@@ -49,7 +49,8 @@ renderer.vr.enabled = true;
<p>
Finally, you have to adjust your animation loop since we can't use our well known
- *window.requestAnimationFrame()* function. The minimal code looks like this:
+ *window.requestAnimationFrame()* function. For VR projects we use [page:WebGLRenderer.setAnimationLoop setAnimationLoop].
+ The minimal code looks like this:
</p>
<code>