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- <div>In addition to creating the renderer instance, we also need to set the size at which we want it to render our app. It's a good idea to use the width and height of the area we want to fill with our game - in this case, the width and height of the browser window. For performance intensive games, you can also give <strong>setSize</strong> smaller values, like <strong>window.innerWidth/2</strong> and <strong>window.innerHeight/2</strong>, for half the resolution. This does not mean that the game will only fill half the window, but rather look a bit blurry and scaled up.</div>
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+ <div>In addition to creating the renderer instance, we also need to set the size at which we want it to render our app. It's a good idea to use the width and height of the area we want to fill with our game - in this case, the width and height of the browser window. For performance intensive games, you can also give <strong>setSize</strong> smaller values, like <strong>window.innerWidth/2</strong> and <strong>window.innerHeight/2</strong>, which will make the game fill only half the window. If you wish to keep the size, but render the game at a lower resolution, you can do that by calling <strong>setPixelRatio</strong> with a value like 0.5 which will make the game look a bit blurry and scaled up.</div>
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