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@@ -85,7 +85,7 @@
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geometry.colors = colors;
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- material = new THREE.ParticleBasicMaterial( { size: 200, map: sprite, blending: THREE.BillboardBlending, vertexColors: true } );
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+ material = new THREE.ParticleBasicMaterial( { size: 85, map: sprite, blending: THREE.BillboardBlending, vertexColors: true } );
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material.color.setHSV( 1.0, 0.2, 0.8 );
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particles = new THREE.ParticleSystem( geometry, material );
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