bb(R.color.__styleString);else if(R instanceof THREE.MeshDepthMaterial){_2near=R.__2near;_farPlusNear=R.__farPlusNear;_farMinusNear=R.__farMinusNear;Q=~~((1-_2near/(_farPlusNear-K.positionScreen.z*_farMinusNear))*255);M=~~((1-_2near/
|
|
|
-(_farPlusNear-ca.positionScreen.z*_farMinusNear))*255);ea=~~((1-_2near/(_farPlusNear-V.positionScreen.z*_farMinusNear))*255);ua=~~((1-_2near/(_farPlusNear-T.positionScreen.z*_farMinusNear))*255);za=cb([Q,Q,Q],[M,M,M],[ua,ua,ua],[ea,ea,ea]);_uv1.u=0;_uv1.v=0;_uv2.u=U;_uv2.v=0;_uv3.u=U;_uv3.v=U;_uv4.u=0;_uv4.v=U;drawTexturedTriangle(za,aa,f,ha,oa,Da,da,_uv1.u,_uv1.v,_uv2.u,_uv2.v,_uv4.u,_uv4.v);drawTexturedTriangle(za,Fa,ja,$,W,qa,ma,_uv2.u,_uv2.v,_uv3.u,_uv3.v,_uv4.u,_uv4.v)}else if(R instanceof THREE.MeshNormalMaterial){Z.r=
|
|
|
-Ga(ra.normalWorld.x);Z.g=Ga(ra.normalWorld.y);Z.b=Ga(ra.normalWorld.z);Z.updateStyleString();R.wireframe?Oa(Z.__styleString,R.wireframeLinewidth):bb(Z.__styleString)}}}function Oa(K,ca){if(A!=K)m.strokeStyle=A=K;if(H!=ca)m.lineWidth=H=ca;m.stroke();F.inflate(ca*2)}function bb(K){if(G!=K)m.fillStyle=G=K;m.fill()}function Na(K,ca,V,T,ia,Aa,ra,R,Qa,Ka,Ta,Xa,Ya){var Za,ab;Za=ra.width-1;ab=ra.height-1;R*=Za;Qa*=ab;Ka*=Za;Ta*=ab;Xa*=Za;Ya*=ab;V-=K;T-=ca;ia-=K;Aa-=ca;Ka-=R;Ta-=Qa;Xa-=R;Ya-=Qa;Za=Ka*Ya-Xa*
|
|
|
-Ta;if(Za!=0){ab=1/Za;Za=(Ya*V-Ta*ia)*ab;Ta=(Ya*T-Ta*Aa)*ab;V=(Ka*ia-Xa*V)*ab;T=(Ka*Aa-Xa*T)*ab;K=K-Za*R-V*Qa;ca=ca-Ta*R-T*Qa;m.save();m.transform(Za,Ta,V,T,K,ca);m.clip();m.drawImage(ra,0,0);m.restore()}}function cb(K,ca,V,T){var ia=~~(K.r*255),Aa=~~(K.g*255);K=~~(K.b*255);var ra=~~(ca.r*255),R=~~(ca.g*255);ca=~~(ca.b*255);var Qa=~~(V.r*255),Ka=~~(V.g*255);V=~~(V.b*255);var Ta=~~(T.r*255),Xa=~~(T.g*255);T=~~(T.b*255);Ma[0]=ia<0?0:ia>255?255:ia;Ma[1]=Aa<0?0:Aa>255?255:Aa;Ma[2]=K<0?0:K>255?255:K;Ma[4]=
|
|
|
-ra<0?0:ra>255?255:ra;Ma[5]=R<0?0:R>255?255:R;Ma[6]=ca<0?0:ca>255?255:ca;Ma[8]=Qa<0?0:Qa>255?255:Qa;Ma[9]=Ka<0?0:Ka>255?255:Ka;Ma[10]=V<0?0:V>255?255:V;Ma[12]=Ta<0?0:Ta>255?255:Ta;Ma[13]=Xa<0?0:Xa>255?255:Xa;Ma[14]=T<0?0:T>255?255:T;la.putImageData(Ha,0,0);Ia.drawImage(ya,0,0);return xa}function Ua(K,ca,V){K=(K-ca)/(V-ca);return K*K*(3-2*K)}function Ga(K){K=(K+1)*0.5;return K<0?0:K>1?1:K}function Sa(K,ca){var V=ca.x-K.x,T=ca.y-K.y,ia=1/Math.sqrt(V*V+T*T);V*=ia;T*=ia;ca.x+=V;ca.y+=T;K.x-=V;K.y-=T}var Pa,
|
|
|
-L,pa,Ja,db,eb,Wa,wa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);b=d.projectScene(Ba,Ca,this.sortElements);(X=Ba.lights.length>0)&&Va(Ba);Pa=0;for(L=b.length;Pa<L;Pa++){pa=b[Pa];F.empty();if(pa instanceof THREE.RenderableParticle){E=pa;E.x*=k;E.y*=j;Ja=0;for(db=pa.materials.length;Ja<db;){wa=pa.materials[Ja++];wa.opacity!=0&&fa(E,pa,wa,Ba)}}else if(pa instanceof THREE.RenderableLine){E=pa.v1;I=pa.v2;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=
|
|
|
-j;F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);if(D.instersects(F)){Ja=0;for(db=pa.materials.length;Ja<db;){wa=pa.materials[Ja++];wa.opacity!=0&&ga(E,I,pa,wa,Ba)}}}else if(pa instanceof THREE.RenderableFace3){E=pa.v1;I=pa.v2;z=pa.v3;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;if(pa.overdraw){Sa(E.positionScreen,I.positionScreen);Sa(I.positionScreen,z.positionScreen);
|
|
|
-Sa(z.positionScreen,E.positionScreen)}F.add3Points(E.positionScreen.x,E.positionScreen.y,I.positionScreen.x,I.positionScreen.y,z.positionScreen.x,z.positionScreen.y);if(D.instersects(F)){Ja=0;for(db=pa.meshMaterials.length;Ja<db;){wa=pa.meshMaterials[Ja++];if(wa instanceof THREE.MeshFaceMaterial){eb=0;for(Wa=pa.faceMaterials.length;eb<Wa;)(wa=pa.faceMaterials[eb++])&&wa.opacity!=0&&na(E,I,z,0,1,2,pa,wa,Ba)}else wa.opacity!=0&&na(E,I,z,0,1,2,pa,wa,Ba)}}}else if(pa instanceof THREE.RenderableFace4){E=
|
|
|
-pa.v1;I=pa.v2;z=pa.v3;S=pa.v4;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;S.positionScreen.x*=k;S.positionScreen.y*=j;P.positionScreen.copy(I.positionScreen);O.positionScreen.copy(S.positionScreen);if(pa.overdraw){Sa(E.positionScreen,I.positionScreen);Sa(I.positionScreen,S.positionScreen);Sa(S.positionScreen,E.positionScreen);Sa(z.positionScreen,P.positionScreen);Sa(z.positionScreen,O.positionScreen)}F.addPoint(E.positionScreen.x,
|
|
|
-E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(S.positionScreen.x,S.positionScreen.y);if(D.instersects(F)){Ja=0;for(db=pa.meshMaterials.length;Ja<db;){wa=pa.meshMaterials[Ja++];if(wa instanceof THREE.MeshFaceMaterial){eb=0;for(Wa=pa.faceMaterials.length;eb<Wa;)(wa=pa.faceMaterials[eb++])&&wa.opacity!=0&&Ra(E,I,z,S,P,O,pa,wa,Ba)}else wa.opacity!=0&&Ra(E,I,z,S,P,O,pa,wa,Ba)}}}B.addRectangle(F)}m.setTransform(1,0,0,1,
|
|
|
-0,0)}};
|
|
|
-THREE.SVGRenderer=function(){function a(ja,qa,ma){var Z,Q,M,ea;Z=0;for(Q=ja.lights.length;Z<Q;Z++){M=ja.lights[Z];if(M instanceof THREE.DirectionalLight){ea=qa.normalWorld.dot(M.position)*M.intensity;if(ea>0){ma.r+=M.color.r*ea;ma.g+=M.color.g*ea;ma.b+=M.color.b*ea}}else if(M instanceof THREE.PointLight){ha.sub(M.position,qa.centroidWorld);ha.normalize();ea=qa.normalWorld.dot(ha)*M.intensity;if(ea>0){ma.r+=M.color.r*ea;ma.g+=M.color.g*ea;ma.b+=M.color.b*ea}}}}function c(ja,qa,ma,Z,Q,M){W=d(Da++);W.setAttribute("d",
|
|
|
-"M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+ma.positionScreen.x+","+ma.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)z.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(I){S.r=P.r;S.g=P.g;S.b=P.b;a(M,Z,S);z.r=Q.color.r*S.r;z.g=Q.color.g*S.g;z.b=Q.color.b*S.b;z.updateStyleString()}else z.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshDepthMaterial){f=1-Q.__2near/(Q.__farPlusNear-
|
|
|
-Z.z*Q.__farMinusNear);z.setRGB(f,f,f)}else Q instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Z.normalWorld.x),e(Z.normalWorld.y),e(Z.normalWorld.z));Q.wireframe?W.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):W.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Q.opacity);k.appendChild(W)}function b(ja,qa,ma,Z,Q,M,ea){W=
|
|
|
-d(Da++);W.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+ma.positionScreen.x+","+ma.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)z.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(I){S.r=P.r;S.g=P.g;S.b=P.b;a(ea,Q,S);z.r=M.color.r*S.r;z.g=M.color.g*S.g;z.b=M.color.b*S.b;z.updateStyleString()}else z.__styleString=M.color.__styleString;
|
|
|
-else if(M instanceof THREE.MeshDepthMaterial){f=1-M.__2near/(M.__farPlusNear-Q.z*M.__farMinusNear);z.setRGB(f,f,f)}else M instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Q.normalWorld.x),e(Q.normalWorld.y),e(Q.normalWorld.z));M.wireframe?W.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):W.setAttribute("style","fill: "+z.__styleString+
|
|
|
-"; fill-opacity: "+M.opacity);k.appendChild(W)}function d(ja){if(oa[ja]==null){oa[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");Fa==0&&oa[ja].setAttribute("shape-rendering","crispEdges")}return oa[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,t,x,y,q,A,G,H=new THREE.Rectangle,E=new THREE.Rectangle,I=!1,z=new THREE.Color(16777215),S=new THREE.Color(16777215),
|
|
|
-P=new THREE.Color(0),O=new THREE.Color(0),aa=new THREE.Color(0),f,ha=new THREE.Vector3,oa=[],$=[],W,Da,da,Fa=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":Fa=1;break;case "low":Fa=0}};this.setSize=function(ja,qa){j=ja;m=qa;t=j/2;x=m/2;k.setAttribute("viewBox",-t+" "+-x+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);H.set(-t,-x,t,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
|
|
|
-this.render=function(ja,qa){var ma,Z,Q,M,ea,ua,ka,va;this.autoClear&&this.clear();g=h.projectScene(ja,qa,this.sortElements);da=Da=0;if(I=ja.lights.length>0){ka=ja.lights;P.setRGB(0,0,0);O.setRGB(0,0,0);aa.setRGB(0,0,0);ma=0;for(Z=ka.length;ma<Z;ma++){Q=ka[ma];M=Q.color;if(Q instanceof THREE.AmbientLight){P.r+=M.r;P.g+=M.g;P.b+=M.b}else if(Q instanceof THREE.DirectionalLight){O.r+=M.r;O.g+=M.g;O.b+=M.b}else if(Q instanceof THREE.PointLight){aa.r+=M.r;aa.g+=M.g;aa.b+=M.b}}}ma=0;for(Z=g.length;ma<Z;ma++){ka=
|
|
|
-g[ma];E.empty();if(ka instanceof THREE.RenderableParticle){y=ka;y.x*=t;y.y*=-x;Q=0;for(M=ka.materials.length;Q<M;)Q++}else if(ka instanceof THREE.RenderableLine){y=ka.v1;q=ka.v2;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ka.materials.length;Q<M;)if((va=ka.materials[Q++])&&va.opacity!=0){ea=y;ua=q;var za=da++;if($[za]==null){$[za]=
|
|
|
-document.createElementNS("http://www.w3.org/2000/svg","line");Fa==0&&$[za].setAttribute("shape-rendering","crispEdges")}W=$[za];W.setAttribute("x1",ea.positionScreen.x);W.setAttribute("y1",ea.positionScreen.y);W.setAttribute("x2",ua.positionScreen.x);W.setAttribute("y2",ua.positionScreen.y);if(va instanceof THREE.LineBasicMaterial){z.__styleString=va.color.__styleString;W.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+va.linewidth+"; stroke-opacity: "+va.opacity+"; stroke-linecap: "+
|
|
|
-va.linecap+"; stroke-linejoin: "+va.linejoin);k.appendChild(W)}}}}else if(ka instanceof THREE.RenderableFace3){y=ka.v1;q=ka.v2;A=ka.v3;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ka.meshMaterials.length;Q<M;){va=ka.meshMaterials[Q++];
|
|
|
-if(va instanceof THREE.MeshFaceMaterial){ea=0;for(ua=ka.faceMaterials.length;ea<ua;)(va=ka.faceMaterials[ea++])&&va.opacity!=0&&c(y,q,A,ka,va,ja)}else va&&va.opacity!=0&&c(y,q,A,ka,va,ja)}}}else if(ka instanceof THREE.RenderableFace4){y=ka.v1;q=ka.v2;A=ka.v3;G=ka.v4;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;G.positionScreen.x*=t;G.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,
|
|
|
-q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);E.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ka.meshMaterials.length;Q<M;){va=ka.meshMaterials[Q++];if(va instanceof THREE.MeshFaceMaterial){ea=0;for(ua=ka.faceMaterials.length;ea<ua;)(va=ka.faceMaterials[ea++])&&va.opacity!=0&&b(y,q,A,G,ka,va,ja)}else va&&va.opacity!=0&&b(y,q,A,G,ka,va,ja)}}}}}};
|
|
|
+O=new THREE.RenderableVertex,aa,f,ia,na,$,V,Ca,da,Fa,ja,pa,la,Z=new THREE.Color,Q=new THREE.Color,M=new THREE.Color,ea=new THREE.Color,va=new THREE.Color,ha,sa,ya,Ma,$a,n,C,p,o,w,D=new THREE.Rectangle,B=new THREE.Rectangle,F=new THREE.Rectangle,X=!1,N=new THREE.Color,K=new THREE.Color,ra=new THREE.Color,Ea=new THREE.Color,Y=new THREE.Vector3,xa,ka,Ia,Na,wa,Ja,U=16;xa=document.createElement("canvas");xa.width=xa.height=2;ka=xa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);Ia=ka.getImageData(0,
|
|
|
+0,2,2);Na=Ia.data;wa=document.createElement("canvas");wa.width=wa.height=U;Ja=wa.getContext("2d");Ja.translate(-U/2,-U/2);Ja.scale(U,U);U--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(Ba,za){g=Ba;h=za;k=g/2;j=h/2;e.width=g;e.height=h;D.set(-k,-j,k,j);y=1;q=0;G=A=null;H=1};this.setClearColor=function(Ba,za){t=Ba;x=za};this.setClearColorHex=function(Ba,za){t.setHex(Ba);x=za};this.clear=function(){m.setTransform(1,0,0,-1,k,j);if(!B.isEmpty()){B.inflate(1);
|
|
|
+B.minSelf(D);if(t.hex==0&&x==0)m.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+x+")";m.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(Ba,za){function Va(J){var W,T,R,Ga=J.lights;K.setRGB(0,0,0);ra.setRGB(0,0,0);Ea.setRGB(0,0,0);J=0;for(W=Ga.length;J<W;J++){T=Ga[J];R=T.color;if(T instanceof THREE.AmbientLight){K.r+=R.r;K.g+=
|
|
|
+R.g;K.b+=R.b}else if(T instanceof THREE.DirectionalLight){ra.r+=R.r;ra.g+=R.g;ra.b+=R.b}else if(T instanceof THREE.PointLight){Ea.r+=R.r;Ea.g+=R.g;Ea.b+=R.b}}}function ua(J,W,T,R){var Ga,ta,ma,ca,Aa=J.lights;J=0;for(Ga=Aa.length;J<Ga;J++){ta=Aa[J];ma=ta.color;ca=ta.intensity;if(ta instanceof THREE.DirectionalLight){ta=T.dot(ta.position)*ca;if(ta>0){R.r+=ma.r*ta;R.g+=ma.g*ta;R.b+=ma.b*ta}}else if(ta instanceof THREE.PointLight){Y.sub(ta.position,W);Y.normalize();ta=T.dot(Y)*ca;if(ta>0){R.r+=ma.r*ta;
|
|
|
+R.g+=ma.g*ta;R.b+=ma.b*ta}}}}function fa(J,W,T){a(T.opacity);c(T.blending);var R,Ga,ta,ma,ca,Aa;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ma=T.map.image;ca=ma.width>>1;Aa=ma.height>>1;T=W.scale.x*k;ta=W.scale.y*j;R=T*ca;Ga=ta*Aa;F.set(J.x-R,J.y-Ga,J.x+R,J.y+Ga);if(D.instersects(F)){m.save();m.translate(J.x,J.y);m.rotate(-W.rotation);m.scale(T,-ta);m.translate(-ca,-Aa);m.drawImage(ma,0,0);m.restore()}}}else if(T instanceof THREE.ParticleCanvasMaterial){if(X){N.r=K.r+ra.r+Ea.r;N.g=K.g+
|
|
|
+ra.g+Ea.g;N.b=K.b+ra.b+Ea.b;Z.r=T.color.r*N.r;Z.g=T.color.g*N.g;Z.b=T.color.b*N.b;Z.updateStyleString()}else Z.__styleString=T.color.__styleString;R=W.scale.x*k;Ga=W.scale.y*j;F.set(J.x-R,J.y-Ga,J.x+R,J.y+Ga);if(D.instersects(F)){m.save();m.translate(J.x,J.y);m.rotate(-W.rotation);m.scale(R,Ga);T.program(m,Z);m.restore()}}}function ga(J,W,T,R){a(R.opacity);c(R.blending);m.beginPath();m.moveTo(J.positionScreen.x,J.positionScreen.y);m.lineTo(W.positionScreen.x,W.positionScreen.y);m.closePath();if(R instanceof
|
|
|
+THREE.LineBasicMaterial){Z.__styleString=R.color.__styleString;J=R.linewidth;if(H!=J)m.lineWidth=H=J;J=Z.__styleString;if(A!=J)m.strokeStyle=A=J;m.stroke();F.inflate(R.linewidth*2)}}function oa(J,W,T,R,Ga,ta,ma,ca,Aa){a(ca.opacity);c(ca.blending);aa=J.positionScreen.x;f=J.positionScreen.y;ia=W.positionScreen.x;na=W.positionScreen.y;$=T.positionScreen.x;V=T.positionScreen.y;Ra(aa,f,ia,na,$,V);if(ca instanceof THREE.MeshBasicMaterial)if(ca.map){if(ca.map.mapping instanceof THREE.UVMapping){Ma=ma.uvs[0];
|
|
|
+Wa(aa,f,ia,na,$,V,ca.map.image,Ma[R].u,Ma[R].v,Ma[Ga].u,Ma[Ga].v,Ma[ta].u,Ma[ta].v)}}else if(ca.envMap){if(ca.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=za.matrixWorldInverse;Y.copy(ma.vertexNormalsWorld[0]);$a=(Y.x*J.n11+Y.y*J.n12+Y.z*J.n13)*0.5+0.5;n=-(Y.x*J.n21+Y.y*J.n22+Y.z*J.n23)*0.5+0.5;Y.copy(ma.vertexNormalsWorld[1]);C=(Y.x*J.n11+Y.y*J.n12+Y.z*J.n13)*0.5+0.5;p=-(Y.x*J.n21+Y.y*J.n22+Y.z*J.n23)*0.5+0.5;Y.copy(ma.vertexNormalsWorld[2]);o=(Y.x*J.n11+Y.y*J.n12+Y.z*J.n13)*0.5+
|
|
|
+0.5;w=-(Y.x*J.n21+Y.y*J.n22+Y.z*J.n23)*0.5+0.5;Wa(aa,f,ia,na,$,V,ca.envMap.image,$a,n,C,p,o,w)}}else ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):Oa(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial){if(ca.map&&!ca.wireframe){if(ca.map.mapping instanceof THREE.UVMapping){Ma=ma.uvs[0];Wa(aa,f,ia,na,$,V,ca.map.image,Ma[R].u,Ma[R].v,Ma[Ga].u,Ma[Ga].v,Ma[ta].u,Ma[ta].v)}c(THREE.SubtractiveBlending)}if(X)if(!ca.wireframe&&ca.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==
|
|
|
+3){Q.r=M.r=ea.r=K.r;Q.g=M.g=ea.g=K.g;Q.b=M.b=ea.b=K.b;ua(Aa,ma.v1.positionWorld,ma.vertexNormalsWorld[0],Q);ua(Aa,ma.v2.positionWorld,ma.vertexNormalsWorld[1],M);ua(Aa,ma.v3.positionWorld,ma.vertexNormalsWorld[2],ea);va.r=(M.r+ea.r)*0.5;va.g=(M.g+ea.g)*0.5;va.b=(M.b+ea.b)*0.5;ya=Ta(Q,M,ea,va);Wa(aa,f,ia,na,$,V,ya,0,0,1,0,0,1)}else{N.r=K.r;N.g=K.g;N.b=K.b;ua(Aa,ma.centroidWorld,ma.normalWorld,N);Z.r=ca.color.r*N.r;Z.g=ca.color.g*N.g;Z.b=ca.color.b*N.b;Z.updateStyleString();ca.wireframe?ab(Z.__styleString,
|
|
|
+ca.wireframeLinewidth):Oa(Z.__styleString)}else ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):Oa(ca.color.__styleString)}else if(ca instanceof THREE.MeshDepthMaterial){ha=za.near;sa=za.far;Q.r=Q.g=Q.b=1-Ha(J.positionScreen.z,ha,sa);M.r=M.g=M.b=1-Ha(W.positionScreen.z,ha,sa);ea.r=ea.g=ea.b=1-Ha(T.positionScreen.z,ha,sa);va.r=(M.r+ea.r)*0.5;va.g=(M.g+ea.g)*0.5;va.b=(M.b+ea.b)*0.5;ya=Ta(Q,M,ea,va);Wa(aa,f,ia,na,$,V,ya,0,0,1,0,0,1)}else if(ca instanceof THREE.MeshNormalMaterial){Z.r=Sa(ma.normalWorld.x);
|
|
|
+Z.g=Sa(ma.normalWorld.y);Z.b=Sa(ma.normalWorld.z);Z.updateStyleString();ca.wireframe?ab(Z.__styleString,ca.wireframeLinewidth):Oa(Z.__styleString)}}function Pa(J,W,T,R,Ga,ta,ma,ca,Aa){a(ca.opacity);c(ca.blending);if(ca.map||ca.envMap){oa(J,W,R,0,1,3,ma,ca,Aa);oa(Ga,T,ta,1,2,3,ma,ca,Aa)}else{aa=J.positionScreen.x;f=J.positionScreen.y;ia=W.positionScreen.x;na=W.positionScreen.y;$=T.positionScreen.x;V=T.positionScreen.y;Ca=R.positionScreen.x;da=R.positionScreen.y;Fa=Ga.positionScreen.x;ja=Ga.positionScreen.y;
|
|
|
+pa=ta.positionScreen.x;la=ta.positionScreen.y;if(ca instanceof THREE.MeshDepthMaterial){ha=za.near;sa=za.far;Q.r=Q.g=Q.b=1-Ha(J.positionScreen.z,ha,sa);M.r=M.g=M.b=1-Ha(W.positionScreen.z,ha,sa);ea.r=ea.g=ea.b=1-Ha(R.positionScreen.z,ha,sa);va.r=va.g=va.b=1-Ha(T.positionScreen.z,ha,sa);ya=Ta(Q,M,ea,va);Ra(aa,f,ia,na,Ca,da);Wa(aa,f,ia,na,Ca,da,ya,0,0,1,0,0,1);Ra(Fa,ja,$,V,pa,la);Wa(Fa,ja,$,V,pa,la,ya,1,0,1,1,0,1)}else{J=aa;W=f;T=ia;R=na;Ga=$;ta=V;m.beginPath();m.moveTo(J,W);m.lineTo(T,R);m.lineTo(Ga,
|
|
|
+ta);m.lineTo(Ca,da);m.lineTo(J,W);m.closePath();if(ca instanceof THREE.MeshBasicMaterial)ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):Oa(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial)if(X){N.r=K.r;N.g=K.g;N.b=K.b;ua(Aa,ma.centroidWorld,ma.normalWorld,N);Z.r=ca.color.r*N.r;Z.g=ca.color.g*N.g;Z.b=ca.color.b*N.b;Z.updateStyleString();ca.wireframe?ab(Z.__styleString,ca.wireframeLinewidth):Oa(Z.__styleString)}else ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):
|
|
|
+Oa(ca.color.__styleString);else if(ca instanceof THREE.MeshNormalMaterial){Z.r=Sa(ma.normalWorld.x);Z.g=Sa(ma.normalWorld.y);Z.b=Sa(ma.normalWorld.z);Z.updateStyleString();ca.wireframe?ab(Z.__styleString,ca.wireframeLinewidth):Oa(Z.__styleString)}}}}function Ra(J,W,T,R,Ga,ta){m.beginPath();m.moveTo(J,W);m.lineTo(T,R);m.lineTo(Ga,ta);m.lineTo(J,W);m.closePath()}function ab(J,W){if(A!=J)m.strokeStyle=A=J;if(H!=W)m.lineWidth=H=W;m.stroke();F.inflate(W*2)}function Oa(J){if(G!=J)m.fillStyle=G=J;m.fill()}
|
|
|
+function Wa(J,W,T,R,Ga,ta,ma,ca,Aa,db,Ya,Za,gb){var bb,eb;bb=ma.width-1;eb=ma.height-1;ca*=bb;Aa*=eb;db*=bb;Ya*=eb;Za*=bb;gb*=eb;T-=J;R-=W;Ga-=J;ta-=W;db-=ca;Ya-=Aa;Za-=ca;gb-=Aa;bb=db*gb-Za*Ya;if(bb!=0){eb=1/bb;bb=(gb*T-Ya*Ga)*eb;Ya=(gb*R-Ya*ta)*eb;T=(db*Ga-Za*T)*eb;R=(db*ta-Za*R)*eb;J=J-bb*ca-T*Aa;W=W-Ya*ca-R*Aa;m.save();m.transform(bb,Ya,T,R,J,W);m.clip();m.drawImage(ma,0,0);m.restore()}}function Ta(J,W,T,R){var Ga=~~(J.r*255),ta=~~(J.g*255);J=~~(J.b*255);var ma=~~(W.r*255),ca=~~(W.g*255);W=~~(W.b*
|
|
|
+255);var Aa=~~(T.r*255),db=~~(T.g*255);T=~~(T.b*255);var Ya=~~(R.r*255),Za=~~(R.g*255);R=~~(R.b*255);Na[0]=Ga<0?0:Ga>255?255:Ga;Na[1]=ta<0?0:ta>255?255:ta;Na[2]=J<0?0:J>255?255:J;Na[4]=ma<0?0:ma>255?255:ma;Na[5]=ca<0?0:ca>255?255:ca;Na[6]=W<0?0:W>255?255:W;Na[8]=Aa<0?0:Aa>255?255:Aa;Na[9]=db<0?0:db>255?255:db;Na[10]=T<0?0:T>255?255:T;Na[12]=Ya<0?0:Ya>255?255:Ya;Na[13]=Za<0?0:Za>255?255:Za;Na[14]=R<0?0:R>255?255:R;ka.putImageData(Ia,0,0);Ja.drawImage(xa,0,0);return wa}function Ha(J,W,T){J=(J-W)/(T-
|
|
|
+W);return J*J*(3-2*J)}function Sa(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function La(J,W){var T=W.x-J.x,R=W.y-J.y,Ga=1/Math.sqrt(T*T+R*R);T*=Ga;R*=Ga;W.x+=T;W.y+=R;J.x-=T;J.y-=R}var L,Qa,qa,Xa,cb,Ua,Ka,Da;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);b=d.projectScene(Ba,za,this.sortElements);(X=Ba.lights.length>0)&&Va(Ba);L=0;for(Qa=b.length;L<Qa;L++){qa=b[L];F.empty();if(qa instanceof THREE.RenderableParticle){E=qa;E.x*=k;E.y*=j;Xa=0;for(cb=qa.materials.length;Xa<cb;){Da=qa.materials[Xa++];
|
|
|
+Da.opacity!=0&&fa(E,qa,Da,Ba)}}else if(qa instanceof THREE.RenderableLine){E=qa.v1;I=qa.v2;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);if(D.instersects(F)){Xa=0;for(cb=qa.materials.length;Xa<cb;){Da=qa.materials[Xa++];Da.opacity!=0&&ga(E,I,qa,Da,Ba)}}}else if(qa instanceof THREE.RenderableFace3){E=qa.v1;I=qa.v2;z=qa.v3;E.positionScreen.x*=k;E.positionScreen.y*=
|
|
|
+j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;if(qa.overdraw){La(E.positionScreen,I.positionScreen);La(I.positionScreen,z.positionScreen);La(z.positionScreen,E.positionScreen)}F.add3Points(E.positionScreen.x,E.positionScreen.y,I.positionScreen.x,I.positionScreen.y,z.positionScreen.x,z.positionScreen.y);if(D.instersects(F)){Xa=0;for(cb=qa.meshMaterials.length;Xa<cb;){Da=qa.meshMaterials[Xa++];if(Da instanceof THREE.MeshFaceMaterial){Ua=0;for(Ka=qa.faceMaterials.length;Ua<
|
|
|
+Ka;)(Da=qa.faceMaterials[Ua++])&&Da.opacity!=0&&oa(E,I,z,0,1,2,qa,Da,Ba)}else Da.opacity!=0&&oa(E,I,z,0,1,2,qa,Da,Ba)}}}else if(qa instanceof THREE.RenderableFace4){E=qa.v1;I=qa.v2;z=qa.v3;S=qa.v4;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;S.positionScreen.x*=k;S.positionScreen.y*=j;P.positionScreen.copy(I.positionScreen);O.positionScreen.copy(S.positionScreen);if(qa.overdraw){La(E.positionScreen,I.positionScreen);
|
|
|
+La(I.positionScreen,S.positionScreen);La(S.positionScreen,E.positionScreen);La(z.positionScreen,P.positionScreen);La(z.positionScreen,O.positionScreen)}F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(S.positionScreen.x,S.positionScreen.y);if(D.instersects(F)){Xa=0;for(cb=qa.meshMaterials.length;Xa<cb;){Da=qa.meshMaterials[Xa++];if(Da instanceof THREE.MeshFaceMaterial){Ua=0;for(Ka=qa.faceMaterials.length;Ua<
|
|
|
+Ka;)(Da=qa.faceMaterials[Ua++])&&Da.opacity!=0&&Pa(E,I,z,S,P,O,qa,Da,Ba)}else Da.opacity!=0&&Pa(E,I,z,S,P,O,qa,Da,Ba)}}}B.addRectangle(F)}m.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(ja,pa,la){var Z,Q,M,ea;Z=0;for(Q=ja.lights.length;Z<Q;Z++){M=ja.lights[Z];if(M instanceof THREE.DirectionalLight){ea=pa.normalWorld.dot(M.position)*M.intensity;if(ea>0){la.r+=M.color.r*ea;la.g+=M.color.g*ea;la.b+=M.color.b*ea}}else if(M instanceof THREE.PointLight){ia.sub(M.position,pa.centroidWorld);ia.normalize();ea=pa.normalWorld.dot(ia)*M.intensity;if(ea>0){la.r+=M.color.r*ea;la.g+=M.color.g*ea;la.b+=M.color.b*ea}}}}function c(ja,pa,la,Z,Q,M){V=d(Ca++);
|
|
|
+V.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+pa.positionScreen.x+" "+pa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)z.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(I){S.r=P.r;S.g=P.g;S.b=P.b;a(M,Z,S);z.r=Q.color.r*S.r;z.g=Q.color.g*S.g;z.b=Q.color.b*S.b;z.updateStyleString()}else z.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshDepthMaterial){f=
|
|
|
+1-Q.__2near/(Q.__farPlusNear-Z.z*Q.__farMinusNear);z.setRGB(f,f,f)}else Q instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Z.normalWorld.x),e(Z.normalWorld.y),e(Z.normalWorld.z));Q.wireframe?V.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):V.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Q.opacity);k.appendChild(V)}
|
|
|
+function b(ja,pa,la,Z,Q,M,ea){V=d(Ca++);V.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+pa.positionScreen.x+" "+pa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)z.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(I){S.r=P.r;S.g=P.g;S.b=P.b;a(ea,Q,S);z.r=M.color.r*S.r;z.g=M.color.g*S.g;z.b=M.color.b*S.b;z.updateStyleString()}else z.__styleString=
|
|
|
+M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){f=1-M.__2near/(M.__farPlusNear-Q.z*M.__farMinusNear);z.setRGB(f,f,f)}else M instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Q.normalWorld.x),e(Q.normalWorld.y),e(Q.normalWorld.z));M.wireframe?V.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):V.setAttribute("style","fill: "+
|
|
|
+z.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(V)}function d(ja){if(na[ja]==null){na[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");Fa==0&&na[ja].setAttribute("shape-rendering","crispEdges")}return na[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,t,x,y,q,A,G,H=new THREE.Rectangle,E=new THREE.Rectangle,I=!1,z=new THREE.Color(16777215),
|
|
|
+S=new THREE.Color(16777215),P=new THREE.Color(0),O=new THREE.Color(0),aa=new THREE.Color(0),f,ia=new THREE.Vector3,na=[],$=[],V,Ca,da,Fa=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":Fa=1;break;case "low":Fa=0}};this.setSize=function(ja,pa){j=ja;m=pa;t=j/2;x=m/2;k.setAttribute("viewBox",-t+" "+-x+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);H.set(-t,-x,t,x)};this.clear=function(){for(;k.childNodes.length>
|
|
|
+0;)k.removeChild(k.childNodes[0])};this.render=function(ja,pa){var la,Z,Q,M,ea,va,ha,sa;this.autoClear&&this.clear();g=h.projectScene(ja,pa,this.sortElements);da=Ca=0;if(I=ja.lights.length>0){ha=ja.lights;P.setRGB(0,0,0);O.setRGB(0,0,0);aa.setRGB(0,0,0);la=0;for(Z=ha.length;la<Z;la++){Q=ha[la];M=Q.color;if(Q instanceof THREE.AmbientLight){P.r+=M.r;P.g+=M.g;P.b+=M.b}else if(Q instanceof THREE.DirectionalLight){O.r+=M.r;O.g+=M.g;O.b+=M.b}else if(Q instanceof THREE.PointLight){aa.r+=M.r;aa.g+=M.g;aa.b+=
|
|
|
+M.b}}}la=0;for(Z=g.length;la<Z;la++){ha=g[la];E.empty();if(ha instanceof THREE.RenderableParticle){y=ha;y.x*=t;y.y*=-x;Q=0;for(M=ha.materials.length;Q<M;)Q++}else if(ha instanceof THREE.RenderableLine){y=ha.v1;q=ha.v2;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ha.materials.length;Q<M;)if((sa=ha.materials[Q++])&&sa.opacity!=
|
|
|
+0){ea=y;va=q;var ya=da++;if($[ya]==null){$[ya]=document.createElementNS("http://www.w3.org/2000/svg","line");Fa==0&&$[ya].setAttribute("shape-rendering","crispEdges")}V=$[ya];V.setAttribute("x1",ea.positionScreen.x);V.setAttribute("y1",ea.positionScreen.y);V.setAttribute("x2",va.positionScreen.x);V.setAttribute("y2",va.positionScreen.y);if(sa instanceof THREE.LineBasicMaterial){z.__styleString=sa.color.__styleString;V.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+
|
|
|
+sa.linewidth+"; stroke-opacity: "+sa.opacity+"; stroke-linecap: "+sa.linecap+"; stroke-linejoin: "+sa.linejoin);k.appendChild(V)}}}}else if(ha instanceof THREE.RenderableFace3){y=ha.v1;q=ha.v2;A=ha.v3;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);if(H.instersects(E)){Q=
|
|
|
+0;for(M=ha.meshMaterials.length;Q<M;){sa=ha.meshMaterials[Q++];if(sa instanceof THREE.MeshFaceMaterial){ea=0;for(va=ha.faceMaterials.length;ea<va;)(sa=ha.faceMaterials[ea++])&&sa.opacity!=0&&c(y,q,A,ha,sa,ja)}else sa&&sa.opacity!=0&&c(y,q,A,ha,sa,ja)}}}else if(ha instanceof THREE.RenderableFace4){y=ha.v1;q=ha.v2;A=ha.v3;G=ha.v4;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;G.positionScreen.x*=t;G.positionScreen.y*=
|
|
|
+-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);E.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ha.meshMaterials.length;Q<M;){sa=ha.meshMaterials[Q++];if(sa instanceof THREE.MeshFaceMaterial){ea=0;for(va=ha.faceMaterials.length;ea<va;)(sa=ha.faceMaterials[ea++])&&sa.opacity!=0&&b(y,q,A,G,ha,sa,ja)}else sa&&sa.opacity!=0&&b(y,q,A,G,ha,sa,ja)}}}}}};
|
|
|
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
|
|
|
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
|
|
@@ -218,98 +217,97 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
|
|
|
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
|
|
|
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
|
|
|
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
|
|
|
-THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,D,B=n.vertices,F=B.length,X=n.colors,N=X.length,J=n.__vertexArray,sa=n.__colorArray,Ea=n.__sortArray,Y=n.__dirtyVertices,ya=n.__dirtyColors;if(p.sortParticles){M.multiplySelf(p.matrixWorld);for(o=0;o<F;o++){w=B[o].position;ka.copy(w);M.multiplyVector3(ka);Ea[o]=[ka.z,o]}Ea.sort(function(la,Ha){return Ha[0]-la[0]});for(o=0;o<F;o++){w=B[Ea[o][1]].position;D=o*3;J[D]=w.x;J[D+1]=w.y;J[D+2]=w.z}for(o=0;o<N;o++){D=o*3;color=X[Ea[o][1]];sa[D]=color.r;
|
|
|
-sa[D+1]=color.g;sa[D+2]=color.b}}else{if(Y)for(o=0;o<F;o++){w=B[o].position;D=o*3;J[D]=w.x;J[D+1]=w.y;J[D+2]=w.z}if(ya)for(o=0;o<N;o++){color=X[o];D=o*3;sa[D]=color.r;sa[D+1]=color.g;sa[D+2]=color.b}}if(Y||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,J,C)}if(ya||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,sa,C)}}function b(n,C){n.fragmentShader=C.fragmentShader;n.vertexShader=C.vertexShader;n.uniforms=
|
|
|
-Uniforms.clone(C.uniforms)}function d(n,C,p,o,w){o.program||$.initMaterial(o,C,p,w);var D=o.program,B=D.uniforms,F=o.uniforms;if(D!=ha){f.useProgram(D);ha=D}f.uniformMatrix4fv(B.projectionMatrix,!1,ea);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
|
|
|
-p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var X,N,J=0,sa=0,Ea=0,Y,ya,la,Ha=va,Ma=Ha.directional.colors,xa=Ha.directional.positions,Ia=Ha.point.colors,U=Ha.point.positions,Ba=0,Ca=0;p=N=N=0;for(X=C.length;p<X;p++){N=C[p];Y=N.color;ya=N.position;la=N.intensity;if(N instanceof THREE.AmbientLight){J+=Y.r;sa+=Y.g;Ea+=Y.b}else if(N instanceof THREE.DirectionalLight){N=Ba*3;Ma[N]=Y.r*la;
|
|
|
-Ma[N+1]=Y.g*la;Ma[N+2]=Y.b*la;xa[N]=ya.x;xa[N+1]=ya.y;xa[N+2]=ya.z;Ba+=1}else if(N instanceof THREE.PointLight){N=Ca*3;Ia[N]=Y.r*la;Ia[N+1]=Y.g*la;Ia[N+2]=Y.b*la;U[N]=ya.x;U[N+1]=ya.y;U[N+2]=ya.z;Ca+=1}}for(p=Ba*3;p<Ma.length;p++)Ma[p]=0;for(p=Ca*3;p<Ia.length;p++)Ia[p]=0;Ha.point.length=Ca;Ha.directional.length=Ba;Ha.ambient[0]=J;Ha.ambient[1]=sa;Ha.ambient[2]=Ea;C=va;F.enableLighting.value=C.directional.length+C.point.length;F.ambientLightColor.value=C.ambient;F.directionalLightColor.value=C.directional.colors;
|
|
|
+THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,D,B=n.vertices,F=B.length,X=n.colors,N=X.length,K=n.__vertexArray,ra=n.__colorArray,Ea=n.__sortArray,Y=n.__dirtyVertices,xa=n.__dirtyColors;if(p.sortParticles){M.multiplySelf(p.matrixWorld);for(o=0;o<F;o++){w=B[o].position;ha.copy(w);M.multiplyVector3(ha);Ea[o]=[ha.z,o]}Ea.sort(function(ka,Ia){return Ia[0]-ka[0]});for(o=0;o<F;o++){w=B[Ea[o][1]].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}for(o=0;o<N;o++){D=o*3;color=X[Ea[o][1]];ra[D]=color.r;
|
|
|
+ra[D+1]=color.g;ra[D+2]=color.b}}else{if(Y)for(o=0;o<F;o++){w=B[o].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}if(xa)for(o=0;o<N;o++){color=X[o];D=o*3;ra[D]=color.r;ra[D+1]=color.g;ra[D+2]=color.b}}if(Y||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,K,C)}if(xa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ra,C)}}function b(n,C){n.fragmentShader=C.fragmentShader;n.vertexShader=C.vertexShader;n.uniforms=
|
|
|
+Uniforms.clone(C.uniforms)}function d(n,C,p,o,w){o.program||$.initMaterial(o,C,p,w);var D=o.program,B=D.uniforms,F=o.uniforms;if(D!=ia){f.useProgram(D);ia=D}f.uniformMatrix4fv(B.projectionMatrix,!1,ea);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
|
|
|
+p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var X,N,K=0,ra=0,Ea=0,Y,xa,ka,Ia=sa,Na=Ia.directional.colors,wa=Ia.directional.positions,Ja=Ia.point.colors,U=Ia.point.positions,Ba=0,za=0;p=N=N=0;for(X=C.length;p<X;p++){N=C[p];Y=N.color;xa=N.position;ka=N.intensity;if(N instanceof THREE.AmbientLight){K+=Y.r;ra+=Y.g;Ea+=Y.b}else if(N instanceof THREE.DirectionalLight){N=Ba*3;Na[N]=Y.r*ka;
|
|
|
+Na[N+1]=Y.g*ka;Na[N+2]=Y.b*ka;wa[N]=xa.x;wa[N+1]=xa.y;wa[N+2]=xa.z;Ba+=1}else if(N instanceof THREE.PointLight){N=za*3;Ja[N]=Y.r*ka;Ja[N+1]=Y.g*ka;Ja[N+2]=Y.b*ka;U[N]=xa.x;U[N+1]=xa.y;U[N+2]=xa.z;za+=1}}for(p=Ba*3;p<Na.length;p++)Na[p]=0;for(p=za*3;p<Ja.length;p++)Ja[p]=0;Ia.point.length=za;Ia.directional.length=Ba;Ia.ambient[0]=K;Ia.ambient[1]=ra;Ia.ambient[2]=Ea;C=sa;F.enableLighting.value=C.directional.length+C.point.length;F.ambientLightColor.value=C.ambient;F.directionalLightColor.value=C.directional.colors;
|
|
|
F.directionalLightDirection.value=C.directional.positions;F.pointLightColor.value=C.point.colors;F.pointLightPosition.value=C.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.map.texture=o.map;F.lightMap.texture=o.lightMap;F.envMap.texture=o.envMap;F.reflectivity.value=o.reflectivity;F.refractionRatio.value=
|
|
|
o.refractionRatio;F.combine.value=o.combine;F.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){F.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.size.value=o.size;F.scale.value=aa.height/2;F.map.texture=o.map}else if(o instanceof
|
|
|
-THREE.MeshPhongMaterial){F.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);F.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);F.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){F.mNear.value=n.near;F.mFar.value=n.far;F.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)F.opacity.value=o.opacity;for(var Va in F)if(J=D.uniforms[Va]){p=F[Va];X=p.type;C=p.value;if(X=="i")f.uniform1i(J,C);else if(X=="f")f.uniform1f(J,C);else if(X=="fv1")f.uniform1fv(J,
|
|
|
-C);else if(X=="fv")f.uniform3fv(J,C);else if(X=="v2")f.uniform2f(J,C.x,C.y);else if(X=="v3")f.uniform3f(J,C.x,C.y,C.z);else if(X=="c")f.uniform3f(J,C.r,C.g,C.b);else if(X=="t"){f.uniform1i(J,C);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(X=0;X<6;++X)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+X,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[X])}else{p.image.__webGLTextureCube=
|
|
|
+THREE.MeshPhongMaterial){F.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);F.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);F.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){F.mNear.value=n.near;F.mFar.value=n.far;F.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)F.opacity.value=o.opacity;for(var Va in F)if(K=D.uniforms[Va]){p=F[Va];X=p.type;C=p.value;if(X=="i")f.uniform1i(K,C);else if(X=="f")f.uniform1f(K,C);else if(X=="fv1")f.uniform1fv(K,
|
|
|
+C);else if(X=="fv")f.uniform3fv(K,C);else if(X=="v2")f.uniform2f(K,C.x,C.y);else if(X=="v3")f.uniform3f(K,C.x,C.y,C.z);else if(X=="c")f.uniform3f(K,C.r,C.g,C.b);else if(X=="t"){f.uniform1i(K,C);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(X=0;X<6;++X)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+X,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[X])}else{p.image.__webGLTextureCube=
|
|
|
f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(X=0;X<6;++X)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+X,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[X]);p.__wasSetOnce=!0}I(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+C);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,
|
|
|
0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}I(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+C);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(B.modelViewMatrix,!1,w._modelViewMatrixArray);f.uniformMatrix3fv(B.normalMatrix,!1,w._normalMatrixArray);(o instanceof THREE.MeshShaderMaterial||
|
|
|
-o instanceof THREE.MeshPhongMaterial||o.envMap)&&f.uniform3f(B.cameraPosition,n.position.x,n.position.y,n.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,w._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,ua);if(o.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,!1,ua);f.uniformMatrix4fv(B.boneGlobalMatrices,
|
|
|
+o instanceof THREE.MeshPhongMaterial||o.envMap)&&f.uniform3f(B.cameraPosition,n.position.x,n.position.y,n.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,w._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,va);if(o.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,!1,va);f.uniformMatrix4fv(B.boneGlobalMatrices,
|
|
|
!1,w.boneMatrices)}return D}function e(n,C,p,o,w,D){if(o.opacity!=0){n=d(n,C,p,o,D).attributes;if(o.morphTargets){C=o.program.attributes;D.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[D.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(C.position,3,f.FLOAT,!1,0,0);if(D.morphTargetForcedOrder.length){p=0;for(var B=D.morphTargetForcedOrder,F=D.morphTargetInfluences;p<o.numSupportedMorphTargets&&p<B.length;){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-w.__webGLMorphTargetsBuffers[B[p]]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=F[B[p]];p++}}else{B=[];var X=-1,N=0;F=D.morphTargetInfluences;var J,sa=F.length;p=0;for(D.morphTargetBase!==-1&&(B[D.morphTargetBase]=!0);p<o.numSupportedMorphTargets;){for(J=0;J<sa;J++)if(!B[J]&&F[J]>X){N=J;X=F[N]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[N]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=X;B[N]=
|
|
|
+w.__webGLMorphTargetsBuffers[B[p]]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=F[B[p]];p++}}else{B=[];var X=-1,N=0;F=D.morphTargetInfluences;var K,ra=F.length;p=0;for(D.morphTargetBase!==-1&&(B[D.morphTargetBase]=!0);p<o.numSupportedMorphTargets;){for(K=0;K<ra;K++)if(!B[K]&&F[K]>X){N=K;X=F[N]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[N]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=X;B[N]=
|
|
|
1;X=-1;p++}}f.uniform1fv(o.program.uniforms.morphTargetInfluences,D.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(n.position,3,f.FLOAT,!1,0,0)}if(n.color>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLColorBuffer);f.vertexAttribPointer(n.color,3,f.FLOAT,!1,0,0)}if(n.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLNormalBuffer);f.vertexAttribPointer(n.normal,3,f.FLOAT,!1,0,0)}if(n.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLTangentBuffer);
|
|
|
f.vertexAttribPointer(n.tangent,4,f.FLOAT,!1,0,0)}if(n.uv>=0)if(w.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUVBuffer);f.vertexAttribPointer(n.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv)}else f.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(w.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUV2Buffer);f.vertexAttribPointer(n.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv2)}else f.disableVertexAttribArray(n.uv2);if(o.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=
|
|
|
0&&n.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexABuffer);f.vertexAttribPointer(n.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexBBuffer);f.vertexAttribPointer(n.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinIndicesBuffer);f.vertexAttribPointer(n.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinWeightsBuffer);f.vertexAttribPointer(n.skinWeight,4,f.FLOAT,!1,0,0)}if(D instanceof THREE.Mesh)if(o.wireframe){f.lineWidth(o.wireframeLinewidth);
|
|
|
f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);f.drawElements(f.LINES,w.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,w.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(D instanceof THREE.Line){D=D.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(o.linewidth);f.drawArrays(D,0,w.__webGLLineCount)}else if(D instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,w.__webGLParticleCount);else D instanceof THREE.Ribbon&&
|
|
|
f.drawArrays(f.TRIANGLE_STRIP,0,w.__webGLVertexCount)}}function g(n,C){if(!n.__webGLVertexBuffer)n.__webGLVertexBuffer=f.createBuffer();if(!n.__webGLNormalBuffer)n.__webGLNormalBuffer=f.createBuffer();if(n.hasPos){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,n.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.position);f.vertexAttribPointer(C.attributes.position,3,f.FLOAT,!1,0,0)}if(n.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLNormalBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,n.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.normal);f.vertexAttribPointer(C.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,n.count);n.count=0}function h(n){if(W!=n.doubleSided){n.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);W=n.doubleSided}if(Da!=n.flipSided){n.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);Da=n.flipSided}}function k(n){if(Fa!=n){n?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Fa=n}}function j(n){Q[0].set(n.n41-
|
|
|
+f.bufferData(f.ARRAY_BUFFER,n.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.normal);f.vertexAttribPointer(C.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,n.count);n.count=0}function h(n){if(V!=n.doubleSided){n.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);V=n.doubleSided}if(Ca!=n.flipSided){n.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);Ca=n.flipSided}}function k(n){if(Fa!=n){n?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Fa=n}}function j(n){Q[0].set(n.n41-
|
|
|
n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);Q[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);Q[2].set(n.n41+n.n21,n.n42+n.n22,n.n43+n.n23,n.n44+n.n24);Q[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);Q[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);Q[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var C;for(n=0;n<6;n++){C=Q[n];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function m(n){for(var C=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,
|
|
|
Math.max(n.scale.y,n.scale.z)),o=0;o<6;o++){n=Q[o].x*C.n14+Q[o].y*C.n24+Q[o].z*C.n34+Q[o].w;if(n<=p)return!1}return!0}function t(n,C){n.list[n.count]=C;n.count+=1}function x(n){var C,p,o=n.object,w=n.opaque,D=n.transparent;D.count=0;n=w.count=0;for(C=o.materials.length;n<C;n++){p=o.materials[n];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?t(D,p):t(w,p)}}function y(n){var C,p,o,w,D=n.object,B=n.buffer,F=n.opaque,X=n.transparent;X.count=0;n=F.count=0;for(o=D.materials.length;n<o;n++){C=
|
|
|
D.materials[n];if(C instanceof THREE.MeshFaceMaterial){C=0;for(p=B.materials.length;C<p;C++)(w=B.materials[C])&&(w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(X,w):t(F,w))}else{w=C;w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(X,w):t(F,w)}}}function q(n,C){return C.z-n.z}function A(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){function C(Ea){var Y=
|
|
|
-[];p=0;for(o=Ea.length;p<o;p++)Ea[p]==undefined?Y.push("undefined"):Y.push(Ea[p].id);return Y.join("_")}var p,o,w,D,B,F,X,N,J={},sa=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};w=0;for(D=n.faces.length;w<D;w++){B=n.faces[w];F=B.materials;X=C(F);J[X]==undefined&&(J[X]={hash:X,counter:0});N=J[X].hash+"_"+J[X].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:sa});B=B instanceof THREE.Face3?3:4;if(n.geometryGroups[N].vertices+
|
|
|
-B>65535){J[X].counter+=1;N=J[X].hash+"_"+J[X].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:sa})}n.geometryGroups[N].faces.push(w);n.geometryGroups[N].vertices+=B}}function H(n,C,p){n.push({buffer:C,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(n){if(n!=da){switch(n){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
|
|
|
+[];p=0;for(o=Ea.length;p<o;p++)Ea[p]==undefined?Y.push("undefined"):Y.push(Ea[p].id);return Y.join("_")}var p,o,w,D,B,F,X,N,K={},ra=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};w=0;for(D=n.faces.length;w<D;w++){B=n.faces[w];F=B.materials;X=C(F);K[X]==undefined&&(K[X]={hash:X,counter:0});N=K[X].hash+"_"+K[X].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:ra});B=B instanceof THREE.Face3?3:4;if(n.geometryGroups[N].vertices+
|
|
|
+B>65535){K[X].counter+=1;N=K[X].hash+"_"+K[X].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:ra})}n.geometryGroups[N].faces.push(w);n.geometryGroups[N].vertices+=B}}function H(n,C,p){n.push({buffer:C,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(n){if(n!=da){switch(n){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
|
|
|
f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}da=n}}function I(n,C,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(n,f.TEXTURE_WRAP_S,O(C.wrapS));f.texParameteri(n,f.TEXTURE_WRAP_T,O(C.wrapT));f.texParameteri(n,f.TEXTURE_MAG_FILTER,
|
|
|
O(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,O(C.minFilter));f.generateMipmap(n)}else{f.texParameteri(n,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_MAG_FILTER,P(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,P(C.minFilter))}}function z(n){if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=f.createFramebuffer();n.__webGLRenderbuffer=f.createRenderbuffer();n.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,
|
|
|
n.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,n.width,n.height);f.bindTexture(f.TEXTURE_2D,n.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,O(n.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,O(n.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,O(n.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,O(n.minFilter));f.texImage2D(f.TEXTURE_2D,0,O(n.format),n.width,n.height,0,O(n.format),O(n.type),null);f.bindFramebuffer(f.FRAMEBUFFER,
|
|
|
-n.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,n.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,n.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var C,p;if(n){C=n.__webGLFramebuffer;p=n.width;n=n.height}else{C=null;p=ma;n=Z}if(C!=oa){f.bindFramebuffer(f.FRAMEBUFFER,C);f.viewport(ja,qa,p,n);oa=C}}function S(n,C){var p;if(n=="fragment")p=
|
|
|
+n.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,n.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,n.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var C,p;if(n){C=n.__webGLFramebuffer;p=n.width;n=n.height}else{C=null;p=la;n=Z}if(C!=na){f.bindFramebuffer(f.FRAMEBUFFER,C);f.viewport(ja,pa,p,n);na=C}}function S(n,C){var p;if(n=="fragment")p=
|
|
|
f.createShader(f.FRAGMENT_SHADER);else n=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,C);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(p));console.error(C);return null}return p}function P(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}
|
|
|
function O(n){switch(n){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
|
|
|
case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
|
|
|
-var aa=document.createElement("canvas"),f,ha=null,oa=null,$=this,W=null,Da=null,da=null,Fa=null,ja=0,qa=0,ma=0,Z=0,Q=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Matrix4,ea=new Float32Array(16),ua=new Float32Array(16),ka=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},za=!0,La=new THREE.Color(0),$a=0;if(a){if(a.antialias!==undefined)za=a.antialias;
|
|
|
-a.clearColor!==undefined&&La.setHex(a.clearColor);if(a.clearAlpha!==undefined)$a=a.clearAlpha}this.maxMorphTargets=8;this.domElement=aa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,p){try{if(!(f=aa.getContext("experimental-webgl",{antialias:n})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);
|
|
|
-f.clearColor(C.r,C.g,C.b,p);_cullEnabled=!0})(za,La,$a);this.context=f;this.setSize=function(n,C){aa.width=n;aa.height=C;this.setViewport(0,0,aa.width,aa.height)};this.setViewport=function(n,C,p,o){ja=n;qa=C;ma=p;Z=o;f.viewport(ja,qa,ma,Z)};this.setScissor=function(n,C,p,o){f.scissor(n,C,p,o)};this.enableScissorTest=function(n){n?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){f.depthMask(n)};this.setClearColorHex=function(n,C){var p=new THREE.Color(n);
|
|
|
+var aa=document.createElement("canvas"),f,ia=null,na=null,$=this,V=null,Ca=null,da=null,Fa=null,ja=0,pa=0,la=0,Z=0,Q=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Matrix4,ea=new Float32Array(16),va=new Float32Array(16),ha=new THREE.Vector4,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},ya=!0,Ma=new THREE.Color(0),$a=0;if(a){if(a.antialias!==undefined)ya=a.antialias;
|
|
|
+a.clearColor!==undefined&&Ma.setHex(a.clearColor);if(a.clearAlpha!==undefined)$a=a.clearAlpha}this.maxMorphTargets=8;this.domElement=aa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,p){try{if(!(f=aa.getContext("experimental-webgl",{antialias:n})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);
|
|
|
+f.clearColor(C.r,C.g,C.b,p);_cullEnabled=!0})(ya,Ma,$a);this.context=f;this.setSize=function(n,C){aa.width=n;aa.height=C;this.setViewport(0,0,aa.width,aa.height)};this.setViewport=function(n,C,p,o){ja=n;pa=C;la=p;Z=o;f.viewport(ja,pa,la,Z)};this.setScissor=function(n,C,p,o){f.scissor(n,C,p,o)};this.enableScissorTest=function(n){n?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){f.depthMask(n)};this.setClearColorHex=function(n,C){var p=new THREE.Color(n);
|
|
|
f.clearColor(p.r,p.g,p.b,C)};this.setClearColor=function(n,C){f.clearColor(n.r,n.g,n.b,C)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(n,C,p,o){var w,D,B;if(n instanceof THREE.MeshDepthMaterial)b(n,THREE.ShaderLib.depth);else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial)b(n,THREE.ShaderLib.basic);else if(n instanceof THREE.MeshLambertMaterial)b(n,THREE.ShaderLib.lambert);else if(n instanceof
|
|
|
-THREE.MeshPhongMaterial)b(n,THREE.ShaderLib.phong);else if(n instanceof THREE.LineBasicMaterial)b(n,THREE.ShaderLib.basic);else n instanceof THREE.ParticleBasicMaterial&&b(n,THREE.ShaderLib.particle_basic);var F,X,N,J;B=N=J=0;for(F=C.length;B<F;B++){X=C[B];X instanceof THREE.DirectionalLight&&N++;X instanceof THREE.PointLight&&J++}if(J+N<=4)C=N;else{C=Math.ceil(4*N/(J+N));J=4-C}B={directional:C,point:J};F=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)F=o.bones.length;J=n.fragmentShader;C=n.vertexShader;
|
|
|
+THREE.MeshPhongMaterial)b(n,THREE.ShaderLib.phong);else if(n instanceof THREE.LineBasicMaterial)b(n,THREE.ShaderLib.basic);else n instanceof THREE.ParticleBasicMaterial&&b(n,THREE.ShaderLib.particle_basic);var F,X,N,K;B=N=K=0;for(F=C.length;B<F;B++){X=C[B];X instanceof THREE.DirectionalLight&&N++;X instanceof THREE.PointLight&&K++}if(K+N<=4)C=N;else{C=Math.ceil(4*N/(K+N));K=4-C}B={directional:C,point:K};F=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)F=o.bones.length;K=n.fragmentShader;C=n.vertexShader;
|
|
|
F={fog:p,map:n.map,envMap:n.envMap,lightMap:n.lightMap,vertexColors:n.vertexColors,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxDirLights:B.directional,maxPointLights:B.point,maxBones:F};p=f.createProgram();B=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,F.fog?"#define USE_FOG":"",F.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":
|
|
|
"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");F=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,"#define MAX_BONES "+F.maxBones,F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"",F.skinning?"#define USE_SKINNING":
|
|
|
"",F.morphTargets?"#define USE_MORPHTARGETS":"",F.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
|
|
-f.attachShader(p,S("fragment",B+J));f.attachShader(p,S("vertex",F+C));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};n.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in n.uniforms)p.push(w);
|
|
|
-w=n.program;J=0;for(C=p.length;J<C;J++){B=p[J];w.uniforms[B]=f.getUniformLocation(w,B)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)p.push("morphTarget"+w);for(D in n.attributes)p.push(D);D=n.program;w=p;p=0;for(J=w.length;p<J;p++){C=w[p];D.attributes[C]=f.getAttribLocation(D,C)}D=n.program.attributes;f.enableVertexAttribArray(D.position);D.color>=0&&f.enableVertexAttribArray(D.color);D.normal>=0&&f.enableVertexAttribArray(D.normal);
|
|
|
+f.attachShader(p,S("fragment",B+K));f.attachShader(p,S("vertex",F+C));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};n.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in n.uniforms)p.push(w);
|
|
|
+w=n.program;K=0;for(C=p.length;K<C;K++){B=p[K];w.uniforms[B]=f.getUniformLocation(w,B)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)p.push("morphTarget"+w);for(D in n.attributes)p.push(D);D=n.program;w=p;p=0;for(K=w.length;p<K;p++){C=w[p];D.attributes[C]=f.getAttribLocation(D,C)}D=n.program.attributes;f.enableVertexAttribArray(D.position);D.color>=0&&f.enableVertexAttribArray(D.color);D.normal>=0&&f.enableVertexAttribArray(D.normal);
|
|
|
D.tangent>=0&&f.enableVertexAttribArray(D.tangent);if(n.skinning&&D.skinVertexA>=0&&D.skinVertexB>=0&&D.skinIndex>=0&&D.skinWeight>=0){f.enableVertexAttribArray(D.skinVertexA);f.enableVertexAttribArray(D.skinVertexB);f.enableVertexAttribArray(D.skinIndex);f.enableVertexAttribArray(D.skinWeight)}if(n.morphTargets){n.numSupportedMorphTargets=0;if(D.morphTarget0>=0){f.enableVertexAttribArray(D.morphTarget0);n.numSupportedMorphTargets++}if(D.morphTarget1>=0){f.enableVertexAttribArray(D.morphTarget1);
|
|
|
n.numSupportedMorphTargets++}if(D.morphTarget2>=0){f.enableVertexAttribArray(D.morphTarget2);n.numSupportedMorphTargets++}if(D.morphTarget3>=0){f.enableVertexAttribArray(D.morphTarget3);n.numSupportedMorphTargets++}if(D.morphTarget4>=0){f.enableVertexAttribArray(D.morphTarget4);n.numSupportedMorphTargets++}if(D.morphTarget5>=0){f.enableVertexAttribArray(D.morphTarget5);n.numSupportedMorphTargets++}if(D.morphTarget6>=0){f.enableVertexAttribArray(D.morphTarget6);n.numSupportedMorphTargets++}if(D.morphTarget7>=
|
|
|
-0){f.enableVertexAttribArray(D.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w<this.maxMorphTargets;w++)o.__webGLMorphTargetInfluences[w]=0}};this.render=function(n,C,p,o){var w,D,B,F,X,N,J,sa,Ea=n.lights,Y=n.fog;C.matrixAutoUpdate&&C.updateMatrix();n.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(ua);C.projectionMatrix.flattenToArray(ea);M.multiply(C.projectionMatrix,C.matrixWorldInverse);j(M);this.initWebGLObjects(n);
|
|
|
-z(p);(this.autoClear||o)&&this.clear();X=n.__webglObjects.length;for(o=0;o<X;o++){w=n.__webglObjects[o];J=w.object;if(J.visible)if(!(J instanceof THREE.Mesh)||m(J)){J.matrixWorld.flattenToArray(J._objectMatrixArray);A(J,C);y(w);w.render=!0;if(this.sortObjects){ka.copy(J.position);M.multiplyVector3(ka);w.z=ka.z}}else w.render=!1;else w.render=!1}this.sortObjects&&n.__webglObjects.sort(q);N=n.__webglObjectsImmediate.length;for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];J=w.object;if(J.visible){J.matrixAutoUpdate&&
|
|
|
-J.matrixWorld.flattenToArray(J._objectMatrixArray);A(J,C);x(w)}}E(THREE.NormalBlending);for(o=0;o<X;o++){w=n.__webglObjects[o];if(w.render){J=w.object;sa=w.buffer;B=w.opaque;h(J);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);e(C,Ea,Y,F,sa,J)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];J=w.object;if(J.visible){B=w.opaque;h(J);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);D=d(C,Ea,Y,F,J);J.render(function(ya){g(ya,D)})}}}for(o=0;o<X;o++){w=n.__webglObjects[o];if(w.render){J=w.object;sa=
|
|
|
-w.buffer;B=w.transparent;h(J);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);e(C,Ea,Y,F,sa,J)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];J=w.object;if(J.visible){B=w.transparent;h(J);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);D=d(C,Ea,Y,F,J);J.render(function(ya){g(ya,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
|
|
|
+0){f.enableVertexAttribArray(D.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w<this.maxMorphTargets;w++)o.__webGLMorphTargetInfluences[w]=0}};this.render=function(n,C,p,o){var w,D,B,F,X,N,K,ra,Ea=n.lights,Y=n.fog;C.matrixAutoUpdate&&C.updateMatrix();n.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(va);C.projectionMatrix.flattenToArray(ea);M.multiply(C.projectionMatrix,C.matrixWorldInverse);j(M);this.initWebGLObjects(n);
|
|
|
+z(p);(this.autoClear||o)&&this.clear();X=n.__webglObjects.length;for(o=0;o<X;o++){w=n.__webglObjects[o];K=w.object;if(K.visible)if(!(K instanceof THREE.Mesh)||m(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);y(w);w.render=!0;if(this.sortObjects){ha.copy(K.position);M.multiplyVector3(ha);w.z=ha.z}}else w.render=!1;else w.render=!1}this.sortObjects&&n.__webglObjects.sort(q);N=n.__webglObjectsImmediate.length;for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){K.matrixAutoUpdate&&
|
|
|
+K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);x(w)}}E(THREE.NormalBlending);for(o=0;o<X;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=w.buffer;B=w.opaque;h(K);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);e(C,Ea,Y,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.opaque;h(K);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);D=d(C,Ea,Y,F,K);K.render(function(xa){g(xa,D)})}}}for(o=0;o<X;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=
|
|
|
+w.buffer;B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);e(C,Ea,Y,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);D=d(C,Ea,Y,F,K);K.render(function(xa){g(xa,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
|
|
|
this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[]}for(;n.__objectsAdded.length;){var C=n.__objectsAdded[0],p=n,o=void 0,w=void 0,D=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){w=C.geometry;w.geometryGroups==
|
|
|
undefined&&G(w);for(o in w.geometryGroups){D=w.geometryGroups[o];if(!D.__webGLVertexBuffer){var B=D;B.__webGLVertexBuffer=f.createBuffer();B.__webGLNormalBuffer=f.createBuffer();B.__webGLTangentBuffer=f.createBuffer();B.__webGLColorBuffer=f.createBuffer();B.__webGLUVBuffer=f.createBuffer();B.__webGLUV2Buffer=f.createBuffer();B.__webGLSkinVertexABuffer=f.createBuffer();B.__webGLSkinVertexBBuffer=f.createBuffer();B.__webGLSkinIndicesBuffer=f.createBuffer();B.__webGLSkinWeightsBuffer=f.createBuffer();
|
|
|
-B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var F=void 0,X=void 0;B.__webGLMorphTargetsBuffers=[];F=0;for(X=B.numMorphTargets;F<X;F++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var N=C,J=void 0,sa=void 0,Ea=X=F=0;J=void 0;sa=void 0;var Y=void 0;sa=void 0;var ya=N.geometry;Y=ya.faces;var la=B.faces;J=0;for(sa=la.length;J<sa;J++){fi=la[J];face=Y[fi];if(face instanceof THREE.Face3){F+=3;X+=1;Ea+=3}else if(face instanceof THREE.Face4){F+=
|
|
|
-4;X+=2;Ea+=4}}J=B;sa=N;Y=void 0;la=void 0;var Ha=void 0,Ma=void 0;Ha=void 0;var xa=[];Y=0;for(la=sa.materials.length;Y<la;Y++){Ha=sa.materials[Y];if(Ha instanceof THREE.MeshFaceMaterial){Ha=0;for(l=J.materials.length;Ha<l;Ha++)(Ma=J.materials[Ha])&&xa.push(Ma)}else(Ma=Ha)&&xa.push(Ma)}sa=xa;a:{J=void 0;Y=void 0;la=sa.length;for(J=0;J<la;J++){Y=sa[J];if(Y.map||Y.lightMap||Y instanceof THREE.MeshShaderMaterial){J=!0;break a}}J=!1}a:{Y=sa;la=void 0;xa=void 0;Ha=Y.length;for(la=0;la<Ha;la++){xa=Y[la];
|
|
|
-if(!(xa instanceof THREE.MeshBasicMaterial&&!xa.envMap||xa instanceof THREE.MeshDepthMaterial)){Y=xa&&xa.shading!=undefined&&xa.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}Y=!1}a:{la=void 0;xa=void 0;Ha=sa.length;for(la=0;la<Ha;la++){xa=sa[la];if(xa.vertexColors){sa=xa.vertexColors;break a}}sa=!1}B.__vertexArray=new Float32Array(F*3);if(Y)B.__normalArray=new Float32Array(F*3);if(ya.hasTangents)B.__tangentArray=new Float32Array(F*4);if(sa)B.__colorArray=new Float32Array(F*
|
|
|
-3);if(J){if(ya.faceUvs.length>0||ya.faceVertexUvs.length>0)B.__uvArray=new Float32Array(F*2);if(ya.faceUvs.length>1||ya.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(F*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(F*4);B.__skinVertexBArray=new Float32Array(F*4);B.__skinIndexArray=new Float32Array(F*4);B.__skinWeightArray=new Float32Array(F*4)}B.__faceArray=new Uint16Array(X*3);B.__lineArray=new Uint16Array(Ea*2);if(B.numMorphTargets){N=
|
|
|
-void 0;ya=void 0;B.__morphTargetsArrays=[];N=0;for(ya=B.numMorphTargets;N<ya;N++)B.__morphTargetsArrays.push(new Float32Array(F*3))}B.__needsSmoothNormals=Y==THREE.SmoothShading;B.__uvType=J;B.__vertexColorType=sa;B.__normalType=Y;B.__webGLFaceCount=X*3;B.__webGLLineCount=Ea*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}H(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){w=C.geometry;if(!w.__webGLVertexBuffer){o=
|
|
|
+B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var F=void 0,X=void 0;B.__webGLMorphTargetsBuffers=[];F=0;for(X=B.numMorphTargets;F<X;F++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var N=C,K=void 0,ra=void 0,Ea=X=F=0;K=void 0;ra=void 0;var Y=void 0;ra=void 0;var xa=N.geometry;Y=xa.faces;var ka=B.faces;K=0;for(ra=ka.length;K<ra;K++){fi=ka[K];face=Y[fi];if(face instanceof THREE.Face3){F+=3;X+=1;Ea+=3}else if(face instanceof THREE.Face4){F+=
|
|
|
+4;X+=2;Ea+=4}}K=B;ra=N;Y=void 0;ka=void 0;var Ia=void 0,Na=void 0;Ia=void 0;var wa=[];Y=0;for(ka=ra.materials.length;Y<ka;Y++){Ia=ra.materials[Y];if(Ia instanceof THREE.MeshFaceMaterial){Ia=0;for(l=K.materials.length;Ia<l;Ia++)(Na=K.materials[Ia])&&wa.push(Na)}else(Na=Ia)&&wa.push(Na)}ra=wa;a:{K=void 0;Y=void 0;ka=ra.length;for(K=0;K<ka;K++){Y=ra[K];if(Y.map||Y.lightMap||Y instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{Y=ra;ka=void 0;wa=void 0;Ia=Y.length;for(ka=0;ka<Ia;ka++){wa=Y[ka];
|
|
|
+if(!(wa instanceof THREE.MeshBasicMaterial&&!wa.envMap||wa instanceof THREE.MeshDepthMaterial)){Y=wa&&wa.shading!=undefined&&wa.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}Y=!1}a:{ka=void 0;wa=void 0;Ia=ra.length;for(ka=0;ka<Ia;ka++){wa=ra[ka];if(wa.vertexColors){ra=wa.vertexColors;break a}}ra=!1}B.__vertexArray=new Float32Array(F*3);if(Y)B.__normalArray=new Float32Array(F*3);if(xa.hasTangents)B.__tangentArray=new Float32Array(F*4);if(ra)B.__colorArray=new Float32Array(F*
|
|
|
+3);if(K){if(xa.faceUvs.length>0||xa.faceVertexUvs.length>0)B.__uvArray=new Float32Array(F*2);if(xa.faceUvs.length>1||xa.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(F*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(F*4);B.__skinVertexBArray=new Float32Array(F*4);B.__skinIndexArray=new Float32Array(F*4);B.__skinWeightArray=new Float32Array(F*4)}B.__faceArray=new Uint16Array(X*3);B.__lineArray=new Uint16Array(Ea*2);if(B.numMorphTargets){N=
|
|
|
+void 0;xa=void 0;B.__morphTargetsArrays=[];N=0;for(xa=B.numMorphTargets;N<xa;N++)B.__morphTargetsArrays.push(new Float32Array(F*3))}B.__needsSmoothNormals=Y==THREE.SmoothShading;B.__uvType=K;B.__vertexColorType=ra;B.__normalType=Y;B.__webGLFaceCount=X*3;B.__webGLLineCount=Ea*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}H(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){w=C.geometry;if(!w.__webGLVertexBuffer){o=
|
|
|
w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__webGLVertexCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else if(C instanceof THREE.Line){w=C.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*
|
|
|
3);o.__webGLLineCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else if(C instanceof THREE.ParticleSystem){w=C.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__sortArray=[];o.__webGLParticleCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else THREE.MarchingCubes!==undefined&&C instanceof
|
|
|
THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];p=n;w=void 0;o=void 0;for(w=p.__webglObjects.length-1;w>=0;w--){o=p.__webglObjects[w].object;C==o&&p.__webglObjects.splice(w,1)}n.__objectsRemoved.splice(0,1)}C=0;for(p=n.__webglObjects.length;C<p;C++){o=n.__webglObjects[C].object;D=void 0;w=void 0;B=void 0;if(o instanceof THREE.Mesh){w=o.geometry;
|
|
|
-for(D in w.geometryGroups){B=w.geometryGroups[D];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){F=f.DYNAMIC_DRAW;X=void 0;Ea=void 0;var Ia=void 0,U=void 0;Ia=void 0;var Ba=void 0,Ca=void 0,Va=void 0,ta=void 0;N=void 0;ya=void 0;J=void 0;sa=void 0;Y=void 0;var fa=void 0,ga=void 0,na=void 0,Ra=void 0;Ca=void 0;Va=void 0;U=void 0;ta=void 0;U=void 0;fa=void 0;ga=void 0;Ca=void 0;fa=void 0;ga=void 0;na=void 0;Ra=void 0;
|
|
|
-fa=void 0;ga=void 0;na=void 0;Ra=void 0;fa=void 0;ga=void 0;na=void 0;Ra=void 0;fa=void 0;ga=void 0;na=void 0;U=void 0;ta=void 0;Ba=void 0;Ia=void 0;Ia=void 0;var Oa=void 0,bb=void 0,Na=void 0,cb=Ma=Ha=xa=la=0,Ua=0,Ga=0,Sa=0,Pa=0,L=0,pa=0,Ja=B.__vertexArray,db=B.__uvArray,eb=B.__uv2Array,Wa=B.__normalArray,wa=B.__tangentArray,K=B.__colorArray,ca=B.__skinVertexAArray,V=B.__skinVertexBArray,T=B.__skinIndexArray,ia=B.__skinWeightArray,Aa=B.__morphTargetsArrays,ra=B.__faceArray,R=B.__lineArray,Qa=B.__needsSmoothNormals;
|
|
|
-ya=B.__vertexColorType;N=B.__uvType;J=B.__normalType;var Ka=o.geometry,Ta=Ka.__dirtyVertices,Xa=Ka.__dirtyElements,Ya=Ka.__dirtyUvs,Za=Ka.__dirtyNormals,ab=Ka.__dirtyTangents,lb=Ka.__dirtyColors,mb=Ka.__dirtyMorphTargets,hb=Ka.vertices,nb=B.faces,qb=Ka.faces,ob=Ka.faceVertexUvs[0],pb=Ka.faceVertexUvs[1],ib=Ka.skinVerticesA,jb=Ka.skinVerticesB,kb=Ka.skinIndices,gb=Ka.skinWeights,fb=Ka.morphTargets;X=0;for(Ea=nb.length;X<Ea;X++){Ia=nb[X];U=qb[Ia];ob&&(sa=ob[Ia]);pb&&(Y=pb[Ia]);Ia=U.vertexNormals;Ba=
|
|
|
-U.normal;Ca=U.vertexColors;Va=U.color;ta=U.vertexTangents;if(U instanceof THREE.Face3){if(Ta){fa=hb[U.a].position;ga=hb[U.b].position;na=hb[U.c].position;Ja[xa]=fa.x;Ja[xa+1]=fa.y;Ja[xa+2]=fa.z;Ja[xa+3]=ga.x;Ja[xa+4]=ga.y;Ja[xa+5]=ga.z;Ja[xa+6]=na.x;Ja[xa+7]=na.y;Ja[xa+8]=na.z;xa+=9}if(mb){Oa=0;for(bb=fb.length;Oa<bb;Oa++){fa=fb[Oa].vertices[U.a].position;ga=fb[Oa].vertices[U.b].position;na=fb[Oa].vertices[U.c].position;Na=Aa[Oa];Na[pa+0]=fa.x;Na[pa+1]=fa.y;Na[pa+2]=fa.z;Na[pa+3]=ga.x;Na[pa+4]=ga.y;
|
|
|
-Na[pa+5]=ga.z;Na[pa+6]=na.x;Na[pa+7]=na.y;Na[pa+8]=na.z}pa+=9}if(gb.length){fa=gb[U.a];ga=gb[U.b];na=gb[U.c];ia[L]=fa.x;ia[L+1]=fa.y;ia[L+2]=fa.z;ia[L+3]=fa.w;ia[L+4]=ga.x;ia[L+5]=ga.y;ia[L+6]=ga.z;ia[L+7]=ga.w;ia[L+8]=na.x;ia[L+9]=na.y;ia[L+10]=na.z;ia[L+11]=na.w;fa=kb[U.a];ga=kb[U.b];na=kb[U.c];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=na.x;T[L+9]=na.y;T[L+10]=na.z;T[L+11]=na.w;fa=ib[U.a];ga=ib[U.b];na=ib[U.c];ca[L]=fa.x;ca[L+1]=fa.y;ca[L+
|
|
|
-2]=fa.z;ca[L+3]=1;ca[L+4]=ga.x;ca[L+5]=ga.y;ca[L+6]=ga.z;ca[L+7]=1;ca[L+8]=na.x;ca[L+9]=na.y;ca[L+10]=na.z;ca[L+11]=1;fa=jb[U.a];ga=jb[U.b];na=jb[U.c];V[L]=fa.x;V[L+1]=fa.y;V[L+2]=fa.z;V[L+3]=1;V[L+4]=ga.x;V[L+5]=ga.y;V[L+6]=ga.z;V[L+7]=1;V[L+8]=na.x;V[L+9]=na.y;V[L+10]=na.z;V[L+11]=1;L+=12}if(lb&&ya){if(Ca.length==3&&ya==THREE.VertexColors){U=Ca[0];fa=Ca[1];ga=Ca[2]}else ga=fa=U=Va;K[Pa]=U.r;K[Pa+1]=U.g;K[Pa+2]=U.b;K[Pa+3]=fa.r;K[Pa+4]=fa.g;K[Pa+5]=fa.b;K[Pa+6]=ga.r;K[Pa+7]=ga.g;K[Pa+8]=ga.b;Pa+=
|
|
|
-9}if(ab&&Ka.hasTangents){Ca=ta[0];Va=ta[1];U=ta[2];wa[Ga]=Ca.x;wa[Ga+1]=Ca.y;wa[Ga+2]=Ca.z;wa[Ga+3]=Ca.w;wa[Ga+4]=Va.x;wa[Ga+5]=Va.y;wa[Ga+6]=Va.z;wa[Ga+7]=Va.w;wa[Ga+8]=U.x;wa[Ga+9]=U.y;wa[Ga+10]=U.z;wa[Ga+11]=U.w;Ga+=12}if(Za&&J)if(Ia.length==3&&Qa)for(ta=0;ta<3;ta++){Ba=Ia[ta];Wa[Ua]=Ba.x;Wa[Ua+1]=Ba.y;Wa[Ua+2]=Ba.z;Ua+=3}else for(ta=0;ta<3;ta++){Wa[Ua]=Ba.x;Wa[Ua+1]=Ba.y;Wa[Ua+2]=Ba.z;Ua+=3}if(Ya&&sa!==undefined&&N)for(ta=0;ta<3;ta++){Ia=sa[ta];db[Ha]=Ia.u;db[Ha+1]=Ia.v;Ha+=2}if(Ya&&Y!==undefined&&
|
|
|
-N)for(ta=0;ta<3;ta++){Ia=Y[ta];eb[Ma]=Ia.u;eb[Ma+1]=Ia.v;Ma+=2}if(Xa){ra[cb]=la;ra[cb+1]=la+1;ra[cb+2]=la+2;cb+=3;R[Sa]=la;R[Sa+1]=la+1;R[Sa+2]=la;R[Sa+3]=la+2;R[Sa+4]=la+1;R[Sa+5]=la+2;Sa+=6;la+=3}}else if(U instanceof THREE.Face4){if(Ta){fa=hb[U.a].position;ga=hb[U.b].position;na=hb[U.c].position;Ra=hb[U.d].position;Ja[xa]=fa.x;Ja[xa+1]=fa.y;Ja[xa+2]=fa.z;Ja[xa+3]=ga.x;Ja[xa+4]=ga.y;Ja[xa+5]=ga.z;Ja[xa+6]=na.x;Ja[xa+7]=na.y;Ja[xa+8]=na.z;Ja[xa+9]=Ra.x;Ja[xa+10]=Ra.y;Ja[xa+11]=Ra.z;xa+=12}if(mb){Oa=
|
|
|
-0;for(bb=fb.length;Oa<bb;Oa++){fa=fb[Oa].vertices[U.a].position;ga=fb[Oa].vertices[U.b].position;na=fb[Oa].vertices[U.c].position;Ra=fb[Oa].vertices[U.d].position;Na=Aa[Oa];Na[pa+0]=fa.x;Na[pa+1]=fa.y;Na[pa+2]=fa.z;Na[pa+3]=ga.x;Na[pa+4]=ga.y;Na[pa+5]=ga.z;Na[pa+6]=na.x;Na[pa+7]=na.y;Na[pa+8]=na.z;Na[pa+9]=Ra.x;Na[pa+10]=Ra.y;Na[pa+11]=Ra.z}pa+=12}if(gb.length){fa=gb[U.a];ga=gb[U.b];na=gb[U.c];Ra=gb[U.d];ia[L]=fa.x;ia[L+1]=fa.y;ia[L+2]=fa.z;ia[L+3]=fa.w;ia[L+4]=ga.x;ia[L+5]=ga.y;ia[L+6]=ga.z;ia[L+
|
|
|
-7]=ga.w;ia[L+8]=na.x;ia[L+9]=na.y;ia[L+10]=na.z;ia[L+11]=na.w;ia[L+12]=Ra.x;ia[L+13]=Ra.y;ia[L+14]=Ra.z;ia[L+15]=Ra.w;fa=kb[U.a];ga=kb[U.b];na=kb[U.c];Ra=kb[U.d];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=na.x;T[L+9]=na.y;T[L+10]=na.z;T[L+11]=na.w;T[L+12]=Ra.x;T[L+13]=Ra.y;T[L+14]=Ra.z;T[L+15]=Ra.w;fa=ib[U.a];ga=ib[U.b];na=ib[U.c];Ra=ib[U.d];ca[L]=fa.x;ca[L+1]=fa.y;ca[L+2]=fa.z;ca[L+3]=1;ca[L+4]=ga.x;ca[L+5]=ga.y;ca[L+6]=ga.z;ca[L+7]=1;ca[L+
|
|
|
-8]=na.x;ca[L+9]=na.y;ca[L+10]=na.z;ca[L+11]=1;ca[L+12]=Ra.x;ca[L+13]=Ra.y;ca[L+14]=Ra.z;ca[L+15]=1;fa=jb[U.a];ga=jb[U.b];na=jb[U.c];U=jb[U.d];V[L]=fa.x;V[L+1]=fa.y;V[L+2]=fa.z;V[L+3]=1;V[L+4]=ga.x;V[L+5]=ga.y;V[L+6]=ga.z;V[L+7]=1;V[L+8]=na.x;V[L+9]=na.y;V[L+10]=na.z;V[L+11]=1;V[L+12]=U.x;V[L+13]=U.y;V[L+14]=U.z;V[L+15]=1;L+=16}if(lb&&ya){if(Ca.length==4&&ya==THREE.VertexColors){U=Ca[0];fa=Ca[1];ga=Ca[2];Ca=Ca[3]}else Ca=ga=fa=U=Va;K[Pa]=U.r;K[Pa+1]=U.g;K[Pa+2]=U.b;K[Pa+3]=fa.r;K[Pa+4]=fa.g;K[Pa+5]=
|
|
|
-fa.b;K[Pa+6]=ga.r;K[Pa+7]=ga.g;K[Pa+8]=ga.b;K[Pa+9]=Ca.r;K[Pa+10]=Ca.g;K[Pa+11]=Ca.b;Pa+=12}if(ab&&Ka.hasTangents){Ca=ta[0];Va=ta[1];U=ta[2];ta=ta[3];wa[Ga]=Ca.x;wa[Ga+1]=Ca.y;wa[Ga+2]=Ca.z;wa[Ga+3]=Ca.w;wa[Ga+4]=Va.x;wa[Ga+5]=Va.y;wa[Ga+6]=Va.z;wa[Ga+7]=Va.w;wa[Ga+8]=U.x;wa[Ga+9]=U.y;wa[Ga+10]=U.z;wa[Ga+11]=U.w;wa[Ga+12]=ta.x;wa[Ga+13]=ta.y;wa[Ga+14]=ta.z;wa[Ga+15]=ta.w;Ga+=16}if(Za&&J)if(Ia.length==4&&Qa)for(ta=0;ta<4;ta++){Ba=Ia[ta];Wa[Ua]=Ba.x;Wa[Ua+1]=Ba.y;Wa[Ua+2]=Ba.z;Ua+=3}else for(ta=0;ta<
|
|
|
-4;ta++){Wa[Ua]=Ba.x;Wa[Ua+1]=Ba.y;Wa[Ua+2]=Ba.z;Ua+=3}if(Ya&&sa!==undefined&&N)for(ta=0;ta<4;ta++){Ia=sa[ta];db[Ha]=Ia.u;db[Ha+1]=Ia.v;Ha+=2}if(Ya&&Y!==undefined&&N)for(ta=0;ta<4;ta++){Ia=Y[ta];eb[Ma]=Ia.u;eb[Ma+1]=Ia.v;Ma+=2}if(Xa){ra[cb]=la;ra[cb+1]=la+1;ra[cb+2]=la+2;ra[cb+3]=la;ra[cb+4]=la+2;ra[cb+5]=la+3;cb+=6;R[Sa]=la;R[Sa+1]=la+1;R[Sa+2]=la;R[Sa+3]=la+3;R[Sa+4]=la+1;R[Sa+5]=la+2;R[Sa+6]=la+2;R[Sa+7]=la+3;Sa+=8;la+=4}}}if(Ta){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-Ja,F)}if(mb){Oa=0;for(bb=fb.length;Oa<bb;Oa++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Oa]);f.bufferData(f.ARRAY_BUFFER,Aa[Oa],F)}}if(lb&&Pa>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,K,F)}if(Za){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Wa,F)}if(ab&&Ka.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,wa,F)}if(Ya&&Ha>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,db,F)}if(Ya&&Ma>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,eb,F)}if(Xa){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ra,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,R,F)}if(L>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,ca,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-V,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,T,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,ia,F)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;ya=void 0;B=void 0;J=o.vertices;F=o.colors;sa=
|
|
|
-J.length;X=F.length;Y=o.__vertexArray;Ea=o.__colorArray;la=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<sa;N++){ya=J[N].position;B=N*3;Y[B]=ya.x;Y[B+1]=ya.y;Y[B+2]=ya.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(la){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=
|
|
|
-o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;ya=void 0;B=void 0;J=o.vertices;F=o.colors;sa=J.length;X=F.length;Y=o.__vertexArray;Ea=o.__colorArray;la=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<sa;N++){ya=J[N].position;B=N*3;Y[B]=ya.x;Y[B+1]=ya.y;Y[B+2]=ya.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(la){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){w=o.geometry;(w.__dirtyVertices||w.__dirtyColors||o.sortParticles)&&c(w,f.DYNAMIC_DRAW,o);w.__dirtyVertices=!1;w.__dirtyColors=!1}}};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(n=="back")f.cullFace(f.BACK);else n=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};
|
|
|
-this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
-THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
|
|
+for(D in w.geometryGroups){B=w.geometryGroups[D];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){F=f.DYNAMIC_DRAW;X=void 0;Ea=void 0;var Ja=void 0,U=void 0;Ja=void 0;var Ba=void 0,za=void 0,Va=void 0,ua=void 0;N=void 0;xa=void 0;K=void 0;ra=void 0;Y=void 0;var fa=void 0,ga=void 0,oa=void 0,Pa=void 0;za=void 0;Va=void 0;U=void 0;ua=void 0;U=void 0;fa=void 0;ga=void 0;za=void 0;fa=void 0;ga=void 0;oa=void 0;Pa=void 0;
|
|
|
+fa=void 0;ga=void 0;oa=void 0;Pa=void 0;fa=void 0;ga=void 0;oa=void 0;Pa=void 0;fa=void 0;ga=void 0;oa=void 0;U=void 0;ua=void 0;Ba=void 0;Ja=void 0;Ja=void 0;var Ra=void 0,ab=void 0,Oa=void 0,Wa=Na=Ia=wa=ka=0,Ta=0,Ha=0,Sa=0,La=0,L=0,Qa=0,qa=B.__vertexArray,Xa=B.__uvArray,cb=B.__uv2Array,Ua=B.__normalArray,Ka=B.__tangentArray,Da=B.__colorArray,J=B.__skinVertexAArray,W=B.__skinVertexBArray,T=B.__skinIndexArray,R=B.__skinWeightArray,Ga=B.__morphTargetsArrays,ta=B.__faceArray,ma=B.__lineArray,ca=B.__needsSmoothNormals;
|
|
|
+xa=B.__vertexColorType;N=B.__uvType;K=B.__normalType;var Aa=o.geometry,db=Aa.__dirtyVertices,Ya=Aa.__dirtyElements,Za=Aa.__dirtyUvs,gb=Aa.__dirtyNormals,bb=Aa.__dirtyTangents,eb=Aa.__dirtyColors,mb=Aa.__dirtyMorphTargets,ib=Aa.vertices,nb=B.faces,qb=Aa.faces,ob=Aa.faceVertexUvs[0],pb=Aa.faceVertexUvs[1],jb=Aa.skinVerticesA,kb=Aa.skinVerticesB,lb=Aa.skinIndices,hb=Aa.skinWeights,fb=Aa.morphTargets;X=0;for(Ea=nb.length;X<Ea;X++){Ja=nb[X];U=qb[Ja];ob&&(ra=ob[Ja]);pb&&(Y=pb[Ja]);Ja=U.vertexNormals;Ba=
|
|
|
+U.normal;za=U.vertexColors;Va=U.color;ua=U.vertexTangents;if(U instanceof THREE.Face3){if(db){fa=ib[U.a].position;ga=ib[U.b].position;oa=ib[U.c].position;qa[wa]=fa.x;qa[wa+1]=fa.y;qa[wa+2]=fa.z;qa[wa+3]=ga.x;qa[wa+4]=ga.y;qa[wa+5]=ga.z;qa[wa+6]=oa.x;qa[wa+7]=oa.y;qa[wa+8]=oa.z;wa+=9}if(mb){Ra=0;for(ab=fb.length;Ra<ab;Ra++){fa=fb[Ra].vertices[U.a].position;ga=fb[Ra].vertices[U.b].position;oa=fb[Ra].vertices[U.c].position;Oa=Ga[Ra];Oa[Qa+0]=fa.x;Oa[Qa+1]=fa.y;Oa[Qa+2]=fa.z;Oa[Qa+3]=ga.x;Oa[Qa+4]=ga.y;
|
|
|
+Oa[Qa+5]=ga.z;Oa[Qa+6]=oa.x;Oa[Qa+7]=oa.y;Oa[Qa+8]=oa.z}Qa+=9}if(hb.length){fa=hb[U.a];ga=hb[U.b];oa=hb[U.c];R[L]=fa.x;R[L+1]=fa.y;R[L+2]=fa.z;R[L+3]=fa.w;R[L+4]=ga.x;R[L+5]=ga.y;R[L+6]=ga.z;R[L+7]=ga.w;R[L+8]=oa.x;R[L+9]=oa.y;R[L+10]=oa.z;R[L+11]=oa.w;fa=lb[U.a];ga=lb[U.b];oa=lb[U.c];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=oa.x;T[L+9]=oa.y;T[L+10]=oa.z;T[L+11]=oa.w;fa=jb[U.a];ga=jb[U.b];oa=jb[U.c];J[L]=fa.x;J[L+1]=fa.y;J[L+2]=fa.z;J[L+
|
|
|
+3]=1;J[L+4]=ga.x;J[L+5]=ga.y;J[L+6]=ga.z;J[L+7]=1;J[L+8]=oa.x;J[L+9]=oa.y;J[L+10]=oa.z;J[L+11]=1;fa=kb[U.a];ga=kb[U.b];oa=kb[U.c];W[L]=fa.x;W[L+1]=fa.y;W[L+2]=fa.z;W[L+3]=1;W[L+4]=ga.x;W[L+5]=ga.y;W[L+6]=ga.z;W[L+7]=1;W[L+8]=oa.x;W[L+9]=oa.y;W[L+10]=oa.z;W[L+11]=1;L+=12}if(eb&&xa){if(za.length==3&&xa==THREE.VertexColors){U=za[0];fa=za[1];ga=za[2]}else ga=fa=U=Va;Da[La]=U.r;Da[La+1]=U.g;Da[La+2]=U.b;Da[La+3]=fa.r;Da[La+4]=fa.g;Da[La+5]=fa.b;Da[La+6]=ga.r;Da[La+7]=ga.g;Da[La+8]=ga.b;La+=9}if(bb&&Aa.hasTangents){za=
|
|
|
+ua[0];Va=ua[1];U=ua[2];Ka[Ha]=za.x;Ka[Ha+1]=za.y;Ka[Ha+2]=za.z;Ka[Ha+3]=za.w;Ka[Ha+4]=Va.x;Ka[Ha+5]=Va.y;Ka[Ha+6]=Va.z;Ka[Ha+7]=Va.w;Ka[Ha+8]=U.x;Ka[Ha+9]=U.y;Ka[Ha+10]=U.z;Ka[Ha+11]=U.w;Ha+=12}if(gb&&K)if(Ja.length==3&&ca)for(ua=0;ua<3;ua++){Ba=Ja[ua];Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}else for(ua=0;ua<3;ua++){Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<3;ua++){Ja=ra[ua];Xa[Ia]=Ja.u;Xa[Ia+1]=Ja.v;Ia+=2}if(Za&&Y!==undefined&&N)for(ua=0;ua<3;ua++){Ja=
|
|
|
+Y[ua];cb[Na]=Ja.u;cb[Na+1]=Ja.v;Na+=2}if(Ya){ta[Wa]=ka;ta[Wa+1]=ka+1;ta[Wa+2]=ka+2;Wa+=3;ma[Sa]=ka;ma[Sa+1]=ka+1;ma[Sa+2]=ka;ma[Sa+3]=ka+2;ma[Sa+4]=ka+1;ma[Sa+5]=ka+2;Sa+=6;ka+=3}}else if(U instanceof THREE.Face4){if(db){fa=ib[U.a].position;ga=ib[U.b].position;oa=ib[U.c].position;Pa=ib[U.d].position;qa[wa]=fa.x;qa[wa+1]=fa.y;qa[wa+2]=fa.z;qa[wa+3]=ga.x;qa[wa+4]=ga.y;qa[wa+5]=ga.z;qa[wa+6]=oa.x;qa[wa+7]=oa.y;qa[wa+8]=oa.z;qa[wa+9]=Pa.x;qa[wa+10]=Pa.y;qa[wa+11]=Pa.z;wa+=12}if(mb){Ra=0;for(ab=fb.length;Ra<
|
|
|
+ab;Ra++){fa=fb[Ra].vertices[U.a].position;ga=fb[Ra].vertices[U.b].position;oa=fb[Ra].vertices[U.c].position;Pa=fb[Ra].vertices[U.d].position;Oa=Ga[Ra];Oa[Qa+0]=fa.x;Oa[Qa+1]=fa.y;Oa[Qa+2]=fa.z;Oa[Qa+3]=ga.x;Oa[Qa+4]=ga.y;Oa[Qa+5]=ga.z;Oa[Qa+6]=oa.x;Oa[Qa+7]=oa.y;Oa[Qa+8]=oa.z;Oa[Qa+9]=Pa.x;Oa[Qa+10]=Pa.y;Oa[Qa+11]=Pa.z}Qa+=12}if(hb.length){fa=hb[U.a];ga=hb[U.b];oa=hb[U.c];Pa=hb[U.d];R[L]=fa.x;R[L+1]=fa.y;R[L+2]=fa.z;R[L+3]=fa.w;R[L+4]=ga.x;R[L+5]=ga.y;R[L+6]=ga.z;R[L+7]=ga.w;R[L+8]=oa.x;R[L+9]=oa.y;
|
|
|
+R[L+10]=oa.z;R[L+11]=oa.w;R[L+12]=Pa.x;R[L+13]=Pa.y;R[L+14]=Pa.z;R[L+15]=Pa.w;fa=lb[U.a];ga=lb[U.b];oa=lb[U.c];Pa=lb[U.d];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=oa.x;T[L+9]=oa.y;T[L+10]=oa.z;T[L+11]=oa.w;T[L+12]=Pa.x;T[L+13]=Pa.y;T[L+14]=Pa.z;T[L+15]=Pa.w;fa=jb[U.a];ga=jb[U.b];oa=jb[U.c];Pa=jb[U.d];J[L]=fa.x;J[L+1]=fa.y;J[L+2]=fa.z;J[L+3]=1;J[L+4]=ga.x;J[L+5]=ga.y;J[L+6]=ga.z;J[L+7]=1;J[L+8]=oa.x;J[L+9]=oa.y;J[L+10]=oa.z;J[L+11]=1;J[L+
|
|
|
+12]=Pa.x;J[L+13]=Pa.y;J[L+14]=Pa.z;J[L+15]=1;fa=kb[U.a];ga=kb[U.b];oa=kb[U.c];U=kb[U.d];W[L]=fa.x;W[L+1]=fa.y;W[L+2]=fa.z;W[L+3]=1;W[L+4]=ga.x;W[L+5]=ga.y;W[L+6]=ga.z;W[L+7]=1;W[L+8]=oa.x;W[L+9]=oa.y;W[L+10]=oa.z;W[L+11]=1;W[L+12]=U.x;W[L+13]=U.y;W[L+14]=U.z;W[L+15]=1;L+=16}if(eb&&xa){if(za.length==4&&xa==THREE.VertexColors){U=za[0];fa=za[1];ga=za[2];za=za[3]}else za=ga=fa=U=Va;Da[La]=U.r;Da[La+1]=U.g;Da[La+2]=U.b;Da[La+3]=fa.r;Da[La+4]=fa.g;Da[La+5]=fa.b;Da[La+6]=ga.r;Da[La+7]=ga.g;Da[La+8]=ga.b;
|
|
|
+Da[La+9]=za.r;Da[La+10]=za.g;Da[La+11]=za.b;La+=12}if(bb&&Aa.hasTangents){za=ua[0];Va=ua[1];U=ua[2];ua=ua[3];Ka[Ha]=za.x;Ka[Ha+1]=za.y;Ka[Ha+2]=za.z;Ka[Ha+3]=za.w;Ka[Ha+4]=Va.x;Ka[Ha+5]=Va.y;Ka[Ha+6]=Va.z;Ka[Ha+7]=Va.w;Ka[Ha+8]=U.x;Ka[Ha+9]=U.y;Ka[Ha+10]=U.z;Ka[Ha+11]=U.w;Ka[Ha+12]=ua.x;Ka[Ha+13]=ua.y;Ka[Ha+14]=ua.z;Ka[Ha+15]=ua.w;Ha+=16}if(gb&&K)if(Ja.length==4&&ca)for(ua=0;ua<4;ua++){Ba=Ja[ua];Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}else for(ua=0;ua<4;ua++){Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+
|
|
|
+2]=Ba.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<4;ua++){Ja=ra[ua];Xa[Ia]=Ja.u;Xa[Ia+1]=Ja.v;Ia+=2}if(Za&&Y!==undefined&&N)for(ua=0;ua<4;ua++){Ja=Y[ua];cb[Na]=Ja.u;cb[Na+1]=Ja.v;Na+=2}if(Ya){ta[Wa]=ka;ta[Wa+1]=ka+1;ta[Wa+2]=ka+2;ta[Wa+3]=ka;ta[Wa+4]=ka+2;ta[Wa+5]=ka+3;Wa+=6;ma[Sa]=ka;ma[Sa+1]=ka+1;ma[Sa+2]=ka;ma[Sa+3]=ka+3;ma[Sa+4]=ka+1;ma[Sa+5]=ka+2;ma[Sa+6]=ka+2;ma[Sa+7]=ka+3;Sa+=8;ka+=4}}}if(db){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,qa,F)}if(mb){Ra=0;
|
|
|
+for(ab=fb.length;Ra<ab;Ra++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Ra]);f.bufferData(f.ARRAY_BUFFER,Ga[Ra],F)}}if(eb&&La>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Da,F)}if(gb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ua,F)}if(bb&&Aa.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ka,F)}if(Za&&Ia>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
+Xa,F)}if(Za&&Na>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,cb,F)}if(Ya){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ta,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ma,F)}if(L>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,J,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,W,F);f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
+B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,T,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,R,F)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;xa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;X=F.length;Y=o.__vertexArray;
|
|
|
+Ea=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){xa=K[N].position;B=N*3;Y[B]=xa.x;Y[B+1]=xa.y;Y[B+2]=xa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(ka){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=
|
|
|
+w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;xa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;X=F.length;Y=o.__vertexArray;Ea=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){xa=K[N].position;B=N*3;Y[B]=xa.x;Y[B+1]=xa.y;Y[B+2]=xa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(ka){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
+Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){w=o.geometry;(w.__dirtyVertices||w.__dirtyColors||o.sortParticles)&&c(w,f.DYNAMIC_DRAW,o);w.__dirtyVertices=!1;w.__dirtyColors=!1}}};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(n=="back")f.cullFace(f.BACK);else n=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
+0}};THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
|
|
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
|
|
|
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
-THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
+THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
|
|
|
var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,k=a.faces,j=e.faces,m=a.faceVertexUvs[0];e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var t=0,x=h.length;t<x;t++){var y=new THREE.Vertex(h[t].position.clone());b&&c.matrix.multiplyVector3(y.position);g.push(y)}t=0;for(x=j.length;t<x;t++){h=j[t];var q,A=h.vertexNormals;if(h instanceof THREE.Face3)q=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof
|
|
|
THREE.Face4&&(q=new THREE.Face4(h.a+d,h.b+d,h.c+d,h.d+d));q.centroid.copy(h.centroid);q.normal.copy(h.normal);b=0;for(g=A.length;b<g;b++){y=A[b];q.vertexNormals.push(y.clone())}q.materials=h.materials.slice();k.push(q)}t=0;for(x=e.length;t<x;t++){d=e[t];k=[];b=0;for(g=d.length;b<g;b++)k.push(new THREE.UV(d[b].u,d[b].v));m.push(k)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,
|
|
|
c,b){var d,e=[],g=new THREE.Texture(e,c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(t in aa.objects)if(!da.objects[t]){G=aa.objects[t];if(z=da.geometries[G.geometry]){O=[];for(i=0;i<G.materials.length;i++)O[i]=da.materials[G.materials[i]];H=G.position;r=G.rotation;
|
|
|
-s=G.scale;object=new THREE.Mesh(z,O);object.position.set(H[0],H[1],H[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;da.scene.addObject(object);da.objects[t]=object}}}function h(Fa){return function(ja){da.geometries[Fa]=ja;g();oa-=1;k()}}function k(){d({total_models:W,total_textures:Da,loaded_models:W-oa,loaded_textures:Da-$},da);oa==0&&$==0&&b(da)}var j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ha,oa,$,W,Da,da;aa=e.data;f=new THREE.BinaryLoader;ha=new THREE.JSONLoader;
|
|
|
-$=oa=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};e=function(){$-=1;k()};for(y in aa.cameras){E=aa.cameras[y];if(E.type=="perspective")S=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho"){S=new THREE.Camera;S.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far)}H=E.position;E=E.target;S.position.set(H[0],H[1],H[2]);S.target.position.set(E[0],E[1],E[2]);da.cameras[y]=S}for(x in aa.lights){y=
|
|
|
+s=G.scale;object=new THREE.Mesh(z,O);object.position.set(H[0],H[1],H[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;da.scene.addObject(object);da.objects[t]=object}}}function h(Fa){return function(ja){da.geometries[Fa]=ja;g();na-=1;k()}}function k(){d({total_models:V,total_textures:Ca,loaded_models:V-na,loaded_textures:Ca-$},da);na==0&&$==0&&b(da)}var j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ia,na,$,V,Ca,da;aa=e.data;f=new THREE.BinaryLoader;ia=new THREE.JSONLoader;
|
|
|
+$=na=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};e=function(){$-=1;k()};for(y in aa.cameras){E=aa.cameras[y];if(E.type=="perspective")S=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho"){S=new THREE.Camera;S.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far)}H=E.position;E=E.target;S.position.set(H[0],H[1],H[2]);S.target.position.set(E[0],E[1],E[2]);da.cameras[y]=S}for(x in aa.lights){y=
|
|
|
aa.lights[x];if(y.type=="directional"){H=y.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],H[2]);light.position.normalize()}else if(y.type=="point"){H=y.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}E=y.color;i=y.intensity||1;light.color.setRGB(E[0]*i,E[1]*i,E[2]*i);da.scene.addLight(light);da.lights[x]=light}for(q in aa.fogs){x=aa.fogs[q];if(x.type=="linear")P=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(P=new THREE.FogExp2(0,x.density));E=
|
|
|
-x.color;P.color.setRGB(E[0],E[1],E[2]);da.fogs[q]=P}if(da.cameras&&aa.defaults.camera)da.currentCamera=da.cameras[aa.defaults.camera];if(da.fogs&&aa.defaults.fog)da.scene.fog=da.fogs[aa.defaults.fog];E=aa.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(E[0],E[1],E[2]);da.bgColorAlpha=aa.defaults.bgalpha;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")oa+=1}W=oa;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="cube"){z=new Cube(q.width,q.height,
|
|
|
+x.color;P.color.setRGB(E[0],E[1],E[2]);da.fogs[q]=P}if(da.cameras&&aa.defaults.camera)da.currentCamera=da.cameras[aa.defaults.camera];if(da.fogs&&aa.defaults.fog)da.scene.fog=da.fogs[aa.defaults.fog];E=aa.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(E[0],E[1],E[2]);da.bgColorAlpha=aa.defaults.bgalpha;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")na+=1}V=na;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="cube"){z=new Cube(q.width,q.height,
|
|
|
q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);da.geometries[j]=z}else if(q.type=="plane"){z=new Plane(q.width,q.height,q.segmentsWidth,q.segmentsHeight);da.geometries[j]=z}else if(q.type=="sphere"){z=new Sphere(q.radius,q.segmentsWidth,q.segmentsHeight);da.geometries[j]=z}else if(q.type=="cylinder"){z=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);da.geometries[j]=z}else if(q.type=="torus"){z=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);
|
|
|
-da.geometries[j]=z}else if(q.type=="icosahedron"){z=new Icosahedron(q.subdivisions);da.geometries[j]=z}else if(q.type=="bin_mesh")f.load({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&ha.load({model:q.url,callback:h(j)})}for(A in aa.textures){j=aa.textures[A];$+=j.url instanceof Array?j.url.length:1}Da=$;for(A in aa.textures){j=aa.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,
|
|
|
+da.geometries[j]=z}else if(q.type=="icosahedron"){z=new Icosahedron(q.subdivisions);da.geometries[j]=z}else if(q.type=="bin_mesh")f.load({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&ia.load({model:q.url,callback:h(j)})}for(A in aa.textures){j=aa.textures[A];$+=j.url instanceof Array?j.url.length:1}Ca=$;for(A in aa.textures){j=aa.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,
|
|
|
e);else{q=ImageUtils.loadTexture(j.url,j.mapping,e);if(THREE[j.minFilter]!=undefined)q.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)q.magFilter=THREE[j.magFilter]}da.textures[A]=q}for(m in aa.materials){A=aa.materials[m];for(I in A.parameters)if(I=="envMap"||I=="map"||I=="lightMap")A.parameters[I]=da.textures[A.parameters[I]];else if(I=="shading")A.parameters[I]=A.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")A.parameters[I]=THREE[A.parameters[I]]?
|
|
|
THREE[A.parameters[I]]:THREE.NormalBlending;else I=="combine"&&(A.parameters[I]=A.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);da.materials[m]=A}g();c(da)}},addMesh:function(a,c,b,d,e,g,h,k,j,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=j;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=
|
|
|
b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));
|
|
@@ -325,7 +323,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
|
|
|
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
|
|
|
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
|
|
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
|
|
|
-THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
|
|
|
+THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
|
|
|
a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
|
|
|
this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
|
|
|
!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
|
|
@@ -335,15 +333,15 @@ var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mo
|
|
|
THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
|
|
|
THREE.PathCamera=function(a){function c(m,t,x,y){var q={name:x,fps:0.6,length:y,hierarchy:[]},A,G=t.getControlPointsArray(),H=t.getLength(),E=G.length,I=0;A=E-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[A]={time:y,pos:G[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<E-1;A++){I=y*H.chunks[A]/H.total;t.keys[A]={time:I,pos:G[A]}}q.hierarchy[0]=t;THREE.AnimationHandler.add(q);return new THREE.Animation(m,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,t){var x,
|
|
|
y,q=new THREE.Geometry;for(x=0;x<m.points.length*t;x++){y=x/(m.points.length*t);y=m.getPoint(y);q.vertices[x]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return q}function d(m,t){var x=b(t,10),y=b(t,10),q=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(x,q);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);y=new Sphere(1,
|
|
|
-16,8);q=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){x=new THREE.Mesh(y,q);x.position.copy(t.points[i]);x.updateMatrix();m.addChild(x)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
|
|
|
+16,8);q=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){x=new THREE.Mesh(y,q);x.position.copy(t.points[i]);x.updateMatrix();m.addChild(x)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
|
|
|
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
|
|
|
if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
|
|
|
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(m,t,x){var y,q;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;y=this.phi%e;this.phi=y>=0?y:y+e;y=this.verticalAngleMap.srcRange;q=this.verticalAngleMap.dstRange;
|
|
|
this.phi=(this.phi-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.horizontalAngleMap.srcRange;q=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,t,x)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
|
|
|
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
|
|
|
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,t){return function(){t.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
|
|
-var Cube=function(a,c,b,d,e,g,h,k,j){function m(H,E,I,z,S,P,O,aa){var f,ha,oa=d||1,$=e||1,W=S/2,Da=P/2,da=t.vertices.length;if(H=="x"&&E=="y"||H=="y"&&E=="x")f="z";else if(H=="x"&&E=="z"||H=="z"&&E=="x"){f="y";$=g||1}else if(H=="z"&&E=="y"||H=="y"&&E=="z"){f="x";oa=g||1}var Fa=oa+1,ja=$+1;S/=oa;var qa=P/$;for(ha=0;ha<ja;ha++)for(P=0;P<Fa;P++){var ma=new THREE.Vector3;ma[H]=(P*S-W)*I;ma[E]=(ha*qa-Da)*z;ma[f]=O;t.vertices.push(new THREE.Vertex(ma))}for(ha=0;ha<$;ha++)for(P=0;P<oa;P++){t.faces.push(new THREE.Face4(P+
|
|
|
-Fa*ha+da,P+Fa*(ha+1)+da,P+1+Fa*(ha+1)+da,P+1+Fa*ha+da,null,null,aa));t.faceVertexUvs[0].push([new THREE.UV(P/oa,ha/$),new THREE.UV(P/oa,(ha+1)/$),new THREE.UV((P+1)/oa,(ha+1)/$),new THREE.UV((P+1)/oa,ha/$)])}}THREE.Geometry.call(this);var t=this,x=a/2,y=c/2,q=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var G in j)this.sides[G]!=
|
|
|
+var Cube=function(a,c,b,d,e,g,h,k,j){function m(H,E,I,z,S,P,O,aa){var f,ia,na=d||1,$=e||1,V=S/2,Ca=P/2,da=t.vertices.length;if(H=="x"&&E=="y"||H=="y"&&E=="x")f="z";else if(H=="x"&&E=="z"||H=="z"&&E=="x"){f="y";$=g||1}else if(H=="z"&&E=="y"||H=="y"&&E=="z"){f="x";na=g||1}var Fa=na+1,ja=$+1;S/=na;var pa=P/$;for(ia=0;ia<ja;ia++)for(P=0;P<Fa;P++){var la=new THREE.Vector3;la[H]=(P*S-V)*I;la[E]=(ia*pa-Ca)*z;la[f]=O;t.vertices.push(new THREE.Vertex(la))}for(ia=0;ia<$;ia++)for(P=0;P<na;P++){t.faces.push(new THREE.Face4(P+
|
|
|
+Fa*ia+da,P+Fa*(ia+1)+da,P+1+Fa*(ia+1)+da,P+1+Fa*ia+da,null,null,aa));t.faceVertexUvs[0].push([new THREE.UV(P/na,ia/$),new THREE.UV(P/na,(ia+1)/$),new THREE.UV((P+1)/na,(ia+1)/$),new THREE.UV((P+1)/na,ia/$)])}}THREE.Geometry.call(this);var t=this,x=a/2,y=c/2,q=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var G in j)this.sides[G]!=
|
|
|
undefined&&(this.sides[G]=j[G]);this.sides.px&&m("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,b,y,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,b,-y,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,c,q,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,c,-q,this.materials[5]);(function(){for(var H=[],E=[],I=0,z=t.vertices.length;I<z;I++){for(var S=t.vertices[I],P=!1,O=0,aa=H.length;O<aa;O++){var f=
|
|
|
H[O];if(S.position.x==f.position.x&&S.position.y==f.position.y&&S.position.z==f.position.z){E[I]=O;P=!0;break}}if(!P){E[I]=H.length;H.push(new THREE.Vertex(S.position.clone()))}}I=0;for(z=t.faces.length;I<z;I++){S=t.faces[I];S.a=E[S.a];S.b=E[S.b];S.c=E[S.c];S.d=E[S.d]}t.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
|
|
|
var Cylinder=function(a,c,b,d,e,g){function h(t,x,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(t,x,y)))}THREE.Geometry.call(this);var k=this,j=Math.PI,m=d/2;for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*c,Math.cos(2*j*d/a)*c,-m);for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*b,Math.cos(2*j*d/a)*b,m);for(d=0;d<a;d++)k.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-m-(g||0));for(d=a;d<a+a/2;d++)k.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,m+(e||0));
|
|
@@ -351,7 +349,7 @@ for(d=a+a/2;d<2*a;d++)k.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*
|
|
|
var Icosahedron=function(a){function c(x,y,q){var A=Math.sqrt(x*x+y*y+q*q);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/A,y/A,q/A)))-1}function b(x,y,q,A){A.faces.push(new THREE.Face3(x,y,q))}function d(x,y){var q=e.vertices[x].position,A=e.vertices[y].position;return c((q.x+A.x)/2,(q.y+A.y)/2,(q.z+A.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
|
|
|
1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=d(g.faces[k].a,g.faces[k].b),m=d(g.faces[k].b,g.faces[k].c),t=d(g.faces[k].c,g.faces[k].a);b(g.faces[k].a,j,t,h);b(g.faces[k].b,m,j,h);b(g.faces[k].c,
|
|
|
t,m,h);b(j,m,t,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
|
|
|
-function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));d[k]=a[k].clone();e[k]=this.vertices.length-1}for(var j=(new THREE.Matrix4).setRotationZ(c),m=0;m<=this.angle+0.0010;m+=c){for(k=0;k<d.length;k++)if(m<this.angle){d[k]=j.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=e);for(k=
|
|
|
+function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));d[k]=a[k].clone();e[k]=this.vertices.length-1}for(var j=(new THREE.Matrix4).setRotationZ(c),m=0;m<=this.angle+0.001;m+=c){for(k=0;k<d.length;k++)if(m<this.angle){d[k]=j.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=e);for(k=
|
|
|
0;k<e.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],e[k+1],e[k]));this.faceVertexUvs[0].push([new THREE.UV(m/b,k/a.length),new THREE.UV(m/b,(k+1)/a.length),new THREE.UV((m-c)/b,(k+1)/a.length),new THREE.UV((m-c)/b,k/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
|
|
|
var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var k=b+1,j=d+1;a/=b;var m=c/d;for(e=0;e<j;e++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*m-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+k*e,c+k*(e+1),c+1+k*(e+1),c+1+k*e));this.faceVertexUvs[0].push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
|
|
|
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
|
|
@@ -379,15 +377,15 @@ THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
|
|
THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
|
|
|
c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
|
|
|
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2),F=t(p,o+3),X=(F<<1&255|B>>7)-127;w|=(B&127)<<16|D<<8;if(w==0&&X==-127)return 0;return(1-2*(F>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,X)}function k(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2);return(t(p,o+3)<<24)+(B<<16)+(D<<8)+w}function j(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p,
|
|
|
-o){return p.charCodeAt(o)&255}function x(p){var o,w,D;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,D,p)}function y(p){var o,w,D,B,F,X;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);B=j(a,p+f);F=k(a,p+ha);X=k(a,p+oa);p=k(a,p+$);THREE.BinaryLoader.prototype.f3n(E,S,o,w,D,B,F,X,p)}function q(p){var o,w,D,B;o=k(a,p);w=k(a,p+W);D=k(a,p+Da);B=k(a,p+da);p=j(a,p+Fa);THREE.BinaryLoader.prototype.f4(E,o,w,D,B,p)}function A(p){var o,w,D,B,F,X,N,J;o=k(a,p);w=k(a,p+W);D=k(a,p+Da);B=k(a,p+
|
|
|
-da);F=j(a,p+Fa);X=k(a,p+ja);N=k(a,p+qa);J=k(a,p+ma);p=k(a,p+Z);THREE.BinaryLoader.prototype.f4n(E,S,o,w,D,B,F,X,N,J,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+Q);p=k(a,p+M);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[p*2],P[p*2+1])}function H(p){var o,w,D;o=k(a,p);w=k(a,p+ea);D=k(a,p+ua);p=k(a,p+ka);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[D*2],P[D*2+1],P[p*2],P[p*2+1])}var E=this,I=0,z,S=[],P=[],O,aa,f,ha,oa,$,
|
|
|
-W,Da,da,Fa,ja,qa,ma,Z,Q,M,ea,ua,ka,va,za,La,$a,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,g);z={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,
|
|
|
-I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};I+=z.header_bytes;O=z.vertex_index_bytes;aa=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ha=z.vertex_index_bytes*3+z.material_index_bytes;oa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;$=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;W=z.vertex_index_bytes;Da=z.vertex_index_bytes*2;da=z.vertex_index_bytes*3;
|
|
|
-Fa=z.vertex_index_bytes*4;ja=z.vertex_index_bytes*4+z.material_index_bytes;qa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Z=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;Q=z.uv_index_bytes;M=z.uv_index_bytes*2;ea=z.uv_index_bytes;ua=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;va=z.ntri_flat*
|
|
|
-g;za=z.ntri_smooth*(g+z.normal_index_bytes*3);La=z.ntri_flat_uv*(g+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);I+=function(p){for(var o,w,D,B=z.vertex_coordinate_bytes*3,F=p+z.nvertices*B;p<F;p+=B){o=h(a,p);w=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(E,o,w,D)}return z.nvertices*B}(I);I+=function(p){for(var o,
|
|
|
-w,D,B=z.normal_coordinate_bytes*3,F=p+z.nnormals*B;p<F;p+=B){o=m(a,p);w=m(a,p+z.normal_coordinate_bytes);D=m(a,p+z.normal_coordinate_bytes*2);S.push(o/127,w/127,D/127)}return z.nnormals*B}(I);I+=function(p){for(var o,w,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);w=h(a,p+z.uv_coordinate_bytes);P.push(o,w)}return z.nuvs*D}(I);va=I+va;za=va+za;La=za+La;$a=La+$a;n=$a+n;g=n+g;C=g+C;(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=w+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*
|
|
|
-D;for(o=p;o<B;o+=D){x(o);G(o+w)}return B-p})(za);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=w+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){y(o);G(o+w)}return B-p})(La);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=w+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){q(o);H(o+w)}return B-p})(g);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=w+z.uv_index_bytes*
|
|
|
-4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=D){A(o);H(o+w)}return B-p})(C);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*w;for(o=p;o<D;o+=w)x(o);return D-p})(I);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*w;for(o=p;o<D;o+=w)y(o);return D-p})(va);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*w;for(o=p;o<D;o+=w)q(o);return D-p})($a);(function(p){var o,w=z.vertex_index_bytes*
|
|
|
+o){return p.charCodeAt(o)&255}function x(p){var o,w,D;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,D,p)}function y(p){var o,w,D,B,F,X;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);B=j(a,p+f);F=k(a,p+ia);X=k(a,p+na);p=k(a,p+$);THREE.BinaryLoader.prototype.f3n(E,S,o,w,D,B,F,X,p)}function q(p){var o,w,D,B;o=k(a,p);w=k(a,p+V);D=k(a,p+Ca);B=k(a,p+da);p=j(a,p+Fa);THREE.BinaryLoader.prototype.f4(E,o,w,D,B,p)}function A(p){var o,w,D,B,F,X,N,K;o=k(a,p);w=k(a,p+V);D=k(a,p+Ca);B=k(a,p+
|
|
|
+da);F=j(a,p+Fa);X=k(a,p+ja);N=k(a,p+pa);K=k(a,p+la);p=k(a,p+Z);THREE.BinaryLoader.prototype.f4n(E,S,o,w,D,B,F,X,N,K,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+Q);p=k(a,p+M);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[p*2],P[p*2+1])}function H(p){var o,w,D;o=k(a,p);w=k(a,p+ea);D=k(a,p+va);p=k(a,p+ha);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[D*2],P[D*2+1],P[p*2],P[p*2+1])}var E=this,I=0,z,S=[],P=[],O,aa,f,ia,na,$,
|
|
|
+V,Ca,da,Fa,ja,pa,la,Z,Q,M,ea,va,ha,sa,ya,Ma,$a,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,g);z={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,
|
|
|
+I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};I+=z.header_bytes;O=z.vertex_index_bytes;aa=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ia=z.vertex_index_bytes*3+z.material_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;$=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;V=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;da=z.vertex_index_bytes*3;
|
|
|
+Fa=z.vertex_index_bytes*4;ja=z.vertex_index_bytes*4+z.material_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;la=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Z=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;Q=z.uv_index_bytes;M=z.uv_index_bytes*2;ea=z.uv_index_bytes;va=z.uv_index_bytes*2;ha=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;sa=z.ntri_flat*
|
|
|
+g;ya=z.ntri_smooth*(g+z.normal_index_bytes*3);Ma=z.ntri_flat_uv*(g+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);I+=function(p){for(var o,w,D,B=z.vertex_coordinate_bytes*3,F=p+z.nvertices*B;p<F;p+=B){o=h(a,p);w=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(E,o,w,D)}return z.nvertices*B}(I);I+=function(p){for(var o,
|
|
|
+w,D,B=z.normal_coordinate_bytes*3,F=p+z.nnormals*B;p<F;p+=B){o=m(a,p);w=m(a,p+z.normal_coordinate_bytes);D=m(a,p+z.normal_coordinate_bytes*2);S.push(o/127,w/127,D/127)}return z.nnormals*B}(I);I+=function(p){for(var o,w,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);w=h(a,p+z.uv_coordinate_bytes);P.push(o,w)}return z.nuvs*D}(I);sa=I+sa;ya=sa+ya;Ma=ya+Ma;$a=Ma+$a;n=$a+n;g=n+g;C=g+C;(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=w+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*
|
|
|
+D;for(o=p;o<B;o+=D){x(o);G(o+w)}return B-p})(ya);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=w+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){y(o);G(o+w)}return B-p})(Ma);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=w+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){q(o);H(o+w)}return B-p})(g);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=w+z.uv_index_bytes*
|
|
|
+4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=D){A(o);H(o+w)}return B-p})(C);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*w;for(o=p;o<D;o+=w)x(o);return D-p})(I);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*w;for(o=p;o<D;o+=w)y(o);return D-p})(sa);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*w;for(o=p;o<D;o+=w)q(o);return D-p})($a);(function(p){var o,w=z.vertex_index_bytes*
|
|
|
4+z.material_index_bytes+z.normal_index_bytes*4,D=p+z.nquad_smooth*w;for(o=p;o<D;o+=w)A(o);return D-p})(n);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,null,a.materials[g]))},f3n:function(a,c,
|
|
|
b,d,e,g,h,k,j){g=a.materials[g];var m=c[k*3],t=c[k*3+1];k=c[k*3+2];var x=c[j*3],y=c[j*3+1];j=c[j*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,t,k),new THREE.Vector3(x,y,j)],null,g))},f4n:function(a,c,b,d,e,g,h,k,j,m,t){h=a.materials[h];var x=c[j*3],y=c[j*3+1];j=c[j*3+2];var q=c[m*3],A=c[m*3+1];m=c[m*3+2];var G=c[t*3],H=c[t*3+1];t=c[t*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(x,
|
|
|
y,j),new THREE.Vector3(q,A,m),new THREE.Vector3(G,H,t)],null,h))},uv3:function(a,c,b,d,e,g,h){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(d,e));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,c,b,d,e,g,h,k,j){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
|
|
@@ -395,9 +393,9 @@ THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c ins
|
|
|
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;e[g]=this.lerp(t[b],t[b+3],h);e[g+1]=this.lerp(t[b+1],t[b+4],h);e[g+2]=this.lerp(t[b+2],t[b+5],h)};this.VIntY=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
|
|
|
2]=m;d=b+this.yd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.VIntZ=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
|
|
|
this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,k){var j=g+1,m=g+this.yd,t=g+this.zd,x=j+this.yd,y=j+this.zd,q=g+this.yd+this.zd,A=j+this.yd+this.zd,G=0,H=this.field[g],E=this.field[j],I=this.field[m],z=this.field[x],S=this.field[t],P=this.field[y],O=this.field[q],aa=this.field[A];H<h&&(G|=1);E<h&&(G|=2);I<h&&(G|=8);z<h&&(G|=4);S<h&&(G|=16);P<h&&(G|=32);O<h&&(G|=128);aa<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
|
|
|
-var ha=this.delta,oa=b+ha,$=d+ha;ha=e+ha;if(f&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,H,E)}if(f&2){this.compNorm(j);this.compNorm(x);this.VIntY(j*3,this.vlist,this.nlist,3,h,oa,d,e,E,z)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,$,e,I,z)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,H,I)}if(f&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,12,
|
|
|
-h,b,d,ha,S,P)}if(f&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,h,oa,d,ha,P,aa)}if(f&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,b,$,ha,O,aa)}if(f&128){this.compNorm(t);this.compNorm(q);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ha,S,O)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,H,S)}if(f&512){this.compNorm(j);this.compNorm(y);this.VIntZ(j*3,this.vlist,this.nlist,27,h,oa,d,e,E,
|
|
|
-P)}if(f&1024){this.compNorm(x);this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,oa,$,e,z,aa)}if(f&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,$,e,I,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],k);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,k){var j=this.count*3;this.positionArray[j]=b[e];this.positionArray[j+1]=b[e+1];this.positionArray[j+
|
|
|
+var ia=this.delta,na=b+ia,$=d+ia;ia=e+ia;if(f&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,H,E)}if(f&2){this.compNorm(j);this.compNorm(x);this.VIntY(j*3,this.vlist,this.nlist,3,h,na,d,e,E,z)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,$,e,I,z)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,H,I)}if(f&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,12,
|
|
|
+h,b,d,ia,S,P)}if(f&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,h,na,d,ia,P,aa)}if(f&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,b,$,ia,O,aa)}if(f&128){this.compNorm(t);this.compNorm(q);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ia,S,O)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,H,S)}if(f&512){this.compNorm(j);this.compNorm(y);this.VIntZ(j*3,this.vlist,this.nlist,27,h,na,d,e,E,
|
|
|
+P)}if(f&1024){this.compNorm(x);this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,na,$,e,z,aa)}if(f&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,$,e,I,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],k);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,k){var j=this.count*3;this.positionArray[j]=b[e];this.positionArray[j+1]=b[e+1];this.positionArray[j+
|
|
|
2]=b[e+2];this.positionArray[j+3]=b[g];this.positionArray[j+4]=b[g+1];this.positionArray[j+5]=b[g+2];this.positionArray[j+6]=b[h];this.positionArray[j+7]=b[h+1];this.positionArray[j+8]=b[h+2];this.normalArray[j]=d[e];this.normalArray[j+1]=d[e+1];this.normalArray[j+2]=d[e+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=
|
|
|
this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var k=this.size*Math.sqrt(g/h),j=e*this.size,m=d*this.size,t=b*this.size,x=Math.floor(j-k);x<1&&(x=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var y=Math.floor(m-k);y<1&&(y=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(t-
|
|
|
k);q<1&&(q=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var A,G,H,E,I,z;x<j;x++){t=this.size2*x;G=x/this.size-e;I=G*G;for(G=y;G<m;G++){H=t+this.size*G;A=G/this.size-d;z=A*A;for(A=q;A<k;A++){E=A/this.size-b;E=g/(1.0E-6+E*E+z+I)-h;E>0&&(this.field[H+A]+=E)}}}};this.addPlaneX=function(b,d){var e,g,h,k,j,m=this.size,t=this.yd,x=this.zd,y=this.field,q=m*Math.sqrt(b/d);q>m&&(q=m);for(e=0;e<q;e++){g=e/m;g*=g;k=b/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=e+g*t;for(h=0;h<m;h++)y[x*h+j]+=k}}};this.addPlaneY=
|