|
@@ -3225,7 +3225,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
|
|
mipmap = mipmaps[ i ];
|
|
mipmap = mipmaps[ i ];
|
|
- _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3233,7 +3233,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3247,7 +3247,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
|
|
if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
|
|
|
|
|
|
- _gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
|
|
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
@@ -3257,7 +3257,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3274,7 +3274,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
|
|
mipmap = mipmaps[ i ];
|
|
mipmap = mipmaps[ i ];
|
|
- _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3282,7 +3282,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3405,11 +3405,11 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
if ( isDataTexture ) {
|
|
if ( isDataTexture ) {
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3425,7 +3425,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
|
|
if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
|
|
|
|
|
|
- _gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
|
|
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
@@ -3435,7 +3435,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
} else {
|
|
} else {
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3545,7 +3545,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
|
|
renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
|
|
renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
|
|
renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
|
|
|
|
setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
|
|
setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
|
|
setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );
|
|
setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );
|
|
@@ -3571,7 +3571,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
state.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
|
|
state.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
|
|
setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );
|
|
setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );
|
|
|
|
|
|
- _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
|
|
|
|
+ state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
|
|
|
|
setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
|
|
setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
|
|
|
|
|