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Bunch of changes...
* Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
* Object3D.lookAt now checks if it's a Camera and does the inverted view.
* Quaternion glitch reported at #595
* Added .name to Material
* WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.

Mr.doob 14 years ago
parent
commit
b87bfc71c8

+ 262 - 262
build/Three.js

@@ -27,8 +27,8 @@ THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,
 c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h;
 b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
 e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,y=b.n41,z=b.n42,C=b.n43,A=b.n44,F=c.n11,D=c.n12,
-I=c.n13,O=c.n14,R=c.n21,K=c.n22,G=c.n23,H=c.n24,X=c.n31,E=c.n32,P=c.n33,Q=c.n34,V=c.n41,W=c.n42,o=c.n43,ea=c.n44;this.n11=e*F+f*R+h*X+m*V;this.n12=e*D+f*K+h*E+m*W;this.n13=e*I+f*G+h*P+m*o;this.n14=e*O+f*H+h*Q+m*ea;this.n21=k*F+n*R+u*X+p*V;this.n22=k*D+n*K+u*E+p*W;this.n23=k*I+n*G+u*P+p*o;this.n24=k*O+n*H+u*Q+p*ea;this.n31=v*F+t*R+x*X+w*V;this.n32=v*D+t*K+x*E+w*W;this.n33=v*I+t*G+x*P+w*o;this.n34=v*O+t*H+x*Q+w*ea;this.n41=y*F+z*R+C*X+A*V;this.n42=y*D+z*K+C*E+A*W;this.n43=y*I+z*G+C*P+A*o;this.n44=y*
-O+z*H+C*Q+A*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=
+I=c.n13,P=c.n14,S=c.n21,K=c.n22,H=c.n23,G=c.n24,Y=c.n31,E=c.n32,Q=c.n33,R=c.n34,W=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*F+f*S+h*Y+m*W;this.n12=e*D+f*K+h*E+m*X;this.n13=e*I+f*H+h*Q+m*o;this.n14=e*P+f*G+h*R+m*ea;this.n21=k*F+n*S+u*Y+p*W;this.n22=k*D+n*K+u*E+p*X;this.n23=k*I+n*H+u*Q+p*o;this.n24=k*P+n*G+u*R+p*ea;this.n31=v*F+t*S+x*Y+w*W;this.n32=v*D+t*K+x*E+w*X;this.n33=v*I+t*H+x*Q+w*o;this.n34=v*P+t*G+x*R+w*ea;this.n41=y*F+z*S+C*Y+A*W;this.n42=y*D+z*K+C*E+A*X;this.n43=y*I+z*H+C*Q+A*o;this.n44=y*
+P+z*G+C*R+A*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=
 b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,u=this.n31,p=this.n32,v=this.n33,t=this.n34,x=this.n41,w=this.n42,y=this.n43,z=this.n44;return f*k*p*x-e*n*p*x-f*m*v*x+c*n*v*x+e*m*t*x-c*k*t*x-f*k*u*w+e*n*u*w+f*h*v*w-b*n*v*w-e*h*t*w+b*k*t*w+f*m*u*y-c*n*u*y-f*h*p*y+b*n*p*y+c*h*t*y-b*m*t*y-e*m*u*z+c*k*u*z+e*h*p*z-b*k*p*z-c*h*
 v*z+b*m*v*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=
 this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
@@ -47,29 +47,29 @@ h*p*v-m*u*v+m*k*x-e*p*x-h*k*w+e*u*w;c.n31=n*w*y-p*t*y+p*v*z-k*w*z-n*v*A+k*t*A;c.
 THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,u=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*u;e[6]=b*p;e[7]=b*v;e[8]=b*t;return c};
 THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)};
 THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,u,p;k=new THREE.Matrix4;n=c-b;u=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/u;k.n23=0;k.n24=-((e+f)/u);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
-THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
--1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e<f;e++){h=this.children[e];if(h.name===
-b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&
-this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
-this.remove(b)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function b(){var b=u[n]=u[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,k=b.z+b.w,h=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,h,m=[],k,n,u=[],p,v,t=[],x,w=[],y,z,C=[],A,F,D=[],I=[],O=[],R=new THREE.Vector4,K=new THREE.Vector4,
-G=new THREE.Matrix4,H=new THREE.Matrix4,X=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],E=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(b,e){G.multiply(e.projectionMatrix,e.matrixWorldInverse);G.multiplyVector3(b);return b};this.unprojectVector=function(b,e){G.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));G.multiplyVector3(b);return b};this.projectObjects=function(b,e,k){var o,n;h=I.length=0;
-o=b.objects;b=0;for(e=o.length;b<e;b++){n=o[b];var w;if(!(w=!n.visible))if(w=n instanceof THREE.Mesh)if(w=n.frustumCulled){a:{w=void 0;for(var t=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),u=0;u<6;u++)if(w=X[u].x*t.n14+X[u].y*t.n24+X[u].z*t.n34+X[u].w,w<=p){w=!1;break a}w=!0}w=!w}if(!w)w=m[h]=m[h]||new THREE.RenderableObject,h++,f=w,R.copy(n.position),G.multiplyVector3(R),f.object=n,f.z=R.z,I.push(f)}k&&I.sort(c);return I};this.projectScene=
-function(f,h,m){var o=h.near,I=h.far,U,R,aa,ja,ca,ma,fa,da,T,Y,ga,ka,ta,L,ha,pa,qa;F=z=x=v=O.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);G.multiply(h.projectionMatrix,h.matrixWorldInverse);X[0].set(G.n41-G.n11,G.n42-G.n12,G.n43-G.n13,G.n44-G.n14);X[1].set(G.n41+G.n11,G.n42+G.n12,G.n43+G.n13,G.n44+G.n14);X[2].set(G.n41+G.n21,G.n42+G.n22,G.n43+G.n23,G.n44+G.n24);X[3].set(G.n41-G.n21,G.n42-G.n22,G.n43-G.n23,G.n44-G.n24);X[4].set(G.n41-G.n31,G.n42-G.n32,G.n43-G.n33,G.n44-G.n34);
-X[5].set(G.n41+G.n31,G.n42+G.n32,G.n43+G.n33,G.n44+G.n34);for(U=0;U<6;U++)T=X[U],T.divideScalar(Math.sqrt(T.x*T.x+T.y*T.y+T.z*T.z));T=this.projectObjects(f,h,!0);f=0;for(U=T.length;f<U;f++)if(Y=T[f].object,Y.visible)if(ga=Y.matrixWorld,ka=Y.matrixRotationWorld,ta=Y.materials,L=Y.overdraw,n=0,Y instanceof THREE.Mesh){ha=Y.geometry;ja=ha.vertices;pa=ha.faces;ha=ha.faceVertexUvs;R=0;for(aa=ja.length;R<aa;R++)k=b(),k.positionWorld.copy(ja[R].position),ga.multiplyVector3(k.positionWorld),k.positionScreen.copy(k.positionWorld),
-G.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>o&&k.positionScreen.z<I;ja=0;for(R=pa.length;ja<R;ja++){aa=pa[ja];if(aa instanceof THREE.Face3)if(ca=u[aa.a],ma=u[aa.b],fa=u[aa.c],ca.visible&&ma.visible&&fa.visible&&(Y.doubleSided||Y.flipSided!=(fa.positionScreen.x-ca.positionScreen.x)*(ma.positionScreen.y-ca.positionScreen.y)-(fa.positionScreen.y-ca.positionScreen.y)*(ma.positionScreen.x-ca.positionScreen.x)<
-0))da=t[v]=t[v]||new THREE.RenderableFace3,v++,p=da,p.v1.copy(ca),p.v2.copy(ma),p.v3.copy(fa);else continue;else if(aa instanceof THREE.Face4)if(ca=u[aa.a],ma=u[aa.b],fa=u[aa.c],da=u[aa.d],ca.visible&&ma.visible&&fa.visible&&da.visible&&(Y.doubleSided||Y.flipSided!=((da.positionScreen.x-ca.positionScreen.x)*(ma.positionScreen.y-ca.positionScreen.y)-(da.positionScreen.y-ca.positionScreen.y)*(ma.positionScreen.x-ca.positionScreen.x)<0||(ma.positionScreen.x-fa.positionScreen.x)*(da.positionScreen.y-
-fa.positionScreen.y)-(ma.positionScreen.y-fa.positionScreen.y)*(da.positionScreen.x-fa.positionScreen.x)<0)))qa=w[x]=w[x]||new THREE.RenderableFace4,x++,p=qa,p.v1.copy(ca),p.v2.copy(ma),p.v3.copy(fa),p.v4.copy(da);else continue;p.normalWorld.copy(aa.normal);ka.multiplyVector3(p.normalWorld);p.centroidWorld.copy(aa.centroid);ga.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);G.multiplyVector3(p.centroidScreen);fa=aa.vertexNormals;ca=0;for(ma=fa.length;ca<ma;ca++)da=p.vertexNormalsWorld[ca],
-da.copy(fa[ca]),ka.multiplyVector3(da);ca=0;for(ma=ha.length;ca<ma;ca++)if(qa=ha[ca][ja]){fa=0;for(da=qa.length;fa<da;fa++)p.uvs[ca][fa]=qa[fa]}p.meshMaterials=ta;p.faceMaterials=aa.materials;p.overdraw=L;p.z=p.centroidScreen.z;O.push(p)}}else if(Y instanceof THREE.Line){H.multiply(G,ga);ja=Y.geometry.vertices;ca=b();ca.positionScreen.copy(ja[0].position);H.multiplyVector4(ca.positionScreen);R=1;for(aa=ja.length;R<aa;R++)if(ca=b(),ca.positionScreen.copy(ja[R].position),H.multiplyVector4(ca.positionScreen),
-ma=u[n-2],E.copy(ca.positionScreen),P.copy(ma.positionScreen),e(E,P))E.multiplyScalar(1/E.w),P.multiplyScalar(1/P.w),ga=C[z]=C[z]||new THREE.RenderableLine,z++,y=ga,y.v1.positionScreen.copy(E),y.v2.positionScreen.copy(P),y.z=Math.max(E.z,P.z),y.materials=Y.materials,O.push(y)}else if(Y instanceof THREE.Particle&&(K.set(Y.matrixWorld.n14,Y.matrixWorld.n24,Y.matrixWorld.n34,1),G.multiplyVector4(K),K.z/=K.w,K.z>0&&K.z<1))ga=D[F]=D[F]||new THREE.RenderableParticle,F++,A=ga,A.x=K.x/K.w,A.y=K.y/K.w,A.z=
-K.z,A.rotation=Y.rotation.z,A.scale.x=Y.scale.x*Math.abs(A.x-(K.x+h.projectionMatrix.n11)/(K.w+h.projectionMatrix.n14)),A.scale.y=Y.scale.y*Math.abs(A.y-(K.y+h.projectionMatrix.n22)/(K.w+h.projectionMatrix.n24)),A.materials=Y.materials,O.push(A);m&&O.sort(c);return O}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
+THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this instanceof THREE.Camera?this.matrix.lookAt(this.position,b,this.up):this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&
+this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,
+c){var e,f,h;e=0;for(f=this.children.length;e<f;e++){h=this.children[e];if(h.name===b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
+this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");
+this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");this.remove(b)}};THREE.Object3DCount=0;
+THREE.Projector=function(){function b(){var b=u[n]=u[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,k=b.z+b.w,h=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,h,m=[],k,n,u=[],p,v,t=[],x,w=[],y,z,C=[],A,F,D=[],I=[],P=[],S=new THREE.Vector4,K=new THREE.Vector4,
+H=new THREE.Matrix4,G=new THREE.Matrix4,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],E=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(b,e){H.multiply(e.projectionMatrix,e.matrixWorldInverse);H.multiplyVector3(b);return b};this.unprojectVector=function(b,e){H.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));H.multiplyVector3(b);return b};this.projectObjects=function(b,e,k){var o,n;h=I.length=0;
+o=b.objects;b=0;for(e=o.length;b<e;b++){n=o[b];var w;if(!(w=!n.visible))if(w=n instanceof THREE.Mesh)if(w=n.frustumCulled){a:{w=void 0;for(var t=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),u=0;u<6;u++)if(w=Y[u].x*t.n14+Y[u].y*t.n24+Y[u].z*t.n34+Y[u].w,w<=p){w=!1;break a}w=!0}w=!w}if(!w)w=m[h]=m[h]||new THREE.RenderableObject,h++,f=w,S.copy(n.position),H.multiplyVector3(S),f.object=n,f.z=S.z,I.push(f)}k&&I.sort(c);return I};this.projectScene=
+function(f,h,m){var o=h.near,I=h.far,V,S,aa,ja,ca,ka,fa,da,U,Z,ga,la,ta,na,ha,qa,ra;F=z=x=v=P.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);H.multiply(h.projectionMatrix,h.matrixWorldInverse);Y[0].set(H.n41-H.n11,H.n42-H.n12,H.n43-H.n13,H.n44-H.n14);Y[1].set(H.n41+H.n11,H.n42+H.n12,H.n43+H.n13,H.n44+H.n14);Y[2].set(H.n41+H.n21,H.n42+H.n22,H.n43+H.n23,H.n44+H.n24);Y[3].set(H.n41-H.n21,H.n42-H.n22,H.n43-H.n23,H.n44-H.n24);Y[4].set(H.n41-H.n31,H.n42-H.n32,H.n43-H.n33,H.n44-H.n34);
+Y[5].set(H.n41+H.n31,H.n42+H.n32,H.n43+H.n33,H.n44+H.n34);for(V=0;V<6;V++)U=Y[V],U.divideScalar(Math.sqrt(U.x*U.x+U.y*U.y+U.z*U.z));U=this.projectObjects(f,h,!0);f=0;for(V=U.length;f<V;f++)if(Z=U[f].object,Z.visible)if(ga=Z.matrixWorld,la=Z.matrixRotationWorld,ta=Z.materials,na=Z.overdraw,n=0,Z instanceof THREE.Mesh){ha=Z.geometry;ja=ha.vertices;qa=ha.faces;ha=ha.faceVertexUvs;S=0;for(aa=ja.length;S<aa;S++)k=b(),k.positionWorld.copy(ja[S].position),ga.multiplyVector3(k.positionWorld),k.positionScreen.copy(k.positionWorld),
+H.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>o&&k.positionScreen.z<I;ja=0;for(S=qa.length;ja<S;ja++){aa=qa[ja];if(aa instanceof THREE.Face3)if(ca=u[aa.a],ka=u[aa.b],fa=u[aa.c],ca.visible&&ka.visible&&fa.visible&&(Z.doubleSided||Z.flipSided!=(fa.positionScreen.x-ca.positionScreen.x)*(ka.positionScreen.y-ca.positionScreen.y)-(fa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<
+0))da=t[v]=t[v]||new THREE.RenderableFace3,v++,p=da,p.v1.copy(ca),p.v2.copy(ka),p.v3.copy(fa);else continue;else if(aa instanceof THREE.Face4)if(ca=u[aa.a],ka=u[aa.b],fa=u[aa.c],da=u[aa.d],ca.visible&&ka.visible&&fa.visible&&da.visible&&(Z.doubleSided||Z.flipSided!=((da.positionScreen.x-ca.positionScreen.x)*(ka.positionScreen.y-ca.positionScreen.y)-(da.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0||(ka.positionScreen.x-fa.positionScreen.x)*(da.positionScreen.y-
+fa.positionScreen.y)-(ka.positionScreen.y-fa.positionScreen.y)*(da.positionScreen.x-fa.positionScreen.x)<0)))ra=w[x]=w[x]||new THREE.RenderableFace4,x++,p=ra,p.v1.copy(ca),p.v2.copy(ka),p.v3.copy(fa),p.v4.copy(da);else continue;p.normalWorld.copy(aa.normal);la.multiplyVector3(p.normalWorld);p.centroidWorld.copy(aa.centroid);ga.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);H.multiplyVector3(p.centroidScreen);fa=aa.vertexNormals;ca=0;for(ka=fa.length;ca<ka;ca++)da=p.vertexNormalsWorld[ca],
+da.copy(fa[ca]),la.multiplyVector3(da);ca=0;for(ka=ha.length;ca<ka;ca++)if(ra=ha[ca][ja]){fa=0;for(da=ra.length;fa<da;fa++)p.uvs[ca][fa]=ra[fa]}p.meshMaterials=ta;p.faceMaterials=aa.materials;p.overdraw=na;p.z=p.centroidScreen.z;P.push(p)}}else if(Z instanceof THREE.Line){G.multiply(H,ga);ja=Z.geometry.vertices;ca=b();ca.positionScreen.copy(ja[0].position);G.multiplyVector4(ca.positionScreen);S=1;for(aa=ja.length;S<aa;S++)if(ca=b(),ca.positionScreen.copy(ja[S].position),G.multiplyVector4(ca.positionScreen),
+ka=u[n-2],E.copy(ca.positionScreen),Q.copy(ka.positionScreen),e(E,Q))E.multiplyScalar(1/E.w),Q.multiplyScalar(1/Q.w),ga=C[z]=C[z]||new THREE.RenderableLine,z++,y=ga,y.v1.positionScreen.copy(E),y.v2.positionScreen.copy(Q),y.z=Math.max(E.z,Q.z),y.materials=Z.materials,P.push(y)}else if(Z instanceof THREE.Particle&&(K.set(Z.matrixWorld.n14,Z.matrixWorld.n24,Z.matrixWorld.n34,1),H.multiplyVector4(K),K.z/=K.w,K.z>0&&K.z<1))ga=D[F]=D[F]||new THREE.RenderableParticle,F++,A=ga,A.x=K.x/K.w,A.y=K.y/K.w,A.z=
+K.z,A.rotation=Z.rotation.z,A.scale.x=Z.scale.x*Math.abs(A.x-(K.x+h.projectionMatrix.n11)/(K.w+h.projectionMatrix.n14)),A.scale.y=Z.scale.y*Math.abs(A.y-(K.y+h.projectionMatrix.n22)/(K.w+h.projectionMatrix.n24)),A.materials=Z.materials,P.push(A);m&&P.sort(c);return P}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
 this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
 this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,u=this.w,p=u*e+k*h-n*f,v=u*f+n*e-m*h,t=u*h+m*f-k*e,e=-m*
-e-k*f-n*h;c.x=p*u+e*-m+v*-n-t*-k;c.y=v*u+e*-k+t*-m-p*-n;c.z=t*u+e*-n+p*-k-v*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e};
+e-k*f-n*h;c.x=p*u+e*-m+v*-n-t*-k;c.y=v*u+e*-k+t*-m-p*-n;c.z=t*u+e*-n+p*-k-v*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e};
 THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
@@ -79,9 +79,9 @@ c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid
 e,f,h,m,k,n=new THREE.Vector3,u=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){m=this.faces[f];if(b&&m.vertexNormals.length){n.set(0,0,0);c=0;for(e=m.vertexNormals.length;c<e;c++)n.addSelf(m.vertexNormals[c]);n.divideScalar(3)}else c=this.vertices[m.a],e=this.vertices[m.b],k=this.vertices[m.c],n.sub(k.position,e.position),u.sub(c.position,e.position),n.crossSelf(u);n.isZero()||n.normalize();m.normal.copy(n)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
 Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof
 THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),
-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,h,m,o){n=b.vertices[e].position;u=b.vertices[c].position;p=b.vertices[f].position;v=k[h];t=k[m];x=k[o];w=u.x-n.x;y=p.x-n.x;z=u.y-n.y;C=p.y-n.y;A=u.z-n.z;F=p.z-n.z;D=t.u-v.u;I=x.u-v.u;O=t.v-v.v;R=x.v-v.v;K=1/(D*R-I*O);E.set((R*w-O*y)*K,(R*z-O*C)*K,(R*A-O*F)*K);P.set((D*y-I*w)*K,(D*C-I*z)*K,(D*F-I*A)*K);H[e].addSelf(E);H[c].addSelf(E);H[f].addSelf(E);X[e].addSelf(P);
-X[c].addSelf(P);X[f].addSelf(P)}var c,e,f,h,m,k,n,u,p,v,t,x,w,y,z,C,A,F,D,I,O,R,K,G,H=[],X=[],E=new THREE.Vector3,P=new THREE.Vector3,Q=new THREE.Vector3,V=new THREE.Vector3,W=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)H[c]=new THREE.Vector3,X[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)m=this.faces[c],k=this.faceVertexUvs[0][c],m instanceof THREE.Face3?b(this,m.a,m.b,m.c,0,1,2):m instanceof THREE.Face4&&(b(this,m.a,m.b,m.c,0,1,2),b(this,m.a,m.b,m.d,0,1,3));var o=["a","b",
-"c","d"];c=0;for(e=this.faces.length;c<e;c++){m=this.faces[c];for(f=0;f<m.vertexNormals.length;f++)W.copy(m.vertexNormals[f]),h=m[o[f]],G=H[h],Q.copy(G),Q.subSelf(W.multiplyScalar(W.dot(G))).normalize(),V.cross(m.vertexNormals[f],G),h=V.dot(X[h]),h=h<0?-1:1,m.vertexTangents[f]=new THREE.Vector4(Q.x,Q.y,Q.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,h,m,o){n=b.vertices[e].position;u=b.vertices[c].position;p=b.vertices[f].position;v=k[h];t=k[m];x=k[o];w=u.x-n.x;y=p.x-n.x;z=u.y-n.y;C=p.y-n.y;A=u.z-n.z;F=p.z-n.z;D=t.u-v.u;I=x.u-v.u;P=t.v-v.v;S=x.v-v.v;K=1/(D*S-I*P);E.set((S*w-P*y)*K,(S*z-P*C)*K,(S*A-P*F)*K);Q.set((D*y-I*w)*K,(D*C-I*z)*K,(D*F-I*A)*K);G[e].addSelf(E);G[c].addSelf(E);G[f].addSelf(E);Y[e].addSelf(Q);
+Y[c].addSelf(Q);Y[f].addSelf(Q)}var c,e,f,h,m,k,n,u,p,v,t,x,w,y,z,C,A,F,D,I,P,S,K,H,G=[],Y=[],E=new THREE.Vector3,Q=new THREE.Vector3,R=new THREE.Vector3,W=new THREE.Vector3,X=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)G[c]=new THREE.Vector3,Y[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)m=this.faces[c],k=this.faceVertexUvs[0][c],m instanceof THREE.Face3?b(this,m.a,m.b,m.c,0,1,2):m instanceof THREE.Face4&&(b(this,m.a,m.b,m.c,0,1,2),b(this,m.a,m.b,m.d,0,1,3));var o=["a","b",
+"c","d"];c=0;for(e=this.faces.length;c<e;c++){m=this.faces[c];for(f=0;f<m.vertexNormals.length;f++)X.copy(m.vertexNormals[f]),h=m[o[f]],H=G[h],R.copy(H),R.subSelf(X.multiplyScalar(X.dot(H))).normalize(),W.cross(m.vertexNormals[f],H),h=W.dot(Y[h]),h=h<0?-1:1,m.vertexTangents[f]=new THREE.Vector4(R.x,R.y,R.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
 b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,h,m,k,n=
 {};e=0;for(f=this.faces.length;e<f;e++)k=this.faces[e],k instanceof THREE.Face3?(h=b(k.a,k.b),c(n,h,e),h=b(k.b,k.c),c(n,h,e),h=b(k.a,k.c),c(n,h,e)):k instanceof THREE.Face4&&(h=b(k.b,k.d),c(n,h,e),h=b(k.a,k.b),c(n,h,e),h=b(k.a,k.d),c(n,h,e),h=b(k.b,k.c),c(n,h,e),h=b(k.c,k.d),c(n,h,e));e=0;for(f=this.edges.length;e<f;e++){k=this.edges[e];h=k.vertexIndices[0];m=k.vertexIndices[1];k.faceIndices=n[b(h,m)].array;for(h=0;h<k.faceIndices.length;h++)m=k.faceIndices[h],k.faces.push(this.faces[m])}}};
@@ -89,7 +89,7 @@ THREE.GeometryCount=0;
 THREE.Spline=function(b){function c(b,e,c,f,k,h,m){b=(c-b)*0.5;f=(f-e)*0.5;return(2*(e-c)+b+f)*m+(-3*(e-c)-2*b-f)*h+b*k+e}this.points=b;var e=[],f={x:0,y:0,z:0},h,m,k,n,u,p,v,t,x;this.initFromArray=function(b){this.points=[];for(var e=0;e<b.length;e++)this.points[e]={x:b[e][0],y:b[e][1],z:b[e][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;m=Math.floor(h);k=h-m;e[0]=m==0?m:m-1;e[1]=m;e[2]=m>this.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];v=this.points[e[1]];
 t=this.points[e[2]];x=this.points[e[3]];n=k*k;u=k*n;f.x=c(p.x,v.x,t.x,x.x,k,n,u);f.y=c(p.y,v.y,t.y,x.y,k,n,u);f.z=c(p.z,v.z,t.z,x.z,k,n,u);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b<c;b++)e=this.points[b],f[b]=[e.x,e.y,e.z];return f};this.getLength=function(b){var e,c,f=e=e=0,k=new THREE.Vector3,h=new THREE.Vector3,m=[],n=0;m[0]=0;b||(b=100);c=this.points.length*b;k.copy(this.points[0]);for(b=1;b<c;b++)e=b/c,position=this.getPoint(e),h.copy(position),
 n+=h.distanceTo(k),k.copy(position),e*=this.points.length-1,e=Math.floor(e),e!=f&&(m[e]=n,f=e);m[m.length]=n;return{chunks:m,total:n}};this.reparametrizeByArcLength=function(b){var e,c,f,k,h,m,n=[],t=new THREE.Vector3,u=this.getLength();n.push(t.copy(this.points[0]).clone());for(e=1;e<this.points.length;e++){c=u.chunks[e]-u.chunks[e-1];m=Math.ceil(b*c/u.total);k=(e-1)/(this.points.length-1);h=e/(this.points.length-1);for(c=1;c<m-1;c++)f=k+c*(1/m)*(h-k),position=this.getPoint(f),n.push(t.copy(position).clone());
-n.push(t.copy(this.points[e]).clone())}this.points=n}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
+n.push(t.copy(this.points[e]).clone())}this.points=n}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.target=h||new THREE.Object3D;this.useTarget=!1;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.setViewOffset=function(b,c,e,f,h,m){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=h;this.height=m;this.updateProjectionMatrix()};
@@ -98,7 +98,7 @@ THREE.Camera.prototype.update=function(b,c,e){if(this.useTarget)this.matrix.look
 THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=e!==void 0?e:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=e!==void 0?e:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=e!==void 0?e:0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
-THREE.Material=function(b){this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
+THREE.Material=function(b){this.name="";this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
 b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:
@@ -149,47 +149,47 @@ THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addCh
 THREE.Scene.prototype.removeObject=function(b){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(b)};THREE.Scene.prototype.removeLight=function(b){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(b)};THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c!==void 0?c:1;this.far=e!==void 0?e:1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,m;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;m=f/2};this.render=function(e,f){var u,p,v,t,x,w,y,z;b=c.projectScene(e,f);u=0;for(p=b.length;u<p;u++)if(x=b[u],x instanceof THREE.RenderableParticle){y=x.x*h+h;z=x.y*m+m;v=0;for(t=x.material.length;v<t;v++)if(w=x.material[v],w instanceof THREE.ParticleDOMMaterial)w=w.domElement,w.style.left=y+"px",w.style.top=z+"px"}}};
 THREE.CanvasRenderer=function(b){function c(b){if(C!=b)w.globalAlpha=C=b}function e(b){if(A!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}A=b}}function f(b){if(F!=b)w.strokeStyle=F=b}function h(b){if(D!=b)w.fillStyle=D=b}var m=this,k=null,n=new THREE.Projector,b=b||{},u=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
-p,v,t,x,w=u.getContext("2d"),y=new THREE.Color(0),z=0,C=1,A=0,F=null,D=null,I=null,O=null,R=null,K,G,H,X,E=new THREE.RenderableVertex,P=new THREE.RenderableVertex,Q,V,W,o,ea,U,la,aa,ja,ca,ma,fa,da=new THREE.Color(0),T=new THREE.Color(0),Y=new THREE.Color(0),ga=new THREE.Color(0),ka=new THREE.Color(0),ta=[],L,ha,pa,qa,va,Da,Ea,Aa,Ca,Ga,M=new THREE.Rectangle,N=new THREE.Rectangle,Z=new THREE.Rectangle,ra=!1,ia=new THREE.Color,na=new THREE.Color,ya=new THREE.Color,ua=new THREE.Color,oa=new THREE.Vector3,
-wa,xa,Ka,Ba,Ha,$,b=16;wa=document.createElement("canvas");wa.width=wa.height=2;xa=wa.getContext("2d");xa.fillStyle="rgba(0,0,0,1)";xa.fillRect(0,0,2,2);Ka=xa.getImageData(0,0,2,2);Ba=Ka.data;Ha=document.createElement("canvas");Ha.width=Ha.height=b;$=Ha.getContext("2d");$.translate(-b/2,-b/2);$.scale(b,b);b--;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(b,e){p=b;v=e;t=Math.floor(p/2);x=Math.floor(v/2);u.width=p;
-u.height=v;M.set(-t,-x,t,x);N.set(-t,-x,t,x);C=1;A=0;R=O=I=D=F=null};this.setClearColor=function(b,e){y.copy(b);z=e;N.set(-t,-x,t,x)};this.setClearColorHex=function(b,e){y.setHex(b);z=e;N.set(-t,-x,t,x)};this.clear=function(){w.setTransform(1,0,0,-1,t,x);N.isEmpty()||(N.minSelf(M),N.inflate(2),z<1&&w.clearRect(Math.floor(N.getX()),Math.floor(N.getY()),Math.floor(N.getWidth()),Math.floor(N.getHeight())),z>0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*
-255)+","+z+")"),w.fillRect(Math.floor(N.getX()),Math.floor(N.getY()),Math.floor(N.getWidth()),Math.floor(N.getHeight()))),N.empty())};this.render=function(b,u){function p(b){var e,c,f,k=b.lights;na.setRGB(0,0,0);ya.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(e=k.length;b<e;b++)c=k[b],f=c.color,c instanceof THREE.AmbientLight?(na.r+=f.r,na.g+=f.g,na.b+=f.b):c instanceof THREE.DirectionalLight?(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b):c instanceof THREE.PointLight&&(ua.r+=f.r,ua.g+=f.g,ua.b+=f.b)}function v(b,e,c,
-f){var k,h,m,o,n=b.lights,b=0;for(k=n.length;b<k;b++)h=n[b],m=h.color,h instanceof THREE.DirectionalLight?(o=c.dot(h.position),o<=0||(o*=h.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)):h instanceof THREE.PointLight&&(o=c.dot(oa.sub(h.position,e).normalize()),o<=0||(o*=h.distance==0?1:1-Math.min(e.distanceTo(h.position)/h.distance,1),o!=0&&(o*=h.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)))}function Xa(b,k,m){c(m.opacity);e(m.blending);var o,n,u,p,Fa,v;if(m instanceof THREE.ParticleBasicMaterial){if(m.map)p=
-m.map.image,Fa=p.width>>1,v=p.height>>1,m=k.scale.x*t,u=k.scale.y*x,o=m*Fa,n=u*v,Z.set(b.x-o,b.y-n,b.x+o,b.y+n),M.intersects(Z)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-u),w.translate(-Fa,-v),w.drawImage(p,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,Z.set(b.x-o,b.y-n,b.x+o,b.y+n),M.intersects(Z)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w),
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+e,c,f,k,h,m,o,n,p,t,u,Fa){var v,x;v=Fa.width-1;x=Fa.height-1;m*=v;o*=x;n*=v;p*=x;t*=v;u*=x;c-=b;f-=e;k-=b;h-=e;n-=m;p-=o;t-=m;u-=o;x=1/(n*u-t*p);v=(u*c-p*k)*x;p=(u*f-p*h)*x;c=(n*k-t*c)*x;f=(n*h-t*f)*x;b=b-v*m-c*o;e=e-p*m-f*o;w.save();w.transform(v,p,c,f,b,e);w.clip();w.drawImage(Fa,0,0);w.restore()}function Xa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255),n=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),w=~~(f.g*255),f=~~(f.b*255);Aa[0]=k<
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+c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Za,bb,sa,Ia,Oa,Va,$a,ya;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.info.render.vertices=0;m.info.render.faces=0;k=n.projectScene(b,u,this.sortElements);(L=b.lights.length>0)&&p(b);Za=0;for(bb=k.length;Za<bb;Za++){sa=k[Za];M.empty();if(sa instanceof THREE.RenderableParticle){K=sa;K.x*=t;K.y*=x;Ia=0;for(Oa=sa.materials.length;Ia<Oa;)ya=sa.materials[Ia++],ya.opacity!=0&&Wa(K,sa,ya,b)}else if(sa instanceof THREE.RenderableLine){if(K=sa.v1,H=sa.v2,
+K.positionScreen.x*=t,K.positionScreen.y*=x,H.positionScreen.x*=t,H.positionScreen.y*=x,M.addPoint(K.positionScreen.x,K.positionScreen.y),M.addPoint(H.positionScreen.x,H.positionScreen.y),N.intersects(M)){Ia=0;for(Oa=sa.materials.length;Ia<Oa;)ya=sa.materials[Ia++],ya.opacity!=0&&y(K,H,sa,ya,b)}}else if(sa instanceof THREE.RenderableFace3){if(K=sa.v1,H=sa.v2,G=sa.v3,K.positionScreen.x*=t,K.positionScreen.y*=x,H.positionScreen.x*=t,H.positionScreen.y*=x,G.positionScreen.x*=t,G.positionScreen.y*=x,
+sa.overdraw&&(Na(K.positionScreen,H.positionScreen),Na(H.positionScreen,G.positionScreen),Na(G.positionScreen,K.positionScreen)),M.add3Points(K.positionScreen.x,K.positionScreen.y,H.positionScreen.x,H.positionScreen.y,G.positionScreen.x,G.positionScreen.y),N.intersects(M)){Ia=0;for(Oa=sa.meshMaterials.length;Ia<Oa;)if(ya=sa.meshMaterials[Ia++],ya instanceof THREE.MeshFaceMaterial){Va=0;for($a=sa.faceMaterials.length;Va<$a;)(ya=sa.faceMaterials[Va++])&&ya.opacity!=0&&z(K,H,G,0,1,2,sa,ya,b)}else ya.opacity!=
+0&&z(K,H,G,0,1,2,sa,ya,b)}}else if(sa instanceof THREE.RenderableFace4&&(K=sa.v1,H=sa.v2,G=sa.v3,Y=sa.v4,K.positionScreen.x*=t,K.positionScreen.y*=x,H.positionScreen.x*=t,H.positionScreen.y*=x,G.positionScreen.x*=t,G.positionScreen.y*=x,Y.positionScreen.x*=t,Y.positionScreen.y*=x,E.positionScreen.copy(H.positionScreen),Q.positionScreen.copy(Y.positionScreen),sa.overdraw&&(Na(K.positionScreen,H.positionScreen),Na(H.positionScreen,Y.positionScreen),Na(Y.positionScreen,K.positionScreen),Na(G.positionScreen,
+E.positionScreen),Na(G.positionScreen,Q.positionScreen)),M.addPoint(K.positionScreen.x,K.positionScreen.y),M.addPoint(H.positionScreen.x,H.positionScreen.y),M.addPoint(G.positionScreen.x,G.positionScreen.y),M.addPoint(Y.positionScreen.x,Y.positionScreen.y),N.intersects(M))){Ia=0;for(Oa=sa.meshMaterials.length;Ia<Oa;)if(ya=sa.meshMaterials[Ia++],ya instanceof THREE.MeshFaceMaterial){Va=0;for($a=sa.faceMaterials.length;Va<$a;)(ya=sa.faceMaterials[Va++])&&ya.opacity!=0&&C(K,H,G,Y,E,Q,sa,ya,b)}else ya.opacity!=
+0&&C(K,H,G,Y,E,Q,sa,ya,b)}O.addRectangle(M)}w.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function b(b,e,c){var f,k,h,m;f=0;for(k=b.lights.length;f<k;f++)h=b.lights[f],h instanceof THREE.DirectionalLight?(m=e.normalWorld.dot(h.position)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Y.sub(h.position,e.centroidWorld),Y.normalize(),m=e.normalWorld.dot(Y)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.info.render.vertices+=3;m.info.render.faces++;R=f(W++);
+R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(P.r=S.r,P.g=S.g,P.b=S.b,b(p,o,P),I.r=Math.max(0,Math.min(n.color.r*P.r,1)),I.g=Math.max(0,Math.min(n.color.g*P.g,1)),I.b=Math.max(0,Math.min(n.color.b*P.b,1))):I.copy(n.color):n instanceof THREE.MeshDepthMaterial?(G=1-n.__2near/(n.__farPlusNear-
+o.z*n.__farMinusNear),I.setRGB(G,G,G)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+n.opacity);u.appendChild(R)}function e(e,c,k,o,n,p,t){m.info.render.vertices+=
+4;m.info.render.faces++;R=f(W++);R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?I.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(P.r=S.r,P.g=S.g,P.b=S.b,b(t,n,P),I.r=Math.max(0,Math.min(p.color.r*P.r,1)),I.g=Math.max(0,Math.min(p.color.g*P.g,1)),I.b=Math.max(0,Math.min(p.color.b*P.b,1))):
+I.copy(p.color):p instanceof THREE.MeshDepthMaterial?(G=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),I.setRGB(G,G,G)):p instanceof THREE.MeshNormalMaterial&&I.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?R.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):R.setAttribute("style","fill: "+I.getContextStyle()+
+"; fill-opacity: "+p.opacity);u.appendChild(R)}function f(b){E[b]==null&&(E[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&E[b].setAttribute("shape-rendering","crispEdges"));return E[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,t,x,w,y,z,C,A=new THREE.Rectangle,F=new THREE.Rectangle,D=!1,I=new THREE.Color(16777215),P=new THREE.Color(16777215),S=new THREE.Color(0),
+K=new THREE.Color(0),H=new THREE.Color(0),G,Y=new THREE.Vector3,E=[],Q=[],R,W,X,o=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,e){p=b;v=e;t=p/2;x=v/2;u.setAttribute("viewBox",-t+" "+-x+" "+p+" "+v);u.setAttribute("width",p);u.setAttribute("height",v);A.set(-t,-x,t,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])};
+this.render=function(b,f){var h,p,v,I,P,E,G,U;this.autoClear&&this.clear();m.info.render.vertices=0;m.info.render.faces=0;k=n.projectScene(b,f,this.sortElements);X=W=0;if(D=b.lights.length>0){G=b.lights;S.setRGB(0,0,0);K.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(p=G.length;h<p;h++)v=G[h],I=v.color,v instanceof THREE.AmbientLight?(S.r+=I.r,S.g+=I.g,S.b+=I.b):v instanceof THREE.DirectionalLight?(K.r+=I.r,K.g+=I.g,K.b+=I.b):v instanceof THREE.PointLight&&(H.r+=I.r,H.g+=I.g,H.b+=I.b)}h=0;for(p=k.length;h<
+p;h++)if(G=k[h],F.empty(),G instanceof THREE.RenderableParticle){w=G;w.x*=t;w.y*=-x;v=0;for(I=G.materials.length;v<I;)v++}else if(G instanceof THREE.RenderableLine){if(w=G.v1,y=G.v2,w.positionScreen.x*=t,w.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(y.positionScreen.x,y.positionScreen.y),A.intersects(F)){v=0;for(I=G.materials.length;v<I;)if((U=G.materials[v++])&&U.opacity!=0){P=w;E=y;var Z=X++;Q[Z]==null&&(Q[Z]=document.createElementNS("http://www.w3.org/2000/svg",
+"line"),o==0&&Q[Z].setAttribute("shape-rendering","crispEdges"));R=Q[Z];R.setAttribute("x1",P.positionScreen.x);R.setAttribute("y1",P.positionScreen.y);R.setAttribute("x2",E.positionScreen.x);R.setAttribute("y2",E.positionScreen.y);U instanceof THREE.LineBasicMaterial&&(R.setAttribute("style","fill: none; stroke: "+U.color.getContextStyle()+"; stroke-width: "+U.linewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.linecap+"; stroke-linejoin: "+U.linejoin),u.appendChild(R))}}}else if(G instanceof
+THREE.RenderableFace3){if(w=G.v1,y=G.v2,z=G.v3,w.positionScreen.x*=t,w.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(y.positionScreen.x,y.positionScreen.y),F.addPoint(z.positionScreen.x,z.positionScreen.y),A.intersects(F)){v=0;for(I=G.meshMaterials.length;v<I;)if(U=G.meshMaterials[v++],U instanceof THREE.MeshFaceMaterial){P=0;for(E=G.faceMaterials.length;P<E;)(U=G.faceMaterials[P++])&&
+U.opacity!=0&&c(w,y,z,G,U,b)}else U&&U.opacity!=0&&c(w,y,z,G,U,b)}}else if(G instanceof THREE.RenderableFace4&&(w=G.v1,y=G.v2,z=G.v3,C=G.v4,w.positionScreen.x*=t,w.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,C.positionScreen.x*=t,C.positionScreen.y*=-x,F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(y.positionScreen.x,y.positionScreen.y),F.addPoint(z.positionScreen.x,z.positionScreen.y),F.addPoint(C.positionScreen.x,C.positionScreen.y),
+A.intersects(F))){v=0;for(I=G.meshMaterials.length;v<I;)if(U=G.meshMaterials[v++],U instanceof THREE.MeshFaceMaterial){P=0;for(E=G.faceMaterials.length;P<E;)(U=G.faceMaterials[P++])&&U.opacity!=0&&e(w,y,z,C,G,U,b)}else U&&U.opacity!=0&&e(w,y,z,C,G,U,b)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
@@ -221,120 +221,120 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
 THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(b){function c(b,e,c){var f,k,h,m=b.vertices,n=m.length,p=b.colors,t=p.length,w=b.__vertexArray,u=b.__colorArray,v=b.__sortArray,x=b.__dirtyVertices,M=b.__dirtyColors,y=b.__webglCustomAttributes,Z,N;if(y)for(Z in y)y[Z].offset=0;if(c.sortParticles){Da.multiplySelf(c.matrixWorld);for(f=0;f<n;f++)k=m[f].position,Ca.copy(k),Da.multiplyVector3(Ca),v[f]=[Ca.z,f];v.sort(function(b,e){return e[0]-b[0]});for(f=0;f<n;f++)k=m[v[f][1]].position,h=f*3,w[h]=k.x,w[h+1]=k.y,w[h+2]=k.z;
-for(f=0;f<t;f++)h=f*3,color=p[v[f][1]],u[h]=color.r,u[h+1]=color.g,u[h+2]=color.b;if(y)for(Z in y){f=y[Z];p=f.value.length;for(h=0;h<p;h++){index=v[h][1];t=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[t]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")N=f.value[index];f.size===2?(f.array[t]=N.x,f.array[t+1]=N.y):f.size===3?f.type==="c"?(f.array[t]=N.r,f.array[t+1]=N.g,f.array[t+2]=N.b):(f.array[t]=N.x,f.array[t+1]=N.y,f.array[t+2]=N.z):(f.array[t]=
-N.x,f.array[t+1]=N.y,f.array[t+2]=N.z,f.array[t+3]=N.w)}f.offset+=f.size}}}else{if(x)for(f=0;f<n;f++)k=m[f].position,h=f*3,w[h]=k.x,w[h+1]=k.y,w[h+2]=k.z;if(M)for(f=0;f<t;f++)color=p[f],h=f*3,u[h]=color.r,u[h+1]=color.g,u[h+2]=color.b;if(y)for(Z in y)if(f=y[Z],f.__original.needsUpdate){p=f.value.length;for(h=0;h<p;h++){t=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[t]=f.value[h]}else{if(f.boundTo===void 0||f.boundTo==="vertices")N=f.value[h];f.size===2?(f.array[t]=
-N.x,f.array[t+1]=N.y):f.size===3?f.type==="c"?(f.array[t]=N.r,f.array[t+1]=N.g,f.array[t+2]=N.b):(f.array[t]=N.x,f.array[t+1]=N.y,f.array[t+2]=N.z):(f.array[t]=N.x,f.array[t+1]=N.y,f.array[t+2]=N.z,f.array[t+3]=N.w)}f.offset+=f.size}}}if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,w,e);if(M||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,u,e);if(y)for(Z in y)if(f=y[Z],f.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,
-f.buffer),o.bufferData(o.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,k){f.program||W.initMaterial(f,e,c,k);if(f.morphTargets&&!k.__webglMorphTargetInfluences){k.__webglMorphTargetInfluences=new Float32Array(W.maxMorphTargets);for(var h=0,m=W.maxMorphTargets;h<m;h++)k.__webglMorphTargetInfluences[h]=0}var n=!1,h=f.program,m=h.uniforms,p=f.uniforms;h!=U&&(o.useProgram(h),U=h,n=!0);if(f.id!=aa)aa=f.id,n=!0;if(n){o.uniformMatrix4fv(m.projectionMatrix,!1,Ea);if(c&&f.fog)if(p.fogColor.value=c.color,c instanceof
-THREE.Fog)p.fogNear.value=c.near,p.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)p.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){for(var t,w,u=0,v=0,x=0,y,N,Z,z=Ga,A=z.directional.colors,C=z.directional.positions,D=z.point.colors,F=z.point.positions,I=z.point.distances,L=0,ra=0,c=t=Z=0,n=e.length;c<n;c++)if(t=e[c],w=t.color,y=t.position,N=t.intensity,Z=t.distance,t instanceof THREE.AmbientLight)u+=w.r,v+=w.g,x+=w.b;else if(t instanceof
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+O.x,f.array[t+1]=O.y):f.size===3?f.type==="c"?(f.array[t]=O.r,f.array[t+1]=O.g,f.array[t+2]=O.b):(f.array[t]=O.x,f.array[t+1]=O.y,f.array[t+2]=O.z):(f.array[t]=O.x,f.array[t+1]=O.y,f.array[t+2]=O.z,f.array[t+3]=O.w)}f.offset+=f.size}}}if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,w,e);if(N||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,u,e);if(y)for(M in y)if(f=y[M],f.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,
+f.buffer),o.bufferData(o.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,k){f.program||X.initMaterial(f,e,c,k);if(f.morphTargets&&!k.__webglMorphTargetInfluences){k.__webglMorphTargetInfluences=new Float32Array(X.maxMorphTargets);for(var h=0,m=X.maxMorphTargets;h<m;h++)k.__webglMorphTargetInfluences[h]=0}var n=!1,h=f.program,m=h.uniforms,p=f.uniforms;h!=V&&(o.useProgram(h),V=h,n=!0);if(f.id!=aa)aa=f.id,n=!0;if(n){o.uniformMatrix4fv(m.projectionMatrix,!1,Ea);if(c&&f.fog)if(p.fogColor.value=c.color,c instanceof
+THREE.Fog)p.fogNear.value=c.near,p.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)p.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){for(var t,w,u=0,v=0,x=0,y,O,M,z=Ga,A=z.directional.colors,C=z.directional.positions,F=z.point.colors,D=z.point.positions,I=z.point.distances,na=0,L=0,c=t=M=0,n=e.length;c<n;c++)if(t=e[c],w=t.color,y=t.position,O=t.intensity,M=t.distance,t instanceof THREE.AmbientLight)u+=w.r,v+=w.g,x+=w.b;else if(t instanceof
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+pa[e],p.shadowMap.texture[e]=X.shadowMap[e];p.shadowDarkness.value=X.shadowMapDarkness;p.shadowBias.value=X.shadowMapBias}e=f.uniformsList;p=0;for(c=e.length;p<c;p++)if(v=h.uniforms[e[p][1]])if(u=e[p][0],x=u.type,n=u.value,x=="i")o.uniform1i(v,n);else if(x=="f")o.uniform1f(v,n);else if(x=="v2")o.uniform2f(v,n.x,n.y);else if(x=="v3")o.uniform3f(v,n.x,n.y,n.z);else if(x=="v4")o.uniform4f(v,n.x,n.y,n.z,n.w);else if(x=="c")o.uniform3f(v,n.r,n.g,n.b);else if(x=="fv1")o.uniform1fv(v,n);else if(x=="fv")o.uniform3fv(v,
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-THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&m.viewMatrix!==null&&o.uniformMatrix4fv(m.viewMatrix,!1,Aa);f.skinning&&(o.uniformMatrix4fv(m.cameraInverseMatrix,!1,Aa),o.uniformMatrix4fv(m.boneGlobalMatrices,!1,k.boneMatrices))}o.uniformMatrix4fv(m.modelViewMatrix,!1,k._modelViewMatrixArray);m.normalMatrix&&o.uniformMatrix3fv(m.normalMatrix,!1,k._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||k.receiveShadow)&&
+n),v=u.texture)if(v.image instanceof Array&&v.image.length==6){if(u=v,u.image.length==6)if(u.needsUpdate){if(!u.image.__webglTextureCube)u.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+n);o.bindTexture(o.TEXTURE_CUBE_MAP,u.image.__webglTextureCube);for(n=0;n<6;n++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,u.image[n]);H(o.TEXTURE_CUBE_MAP,u,u.image[0]);u.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+n),o.bindTexture(o.TEXTURE_CUBE_MAP,u.image.__webglTextureCube)}else v instanceof
+THREE.WebGLRenderTargetCube?(u=v,o.activeTexture(o.TEXTURE0+n),o.bindTexture(o.TEXTURE_CUBE_MAP,u.__webglTexture)):G(v,n)}else if(x=="tv"){if(!u._array){u._array=[];x=0;for(y=u.texture.length;x<y;x++)u._array[x]=n+x}o.uniform1iv(v,u._array);x=0;for(y=u.texture.length;x<y;x++)(v=u.texture[x])&&G(v,u._array[x])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&m.cameraPosition!==null&&o.uniform3f(m.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof
+THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&m.viewMatrix!==null&&o.uniformMatrix4fv(m.viewMatrix,!1,za);f.skinning&&(o.uniformMatrix4fv(m.cameraInverseMatrix,!1,za),o.uniformMatrix4fv(m.boneGlobalMatrices,!1,k.boneMatrices))}o.uniformMatrix4fv(m.modelViewMatrix,!1,k._modelViewMatrixArray);m.normalMatrix&&o.uniformMatrix3fv(m.normalMatrix,!1,k._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||k.receiveShadow)&&
 m.objectMatrix!==null&&o.uniformMatrix4fv(m.objectMatrix,!1,k._objectMatrixArray);return h}function f(b,c,f,k,h,m){if(k.opacity!=0){var n,f=e(b,c,f,k,m),b=f.attributes,c=!1,f=h.id*16777215+f.id;f!=ja&&(ja=f,c=!0);if(!k.morphTargets&&b.position>=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]),
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-v=0,w=m.morphTargetInfluences,x,M=w.length,p=0;for(m.morphTargetBase!==-1&&(t[m.morphTargetBase]=!0);p<k.numSupportedMorphTargets;){for(x=0;x<M;x++)!t[x]&&w[x]>u&&(v=x,u=w[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=u;t[v]=1;u=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=
+v=0,w=m.morphTargetInfluences,x,N=w.length,p=0;for(m.morphTargetBase!==-1&&(t[m.morphTargetBase]=!0);p<k.numSupportedMorphTargets;){for(x=0;x<N;x++)!t[x]&&w[x]>u&&(v=x,u=w[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=u;t[v]=1;u=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=
 0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,
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 o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,
-o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),W.info.render.calls++,W.info.render.vertices+=h.__webglFaceCount,W.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),W.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),W.info.render.calls++):
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-0,f=e.numMorphTargets;c<f;c++)o.deleteBuffer(e.__webglMorphTargetsBuffers[c]);W.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer),W.info.memory.geometries--;else if(b instanceof THREE.Line)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer),W.info.memory.geometries--;else if(b instanceof THREE.ParticleSystem)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer),
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-THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var p=THREE.ShaderLib[n];b.uniforms=THREE.UniformsUtils.clone(p.uniforms);b.vertexShader=p.vertexShader;b.fragmentShader=p.fragmentShader}var t,w,u;t=u=p=0;for(w=e.length;t<w;t++)m=e[t],m instanceof THREE.SpotLight&&u++,m instanceof THREE.DirectionalLight&&u++,m instanceof THREE.PointLight&&p++;p+u<=ya?t=u:(t=Math.ceil(ya*u/(p+u)),p=ya-t);m={directional:t,point:p};p=u=0;for(t=e.length;p<t;p++)w=e[p],w instanceof THREE.SpotLight&&w.castShadow&&
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-"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+"modelViewMatrix");$.uniforms.projectionMatrix=o.getUniformLocation($.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,e){N.width=b;N.height=e;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(b,e,c,f){na=b;ha=e;qa=c;ra=f;o.viewport(na,ha,qa,ra);o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT|o.STENCIL_BUFFER_BIT)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=
+function(b,e){ia.setHex(b);oa=e;o.clearColor(ia.r,ia.g,ia.b,oa)};this.setClearColor=function(b,e){ia.copy(b);oa=e;o.clearColor(ia.r,ia.g,ia.b,oa)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return oa};this.clear=function(b,e,c){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(e==void 0||e)f|=o.DEPTH_BUFFER_BIT;if(c==void 0||c)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,
+delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var e=b.geometry.geometryGroups[g];o.deleteBuffer(e.__webglVertexBuffer);o.deleteBuffer(e.__webglNormalBuffer);o.deleteBuffer(e.__webglTangentBuffer);o.deleteBuffer(e.__webglColorBuffer);o.deleteBuffer(e.__webglUVBuffer);o.deleteBuffer(e.__webglUV2Buffer);o.deleteBuffer(e.__webglSkinVertexABuffer);o.deleteBuffer(e.__webglSkinVertexBBuffer);o.deleteBuffer(e.__webglSkinIndicesBuffer);
+o.deleteBuffer(e.__webglSkinWeightsBuffer);o.deleteBuffer(e.__webglFaceBuffer);o.deleteBuffer(e.__webglLineBuffer);if(e.numMorphTargets)for(var c=0,f=e.numMorphTargets;c<f;c++)o.deleteBuffer(e.__webglMorphTargetsBuffers[c]);X.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer),X.info.memory.geometries--;else if(b instanceof THREE.Line)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer),
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+b instanceof THREE.MeshLambertMaterial?n="lambert":b instanceof THREE.MeshPhongMaterial?n="phong":b instanceof THREE.LineBasicMaterial?n="basic":b instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var p=THREE.ShaderLib[n];b.uniforms=THREE.UniformsUtils.clone(p.uniforms);b.vertexShader=p.vertexShader;b.fragmentShader=p.fragmentShader}var t,w,u;t=u=p=0;for(w=e.length;t<w;t++)m=e[t],m instanceof THREE.SpotLight&&u++,m instanceof THREE.DirectionalLight&&u++,m instanceof THREE.PointLight&&
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 m=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",
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-3);if(w){if(x.faceUvs.length>0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray=new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=
-new Uint16Array(Z*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];x=0;for(M=m.numMorphTargets;x<M;x++)m.__morphTargetsArrays.push(new Float32Array(p*3))}m.__needsSmoothNormals=N==THREE.SmoothShading;m.__uvType=w;m.__vertexColorType=v;m.__normalType=N;m.__webglFaceCount=y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0);m.__webglLineCount=Z*2;x=0;for(M=u.length;x<M;x++)if(w=u[x],w.attributes){if(m.__webglCustomAttributes===void 0)m.__webglCustomAttributes={};for(a in w.attributes){v=w.attributes[a];
-N={};for(t in v)N[t]=v[t];if(!N.__webglInitialized||N.createUniqueBuffers)N.__webglInitialized=!0,y=1,N.type==="v2"?y=2:N.type==="v3"?y=3:N.type==="v4"?y=4:N.type==="c"&&(y=3),N.size=y,N.array=new Float32Array(p*y),N.buffer=o.createBuffer(),N.buffer.belongsToAttribute=a,v.needsUpdate=!0,N.__original=v;m.__webglCustomAttributes[a]=N}}m.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}}else if(e instanceof
-THREE.Ribbon){if(k=e.geometry,!k.__webglVertexBuffer)m=k,m.__webglVertexBuffer=o.createBuffer(),m.__webglColorBuffer=o.createBuffer(),W.info.memory.geometries++,m=k,n=m.vertices.length,m.__vertexArray=new Float32Array(n*3),m.__colorArray=new Float32Array(n*3),m.__webglVertexCount=n,k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(e instanceof THREE.Line){if(k=e.geometry,!k.__webglVertexBuffer)m=k,m.__webglVertexBuffer=o.createBuffer(),m.__webglColorBuffer=o.createBuffer(),W.info.memory.geometries++,
-m=k,n=m.vertices.length,m.__vertexArray=new Float32Array(n*3),m.__colorArray=new Float32Array(n*3),m.__webglLineCount=n,k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(k=e.geometry,!k.__webglVertexBuffer)){m=k;m.__webglVertexBuffer=o.createBuffer();m.__webglColorBuffer=o.createBuffer();W.info.geometries++;m=k;n=e;p=m.vertices.length;m.__vertexArray=new Float32Array(p*3);m.__colorArray=new Float32Array(p*3);m.__sortArray=[];m.__webglParticleCount=p;m.__materials=
-n.materials;Z=y=t=void 0;t=0;for(y=n.materials.length;t<y;t++)if(Z=n.materials[t],Z.attributes){if(m.__webglCustomAttributes===void 0)m.__webglCustomAttributes={};for(a in Z.attributes){originalAttribute=Z.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
-4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(p*size),attribute.buffer=o.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;m.__webglCustomAttributes[a]=attribute}}k.__dirtyVertices=!0;k.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)for(h in k=e.geometry,k.geometryGroups)m=k.geometryGroups[h],R(f.__webglObjects,m,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||
-e instanceof THREE.ParticleSystem?(k=e.geometry,R(f.__webglObjects,k,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){e=b.__objectsRemoved[0];f=b;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)I(f.__webglObjects,
-e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;h=e;k=void 0;for(k=f.length-1;k>=0;k--)f[k]==h&&f.splice(k,1)}else e instanceof THREE.MarchingCubes&&I(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(k=b.__webglObjects[e].object,t=m=h=void 0,k instanceof THREE.Mesh){h=k.geometry;n=0;for(p=h.geometryGroupsList.length;n<p;n++)if(m=h.geometryGroupsList[n],t=F(m),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||
-h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||t)if(t=m,y=o.DYNAMIC_DRAW,Z=!h.dynamic,t.__inittedArrays){var C=u=x=void 0,L=void 0,ra=C=void 0,G=void 0,na=void 0,H=void 0,ia=A=z=v=N=M=w=void 0,ha=void 0,K=void 0,J=L=H=L=na=G=void 0,B=void 0,E=B=J=G=void 0,Y=void 0,pa=E=B=J=C=C=ra=H=L=E=B=J=Y=E=B=J=Y=E=B=J=void 0,T=0,P=0,qa=0,U=0,ya=0,$=0,Q=0,oa=0,X=0,S=0,V=0,E=J=0,E=void 0,ga=t.__vertexArray,ua=t.__uvArray,va=t.__uv2Array,ka=t.__normalArray,ja=t.__tangentArray,da=t.__colorArray,
-ca=t.__skinVertexAArray,aa=t.__skinVertexBArray,ea=t.__skinIndexArray,fa=t.__skinWeightArray,ma=t.__morphTargetsArrays,xa=t.__webglCustomAttributes,B=void 0,ta=t.__faceArray,wa=t.__lineArray,Da=t.__needsSmoothNormals,M=t.__vertexColorType,w=t.__uvType,N=t.__normalType,la=k.geometry,Ea=la.__dirtyVertices,Ba=la.__dirtyElements,Aa=la.__dirtyUvs,Ha=la.__dirtyNormals,Ka=la.__dirtyTangents,Ca=la.__dirtyColors,Ga=la.__dirtyMorphTargets,Ja=la.vertices,cb=t.faces,fb=la.faces,db=la.faceVertexUvs[0],eb=la.faceVertexUvs[1],
-Ra=la.skinVerticesA,Sa=la.skinVerticesB,Ta=la.skinIndices,Ma=la.skinWeights,La=la.morphTargets;if(xa)for(pa in xa)xa[pa].offset=0,xa[pa].offsetSrc=0;x=0;for(u=cb.length;x<u;x++)if(C=cb[x],L=fb[C],db&&(v=db[C]),eb&&(z=eb[C]),C=L.vertexNormals,ra=L.normal,G=L.vertexColors,na=L.color,H=L.vertexTangents,L instanceof THREE.Face3){if(Ea)A=Ja[L.a].position,ia=Ja[L.b].position,ha=Ja[L.c].position,ga[P]=A.x,ga[P+1]=A.y,ga[P+2]=A.z,ga[P+3]=ia.x,ga[P+4]=ia.y,ga[P+5]=ia.z,ga[P+6]=ha.x,ga[P+7]=ha.y,ga[P+8]=ha.z,
-P+=9;if(xa)for(pa in xa)if(B=xa[pa],B.__original.needsUpdate)J=B.offset,E=B.offsetSrc,B.size===1?(B.boundTo===void 0||B.boundTo==="vertices"?(B.array[J]=B.value[L.a],B.array[J+1]=B.value[L.b],B.array[J+2]=B.value[L.c]):B.boundTo==="faces"?(E=B.value[E],B.array[J]=E,B.array[J+1]=E,B.array[J+2]=E,B.offsetSrc++):B.boundTo==="faceVertices"&&(B.array[J]=B.value[E],B.array[J+1]=B.value[E+1],B.array[J+2]=B.value[E+2],B.offsetSrc+=3),B.offset+=3):(B.boundTo===void 0||B.boundTo==="vertices"?(A=B.value[L.a],
-ia=B.value[L.b],ha=B.value[L.c]):B.boundTo==="faces"?(ha=ia=A=E=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(A=B.value[E],ia=B.value[E+1],ha=B.value[E+2],B.offsetSrc+=3),B.size===2?(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=ia.x,B.array[J+3]=ia.y,B.array[J+4]=ha.x,B.array[J+5]=ha.y,B.offset+=6):B.size===3?(B.type==="c"?(B.array[J]=A.r,B.array[J+1]=A.g,B.array[J+2]=A.b,B.array[J+3]=ia.r,B.array[J+4]=ia.g,B.array[J+5]=ia.b,B.array[J+6]=ha.r,B.array[J+7]=ha.g,B.array[J+8]=ha.b):(B.array[J]=
-A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=ia.x,B.array[J+4]=ia.y,B.array[J+5]=ia.z,B.array[J+6]=ha.x,B.array[J+7]=ha.y,B.array[J+8]=ha.z),B.offset+=9):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=A.w,B.array[J+4]=ia.x,B.array[J+5]=ia.y,B.array[J+6]=ia.z,B.array[J+7]=ia.w,B.array[J+8]=ha.x,B.array[J+9]=ha.y,B.array[J+10]=ha.z,B.array[J+11]=ha.w,B.offset+=12));if(Ga){J=0;for(B=La.length;J<B;J++)A=La[J].vertices[L.a].position,ia=La[J].vertices[L.b].position,ha=La[J].vertices[L.c].position,
-E=ma[J],E[V]=A.x,E[V+1]=A.y,E[V+2]=A.z,E[V+3]=ia.x,E[V+4]=ia.y,E[V+5]=ia.z,E[V+6]=ha.x,E[V+7]=ha.y,E[V+8]=ha.z;V+=9}if(Ma.length)J=Ma[L.a],B=Ma[L.b],E=Ma[L.c],fa[S]=J.x,fa[S+1]=J.y,fa[S+2]=J.z,fa[S+3]=J.w,fa[S+4]=B.x,fa[S+5]=B.y,fa[S+6]=B.z,fa[S+7]=B.w,fa[S+8]=E.x,fa[S+9]=E.y,fa[S+10]=E.z,fa[S+11]=E.w,J=Ta[L.a],B=Ta[L.b],E=Ta[L.c],ea[S]=J.x,ea[S+1]=J.y,ea[S+2]=J.z,ea[S+3]=J.w,ea[S+4]=B.x,ea[S+5]=B.y,ea[S+6]=B.z,ea[S+7]=B.w,ea[S+8]=E.x,ea[S+9]=E.y,ea[S+10]=E.z,ea[S+11]=E.w,J=Ra[L.a],B=Ra[L.b],E=Ra[L.c],
-ca[S]=J.x,ca[S+1]=J.y,ca[S+2]=J.z,ca[S+3]=1,ca[S+4]=B.x,ca[S+5]=B.y,ca[S+6]=B.z,ca[S+7]=1,ca[S+8]=E.x,ca[S+9]=E.y,ca[S+10]=E.z,ca[S+11]=1,J=Sa[L.a],B=Sa[L.b],E=Sa[L.c],aa[S]=J.x,aa[S+1]=J.y,aa[S+2]=J.z,aa[S+3]=1,aa[S+4]=B.x,aa[S+5]=B.y,aa[S+6]=B.z,aa[S+7]=1,aa[S+8]=E.x,aa[S+9]=E.y,aa[S+10]=E.z,aa[S+11]=1,S+=12;if(Ca&&M)G.length==3&&M==THREE.VertexColors?(L=G[0],J=G[1],B=G[2]):B=J=L=na,da[X]=L.r,da[X+1]=L.g,da[X+2]=L.b,da[X+3]=J.r,da[X+4]=J.g,da[X+5]=J.b,da[X+6]=B.r,da[X+7]=B.g,da[X+8]=B.b,X+=9;if(Ka&&
-la.hasTangents)G=H[0],na=H[1],L=H[2],ja[Q]=G.x,ja[Q+1]=G.y,ja[Q+2]=G.z,ja[Q+3]=G.w,ja[Q+4]=na.x,ja[Q+5]=na.y,ja[Q+6]=na.z,ja[Q+7]=na.w,ja[Q+8]=L.x,ja[Q+9]=L.y,ja[Q+10]=L.z,ja[Q+11]=L.w,Q+=12;if(Ha&&N)if(C.length==3&&Da)for(H=0;H<3;H++)ra=C[H],ka[$]=ra.x,ka[$+1]=ra.y,ka[$+2]=ra.z,$+=3;else for(H=0;H<3;H++)ka[$]=ra.x,ka[$+1]=ra.y,ka[$+2]=ra.z,$+=3;if(Aa&&v!==void 0&&w)for(H=0;H<3;H++)C=v[H],ua[qa]=C.u,ua[qa+1]=C.v,qa+=2;if(Aa&&z!==void 0&&w)for(H=0;H<3;H++)C=z[H],va[U]=C.u,va[U+1]=C.v,U+=2;Ba&&(ta[ya]=
-T,ta[ya+1]=T+1,ta[ya+2]=T+2,ya+=3,wa[oa]=T,wa[oa+1]=T+1,wa[oa+2]=T,wa[oa+3]=T+2,wa[oa+4]=T+1,wa[oa+5]=T+2,oa+=6,T+=3)}else if(L instanceof THREE.Face4){if(Ea)A=Ja[L.a].position,ia=Ja[L.b].position,ha=Ja[L.c].position,K=Ja[L.d].position,ga[P]=A.x,ga[P+1]=A.y,ga[P+2]=A.z,ga[P+3]=ia.x,ga[P+4]=ia.y,ga[P+5]=ia.z,ga[P+6]=ha.x,ga[P+7]=ha.y,ga[P+8]=ha.z,ga[P+9]=K.x,ga[P+10]=K.y,ga[P+11]=K.z,P+=12;if(xa)for(pa in xa)if(B=xa[pa],B.__original.needsUpdate)J=B.offset,E=B.offsetSrc,B.size===1?(B.boundTo===void 0||
-B.boundTo==="vertices"?(B.array[J]=B.value[L.a],B.array[J+1]=B.value[L.b],B.array[J+2]=B.value[L.c],B.array[J+3]=B.value[L.d]):B.boundTo==="faces"?(E=B.value[E],B.array[J]=E,B.array[J+1]=E,B.array[J+2]=E,B.array[J+3]=E,B.offsetSrc++):B.boundTo==="faceVertices"&&(B.array[J]=B.value[E],B.array[J+1]=B.value[E+1],B.array[J+2]=B.value[E+2],B.array[J+3]=B.value[E+3],B.offsetSrc+=4),B.offset+=4):(B.boundTo===void 0||B.boundTo==="vertices"?(A=B.value[L.a],ia=B.value[L.b],ha=B.value[L.c],K=B.value[L.d]):B.boundTo===
-"faces"?(K=ha=ia=A=E=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(A=B.value[E],ia=B.value[E+1],ha=B.value[E+2],K=B.value[E+3],B.offsetSrc+=4),B.size===2?(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=ia.x,B.array[J+3]=ia.y,B.array[J+4]=ha.x,B.array[J+5]=ha.y,B.array[J+6]=K.x,B.array[J+7]=K.y,B.offset+=8):B.size===3?(B.type==="c"?(B.array[J]=A.r,B.array[J+1]=A.g,B.array[J+2]=A.b,B.array[J+3]=ia.r,B.array[J+4]=ia.g,B.array[J+5]=ia.b,B.array[J+6]=ha.r,B.array[J+7]=ha.g,B.array[J+8]=ha.b,B.array[J+
-9]=K.r,B.array[J+10]=K.g,B.array[J+11]=K.b):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=ia.x,B.array[J+4]=ia.y,B.array[J+5]=ia.z,B.array[J+6]=ha.x,B.array[J+7]=ha.y,B.array[J+8]=ha.z,B.array[J+9]=K.x,B.array[J+10]=K.y,B.array[J+11]=K.z),B.offset+=12):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=A.w,B.array[J+4]=ia.x,B.array[J+5]=ia.y,B.array[J+6]=ia.z,B.array[J+7]=ia.w,B.array[J+8]=ha.x,B.array[J+9]=ha.y,B.array[J+10]=ha.z,B.array[J+11]=ha.w,B.array[J+12]=K.x,
-B.array[J+13]=K.y,B.array[J+14]=K.z,B.array[J+15]=K.w,B.offset+=16));if(Ga){J=0;for(B=La.length;J<B;J++)A=La[J].vertices[L.a].position,ia=La[J].vertices[L.b].position,ha=La[J].vertices[L.c].position,K=La[J].vertices[L.d].position,E=ma[J],E[V]=A.x,E[V+1]=A.y,E[V+2]=A.z,E[V+3]=ia.x,E[V+4]=ia.y,E[V+5]=ia.z,E[V+6]=ha.x,E[V+7]=ha.y,E[V+8]=ha.z,E[V+9]=K.x,E[V+10]=K.y,E[V+11]=K.z;V+=12}if(Ma.length)J=Ma[L.a],B=Ma[L.b],E=Ma[L.c],Y=Ma[L.d],fa[S]=J.x,fa[S+1]=J.y,fa[S+2]=J.z,fa[S+3]=J.w,fa[S+4]=B.x,fa[S+5]=
-B.y,fa[S+6]=B.z,fa[S+7]=B.w,fa[S+8]=E.x,fa[S+9]=E.y,fa[S+10]=E.z,fa[S+11]=E.w,fa[S+12]=Y.x,fa[S+13]=Y.y,fa[S+14]=Y.z,fa[S+15]=Y.w,J=Ta[L.a],B=Ta[L.b],E=Ta[L.c],Y=Ta[L.d],ea[S]=J.x,ea[S+1]=J.y,ea[S+2]=J.z,ea[S+3]=J.w,ea[S+4]=B.x,ea[S+5]=B.y,ea[S+6]=B.z,ea[S+7]=B.w,ea[S+8]=E.x,ea[S+9]=E.y,ea[S+10]=E.z,ea[S+11]=E.w,ea[S+12]=Y.x,ea[S+13]=Y.y,ea[S+14]=Y.z,ea[S+15]=Y.w,J=Ra[L.a],B=Ra[L.b],E=Ra[L.c],Y=Ra[L.d],ca[S]=J.x,ca[S+1]=J.y,ca[S+2]=J.z,ca[S+3]=1,ca[S+4]=B.x,ca[S+5]=B.y,ca[S+6]=B.z,ca[S+7]=1,ca[S+
-8]=E.x,ca[S+9]=E.y,ca[S+10]=E.z,ca[S+11]=1,ca[S+12]=Y.x,ca[S+13]=Y.y,ca[S+14]=Y.z,ca[S+15]=1,J=Sa[L.a],B=Sa[L.b],E=Sa[L.c],L=Sa[L.d],aa[S]=J.x,aa[S+1]=J.y,aa[S+2]=J.z,aa[S+3]=1,aa[S+4]=B.x,aa[S+5]=B.y,aa[S+6]=B.z,aa[S+7]=1,aa[S+8]=E.x,aa[S+9]=E.y,aa[S+10]=E.z,aa[S+11]=1,aa[S+12]=L.x,aa[S+13]=L.y,aa[S+14]=L.z,aa[S+15]=1,S+=16;if(Ca&&M)G.length==4&&M==THREE.VertexColors?(L=G[0],J=G[1],B=G[2],G=G[3]):G=B=J=L=na,da[X]=L.r,da[X+1]=L.g,da[X+2]=L.b,da[X+3]=J.r,da[X+4]=J.g,da[X+5]=J.b,da[X+6]=B.r,da[X+7]=
-B.g,da[X+8]=B.b,da[X+9]=G.r,da[X+10]=G.g,da[X+11]=G.b,X+=12;if(Ka&&la.hasTangents)G=H[0],na=H[1],L=H[2],H=H[3],ja[Q]=G.x,ja[Q+1]=G.y,ja[Q+2]=G.z,ja[Q+3]=G.w,ja[Q+4]=na.x,ja[Q+5]=na.y,ja[Q+6]=na.z,ja[Q+7]=na.w,ja[Q+8]=L.x,ja[Q+9]=L.y,ja[Q+10]=L.z,ja[Q+11]=L.w,ja[Q+12]=H.x,ja[Q+13]=H.y,ja[Q+14]=H.z,ja[Q+15]=H.w,Q+=16;if(Ha&&N)if(C.length==4&&Da)for(H=0;H<4;H++)ra=C[H],ka[$]=ra.x,ka[$+1]=ra.y,ka[$+2]=ra.z,$+=3;else for(H=0;H<4;H++)ka[$]=ra.x,ka[$+1]=ra.y,ka[$+2]=ra.z,$+=3;if(Aa&&v!==void 0&&w)for(H=
-0;H<4;H++)C=v[H],ua[qa]=C.u,ua[qa+1]=C.v,qa+=2;if(Aa&&z!==void 0&&w)for(H=0;H<4;H++)C=z[H],va[U]=C.u,va[U+1]=C.v,U+=2;Ba&&(ta[ya]=T,ta[ya+1]=T+1,ta[ya+2]=T+3,ta[ya+3]=T+1,ta[ya+4]=T+2,ta[ya+5]=T+3,ya+=6,wa[oa]=T,wa[oa+1]=T+1,wa[oa+2]=T,wa[oa+3]=T+3,wa[oa+4]=T+1,wa[oa+5]=T+2,wa[oa+6]=T+2,wa[oa+7]=T+3,oa+=8,T+=4)}Ea&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));if(xa)for(pa in xa)B=xa[pa],B.__original.needsUpdate&&(o.bindBuffer(o.ARRAY_BUFFER,B.buffer),o.bufferData(o.ARRAY_BUFFER,
-B.array,y));if(Ga){J=0;for(B=La.length;J<B;J++)o.bindBuffer(o.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[J]),o.bufferData(o.ARRAY_BUFFER,ma[J],y)}Ca&&X>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,da,y));Ha&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ka,y));Ka&&la.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ja,y));Aa&&qa>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,
-ua,y));Aa&&U>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ba&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ta,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,wa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ca,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,aa,y),o.bindBuffer(o.ARRAY_BUFFER,
-t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,fa,y));Z&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=
-!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=Z=Z=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;M=k.__vertexArray;y=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(Z=0;Z<w;Z++)x=u[Z].position,n=Z*3,M[n]=x.x,M[n+1]=x.y,M[n+2]=x.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,M,m)}if(N){for(Z=
-0;Z<t;Z++)color=p[Z],n=Z*3,y[n]=color.r,y[n+1]=color.g,y[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,y,m)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(k instanceof THREE.Line){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=Z=Z=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;M=k.__vertexArray;y=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(Z=0;Z<w;Z++)x=u[Z].position,n=Z*3,M[n]=x.x,M[n+1]=x.y,M[n+2]=
-x.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,M,m)}if(N){for(Z=0;Z<t;Z++)color=p[Z],n=Z*3,y[n]=color.r,y[n+1]=color.g,y[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,y,m)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(k instanceof THREE.ParticleSystem)h=k.geometry,t=F(h),(h.__dirtyVertices||h.__dirtyColors||k.sortParticles||t)&&c(h,o.DYNAMIC_DRAW,k),h.__dirtyVertices=!1,h.__dirtyColors=!1,D(h)};this.setFaceCulling=
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+c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o.attachShader(y,Q("fragment",m+t));o.attachShader(y,Q("vertex",f+w));o.linkProgram(y);o.getProgramParameter(y,o.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+o.getProgramParameter(y,o.VALIDATE_STATUS)+", gl error ["+
+o.getError()+"]");y.uniforms={};y.attributes={};var N,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(N in p)f.push(N);N=f;f=0;for(p=N.length;f<p;f++)t=N[f],y.uniforms[t]=o.getUniformLocation(y,t);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(N=0;N<c.maxMorphTargets;N++)f.push("morphTarget"+N);for(x in e)f.push(x);
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+o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k<this.maxMorphTargets;k++)N="morphTarget"+k,x[N]>=0&&(o.enableVertexAttribArray(x[N]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,e,c,f){Y(b);
+this.clear(e,c,f)};this.render=function(b,c,t,N){var M,O,F,D,I,na,L,H,oa=b.lights,G=b.fog;aa=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(za);c.projectionMatrix.flattenToArray(Ea);Ca.multiply(c.projectionMatrix,c.matrixWorldInverse);p(Ca);this.initWebGLObjects(b);Y(t);(this.autoClear||N)&&this.clear();I=b.__webglObjects.length;for(N=0;N<I;N++)if(M=
+b.__webglObjects[N],L=M.object,L.visible)if(!(L instanceof THREE.Mesh)||!L.frustumCulled||v(L)){if(L.matrixWorld.flattenToArray(L._objectMatrixArray),A(L,c,!0),w(M),M.render=!0,this.sortObjects)M.object.renderDepth?M.z=M.object.renderDepth:(Ba.copy(L.position),Ca.multiplyVector3(Ba),M.z=Ba.z)}else M.render=!1;else M.render=!1;this.sortObjects&&b.__webglObjects.sort(y);na=b.__webglObjectsImmediate.length;for(N=0;N<na;N++)M=b.__webglObjectsImmediate[N],L=M.object,L.visible&&(L.matrixAutoUpdate&&L.matrixWorld.flattenToArray(L._objectMatrixArray),
+A(L,c,!0),x(M));if(b.overrideMaterial){k(b.overrideMaterial.depthTest);K(b.overrideMaterial.blending);for(N=0;N<I;N++)if(M=b.__webglObjects[N],M.render)L=M.object,H=M.buffer,m(L),f(c,oa,G,b.overrideMaterial,H,L);for(N=0;N<na;N++)M=b.__webglObjectsImmediate[N],L=M.object,L.visible&&(m(L),O=e(c,oa,G,b.overrideMaterial,L),L.immediateRenderCallback?L.immediateRenderCallback(O,o,ua):L.render(function(b){h(b,O,Da.shading)}))}else{K(THREE.NormalBlending);for(N=I-1;N>=0;N--)if(M=b.__webglObjects[N],M.render){L=
+M.object;H=M.buffer;F=M.opaque;m(L);for(M=0;M<F.count;M++)D=F.list[M],k(D.depthTest),n(D.depthWrite),u(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,oa,G,D,H,L)}for(N=0;N<na;N++)if(M=b.__webglObjectsImmediate[N],L=M.object,L.visible){F=M.opaque;m(L);for(M=0;M<F.count;M++)D=F.list[M],k(D.depthTest),n(D.depthWrite),u(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),O=e(c,oa,G,D,L),L.immediateRenderCallback?L.immediateRenderCallback(O,o,ua):L.render(function(b){h(b,O,Da.shading)})}for(N=
+0;N<I;N++)if(M=b.__webglObjects[N],M.render){L=M.object;H=M.buffer;F=M.transparent;m(L);for(M=0;M<F.count;M++)D=F.list[M],K(D.blending),k(D.depthTest),n(D.depthWrite),u(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,oa,G,D,H,L)}for(N=0;N<na;N++)if(M=b.__webglObjectsImmediate[N],L=M.object,L.visible){F=M.transparent;m(L);for(M=0;M<F.count;M++)D=F.list[M],K(D.blending),k(D.depthTest),n(D.depthWrite),u(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),O=e(c,oa,G,D,L),L.immediateRenderCallback?
+L.immediateRenderCallback(O,o,ua):L.render(function(b){h(b,O,Da.shading)})}}b.__webglSprites.length&&C(b,c);t&&t.minFilter!==THREE.NearestFilter&&t.minFilter!==THREE.LinearFilter&&E(t)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],f=b,h=void 0,k=void 0,m=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),
+e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh)for(h in k=e.geometry,k.geometryGroups==void 0&&P(k),k.geometryGroups){if(m=k.geometryGroups[h],!m.__webglVertexBuffer){var n=m;n.__webglVertexBuffer=o.createBuffer();n.__webglNormalBuffer=o.createBuffer();n.__webglTangentBuffer=o.createBuffer();n.__webglColorBuffer=o.createBuffer();n.__webglUVBuffer=o.createBuffer();n.__webglUV2Buffer=o.createBuffer();
+n.__webglSkinVertexABuffer=o.createBuffer();n.__webglSkinVertexBBuffer=o.createBuffer();n.__webglSkinIndicesBuffer=o.createBuffer();n.__webglSkinWeightsBuffer=o.createBuffer();n.__webglFaceBuffer=o.createBuffer();n.__webglLineBuffer=o.createBuffer();if(n.numMorphTargets){var p=void 0,t=void 0;n.__webglMorphTargetsBuffers=[];p=0;for(t=n.numMorphTargets;p<t;p++)n.__webglMorphTargetsBuffers.push(o.createBuffer())}X.info.memory.geometries++;for(var n=e,u=void 0,w=void 0,v=void 0,x=v=void 0,N=void 0,y=
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+new Float32Array(p*4);if(v)m.__colorArray=new Float32Array(p*3);if(w){if(x.faceUvs.length>0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray=new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+
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+void 0)m.__webglCustomAttributes={};for(a in w.attributes){v=w.attributes[a];O={};for(t in v)O[t]=v[t];if(!O.__webglInitialized||O.createUniqueBuffers)O.__webglInitialized=!0,y=1,O.type==="v2"?y=2:O.type==="v3"?y=3:O.type==="v4"?y=4:O.type==="c"&&(y=3),O.size=y,O.array=new Float32Array(p*y),O.buffer=o.createBuffer(),O.buffer.belongsToAttribute=a,v.needsUpdate=!0,O.__original=v;m.__webglCustomAttributes[a]=O}}m.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=
+!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(k=e.geometry,!k.__webglVertexBuffer)m=k,m.__webglVertexBuffer=o.createBuffer(),m.__webglColorBuffer=o.createBuffer(),X.info.memory.geometries++,m=k,n=m.vertices.length,m.__vertexArray=new Float32Array(n*3),m.__colorArray=new Float32Array(n*3),m.__webglVertexCount=n,k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(e instanceof THREE.Line){if(k=e.geometry,!k.__webglVertexBuffer)m=k,m.__webglVertexBuffer=
+o.createBuffer(),m.__webglColorBuffer=o.createBuffer(),X.info.memory.geometries++,m=k,n=m.vertices.length,m.__vertexArray=new Float32Array(n*3),m.__colorArray=new Float32Array(n*3),m.__webglLineCount=n,k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(k=e.geometry,!k.__webglVertexBuffer)){m=k;m.__webglVertexBuffer=o.createBuffer();m.__webglColorBuffer=o.createBuffer();X.info.geometries++;m=k;n=e;p=m.vertices.length;m.__vertexArray=new Float32Array(p*3);m.__colorArray=
+new Float32Array(p*3);m.__sortArray=[];m.__webglParticleCount=p;m.__materials=n.materials;M=y=t=void 0;t=0;for(y=n.materials.length;t<y;t++)if(M=n.materials[t],M.attributes){if(m.__webglCustomAttributes===void 0)m.__webglCustomAttributes={};for(a in M.attributes){originalAttribute=M.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type===
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+Ka=ma.__dirtyTangents,Ba=ma.__dirtyColors,Ga=ma.__dirtyMorphTargets,Ja=ma.vertices,cb=t.faces,fb=ma.faces,db=ma.faceVertexUvs[0],eb=ma.faceVertexUvs[1],Qa=ma.skinVerticesA,Ra=ma.skinVerticesB,Sa=ma.skinIndices,Ma=ma.skinWeights,La=ma.morphTargets;if(ka)for(qa in ka)ka[qa].offset=0,ka[qa].offsetSrc=0;x=0;for(u=cb.length;x<u;x++)if(C=cb[x],L=fb[C],db&&(v=db[C]),eb&&(z=eb[C]),C=L.vertexNormals,na=L.normal,H=L.vertexColors,oa=L.color,G=L.vertexTangents,L instanceof THREE.Face3){if(Ea)A=Ja[L.a].position,
+ia=Ja[L.b].position,ha=Ja[L.c].position,ga[Q]=A.x,ga[Q+1]=A.y,ga[Q+2]=A.z,ga[Q+3]=ia.x,ga[Q+4]=ia.y,ga[Q+5]=ia.z,ga[Q+6]=ha.x,ga[Q+7]=ha.y,ga[Q+8]=ha.z,Q+=9;if(ka)for(qa in ka)if(B=ka[qa],B.__original.needsUpdate)J=B.offset,E=B.offsetSrc,B.size===1?(B.boundTo===void 0||B.boundTo==="vertices"?(B.array[J]=B.value[L.a],B.array[J+1]=B.value[L.b],B.array[J+2]=B.value[L.c]):B.boundTo==="faces"?(E=B.value[E],B.array[J]=E,B.array[J+1]=E,B.array[J+2]=E,B.offsetSrc++):B.boundTo==="faceVertices"&&(B.array[J]=
+B.value[E],B.array[J+1]=B.value[E+1],B.array[J+2]=B.value[E+2],B.offsetSrc+=3),B.offset+=3):(B.boundTo===void 0||B.boundTo==="vertices"?(A=B.value[L.a],ia=B.value[L.b],ha=B.value[L.c]):B.boundTo==="faces"?(ha=ia=A=E=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(A=B.value[E],ia=B.value[E+1],ha=B.value[E+2],B.offsetSrc+=3),B.size===2?(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=ia.x,B.array[J+3]=ia.y,B.array[J+4]=ha.x,B.array[J+5]=ha.y,B.offset+=6):B.size===3?(B.type==="c"?(B.array[J]=A.r,
+B.array[J+1]=A.g,B.array[J+2]=A.b,B.array[J+3]=ia.r,B.array[J+4]=ia.g,B.array[J+5]=ia.b,B.array[J+6]=ha.r,B.array[J+7]=ha.g,B.array[J+8]=ha.b):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=ia.x,B.array[J+4]=ia.y,B.array[J+5]=ia.z,B.array[J+6]=ha.x,B.array[J+7]=ha.y,B.array[J+8]=ha.z),B.offset+=9):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=A.w,B.array[J+4]=ia.x,B.array[J+5]=ia.y,B.array[J+6]=ia.z,B.array[J+7]=ia.w,B.array[J+8]=ha.x,B.array[J+9]=ha.y,B.array[J+10]=
+ha.z,B.array[J+11]=ha.w,B.offset+=12));if(Ga){J=0;for(B=La.length;J<B;J++)A=La[J].vertices[L.a].position,ia=La[J].vertices[L.b].position,ha=La[J].vertices[L.c].position,E=Da[J],E[W]=A.x,E[W+1]=A.y,E[W+2]=A.z,E[W+3]=ia.x,E[W+4]=ia.y,E[W+5]=ia.z,E[W+6]=ha.x,E[W+7]=ha.y,E[W+8]=ha.z;W+=9}if(Ma.length)J=Ma[L.a],B=Ma[L.b],E=Ma[L.c],fa[T]=J.x,fa[T+1]=J.y,fa[T+2]=J.z,fa[T+3]=J.w,fa[T+4]=B.x,fa[T+5]=B.y,fa[T+6]=B.z,fa[T+7]=B.w,fa[T+8]=E.x,fa[T+9]=E.y,fa[T+10]=E.z,fa[T+11]=E.w,J=Sa[L.a],B=Sa[L.b],E=Sa[L.c],
+ea[T]=J.x,ea[T+1]=J.y,ea[T+2]=J.z,ea[T+3]=J.w,ea[T+4]=B.x,ea[T+5]=B.y,ea[T+6]=B.z,ea[T+7]=B.w,ea[T+8]=E.x,ea[T+9]=E.y,ea[T+10]=E.z,ea[T+11]=E.w,J=Qa[L.a],B=Qa[L.b],E=Qa[L.c],ca[T]=J.x,ca[T+1]=J.y,ca[T+2]=J.z,ca[T+3]=1,ca[T+4]=B.x,ca[T+5]=B.y,ca[T+6]=B.z,ca[T+7]=1,ca[T+8]=E.x,ca[T+9]=E.y,ca[T+10]=E.z,ca[T+11]=1,J=Ra[L.a],B=Ra[L.b],E=Ra[L.c],aa[T]=J.x,aa[T+1]=J.y,aa[T+2]=J.z,aa[T+3]=1,aa[T+4]=B.x,aa[T+5]=B.y,aa[T+6]=B.z,aa[T+7]=1,aa[T+8]=E.x,aa[T+9]=E.y,aa[T+10]=E.z,aa[T+11]=1,T+=12;if(Ba&&N)H.length==
+3&&N==THREE.VertexColors?(L=H[0],J=H[1],B=H[2]):B=J=L=oa,da[Y]=L.r,da[Y+1]=L.g,da[Y+2]=L.b,da[Y+3]=J.r,da[Y+4]=J.g,da[Y+5]=J.b,da[Y+6]=B.r,da[Y+7]=B.g,da[Y+8]=B.b,Y+=9;if(Ka&&ma.hasTangents)H=G[0],oa=G[1],L=G[2],ja[R]=H.x,ja[R+1]=H.y,ja[R+2]=H.z,ja[R+3]=H.w,ja[R+4]=oa.x,ja[R+5]=oa.y,ja[R+6]=oa.z,ja[R+7]=oa.w,ja[R+8]=L.x,ja[R+9]=L.y,ja[R+10]=L.z,ja[R+11]=L.w,R+=12;if(Ha&&O)if(C.length==3&&Ca)for(G=0;G<3;G++)na=C[G],la[$]=na.x,la[$+1]=na.y,la[$+2]=na.z,$+=3;else for(G=0;G<3;G++)la[$]=na.x,la[$+1]=na.y,
+la[$+2]=na.z,$+=3;if(za&&v!==void 0&&w)for(G=0;G<3;G++)C=v[G],va[ra]=C.u,va[ra+1]=C.v,ra+=2;if(za&&z!==void 0&&w)for(G=0;G<3;G++)C=z[G],ua[V]=C.u,ua[V+1]=C.v,V+=2;Aa&&(ta[xa]=U,ta[xa+1]=U+1,ta[xa+2]=U+2,xa+=3,wa[pa]=U,wa[pa+1]=U+1,wa[pa+2]=U,wa[pa+3]=U+2,wa[pa+4]=U+1,wa[pa+5]=U+2,pa+=6,U+=3)}else if(L instanceof THREE.Face4){if(Ea)A=Ja[L.a].position,ia=Ja[L.b].position,ha=Ja[L.c].position,K=Ja[L.d].position,ga[Q]=A.x,ga[Q+1]=A.y,ga[Q+2]=A.z,ga[Q+3]=ia.x,ga[Q+4]=ia.y,ga[Q+5]=ia.z,ga[Q+6]=ha.x,ga[Q+
+7]=ha.y,ga[Q+8]=ha.z,ga[Q+9]=K.x,ga[Q+10]=K.y,ga[Q+11]=K.z,Q+=12;if(ka)for(qa in ka)if(B=ka[qa],B.__original.needsUpdate)J=B.offset,E=B.offsetSrc,B.size===1?(B.boundTo===void 0||B.boundTo==="vertices"?(B.array[J]=B.value[L.a],B.array[J+1]=B.value[L.b],B.array[J+2]=B.value[L.c],B.array[J+3]=B.value[L.d]):B.boundTo==="faces"?(E=B.value[E],B.array[J]=E,B.array[J+1]=E,B.array[J+2]=E,B.array[J+3]=E,B.offsetSrc++):B.boundTo==="faceVertices"&&(B.array[J]=B.value[E],B.array[J+1]=B.value[E+1],B.array[J+2]=
+B.value[E+2],B.array[J+3]=B.value[E+3],B.offsetSrc+=4),B.offset+=4):(B.boundTo===void 0||B.boundTo==="vertices"?(A=B.value[L.a],ia=B.value[L.b],ha=B.value[L.c],K=B.value[L.d]):B.boundTo==="faces"?(K=ha=ia=A=E=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(A=B.value[E],ia=B.value[E+1],ha=B.value[E+2],K=B.value[E+3],B.offsetSrc+=4),B.size===2?(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=ia.x,B.array[J+3]=ia.y,B.array[J+4]=ha.x,B.array[J+5]=ha.y,B.array[J+6]=K.x,B.array[J+7]=K.y,B.offset+=8):
+B.size===3?(B.type==="c"?(B.array[J]=A.r,B.array[J+1]=A.g,B.array[J+2]=A.b,B.array[J+3]=ia.r,B.array[J+4]=ia.g,B.array[J+5]=ia.b,B.array[J+6]=ha.r,B.array[J+7]=ha.g,B.array[J+8]=ha.b,B.array[J+9]=K.r,B.array[J+10]=K.g,B.array[J+11]=K.b):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+2]=A.z,B.array[J+3]=ia.x,B.array[J+4]=ia.y,B.array[J+5]=ia.z,B.array[J+6]=ha.x,B.array[J+7]=ha.y,B.array[J+8]=ha.z,B.array[J+9]=K.x,B.array[J+10]=K.y,B.array[J+11]=K.z),B.offset+=12):(B.array[J]=A.x,B.array[J+1]=A.y,B.array[J+
+2]=A.z,B.array[J+3]=A.w,B.array[J+4]=ia.x,B.array[J+5]=ia.y,B.array[J+6]=ia.z,B.array[J+7]=ia.w,B.array[J+8]=ha.x,B.array[J+9]=ha.y,B.array[J+10]=ha.z,B.array[J+11]=ha.w,B.array[J+12]=K.x,B.array[J+13]=K.y,B.array[J+14]=K.z,B.array[J+15]=K.w,B.offset+=16));if(Ga){J=0;for(B=La.length;J<B;J++)A=La[J].vertices[L.a].position,ia=La[J].vertices[L.b].position,ha=La[J].vertices[L.c].position,K=La[J].vertices[L.d].position,E=Da[J],E[W]=A.x,E[W+1]=A.y,E[W+2]=A.z,E[W+3]=ia.x,E[W+4]=ia.y,E[W+5]=ia.z,E[W+6]=ha.x,
+E[W+7]=ha.y,E[W+8]=ha.z,E[W+9]=K.x,E[W+10]=K.y,E[W+11]=K.z;W+=12}if(Ma.length)J=Ma[L.a],B=Ma[L.b],E=Ma[L.c],Z=Ma[L.d],fa[T]=J.x,fa[T+1]=J.y,fa[T+2]=J.z,fa[T+3]=J.w,fa[T+4]=B.x,fa[T+5]=B.y,fa[T+6]=B.z,fa[T+7]=B.w,fa[T+8]=E.x,fa[T+9]=E.y,fa[T+10]=E.z,fa[T+11]=E.w,fa[T+12]=Z.x,fa[T+13]=Z.y,fa[T+14]=Z.z,fa[T+15]=Z.w,J=Sa[L.a],B=Sa[L.b],E=Sa[L.c],Z=Sa[L.d],ea[T]=J.x,ea[T+1]=J.y,ea[T+2]=J.z,ea[T+3]=J.w,ea[T+4]=B.x,ea[T+5]=B.y,ea[T+6]=B.z,ea[T+7]=B.w,ea[T+8]=E.x,ea[T+9]=E.y,ea[T+10]=E.z,ea[T+11]=E.w,ea[T+
+12]=Z.x,ea[T+13]=Z.y,ea[T+14]=Z.z,ea[T+15]=Z.w,J=Qa[L.a],B=Qa[L.b],E=Qa[L.c],Z=Qa[L.d],ca[T]=J.x,ca[T+1]=J.y,ca[T+2]=J.z,ca[T+3]=1,ca[T+4]=B.x,ca[T+5]=B.y,ca[T+6]=B.z,ca[T+7]=1,ca[T+8]=E.x,ca[T+9]=E.y,ca[T+10]=E.z,ca[T+11]=1,ca[T+12]=Z.x,ca[T+13]=Z.y,ca[T+14]=Z.z,ca[T+15]=1,J=Ra[L.a],B=Ra[L.b],E=Ra[L.c],L=Ra[L.d],aa[T]=J.x,aa[T+1]=J.y,aa[T+2]=J.z,aa[T+3]=1,aa[T+4]=B.x,aa[T+5]=B.y,aa[T+6]=B.z,aa[T+7]=1,aa[T+8]=E.x,aa[T+9]=E.y,aa[T+10]=E.z,aa[T+11]=1,aa[T+12]=L.x,aa[T+13]=L.y,aa[T+14]=L.z,aa[T+15]=
+1,T+=16;if(Ba&&N)H.length==4&&N==THREE.VertexColors?(L=H[0],J=H[1],B=H[2],H=H[3]):H=B=J=L=oa,da[Y]=L.r,da[Y+1]=L.g,da[Y+2]=L.b,da[Y+3]=J.r,da[Y+4]=J.g,da[Y+5]=J.b,da[Y+6]=B.r,da[Y+7]=B.g,da[Y+8]=B.b,da[Y+9]=H.r,da[Y+10]=H.g,da[Y+11]=H.b,Y+=12;if(Ka&&ma.hasTangents)H=G[0],oa=G[1],L=G[2],G=G[3],ja[R]=H.x,ja[R+1]=H.y,ja[R+2]=H.z,ja[R+3]=H.w,ja[R+4]=oa.x,ja[R+5]=oa.y,ja[R+6]=oa.z,ja[R+7]=oa.w,ja[R+8]=L.x,ja[R+9]=L.y,ja[R+10]=L.z,ja[R+11]=L.w,ja[R+12]=G.x,ja[R+13]=G.y,ja[R+14]=G.z,ja[R+15]=G.w,R+=16;if(Ha&&
+O)if(C.length==4&&Ca)for(G=0;G<4;G++)na=C[G],la[$]=na.x,la[$+1]=na.y,la[$+2]=na.z,$+=3;else for(G=0;G<4;G++)la[$]=na.x,la[$+1]=na.y,la[$+2]=na.z,$+=3;if(za&&v!==void 0&&w)for(G=0;G<4;G++)C=v[G],va[ra]=C.u,va[ra+1]=C.v,ra+=2;if(za&&z!==void 0&&w)for(G=0;G<4;G++)C=z[G],ua[V]=C.u,ua[V+1]=C.v,V+=2;Aa&&(ta[xa]=U,ta[xa+1]=U+1,ta[xa+2]=U+3,ta[xa+3]=U+1,ta[xa+4]=U+2,ta[xa+5]=U+3,xa+=6,wa[pa]=U,wa[pa+1]=U+1,wa[pa+2]=U,wa[pa+3]=U+3,wa[pa+4]=U+1,wa[pa+5]=U+2,wa[pa+6]=U+2,wa[pa+7]=U+3,pa+=8,U+=4)}Ea&&(o.bindBuffer(o.ARRAY_BUFFER,
+t.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));if(ka)for(qa in ka)B=ka[qa],B.__original.needsUpdate&&(o.bindBuffer(o.ARRAY_BUFFER,B.buffer),o.bufferData(o.ARRAY_BUFFER,B.array,y));if(Ga){J=0;for(B=La.length;J<B;J++)o.bindBuffer(o.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[J]),o.bufferData(o.ARRAY_BUFFER,Da[J],y)}Ba&&Y>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,da,y));Ha&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,
+la,y));Ka&&ma.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ja,y));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,va,y));za&&V>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,ua,y));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ta,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,wa,
+y));T>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ca,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,aa,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,fa,y));M&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,
+delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=M=M=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;N=k.__vertexArray;
+y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(M=0;M<w;M++)x=u[M].position,n=M*3,N[n]=x.x,N[n+1]=x.y,N[n+2]=x.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,N,m)}if(O){for(M=0;M<t;M++)color=p[M],n=M*3,y[n]=color.r,y[n+1]=color.g,y[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,y,m)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(k instanceof THREE.Line){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=
+h;m=o.DYNAMIC_DRAW;n=x=M=M=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;N=k.__vertexArray;y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(M=0;M<w;M++)x=u[M].position,n=M*3,N[n]=x.x,N[n+1]=x.y,N[n+2]=x.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,N,m)}if(O){for(M=0;M<t;M++)color=p[M],n=M*3,y[n]=color.r,y[n+1]=color.g,y[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,y,m)}}h.__dirtyVertices=!1;h.__dirtyColors=
+!1}else if(k instanceof THREE.ParticleSystem)h=k.geometry,t=F(h),(h.__dirtyVertices||h.__dirtyColors||k.sortParticles||t)&&c(h,o.DYNAMIC_DRAW,k),h.__dirtyVertices=!1,h.__dirtyColors=!1,D(h)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW),b=="back"?o.cullFace(o.BACK):b=="front"?o.cullFace(o.FRONT):o.cullFace(o.FRONT_AND_BACK),o.enable(o.CULL_FACE)):o.disable(o.CULL_FACE)};this.supportsVertexTextures=function(){return Ha}};
 THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
 THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,e){THREE.WebGLRenderTarget.call(this,b,c,e);this.activeCubeFace=0};
@@ -428,7 +428,7 @@ THREE.CubeCamera=function(b,c,e,f){this.cameraPX=new THREE.Camera(90,1,b,c);this
 this.position;this.cameraNZ.position=this.position;this.cameraPY.up.set(0,0,1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.renderTarget=new THREE.WebGLRenderTargetCube(f,f,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(b){this.position.x=b.x;this.position.z=b.z;this.cameraPX.target.position.add(this.position,new THREE.Vector3(-1,0,0));this.cameraNX.target.position.add(this.position,new THREE.Vector3(1,0,0));this.cameraPY.target.position.add(this.position,
 new THREE.Vector3(0,1,0));this.cameraNY.target.position.add(this.position,new THREE.Vector3(0,-1,0));this.cameraPZ.target.position.add(this.position,new THREE.Vector3(0,0,1));this.cameraNZ.target.position.add(this.position,new THREE.Vector3(0,0,-1))};this.updateCubeMap=function(b,e){var c=this.renderTarget;b.setFaceCulling("back","cw");e.scale.y=-1;e.position.y=2*this.height;e.updateMatrix();c.activeCubeFace=0;b.render(e,this.cameraPX,c);c.activeCubeFace=1;b.render(e,this.cameraNX,c);e.scale.y=1;
 e.position.y=0;e.updateMatrix();e.scale.x=-1;e.updateMatrix();c.activeCubeFace=2;b.render(e,this.cameraPY,c);e.scale.x=1;e.updateMatrix();b.setFaceCulling("back","ccw");c.activeCubeFace=3;b.render(e,this.cameraNY,c);e.scale.x=-1;e.updateMatrix();b.setFaceCulling("back","cw");c.activeCubeFace=4;b.render(e,this.cameraPZ,c);c.activeCubeFace=5;b.render(e,this.cameraNZ,c);e.scale.x=1;e.updateMatrix();b.setFaceCulling("back","ccw")}};
-THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
+THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
 b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
 void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
 this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=
@@ -441,7 +441,7 @@ c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI
 THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
 THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),u=m.length,F=0;k=u-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k<u-1;k++)F=f*n.chunks[k]/n.total,e.keys[k]={time:F,pos:m[k]};h.hierarchy[0]=e;THREE.AnimationHandler.add(h);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
 f,h=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),h.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,k);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
-16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,k),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
+16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,k),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;
 if(b.createDebugDummy!==void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=
 this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var h=Math.PI*2,m=Math.PI/180;this.update=function(b,e,c){var f,k;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,
@@ -449,7 +449,7 @@ Math.min(85,this.lat));this.phi=(90-this.lat)*m;this.theta=this.lon*m;f=this.phi
 f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&
 this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),u=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(u,k);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=
 c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
+THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
 b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};
 this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=
 1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=
@@ -477,28 +477,28 @@ c(this,function(b){e&&(m=k=this.getMouseProjectionOnBall(b.clientX,b.clientY),n=
 b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?m=k=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?n=u=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(p=v=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
 this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;
-THREE.CubeGeometry=function(b,c,e,f,h,m,k,n,u){function p(b,c,e,k,n,p,t,u){var w,x,y=f||1,z=h||1,P=n/2,Q=p/2,V=v.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")w="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")w="y",z=m||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")w="x",y=m||1;var W=y+1,o=z+1;n/=y;var ea=p/z;for(x=0;x<o;x++)for(p=0;p<W;p++){var U=new THREE.Vector3;U[b]=(p*n-P)*e;U[c]=(x*ea-Q)*k;U[w]=t;v.vertices.push(new THREE.Vertex(U))}for(x=0;x<z;x++)for(p=0;p<y;p++)v.faces.push(new THREE.Face4(p+W*
-x+V,p+W*(x+1)+V,p+1+W*(x+1)+V,p+1+W*x+V,null,null,u)),v.faceVertexUvs[0].push([new THREE.UV(p/y,x/z),new THREE.UV(p/y,(x+1)/z),new THREE.UV((p+1)/y,(x+1)/z),new THREE.UV((p+1)/y,x/z)])}THREE.Geometry.call(this);var v=this,t=b/2,x=c/2,w=e/2,n=n?-1:1;if(k!==void 0)if(k instanceof Array)this.materials=k;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([k])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(u!=void 0)for(var z in u)this.sides[z]!=void 0&&(this.sides[z]=
+THREE.CubeGeometry=function(b,c,e,f,h,m,k,n,u){function p(b,c,e,k,n,p,t,u){var w,x,y=f||1,z=h||1,Q=n/2,R=p/2,W=v.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")w="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")w="y",z=m||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")w="x",y=m||1;var X=y+1,o=z+1;n/=y;var ea=p/z;for(x=0;x<o;x++)for(p=0;p<X;p++){var V=new THREE.Vector3;V[b]=(p*n-Q)*e;V[c]=(x*ea-R)*k;V[w]=t;v.vertices.push(new THREE.Vertex(V))}for(x=0;x<z;x++)for(p=0;p<y;p++)v.faces.push(new THREE.Face4(p+X*
+x+W,p+X*(x+1)+W,p+1+X*(x+1)+W,p+1+X*x+W,null,null,u)),v.faceVertexUvs[0].push([new THREE.UV(p/y,x/z),new THREE.UV(p/y,(x+1)/z),new THREE.UV((p+1)/y,(x+1)/z),new THREE.UV((p+1)/y,x/z)])}THREE.Geometry.call(this);var v=this,t=b/2,x=c/2,w=e/2,n=n?-1:1;if(k!==void 0)if(k instanceof Array)this.materials=k;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([k])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(u!=void 0)for(var z in u)this.sides[z]!=void 0&&(this.sides[z]=
 u[z]);this.sides.px&&p("z","y",1*n,-1,e,c,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*n,-1,e,c,t,this.materials[1]);this.sides.py&&p("x","z",1*n,1,b,e,x,this.materials[2]);this.sides.ny&&p("x","z",1*n,-1,b,e,-x,this.materials[3]);this.sides.pz&&p("x","y",1*n,-1,b,c,w,this.materials[4]);this.sides.nz&&p("x","y",-1*n,-1,b,c,-w,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=v.vertices.length;e<f;e++){for(var k=v.vertices[e],h=!1,m=0,n=b.length;m<n;m++){var p=b[m];if(k.position.x==p.position.x&&
 k.position.y==p.position.y&&k.position.z==p.position.z){c[e]=m;h=!0;break}}if(!h)c[e]=b.length,b.push(new THREE.Vertex(k.position.clone()))}e=0;for(f=v.faces.length;e<f;e++)k=v.faces[e],k.a=c[k.a],k.b=c[k.b],k.c=c[k.c],k.d=c[k.d];v.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(b,c,e,f,h,m){THREE.Geometry.call(this);var b=b!=null?b:20,c=c!=null?c:20,e=e||100,k=e/2,f=f||8,h=h||1,n,u,p=[],v=[];for(u=0;u<=h;u++){var t=[],x=[],w=u/h,y=w*(c-b)+b;for(n=0;n<=f;n++){var z=n/f;this.vertices.push(new THREE.Vertex(new THREE.Vector3(y*Math.sin(z*Math.PI*2),-w*e+k,y*Math.cos(z*Math.PI*2))));t.push(this.vertices.length-1);x.push(new THREE.UV(z,w))}p.push(t);v.push(x)}for(u=0;u<h;u++)for(n=0;n<f;n++){var e=p[u][n],t=p[u+1][n],x=p[u+1][n+1],w=p[u][n+1],y=
-this.vertices[e].position.clone().setY(0).normalize(),z=this.vertices[t].position.clone().setY(0).normalize(),C=this.vertices[x].position.clone().setY(0).normalize(),A=this.vertices[w].position.clone().setY(0).normalize(),F=v[u][n].clone(),D=v[u+1][n].clone(),I=v[u+1][n+1].clone(),O=v[u][n+1].clone();this.faces.push(new THREE.Face4(e,t,x,w,[y,z,C,A]));this.faceVertexUvs[0].push([F,D,I,O])}if(!m&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n<f;n++)e=p[0][n],t=p[0][n+
+this.vertices[e].position.clone().setY(0).normalize(),z=this.vertices[t].position.clone().setY(0).normalize(),C=this.vertices[x].position.clone().setY(0).normalize(),A=this.vertices[w].position.clone().setY(0).normalize(),F=v[u][n].clone(),D=v[u+1][n].clone(),I=v[u+1][n+1].clone(),P=v[u][n+1].clone();this.faces.push(new THREE.Face4(e,t,x,w,[y,z,C,A]));this.faceVertexUvs[0].push([F,D,I,P])}if(!m&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n<f;n++)e=p[0][n],t=p[0][n+
 1],x=this.vertices.length-1,y=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,1,0),F=v[0][n].clone(),D=v[0][n+1].clone(),I=new THREE.UV(D.u,0),this.faces.push(new THREE.Face3(e,t,x,[y,z,C])),this.faceVertexUvs[0].push([F,D,I])}if(!m&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;n<f;n++)e=p[u][n+1],t=p[u][n],x=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),F=v[u][n+1].clone(),D=v[u][n].clone(),
 I=new THREE.UV(D.u,1),this.faces.push(new THREE.Face3(e,t,x,[y,z,C])),this.faceVertexUvs[0].push([F,D,I])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,h;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)h=b[e],this.addShape(h,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,k=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,m=THREE.ExtrudeGeometry.__v4,n=THREE.ExtrudeGeometry.__v5,o=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);k.set(b.x-e.x,b.y-e.y);f=f.normalize();k=k.normalize();h.set(-f.y,f.x);m.set(k.y,-k.x);n.copy(b).addSelf(h);o.copy(b).addSelf(m);if(n.equals(o))return m.clone();
-n.copy(c).addSelf(h);o.copy(e).addSelf(m);h=f.dot(m);m=o.subSelf(n).dot(m);h==0&&(console.log("Either infinite or no solutions!"),m==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));m/=h;if(m<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(E=b.length;--E>=0;){ma=E;fa=E-1;fa<0&&(fa=b.length-
-1);for(var c=0,e=w+v*2,c=0;c<e;c++){var f=ea*c,k=ea*(c+1),h=da+ma+f,m=da+ma+k,o=h,f=da+fa+f,k=da+fa+k,p=m;o+=X;f+=X;k+=X;p+=X;H.faces.push(new THREE.Face4(o,f,k,p,null,null,I));I&&(o=c/e,f=(c+1)/e,k=n+u*2,h=(H.vertices[h].position.z+u)/k,m=(H.vertices[m].position.z+u)/k,H.faceVertexUvs[0].push([new THREE.UV(h,o),new THREE.UV(m,o),new THREE.UV(m,f),new THREE.UV(h,f)]))}}}function m(b,c,e){H.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function k(b,c,e){b+=X;c+=X;e+=X;H.faces.push(new THREE.Face3(b,
-c,e,null,null,D));if(D){var f=O.maxY,k=O.maxX,h=H.vertices[c].position.x,c=H.vertices[c].position.y,m=H.vertices[e].position.x,e=H.vertices[e].position.y;H.faceVertexUvs[0].push([new THREE.UV(H.vertices[b].position.x/k,H.vertices[b].position.y/f),new THREE.UV(h/k,c/f),new THREE.UV(m/k,e/f)])}}var n=c.amount!==void 0?c.amount:100,u=c.bevelThickness!==void 0?c.bevelThickness:6,p=c.bevelSize!==void 0?c.bevelSize:u-2,v=c.bevelSegments!==void 0?c.bevelSegments:3,t=c.bevelEnabled!==void 0?c.bevelEnabled:
-!0,x=c.curveSegments!==void 0?c.curveSegments:12,w=c.steps!==void 0?c.steps:1,y=c.bendPath,z=c.extrudePath,C,A=!1,F=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,D=c.material,I=c.extrudeMaterial,O=this.shapebb;if(z)C=z.getPoints(x),w=C.length,A=!0,t=!1;t||(p=u=v=0);var R,K,G,H=this,X=this.vertices.length;y&&b.addWrapPath(y);x=F?b.extractAllSpacedPoints(x):b.extractAllPoints(x);y=x.shape;x=x.holes;if(z=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();K=0;for(G=x.length;K<G;K++)R=x[K],THREE.Shape.Utils.isClockWise(R)&&
-(x[K]=R.reverse());z=!1}z=THREE.Shape.Utils.triangulateShape(y,x);F=y;K=0;for(G=x.length;K<G;K++)R=x[K],y=y.concat(R);var E,P,Q,V,W,o,ea=y.length,U=z.length,la=[];E=0;P=F.length;ma=P-1;for(fa=E+1;E<P;E++,ma++,fa++)ma==P&&(ma=0),fa==P&&(fa=0),la[E]=f(F[E],F[ma],F[fa]);var aa=[],ja,ca=la.concat();K=0;for(G=x.length;K<G;K++){R=x[K];ja=[];E=0;P=R.length;ma=P-1;for(fa=E+1;E<P;E++,ma++,fa++)ma==P&&(ma=0),fa==P&&(fa=0),ja[E]=f(R[E],R[ma],R[fa]);aa.push(ja);ca=ca.concat(ja)}for(Q=0;Q<v;Q++){V=Q/v;W=u*(1-
-V);V=p*Math.sin(V*Math.PI/2);E=0;for(P=F.length;E<P;E++)o=e(F[E],la[E],V),m(o.x,o.y,-W);K=0;for(G=x.length;K<G;K++){R=x[K];ja=aa[K];E=0;for(P=R.length;E<P;E++)o=e(R[E],ja[E],V),m(o.x,o.y,-W)}}V=p;for(E=0;E<ea;E++)o=t?e(y[E],ca[E],V):y[E],A?m(o.x,o.y+C[0].y,C[0].x):m(o.x,o.y,0);for(Q=1;Q<=w;Q++)for(E=0;E<ea;E++)o=t?e(y[E],ca[E],V):y[E],A?m(o.x,o.y+C[Q-1].y,C[Q-1].x):m(o.x,o.y,n/w*Q);for(Q=v-1;Q>=0;Q--){V=Q/v;W=u*(1-V);V=p*Math.sin(V*Math.PI/2);E=0;for(P=F.length;E<P;E++)o=e(F[E],la[E],V),m(o.x,o.y,
-n+W);K=0;for(G=x.length;K<G;K++){R=x[K];ja=aa[K];E=0;for(P=R.length;E<P;E++)o=e(R[E],ja[E],V),A?m(o.x,o.y+C[w-1].y,C[w-1].x+W):m(o.x,o.y,n+W)}}if(t){t=ea*0;for(E=0;E<U;E++)p=z[E],k(p[2]+t,p[1]+t,p[0]+t);t=ea*(w+v*2);for(E=0;E<U;E++)p=z[E],k(p[0]+t,p[1]+t,p[2]+t)}else{for(E=0;E<U;E++)p=z[E],k(p[2],p[1],p[0]);for(E=0;E<U;E++)p=z[E],k(p[0]+ea*w,p[1]+ea*w,p[2]+ea*w)}var ma,fa,da=0;h(F);da+=F.length;K=0;for(G=x.length;K<G;K++)R=x[K],h(R),da+=R.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
+n.copy(c).addSelf(h);o.copy(e).addSelf(m);h=f.dot(m);m=o.subSelf(n).dot(m);h==0&&(console.log("Either infinite or no solutions!"),m==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));m/=h;if(m<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(E=b.length;--E>=0;){ka=E;fa=E-1;fa<0&&(fa=b.length-
+1);for(var c=0,e=w+v*2,c=0;c<e;c++){var f=ea*c,k=ea*(c+1),h=da+ka+f,m=da+ka+k,o=h,f=da+fa+f,k=da+fa+k,p=m;o+=Y;f+=Y;k+=Y;p+=Y;G.faces.push(new THREE.Face4(o,f,k,p,null,null,I));I&&(o=c/e,f=(c+1)/e,k=n+u*2,h=(G.vertices[h].position.z+u)/k,m=(G.vertices[m].position.z+u)/k,G.faceVertexUvs[0].push([new THREE.UV(h,o),new THREE.UV(m,o),new THREE.UV(m,f),new THREE.UV(h,f)]))}}}function m(b,c,e){G.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function k(b,c,e){b+=Y;c+=Y;e+=Y;G.faces.push(new THREE.Face3(b,
+c,e,null,null,D));if(D){var f=P.maxY,k=P.maxX,h=G.vertices[c].position.x,c=G.vertices[c].position.y,m=G.vertices[e].position.x,e=G.vertices[e].position.y;G.faceVertexUvs[0].push([new THREE.UV(G.vertices[b].position.x/k,G.vertices[b].position.y/f),new THREE.UV(h/k,c/f),new THREE.UV(m/k,e/f)])}}var n=c.amount!==void 0?c.amount:100,u=c.bevelThickness!==void 0?c.bevelThickness:6,p=c.bevelSize!==void 0?c.bevelSize:u-2,v=c.bevelSegments!==void 0?c.bevelSegments:3,t=c.bevelEnabled!==void 0?c.bevelEnabled:
+!0,x=c.curveSegments!==void 0?c.curveSegments:12,w=c.steps!==void 0?c.steps:1,y=c.bendPath,z=c.extrudePath,C,A=!1,F=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,D=c.material,I=c.extrudeMaterial,P=this.shapebb;if(z)C=z.getPoints(x),w=C.length,A=!0,t=!1;t||(p=u=v=0);var S,K,H,G=this,Y=this.vertices.length;y&&b.addWrapPath(y);x=F?b.extractAllSpacedPoints(x):b.extractAllPoints(x);y=x.shape;x=x.holes;if(z=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();K=0;for(H=x.length;K<H;K++)S=x[K],THREE.Shape.Utils.isClockWise(S)&&
+(x[K]=S.reverse());z=!1}z=THREE.Shape.Utils.triangulateShape(y,x);F=y;K=0;for(H=x.length;K<H;K++)S=x[K],y=y.concat(S);var E,Q,R,W,X,o,ea=y.length,V=z.length,ma=[];E=0;Q=F.length;ka=Q-1;for(fa=E+1;E<Q;E++,ka++,fa++)ka==Q&&(ka=0),fa==Q&&(fa=0),ma[E]=f(F[E],F[ka],F[fa]);var aa=[],ja,ca=ma.concat();K=0;for(H=x.length;K<H;K++){S=x[K];ja=[];E=0;Q=S.length;ka=Q-1;for(fa=E+1;E<Q;E++,ka++,fa++)ka==Q&&(ka=0),fa==Q&&(fa=0),ja[E]=f(S[E],S[ka],S[fa]);aa.push(ja);ca=ca.concat(ja)}for(R=0;R<v;R++){W=R/v;X=u*(1-
+W);W=p*Math.sin(W*Math.PI/2);E=0;for(Q=F.length;E<Q;E++)o=e(F[E],ma[E],W),m(o.x,o.y,-X);K=0;for(H=x.length;K<H;K++){S=x[K];ja=aa[K];E=0;for(Q=S.length;E<Q;E++)o=e(S[E],ja[E],W),m(o.x,o.y,-X)}}W=p;for(E=0;E<ea;E++)o=t?e(y[E],ca[E],W):y[E],A?m(o.x,o.y+C[0].y,C[0].x):m(o.x,o.y,0);for(R=1;R<=w;R++)for(E=0;E<ea;E++)o=t?e(y[E],ca[E],W):y[E],A?m(o.x,o.y+C[R-1].y,C[R-1].x):m(o.x,o.y,n/w*R);for(R=v-1;R>=0;R--){W=R/v;X=u*(1-W);W=p*Math.sin(W*Math.PI/2);E=0;for(Q=F.length;E<Q;E++)o=e(F[E],ma[E],W),m(o.x,o.y,
+n+X);K=0;for(H=x.length;K<H;K++){S=x[K];ja=aa[K];E=0;for(Q=S.length;E<Q;E++)o=e(S[E],ja[E],W),A?m(o.x,o.y+C[w-1].y,C[w-1].x+X):m(o.x,o.y,n+X)}}if(t){t=ea*0;for(E=0;E<V;E++)p=z[E],k(p[2]+t,p[1]+t,p[0]+t);t=ea*(w+v*2);for(E=0;E<V;E++)p=z[E],k(p[0]+t,p[1]+t,p[2]+t)}else{for(E=0;E<V;E++)p=z[E],k(p[2],p[1],p[0]);for(E=0;E<V;E++)p=z[E],k(p[0]+ea*w,p[1]+ea*w,p[2]+ea*w)}var ka,fa,da=0;h(F);da+=F.length;K=0;for(H=x.length;K<H;K++)S=x[K],h(S),da+=S.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=h.vertices[b].position,k=h.vertices[e].position;return c((f.x+k.x)/2,(f.y+k.y)/2,(f.z+k.z)/2)}var h=this,m=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
 -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,m);e(0,5,1,m);e(0,1,7,m);e(0,7,10,m);e(0,10,11,m);e(1,5,9,m);e(5,11,4,m);e(11,10,2,m);e(10,7,6,m);e(7,1,8,m);e(3,9,4,m);e(3,4,2,m);e(3,2,6,m);e(3,6,8,m);e(3,8,9,m);e(4,9,5,m);e(2,4,11,m);e(6,2,10,m);e(8,6,7,m);e(9,8,1,m);for(var k=0;k<this.subdivisions;k++){var b=new THREE.Geometry,n;for(n in m.faces){var u=f(m.faces[n].a,m.faces[n].b),p=f(m.faces[n].b,m.faces[n].c),v=f(m.faces[n].c,m.faces[n].a);e(m.faces[n].a,u,v,b);e(m.faces[n].b,p,
 u,b);e(m.faces[n].c,v,p,b);e(u,p,v,b)}m.faces=b.faces}h.faces=m.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
-THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],h=[],m=[],k=(new THREE.Matrix4).setRotationZ(c),n=0;n<b.length;n++)this.vertices.push(new THREE.Vertex(b[n])),e[n]=b[n].clone(),f[n]=this.vertices.length-1;for(var u=0;u<=this.angle+0.0010;u+=c){for(n=0;n<e.length;n++)u<this.angle?(e[n]=k.multiplyVector3(e[n].clone()),this.vertices.push(new THREE.Vertex(e[n])),h[n]=this.vertices.length-1):h=m;u==0&&(m=f);
+THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],h=[],m=[],k=(new THREE.Matrix4).setRotationZ(c),n=0;n<b.length;n++)this.vertices.push(new THREE.Vertex(b[n])),e[n]=b[n].clone(),f[n]=this.vertices.length-1;for(var u=0;u<=this.angle+0.001;u+=c){for(n=0;n<e.length;n++)u<this.angle?(e[n]=k.multiplyVector3(e[n].clone()),this.vertices.push(new THREE.Vertex(e[n])),h[n]=this.vertices.length-1):h=m;u==0&&(m=f);
 for(n=0;n<f.length-1;n++)this.faces.push(new THREE.Face4(h[n],h[n+1],f[n+1],f[n])),this.faceVertexUvs[0].push([new THREE.UV(1-u/this.angle,n/b.length),new THREE.UV(1-u/this.angle,(n+1)/b.length),new THREE.UV(1-(u-c)/this.angle,(n+1)/b.length),new THREE.UV(1-(u-c)/this.angle,n/b.length)]);f=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var h,m=b/2,k=c/2,e=e||1,f=f||1,n=e+1,u=f+1;b/=e;var p=c/f;for(h=0;h<u;h++)for(c=0;c<n;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-m,-(h*p-k),0)));for(h=0;h<f;h++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+n*h,c+n*(h+1),c+1+n*(h+1),c+1+n*h)),this.faceVertexUvs[0].push([new THREE.UV(c/e,h/f),new THREE.UV(c/e,(h+1)/f),new THREE.UV((c+1)/e,(h+1)/f),new THREE.UV((c+1)/e,h/f)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
@@ -513,7 +513,7 @@ this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[
 p));h.moveTo(n,p);break;case "l":n=c[b++]*e+f;p=c[b++]*e;m.push(new THREE.Vector2(n,p));h.lineTo(n,p);break;case "q":n=c[b++]*e+f;p=c[b++]*e;x=c[b++]*e+f;w=c[b++]*e;h.quadraticCurveTo(x,w,n,p);if(k=m[m.length-1]){v=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++){var A=k/divisions,F=THREE.Shape.Utils.b2(A,v,x,n),A=THREE.Shape.Utils.b2(A,t,w,p);m.push(new THREE.Vector2(F,A))}}break;case "b":if(n=c[b++]*e+f,p=c[b++]*e,x=c[b++]*e+f,w=c[b++]*-e,y=c[b++]*e+f,z=c[b++]*-e,h.bezierCurveTo(n,p,
 x,w,y,z),k=m[m.length-1]){v=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++)A=k/divisions,F=THREE.Shape.Utils.b3(A,v,x,y,n),A=THREE.Shape.Utils.b3(A,t,w,z,p),m.push(new THREE.Vector2(F,A))}}}return{offset:C.ha*e,points:m,path:h}}}};
 (function(b){var c=function(b){for(var c=b.length,h=0,m=c-1,k=0;k<c;m=k++)h+=b[m].x*b[k].y-b[k].x*b[m].y;return h*0.5};b.Triangulate=function(b,f){var h=b.length;if(h<3)return null;var m=[],k=[],n=[],u,p,v;if(c(b)>0)for(p=0;p<h;p++)k[p]=p;else for(p=0;p<h;p++)k[p]=h-1-p;var t=2*h;for(p=h-1;h>2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,y=p,z=v,C=h,A=k,F=void 0,D=void 0,I=void 0,
-O=void 0,R=void 0,K=void 0,G=void 0,H=void 0,X=void 0,D=x[A[w]].x,I=x[A[w]].y,O=x[A[y]].x,R=x[A[y]].y,K=x[A[z]].x,G=x[A[z]].y;if(1.0E-10>(O-D)*(G-I)-(R-I)*(K-D))x=!1;else{for(F=0;F<C;F++)if(!(F==w||F==y||F==z)){var H=x[A[F]].x,X=x[A[F]].y,E=void 0,P=void 0,Q=void 0,V=void 0,W=void 0,o=void 0,ea=void 0,U=void 0,la=void 0,aa=void 0,ja=void 0,ca=void 0,E=Q=W=void 0,E=K-O,P=G-R,Q=D-K,V=I-G,W=O-D,o=R-I,ea=H-D,U=X-I,la=H-O,aa=X-R,ja=H-K,ca=X-G,E=E*aa-P*la,W=W*U-o*ea,Q=Q*ca-V*ja;if(E>=0&&Q>=0&&W>=0){x=!1;
+P=void 0,S=void 0,K=void 0,H=void 0,G=void 0,Y=void 0,D=x[A[w]].x,I=x[A[w]].y,P=x[A[y]].x,S=x[A[y]].y,K=x[A[z]].x,H=x[A[z]].y;if(1.0E-10>(P-D)*(H-I)-(S-I)*(K-D))x=!1;else{for(F=0;F<C;F++)if(!(F==w||F==y||F==z)){var G=x[A[F]].x,Y=x[A[F]].y,E=void 0,Q=void 0,R=void 0,W=void 0,X=void 0,o=void 0,ea=void 0,V=void 0,ma=void 0,aa=void 0,ja=void 0,ca=void 0,E=R=X=void 0,E=K-P,Q=H-S,R=D-K,W=I-H,X=P-D,o=S-I,ea=G-D,V=Y-I,ma=G-P,aa=Y-S,ja=G-K,ca=Y-H,E=E*aa-Q*ma,X=X*V-o*ea,R=R*ca-W*ja;if(E>=0&&R>=0&&X>=0){x=!1;
 break a}}x=!0}}if(x){m.push([b[k[u]],b[k[p]],b[k[v]]]);n.push([k[u],k[p],k[v]]);u=p;for(v=p+1;v<h;u++,v++)k[u]=k[v];h--;t=2*h}}if(f)return n;return m};b.Triangulate.area=c;return b})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(b,c,e,f,h){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=h||Math.PI*2;h=new THREE.Vector3;b=[];c=[];for(e=0;e<=this.segmentsR;e++)for(f=0;f<=this.segmentsT;f++){var m=f/this.segmentsT*this.arc,k=e/this.segmentsR*Math.PI*2;h.x=this.radius*Math.cos(m);h.y=this.radius*Math.sin(m);var n=new THREE.Vector3;n.x=(this.radius+this.tube*Math.cos(k))*Math.cos(m);n.y=(this.radius+this.tube*Math.cos(k))*Math.sin(m);n.z=
 this.tube*Math.sin(k);this.vertices.push(new THREE.Vertex(n));b.push(new THREE.UV(f/this.segmentsT,1-e/this.segmentsR));c.push(n.clone().subSelf(h).normalize())}for(e=1;e<=this.segmentsR;e++)for(f=1;f<=this.segmentsT;f++){var h=(this.segmentsT+1)*e+f-1,m=(this.segmentsT+1)*(e-1)+f-1,k=(this.segmentsT+1)*(e-1)+f,n=(this.segmentsT+1)*e+f,u=new THREE.Face4(h,m,k,n,[c[h],c[m],c[k],c[n]]);u.normal.addSelf(c[h]);u.normal.addSelf(c[m]);u.normal.addSelf(c[k]);u.normal.addSelf(c[n]);u.normal.normalize();this.faces.push(u);
@@ -522,120 +522,120 @@ THREE.TorusKnotGeometry=function(b,c,e,f,h,m,k){function n(b,c,e,f,k,h){c=e/f*b;
 this.segmentsT;++c){var u=b/this.segmentsR*2*this.p*Math.PI,k=c/this.segmentsT*2*Math.PI,h=n(u,k,this.q,this.p,this.radius,this.heightScale),u=n(u+0.01,k,this.q,this.p,this.radius,this.heightScale);e.x=u.x-h.x;e.y=u.y-h.y;e.z=u.z-h.z;f.x=u.x+h.x;f.y=u.y+h.y;f.z=u.z+h.z;m.cross(e,f);f.cross(m,e);m.normalize();f.normalize();u=-this.tube*Math.cos(k);k=this.tube*Math.sin(k);h.x+=u*f.x+k*m.x;h.y+=u*f.y+k*m.y;h.z+=u*f.z+k*m.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,
 h.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,m=(c+1)%this.segmentsT,h=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][m],m=this.grid[b][m],k=new THREE.UV(b/this.segmentsR,c/this.segmentsT),u=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),p=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),v=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(h,e,f,m));this.faceVertexUvs[0].push([k,u,p,v])}this.computeCentroids();
 this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
-THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
-this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.length<1?".":b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,
-c){var f=new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function h(b,e,k,h,m,n){var p=document.createElement("canvas");b[e]=new THREE.Texture(p);b[e].sourceFile=k;if(h){b[e].repeat.set(h[0],h[1]);if(h[0]!=1)b[e].wrapS=THREE.RepeatWrapping;
+THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/
+1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.length<1?".":b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==
+b}function f(b,c){var f=new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function h(b,e,k,h,m,n){var p=document.createElement("canvas");b[e]=new THREE.Texture(p);b[e].sourceFile=k;if(h){b[e].repeat.set(h[0],h[1]);if(h[0]!=1)b[e].wrapS=THREE.RepeatWrapping;
 if(h[1]!=1)b[e].wrapT=THREE.RepeatWrapping}m&&b[e].offset.set(m[0],m[1]);if(n){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[n[0]]!==void 0)b[e].wrapS=h[n[0]];if(h[n[1]]!==void 0)b[e].wrapT=h[n[1]]}f(b[e],c+"/"+k)}function m(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var k,n,u;n="MeshLambertMaterial";k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?n="MeshPhongMaterial":b.shading=="Basic"&&(n="MeshBasicMaterial"));
 if(b.blending)if(b.blending=="Additive")k.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")k.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")k.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)k.transparent=b.transparent;if(b.depthTest!==void 0)k.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(b.vertexColors)k.vertexColors=THREE.VertexColors;if(b.colorDiffuse)k.color=m(b.colorDiffuse);
 else if(b.DbgColor)k.color=b.DbgColor;if(b.colorSpecular)k.specular=m(b.colorSpecular);if(b.colorAmbient)k.ambient=m(b.colorAmbient);if(b.transparency)k.opacity=b.transparency;if(b.specularCoef)k.shininess=b.specularCoef;b.mapDiffuse&&c&&h(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&h(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&h(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
 b.mapSpecular&&c&&h(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var p=THREE.ShaderUtils.lib.normal,v=THREE.UniformsUtils.clone(p.uniforms),t=k.color;n=k.specular;u=k.ambient;var x=k.shininess;v.tNormal.texture=k.normalMap;if(b.mapNormalFactor)v.uNormalScale.value=b.mapNormalFactor;if(k.map)v.tDiffuse.texture=k.map,v.enableDiffuse.value=!0;if(k.specularMap)v.tSpecular.texture=k.specularMap,v.enableSpecular.value=!0;if(k.lightMap)v.tAO.texture=
-k.lightMap,v.enableAO.value=!0;v.uDiffuseColor.value.setHex(t);v.uSpecularColor.value.setHex(n);v.uAmbientColor.value.setHex(u);v.uShininess.value=x;if(k.opacity)v.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:v,lights:!0,fog:!0})}else k=new THREE[n](k);return k},constructor:THREE.Loader};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;
-THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
+k.lightMap,v.enableAO.value=!0;v.uDiffuseColor.value.setHex(t);v.uSpecularColor.value.setHex(n);v.uAmbientColor.value.setHex(u);v.uShininess.value=x;if(k.opacity)v.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:v,lights:!0,fog:!0})}else k=new THREE[n](k);return k}};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
+THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype.load=function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),h=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),m=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,h,f,m)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
 c.postMessage(b)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(b,c,e,f,h,m){var k=new XMLHttpRequest,n=f+"/"+b,u=0;k.onreadystatechange=function(){k.readyState==4?k.status==200||k.status==0?THREE.BinaryLoader.prototype.createBinModel(k.responseText,e,h,c):alert("Couldn't load ["+n+"] ["+k.status+"]"):k.readyState==3?m&&(u==0&&(u=k.getResponseHeader("Content-Length")),m({total:u,loaded:k.responseText.length})):k.readyState==2&&(u=k.getResponseHeader("Content-Length"))};k.open("GET",n,!0);k.overrideMimeType("text/plain; charset=x-user-defined");
 k.setRequestHeader("Content-Type","text/plain");k.send(null)};
 THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var h=function(c){function e(b,c){var f=v(b,c),h=v(b,c+1),k=v(b,c+2),m=v(b,c+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=v(b,c),f=v(b,c+1),k=v(b,c+2);return(v(b,c+3)<<24)+(k<<16)+(f<<8)+e}function u(b,c){var e=v(b,c);return(v(b,c+1)<<8)+e}function p(b,c){var e=v(b,c);return e>127?e-256:e}function v(b,c){return b.charCodeAt(c)&255}function t(c){var e,
-f,k;e=h(b,c);f=h(b,c+R);k=h(b,c+K);c=u(b,c+G);A.faces.push(new THREE.Face3(e,f,k,null,null,A.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+R);k=h(b,c+K);m=u(b,c+G);o=h(b,c+H);p=h(b,c+X);c=h(b,c+E);m=A.materials[m];var t=I[p*3],v=I[p*3+1];p=I[p*3+2];var w=I[c*3],x=I[c*3+1],c=I[c*3+2];A.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(I[o*3],I[o*3+1],I[o*3+2]),new THREE.Vector3(t,v,p),new THREE.Vector3(w,x,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+P);k=h(b,c+Q);m=h(b,
-c+V);c=u(b,c+W);A.faces.push(new THREE.Face4(e,f,k,m,null,null,A.materials[c]))}function y(c){var e,f,k,m,p,t,v,w;e=h(b,c);f=h(b,c+P);k=h(b,c+Q);m=h(b,c+V);p=u(b,c+W);t=h(b,c+o);v=h(b,c+ea);w=h(b,c+U);c=h(b,c+la);p=A.materials[p];var x=I[v*3],M=I[v*3+1];v=I[v*3+2];var y=I[w*3],Z=I[w*3+1];w=I[w*3+2];var z=I[c*3],C=I[c*3+1],c=I[c*3+2];A.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(I[t*3],I[t*3+1],I[t*3+2]),new THREE.Vector3(x,M,v),new THREE.Vector3(y,Z,w),new THREE.Vector3(z,C,c)],null,p))}
-function z(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ja);c=O[e*2];m=O[e*2+1];e=O[f*2];var o=A.faceVertexUvs[0];f=O[f*2+1];var p=O[k*2];k=O[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function C(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+ca);k=h(b,c+ma);m=h(b,c+fa);c=O[e*2];o=O[e*2+1];e=O[f*2];p=O[f*2+1];f=O[k*2];var t=A.faceVertexUvs[0];k=O[k*2+1];var u=O[m*2];m=O[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f,
-k));v.push(new THREE.UV(u,m));t.push(v)}var A=this,F=0,D,I=[],O=[],R,K,G,H,X,E,P,Q,V,W,o,ea,U,la,aa,ja,ca,ma,fa,da,T,Y,ga,ka,ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,f,c);D={signature:b.substr(F,8),header_bytes:v(b,F+8),vertex_coordinate_bytes:v(b,F+9),normal_coordinate_bytes:v(b,F+10),uv_coordinate_bytes:v(b,F+11),vertex_index_bytes:v(b,F+12),normal_index_bytes:v(b,F+13),uv_index_bytes:v(b,F+14),material_index_bytes:v(b,F+15),nvertices:h(b,F+16),nnormals:h(b,F+16+4),nuvs:h(b,
-F+16+8),ntri_flat:h(b,F+16+12),ntri_smooth:h(b,F+16+16),ntri_flat_uv:h(b,F+16+20),ntri_smooth_uv:h(b,F+16+24),nquad_flat:h(b,F+16+28),nquad_smooth:h(b,F+16+32),nquad_flat_uv:h(b,F+16+36),nquad_smooth_uv:h(b,F+16+40)};F+=D.header_bytes;R=D.vertex_index_bytes;K=D.vertex_index_bytes*2;G=D.vertex_index_bytes*3;H=D.vertex_index_bytes*3+D.material_index_bytes;X=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;E=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;P=D.vertex_index_bytes;
-Q=D.vertex_index_bytes*2;V=D.vertex_index_bytes*3;W=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;U=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;la=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;aa=D.uv_index_bytes;ja=D.uv_index_bytes*2;ca=D.uv_index_bytes;ma=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;c=D.vertex_index_bytes*3+D.material_index_bytes;ta=D.vertex_index_bytes*
-4+D.material_index_bytes;da=D.ntri_flat*c;T=D.ntri_smooth*(c+D.normal_index_bytes*3);Y=D.ntri_flat_uv*(c+D.uv_index_bytes*3);ga=D.ntri_smooth_uv*(c+D.normal_index_bytes*3+D.uv_index_bytes*3);ka=D.nquad_flat*ta;c=D.nquad_smooth*(ta+D.normal_index_bytes*4);ta=D.nquad_flat_uv*(ta+D.uv_index_bytes*4);F+=function(c){for(var f,h,m,n=D.vertex_coordinate_bytes*3,o=c+D.nvertices*n;c<o;c+=n)f=e(b,c),h=e(b,c+D.vertex_coordinate_bytes),m=e(b,c+D.vertex_coordinate_bytes*2),A.vertices.push(new THREE.Vertex(new THREE.Vector3(f,
-h,m)));return D.nvertices*n}(F);F+=function(c){for(var e,f,h,k=D.normal_coordinate_bytes*3,m=c+D.nnormals*k;c<m;c+=k)e=p(b,c),f=p(b,c+D.normal_coordinate_bytes),h=p(b,c+D.normal_coordinate_bytes*2),I.push(e/127,f/127,h/127);return D.nnormals*k}(F);F+=function(c){for(var f,h,m=D.uv_coordinate_bytes*2,n=c+D.nuvs*m;c<n;c+=m)f=e(b,c),h=e(b,c+D.uv_coordinate_bytes),O.push(f,h);return D.nuvs*m}(F);da=F+da;T=da+T;Y=T+Y;ga=Y+ga;ka=ga+ka;c=ka+c;ta=c+ta;(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes,
-f=e+D.uv_index_bytes*3,h=b+D.ntri_flat_uv*f;for(c=b;c<h;c+=f)t(c),z(c+e);return h-b})(T);(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,f=e+D.uv_index_bytes*3,h=b+D.ntri_smooth_uv*f;for(c=b;c<h;c+=f)x(c),z(c+e);return h-b})(Y);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes,f=e+D.uv_index_bytes*4,h=b+D.nquad_flat_uv*f;for(c=b;c<h;c+=f)w(c),C(c+e);return h-b})(c);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*
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+THREE.ColladaLoader=function(){function b(b,c,e){for(var b=da.evaluate(b,da,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),f={},h=b.iterateNext(),k=0;h;){h=(new c).parse(h);if(h.id.length==0)h.id=e+k++;f[h.id]=h;h=b.iterateNext()}return f}function c(){var b=1E6,c=-b,e=0,f;for(f in na)for(var h=na[f],k=0;k<h.sampler.length;k++){var m=h.sampler[k];m.create();b=Math.min(b,m.startTime);c=Math.max(c,m.endTime);e=Math.max(e,m.input.length)}return{start:b,end:c,frames:e}}function e(b,c,f,h){b.world=b.world||
+new THREE.Matrix4;b.world.copy(b.matrix);if(b.channels&&b.channels.length){var k=b.channels[0].sampler.output[f];k instanceof THREE.Matrix4&&b.world.copy(k)}h&&b.world.multiply(h,b.world);c.push(b);for(h=0;h<b.nodes.length;h++)e(b.nodes[h],c,f,b.world)}function f(b,f,h){var k=ha[f.url];if(!k||!k.skin)console.log("could not find skin controller!");else if(!f.skeleton||!f.skeleton.length)console.log("could not find the skeleton for the skin!");else{var m=c(),f=Z.getChildById(f.skeleton[0],!0)||Z.getChildBySid(f.skeleton[0],
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-new y,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o),k=b.controllers[m];console.log("DAE: morph-controller partially supported.")}}for(m=0;m<b.geometries.length;m++){var n=b.geometries[m],o=n.instance_material,n=pa[n.url],p={},t=0,u;if(n&&n.mesh&&n.mesh.primitives){if(c.name.length==0)c.name=n.id;if(o)for(j=0;j<o.length;j++){u=o[j];var v=va[qa[u.target].instance_effect.url].shader;v.material.opacity=!v.material.opacity?1:v.material.opacity;u=p[u.symbol]=
-v.material;t++}o=u||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});n=n.mesh.geometry3js;if(t>1){o=new THREE.MeshFaceMaterial;for(j=0;j<n.faces.length;j++)t=n.faces[j],t.materials=[p[t.daeMaterial]]}if(e!==void 0)f(n,e),o.morphTargets=!0,o=new THREE.SkinnedMesh(n,o),o.skeleton=e.skeleton,o.skinController=ha[e.url],o.skinInstanceController=e,o.name="skin_"+Ca.length,Ca.push(o);else if(k!==void 0){p=n;t=k instanceof x?ha[k.url]:k;if(!t||!t.morph)console.log("could not find morph controller!");
-else{t=t.morph;for(v=0;v<t.targets.length;v++){var w=pa[t.targets[v]];if(w.mesh&&w.mesh.primitives&&w.mesh.primitives.length)w=w.mesh.primitives[0].geometry,w.vertices.length===p.vertices.length&&p.morphTargets.push({name:"target_1",vertices:w.vertices})}p.morphTargets.push({name:"target_Z",vertices:p.vertices})}o.morphTargets=!0;o=new THREE.Mesh(n,o);o.name="morph_"+Aa.length;Aa.push(o)}else o=new THREE.Mesh(n,o);c.add(o)}}for(m=0;m<b.nodes.length;m++)c.add(h(b.nodes[m],b));return c}function m(){this.init_from=
+e,k,m;c.name=b.id||"";c.matrixAutoUpdate=!1;c.matrix=b.matrix;for(m=0;m<b.controllers.length;m++){var n=ha[b.controllers[m].url];switch(n.type){case "skin":if(qa[n.skin.source]){var o=new y;o.url=n.skin.source;o.instance_material=b.controllers[m].instance_material;b.geometries.push(o);e=b.controllers[m]}else if(ha[n.skin.source]&&(k=n=ha[n.skin.source],n.morph&&qa[n.morph.source]))o=new y,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o);break;case "morph":if(qa[n.morph.source])o=
+new y,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o),k=b.controllers[m];console.log("DAE: morph-controller partially supported.")}}for(m=0;m<b.geometries.length;m++){var n=b.geometries[m],o=n.instance_material,n=qa[n.url],p={},t=0,u;if(n&&n.mesh&&n.mesh.primitives){if(c.name.length==0)c.name=n.id;if(o)for(j=0;j<o.length;j++){u=o[j];var v=ua[ra[u.target].instance_effect.url].shader;v.material.opacity=!v.material.opacity?1:v.material.opacity;u=p[u.symbol]=
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-null}function E(b){this.effect=b;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function P(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function Q(){this.url=""}function V(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function W(b){this.animation=b;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function o(b){this.id="";this.animation=b;this.inputs=[];this.endTime=
-this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function ea(b){var c=b.getAttribute("id");if(ka[c]!=void 0)return ka[c];ka[c]=(new R(c)).parse(b);return ka[c]}function U(b){if(b=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function la(b){for(var b=ja(b),c=[],e=0;e<b.length;e++)c.push(parseFloat(b[e]));return c}function aa(b){for(var b=ja(b),c=[],e=0;e<b.length;e++)c.push(parseInt(b[e],10));return c}function ja(b){return b.replace(/^\s+/,"").replace(/\s+$/,
-"").split(/\s+/)}function ca(b,c,e){return b.hasAttribute(c)?parseInt(b.getAttribute(c),10):e}function ma(b,c){if(b===void 0){for(var e="0.";e.length<c+2;)e+="0";return e}c=c||2;e=b.toString().split(".");for(e[1]=e.length>1?e[1].substr(0,c):"0";e[1].length<c;)e[1]+="0";return e.join(".")}function fa(b,c){var e="";e+=ma(b.x,c)+",";e+=ma(b.y,c)+",";e+=ma(b.z,c);return e}var da=null,T=null,Y,ga=null,ka={},ta={},L={},ha={},pa={},qa={},va={},Da,Ea,Aa,Ca,Ga=THREE.SmoothShading;m.prototype.parse=function(b){this.id=
+this.stride=this.count=0;this.params=[]}function I(){this.input={}}function P(){this.semantic="";this.offset=0;this.source="";this.set=0}function S(b){this.id=b;this.type=null}function K(){this.name=this.id="";this.instance_effect=null}function H(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function G(b,c){this.type=b;this.effect=c;this.material=null}function Y(b){this.effect=b;this.format=this.init_from=
+null}function E(b){this.effect=b;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function Q(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function R(){this.url=""}function W(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function X(b){this.animation=b;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function o(b){this.id="";this.animation=b;this.inputs=[];this.endTime=
+this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function ea(b){var c=b.getAttribute("id");if(la[c]!=void 0)return la[c];la[c]=(new S(c)).parse(b);return la[c]}function V(b){if(b=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function ma(b){for(var b=ja(b),c=[],e=0;e<b.length;e++)c.push(parseFloat(b[e]));return c}function aa(b){for(var b=ja(b),c=[],e=0;e<b.length;e++)c.push(parseInt(b[e],10));return c}function ja(b){return b.replace(/^\s+/,"").replace(/\s+$/,
+"").split(/\s+/)}function ca(b,c,e){return b.hasAttribute(c)?parseInt(b.getAttribute(c),10):e}function ka(b,c){if(b===void 0){for(var e="0.";e.length<c+2;)e+="0";return e}c=c||2;e=b.toString().split(".");for(e[1]=e.length>1?e[1].substr(0,c):"0";e[1].length<c;)e[1]+="0";return e.join(".")}function fa(b,c){var e="";e+=ka(b.x,c)+",";e+=ka(b.y,c)+",";e+=ka(b.z,c);return e}var da=null,U=null,Z,ga=null,la={},ta={},na={},ha={},qa={},ra={},ua={},Ca,Ea,za,Ba,Ga=THREE.SmoothShading;m.prototype.parse=function(b){this.id=
 b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeName=="init_from")this.init_from=e.textContent}return this};k.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.type="none";for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "skin":this.skin=(new u).parse(e);this.type=e.nodeName;break;case "morph":this.morph=(new n).parse(e),this.type=e.nodeName}}return this};n.prototype.parse=function(b){var c=
-{},e=[],f;this.method=b.getAttribute("method");this.source=b.getAttribute("source").replace(/^#/,"");for(f=0;f<b.childNodes.length;f++){var h=b.childNodes[f];if(h.nodeType==1)switch(h.nodeName){case "source":h=(new R).parse(h);c[h.id]=h;break;case "targets":e=this.parseInputs(h);break;default:console.log(h.nodeName)}}for(f=0;f<e.length;f++)switch(b=e[f],h=c[b.source],b.semantic){case "MORPH_TARGET":this.targets=h.read();break;case "MORPH_WEIGHT":this.weights=h.read()}return this};n.prototype.parseInputs=
-function(b){for(var c=[],e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":c.push((new O).parse(f))}}return c};u.prototype.parse=function(b){var c={},e,f;this.source=b.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var h=0;h<b.childNodes.length;h++){var k=b.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "bind_shape_matrix":k=la(k.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(k[0],
-k[1],k[2],k[3],k[4],k[5],k[6],k[7],k[8],k[9],k[10],k[11],k[12],k[13],k[14],k[15]);break;case "source":k=(new R).parse(k);c[k.id]=k;break;case "joints":e=k;break;case "vertex_weights":f=k;break;default:console.log(k.nodeName)}}this.parseJoints(e,c);this.parseWeights(f,c);return this};u.prototype.parseJoints=function(b,c){for(var e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":var f=(new O).parse(f),h=c[f.source];if(f.semantic=="JOINT")this.joints=
-h.read();else if(f.semantic=="INV_BIND_MATRIX")this.invBindMatrices=h.read()}}};u.prototype.parseWeights=function(b,c){for(var e,f,h=[],k=0;k<b.childNodes.length;k++){var m=b.childNodes[k];if(m.nodeType==1)switch(m.nodeName){case "input":h.push((new O).parse(m));break;case "v":e=aa(m.textContent);break;case "vcount":f=aa(m.textContent)}}for(k=m=0;k<f.length;k++){for(var n=f[k],o=[],p=0;p<n;p++){for(var t={},u=0;u<h.length;u++){var v=h[u],w=e[m+v.offset];switch(v.semantic){case "JOINT":t.joint=w;break;
+{},e=[],f;this.method=b.getAttribute("method");this.source=b.getAttribute("source").replace(/^#/,"");for(f=0;f<b.childNodes.length;f++){var h=b.childNodes[f];if(h.nodeType==1)switch(h.nodeName){case "source":h=(new S).parse(h);c[h.id]=h;break;case "targets":e=this.parseInputs(h);break;default:console.log(h.nodeName)}}for(f=0;f<e.length;f++)switch(b=e[f],h=c[b.source],b.semantic){case "MORPH_TARGET":this.targets=h.read();break;case "MORPH_WEIGHT":this.weights=h.read()}return this};n.prototype.parseInputs=
+function(b){for(var c=[],e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":c.push((new P).parse(f))}}return c};u.prototype.parse=function(b){var c={},e,f;this.source=b.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var h=0;h<b.childNodes.length;h++){var k=b.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "bind_shape_matrix":k=ma(k.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(k[0],
+k[1],k[2],k[3],k[4],k[5],k[6],k[7],k[8],k[9],k[10],k[11],k[12],k[13],k[14],k[15]);break;case "source":k=(new S).parse(k);c[k.id]=k;break;case "joints":e=k;break;case "vertex_weights":f=k;break;default:console.log(k.nodeName)}}this.parseJoints(e,c);this.parseWeights(f,c);return this};u.prototype.parseJoints=function(b,c){for(var e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":var f=(new P).parse(f),h=c[f.source];if(f.semantic=="JOINT")this.joints=
+h.read();else if(f.semantic=="INV_BIND_MATRIX")this.invBindMatrices=h.read()}}};u.prototype.parseWeights=function(b,c){for(var e,f,h=[],k=0;k<b.childNodes.length;k++){var m=b.childNodes[k];if(m.nodeType==1)switch(m.nodeName){case "input":h.push((new P).parse(m));break;case "v":e=aa(m.textContent);break;case "vcount":f=aa(m.textContent)}}for(k=m=0;k<f.length;k++){for(var n=f[k],o=[],p=0;p<n;p++){for(var t={},u=0;u<h.length;u++){var v=h[u],w=e[m+v.offset];switch(v.semantic){case "JOINT":t.joint=w;break;
 case "WEIGHT":t.weight=c[v.source].data[w]}}o.push(t);m+=h.length}for(p=0;p<o.length;p++)o[p].index=k;this.weights.push(o)}};p.prototype.getChildById=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};p.prototype.getChildBySid=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};p.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");
 this.nodes=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "node":this.nodes.push((new v).parse(e))}}return this};v.prototype.getChannelForTransform=function(b){for(var c=0;c<this.channels.length;c++){var e=this.channels[c],f=e.target.split("/");f.shift();var h=f.shift(),k=h.indexOf(".")>=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;f<n.length;f++)n[f]=parseInt(n[f].replace(/\)/,
 ""))}if(h==b)return e.info={sid:h,dotSyntax:k,arrSyntax:m,arrIndices:n},e}return null};v.prototype.getChildById=function(b,c){if(this.id==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};v.prototype.getChildBySid=function(b,c){if(this.sid==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};v.prototype.getTransformBySid=function(b){for(var c=0;c<this.transforms.length;c++)if(this.transforms[c].sid==
 b)return this.transforms[c];return null};v.prototype.parse=function(b){var c;this.id=b.getAttribute("id");this.sid=b.getAttribute("sid");this.name=b.getAttribute("name");this.type=b.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var e=0;e<b.childNodes.length;e++)if(c=b.childNodes[e],c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new v).parse(c));break;case "instance_camera":break;
-case "instance_controller":this.controllers.push((new x).parse(c));break;case "instance_geometry":this.geometries.push((new y).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=da.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",da,U,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new v).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new t).parse(c));
-break;case "extra":break;default:console.log(c.nodeName)}b=[];e=1E6;c=-1E6;for(var f in L)for(var h=L[f],k=0;k<h.channel.length;k++){var m=h.channel[k],n=h.sampler[k];f=m.target.split("/")[0];if(f==this.id)n.create(),m.sampler=n,e=Math.min(e,n.startTime),c=Math.max(c,n.endTime),b.push(m)}if(b.length)this.startTime=e,this.endTime=c;if((this.channels=b)&&this.channels.length){f=1E7;for(i=0;i<this.channels.length;i++){b=this.channels[i].sampler;for(e=0;e<b.input.length-1;e++)f=Math.min(f,b.input[e+1]-
-b.input[e])}e=[];for(b=this.startTime;b<this.endTime;b+=f){c=b;for(var h={},o=k=void 0,k=0;k<this.channels.length;k++)o=this.channels[k],h[o.sid]=o;m=new THREE.Matrix4;for(k=0;k<this.transforms.length;k++)if(n=this.transforms[k],o=h[n.sid],o!==void 0){for(var p=o.sampler,u,o=0;o<p.input.length-1;o++)if(p.input[o+1]>c){u=p.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14,
-c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b<this.transforms.length;b++)this.matrix.multiply(this.matrix,this.transforms[b].matrix)};t.prototype.parse=function(b){this.sid=b.getAttribute("sid");this.type=b.nodeName;this.data=la(b.textContent);this.updateMatrix();return this};t.prototype.updateMatrix=function(){var b=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],
+case "instance_controller":this.controllers.push((new x).parse(c));break;case "instance_geometry":this.geometries.push((new y).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=da.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",da,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new v).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new t).parse(c));
+break;case "extra":break;default:console.log(c.nodeName)}b=[];e=1E6;c=-1E6;for(var f in na)for(var h=na[f],k=0;k<h.channel.length;k++){var m=h.channel[k],n=h.sampler[k];f=m.target.split("/")[0];if(f==this.id)n.create(),m.sampler=n,e=Math.min(e,n.startTime),c=Math.max(c,n.endTime),b.push(m)}if(b.length)this.startTime=e,this.endTime=c;if((this.channels=b)&&this.channels.length){f=1E7;for(i=0;i<this.channels.length;i++){b=this.channels[i].sampler;for(e=0;e<b.input.length-1;e++)f=Math.min(f,b.input[e+
+1]-b.input[e])}e=[];for(b=this.startTime;b<this.endTime;b+=f){c=b;for(var h={},o=k=void 0,k=0;k<this.channels.length;k++)o=this.channels[k],h[o.sid]=o;m=new THREE.Matrix4;for(k=0;k<this.transforms.length;k++)if(n=this.transforms[k],o=h[n.sid],o!==void 0){for(var p=o.sampler,u,o=0;o<p.input.length-1;o++)if(p.input[o+1]>c){u=p.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14,
+c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b<this.transforms.length;b++)this.matrix.multiply(this.matrix,this.transforms[b].matrix)};t.prototype.parse=function(b){this.sid=b.getAttribute("sid");this.type=b.nodeName;this.data=ma(b.textContent);this.updateMatrix();return this};t.prototype.updateMatrix=function(){var b=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],
 this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":b=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),b);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};
-x.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "skeleton":this.skeleton.push(e.textContent.replace(/^#/,""));break;case "bind_material":if(e=da.evaluate(".//dae:instance_material",e,U,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var f=e.iterateNext();f;)this.instance_material.push((new w).parse(f)),f=e.iterateNext()}}return this};
-w.prototype.parse=function(b){this.symbol=b.getAttribute("symbol");this.target=b.getAttribute("target").replace(/^#/,"");return this};y.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1&&e.nodeName=="bind_material"){if(b=da.evaluate(".//dae:instance_material",e,U,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(c=b.iterateNext();c;)this.instance_material.push((new w).parse(c)),
+x.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "skeleton":this.skeleton.push(e.textContent.replace(/^#/,""));break;case "bind_material":if(e=da.evaluate(".//dae:instance_material",e,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var f=e.iterateNext();f;)this.instance_material.push((new w).parse(f)),f=e.iterateNext()}}return this};
+w.prototype.parse=function(b){this.symbol=b.getAttribute("symbol");this.target=b.getAttribute("target").replace(/^#/,"");return this};y.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1&&e.nodeName=="bind_material"){if(b=da.evaluate(".//dae:instance_material",e,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(c=b.iterateNext();c;)this.instance_material.push((new w).parse(c)),
 c=b.iterateNext();break}}return this};z.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "mesh":this.mesh=(new C(this)).parse(e)}}return this};C.prototype.parse=function(b){function c(b,e){var f=fa(b.position);h[f]===void 0&&(h[f]={v:b,index:e});return h[f]}this.primitives=[];var e;for(e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];switch(f.nodeName){case "source":ea(f);break;case "vertices":this.vertices=
-(new I).parse(f);break;case "triangles":this.primitives.push((new F).parse(f));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new A).parse(f))}}var h={};this.geometry3js=new THREE.Geometry;f=ka[this.vertices.input.POSITION.source].data;for(b=e=0;e<f.length;e+=3,b++){var k=new THREE.Vertex(new THREE.Vector3(f[e],f[e+1],f[e+2]));c(k,b);this.geometry3js.vertices.push(k)}for(e=0;e<this.primitives.length;e++)primitive=this.primitives[e],primitive.setVertices(this.vertices),
+(new I).parse(f);break;case "triangles":this.primitives.push((new F).parse(f));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new A).parse(f))}}var h={};this.geometry3js=new THREE.Geometry;f=la[this.vertices.input.POSITION.source].data;for(b=e=0;e<f.length;e+=3,b++){var k=new THREE.Vertex(new THREE.Vector3(f[e],f[e+1],f[e+2]));c(k,b);this.geometry3js.vertices.push(k)}for(e=0;e<this.primitives.length;e++)primitive=this.primitives[e],primitive.setVertices(this.vertices),
 this.handlePrimitive(primitive,this.geometry3js,h);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};C.prototype.handlePrimitive=function(b,c,e){var f=0,h,k,m=b.p,n=b.inputs,o,p,t,u=0,v=3,w=[];for(h=0;h<n.length;h++)switch(o=n[h],o.semantic){case "TEXCOORD":w.push(o.set)}for(;f<m.length;){var x=[],y=[],z={},C=[];b.vcount&&(v=b.vcount[u++]);for(h=0;h<v;h++)for(k=0;k<n.length;k++)switch(o=
-n[k],source=ka[o.source],p=m[f+h*n.length+o.offset],numParams=source.accessor.params.length,t=p*numParams,o.semantic){case "VERTEX":o=fa(c.vertices[p].position);x.push(e[o].index);break;case "NORMAL":y.push(new THREE.Vector3(source.data[t],source.data[t+1],source.data[t+2]));break;case "TEXCOORD":z[o.set]===void 0&&(z[o.set]=[]);z[o.set].push(new THREE.UV(source.data[t],source.data[t+1]));break;case "COLOR":C.push((new THREE.Color).setRGB(source.data[t],source.data[t+1],source.data[t+2]))}var A;v==
+n[k],source=la[o.source],p=m[f+h*n.length+o.offset],numParams=source.accessor.params.length,t=p*numParams,o.semantic){case "VERTEX":o=fa(c.vertices[p].position);x.push(e[o].index);break;case "NORMAL":y.push(new THREE.Vector3(source.data[t],source.data[t+1],source.data[t+2]));break;case "TEXCOORD":z[o.set]===void 0&&(z[o.set]=[]);z[o.set].push(new THREE.UV(source.data[t],source.data[t+1]));break;case "COLOR":C.push((new THREE.Color).setRGB(source.data[t],source.data[t+1],source.data[t+2]))}var A;v==
 3?A=new THREE.Face3(x[0],x[1],x[2],[y[0],y[1],y[2]],C.length?C:new THREE.Color):v==4&&(A=new THREE.Face4(x[0],x[1],x[2],x[3],[y[0],y[1],y[2],y[3]],C.length?C:new THREE.Color));A.daeMaterial=b.material;c.faces.push(A);for(k=0;k<w.length;k++)h=z[w[k]],c.faceVertexUvs[k].push([h[0],h[1],h[2]]);f+=n.length*v}};A.prototype=new F;A.prototype.constructor=A;F.prototype.setVertices=function(b){for(var c=0;c<this.inputs.length;c++)if(this.inputs[c].source==b.id)this.inputs[c].source=b.input.POSITION.source};
-F.prototype.parse=function(b){this.inputs=[];this.material=b.getAttribute("material");this.count=ca(b,"count",0);for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "input":this.inputs.push((new O).parse(b.childNodes[c]));break;case "vcount":this.vcount=aa(e.textContent);break;case "p":this.p=aa(e.textContent)}}return this};D.prototype.parse=function(b){this.params=[];this.source=b.getAttribute("source");this.count=ca(b,"count",0);this.stride=ca(b,"stride",0);for(var c=
-0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeName=="param"){var f={};f.name=e.getAttribute("name");f.type=e.getAttribute("type");this.params.push(f)}}return this};I.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++)b.childNodes[c].nodeName=="input"&&(input=(new O).parse(b.childNodes[c]),this.input[input.semantic]=input);return this};O.prototype.parse=function(b){this.semantic=b.getAttribute("semantic");this.source=b.getAttribute("source").replace(/^#/,
-"");this.set=ca(b,"set",-1);this.offset=ca(b,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};R.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "bool_array":for(var f=ja(e.textContent),h=[],k=0;k<f.length;k++)h.push(f[k]=="true"||f[k]=="1"?!0:!1);this.data=h;this.type=e.nodeName;break;case "float_array":this.data=la(e.textContent);this.type=e.nodeName;break;case "int_array":this.data=
-aa(e.textContent);this.type=e.nodeName;break;case "IDREF_array":case "Name_array":this.data=ja(e.textContent);this.type=e.nodeName;break;case "technique_common":for(f=0;f<e.childNodes.length;f++)if(e.childNodes[f].nodeName=="accessor"){this.accessor=(new D).parse(e.childNodes[f]);break}}}return this};R.prototype.read=function(){var b=[],c=this.accessor.params[0];switch(c.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(c=0;c<this.data.length;c+=16){var e=
-this.data.slice(c,c+16),f=new THREE.Matrix4;f.set(e[0],e[1],e[2],e[3],e[4],e[5],e[6],e[7],e[8],e[9],e[10],e[11],e[12],e[13],e[14],e[15]);b.push(f)}break;default:console.log("Dae::Source:read dont know how to read "+c.type)}return b};K.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");for(var c=0;c<b.childNodes.length;c++)if(b.childNodes[c].nodeName=="instance_effect"){this.instance_effect=(new Q).parse(b.childNodes[c]);break}return this};G.prototype.isColor=
-function(){return this.texture==null};G.prototype.isTexture=function(){return this.texture!=null};G.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "color":e=la(e.textContent);this.color=new THREE.Color(0);this.color.setRGB(e[0],e[1],e[2]);this.color.a=e[3];break;case "texture":this.texture=e.getAttribute("texture"),this.texcoord=e.getAttribute("texcoord")}}return this};H.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=
-b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[e.nodeName]=(new G).parse(e);break;case "shininess":case "reflectivity":case "transparency":var f;f=da.evaluate(".//dae:float",e,U,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var h=f.iterateNext(),k=[];h;)k.push(h),h=f.iterateNext();f=k;f.length>0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};H.prototype.create=function(){var b=
-{},c=this.transparency!==void 0&&this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof G)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ta[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=
-f.color.getHex():c||(b[e]=f.color.getHex());break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Ga;return this.material=new THREE.MeshLambertMaterial(b)};X.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "init_from":this.init_from=e.textContent;break;case "format":this.format=e.textContent;break;default:console.log("unhandled Surface prop: "+
+F.prototype.parse=function(b){this.inputs=[];this.material=b.getAttribute("material");this.count=ca(b,"count",0);for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "input":this.inputs.push((new P).parse(b.childNodes[c]));break;case "vcount":this.vcount=aa(e.textContent);break;case "p":this.p=aa(e.textContent)}}return this};D.prototype.parse=function(b){this.params=[];this.source=b.getAttribute("source");this.count=ca(b,"count",0);this.stride=ca(b,"stride",0);for(var c=
+0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeName=="param"){var f={};f.name=e.getAttribute("name");f.type=e.getAttribute("type");this.params.push(f)}}return this};I.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++)b.childNodes[c].nodeName=="input"&&(input=(new P).parse(b.childNodes[c]),this.input[input.semantic]=input);return this};P.prototype.parse=function(b){this.semantic=b.getAttribute("semantic");this.source=b.getAttribute("source").replace(/^#/,
+"");this.set=ca(b,"set",-1);this.offset=ca(b,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};S.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "bool_array":for(var f=ja(e.textContent),h=[],k=0;k<f.length;k++)h.push(f[k]=="true"||f[k]=="1"?!0:!1);this.data=h;this.type=e.nodeName;break;case "float_array":this.data=ma(e.textContent);this.type=e.nodeName;break;case "int_array":this.data=
+aa(e.textContent);this.type=e.nodeName;break;case "IDREF_array":case "Name_array":this.data=ja(e.textContent);this.type=e.nodeName;break;case "technique_common":for(f=0;f<e.childNodes.length;f++)if(e.childNodes[f].nodeName=="accessor"){this.accessor=(new D).parse(e.childNodes[f]);break}}}return this};S.prototype.read=function(){var b=[],c=this.accessor.params[0];switch(c.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(c=0;c<this.data.length;c+=16){var e=
+this.data.slice(c,c+16),f=new THREE.Matrix4;f.set(e[0],e[1],e[2],e[3],e[4],e[5],e[6],e[7],e[8],e[9],e[10],e[11],e[12],e[13],e[14],e[15]);b.push(f)}break;default:console.log("Dae::Source:read dont know how to read "+c.type)}return b};K.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");for(var c=0;c<b.childNodes.length;c++)if(b.childNodes[c].nodeName=="instance_effect"){this.instance_effect=(new R).parse(b.childNodes[c]);break}return this};H.prototype.isColor=
+function(){return this.texture==null};H.prototype.isTexture=function(){return this.texture!=null};H.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "color":e=ma(e.textContent);this.color=new THREE.Color(0);this.color.setRGB(e[0],e[1],e[2]);this.color.a=e[3];break;case "texture":this.texture=e.getAttribute("texture"),this.texcoord=e.getAttribute("texcoord")}}return this};G.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=
+b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[e.nodeName]=(new H).parse(e);break;case "shininess":case "reflectivity":case "transparency":var f;f=da.evaluate(".//dae:float",e,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var h=f.iterateNext(),k=[];h;)k.push(h),h=f.iterateNext();f=k;f.length>0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};G.prototype.create=function(){var b=
+{},c=this.transparency!==void 0&&this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ta[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=
+f.color.getHex():c||(b[e]=f.color.getHex());break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Ga;return this.material=new THREE.MeshLambertMaterial(b)};Y.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "init_from":this.init_from=e.textContent;break;case "format":this.format=e.textContent;break;default:console.log("unhandled Surface prop: "+
 e.nodeName)}}return this};E.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "source":this.source=e.textContent;break;case "minfilter":this.minfilter=e.textContent;break;case "magfilter":this.magfilter=e.textContent;break;case "mipfilter":this.mipfilter=e.textContent;break;case "wrap_s":this.wrap_s=e.textContent;break;case "wrap_t":this.wrap_t=e.textContent;break;default:console.log("unhandled Sampler2D prop: "+e.nodeName)}}return this};
-P.prototype.create=function(){if(this.shader==null)return null};P.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.shader=null;for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(e))}}return this};P.prototype.parseNewparam=function(b){for(var c=b.getAttribute("sid"),e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "surface":this.surface=
-(new X(this)).parse(f);this.surface.sid=c;break;case "sampler2D":this.sampler=(new E(this)).parse(f);this.sampler.sid=c;break;case "extra":break;default:console.log(f.nodeName)}}};P.prototype.parseProfileCOMMON=function(b){for(var c,e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "profile_COMMON":this.parseProfileCOMMON(f);break;case "technique":c=f;break;case "newparam":this.parseNewparam(f);break;case "extra":break;default:console.log(f.nodeName)}}return c};
-P.prototype.parseTechnique=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new H(e.nodeName,this)).parse(e)}}};Q.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");return this};V.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.source={};for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "source":e=
-(new R).parse(e);this.source[e.id]=e;break;case "sampler":this.sampler.push((new o(this)).parse(e));break;case "channel":this.channel.push((new W(this)).parse(e))}}return this};W.prototype.parse=function(b){this.source=b.getAttribute("source").replace(/^#/,"");this.target=b.getAttribute("target");var c=this.target.split("/");c.shift();var b=c.shift(),e=b.indexOf(".")>=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c<h.length;c++)h[c]=
-parseInt(h[c].replace(/\)/,""))}this.sid=b;this.dotSyntax=e;this.arrSyntax=f;this.arrIndices=h;this.member=k;return this};o.prototype.parse=function(b){this.id=b.getAttribute("id");this.inputs=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":this.inputs.push((new O).parse(e))}}return this};o.prototype.create=function(){for(var b=0;b<this.inputs.length;b++){var c=this.inputs[b],e=this.animation.source[c.source];switch(c.semantic){case "INPUT":this.input=
+Q.prototype.create=function(){if(this.shader==null)return null};Q.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.shader=null;for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(e))}}return this};Q.prototype.parseNewparam=function(b){for(var c=b.getAttribute("sid"),e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "surface":this.surface=
+(new Y(this)).parse(f);this.surface.sid=c;break;case "sampler2D":this.sampler=(new E(this)).parse(f);this.sampler.sid=c;break;case "extra":break;default:console.log(f.nodeName)}}};Q.prototype.parseProfileCOMMON=function(b){for(var c,e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "profile_COMMON":this.parseProfileCOMMON(f);break;case "technique":c=f;break;case "newparam":this.parseNewparam(f);break;case "extra":break;default:console.log(f.nodeName)}}return c};
+Q.prototype.parseTechnique=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new G(e.nodeName,this)).parse(e)}}};R.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");return this};W.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.source={};for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "source":e=
+(new S).parse(e);this.source[e.id]=e;break;case "sampler":this.sampler.push((new o(this)).parse(e));break;case "channel":this.channel.push((new X(this)).parse(e))}}return this};X.prototype.parse=function(b){this.source=b.getAttribute("source").replace(/^#/,"");this.target=b.getAttribute("target");var c=this.target.split("/");c.shift();var b=c.shift(),e=b.indexOf(".")>=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c<h.length;c++)h[c]=
+parseInt(h[c].replace(/\)/,""))}this.sid=b;this.dotSyntax=e;this.arrSyntax=f;this.arrIndices=h;this.member=k;return this};o.prototype.parse=function(b){this.id=b.getAttribute("id");this.inputs=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":this.inputs.push((new P).parse(e))}}return this};o.prototype.create=function(){for(var b=0;b<this.inputs.length;b++){var c=this.inputs[b],e=this.animation.source[c.source];switch(c.semantic){case "INPUT":this.input=
 e.read();break;case "OUTPUT":this.output=e.read();break;case "INTERPOLATION":this.interpolation=e.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(c.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(b=0;b<this.input.length;b++)this.startTime=Math.min(this.startTime,this.input[b]),this.endTime=Math.max(this.endTime,this.input[b]);this.duration=this.endTime-this.startTime}};return{load:function(e,f){if(document.implementation&&
-document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);e+="?rnd="+Math.random();var n=new XMLHttpRequest;n.overrideMimeType&&n.overrideMimeType("text/xml");n.onreadystatechange=function(){if(n.readyState==4&&(n.status==0||n.status==200)){ga=f;var o,t=e;da=n.responseXML;o=ga;t!==void 0&&(t=t.split("/"),t.pop(),Ea=t.join("/")+"/");ta=b("//dae:library_images/dae:image",m,"image");qa=b("//dae:library_materials/dae:material",
-K,"material");va=b("//dae:library_effects/dae:effect",P,"effect");pa=b("//dae:library_geometries/dae:geometry",z,"geometry");ha=b("//dae:library_controllers/dae:controller",k,"controller");L=b("//dae:library_animations/dae:animation",V,"animation");Da=b(".//dae:library_visual_scenes/dae:visual_scene",p,"visual_scene");Aa=[];Ca=[];(t=da.evaluate(".//dae:scene/dae:instance_visual_scene",da,U,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(t=t.getAttribute("url").replace(/^#/,""),Y=Da[t]):
-Y=null;T=new THREE.Object3D;for(t=0;t<Y.nodes.length;t++)T.add(h(Y.nodes[t]));c();for(var u in L);u={scene:T,morphs:Aa,skins:Ca,dae:{images:ta,materials:qa,effects:va,geometries:pa,controllers:ha,animations:L,visualScenes:Da,scene:Y}};o&&o(u)}};n.open("GET",e,!0);n.send(null)}else alert("Don't know how to parse XML!")},setPreferredShading:function(b){Ga=b},applySkin:f,geometries:pa}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
+document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);e+="?rnd="+Math.random();var n=new XMLHttpRequest;n.overrideMimeType&&n.overrideMimeType("text/xml");n.onreadystatechange=function(){if(n.readyState==4&&(n.status==0||n.status==200)){ga=f;var o,t=e;da=n.responseXML;o=ga;t!==void 0&&(t=t.split("/"),t.pop(),Ea=t.join("/")+"/");ta=b("//dae:library_images/dae:image",m,"image");ra=b("//dae:library_materials/dae:material",
+K,"material");ua=b("//dae:library_effects/dae:effect",Q,"effect");qa=b("//dae:library_geometries/dae:geometry",z,"geometry");ha=b("//dae:library_controllers/dae:controller",k,"controller");na=b("//dae:library_animations/dae:animation",W,"animation");Ca=b(".//dae:library_visual_scenes/dae:visual_scene",p,"visual_scene");za=[];Ba=[];(t=da.evaluate(".//dae:scene/dae:instance_visual_scene",da,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(t=t.getAttribute("url").replace(/^#/,""),Z=Ca[t]):
+Z=null;U=new THREE.Object3D;for(t=0;t<Z.nodes.length;t++)U.add(h(Z.nodes[t]));c();for(var u in na);u={scene:U,morphs:za,skins:Ba,dae:{images:ta,materials:ra,effects:ua,geometries:qa,controllers:ha,animations:na,visualScenes:Ca,scene:Z}};o&&o(u)}};n.open("GET",e,!0);n.send(null)}else alert("Don't know how to parse XML!")},setPreferredShading:function(b){Ga=b},applySkin:f,geometries:qa}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
 THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,h=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,h);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,h=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,h,u,p,v,t,x,w,y,z,C,A,F,D,I=b.faces;t=b.vertices;var O=b.normals,R=b.colors,K=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&K++;for(e=0;e<K;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];p=0;for(v=t.length;p<v;)x=new THREE.Vertex,x.position.x=t[p++]*c,x.position.y=
+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,h=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,h,u,p,v,t,x,w,y,z,C,A,F,D,I=b.faces;t=b.vertices;var P=b.normals,S=b.colors,K=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&K++;for(e=0;e<K;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];p=0;for(v=t.length;p<v;)x=new THREE.Vertex,x.position.x=t[p++]*c,x.position.y=
 t[p++]*c,x.position.z=t[p++]*c,f.vertices.push(x);p=0;for(v=I.length;p<v;){c=I[p++];t=c&1;u=c&2;e=c&4;h=c&8;w=c&16;x=c&32;z=c&64;c&=128;t?(C=new THREE.Face4,C.a=I[p++],C.b=I[p++],C.c=I[p++],C.d=I[p++],t=4):(C=new THREE.Face3,C.a=I[p++],C.b=I[p++],C.c=I[p++],t=3);if(u)u=I[p++],C.materials=f.materials[u];u=f.faces.length;if(e)for(e=0;e<K;e++)A=b.uvs[e],y=I[p++],D=A[y*2],y=A[y*2+1],f.faceUvs[e][u]=new THREE.UV(D,y);if(h)for(e=0;e<K;e++){A=b.uvs[e];F=[];for(h=0;h<t;h++)y=I[p++],D=A[y*2],y=A[y*2+1],F[h]=
-new THREE.UV(D,y);f.faceVertexUvs[e][u]=F}if(w)w=I[p++]*3,h=new THREE.Vector3,h.x=O[w++],h.y=O[w++],h.z=O[w],C.normal=h;if(x)for(e=0;e<t;e++)w=I[p++]*3,h=new THREE.Vector3,h.x=O[w++],h.y=O[w++],h.z=O[w],C.vertexNormals.push(h);if(z)x=I[p++],x=new THREE.Color(R[x]),C.color=x;if(c)for(e=0;e<t;e++)x=I[p++],x=new THREE.Color(R[x]),C.vertexColors.push(x);f.faces.push(C)}}})(h);(function(){var c,e,h,u;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)h=b.skinWeights[c],u=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(h,
+new THREE.UV(D,y);f.faceVertexUvs[e][u]=F}if(w)w=I[p++]*3,h=new THREE.Vector3,h.x=P[w++],h.y=P[w++],h.z=P[w],C.normal=h;if(x)for(e=0;e<t;e++)w=I[p++]*3,h=new THREE.Vector3,h.x=P[w++],h.y=P[w++],h.z=P[w],C.vertexNormals.push(h);if(z)x=I[p++],x=new THREE.Color(S[x]),C.color=x;if(c)for(e=0;e<t;e++)x=I[p++],x=new THREE.Color(S[x]),C.vertexColors.push(x);f.faces.push(C)}}})(h);(function(){var c,e,h,u;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)h=b.skinWeights[c],u=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(h,
 u,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)h=b.skinIndices[c],u=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(h,u,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,h,u,p,v,t,x,w,y;e=0;for(h=b.morphTargets.length;e<h;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];w=f.morphTargets[e].vertices;y=b.morphTargets[e].vertices;u=0;for(p=y.length;u<p;u+=3)v=y[u]*c,t=y[u+1]*
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 f.vertices[h],e,h))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function n(){for(w in P.objects)if(!U.objects[w])if(F=P.objects[w],F.geometry!==void 0){if(R=U.geometries[F.geometry]){var b=!1;X=[];for(aa=0;aa<F.materials.length;aa++)X[aa]=U.materials[F.materials[aa]],b=X[aa]instanceof THREE.ShaderMaterial;b&&R.computeTangents();D=F.position;r=F.rotation;
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-if(F.castsShadow)b=new THREE.ShadowVolume(R),U.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},U.triggers[object.name]=b)}}else D=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
-s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,U.scene.add(object),U.objects[w]=object,U.empties[w]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},U.triggers[object.name]=b)}function u(b){return function(c){U.geometries[b]=c;n();V-=1;e.onLoadComplete();v()}}function p(b){return function(c){U.geometries[b]=c}}function v(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-V,loadedTextures:ea-W},U);e.onLoadProgress();V==0&&W==0&&c(U)}var t,
-x,w,y,z,C,A,F,D,I,O,R,K,G,H,X,E,P,Q,V,W,o,ea,U;P=b.data;H=new THREE.BinaryLoader;Q=new THREE.JSONLoader;W=V=0;U={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in P.objects)if(F=P.objects[w],F.meshCollider){b=!0;break}if(b)U.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;I=P.transform.rotation;var la=P.transform.scale;b&&U.scene.position.set(b[0],b[1],b[2]);I&&U.scene.rotation.set(I[0],
-I[1],I[2]);la&&U.scene.scale.set(la[0],la[1],la[2]);(b||I||la)&&U.scene.updateMatrix()}b=function(){W-=1;v();e.onLoadComplete()};for(z in P.cameras){I=P.cameras[z];if(I.type=="perspective")K=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")K=new THREE.Camera,K.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);D=I.position;I=I.target;K.position.set(D[0],D[1],D[2]);K.target.position.set(I[0],I[1],I[2]);U.cameras[z]=K}for(y in P.lights)z=P.lights[y],
-K=z.color!==void 0?z.color:16777215,I=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,E=new THREE.DirectionalLight(K,I),E.position.set(D[0],D[1],D[2]),E.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,E=new THREE.PointLight(K,I,d),E.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(E=new THREE.AmbientLight(K)),U.scene.add(E),U.lights[y]=E;for(C in P.fogs)y=P.fogs[C],y.type=="linear"?G=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(G=new THREE.FogExp2(0,y.density)),
-I=y.color,G.color.setRGB(I[0],I[1],I[2]),U.fogs[C]=G;if(U.cameras&&P.defaults.camera)U.currentCamera=U.cameras[P.defaults.camera];if(U.fogs&&P.defaults.fog)U.scene.fog=U.fogs[P.defaults.fog];I=P.defaults.bgcolor;U.bgColor=new THREE.Color;U.bgColor.setRGB(I[0],I[1],I[2]);U.bgColorAlpha=P.defaults.bgalpha;for(t in P.geometries)if(C=P.geometries[t],C.type=="bin_mesh"||C.type=="ascii_mesh")V+=1,e.onLoadStart();o=V;for(t in P.geometries)C=P.geometries[t],C.type=="cube"?(R=new THREE.CubeGeometry(C.width,
-C.height,C.depth,C.segmentsWidth,C.segmentsHeight,C.segmentsDepth,null,C.flipped,C.sides),U.geometries[t]=R):C.type=="plane"?(R=new THREE.PlaneGeometry(C.width,C.height,C.segmentsWidth,C.segmentsHeight),U.geometries[t]=R):C.type=="sphere"?(R=new THREE.SphereGeometry(C.radius,C.segmentsWidth,C.segmentsHeight),U.geometries[t]=R):C.type=="cylinder"?(R=new THREE.CylinderGeometry(C.topRad,C.botRad,C.height,C.radSegs,C.heightSegs),U.geometries[t]=R):C.type=="torus"?(R=new THREE.TorusGeometry(C.radius,C.tube,
-C.segmentsR,C.segmentsT),U.geometries[t]=R):C.type=="icosahedron"?(R=new THREE.IcosahedronGeometry(C.subdivisions),U.geometries[t]=R):C.type=="bin_mesh"?H.load({model:f(C.url,P.urlBaseType),callback:u(t)}):C.type=="ascii_mesh"?Q.load({model:f(C.url,P.urlBaseType),callback:u(t)}):C.type=="embedded_mesh"&&(C=P.embeds[C.id])&&Q.createModel(C,p(t),"");for(A in P.textures)if(t=P.textures[A],t.url instanceof Array){W+=t.url.length;for(H=0;H<t.url.length;H++)e.onLoadStart()}else W+=1,e.onLoadStart();ea=
-W;for(A in P.textures){t=P.textures[A];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){H=[];for(var aa=0;aa<t.url.length;aa++)H[aa]=f(t.url[aa],P.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,t.mapping,b)}else{H=THREE.ImageUtils.loadTexture(f(t.url,P.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)H.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)H.magFilter=THREE[t.magFilter];if(t.repeat){H.repeat.set(t.repeat[0],t.repeat[1]);
-if(t.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}t.offset&&H.offset.set(t.offset[0],t.offset[1]);if(t.wrap){Q={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Q[t.wrap[0]]!==void 0)H.wrapS=Q[t.wrap[0]];if(Q[t.wrap[1]]!==void 0)H.wrapT=Q[t.wrap[1]]}}U.textures[A]=H}for(x in P.materials){A=P.materials[x];for(O in A.parameters)if(O=="envMap"||O=="map"||O=="lightMap")A.parameters[O]=U.textures[A.parameters[O]];else if(O=="shading")A.parameters[O]=
-A.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")A.parameters[O]=THREE[A.parameters[O]]?THREE[A.parameters[O]]:THREE.NormalBlending;else if(O=="combine")A.parameters[O]=A.parameters[O]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(O=="vertexColors")if(A.parameters[O]=="face")A.parameters[O]=THREE.FaceColors;else if(A.parameters[O])A.parameters[O]=THREE.VertexColors;if(A.parameters.opacity!==void 0&&A.parameters.opacity<1)A.parameters.transparent=
-!0;if(A.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);H=A.parameters.color;Q=A.parameters.specular;C=A.parameters.ambient;G=A.parameters.shininess;b.tNormal.texture=U.textures[A.parameters.normalMap];if(A.parameters.normalMapFactor)b.uNormalScale.value=A.parameters.normalMapFactor;if(A.parameters.map)b.tDiffuse.texture=A.parameters.map,b.enableDiffuse.value=!0;if(A.parameters.lightMap)b.tAO.texture=A.parameters.lightMap,b.enableAO.value=!0;if(A.parameters.specularMap)b.tSpecular.texture=
-U.textures[A.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(H);b.uSpecularColor.value.setHex(Q);b.uAmbientColor.value.setHex(C);b.uShininess.value=G;if(A.parameters.opacity)b.uOpacity.value=A.parameters.opacity;A=new THREE.ShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0,fog:!0})}else A=new THREE[A.type](A.parameters);U.materials[x]=A}n();e.callbackSync(U)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function n(){for(w in Q.objects)if(!V.objects[w])if(F=Q.objects[w],F.geometry!==void 0){if(S=V.geometries[F.geometry]){var b=!1;Y=[];for(aa=0;aa<F.materials.length;aa++)Y[aa]=V.materials[F.materials[aa]],b=Y[aa]instanceof THREE.ShaderMaterial;b&&S.computeTangents();D=F.position;r=F.rotation;
+q=F.quaternion;s=F.scale;q=0;Y.length==0&&(Y[0]=new THREE.MeshFaceMaterial);Y.length>1&&(Y=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(S,Y);object.name=w;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;V.scene.add(object);V.objects[w]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),V.scene.collisions.colliders.push(b));
+if(F.castsShadow)b=new THREE.ShadowVolume(S),V.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}}else D=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
+s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,V.scene.add(object),V.objects[w]=object,V.empties[w]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}function u(b){return function(c){V.geometries[b]=c;n();W-=1;e.onLoadComplete();v()}}function p(b){return function(c){V.geometries[b]=c}}function v(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-W,loadedTextures:ea-X},V);e.onLoadProgress();W==0&&X==0&&c(V)}var t,
+x,w,y,z,C,A,F,D,I,P,S,K,H,G,Y,E,Q,R,W,X,o,ea,V;Q=b.data;G=new THREE.BinaryLoader;R=new THREE.JSONLoader;X=W=0;V={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in Q.objects)if(F=Q.objects[w],F.meshCollider){b=!0;break}if(b)V.scene.collisions=new THREE.CollisionSystem;if(Q.transform){b=Q.transform.position;I=Q.transform.rotation;var ma=Q.transform.scale;b&&V.scene.position.set(b[0],b[1],b[2]);I&&V.scene.rotation.set(I[0],
+I[1],I[2]);ma&&V.scene.scale.set(ma[0],ma[1],ma[2]);(b||I||ma)&&V.scene.updateMatrix()}b=function(){X-=1;v();e.onLoadComplete()};for(z in Q.cameras){I=Q.cameras[z];if(I.type=="perspective")K=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")K=new THREE.Camera,K.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);D=I.position;I=I.target;K.position.set(D[0],D[1],D[2]);K.target.position.set(I[0],I[1],I[2]);V.cameras[z]=K}for(y in Q.lights)z=Q.lights[y],
+K=z.color!==void 0?z.color:16777215,I=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,E=new THREE.DirectionalLight(K,I),E.position.set(D[0],D[1],D[2]),E.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,E=new THREE.PointLight(K,I,d),E.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(E=new THREE.AmbientLight(K)),V.scene.add(E),V.lights[y]=E;for(C in Q.fogs)y=Q.fogs[C],y.type=="linear"?H=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(H=new THREE.FogExp2(0,y.density)),
+I=y.color,H.color.setRGB(I[0],I[1],I[2]),V.fogs[C]=H;if(V.cameras&&Q.defaults.camera)V.currentCamera=V.cameras[Q.defaults.camera];if(V.fogs&&Q.defaults.fog)V.scene.fog=V.fogs[Q.defaults.fog];I=Q.defaults.bgcolor;V.bgColor=new THREE.Color;V.bgColor.setRGB(I[0],I[1],I[2]);V.bgColorAlpha=Q.defaults.bgalpha;for(t in Q.geometries)if(C=Q.geometries[t],C.type=="bin_mesh"||C.type=="ascii_mesh")W+=1,e.onLoadStart();o=W;for(t in Q.geometries)C=Q.geometries[t],C.type=="cube"?(S=new THREE.CubeGeometry(C.width,
+C.height,C.depth,C.segmentsWidth,C.segmentsHeight,C.segmentsDepth,null,C.flipped,C.sides),V.geometries[t]=S):C.type=="plane"?(S=new THREE.PlaneGeometry(C.width,C.height,C.segmentsWidth,C.segmentsHeight),V.geometries[t]=S):C.type=="sphere"?(S=new THREE.SphereGeometry(C.radius,C.segmentsWidth,C.segmentsHeight),V.geometries[t]=S):C.type=="cylinder"?(S=new THREE.CylinderGeometry(C.topRad,C.botRad,C.height,C.radSegs,C.heightSegs),V.geometries[t]=S):C.type=="torus"?(S=new THREE.TorusGeometry(C.radius,C.tube,
+C.segmentsR,C.segmentsT),V.geometries[t]=S):C.type=="icosahedron"?(S=new THREE.IcosahedronGeometry(C.subdivisions),V.geometries[t]=S):C.type=="bin_mesh"?G.load({model:f(C.url,Q.urlBaseType),callback:u(t)}):C.type=="ascii_mesh"?R.load({model:f(C.url,Q.urlBaseType),callback:u(t)}):C.type=="embedded_mesh"&&(C=Q.embeds[C.id])&&R.createModel(C,p(t),"");for(A in Q.textures)if(t=Q.textures[A],t.url instanceof Array){X+=t.url.length;for(G=0;G<t.url.length;G++)e.onLoadStart()}else X+=1,e.onLoadStart();ea=
+X;for(A in Q.textures){t=Q.textures[A];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){G=[];for(var aa=0;aa<t.url.length;aa++)G[aa]=f(t.url[aa],Q.urlBaseType);G=THREE.ImageUtils.loadTextureCube(G,t.mapping,b)}else{G=THREE.ImageUtils.loadTexture(f(t.url,Q.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)G.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)G.magFilter=THREE[t.magFilter];if(t.repeat){G.repeat.set(t.repeat[0],t.repeat[1]);
+if(t.repeat[0]!=1)G.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)G.wrapT=THREE.RepeatWrapping}t.offset&&G.offset.set(t.offset[0],t.offset[1]);if(t.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[t.wrap[0]]!==void 0)G.wrapS=R[t.wrap[0]];if(R[t.wrap[1]]!==void 0)G.wrapT=R[t.wrap[1]]}}V.textures[A]=G}for(x in Q.materials){A=Q.materials[x];for(P in A.parameters)if(P=="envMap"||P=="map"||P=="lightMap")A.parameters[P]=V.textures[A.parameters[P]];else if(P=="shading")A.parameters[P]=
+A.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")A.parameters[P]=THREE[A.parameters[P]]?THREE[A.parameters[P]]:THREE.NormalBlending;else if(P=="combine")A.parameters[P]=A.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P=="vertexColors")if(A.parameters[P]=="face")A.parameters[P]=THREE.FaceColors;else if(A.parameters[P])A.parameters[P]=THREE.VertexColors;if(A.parameters.opacity!==void 0&&A.parameters.opacity<1)A.parameters.transparent=
+!0;if(A.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);G=A.parameters.color;R=A.parameters.specular;C=A.parameters.ambient;H=A.parameters.shininess;b.tNormal.texture=V.textures[A.parameters.normalMap];if(A.parameters.normalMapFactor)b.uNormalScale.value=A.parameters.normalMapFactor;if(A.parameters.map)b.tDiffuse.texture=A.parameters.map,b.enableDiffuse.value=!0;if(A.parameters.lightMap)b.tAO.texture=A.parameters.lightMap,b.enableAO.value=!0;if(A.parameters.specularMap)b.tSpecular.texture=
+V.textures[A.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(G);b.uSpecularColor.value.setHex(R);b.uAmbientColor.value.setHex(C);b.uShininess.value=H;if(A.parameters.opacity)b.uOpacity.value=A.parameters.opacity;A=new THREE.ShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0,fog:!0})}else A=new THREE[A.type](A.parameters);V.materials[x]=A}n();e.callbackSync(V)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
 THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
 THREE.UTF8Loader.prototype.load=function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,h=b.scale!==void 0?b.scale:1,m=b.offsetX!==void 0?b.offsetX:0,k=b.offsetY!==void 0?b.offsetY:0,n=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,h,m,k,n):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)};
 THREE.UTF8Loader.prototype.decompressMesh=function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k<c;++k){var n=b.charCodeAt(k+f);m+=n>>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h<c;h++)n=b.charCodeAt(h+f),m[h]=k-n,n==0&&k++;return[e,m]};
 THREE.UTF8Loader.prototype.createModel=function(b,c,e,f,h,m){var k=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var k=THREE.UTF8Loader.prototype.decompressMesh(b),p=[],v=[];(function(b,k,p){for(var u,v,C,A=b.length;p<A;p+=k)u=b[p],v=b[p+1],C=b[p+2],u=u/16383*e,v=v/16383*e,C=C/16383*e,u+=f,v+=h,C+=m,c.vertices.push(new THREE.Vertex(new THREE.Vector3(u,v,C)))})(k[0],8,0);(function(b,c,e){for(var f,h,k=b.length;e<k;e+=c)f=b[e],h=b[e+1],f/=1023,h/=1023,v.push(f,1-h)})(k[0],8,3);(function(b,
-c,e){for(var f,h,k,m=b.length;e<m;e+=c)f=b[e],h=b[e+1],k=b[e+2],f=(f-512)/511,h=(h-512)/511,k=(k-512)/511,p.push(f,h,k)})(k[0],8,5);(function(b){var e,f,h,k,m,u,F,D,I,O=b.length;for(e=0;e<O;e+=3){f=b[e];h=b[e+1];k=b[e+2];m=c;D=f;I=h;u=k;F=f;var R=h,K=k,G=m.materials[0],H=p[R*3],X=p[R*3+1],R=p[R*3+2],E=p[K*3],P=p[K*3+1],K=p[K*3+2];F=new THREE.Vector3(p[F*3],p[F*3+1],p[F*3+2]);R=new THREE.Vector3(H,X,R);K=new THREE.Vector3(E,P,K);m.faces.push(new THREE.Face3(D,I,u,[F,R,K],null,G));m=v[f*2];f=v[f*2+
+c,e){for(var f,h,k,m=b.length;e<m;e+=c)f=b[e],h=b[e+1],k=b[e+2],f=(f-512)/511,h=(h-512)/511,k=(k-512)/511,p.push(f,h,k)})(k[0],8,5);(function(b){var e,f,h,k,m,u,F,D,I,P=b.length;for(e=0;e<P;e+=3){f=b[e];h=b[e+1];k=b[e+2];m=c;D=f;I=h;u=k;F=f;var S=h,K=k,H=m.materials[0],G=p[S*3],Y=p[S*3+1],S=p[S*3+2],E=p[K*3],Q=p[K*3+1],K=p[K*3+2];F=new THREE.Vector3(p[F*3],p[F*3+1],p[F*3+2]);S=new THREE.Vector3(G,Y,S);K=new THREE.Vector3(E,Q,K);m.faces.push(new THREE.Face3(D,I,u,[F,S,K],null,H));m=v[f*2];f=v[f*2+
 1];u=v[h*2];F=v[h*2+1];D=v[k*2];I=v[k*2+1];k=c.faceVertexUvs[0];h=u;u=F;F=[];F.push(new THREE.UV(m,f));F.push(new THREE.UV(h,u));F.push(new THREE.UV(D,I));k.push(F)}})(k[1]);this.computeCentroids();this.computeFaceNormals()};k.prototype=new THREE.Geometry;k.prototype.constructor=k;c(new k)};
 THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,h){return b+(c-b)*h};this.VIntX=function(b,c,h,m,k,n,u,p,v,t){k=(k-v)/(t-v);v=this.normal_cache;c[m]=n+k*this.delta;c[m+1]=u;c[m+2]=p;h[m]=this.lerp(v[b],v[b+3],k);h[m+1]=this.lerp(v[b+1],v[b+4],k);h[m+2]=this.lerp(v[b+2],v[b+5],k)};this.VIntY=function(b,c,h,m,k,n,u,p,v,t){k=(k-v)/(t-v);v=this.normal_cache;c[m]=n;c[m+1]=u+k*this.delta;c[m+
 2]=p;c=b+this.yd*3;h[m]=this.lerp(v[b],v[c],k);h[m+1]=this.lerp(v[b+1],v[c+1],k);h[m+2]=this.lerp(v[b+2],v[c+2],k)};this.VIntZ=function(b,c,h,m,k,n,u,p,v,t){k=(k-v)/(t-v);v=this.normal_cache;c[m]=n;c[m+1]=u;c[m+2]=p+k*this.delta;c=b+this.zd*3;h[m]=this.lerp(v[b],v[c],k);h[m+1]=this.lerp(v[b+1],v[c+1],k);h[m+2]=this.lerp(v[b+2],v[c+2],k)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,h,m,k,n){var u=m+1,p=m+this.yd,v=m+this.zd,t=u+this.yd,x=u+this.zd,w=m+this.yd+this.zd,y=u+this.yd+this.zd,z=0,C=this.field[m],A=this.field[u],F=this.field[p],D=this.field[t],I=this.field[v],O=this.field[x],R=this.field[w],K=this.field[y];C<k&&(z|=1);A<k&&(z|=2);F<k&&(z|=8);D<k&&(z|=4);I<k&&(z|=16);O<k&&(z|=32);R<k&&(z|=128);K<k&&(z|=64);var G=THREE.edgeTable[z];if(G==0)return 0;var H=this.delta,
-X=b+H,E=c+H,H=h+H;G&1&&(this.compNorm(m),this.compNorm(u),this.VIntX(m*3,this.vlist,this.nlist,0,k,b,c,h,C,A));G&2&&(this.compNorm(u),this.compNorm(t),this.VIntY(u*3,this.vlist,this.nlist,3,k,X,c,h,A,D));G&4&&(this.compNorm(p),this.compNorm(t),this.VIntX(p*3,this.vlist,this.nlist,6,k,b,E,h,F,D));G&8&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,9,k,b,c,h,C,F));G&16&&(this.compNorm(v),this.compNorm(x),this.VIntX(v*3,this.vlist,this.nlist,12,k,b,c,H,I,O));G&32&&(this.compNorm(x),
-this.compNorm(y),this.VIntY(x*3,this.vlist,this.nlist,15,k,X,c,H,O,K));G&64&&(this.compNorm(w),this.compNorm(y),this.VIntX(w*3,this.vlist,this.nlist,18,k,b,E,H,R,K));G&128&&(this.compNorm(v),this.compNorm(w),this.VIntY(v*3,this.vlist,this.nlist,21,k,b,c,H,I,R));G&256&&(this.compNorm(m),this.compNorm(v),this.VIntZ(m*3,this.vlist,this.nlist,24,k,b,c,h,C,I));G&512&&(this.compNorm(u),this.compNorm(x),this.VIntZ(u*3,this.vlist,this.nlist,27,k,X,c,h,A,O));G&1024&&(this.compNorm(t),this.compNorm(y),this.VIntZ(t*
-3,this.vlist,this.nlist,30,k,X,E,h,D,K));G&2048&&(this.compNorm(p),this.compNorm(w),this.VIntZ(p*3,this.vlist,this.nlist,33,k,b,E,h,F,R));z<<=4;for(k=m=0;THREE.triTable[z+k]!=-1;)b=z+k,c=b+1,h=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[h],n),k+=3,m++;return m};this.posnormtriv=function(b,c,h,m,k,n){var u=this.count*3;this.positionArray[u]=b[h];this.positionArray[u+1]=b[h+1];this.positionArray[u+2]=b[h+2];this.positionArray[u+3]=b[m];this.positionArray[u+
+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,h,m,k,n){var u=m+1,p=m+this.yd,v=m+this.zd,t=u+this.yd,x=u+this.zd,w=m+this.yd+this.zd,y=u+this.yd+this.zd,z=0,C=this.field[m],A=this.field[u],F=this.field[p],D=this.field[t],I=this.field[v],P=this.field[x],S=this.field[w],K=this.field[y];C<k&&(z|=1);A<k&&(z|=2);F<k&&(z|=8);D<k&&(z|=4);I<k&&(z|=16);P<k&&(z|=32);S<k&&(z|=128);K<k&&(z|=64);var H=THREE.edgeTable[z];if(H==0)return 0;var G=this.delta,
+Y=b+G,E=c+G,G=h+G;H&1&&(this.compNorm(m),this.compNorm(u),this.VIntX(m*3,this.vlist,this.nlist,0,k,b,c,h,C,A));H&2&&(this.compNorm(u),this.compNorm(t),this.VIntY(u*3,this.vlist,this.nlist,3,k,Y,c,h,A,D));H&4&&(this.compNorm(p),this.compNorm(t),this.VIntX(p*3,this.vlist,this.nlist,6,k,b,E,h,F,D));H&8&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,9,k,b,c,h,C,F));H&16&&(this.compNorm(v),this.compNorm(x),this.VIntX(v*3,this.vlist,this.nlist,12,k,b,c,G,I,P));H&32&&(this.compNorm(x),
+this.compNorm(y),this.VIntY(x*3,this.vlist,this.nlist,15,k,Y,c,G,P,K));H&64&&(this.compNorm(w),this.compNorm(y),this.VIntX(w*3,this.vlist,this.nlist,18,k,b,E,G,S,K));H&128&&(this.compNorm(v),this.compNorm(w),this.VIntY(v*3,this.vlist,this.nlist,21,k,b,c,G,I,S));H&256&&(this.compNorm(m),this.compNorm(v),this.VIntZ(m*3,this.vlist,this.nlist,24,k,b,c,h,C,I));H&512&&(this.compNorm(u),this.compNorm(x),this.VIntZ(u*3,this.vlist,this.nlist,27,k,Y,c,h,A,P));H&1024&&(this.compNorm(t),this.compNorm(y),this.VIntZ(t*
+3,this.vlist,this.nlist,30,k,Y,E,h,D,K));H&2048&&(this.compNorm(p),this.compNorm(w),this.VIntZ(p*3,this.vlist,this.nlist,33,k,b,E,h,F,S));z<<=4;for(k=m=0;THREE.triTable[z+k]!=-1;)b=z+k,c=b+1,h=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[h],n),k+=3,m++;return m};this.posnormtriv=function(b,c,h,m,k,n){var u=this.count*3;this.positionArray[u]=b[h];this.positionArray[u+1]=b[h+1];this.positionArray[u+2]=b[h+2];this.positionArray[u+3]=b[m];this.positionArray[u+
 4]=b[m+1];this.positionArray[u+5]=b[m+2];this.positionArray[u+6]=b[k];this.positionArray[u+7]=b[k+1];this.positionArray[u+8]=b[k+2];this.normalArray[u]=c[h];this.normalArray[u+1]=c[h+1];this.normalArray[u+2]=c[h+2];this.normalArray[u+3]=c[m];this.normalArray[u+4]=c[m+1];this.normalArray[u+5]=c[m+2];this.normalArray[u+6]=c[k];this.normalArray[u+7]=c[k+1];this.normalArray[u+8]=c[k+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&n(this)};this.begin=function(){this.count=0;
 this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,h,m,k){var n=this.size*Math.sqrt(m/k),u=h*this.size,p=c*this.size,v=b*this.size,t=Math.floor(u-n);t<1&&(t=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size-
 1);for(var y,z,C,A,F,D;t<u;t++){v=this.size2*t;z=t/this.size-h;F=z*z;for(z=x;z<p;z++){C=v+this.size*z;y=z/this.size-c;D=y*y;for(y=w;y<n;y++)A=y/this.size-b,A=m/(1.0E-6+A*A+D+F)-k,A>0&&(this.field[C+y]+=A)}}};this.addPlaneX=function(b,c){var h,m,k,n,u,p=this.size,v=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h<w;h++)if(m=h/p,m*=m,n=b/(1.0E-4+m)-c,n>0)for(m=0;m<p;m++){u=h+m*v;for(k=0;k<p;k++)x[t*k+u]+=n}};this.addPlaneY=function(b,c){var h,m,k,n,u,p,v=this.size,t=this.yd,x=
@@ -685,7 +685,7 @@ THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionU
 THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
 if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,u,p,v;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z=
 2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
-var y=new THREE.Scene;y.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(u!==e.aspect||p!==e.near||v!==e.fov){u=e.aspect;p=e.near;v=e.fov;var A=e.projectionMatrix.clone(),F=125/30*0.5,D=F*p/125,I=p*Math.tan(v*Math.PI/360),O;k.n14=F;n.n14=-F;F=-I*u+D;O=I*u+D;A.n11=2*p/(O-F);A.n13=(O+F)/(O-F);h.projectionMatrix=A.clone();F=-I*u-D;O=I*u-D;A.n11=2*p/(O-F);A.n13=
-(O+F)/(O-F);m.projectionMatrix=A.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,y,w)}};
+var y=new THREE.Scene;y.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(u!==e.aspect||p!==e.near||v!==e.fov){u=e.aspect;p=e.near;v=e.fov;var A=e.projectionMatrix.clone(),F=125/30*0.5,D=F*p/125,I=p*Math.tan(v*Math.PI/360),P;k.n14=F;n.n14=-F;F=-I*u+D;P=I*u+D;A.n11=2*p/(P-F);A.n13=(P+F)/(P-F);h.projectionMatrix=A.clone();F=-I*u-D;P=I*u-D;A.n11=2*p/(P-F);A.n13=
+(P+F)/(P-F);m.projectionMatrix=A.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,y,w)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far;
 k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}};

+ 10 - 10
build/custom/ThreeCanvas.js

@@ -47,13 +47,13 @@ e*j*n-g*l*n+g*f*o-c*j*o-e*f*k+c*l*k;b.n31=h*k*r-j*i*r+j*n*s-f*k*s-h*n*u+f*i*u;b.
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*j;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*l;c[6]=a*j;c[7]=a*n;c[8]=a*i;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
 THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,l,j;f=new THREE.Matrix4;h=b-a;l=c-d;j=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/l;f.n23=0;f.n24=-((c+d)/l);f.n31=0;f.n32=0;f.n33=-2/j;f.n34=-((g+e)/j);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
-THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===
-a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
-this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
-this.remove(a)}};THREE.Object3DCount=0;
+THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this instanceof THREE.Camera?this.matrix.lookAt(this.position,a,this.up):this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&
+this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===-1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,
+b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
+this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");
+this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");this.remove(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=l[h]=l[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,l=[],j,n,i=[],o,k=[],r,s,w=[],u,M,R=[],B=[],N=[],O=new THREE.Vector4,t=new THREE.Vector4,
 m=new THREE.Matrix4,C=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,U=new THREE.Vector4;this.projectVector=function(a,b){m.multiply(b.projectionMatrix,b.matrixWorldInverse);m.multiplyVector3(a);return a};this.unprojectVector=function(a,b){m.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));m.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var h,k;e=B.length=0;
 h=a.objects;a=0;for(c=h.length;a<c;a++){k=h[a];var j;if(!(j=!k.visible))if(j=k instanceof THREE.Mesh)if(j=k.frustumCulled){a:{j=void 0;for(var i=k.matrixWorld,l=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),n=0;n<6;n++)if(j=D[n].x*i.n14+D[n].y*i.n24+D[n].z*i.n34+D[n].w,j<=l){j=!1;break a}j=!0}j=!j}if(!j)j=g[e]=g[e]||new THREE.RenderableObject,e++,d=j,O.copy(k.position),m.multiplyVector3(O),d.object=k,d.z=O.z,B.push(d)}f&&B.sort(b);return B};this.projectScene=
@@ -65,11 +65,11 @@ j.v2.copy(L),j.v3.copy(H);else continue;else if(E instanceof THREE.Face4)if(y=l[
 W[H]}j.meshMaterials=O;j.faceMaterials=E.materials;j.overdraw=ea;j.z=j.centroidScreen.z;N.push(j)}}else if(q instanceof THREE.Line){C.multiply(m,v);B=q.geometry.vertices;y=a();y.positionScreen.copy(B[0].position);C.multiplyVector4(y.positionScreen);V=1;for(E=B.length;V<E;V++)if(y=a(),y.positionScreen.copy(B[V].position),C.multiplyVector4(y.positionScreen),L=l[h-2],T.copy(y.positionScreen),U.copy(L.positionScreen),c(T,U))T.multiplyScalar(1/T.w),U.multiplyScalar(1/U.w),v=w[s]=w[s]||new THREE.RenderableLine,
 s++,r=v,r.v1.positionScreen.copy(T),r.v2.positionScreen.copy(U),r.z=Math.max(T.z,U.z),r.materials=q.materials,N.push(r)}else if(q instanceof THREE.Particle&&(t.set(q.matrixWorld.n14,q.matrixWorld.n24,q.matrixWorld.n34,1),m.multiplyVector4(t),t.z/=t.w,t.z>0&&t.z<1))v=R[M]=R[M]||new THREE.RenderableParticle,M++,u=v,u.x=t.x/t.w,u.y=t.y/t.w,u.z=t.z,u.rotation=q.rotation.z,u.scale.x=q.scale.x*Math.abs(u.x-(t.x+e.projectionMatrix.n11)/(t.w+e.projectionMatrix.n14)),u.scale.y=q.scale.y*Math.abs(u.y-(t.y+
 e.projectionMatrix.n22)/(t.w+e.projectionMatrix.n24)),u.materials=q.materials,N.push(u);g&&N.sort(b);return N}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
 this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,l=this.w,j=l*c+f*e-h*d,n=l*d+h*c-g*e,i=l*e+g*d-f*c,c=-g*
-c-f*d-h*e;b.x=j*l+c*-g+n*-h-i*-f;b.y=n*l+c*-f+i*-g-j*-h;b.z=i*l+c*-h+j*-f-n*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+c-f*d-h*e;b.x=j*l+c*-g+n*-h-i*-f;b.y=n*l+c*-f+i*-g-j*-h;b.z=i*l+c*-h+j*-f-n*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
@@ -85,7 +85,7 @@ D[c].addSelf(U);D[d].addSelf(U)}var b,c,d,e,g,f,h,l,j,n,i,o,k,r,s,w,u,M,R,B,N,O,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
 a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h=
 {};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};
-THREE.GeometryCount=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.GeometryCount=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.target=e||new THREE.Object3D;this.useTarget=!1;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
@@ -94,7 +94,7 @@ THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget)this.matrix.look
 THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
-THREE.Material=function(a){this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
+THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
 a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:

+ 9 - 9
build/custom/ThreeDOM.js

@@ -47,13 +47,13 @@ e*i*k-g*j*k+g*f*m-c*i*m-e*f*n+c*j*n;b.n31=h*n*p-i*l*p+i*k*q-f*n*q-h*k*r+f*l*r;b.
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,l=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*i;c[7]=a*k;c[8]=a*l;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
 THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,j,i;f=new THREE.Matrix4;h=b-a;j=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/j;f.n23=0;f.n24=-((c+d)/j);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
-THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===
-a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
-this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
-this.remove(a)}};THREE.Object3DCount=0;
+THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this instanceof THREE.Camera?this.matrix.lookAt(this.position,a,this.up):this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&
+this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===-1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,
+b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
+this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");
+this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");this.remove(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=j[h]=j[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return f>=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,j=[],i,k,l=[],m,n=[],p,q,s=[],r,J,M=[],C=[],D=[],H=new THREE.Vector4,v=new THREE.Vector4,
 o=new THREE.Matrix4,K=new THREE.Matrix4,z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],E=new THREE.Vector4,F=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var h,i;e=C.length=0;
 h=a.objects;a=0;for(c=h.length;a<c;a++){i=h[a];var j;if(!(j=!i.visible))if(j=i instanceof THREE.Mesh)if(j=i.frustumCulled){a:{j=void 0;for(var k=i.matrixWorld,l=-i.geometry.boundingSphere.radius*Math.max(i.scale.x,Math.max(i.scale.y,i.scale.z)),m=0;m<6;m++)if(j=z[m].x*k.n14+z[m].y*k.n24+z[m].z*k.n34+z[m].w,j<=l){j=!1;break a}j=!0}j=!j}if(!j)j=g[e]=g[e]||new THREE.RenderableObject,e++,d=j,H.copy(i.position),o.multiplyVector3(H),d.object=i,d.z=H.z,C.push(d)}f&&C.sort(b);return C};this.projectScene=
@@ -65,14 +65,14 @@ i.v2.copy(y),i.v3.copy(w);else continue;else if(x instanceof THREE.Face4)if(t=j[
 P[w]}i.meshMaterials=X;i.faceMaterials=x.materials;i.overdraw=Y;i.z=i.centroidScreen.z;D.push(i)}}else if(u instanceof THREE.Line){K.multiply(o,L);B=u.geometry.vertices;t=a();t.positionScreen.copy(B[0].position);K.multiplyVector4(t.positionScreen);I=1;for(x=B.length;I<x;I++)if(t=a(),t.positionScreen.copy(B[I].position),K.multiplyVector4(t.positionScreen),y=j[h-2],E.copy(t.positionScreen),F.copy(y.positionScreen),c(E,F))E.multiplyScalar(1/E.w),F.multiplyScalar(1/F.w),L=s[q]=s[q]||new THREE.RenderableLine,
 q++,p=L,p.v1.positionScreen.copy(E),p.v2.positionScreen.copy(F),p.z=Math.max(E.z,F.z),p.materials=u.materials,D.push(p)}else if(u instanceof THREE.Particle&&(v.set(u.matrixWorld.n14,u.matrixWorld.n24,u.matrixWorld.n34,1),o.multiplyVector4(v),v.z/=v.w,v.z>0&&v.z<1))L=M[J]=M[J]||new THREE.RenderableParticle,J++,r=L,r.x=v.x/v.w,r.y=v.y/v.w,r.z=v.z,r.rotation=u.rotation.z,r.scale.x=u.scale.x*Math.abs(r.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),r.scale.y=u.scale.y*Math.abs(r.y-(v.y+
 e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),r.materials=u.materials,D.push(r);g&&D.sort(b);return D}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
 this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g*
-c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
+THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.target=e||new THREE.Object3D;this.useTarget=!1;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
 THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};

+ 9 - 9
build/custom/ThreeExtras.js

@@ -85,7 +85,7 @@ THREE.CubeCamera=function(a,b,c,e){this.cameraPX=new THREE.Camera(90,1,a,b);this
 this.position;this.cameraNZ.position=this.position;this.cameraPY.up.set(0,0,1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.x=a.x;this.position.z=a.z;this.cameraPX.target.position.add(this.position,new THREE.Vector3(-1,0,0));this.cameraNX.target.position.add(this.position,new THREE.Vector3(1,0,0));this.cameraPY.target.position.add(this.position,
 new THREE.Vector3(0,1,0));this.cameraNY.target.position.add(this.position,new THREE.Vector3(0,-1,0));this.cameraPZ.target.position.add(this.position,new THREE.Vector3(0,0,1));this.cameraNZ.target.position.add(this.position,new THREE.Vector3(0,0,-1))};this.updateCubeMap=function(a,c){var b=this.renderTarget;a.setFaceCulling("back","cw");c.scale.y=-1;c.position.y=2*this.height;c.updateMatrix();b.activeCubeFace=0;a.render(c,this.cameraPX,b);b.activeCubeFace=1;a.render(c,this.cameraNX,b);c.scale.y=1;
 c.position.y=0;c.updateMatrix();c.scale.x=-1;c.updateMatrix();b.activeCubeFace=2;a.render(c,this.cameraPY,b);c.scale.x=1;c.updateMatrix();a.setFaceCulling("back","ccw");b.activeCubeFace=3;a.render(c,this.cameraNY,b);c.scale.x=-1;c.updateMatrix();a.setFaceCulling("back","cw");b.activeCubeFace=4;a.render(c,this.cameraPZ,b);b.activeCubeFace=5;a.render(c,this.cameraNZ,b);c.scale.x=1;c.updateMatrix();a.setFaceCulling("back","ccw")}};
-THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
+THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
 this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=
@@ -98,7 +98,7 @@ b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI
 THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
 THREE.PathCamera=function(a){function b(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),l=g.length,y=0;h=l-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<l-1;h++)y=e*k.chunks[h]/k.total,c.keys[h]={time:y,pos:g[h]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
 e,f=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)e=b/(a.points.length*c),e=a.getPoint(e),f.vertices[b]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return f}function e(a,b){var e=c(b,10),f=c(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,h);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.SphereGeometry(1,
-16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)e=new THREE.Mesh(f,h),e.position.copy(b.points[i]),e.updateMatrix(),a.addChild(e)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
+16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)e=new THREE.Mesh(f,h),e.position.copy(b.points[i]),e.updateMatrix(),a.addChild(e)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=
 this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var g=Math.PI*2,h=Math.PI/180;this.update=function(a,c,b){var e,f;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,
@@ -106,7 +106,7 @@ Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;e=this.phi
 e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&
 this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),f=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),l=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(l,f);a.position.set(0,10,0);this.animation=b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=
 b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
+THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
 a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};
 this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=
 1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=
@@ -155,7 +155,7 @@ THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THRE
 THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=g.vertices[a].position,f=g.vertices[c].position;return b((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var g=this,h=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
 -a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,k;for(k in h.faces){var l=e(h.faces[k].a,h.faces[k].b),m=e(h.faces[k].b,h.faces[k].c),n=e(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,l,n,a);c(h.faces[k].b,m,
 l,a);c(h.faces[k].c,n,m,a);c(l,m,n,a)}h.faces=a.faces}g.faces=h.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],e=[],g=[],h=[],f=(new THREE.Matrix4).setRotationZ(b),k=0;k<a.length;k++)this.vertices.push(new THREE.Vertex(a[k])),c[k]=a[k].clone(),e[k]=this.vertices.length-1;for(var l=0;l<=this.angle+0.0010;l+=b){for(k=0;k<c.length;k++)l<this.angle?(c[k]=f.multiplyVector3(c[k].clone()),this.vertices.push(new THREE.Vertex(c[k])),g[k]=this.vertices.length-1):g=h;l==0&&(h=e);
+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],e=[],g=[],h=[],f=(new THREE.Matrix4).setRotationZ(b),k=0;k<a.length;k++)this.vertices.push(new THREE.Vertex(a[k])),c[k]=a[k].clone(),e[k]=this.vertices.length-1;for(var l=0;l<=this.angle+0.001;l+=b){for(k=0;k<c.length;k++)l<this.angle?(c[k]=f.multiplyVector3(c[k].clone()),this.vertices.push(new THREE.Vertex(c[k])),g[k]=this.vertices.length-1):g=h;l==0&&(h=e);
 for(k=0;k<e.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-l/this.angle,k/a.length),new THREE.UV(1-l/this.angle,(k+1)/a.length),new THREE.UV(1-(l-b)/this.angle,(k+1)/a.length),new THREE.UV(1-(l-b)/this.angle,k/a.length)]);e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,e){THREE.Geometry.call(this);var g,h=a/2,f=b/2,c=c||1,e=e||1,k=c+1,l=e+1;a/=c;var m=b/e;for(g=0;g<l;g++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-h,-(g*m-f),0)));for(g=0;g<e;g++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+k*g,b+k*(g+1),b+1+k*(g+1),b+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(b/c,g/e),new THREE.UV(b/c,(g+1)/e),new THREE.UV((b+1)/c,(g+1)/e),new THREE.UV((b+1)/c,g/e)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
@@ -179,15 +179,15 @@ THREE.TorusKnotGeometry=function(a,b,c,e,g,h,f){function k(a,c,b,e,f,h){c=b/e*a;
 this.segmentsT;++b){var l=a/this.segmentsR*2*this.p*Math.PI,f=b/this.segmentsT*2*Math.PI,g=k(l,f,this.q,this.p,this.radius,this.heightScale),l=k(l+0.01,f,this.q,this.p,this.radius,this.heightScale);c.x=l.x-g.x;c.y=l.y-g.y;c.z=l.z-g.z;e.x=l.x+g.x;e.y=l.y+g.y;e.z=l.z+g.z;h.cross(c,e);e.cross(h,c);h.normalize();e.normalize();l=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);g.x+=l*e.x+f*h.x;g.y+=l*e.y+f*h.y;g.z+=l*e.z+f*h.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
 g.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,h=(b+1)%this.segmentsT,g=this.grid[a][b],c=this.grid[e][b],e=this.grid[e][h],h=this.grid[a][h],f=new THREE.UV(a/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),m=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),n=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,c,e,h));this.faceVertexUvs[0].push([f,l,m,n])}this.computeCentroids();
 this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
-THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
-this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?".":a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],c)]},hasNormals:function(a){var b,c,e=a.materials.length;for(c=0;c<e;c++)if(b=a.materials[c][0],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function e(a,
-b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.src=b}function g(a,c,f,h,g,k){var l=document.createElement("canvas");a[c]=new THREE.Texture(l);a[c].sourceFile=f;if(h){a[c].repeat.set(h[0],h[1]);if(h[0]!=1)a[c].wrapS=THREE.RepeatWrapping;
+THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
+1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?".":a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],c)]},hasNormals:function(a){var b,c,e=a.materials.length;for(c=0;c<e;c++)if(b=a.materials[c][0],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
+a}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.src=b}function g(a,c,f,h,g,k){var l=document.createElement("canvas");a[c]=new THREE.Texture(l);a[c].sourceFile=f;if(h){a[c].repeat.set(h[0],h[1]);if(h[0]!=1)a[c].wrapS=THREE.RepeatWrapping;
 if(h[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(k){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[k[0]]!==void 0)a[c].wrapS=h[k[0]];if(h[k[1]]!==void 0)a[c].wrapT=h[k[1]]}e(a[c],b+"/"+f)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,k,l;k="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?k="MeshPhongMaterial":a.shading=="Basic"&&(k="MeshBasicMaterial"));
 if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=h(a.colorDiffuse);
 else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=h(a.colorSpecular);if(a.colorAmbient)f.ambient=h(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&b&&g(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&g(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&g(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
 a.mapSpecular&&b&&g(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var m=THREE.ShaderUtils.lib.normal,n=THREE.UniformsUtils.clone(m.uniforms),o=f.color;k=f.specular;l=f.ambient;var t=f.shininess;n.tNormal.texture=f.normalMap;if(a.mapNormalFactor)n.uNormalScale.value=a.mapNormalFactor;if(f.map)n.tDiffuse.texture=f.map,n.enableDiffuse.value=!0;if(f.specularMap)n.tSpecular.texture=f.specularMap,n.enableSpecular.value=!0;if(f.lightMap)n.tAO.texture=
-f.lightMap,n.enableAO.value=!0;n.uDiffuseColor.value.setHex(o);n.uSpecularColor.value.setHex(k);n.uAmbientColor.value.setHex(l);n.uShininess.value=t;if(f.opacity)n.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:n,lights:!0,fog:!0})}else f=new THREE[k](f);return f},constructor:THREE.Loader};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;
-THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
+f.lightMap,n.enableAO.value=!0;n.uDiffuseColor.value.setHex(o);n.uSpecularColor.value.setHex(k);n.uAmbientColor.value.setHex(l);n.uShininess.value=t;if(f.opacity)n.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:n,lights:!0,fog:!0})}else f=new THREE[k](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
+THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype.load=function(a){var b=a.model,c=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,g,e,h)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
 b.postMessage(a)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,e,g,h){var f=new XMLHttpRequest,k=e+"/"+a,l=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,c,g,b):alert("Couldn't load ["+k+"] ["+f.status+"]"):f.readyState==3?h&&(l==0&&(l=f.getResponseHeader("Content-Length")),h({total:l,loaded:f.responseText.length})):f.readyState==2&&(l=f.getResponseHeader("Content-Length"))};f.open("GET",k,!0);f.overrideMimeType("text/plain; charset=x-user-defined");

+ 10 - 10
build/custom/ThreeSVG.js

@@ -47,13 +47,13 @@ e*i*l-g*k*l+g*f*m-c*i*m-e*f*n+c*k*n;b.n31=h*n*p-i*j*p+i*l*q-f*n*q-h*l*u+f*j*u;b.
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*k;c[6]=a*i;c[7]=a*l;c[8]=a*j;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
 THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,k,i;f=new THREE.Matrix4;h=b-a;k=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/k;f.n23=0;f.n24=-((c+d)/k);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
-THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===
-a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
-this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
-this.remove(a)}};THREE.Object3DCount=0;
+THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this instanceof THREE.Camera?this.matrix.lookAt(this.position,a,this.up):this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&
+this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===-1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,
+b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
+this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");
+this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");this.remove(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=k[h]=k[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,k=[],i,l,j=[],m,n=[],p,q,v=[],u,C,K=[],t=[],w=[],z=new THREE.Vector4,y=new THREE.Vector4,
 o=new THREE.Matrix4,E=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],F=new THREE.Vector4,G=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var h,i;e=t.length=0;
 h=a.objects;a=0;for(c=h.length;a<c;a++){i=h[a];var k;if(!(k=!i.visible))if(k=i instanceof THREE.Mesh)if(k=i.frustumCulled){a:{k=void 0;for(var j=i.matrixWorld,l=-i.geometry.boundingSphere.radius*Math.max(i.scale.x,Math.max(i.scale.y,i.scale.z)),m=0;m<6;m++)if(k=D[m].x*j.n14+D[m].y*j.n24+D[m].z*j.n34+D[m].w,k<=l){k=!1;break a}k=!0}k=!k}if(!k)k=g[e]=g[e]||new THREE.RenderableObject,e++,d=k,z.copy(i.position),o.multiplyVector3(z),d.object=i,d.z=z.z,t.push(d)}f&&t.sort(b);return t};this.projectScene=
@@ -65,11 +65,11 @@ i.v2.copy(J),i.v3.copy(H);else continue;else if(I instanceof THREE.Face4)if(r=k[
 T[H]}i.meshMaterials=W;i.faceMaterials=I.materials;i.overdraw=X;i.z=i.centroidScreen.z;w.push(i)}}else if(B instanceof THREE.Line){E.multiply(o,Q);L=B.geometry.vertices;r=a();r.positionScreen.copy(L[0].position);E.multiplyVector4(r.positionScreen);P=1;for(I=L.length;P<I;P++)if(r=a(),r.positionScreen.copy(L[P].position),E.multiplyVector4(r.positionScreen),J=k[h-2],F.copy(r.positionScreen),G.copy(J.positionScreen),c(F,G))F.multiplyScalar(1/F.w),G.multiplyScalar(1/G.w),Q=v[q]=v[q]||new THREE.RenderableLine,
 q++,p=Q,p.v1.positionScreen.copy(F),p.v2.positionScreen.copy(G),p.z=Math.max(F.z,G.z),p.materials=B.materials,w.push(p)}else if(B instanceof THREE.Particle&&(y.set(B.matrixWorld.n14,B.matrixWorld.n24,B.matrixWorld.n34,1),o.multiplyVector4(y),y.z/=y.w,y.z>0&&y.z<1))Q=K[C]=K[C]||new THREE.RenderableParticle,C++,u=Q,u.x=y.x/y.w,u.y=y.y/y.w,u.z=y.z,u.rotation=B.rotation.z,u.scale.x=B.scale.x*Math.abs(u.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),u.scale.y=B.scale.y*Math.abs(u.y-(y.y+
 e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),u.materials=B.materials,w.push(u);g&&w.sort(b);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
 this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,i=k*c+f*e-h*d,l=k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g*
-c-f*d-h*e;b.x=i*k+c*-g+l*-h-j*-f;b.y=l*k+c*-f+j*-g-i*-h;b.z=j*k+c*-h+i*-f-l*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+c-f*d-h*e;b.x=i*k+c*-g+l*-h-j*-f;b.y=l*k+c*-f+j*-g-i*-h;b.z=j*k+c*-h+i*-f-l*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
@@ -85,7 +85,7 @@ D[c].addSelf(G);D[d].addSelf(G)}var b,c,d,e,g,f,h,k,i,l,j,m,n,p,q,v,u,C,K,t,w,z,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
 a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h=
 {};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};
-THREE.GeometryCount=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.GeometryCount=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.target=e||new THREE.Object3D;this.useTarget=!1;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
@@ -94,7 +94,7 @@ THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget)this.matrix.look
 THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
-THREE.Material=function(a){this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
+THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
 a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:

+ 157 - 156
build/custom/ThreeWebGL.js

@@ -16,80 +16,80 @@ c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this
 normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c<d;c++)Array.prototype.push.apply(f,this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,d){var f;f=d.clone().subSelf(b).dot(c);if(f<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(f));return d.distanceTo(b)}function d(b,c,d,f){var f=f.clone().subSelf(c),
 d=d.clone().subSelf(c),i=b.clone().subSelf(c),b=f.dot(f),c=f.dot(d),f=f.dot(i),h=d.dot(d),d=d.dot(i),i=1/(b*h-c*c),h=(h*f-c*d)*i,b=(b*d-c*f)*i;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,
-Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,n,q,m,t,v,B=b.geometry,x=B.vertices,D=[],f=0;for(i=B.faces.length;f<i;f++)if(h=B.faces[f],t=this.origin.clone(),v=this.direction.clone(),n=b.matrixWorld,j=n.multiplyVector3(h.centroid.clone()).subSelf(t),m=j.dot(v),!(m<=0)&&(j=n.multiplyVector3(x[h.a].position.clone()),k=n.multiplyVector3(x[h.b].position.clone()),p=n.multiplyVector3(x[h.c].position.clone()),n=h instanceof THREE.Face4?n.multiplyVector3(x[h.d].position.clone()):null,q=b.matrixRotationWorld.multiplyVector3(h.normal.clone()),
-m=v.dot(q),b.doubleSided||(b.flipSided?m>0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(v.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},D.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,p,n)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},D.push(h);D.sort(function(b,c){return b.distance-c.distance});return D}else return[]}};
-THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=c<h?c:h,d=d<j?d:j,f=f>h?f:h,i=i>j?i:j);b()};this.add3Points=
-function(h,j,q,m,t,v){k?(k=!1,c=h<q?h<t?h:t:q<t?q:t,d=j<m?j<v?j:v:m<v?m:v,f=h>q?h>t?h:t:q>t?q:t,i=j>m?j>v?j:v:m>v?m:v):(c=h<q?h<t?h<c?h:c:t<c?t:c:q<t?q<c?q:c:t<c?t:c,d=j<m?j<v?j<d?j:d:v<d?v:d:m<v?m<d?m:d:v<d?v:d,f=h>q?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>v?j>i?j:i:v>i?v:i:m>v?m>i?m:i:v>i?v:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),d=d<h.getTop()?d:h.getTop(),f=f>h.getRight()?f:h.getRight(),i=i>
+Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,m,n,q,p,t,v,B=b.geometry,x=B.vertices,E=[],f=0;for(i=B.faces.length;f<i;f++)if(h=B.faces[f],t=this.origin.clone(),v=this.direction.clone(),n=b.matrixWorld,j=n.multiplyVector3(h.centroid.clone()).subSelf(t),p=j.dot(v),!(p<=0)&&(j=n.multiplyVector3(x[h.a].position.clone()),k=n.multiplyVector3(x[h.b].position.clone()),m=n.multiplyVector3(x[h.c].position.clone()),n=h instanceof THREE.Face4?n.multiplyVector3(x[h.d].position.clone()):null,q=b.matrixRotationWorld.multiplyVector3(h.normal.clone()),
+p=v.dot(q),b.doubleSided||(b.flipSided?p>0:p<0)))if(p=q.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(v.multiplyScalar(p)),h instanceof THREE.Face3)d(t,j,k,m)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}};
+THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,p){k=!1;c=h;d=j;f=q;i=p;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=c<h?c:h,d=d<j?d:j,f=f>h?f:h,i=i>j?i:j);b()};this.add3Points=
+function(h,j,q,p,t,v){k?(k=!1,c=h<q?h<t?h:t:q<t?q:t,d=j<p?j<v?j:v:p<v?p:v,f=h>q?h>t?h:t:q>t?q:t,i=j>p?j>v?j:v:p>v?p:v):(c=h<q?h<t?h<c?h:c:t<c?t:c:q<t?q<c?q:c:t<c?t:c,d=j<p?j<v?j<d?j:d:v<d?v:d:p<v?p<d?p:d:v<d?v:d,f=h>q?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>p?j>v?j>i?j:i:v>i?v:i:p>v?p>i?p:i:v>i?v:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),d=d<h.getTop()?d:h.getTop(),f=f>h.getRight()?f:h.getRight(),i=i>
 h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f<h.getRight()?f:h.getRight();i=i<h.getBottom()?i:h.getBottom();b()};this.intersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
-THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,n,q,m,t,v,B,x){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,n||0,q!==void 0?q:1,m||0,t||0,v||0,B||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,n,q,m,t,v,B,x){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=n;this.n33=q;this.n34=m;this.n41=t;this.n42=v;this.n43=B;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
+THREE.Matrix4=function(b,c,d,f,i,h,j,k,m,n,q,p,t,v,B,x){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,m||0,n||0,q!==void 0?q:1,p||0,t||0,v||0,B||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,m,n,q,p,t,v,B,x){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=q;this.n34=p;this.n41=t;this.n42=v;this.n43=B;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
 c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i;
 b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+
-d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,q=b.n31,m=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,D=b.n43,F=b.n44,va=c.n11,wa=
-c.n12,qa=c.n13,ra=c.n14,ia=c.n21,G=c.n22,u=c.n23,T=c.n24,L=c.n31,U=c.n32,Z=c.n33,ja=c.n34,W=c.n41,M=c.n42,e=c.n43,za=c.n44;this.n11=d*va+f*ia+i*L+h*W;this.n12=d*wa+f*G+i*U+h*M;this.n13=d*qa+f*u+i*Z+h*e;this.n14=d*ra+f*T+i*ja+h*za;this.n21=j*va+k*ia+p*L+n*W;this.n22=j*wa+k*G+p*U+n*M;this.n23=j*qa+k*u+p*Z+n*e;this.n24=j*ra+k*T+p*ja+n*za;this.n31=q*va+m*ia+t*L+v*W;this.n32=q*wa+m*G+t*U+v*M;this.n33=q*qa+m*u+t*Z+v*e;this.n34=q*ra+m*T+t*ja+v*za;this.n41=B*va+x*ia+D*L+F*W;this.n42=B*wa+x*G+D*U+F*M;this.n43=
-B*qa+x*u+D*Z+F*e;this.n44=B*ra+x*T+D*ja+F*za;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=
-b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,n=this.n32,q=this.n33,m=this.n34,t=this.n41,v=this.n42,B=this.n43,x=this.n44;return f*j*n*t-d*k*n*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*v+d*k*p*v+f*i*q*v-b*k*q*v-d*i*m*v+b*j*m*v+f*h*p*B-c*k*p*B-f*i*n*B+b*k*n*B+c*i*m*B-b*h*m*B-d*h*p*x+c*j*
-p*x+d*i*n*x-b*j*n*x-c*i*q*x+b*h*q*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;
+d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,q=b.n31,p=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,E=b.n43,F=b.n44,wa=c.n11,xa=
+c.n12,qa=c.n13,ra=c.n14,ja=c.n21,G=c.n22,u=c.n23,S=c.n24,L=c.n31,T=c.n32,Z=c.n33,ya=c.n34,V=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+i*L+h*V;this.n12=d*xa+f*G+i*T+h*M;this.n13=d*qa+f*u+i*Z+h*e;this.n14=d*ra+f*S+i*ya+h*ua;this.n21=j*wa+k*ja+m*L+n*V;this.n22=j*xa+k*G+m*T+n*M;this.n23=j*qa+k*u+m*Z+n*e;this.n24=j*ra+k*S+m*ya+n*ua;this.n31=q*wa+p*ja+t*L+v*V;this.n32=q*xa+p*G+t*T+v*M;this.n33=q*qa+p*u+t*Z+v*e;this.n34=q*ra+p*S+t*ya+v*ua;this.n41=B*wa+x*ja+E*L+F*V;this.n42=B*xa+x*G+E*T+F*M;this.n43=
+B*qa+x*u+E*Z+F*e;this.n44=B*ra+x*S+E*ya+F*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=
+b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,q=this.n33,p=this.n34,t=this.n41,v=this.n42,B=this.n43,x=this.n44;return f*j*n*t-d*k*n*t-f*h*q*t+c*k*q*t+d*h*p*t-c*j*p*t-f*j*m*v+d*k*m*v+f*i*q*v-b*k*q*v-d*i*p*v+b*j*p*v+f*h*m*B-c*k*m*B-f*i*n*B+b*k*n*B+c*i*p*B-b*h*p*B-d*h*m*x+c*j*
+m*x+d*i*n*x-b*j*n*x-c*i*q*x+b*h*q*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;
 b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
 this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
 this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
-0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,n=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,n*j+d,n*k-f*h,0,p*k-f*j,n*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=
-j*k,n=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-n;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=n*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;n=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+n*d;this.n21=n+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;n=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-n;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23=n*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;n=
-h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+n;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;n=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=n*i-q;this.n31=q*i-n;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,n=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=n+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31=m-p*f,this.n32=q+n*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=
-b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var n=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(n+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;
+0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,m=i*h,n=i*j;this.set(m*h+d,m*j-f*k,m*k+f*j,0,m*j+f*k,n*j+d,n*k-f*h,0,m*k-f*j,n*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var m=
+j*k,n=j*i,q=f*k,p=f*i;this.n11=m+p*d;this.n12=q*d-n;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=n*d-q;this.n32=p+m*d;this.n33=h*j;break;case "ZXY":m=j*k;n=j*i;q=f*k;p=f*i;this.n11=m-p*d;this.n12=-h*i;this.n13=q+n*d;this.n21=n+q*d;this.n22=h*k;this.n23=p-m*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":m=h*k;n=h*i;q=d*k;p=d*i;this.n11=j*k;this.n12=q*f-n;this.n13=m*f+p;this.n21=j*i;this.n22=p*f+m;this.n23=n*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":m=h*j;n=
+h*f;q=d*j;p=d*f;this.n11=j*k;this.n12=p-m*i;this.n13=q*i+n;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*i+q;this.n33=m-p*i;break;case "XZY":m=h*j;n=h*f;q=d*j;p=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=m*i+p;this.n22=h*k;this.n23=n*i-q;this.n31=q*i-n;this.n32=d*k;this.n33=p*i+m;break;default:m=h*k,n=h*i,q=d*k,p=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=n+q*f,this.n22=m-p*f,this.n23=-d*j,this.n31=p-m*f,this.n32=q+n*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=
+b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,m=c*j;c*=k;var n=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(n+f);this.n12=m-i;this.n13=c+j;this.n21=m+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;
 f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();
 d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23=
 b.n23*i;this.n33=b.n33*i}};
-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,q=b.n31,m=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,D=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*x-n*t*x+n*m*D-k*v*D-p*m*F+k*t*F;c.n12=h*t*x-i*v*x-h*m*D+f*v*D+i*m*F-f*t*F;c.n13=i*n*x-h*p*x+h*k*D-f*n*D-i*k*F+f*p*F;c.n14=h*p*m-i*n*m-h*k*t+f*n*t+i*k*v-f*p*v;c.n21=n*t*B-p*v*B-n*q*D+j*v*D+p*q*F-j*t*F;c.n22=i*v*B-h*t*B+h*q*D-d*v*D-i*q*F+d*t*F;c.n23=h*p*B-i*n*B-h*j*D+d*n*D+i*j*F-d*p*F;c.n24=
-i*n*q-h*p*q+h*j*t-d*n*t-i*j*v+d*p*v;c.n31=k*v*B-n*m*B+n*q*x-j*v*x-k*q*F+j*m*F;c.n32=h*m*B-f*v*B-h*q*x+d*v*x+f*q*F-d*m*F;c.n33=i*n*B-h*k*B+h*j*x-d*n*x-f*j*F+d*k*F;c.n34=h*k*q-f*n*q-h*j*m+d*n*m+f*j*v-d*k*v;c.n41=p*m*B-k*t*B-p*q*x+j*t*x+k*q*D-j*m*D;c.n42=f*t*B-i*m*B+i*q*x-d*t*x-f*q*D+d*m*D;c.n43=i*k*B-f*p*B-i*j*x+d*p*x+f*j*D-d*k*D;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*n;d[7]=b*q;d[8]=b*m;return c};
+THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,q=b.n31,p=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,E=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*v*x-n*t*x+n*p*E-k*v*E-m*p*F+k*t*F;c.n12=h*t*x-i*v*x-h*p*E+f*v*E+i*p*F-f*t*F;c.n13=i*n*x-h*m*x+h*k*E-f*n*E-i*k*F+f*m*F;c.n14=h*m*p-i*n*p-h*k*t+f*n*t+i*k*v-f*m*v;c.n21=n*t*B-m*v*B-n*q*E+j*v*E+m*q*F-j*t*F;c.n22=i*v*B-h*t*B+h*q*E-d*v*E-i*q*F+d*t*F;c.n23=h*m*B-i*n*B-h*j*E+d*n*E+i*j*F-d*m*F;c.n24=
+i*n*q-h*m*q+h*j*t-d*n*t-i*j*v+d*m*v;c.n31=k*v*B-n*p*B+n*q*x-j*v*x-k*q*F+j*p*F;c.n32=h*p*B-f*v*B-h*q*x+d*v*x+f*q*F-d*p*F;c.n33=i*n*B-h*k*B+h*j*x-d*n*x-f*j*F+d*k*F;c.n34=h*k*q-f*n*q-h*j*p+d*n*p+f*j*v-d*k*v;c.n41=m*p*B-k*t*B-m*q*x+j*t*x+k*q*E-j*p*E;c.n42=f*t*B-i*p*B+i*q*x-d*t*x-f*q*E+d*p*E;c.n43=i*k*B-f*m*B-i*j*x+d*m*x+f*j*E-d*k*E;c.n44=f*m*q-i*k*q+i*j*p-d*m*p-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*q;d[8]=b*p;return c};
 THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)};
-THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,n;j=new THREE.Matrix4;k=c-b;p=d-f;n=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((h+i)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
-THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
+THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-f;n=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+f)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((h+i)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
--1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,i;d=0;for(f=this.children.length;d<f;d++){i=this.children[d];if(i.name===
-b)return i;if(c&&(i=i.getChildByName(b,c),i!==void 0))return i}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&
-this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,d)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
-this.remove(b)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function b(){var b=p[k]=p[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,e=1,f=b.z+b.w,i=c.z+c.w,h=-b.z+b.w,j=-c.z+c.w;return f>=0&&i>=0&&h>=0&&j>=0?!0:f<0&&i<0||h<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(e=Math.min(e,h/(h-j))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,i,h=[],j,k,p=[],n,q,m=[],t,v=[],B,x,D=[],F,va,wa=[],qa=[],ra=[],ia=new THREE.Vector4,
-G=new THREE.Vector4,u=new THREE.Matrix4,T=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],U=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(b,c){u.multiply(c.projectionMatrix,c.matrixWorldInverse);u.multiplyVector3(b);return b};this.unprojectVector=function(b,c){u.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));u.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var e,
-k;i=qa.length=0;e=b.objects;b=0;for(d=e.length;b<d;b++){k=e[b];var n;if(!(n=!k.visible))if(n=k instanceof THREE.Mesh)if(n=k.frustumCulled){a:{n=void 0;for(var p=k.matrixWorld,q=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),m=0;m<6;m++)if(n=L[m].x*p.n14+L[m].y*p.n24+L[m].z*p.n34+L[m].w,n<=q){n=!1;break a}n=!0}n=!n}if(!n)n=h[i]=h[i]||new THREE.RenderableObject,i++,f=n,ia.copy(k.position),u.multiplyVector3(ia),f.object=k,f.z=ia.z,qa.push(f)}j&&qa.sort(c);return qa};
-this.projectScene=function(f,i,h){var e=i.near,qa=i.far,ia,xa,V,na,J,$,N,ka,sa,R,ua,La,Ra,Ia,Aa,Ea,ya;va=x=t=q=ra.length=0;i.matrixAutoUpdate&&i.update(void 0,!0);f.update(void 0,!1,i);u.multiply(i.projectionMatrix,i.matrixWorldInverse);L[0].set(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);L[1].set(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);L[2].set(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);L[3].set(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);L[4].set(u.n41-u.n31,u.n42-u.n32,
-u.n43-u.n33,u.n44-u.n34);L[5].set(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);for(ia=0;ia<6;ia++)sa=L[ia],sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z));sa=this.projectObjects(f,i,!0);f=0;for(ia=sa.length;f<ia;f++)if(R=sa[f].object,R.visible)if(ua=R.matrixWorld,La=R.matrixRotationWorld,Ra=R.materials,Ia=R.overdraw,k=0,R instanceof THREE.Mesh){Aa=R.geometry;na=Aa.vertices;Ea=Aa.faces;Aa=Aa.faceVertexUvs;xa=0;for(V=na.length;xa<V;xa++)j=b(),j.positionWorld.copy(na[xa].position),ua.multiplyVector3(j.positionWorld),
-j.positionScreen.copy(j.positionWorld),u.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>e&&j.positionScreen.z<qa;na=0;for(xa=Ea.length;na<xa;na++){V=Ea[na];if(V instanceof THREE.Face3)if(J=p[V.a],$=p[V.b],N=p[V.c],J.visible&&$.visible&&N.visible&&(R.doubleSided||R.flipSided!=(N.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(N.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-
-J.positionScreen.x)<0))ka=m[q]=m[q]||new THREE.RenderableFace3,q++,n=ka,n.v1.copy(J),n.v2.copy($),n.v3.copy(N);else continue;else if(V instanceof THREE.Face4)if(J=p[V.a],$=p[V.b],N=p[V.c],ka=p[V.d],J.visible&&$.visible&&N.visible&&ka.visible&&(R.doubleSided||R.flipSided!=((ka.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(ka.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-J.positionScreen.x)<0||($.positionScreen.x-N.positionScreen.x)*(ka.positionScreen.y-N.positionScreen.y)-
-($.positionScreen.y-N.positionScreen.y)*(ka.positionScreen.x-N.positionScreen.x)<0)))ya=v[t]=v[t]||new THREE.RenderableFace4,t++,n=ya,n.v1.copy(J),n.v2.copy($),n.v3.copy(N),n.v4.copy(ka);else continue;n.normalWorld.copy(V.normal);La.multiplyVector3(n.normalWorld);n.centroidWorld.copy(V.centroid);ua.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);u.multiplyVector3(n.centroidScreen);N=V.vertexNormals;J=0;for($=N.length;J<$;J++)ka=n.vertexNormalsWorld[J],ka.copy(N[J]),La.multiplyVector3(ka);
-J=0;for($=Aa.length;J<$;J++)if(ya=Aa[J][na]){N=0;for(ka=ya.length;N<ka;N++)n.uvs[J][N]=ya[N]}n.meshMaterials=Ra;n.faceMaterials=V.materials;n.overdraw=Ia;n.z=n.centroidScreen.z;ra.push(n)}}else if(R instanceof THREE.Line){T.multiply(u,ua);na=R.geometry.vertices;J=b();J.positionScreen.copy(na[0].position);T.multiplyVector4(J.positionScreen);xa=1;for(V=na.length;xa<V;xa++)if(J=b(),J.positionScreen.copy(na[xa].position),T.multiplyVector4(J.positionScreen),$=p[k-2],U.copy(J.positionScreen),Z.copy($.positionScreen),
-d(U,Z))U.multiplyScalar(1/U.w),Z.multiplyScalar(1/Z.w),ua=D[x]=D[x]||new THREE.RenderableLine,x++,B=ua,B.v1.positionScreen.copy(U),B.v2.positionScreen.copy(Z),B.z=Math.max(U.z,Z.z),B.materials=R.materials,ra.push(B)}else if(R instanceof THREE.Particle&&(G.set(R.matrixWorld.n14,R.matrixWorld.n24,R.matrixWorld.n34,1),u.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))ua=wa[va]=wa[va]||new THREE.RenderableParticle,va++,F=ua,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=R.rotation.z,F.scale.x=R.scale.x*Math.abs(F.x-
-(G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=R.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=R.materials,ra.push(F);h&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d);
+THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this instanceof THREE.Camera?this.matrix.lookAt(this.position,b,this.up):this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&
+this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,
+c){var d,f,i;d=0;for(f=this.children.length;d<f;d++){i=this.children[d];if(i.name===b)return i;if(c&&(i=i.getChildByName(b,c),i!==void 0))return i}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
+this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,d)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");
+this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");this.remove(b)}};THREE.Object3DCount=0;
+THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,e=1,f=b.z+b.w,i=c.z+c.w,h=-b.z+b.w,j=-c.z+c.w;return f>=0&&i>=0&&h>=0&&j>=0?!0:f<0&&i<0||h<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(e=Math.min(e,h/(h-j))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,i,h=[],j,k,m=[],n,q,p=[],t,v=[],B,x,E=[],F,wa,xa=[],qa=[],ra=[],ja=new THREE.Vector4,
+G=new THREE.Vector4,u=new THREE.Matrix4,S=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(b,c){u.multiply(c.projectionMatrix,c.matrixWorldInverse);u.multiplyVector3(b);return b};this.unprojectVector=function(b,c){u.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));u.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var e,
+k;i=qa.length=0;e=b.objects;b=0;for(d=e.length;b<d;b++){k=e[b];var n;if(!(n=!k.visible))if(n=k instanceof THREE.Mesh)if(n=k.frustumCulled){a:{n=void 0;for(var m=k.matrixWorld,q=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++)if(n=L[p].x*m.n14+L[p].y*m.n24+L[p].z*m.n34+L[p].w,n<=q){n=!1;break a}n=!0}n=!n}if(!n)n=h[i]=h[i]||new THREE.RenderableObject,i++,f=n,ja.copy(k.position),u.multiplyVector3(ja),f.object=k,f.z=ja.z,qa.push(f)}j&&qa.sort(c);return qa};
+this.projectScene=function(f,i,h){var e=i.near,qa=i.far,ja,va,U,na,J,$,N,ka,sa,Q,Aa,Ja,Ta,Ka,Ba,Ea,za;wa=x=t=q=ra.length=0;i.matrixAutoUpdate&&i.update(void 0,!0);f.update(void 0,!1,i);u.multiply(i.projectionMatrix,i.matrixWorldInverse);L[0].set(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);L[1].set(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);L[2].set(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);L[3].set(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);L[4].set(u.n41-u.n31,u.n42-u.n32,
+u.n43-u.n33,u.n44-u.n34);L[5].set(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);for(ja=0;ja<6;ja++)sa=L[ja],sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z));sa=this.projectObjects(f,i,!0);f=0;for(ja=sa.length;f<ja;f++)if(Q=sa[f].object,Q.visible)if(Aa=Q.matrixWorld,Ja=Q.matrixRotationWorld,Ta=Q.materials,Ka=Q.overdraw,k=0,Q instanceof THREE.Mesh){Ba=Q.geometry;na=Ba.vertices;Ea=Ba.faces;Ba=Ba.faceVertexUvs;va=0;for(U=na.length;va<U;va++)j=b(),j.positionWorld.copy(na[va].position),Aa.multiplyVector3(j.positionWorld),
+j.positionScreen.copy(j.positionWorld),u.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>e&&j.positionScreen.z<qa;na=0;for(va=Ea.length;na<va;na++){U=Ea[na];if(U instanceof THREE.Face3)if(J=m[U.a],$=m[U.b],N=m[U.c],J.visible&&$.visible&&N.visible&&(Q.doubleSided||Q.flipSided!=(N.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(N.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-
+J.positionScreen.x)<0))ka=p[q]=p[q]||new THREE.RenderableFace3,q++,n=ka,n.v1.copy(J),n.v2.copy($),n.v3.copy(N);else continue;else if(U instanceof THREE.Face4)if(J=m[U.a],$=m[U.b],N=m[U.c],ka=m[U.d],J.visible&&$.visible&&N.visible&&ka.visible&&(Q.doubleSided||Q.flipSided!=((ka.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(ka.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-J.positionScreen.x)<0||($.positionScreen.x-N.positionScreen.x)*(ka.positionScreen.y-N.positionScreen.y)-
+($.positionScreen.y-N.positionScreen.y)*(ka.positionScreen.x-N.positionScreen.x)<0)))za=v[t]=v[t]||new THREE.RenderableFace4,t++,n=za,n.v1.copy(J),n.v2.copy($),n.v3.copy(N),n.v4.copy(ka);else continue;n.normalWorld.copy(U.normal);Ja.multiplyVector3(n.normalWorld);n.centroidWorld.copy(U.centroid);Aa.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);u.multiplyVector3(n.centroidScreen);N=U.vertexNormals;J=0;for($=N.length;J<$;J++)ka=n.vertexNormalsWorld[J],ka.copy(N[J]),Ja.multiplyVector3(ka);
+J=0;for($=Ba.length;J<$;J++)if(za=Ba[J][na]){N=0;for(ka=za.length;N<ka;N++)n.uvs[J][N]=za[N]}n.meshMaterials=Ta;n.faceMaterials=U.materials;n.overdraw=Ka;n.z=n.centroidScreen.z;ra.push(n)}}else if(Q instanceof THREE.Line){S.multiply(u,Aa);na=Q.geometry.vertices;J=b();J.positionScreen.copy(na[0].position);S.multiplyVector4(J.positionScreen);va=1;for(U=na.length;va<U;va++)if(J=b(),J.positionScreen.copy(na[va].position),S.multiplyVector4(J.positionScreen),$=m[k-2],T.copy(J.positionScreen),Z.copy($.positionScreen),
+d(T,Z))T.multiplyScalar(1/T.w),Z.multiplyScalar(1/Z.w),Aa=E[x]=E[x]||new THREE.RenderableLine,x++,B=Aa,B.v1.positionScreen.copy(T),B.v2.positionScreen.copy(Z),B.z=Math.max(T.z,Z.z),B.materials=Q.materials,ra.push(B)}else if(Q instanceof THREE.Particle&&(G.set(Q.matrixWorld.n14,Q.matrixWorld.n24,Q.matrixWorld.n34,1),u.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,F=Aa,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=Q.rotation.z,F.scale.x=Q.scale.x*Math.abs(F.x-
+(G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=Q.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=Q.materials,ra.push(F);h&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d);
 this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
-this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,n=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h*
-d-j*f-k*i;c.x=n*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-n*-k;c.z=m*p+d*-k+n*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d};
+this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,m=this.w,n=m*d+j*i-k*f,q=m*f+k*d-h*i,p=m*i+h*f-j*d,d=-h*
+d-j*f-k*i;c.x=n*m+d*-h+q*-k-p*-j;c.y=q*m+d*-j+p*-h-n*-k;c.z=p*m+d*-k+n*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d};
 THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d<f;d++)b.multiplyVector3(this.vertices[d].position);d=0;for(f=this.faces.length;d<f;d++){var i=this.faces[d];c.multiplyVector3(i.normal);for(var h=0,j=i.vertexNormals.length;h<j;h++)c.multiplyVector3(i.vertexNormals[h]);b.multiplyVector3(i.centroid)}},computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<
 c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,
-d,f,i,h,j,k=new THREE.Vector3,p=new THREE.Vector3;f=0;for(i=this.faces.length;f<i;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[h.a],d=this.vertices[h.b],j=this.vertices[h.c],k.sub(j.position,d.position),p.sub(c.position,d.position),k.crossSelf(p);k.isZero()||k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
+d,f,i,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(i=this.faces.length;f<i;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[h.a],d=this.vertices[h.b],j=this.vertices[h.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
 Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof
 THREE.Face3?(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal),f[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(f[d.a]),d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(f[d.a]),
-d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,e,c,d,f,i,h){k=b.vertices[e].position;p=b.vertices[c].position;n=b.vertices[d].position;q=j[f];m=j[i];t=j[h];v=p.x-k.x;B=n.x-k.x;x=p.y-k.y;D=n.y-k.y;F=p.z-k.z;va=n.z-k.z;wa=m.u-q.u;qa=t.u-q.u;ra=m.v-q.v;ia=t.v-q.v;G=1/(wa*ia-qa*ra);U.set((ia*v-ra*B)*G,(ia*x-ra*D)*G,(ia*F-ra*va)*G);Z.set((wa*B-qa*v)*G,(wa*D-qa*x)*G,(wa*va-qa*F)*G);T[e].addSelf(U);T[c].addSelf(U);
-T[d].addSelf(U);L[e].addSelf(Z);L[c].addSelf(Z);L[d].addSelf(Z)}var c,d,f,i,h,j,k,p,n,q,m,t,v,B,x,D,F,va,wa,qa,ra,ia,G,u,T=[],L=[],U=new THREE.Vector3,Z=new THREE.Vector3,ja=new THREE.Vector3,W=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)T[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)h=this.faces[c],j=this.faceVertexUvs[0][c],h instanceof THREE.Face3?b(this,h.a,h.b,h.c,0,1,2):h instanceof THREE.Face4&&(b(this,h.a,h.b,h.c,0,1,2),b(this,
-h.a,h.b,h.d,0,1,3));var e=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++)M.copy(h.vertexNormals[f]),i=h[e[f]],u=T[i],ja.copy(u),ja.subSelf(M.multiplyScalar(M.dot(u))).normalize(),W.cross(h.vertexNormals[f],u),i=W.dot(L[i]),i=i<0?-1:1,h.vertexTangents[f]=new THREE.Vector4(ja.x,ja.y,ja.z,i)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,e,c,d,f,i,h){k=b.vertices[e].position;m=b.vertices[c].position;n=b.vertices[d].position;q=j[f];p=j[i];t=j[h];v=m.x-k.x;B=n.x-k.x;x=m.y-k.y;E=n.y-k.y;F=m.z-k.z;wa=n.z-k.z;xa=p.u-q.u;qa=t.u-q.u;ra=p.v-q.v;ja=t.v-q.v;G=1/(xa*ja-qa*ra);T.set((ja*v-ra*B)*G,(ja*x-ra*E)*G,(ja*F-ra*wa)*G);Z.set((xa*B-qa*v)*G,(xa*E-qa*x)*G,(xa*wa-qa*F)*G);S[e].addSelf(T);S[c].addSelf(T);
+S[d].addSelf(T);L[e].addSelf(Z);L[c].addSelf(Z);L[d].addSelf(Z)}var c,d,f,i,h,j,k,m,n,q,p,t,v,B,x,E,F,wa,xa,qa,ra,ja,G,u,S=[],L=[],T=new THREE.Vector3,Z=new THREE.Vector3,ya=new THREE.Vector3,V=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)S[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)h=this.faces[c],j=this.faceVertexUvs[0][c],h instanceof THREE.Face3?b(this,h.a,h.b,h.c,0,1,2):h instanceof THREE.Face4&&(b(this,h.a,h.b,h.c,0,1,2),b(this,
+h.a,h.b,h.d,0,1,3));var e=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++)M.copy(h.vertexNormals[f]),i=h[e[f]],u=S[i],ya.copy(u),ya.subSelf(M.multiplyScalar(M.dot(u))).normalize(),V.cross(h.vertexNormals[f],u),i=V.dot(L[i]),i=i<0?-1:1,h.vertexTangents[f]=new THREE.Vector4(ya.x,ya.y,ya.z,i)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,d){b[c]===void 0?(b[c]={set:{},array:[]},b[c].set[d]=1,b[c].array.push(d)):b[c].set[d]===void 0&&(b[c].set[d]=
 1,b[c].array.push(d))}var d,f,i,h,j,k={};d=0;for(f=this.faces.length;d<f;d++)j=this.faces[d],j instanceof THREE.Face3?(i=b(j.a,j.b),c(k,i,d),i=b(j.b,j.c),c(k,i,d),i=b(j.a,j.c),c(k,i,d)):j instanceof THREE.Face4&&(i=b(j.b,j.d),c(k,i,d),i=b(j.a,j.b),c(k,i,d),i=b(j.a,j.d),c(k,i,d),i=b(j.b,j.c),c(k,i,d),i=b(j.c,j.d),c(k,i,d));d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];i=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(i,h)].array;for(i=0;i<j.faceIndices.length;i++)h=j.faceIndices[i],
 j.faces.push(this.faces[h])}}};THREE.GeometryCount=0;
-THREE.Spline=function(b){function c(b,c,d,f,i,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*i+c}this.points=b;var d=[],f={x:0,y:0,z:0},i,h,j,k,p,n,q,m,t;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){i=(this.points.length-1)*b;h=Math.floor(i);j=i-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;n=this.points[d[0]];q=this.points[d[1]];
-m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(n.x,q.x,m.x,t.x,j,k,p);f.y=c(n.y,q.y,m.y,t.y,j,k,p);f.z=c(n.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b<d;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,d,f=c=c=0,i=new THREE.Vector3,h=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;i.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),h.copy(position),
-k+=h.distanceTo(i),i.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,f,i,h,j,k=[],n=new THREE.Vector3,p=this.getLength();k.push(n.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=p.chunks[c]-p.chunks[c-1];j=Math.ceil(b*d/p.total);i=(c-1)/(this.points.length-1);h=c/(this.points.length-1);for(d=1;d<j-1;d++)f=i+d*(1/j)*(h-i),position=this.getPoint(f),k.push(n.copy(position).clone());
-k.push(n.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,f,i){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d!==void 0?d:0.1;this.far=f!==void 0?f:2E3;this.target=i||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
+THREE.Spline=function(b){function c(b,c,d,f,i,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*i+c}this.points=b;var d=[],f={x:0,y:0,z:0},i,h,j,k,m,n,q,p,t;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){i=(this.points.length-1)*b;h=Math.floor(i);j=i-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;n=this.points[d[0]];q=this.points[d[1]];
+p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;f.x=c(n.x,q.x,p.x,t.x,j,k,m);f.y=c(n.y,q.y,p.y,t.y,j,k,m);f.z=c(n.z,q.z,p.z,t.z,j,k,m);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b<d;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,d,f=c=c=0,i=new THREE.Vector3,h=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;i.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),h.copy(position),
+k+=h.distanceTo(i),i.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,f,i,h,j,k=[],n=new THREE.Vector3,m=this.getLength();k.push(n.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=m.chunks[c]-m.chunks[c-1];j=Math.ceil(b*d/m.total);i=(c-1)/(this.points.length-1);h=c/(this.points.length-1);for(d=1;d<j-1;d++)f=i+d*(1/j)*(h-i),position=this.getPoint(f),k.push(n.copy(position).clone());
+k.push(n.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,f,i){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d!==void 0?d:0.1;this.far=f!==void 0?f:2E3;this.target=i||new THREE.Object3D;this.useTarget=!1;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,f=b*d,b=Math.abs(b*c-f),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.setViewOffset=function(b,c,d,f,i,h){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=f;this.width=i;this.height=h;this.updateProjectionMatrix()};
@@ -98,7 +98,7 @@ THREE.Camera.prototype.update=function(b,c,d){if(this.useTarget)this.matrix.look
 THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,d,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
-THREE.Material=function(b){this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
+THREE.Material=function(b){this.name="";this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
 b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:
@@ -119,7 +119,7 @@ void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.ve
 THREE.Texture=function(b,c,d,f,i,h){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=i!==void 0?i:THREE.LinearFilter;this.minFilter=h!==void 0?h:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
 THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,f,i,h,j,k,p){THREE.Texture.call(this,null,i,h,j,k,p);this.image={data:b,width:c,height:d};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,f,i,h,j,k,m){THREE.Texture.call(this,null,i,h,j,k,m);this.image={data:b,width:c,height:d};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.Line.prototype.constructor=THREE.Line;
@@ -178,120 +178,121 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
 THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(b){function c(b,c,d){var f,i,h,j=b.vertices,k=j.length,z=b.colors,n=z.length,E=b.__vertexArray,p=b.__colorArray,m=b.__sortArray,C=b.__dirtyVertices,q=b.__dirtyColors,t=b.__webglCustomAttributes,s,u;if(t)for(s in t)t[s].offset=0;if(d.sortParticles){Fa.multiplySelf(d.matrixWorld);for(f=0;f<k;f++)i=j[f].position,Ja.copy(i),Fa.multiplyVector3(Ja),m[f]=[Ja.z,f];m.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)i=j[m[f][1]].position,h=f*3,E[h]=i.x,E[h+1]=i.y,E[h+2]=i.z;
-for(f=0;f<n;f++)h=f*3,color=z[m[f][1]],p[h]=color.r,p[h+1]=color.g,p[h+2]=color.b;if(t)for(s in t){f=t[s];z=f.value.length;for(h=0;h<z;h++){index=m[h][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")u=f.value[index];f.size===2?(f.array[n]=u.x,f.array[n+1]=u.y):f.size===3?f.type==="c"?(f.array[n]=u.r,f.array[n+1]=u.g,f.array[n+2]=u.b):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z):(f.array[n]=
-u.x,f.array[n+1]=u.y,f.array[n+2]=u.z,f.array[n+3]=u.w)}f.offset+=f.size}}}else{if(C)for(f=0;f<k;f++)i=j[f].position,h=f*3,E[h]=i.x,E[h+1]=i.y,E[h+2]=i.z;if(q)for(f=0;f<n;f++)color=z[f],h=f*3,p[h]=color.r,p[h+1]=color.g,p[h+2]=color.b;if(t)for(s in t)if(f=t[s],f.__original.needsUpdate){z=f.value.length;for(h=0;h<z;h++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[h]}else{if(f.boundTo===void 0||f.boundTo==="vertices")u=f.value[h];f.size===2?(f.array[n]=
-u.x,f.array[n+1]=u.y):f.size===3?f.type==="c"?(f.array[n]=u.r,f.array[n+1]=u.g,f.array[n+2]=u.b):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z,f.array[n+3]=u.w)}f.offset+=f.size}}}if(C||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,E,c);if(q||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,p,c);if(t)for(s in t)if(f=t[s],f.__original.needsUpdate||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,
-f.buffer),e.bufferData(e.ARRAY_BUFFER,f.array,c)}function d(b,c,d,f,i){f.program||M.initMaterial(f,c,d,i);if(f.morphTargets&&!i.__webglMorphTargetInfluences){i.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets);for(var h=0,j=M.maxMorphTargets;h<j;h++)i.__webglMorphTargetInfluences[h]=0}var k=!1,h=f.program,j=h.uniforms,z=f.uniforms;h!=Wa&&(e.useProgram(h),Wa=h,k=!0);if(f.id!=V)V=f.id,k=!0;if(k){e.uniformMatrix4fv(j.projectionMatrix,!1,Ta);if(d&&f.fog)if(z.fogColor.value=d.color,d instanceof
-THREE.Fog)z.fogNear.value=d.near,z.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)z.fogDensity.value=d.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){for(var n,E,p=0,m=0,C=0,q,t,s,v=Ya,H=v.directional.colors,B=v.directional.positions,y=v.point.colors,x=v.point.positions,F=v.point.distances,D=0,K=0,d=n=s=0,k=c.length;d<k;d++)if(n=c[d],E=n.color,q=n.position,t=n.intensity,s=n.distance,n instanceof THREE.AmbientLight)p+=E.r,m+=E.g,C+=E.b;else if(n instanceof
-THREE.DirectionalLight)s=D*3,H[s]=E.r*t,H[s+1]=E.g*t,H[s+2]=E.b*t,B[s]=q.x,B[s+1]=q.y,B[s+2]=q.z,D+=1;else if(n instanceof THREE.SpotLight)s=D*3,H[s]=E.r*t,H[s+1]=E.g*t,H[s+2]=E.b*t,E=1/q.length(),B[s]=q.x*E,B[s+1]=q.y*E,B[s+2]=q.z*E,D+=1;else if(n instanceof THREE.PointLight)n=K*3,y[n]=E.r*t,y[n+1]=E.g*t,y[n+2]=E.b*t,x[n]=q.x,x[n+1]=q.y,x[n+2]=q.z,F[K]=s,K+=1;d=D*3;for(k=H.length;d<k;d++)H[d]=0;d=K*3;for(k=y.length;d<k;d++)y[d]=0;v.point.length=K;v.directional.length=D;v.ambient[0]=p;v.ambient[1]=
-m;v.ambient[2]=C;c=Ya;z.enableLighting.value=c.directional.length+c.point.length;z.ambientLightColor.value=c.ambient;z.directionalLightColor.value=c.directional.colors;z.directionalLightDirection.value=c.directional.positions;z.pointLightColor.value=c.point.colors;z.pointLightPosition.value=c.point.positions;z.pointLightDistance.value=c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)z.diffuse.value=f.color,z.opacity.value=
-f.opacity,(z.map.texture=f.map)&&z.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),z.lightMap.texture=f.lightMap,z.envMap.texture=f.envMap,z.reflectivity.value=f.reflectivity,z.refractionRatio.value=f.refractionRatio,z.combine.value=f.combine,z.useRefract.value=f.envMap&&f.envMap.mapping instanceof THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)z.diffuse.value=f.color,z.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)z.psColor.value=
-f.color,z.opacity.value=f.opacity,z.size.value=f.size,z.scale.value=Ba.height/2,z.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)z.ambient.value=f.ambient,z.specular.value=f.specular,z.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)z.mNear.value=b.near,z.mFar.value=b.far,z.opacity.value=f.opacity;else if(f instanceof THREE.MeshNormalMaterial)z.opacity.value=f.opacity;if(i.receiveShadow&&!f._shadowPass&&z.shadowMatrix){for(c=0;c<Sa.length;c++)z.shadowMatrix.value[c]=
-Sa[c],z.shadowMap.texture[c]=M.shadowMap[c];z.shadowDarkness.value=M.shadowMapDarkness;z.shadowBias.value=M.shadowMapBias}c=f.uniformsList;z=0;for(d=c.length;z<d;z++)if(m=h.uniforms[c[z][1]])if(p=c[z][0],C=p.type,k=p.value,C=="i")e.uniform1i(m,k);else if(C=="f")e.uniform1f(m,k);else if(C=="v2")e.uniform2f(m,k.x,k.y);else if(C=="v3")e.uniform3f(m,k.x,k.y,k.z);else if(C=="v4")e.uniform4f(m,k.x,k.y,k.z,k.w);else if(C=="c")e.uniform3f(m,k.r,k.g,k.b);else if(C=="fv1")e.uniform1fv(m,k);else if(C=="fv")e.uniform3fv(m,
-k);else if(C=="v3v"){if(!p._array)p._array=new Float32Array(3*k.length);C=0;for(q=k.length;C<q;C++)v=C*3,p._array[v]=k[C].x,p._array[v+1]=k[C].y,p._array[v+2]=k[C].z;e.uniform3fv(m,p._array)}else if(C=="m4"){if(!p._array)p._array=new Float32Array(16);k.flattenToArray(p._array);e.uniformMatrix4fv(m,!1,p._array)}else if(C=="m4v"){if(!p._array)p._array=new Float32Array(16*k.length);C=0;for(q=k.length;C<q;C++)k[C].flattenToArrayOffset(p._array,C*16);e.uniformMatrix4fv(m,!1,p._array)}else if(C=="t"){if(e.uniform1i(m,
-k),m=p.texture)if(m.image instanceof Array&&m.image.length==6){if(p=m,p.image.length==6)if(p.needsUpdate){if(!p.image.__webglTextureCube)p.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,p.image.__webglTextureCube);for(k=0;k<6;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,p.image[k]);u(e.TEXTURE_CUBE_MAP,p,p.image[0]);p.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,p.image.__webglTextureCube)}else m instanceof
-THREE.WebGLRenderTargetCube?(p=m,e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,p.__webglTexture)):T(m,k)}else if(C=="tv"){if(!p._array){p._array=[];C=0;for(q=p.texture.length;C<q;C++)p._array[C]=k+C}e.uniform1iv(m,p._array);C=0;for(q=p.texture.length;C<q;C++)(m=p.texture[C])&&T(m,p._array[C])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&e.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof
-THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&j.viewMatrix!==null&&e.uniformMatrix4fv(j.viewMatrix,!1,Ua);f.skinning&&(e.uniformMatrix4fv(j.cameraInverseMatrix,!1,Ua),e.uniformMatrix4fv(j.boneGlobalMatrices,!1,i.boneMatrices))}e.uniformMatrix4fv(j.modelViewMatrix,!1,i._modelViewMatrixArray);j.normalMatrix&&e.uniformMatrix3fv(j.normalMatrix,!1,i._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||i.receiveShadow)&&
+THREE.WebGLRenderer=function(b){function c(b,c,d){var f,i,h,j=b.vertices,k=j.length,y=b.colors,n=y.length,D=b.__vertexArray,m=b.__colorArray,p=b.__sortArray,C=b.__dirtyVertices,q=b.__dirtyColors,t=b.__webglCustomAttributes,r,u;if(t)for(r in t)t[r].offset=0;if(d.sortParticles){Ga.multiplySelf(d.matrixWorld);for(f=0;f<k;f++)i=j[f].position,Sa.copy(i),Ga.multiplyVector3(Sa),p[f]=[Sa.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)i=j[p[f][1]].position,h=f*3,D[h]=i.x,D[h+1]=i.y,D[h+2]=i.z;
+for(f=0;f<n;f++)h=f*3,color=y[p[f][1]],m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;if(t)for(r in t){f=t[r];y=f.value.length;for(h=0;h<y;h++){index=p[h][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")u=f.value[index];f.size===2?(f.array[n]=u.x,f.array[n+1]=u.y):f.size===3?f.type==="c"?(f.array[n]=u.r,f.array[n+1]=u.g,f.array[n+2]=u.b):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z):(f.array[n]=
+u.x,f.array[n+1]=u.y,f.array[n+2]=u.z,f.array[n+3]=u.w)}f.offset+=f.size}}}else{if(C)for(f=0;f<k;f++)i=j[f].position,h=f*3,D[h]=i.x,D[h+1]=i.y,D[h+2]=i.z;if(q)for(f=0;f<n;f++)color=y[f],h=f*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;if(t)for(r in t)if(f=t[r],f.__original.needsUpdate){y=f.value.length;for(h=0;h<y;h++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[h]}else{if(f.boundTo===void 0||f.boundTo==="vertices")u=f.value[h];f.size===2?(f.array[n]=
+u.x,f.array[n+1]=u.y):f.size===3?f.type==="c"?(f.array[n]=u.r,f.array[n+1]=u.g,f.array[n+2]=u.b):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z,f.array[n+3]=u.w)}f.offset+=f.size}}}if(C||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,D,c);if(q||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,m,c);if(t)for(r in t)if(f=t[r],f.__original.needsUpdate||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,
+f.buffer),e.bufferData(e.ARRAY_BUFFER,f.array,c)}function d(b,c,d,f,i){f.program||M.initMaterial(f,c,d,i);if(f.morphTargets&&!i.__webglMorphTargetInfluences){i.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets);for(var h=0,j=M.maxMorphTargets;h<j;h++)i.__webglMorphTargetInfluences[h]=0}var k=!1,h=f.program,j=h.uniforms,y=f.uniforms;h!=Xa&&(e.useProgram(h),Xa=h,k=!0);if(f.id!=U)U=f.id,k=!0;if(k){e.uniformMatrix4fv(j.projectionMatrix,!1,Va);if(d&&f.fog)if(y.fogColor.value=d.color,d instanceof
+THREE.Fog)y.fogNear.value=d.near,y.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)y.fogDensity.value=d.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){for(var n,D,m=0,p=0,C=0,q,t,r,v=Za,H=v.directional.colors,B=v.directional.positions,z=v.point.colors,x=v.point.positions,F=v.point.distances,E=0,K=0,d=n=r=0,k=c.length;d<k;d++)if(n=c[d],D=n.color,q=n.position,t=n.intensity,r=n.distance,n instanceof THREE.AmbientLight)m+=D.r,p+=D.g,C+=D.b;else if(n instanceof
+THREE.DirectionalLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,B[r]=q.x,B[r+1]=q.y,B[r+2]=q.z,E+=1;else if(n instanceof THREE.SpotLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,D=1/q.length(),B[r]=q.x*D,B[r+1]=q.y*D,B[r+2]=q.z*D,E+=1;else if(n instanceof THREE.PointLight)n=K*3,z[n]=D.r*t,z[n+1]=D.g*t,z[n+2]=D.b*t,x[n]=q.x,x[n+1]=q.y,x[n+2]=q.z,F[K]=r,K+=1;d=E*3;for(k=H.length;d<k;d++)H[d]=0;d=K*3;for(k=z.length;d<k;d++)z[d]=0;v.point.length=K;v.directional.length=E;v.ambient[0]=m;v.ambient[1]=
+p;v.ambient[2]=C;c=Za;y.enableLighting.value=c.directional.length+c.point.length;y.ambientLightColor.value=c.ambient;y.directionalLightColor.value=c.directional.colors;y.directionalLightDirection.value=c.directional.positions;y.pointLightColor.value=c.point.colors;y.pointLightPosition.value=c.point.positions;y.pointLightDistance.value=c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)y.diffuse.value=f.color,y.opacity.value=
+f.opacity,(y.map.texture=f.map)&&y.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),y.lightMap.texture=f.lightMap,y.envMap.texture=f.envMap,y.reflectivity.value=f.reflectivity,y.refractionRatio.value=f.refractionRatio,y.combine.value=f.combine,y.useRefract.value=f.envMap&&f.envMap.mapping instanceof THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)y.diffuse.value=f.color,y.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)y.psColor.value=
+f.color,y.opacity.value=f.opacity,y.size.value=f.size,y.scale.value=Ca.height/2,y.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)y.ambient.value=f.ambient,y.specular.value=f.specular,y.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)y.mNear.value=b.near,y.mFar.value=b.far,y.opacity.value=f.opacity;else if(f instanceof THREE.MeshNormalMaterial)y.opacity.value=f.opacity;if(i.receiveShadow&&!f._shadowPass&&y.shadowMatrix){for(c=0;c<Ua.length;c++)y.shadowMatrix.value[c]=
+Ua[c],y.shadowMap.texture[c]=M.shadowMap[c];y.shadowDarkness.value=M.shadowMapDarkness;y.shadowBias.value=M.shadowMapBias}c=f.uniformsList;y=0;for(d=c.length;y<d;y++)if(p=h.uniforms[c[y][1]])if(m=c[y][0],C=m.type,k=m.value,C=="i")e.uniform1i(p,k);else if(C=="f")e.uniform1f(p,k);else if(C=="v2")e.uniform2f(p,k.x,k.y);else if(C=="v3")e.uniform3f(p,k.x,k.y,k.z);else if(C=="v4")e.uniform4f(p,k.x,k.y,k.z,k.w);else if(C=="c")e.uniform3f(p,k.r,k.g,k.b);else if(C=="fv1")e.uniform1fv(p,k);else if(C=="fv")e.uniform3fv(p,
+k);else if(C=="v3v"){if(!m._array)m._array=new Float32Array(3*k.length);C=0;for(q=k.length;C<q;C++)v=C*3,m._array[v]=k[C].x,m._array[v+1]=k[C].y,m._array[v+2]=k[C].z;e.uniform3fv(p,m._array)}else if(C=="m4"){if(!m._array)m._array=new Float32Array(16);k.flattenToArray(m._array);e.uniformMatrix4fv(p,!1,m._array)}else if(C=="m4v"){if(!m._array)m._array=new Float32Array(16*k.length);C=0;for(q=k.length;C<q;C++)k[C].flattenToArrayOffset(m._array,C*16);e.uniformMatrix4fv(p,!1,m._array)}else if(C=="t"){if(e.uniform1i(p,
+k),p=m.texture)if(p.image instanceof Array&&p.image.length==6){if(m=p,m.image.length==6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(k=0;k<6;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image[k]);u(e.TEXTURE_CUBE_MAP,m,m.image[0]);m.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}else p instanceof
+THREE.WebGLRenderTargetCube?(m=p,e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,m.__webglTexture)):S(p,k)}else if(C=="tv"){if(!m._array){m._array=[];C=0;for(q=m.texture.length;C<q;C++)m._array[C]=k+C}e.uniform1iv(p,m._array);C=0;for(q=m.texture.length;C<q;C++)(p=m.texture[C])&&S(p,m._array[C])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&e.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof
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-b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,n,p,m,q,C=b.count*3;for(q=0;q<C;q+=9)d=b.normalArray,f=d[q],h=d[q+1],i=d[q+2],j=d[q+3],z=d[q+4],p=d[q+5],k=d[q+6],n=d[q+7],m=d[q+8],f=(f+j+k)/3,h=(h+z+n)/3,i=(i+p+m)/3,d[q]=f,d[q+1]=h,d[q+2]=i,d[q+3]=f,d[q+4]=h,d[q+5]=i,d[q+6]=f,d[q+7]=h,d[q+8]=i}e.bufferData(e.ARRAY_BUFFER,b.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(c.attributes.normal);e.vertexAttribPointer(c.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,
-0,b.count);b.count=0}function h(b){if($!=b.doubleSided)b.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),$=b.doubleSided;if(N!=b.flipSided)b.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW),N=b.flipSided}function j(b){sa!=b&&(b?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),sa=b)}function k(b){R!=b&&(e.depthMask(b),R=b)}function p(b,c,d){ua!=b&&(b?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL),ua=b);if(b&&(La!=c||Ra!=d))e.polygonOffset(c,d),La=c,Ra=d}function n(b){Ca[0].set(b.n41-
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-e.texImage2D(e.TEXTURE_2D,0,W(b.format),b.image.width,b.image.height,0,W(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);u(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function L(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=
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-0;s.vertices[S++]=-1;s.vertices[S++]=1;s.vertices[S++]=0;S=s.vertices[S++]=0;s.faces[S++]=0;s.faces[S++]=1;s.faces[S++]=2;s.faces[S++]=0;s.faces[S++]=2;s.faces[S++]=3;s.vertexBuffer=e.createBuffer();s.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,s.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,s.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,s.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,s.faces,e.STATIC_DRAW);s.program=e.createProgram();e.attachShader(s.program,Z("fragment",
-THREE.ShaderLib.sprite.fragmentShader));e.attachShader(s.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(s.program);s.attributes={};s.uniforms={};s.attributes.position=e.getAttribLocation(s.program,"position");s.attributes.uv=e.getAttribLocation(s.program,"uv");s.uniforms.uvOffset=e.getUniformLocation(s.program,"uvOffset");s.uniforms.uvScale=e.getUniformLocation(s.program,"uvScale");s.uniforms.rotation=e.getUniformLocation(s.program,"rotation");s.uniforms.scale=e.getUniformLocation(s.program,
-"scale");s.uniforms.alignment=e.getUniformLocation(s.program,"alignment");s.uniforms.color=e.getUniformLocation(s.program,"color");s.uniforms.map=e.getUniformLocation(s.program,"map");s.uniforms.opacity=e.getUniformLocation(s.program,"opacity");s.uniforms.useScreenCoordinates=e.getUniformLocation(s.program,"useScreenCoordinates");s.uniforms.affectedByDistance=e.getUniformLocation(s.program,"affectedByDistance");s.uniforms.screenPosition=e.getUniformLocation(s.program,"screenPosition");s.uniforms.modelViewMatrix=
-e.getUniformLocation(s.program,"modelViewMatrix");s.uniforms.projectionMatrix=e.getUniformLocation(s.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ba.width=b;Ba.height=c;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,c,d,f){Ia=b;Aa=c;Ea=d;ya=f;e.viewport(Ia,Aa,Ea,ya)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(b,c){aa.setHex(b);
-Ga=c;e.clearColor(aa.r,aa.g,aa.b,Ga)};this.setClearColor=function(b,c){aa.copy(b);Ga=c;e.clearColor(aa.r,aa.g,aa.b,Ga)};this.getClearColor=function(){return aa};this.getClearAlpha=function(){return Ga};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,
-b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);
-e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d]);M.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--;else if(b instanceof THREE.Line)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--;else if(b instanceof THREE.ParticleSystem)b=
-b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--};this.deallocateTexture=function(b){if(b.__webglInit)b.__webglInit=!1,e.deleteTexture(b.__webglTexture),M.info.memory.textures--};this.initMaterial=function(b,c,d,f){var h,i,j,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?
-k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var n=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(n.uniforms);b.vertexShader=n.vertexShader;b.fragmentShader=n.fragmentShader}var p,m,q;p=q=n=0;for(m=c.length;p<m;p++)j=c[p],j instanceof THREE.SpotLight&&q++,j instanceof THREE.DirectionalLight&&q++,j instanceof THREE.PointLight&&n++;n+q<=Xa?p=q:(p=Math.ceil(Xa*q/(n+q)),n=Xa-p);j={directional:p,point:n};n=q=0;for(p=
-c.length;n<p;n++)m=c[n],m instanceof THREE.SpotLight&&m.castShadow&&q++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var C;a:{p=b.fragmentShader;m=b.vertexShader;var n=b.uniforms,c=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,useFog:b.fog,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,
-shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:q,alphaTest:b.alphaTest},s,f=[];k?f.push(k):(f.push(p),f.push(m));for(s in d)f.push(s),f.push(d[s]);k=f.join();s=0;for(f=za.length;s<f;s++)if(za[s].code==k){C=za[s].program;break a}s=e.createProgram();f=[bb?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+
-d.maxShadows,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=this,e,ua=[],Xa=
+null,va=null,U=-1,na=null,J=0,$=null,N=null,ka=null,sa=null,Q=null,Aa=null,Ja=null,Ta=null,Ka=0,Ba=0,Ea=0,za=0,aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Matrix4,Va=new Float32Array(16),Wa=new Float32Array(16),Sa=new THREE.Vector4,Za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
+R=b.stencil!==void 0?b.stencil:!0,db=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,eb=b.antialias!==void 0?b.antialias:!1,ha=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ha=b.clearAlpha!==void 0?b.clearAlpha:0,Ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=
+0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var X,Ua=[],b=THREE.ShaderLib.depthRGBA,bb=THREE.UniformsUtils.clone(b.uniforms),La=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:bb}),$a=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:bb,morphTargets:!0});La._shadowPass=
+!0;$a._shadowPass=!0;try{if(!(e=Ca.getContext("experimental-webgl",{antialias:eb,stencil:R,preserveDrawingBuffer:db})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(fb){console.error(fb)}e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
+e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(ha.r,ha.g,ha.b,Ha);this.context=e;var cb=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,r={};r.vertices=new Float32Array(16);r.faces=new Uint16Array(6);R=0;r.vertices[R++]=-1;r.vertices[R++]=-1;r.vertices[R++]=0;r.vertices[R++]=1;r.vertices[R++]=1;r.vertices[R++]=-1;r.vertices[R++]=1;r.vertices[R++]=1;r.vertices[R++]=1;r.vertices[R++]=1;r.vertices[R++]=1;r.vertices[R++]=
+0;r.vertices[R++]=-1;r.vertices[R++]=1;r.vertices[R++]=0;R=r.vertices[R++]=0;r.faces[R++]=0;r.faces[R++]=1;r.faces[R++]=2;r.faces[R++]=0;r.faces[R++]=2;r.faces[R++]=3;r.vertexBuffer=e.createBuffer();r.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,r.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,r.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,r.faces,e.STATIC_DRAW);r.program=e.createProgram();e.attachShader(r.program,Z("fragment",
+THREE.ShaderLib.sprite.fragmentShader));e.attachShader(r.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(r.program);r.attributes={};r.uniforms={};r.attributes.position=e.getAttribLocation(r.program,"position");r.attributes.uv=e.getAttribLocation(r.program,"uv");r.uniforms.uvOffset=e.getUniformLocation(r.program,"uvOffset");r.uniforms.uvScale=e.getUniformLocation(r.program,"uvScale");r.uniforms.rotation=e.getUniformLocation(r.program,"rotation");r.uniforms.scale=e.getUniformLocation(r.program,
+"scale");r.uniforms.alignment=e.getUniformLocation(r.program,"alignment");r.uniforms.color=e.getUniformLocation(r.program,"color");r.uniforms.map=e.getUniformLocation(r.program,"map");r.uniforms.opacity=e.getUniformLocation(r.program,"opacity");r.uniforms.useScreenCoordinates=e.getUniformLocation(r.program,"useScreenCoordinates");r.uniforms.affectedByDistance=e.getUniformLocation(r.program,"affectedByDistance");r.uniforms.screenPosition=e.getUniformLocation(r.program,"screenPosition");r.uniforms.modelViewMatrix=
+e.getUniformLocation(r.program,"modelViewMatrix");r.uniforms.projectionMatrix=e.getUniformLocation(r.program,"projectionMatrix");var ab=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,f){Ka=b;Ba=c;Ea=d;za=f;e.viewport(Ka,Ba,Ea,za);e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};
+this.setClearColorHex=function(b,c){ha.setHex(b);Ha=c;e.clearColor(ha.r,ha.g,ha.b,Ha)};this.setClearColor=function(b,c){ha.copy(b);Ha=c;e.clearColor(ha.r,ha.g,ha.b,Ha)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return Ha};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=
+!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);
+e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d]);M.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--;else if(b instanceof THREE.Line)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),
+e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--;else if(b instanceof THREE.ParticleSystem)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--};this.deallocateTexture=function(b){if(b.__webglInit)b.__webglInit=!1,e.deleteTexture(b.__webglTexture),M.info.memory.textures--};this.initMaterial=function(b,c,d,f){var h,i,j,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof
+THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var n=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(n.uniforms);b.vertexShader=n.vertexShader;b.fragmentShader=n.fragmentShader}var m,p,q;m=q=n=0;for(p=c.length;m<p;m++)j=c[m],j instanceof THREE.SpotLight&&q++,j instanceof THREE.DirectionalLight&&
+q++,j instanceof THREE.PointLight&&n++;n+q<=Ya?m=q:(m=Math.ceil(Ya*q/(n+q)),n=Ya-m);j={directional:m,point:n};n=q=0;for(m=c.length;n<m;n++)p=c[n],p instanceof THREE.SpotLight&&p.castShadow&&q++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var C;a:{m=b.fragmentShader;p=b.vertexShader;var n=b.uniforms,c=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,useFog:b.fog,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,
+maxMorphTargets:this.maxMorphTargets,maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:q,alphaTest:b.alphaTest},r,f=[];k?f.push(k):(f.push(m),f.push(p));for(r in d)f.push(r),f.push(d[r]);k=f.join();r=0;for(f=ua.length;r<f;r++)if(ua[r].code==k){C=ua[r].program;break a}r=e.createProgram();f=[cb?"#define VERTEX_TEXTURES":
+"","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":
+"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"",d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",
-d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(s,Z("fragment",j+p));e.attachShader(s,Z("vertex",f+m));e.linkProgram(s);e.getProgramParameter(s,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(s,e.VALIDATE_STATUS)+", gl error ["+
-e.getError()+"]");s.uniforms={};s.attributes={};var u,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in n)f.push(u);u=f;f=0;for(n=u.length;f<n;f++)p=u[f],s.uniforms[p]=e.getUniformLocation(s,p);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<d.maxMorphTargets;u++)f.push("morphTarget"+u);for(C in c)f.push(C);
-C=f;u=0;for(c=C.length;u<c;u++)d=C[u],s.attributes[d]=e.getAttribLocation(s,d);s.id=za.length;za.push({program:s,code:k});M.info.memory.programs=za.length;C=s}b.program=C;C=b.program.attributes;C.position>=0&&e.enableVertexAttribArray(C.position);C.color>=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal);C.tangent>=0&&e.enableVertexAttribArray(C.tangent);b.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0&&(e.enableVertexAttribArray(C.skinVertexA),
-e.enableVertexAttribArray(C.skinVertexB),e.enableVertexAttribArray(C.skinIndex),e.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&e.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)u="morphTarget"+i,C[u]>=0&&(e.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){L(b);
-b=0;c&&(b|=e.COLOR_BUFFER_BIT);d&&(b|=e.DEPTH_BUFFER_BIT);f&&(b|=e.STENCIL_BUFFER_BIT);e.clear(b)};this.render=function(b,c,e,m){var I,s,u,O,z,J,E,Pa,Qa=b.lights,C=b.fog;V=-1;this.shadowMapEnabled&&x(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);n(Fa);this.initWebGLObjects(b);L(e);
-(this.autoClear||m)&&this.clear();z=b.__webglObjects.length;for(m=0;m<z;m++)if(I=b.__webglObjects[m],E=I.object,E.visible)if(!(E instanceof THREE.Mesh)||!E.frustumCulled||q(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray),F(E,c,!0),v(I),I.render=!0,this.sortObjects)I.object.renderDepth?I.z=I.object.renderDepth:(Ja.copy(E.position),Fa.multiplyVector3(Ja),I.z=Ja.z)}else I.render=!1;else I.render=!1;this.sortObjects&&b.__webglObjects.sort(B);J=b.__webglObjectsImmediate.length;for(m=0;m<J;m++)I=
-b.__webglObjectsImmediate[m],E=I.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),F(E,c,!0),t(I));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(m=0;m<z;m++)if(I=b.__webglObjects[m],I.render)E=I.object,Pa=I.buffer,h(E),f(c,Qa,C,b.overrideMaterial,Pa,E);for(m=0;m<J;m++)I=b.__webglObjectsImmediate[m],E=I.object,E.visible&&(h(E),s=d(c,Qa,C,b.overrideMaterial,E),E.render(function(c){i(c,s,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);
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-0;m<z;m++)if(I=b.__webglObjects[m],I.render){E=I.object;Pa=I.buffer;u=I.transparent;h(E);for(I=0;I<u.count;I++)O=u.list[I],G(O.blending),j(O.depthTest),k(O.depthWrite),p(O.polygonOffset,O.polygonOffsetFactor,O.polygonOffsetUnits),f(c,Qa,C,O,Pa,E)}for(m=0;m<J;m++)if(I=b.__webglObjectsImmediate[m],E=I.object,E.visible){u=I.transparent;h(E);for(I=0;I<u.count;I++)O=u.list[I],G(O.blending),j(O.depthTest),k(O.depthWrite),p(O.polygonOffset,O.polygonOffsetFactor,O.polygonOffsetUnits),s=d(c,Qa,C,O,E),E.render(function(b){i(b,
-s,O.shading)})}}b.__webglSprites.length&&D(b,c);e&&e.minFilter!==THREE.NearestFilter&&e.minFilter!==THREE.LinearFilter&&U(e)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],f=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=
-new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&ra(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=e.createBuffer();k.__webglNormalBuffer=e.createBuffer();k.__webglTangentBuffer=e.createBuffer();k.__webglColorBuffer=e.createBuffer();k.__webglUVBuffer=e.createBuffer();k.__webglUV2Buffer=e.createBuffer();k.__webglSkinVertexABuffer=e.createBuffer();k.__webglSkinVertexBBuffer=
-e.createBuffer();k.__webglSkinIndicesBuffer=e.createBuffer();k.__webglSkinWeightsBuffer=e.createBuffer();k.__webglFaceBuffer=e.createBuffer();k.__webglLineBuffer=e.createBuffer();if(k.numMorphTargets){var n=void 0,m=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(m=k.numMorphTargets;n<m;n++)k.__webglMorphTargetsBuffers.push(e.createBuffer())}M.info.memory.geometries++;for(var k=d,p=void 0,q=void 0,s=void 0,u=s=void 0,t=void 0,v=void 0,B=v=n=0,x=s=q=void 0,s=m=x=q=p=void 0,u=k.geometry,t=u.faces,x=
-j.faces,p=0,q=x.length;p<q;p++)s=x[p],s=t[s],s instanceof THREE.Face3?(n+=3,v+=1,B+=3):s instanceof THREE.Face4&&(n+=4,v+=2,B+=4);for(var p=j,q=k,F=x=t=void 0,H=void 0,F=void 0,s=[],t=0,x=q.materials.length;t<x;t++)if(F=q.materials[t],F instanceof THREE.MeshFaceMaterial){F=0;for(l=p.materials.length;F<l;F++)(H=p.materials[F])&&s.push(H)}else(H=F)&&s.push(H);p=s;j.__materials=p;a:{t=q=void 0;x=p.length;for(q=0;q<x;q++)if(t=p[q],t.map||t.lightMap||t instanceof THREE.ShaderMaterial){q=!0;break a}q=!1}a:{x=
-t=void 0;s=p.length;for(t=0;t<s;t++)if(x=p[t],!(x instanceof THREE.MeshBasicMaterial&&!x.envMap||x instanceof THREE.MeshDepthMaterial)){x=x&&x.shading!=void 0&&x.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}x=!1}a:{s=t=void 0;F=p.length;for(t=0;t<F;t++)if(s=p[t],s.vertexColors){s=s.vertexColors;break a}s=!1}j.__vertexArray=new Float32Array(n*3);if(x)j.__normalArray=new Float32Array(n*3);if(u.hasTangents)j.__tangentArray=new Float32Array(n*4);if(s)j.__colorArray=new Float32Array(n*
-3);if(q){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=
-new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(t=j.numMorphTargets;u<t;u++)j.__morphTargetsArrays.push(new Float32Array(n*3))}j.__needsSmoothNormals=x==THREE.SmoothShading;j.__uvType=q;j.__vertexColorType=s;j.__normalType=x;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=B*2;u=0;for(t=p.length;u<t;u++)if(q=p[u],q.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in q.attributes){s=q.attributes[a];
-x={};for(m in s)x[m]=s[m];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,v=1,x.type==="v2"?v=2:x.type==="v3"?v=3:x.type==="v4"?v=4:x.type==="c"&&(v=3),x.size=v,x.array=new Float32Array(n*v),x.buffer=e.createBuffer(),x.buffer.belongsToAttribute=a,s.needsUpdate=!0,x.__original=s;j.__webglCustomAttributes[a]=x}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(d instanceof
-THREE.Ribbon){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.Line){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,
-j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.ParticleSystem&&(i=d.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=e.createBuffer();j.__webglColorBuffer=e.createBuffer();M.info.geometries++;j=i;k=d;n=j.vertices.length;j.__vertexArray=new Float32Array(n*3);j.__colorArray=new Float32Array(n*3);j.__sortArray=[];j.__webglParticleCount=n;j.__materials=
-k.materials;B=v=m=void 0;m=0;for(v=k.materials.length;m<v;m++)if(B=k.materials[m],B.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in B.attributes){originalAttribute=B.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
-4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=e.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributes[a]=attribute}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!d.__webglActive){if(d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups)j=i.geometryGroups[h],ia(f.__webglObjects,j,d);else d instanceof THREE.Ribbon||d instanceof THREE.Line||
-d instanceof THREE.ParticleSystem?(i=d.geometry,ia(f.__webglObjects,i,d)):THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?f.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&f.__webglSprites.push(d);d.__webglActive=!0}b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];f=b;if(d instanceof THREE.Mesh||d instanceof THREE.ParticleSystem||d instanceof THREE.Ribbon||d instanceof THREE.Line)qa(f.__webglObjects,
-d);else if(d instanceof THREE.Sprite){f=f.__webglSprites;h=d;i=void 0;for(i=f.length-1;i>=0;i--)f[i]==h&&f.splice(i,1)}else d instanceof THREE.MarchingCubes&&qa(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d<f;d++)if(i=b.__webglObjects[d].object,m=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(n=h.geometryGroupsList.length;k<n;k++)if(j=h.geometryGroupsList[k],m=va(j),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||
-h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||m)if(m=j,v=e.DYNAMIC_DRAW,B=!h.dynamic,m.__inittedArrays){var D=p=u=void 0,y=void 0,J=D=void 0,G=void 0,R=void 0,K=void 0,P=H=F=s=x=t=q=void 0,Q=void 0,L=void 0,r=y=K=y=R=G=void 0,o=void 0,A=o=r=G=void 0,S=void 0,V=A=o=r=D=D=J=K=y=A=o=r=S=A=o=r=S=A=o=r=void 0,ha=0,N=0,Z=0,$=0,W=0,T=0,Y=0,U=0,la=0,w=0,ma=0,A=r=0,A=void 0,oa=m.__vertexArray,ka=m.__uvArray,na=m.__uv2Array,X=m.__normalArray,ca=m.__tangentArray,pa=m.__colorArray,da=m.__skinVertexAArray,
-ea=m.__skinVertexBArray,fa=m.__skinIndexArray,ga=m.__skinWeightArray,sa=m.__morphTargetsArrays,aa=m.__webglCustomAttributes,o=void 0,ja=m.__faceArray,Da=m.__lineArray,xa=m.__needsSmoothNormals,t=m.__vertexColorType,q=m.__uvType,x=m.__normalType,ta=i.geometry,ya=ta.__dirtyVertices,za=ta.__dirtyElements,ua=ta.__dirtyUvs,Aa=ta.__dirtyNormals,Ca=ta.__dirtyTangents,Ea=ta.__dirtyColors,Fa=ta.__dirtyMorphTargets,Ba=ta.vertices,Ga=m.faces,La=ta.faces,Ia=ta.faceVertexUvs[0],Ja=ta.faceVertexUvs[1],Ma=ta.skinVerticesA,
-Na=ta.skinVerticesB,Oa=ta.skinIndices,Ka=ta.skinWeights,Ha=ta.morphTargets;if(aa)for(V in aa)aa[V].offset=0,aa[V].offsetSrc=0;u=0;for(p=Ga.length;u<p;u++)if(D=Ga[u],y=La[D],Ia&&(s=Ia[D]),Ja&&(F=Ja[D]),D=y.vertexNormals,J=y.normal,G=y.vertexColors,R=y.color,K=y.vertexTangents,y instanceof THREE.Face3){if(ya)H=Ba[y.a].position,P=Ba[y.b].position,Q=Ba[y.c].position,oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=P.x,oa[N+4]=P.y,oa[N+5]=P.z,oa[N+6]=Q.x,oa[N+7]=Q.y,oa[N+8]=Q.z,N+=9;if(aa)for(V in aa)if(o=aa[V],
-o.__original.needsUpdate)r=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[r]=o.value[y.a],o.array[r+1]=o.value[y.b],o.array[r+2]=o.value[y.c]):o.boundTo==="faces"?(A=o.value[A],o.array[r]=A,o.array[r+1]=A,o.array[r+2]=A,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[r]=o.value[A],o.array[r+1]=o.value[A+1],o.array[r+2]=o.value[A+2],o.offsetSrc+=3),o.offset+=3):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[y.a],P=o.value[y.b],Q=o.value[y.c]):o.boundTo===
-"faces"?(Q=P=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],P=o.value[A+1],Q=o.value[A+2],o.offsetSrc+=3),o.size===2?(o.array[r]=H.x,o.array[r+1]=H.y,o.array[r+2]=P.x,o.array[r+3]=P.y,o.array[r+4]=Q.x,o.array[r+5]=Q.y,o.offset+=6):o.size===3?(o.type==="c"?(o.array[r]=H.r,o.array[r+1]=H.g,o.array[r+2]=H.b,o.array[r+3]=P.r,o.array[r+4]=P.g,o.array[r+5]=P.b,o.array[r+6]=Q.r,o.array[r+7]=Q.g,o.array[r+8]=Q.b):(o.array[r]=H.x,o.array[r+1]=H.y,o.array[r+2]=H.z,o.array[r+3]=P.x,
-o.array[r+4]=P.y,o.array[r+5]=P.z,o.array[r+6]=Q.x,o.array[r+7]=Q.y,o.array[r+8]=Q.z),o.offset+=9):(o.array[r]=H.x,o.array[r+1]=H.y,o.array[r+2]=H.z,o.array[r+3]=H.w,o.array[r+4]=P.x,o.array[r+5]=P.y,o.array[r+6]=P.z,o.array[r+7]=P.w,o.array[r+8]=Q.x,o.array[r+9]=Q.y,o.array[r+10]=Q.z,o.array[r+11]=Q.w,o.offset+=12));if(Fa){r=0;for(o=Ha.length;r<o;r++)H=Ha[r].vertices[y.a].position,P=Ha[r].vertices[y.b].position,Q=Ha[r].vertices[y.c].position,A=sa[r],A[ma]=H.x,A[ma+1]=H.y,A[ma+2]=H.z,A[ma+3]=P.x,
-A[ma+4]=P.y,A[ma+5]=P.z,A[ma+6]=Q.x,A[ma+7]=Q.y,A[ma+8]=Q.z;ma+=9}if(Ka.length)r=Ka[y.a],o=Ka[y.b],A=Ka[y.c],ga[w]=r.x,ga[w+1]=r.y,ga[w+2]=r.z,ga[w+3]=r.w,ga[w+4]=o.x,ga[w+5]=o.y,ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,r=Oa[y.a],o=Oa[y.b],A=Oa[y.c],fa[w]=r.x,fa[w+1]=r.y,fa[w+2]=r.z,fa[w+3]=r.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,r=Ma[y.a],o=Ma[y.b],A=Ma[y.c],da[w]=r.x,da[w+1]=r.y,da[w+2]=r.z,da[w+3]=1,
-da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,r=Na[y.a],o=Na[y.b],A=Na[y.c],ea[w]=r.x,ea[w+1]=r.y,ea[w+2]=r.z,ea[w+3]=1,ea[w+4]=o.x,ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+11]=1,w+=12;if(Ea&&t)G.length==3&&t==THREE.VertexColors?(y=G[0],r=G[1],o=G[2]):o=r=y=R,pa[la]=y.r,pa[la+1]=y.g,pa[la+2]=y.b,pa[la+3]=r.r,pa[la+4]=r.g,pa[la+5]=r.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,la+=9;if(Ca&&ta.hasTangents)G=K[0],R=K[1],y=
-K[2],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=R.x,ca[Y+5]=R.y,ca[Y+6]=R.z,ca[Y+7]=R.w,ca[Y+8]=y.x,ca[Y+9]=y.y,ca[Y+10]=y.z,ca[Y+11]=y.w,Y+=12;if(Aa&&x)if(D.length==3&&xa)for(K=0;K<3;K++)J=D[K],X[T]=J.x,X[T+1]=J.y,X[T+2]=J.z,T+=3;else for(K=0;K<3;K++)X[T]=J.x,X[T+1]=J.y,X[T+2]=J.z,T+=3;if(ua&&s!==void 0&&q)for(K=0;K<3;K++)D=s[K],ka[Z]=D.u,ka[Z+1]=D.v,Z+=2;if(ua&&F!==void 0&&q)for(K=0;K<3;K++)D=F[K],na[$]=D.u,na[$+1]=D.v,$+=2;za&&(ja[W]=ha,ja[W+1]=ha+1,ja[W+2]=ha+2,W+=3,Da[U]=ha,Da[U+1]=
-ha+1,Da[U+2]=ha,Da[U+3]=ha+2,Da[U+4]=ha+1,Da[U+5]=ha+2,U+=6,ha+=3)}else if(y instanceof THREE.Face4){if(ya)H=Ba[y.a].position,P=Ba[y.b].position,Q=Ba[y.c].position,L=Ba[y.d].position,oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=P.x,oa[N+4]=P.y,oa[N+5]=P.z,oa[N+6]=Q.x,oa[N+7]=Q.y,oa[N+8]=Q.z,oa[N+9]=L.x,oa[N+10]=L.y,oa[N+11]=L.z,N+=12;if(aa)for(V in aa)if(o=aa[V],o.__original.needsUpdate)r=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[r]=o.value[y.a],o.array[r+
-1]=o.value[y.b],o.array[r+2]=o.value[y.c],o.array[r+3]=o.value[y.d]):o.boundTo==="faces"?(A=o.value[A],o.array[r]=A,o.array[r+1]=A,o.array[r+2]=A,o.array[r+3]=A,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[r]=o.value[A],o.array[r+1]=o.value[A+1],o.array[r+2]=o.value[A+2],o.array[r+3]=o.value[A+3],o.offsetSrc+=4),o.offset+=4):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[y.a],P=o.value[y.b],Q=o.value[y.c],L=o.value[y.d]):o.boundTo==="faces"?(L=Q=P=H=A=o.value[A],o.offsetSrc++):o.boundTo===
-"faceVertices"&&(H=o.value[A],P=o.value[A+1],Q=o.value[A+2],L=o.value[A+3],o.offsetSrc+=4),o.size===2?(o.array[r]=H.x,o.array[r+1]=H.y,o.array[r+2]=P.x,o.array[r+3]=P.y,o.array[r+4]=Q.x,o.array[r+5]=Q.y,o.array[r+6]=L.x,o.array[r+7]=L.y,o.offset+=8):o.size===3?(o.type==="c"?(o.array[r]=H.r,o.array[r+1]=H.g,o.array[r+2]=H.b,o.array[r+3]=P.r,o.array[r+4]=P.g,o.array[r+5]=P.b,o.array[r+6]=Q.r,o.array[r+7]=Q.g,o.array[r+8]=Q.b,o.array[r+9]=L.r,o.array[r+10]=L.g,o.array[r+11]=L.b):(o.array[r]=H.x,o.array[r+
-1]=H.y,o.array[r+2]=H.z,o.array[r+3]=P.x,o.array[r+4]=P.y,o.array[r+5]=P.z,o.array[r+6]=Q.x,o.array[r+7]=Q.y,o.array[r+8]=Q.z,o.array[r+9]=L.x,o.array[r+10]=L.y,o.array[r+11]=L.z),o.offset+=12):(o.array[r]=H.x,o.array[r+1]=H.y,o.array[r+2]=H.z,o.array[r+3]=H.w,o.array[r+4]=P.x,o.array[r+5]=P.y,o.array[r+6]=P.z,o.array[r+7]=P.w,o.array[r+8]=Q.x,o.array[r+9]=Q.y,o.array[r+10]=Q.z,o.array[r+11]=Q.w,o.array[r+12]=L.x,o.array[r+13]=L.y,o.array[r+14]=L.z,o.array[r+15]=L.w,o.offset+=16));if(Fa){r=0;for(o=
-Ha.length;r<o;r++)H=Ha[r].vertices[y.a].position,P=Ha[r].vertices[y.b].position,Q=Ha[r].vertices[y.c].position,L=Ha[r].vertices[y.d].position,A=sa[r],A[ma]=H.x,A[ma+1]=H.y,A[ma+2]=H.z,A[ma+3]=P.x,A[ma+4]=P.y,A[ma+5]=P.z,A[ma+6]=Q.x,A[ma+7]=Q.y,A[ma+8]=Q.z,A[ma+9]=L.x,A[ma+10]=L.y,A[ma+11]=L.z;ma+=12}if(Ka.length)r=Ka[y.a],o=Ka[y.b],A=Ka[y.c],S=Ka[y.d],ga[w]=r.x,ga[w+1]=r.y,ga[w+2]=r.z,ga[w+3]=r.w,ga[w+4]=o.x,ga[w+5]=o.y,ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,ga[w+
-12]=S.x,ga[w+13]=S.y,ga[w+14]=S.z,ga[w+15]=S.w,r=Oa[y.a],o=Oa[y.b],A=Oa[y.c],S=Oa[y.d],fa[w]=r.x,fa[w+1]=r.y,fa[w+2]=r.z,fa[w+3]=r.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,fa[w+12]=S.x,fa[w+13]=S.y,fa[w+14]=S.z,fa[w+15]=S.w,r=Ma[y.a],o=Ma[y.b],A=Ma[y.c],S=Ma[y.d],da[w]=r.x,da[w+1]=r.y,da[w+2]=r.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,da[w+12]=S.x,da[w+13]=S.y,da[w+14]=S.z,da[w+
-15]=1,r=Na[y.a],o=Na[y.b],A=Na[y.c],y=Na[y.d],ea[w]=r.x,ea[w+1]=r.y,ea[w+2]=r.z,ea[w+3]=1,ea[w+4]=o.x,ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+11]=1,ea[w+12]=y.x,ea[w+13]=y.y,ea[w+14]=y.z,ea[w+15]=1,w+=16;if(Ea&&t)G.length==4&&t==THREE.VertexColors?(y=G[0],r=G[1],o=G[2],G=G[3]):G=o=r=y=R,pa[la]=y.r,pa[la+1]=y.g,pa[la+2]=y.b,pa[la+3]=r.r,pa[la+4]=r.g,pa[la+5]=r.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,pa[la+9]=G.r,pa[la+10]=G.g,pa[la+11]=G.b,la+=12;if(Ca&&ta.hasTangents)G=
-K[0],R=K[1],y=K[2],K=K[3],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=R.x,ca[Y+5]=R.y,ca[Y+6]=R.z,ca[Y+7]=R.w,ca[Y+8]=y.x,ca[Y+9]=y.y,ca[Y+10]=y.z,ca[Y+11]=y.w,ca[Y+12]=K.x,ca[Y+13]=K.y,ca[Y+14]=K.z,ca[Y+15]=K.w,Y+=16;if(Aa&&x)if(D.length==4&&xa)for(K=0;K<4;K++)J=D[K],X[T]=J.x,X[T+1]=J.y,X[T+2]=J.z,T+=3;else for(K=0;K<4;K++)X[T]=J.x,X[T+1]=J.y,X[T+2]=J.z,T+=3;if(ua&&s!==void 0&&q)for(K=0;K<4;K++)D=s[K],ka[Z]=D.u,ka[Z+1]=D.v,Z+=2;if(ua&&F!==void 0&&q)for(K=0;K<4;K++)D=F[K],na[$]=D.u,na[$+
-1]=D.v,$+=2;za&&(ja[W]=ha,ja[W+1]=ha+1,ja[W+2]=ha+3,ja[W+3]=ha+1,ja[W+4]=ha+2,ja[W+5]=ha+3,W+=6,Da[U]=ha,Da[U+1]=ha+1,Da[U+2]=ha,Da[U+3]=ha+3,Da[U+4]=ha+1,Da[U+5]=ha+2,Da[U+6]=ha+2,Da[U+7]=ha+3,U+=8,ha+=4)}ya&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,oa,v));if(aa)for(V in aa)o=aa[V],o.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,o.buffer),e.bufferData(e.ARRAY_BUFFER,o.array,v));if(Fa){r=0;for(o=Ha.length;r<o;r++)e.bindBuffer(e.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[r]),
-e.bufferData(e.ARRAY_BUFFER,sa[r],v)}Ea&&la>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,v));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,X,v));Ca&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,v));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,v));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,
-na,v));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,v),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Da,v));w>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,v),e.bindBuffer(e.ARRAY_BUFFER,
-m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=
-!1;wa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<q;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,
-i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<q;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=
-0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,m=va(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||m)&&c(h,e.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,wa(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),b=="back"?e.cullFace(e.BACK):b==
-"front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return bb}};
+d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(r,Z("fragment",j+m));e.attachShader(r,Z("vertex",f+p));e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+
+e.getError()+"]");r.uniforms={};r.attributes={};var u,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in n)f.push(u);u=f;f=0;for(n=u.length;f<n;f++)m=u[f],r.uniforms[m]=e.getUniformLocation(r,m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<d.maxMorphTargets;u++)f.push("morphTarget"+u);for(C in c)f.push(C);
+C=f;u=0;for(c=C.length;u<c;u++)d=C[u],r.attributes[d]=e.getAttribLocation(r,d);r.id=ua.length;ua.push({program:r,code:k});M.info.memory.programs=ua.length;C=r}b.program=C;C=b.program.attributes;C.position>=0&&e.enableVertexAttribArray(C.position);C.color>=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal);C.tangent>=0&&e.enableVertexAttribArray(C.tangent);b.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0&&(e.enableVertexAttribArray(C.skinVertexA),
+e.enableVertexAttribArray(C.skinVertexB),e.enableVertexAttribArray(C.skinIndex),e.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&e.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)u="morphTarget"+i,C[u]>=0&&(e.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){L(b);
+this.clear(c,d,e)};this.render=function(b,c,p,r){var I,u,Fa,W,y,J,D,Qa,Ra=b.lights,C=b.fog;U=-1;this.shadowMapEnabled&&x(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Wa);c.projectionMatrix.flattenToArray(Va);Ga.multiply(c.projectionMatrix,c.matrixWorldInverse);n(Ga);this.initWebGLObjects(b);L(p);(this.autoClear||r)&&this.clear();y=b.__webglObjects.length;for(r=0;r<y;r++)if(I=
+b.__webglObjects[r],D=I.object,D.visible)if(!(D instanceof THREE.Mesh)||!D.frustumCulled||q(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),v(I),I.render=!0,this.sortObjects)I.object.renderDepth?I.z=I.object.renderDepth:(Sa.copy(D.position),Ga.multiplyVector3(Sa),I.z=Sa.z)}else I.render=!1;else I.render=!1;this.sortObjects&&b.__webglObjects.sort(B);J=b.__webglObjectsImmediate.length;for(r=0;r<J;r++)I=b.__webglObjectsImmediate[r],D=I.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),
+F(D,c,!0),t(I));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(r=0;r<y;r++)if(I=b.__webglObjects[r],I.render)D=I.object,Qa=I.buffer,h(D),f(c,Ra,C,b.overrideMaterial,Qa,D);for(r=0;r<J;r++)I=b.__webglObjectsImmediate[r],D=I.object,D.visible&&(h(D),u=d(c,Ra,C,b.overrideMaterial,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){i(b,u,La.shading)}))}else{G(THREE.NormalBlending);for(r=y-1;r>=0;r--)if(I=b.__webglObjects[r],I.render){D=
+I.object;Qa=I.buffer;Fa=I.opaque;h(D);for(I=0;I<Fa.count;I++)W=Fa.list[I],j(W.depthTest),k(W.depthWrite),m(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),f(c,Ra,C,W,Qa,D)}for(r=0;r<J;r++)if(I=b.__webglObjectsImmediate[r],D=I.object,D.visible){Fa=I.opaque;h(D);for(I=0;I<Fa.count;I++)W=Fa.list[I],j(W.depthTest),k(W.depthWrite),m(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),u=d(c,Ra,C,W,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){i(b,
+u,La.shading)})}for(r=0;r<y;r++)if(I=b.__webglObjects[r],I.render){D=I.object;Qa=I.buffer;Fa=I.transparent;h(D);for(I=0;I<Fa.count;I++)W=Fa.list[I],G(W.blending),j(W.depthTest),k(W.depthWrite),m(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),f(c,Ra,C,W,Qa,D)}for(r=0;r<J;r++)if(I=b.__webglObjectsImmediate[r],D=I.object,D.visible){Fa=I.transparent;h(D);for(I=0;I<Fa.count;I++)W=Fa.list[I],G(W.blending),j(W.depthTest),k(W.depthWrite),m(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),
+u=d(c,Ra,C,W,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){i(b,u,La.shading)})}}b.__webglSprites.length&&E(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&T(p)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],f=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,
+d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&ra(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=e.createBuffer();k.__webglNormalBuffer=e.createBuffer();k.__webglTangentBuffer=e.createBuffer();k.__webglColorBuffer=e.createBuffer();k.__webglUVBuffer=
+e.createBuffer();k.__webglUV2Buffer=e.createBuffer();k.__webglSkinVertexABuffer=e.createBuffer();k.__webglSkinVertexBBuffer=e.createBuffer();k.__webglSkinIndicesBuffer=e.createBuffer();k.__webglSkinWeightsBuffer=e.createBuffer();k.__webglFaceBuffer=e.createBuffer();k.__webglLineBuffer=e.createBuffer();if(k.numMorphTargets){var n=void 0,m=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(m=k.numMorphTargets;n<m;n++)k.__webglMorphTargetsBuffers.push(e.createBuffer())}M.info.memory.geometries++;for(var k=
+d,p=void 0,r=void 0,q=void 0,u=q=void 0,t=void 0,v=void 0,B=v=n=0,x=q=r=void 0,q=m=x=r=p=void 0,u=k.geometry,t=u.faces,x=j.faces,p=0,r=x.length;p<r;p++)q=x[p],q=t[q],q instanceof THREE.Face3?(n+=3,v+=1,B+=3):q instanceof THREE.Face4&&(n+=4,v+=2,B+=4);for(var p=j,r=k,F=x=t=void 0,H=void 0,F=void 0,q=[],t=0,x=r.materials.length;t<x;t++)if(F=r.materials[t],F instanceof THREE.MeshFaceMaterial){F=0;for(l=p.materials.length;F<l;F++)(H=p.materials[F])&&q.push(H)}else(H=F)&&q.push(H);p=q;j.__materials=p;
+a:{t=r=void 0;x=p.length;for(r=0;r<x;r++)if(t=p[r],t.map||t.lightMap||t instanceof THREE.ShaderMaterial){r=!0;break a}r=!1}a:{x=t=void 0;q=p.length;for(t=0;t<q;t++)if(x=p[t],!(x instanceof THREE.MeshBasicMaterial&&!x.envMap||x instanceof THREE.MeshDepthMaterial)){x=x&&x.shading!=void 0&&x.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}x=!1}a:{q=t=void 0;F=p.length;for(t=0;t<F;t++)if(q=p[t],q.vertexColors){q=q.vertexColors;break a}q=!1}j.__vertexArray=new Float32Array(n*
+3);if(x)j.__normalArray=new Float32Array(n*3);if(u.hasTangents)j.__tangentArray=new Float32Array(n*4);if(q)j.__colorArray=new Float32Array(n*3);if(r){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*
+4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(t=j.numMorphTargets;u<t;u++)j.__morphTargetsArrays.push(new Float32Array(n*3))}j.__needsSmoothNormals=x==THREE.SmoothShading;j.__uvType=r;j.__vertexColorType=q;j.__normalType=x;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=B*
+2;u=0;for(t=p.length;u<t;u++)if(r=p[u],r.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in r.attributes){q=r.attributes[a];x={};for(m in q)x[m]=q[m];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,v=1,x.type==="v2"?v=2:x.type==="v3"?v=3:x.type==="v4"?v=4:x.type==="c"&&(v=3),x.size=v,x.array=new Float32Array(n*v),x.buffer=e.createBuffer(),x.buffer.belongsToAttribute=a,q.needsUpdate=!0,x.__original=q;j.__webglCustomAttributes[a]=x}}j.__inittedArrays=
+!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(d instanceof THREE.Ribbon){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof
+THREE.Line){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.ParticleSystem&&(i=d.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=e.createBuffer();j.__webglColorBuffer=e.createBuffer();M.info.geometries++;
+j=i;k=d;n=j.vertices.length;j.__vertexArray=new Float32Array(n*3);j.__colorArray=new Float32Array(n*3);j.__sortArray=[];j.__webglParticleCount=n;j.__materials=k.materials;B=v=m=void 0;m=0;for(v=k.materials.length;m<v;m++)if(B=k.materials[m],B.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in B.attributes){originalAttribute=B.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||
+attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=e.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributes[a]=attribute}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!d.__webglActive){if(d instanceof
+THREE.Mesh)for(h in i=d.geometry,i.geometryGroups)j=i.geometryGroups[h],ja(f.__webglObjects,j,d);else d instanceof THREE.Ribbon||d instanceof THREE.Line||d instanceof THREE.ParticleSystem?(i=d.geometry,ja(f.__webglObjects,i,d)):THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes||d.immediateRenderCallback?f.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&f.__webglSprites.push(d);d.__webglActive=!0}b.__objectsAdded.splice(0,
+1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];f=b;if(d instanceof THREE.Mesh||d instanceof THREE.ParticleSystem||d instanceof THREE.Ribbon||d instanceof THREE.Line)qa(f.__webglObjects,d);else if(d instanceof THREE.Sprite){f=f.__webglSprites;h=d;i=void 0;for(i=f.length-1;i>=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d<
+f;d++)if(i=b.__webglObjects[d].object,m=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(n=h.geometryGroupsList.length;k<n;k++)if(j=h.geometryGroupsList[k],m=wa(j),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||m)if(m=j,v=e.DYNAMIC_DRAW,B=!h.dynamic,m.__inittedArrays){var E=p=u=void 0,z=void 0,J=E=void 0,G=void 0,Q=void 0,K=void 0,O=H=F=q=x=t=r=void 0,P=void 0,L=void 0,s=z=K=z=Q=G=void 0,o=void 0,A=o=s=G=void 0,
+R=void 0,U=A=o=s=E=E=J=K=z=A=o=s=R=A=o=s=R=A=o=s=void 0,ia=0,N=0,Z=0,$=0,V=0,S=0,Y=0,T=0,la=0,w=0,ma=0,A=s=0,A=void 0,oa=m.__vertexArray,ka=m.__uvArray,na=m.__uv2Array,X=m.__normalArray,ca=m.__tangentArray,pa=m.__colorArray,da=m.__skinVertexAArray,ea=m.__skinVertexBArray,fa=m.__skinIndexArray,ga=m.__skinWeightArray,sa=m.__morphTargetsArrays,aa=m.__webglCustomAttributes,o=void 0,ha=m.__faceArray,Da=m.__lineArray,ya=m.__needsSmoothNormals,t=m.__vertexColorType,r=m.__uvType,x=m.__normalType,ta=i.geometry,
+va=ta.__dirtyVertices,za=ta.__dirtyElements,ua=ta.__dirtyUvs,Aa=ta.__dirtyNormals,Ba=ta.__dirtyTangents,Ea=ta.__dirtyColors,Ga=ta.__dirtyMorphTargets,Ca=ta.vertices,Ha=m.faces,La=ta.faces,Ja=ta.faceVertexUvs[0],Ka=ta.faceVertexUvs[1],Na=ta.skinVerticesA,Oa=ta.skinVerticesB,Pa=ta.skinIndices,Ma=ta.skinWeights,Ia=ta.morphTargets;if(aa)for(U in aa)aa[U].offset=0,aa[U].offsetSrc=0;u=0;for(p=Ha.length;u<p;u++)if(E=Ha[u],z=La[E],Ja&&(q=Ja[E]),Ka&&(F=Ka[E]),E=z.vertexNormals,J=z.normal,G=z.vertexColors,
+Q=z.color,K=z.vertexTangents,z instanceof THREE.Face3){if(va)H=Ca[z.a].position,O=Ca[z.b].position,P=Ca[z.c].position,oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,N+=9;if(aa)for(U in aa)if(o=aa[U],o.__original.needsUpdate)s=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[s]=o.value[z.a],o.array[s+1]=o.value[z.b],o.array[s+2]=o.value[z.c]):o.boundTo==="faces"?(A=o.value[A],o.array[s]=A,o.array[s+1]=
+A,o.array[s+2]=A,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[s]=o.value[A],o.array[s+1]=o.value[A+1],o.array[s+2]=o.value[A+2],o.offsetSrc+=3),o.offset+=3):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[z.a],O=o.value[z.b],P=o.value[z.c]):o.boundTo==="faces"?(P=O=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],O=o.value[A+1],P=o.value[A+2],o.offsetSrc+=3),o.size===2?(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=O.x,o.array[s+3]=O.y,o.array[s+4]=P.x,o.array[s+
+5]=P.y,o.offset+=6):o.size===3?(o.type==="c"?(o.array[s]=H.r,o.array[s+1]=H.g,o.array[s+2]=H.b,o.array[s+3]=O.r,o.array[s+4]=O.g,o.array[s+5]=O.b,o.array[s+6]=P.r,o.array[s+7]=P.g,o.array[s+8]=P.b):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=O.x,o.array[s+4]=O.y,o.array[s+5]=O.z,o.array[s+6]=P.x,o.array[s+7]=P.y,o.array[s+8]=P.z),o.offset+=9):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=H.w,o.array[s+4]=O.x,o.array[s+5]=O.y,o.array[s+6]=O.z,o.array[s+7]=O.w,o.array[s+
+8]=P.x,o.array[s+9]=P.y,o.array[s+10]=P.z,o.array[s+11]=P.w,o.offset+=12));if(Ga){s=0;for(o=Ia.length;s<o;s++)H=Ia[s].vertices[z.a].position,O=Ia[s].vertices[z.b].position,P=Ia[s].vertices[z.c].position,A=sa[s],A[ma]=H.x,A[ma+1]=H.y,A[ma+2]=H.z,A[ma+3]=O.x,A[ma+4]=O.y,A[ma+5]=O.z,A[ma+6]=P.x,A[ma+7]=P.y,A[ma+8]=P.z;ma+=9}if(Ma.length)s=Ma[z.a],o=Ma[z.b],A=Ma[z.c],ga[w]=s.x,ga[w+1]=s.y,ga[w+2]=s.z,ga[w+3]=s.w,ga[w+4]=o.x,ga[w+5]=o.y,ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+
+11]=A.w,s=Pa[z.a],o=Pa[z.b],A=Pa[z.c],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,s=Na[z.a],o=Na[z.b],A=Na[z.c],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,s=Oa[z.a],o=Oa[z.b],A=Oa[z.c],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=1,ea[w+4]=o.x,ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=
+A.z,ea[w+11]=1,w+=12;if(Ea&&t)G.length==3&&t==THREE.VertexColors?(z=G[0],s=G[1],o=G[2]):o=s=z=Q,pa[la]=z.r,pa[la+1]=z.g,pa[la+2]=z.b,pa[la+3]=s.r,pa[la+4]=s.g,pa[la+5]=s.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,la+=9;if(Ba&&ta.hasTangents)G=K[0],Q=K[1],z=K[2],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=Q.x,ca[Y+5]=Q.y,ca[Y+6]=Q.z,ca[Y+7]=Q.w,ca[Y+8]=z.x,ca[Y+9]=z.y,ca[Y+10]=z.z,ca[Y+11]=z.w,Y+=12;if(Aa&&x)if(E.length==3&&ya)for(K=0;K<3;K++)J=E[K],X[S]=J.x,X[S+1]=J.y,X[S+2]=J.z,S+=3;else for(K=
+0;K<3;K++)X[S]=J.x,X[S+1]=J.y,X[S+2]=J.z,S+=3;if(ua&&q!==void 0&&r)for(K=0;K<3;K++)E=q[K],ka[Z]=E.u,ka[Z+1]=E.v,Z+=2;if(ua&&F!==void 0&&r)for(K=0;K<3;K++)E=F[K],na[$]=E.u,na[$+1]=E.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+2,V+=3,Da[T]=ia,Da[T+1]=ia+1,Da[T+2]=ia,Da[T+3]=ia+2,Da[T+4]=ia+1,Da[T+5]=ia+2,T+=6,ia+=3)}else if(z instanceof THREE.Face4){if(va)H=Ca[z.a].position,O=Ca[z.b].position,P=Ca[z.c].position,L=Ca[z.d].position,oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,
+oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,oa[N+9]=L.x,oa[N+10]=L.y,oa[N+11]=L.z,N+=12;if(aa)for(U in aa)if(o=aa[U],o.__original.needsUpdate)s=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[s]=o.value[z.a],o.array[s+1]=o.value[z.b],o.array[s+2]=o.value[z.c],o.array[s+3]=o.value[z.d]):o.boundTo==="faces"?(A=o.value[A],o.array[s]=A,o.array[s+1]=A,o.array[s+2]=A,o.array[s+3]=A,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[s]=o.value[A],o.array[s+1]=o.value[A+1],
+o.array[s+2]=o.value[A+2],o.array[s+3]=o.value[A+3],o.offsetSrc+=4),o.offset+=4):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[z.a],O=o.value[z.b],P=o.value[z.c],L=o.value[z.d]):o.boundTo==="faces"?(L=P=O=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],O=o.value[A+1],P=o.value[A+2],L=o.value[A+3],o.offsetSrc+=4),o.size===2?(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=O.x,o.array[s+3]=O.y,o.array[s+4]=P.x,o.array[s+5]=P.y,o.array[s+6]=L.x,o.array[s+7]=L.y,o.offset+=
+8):o.size===3?(o.type==="c"?(o.array[s]=H.r,o.array[s+1]=H.g,o.array[s+2]=H.b,o.array[s+3]=O.r,o.array[s+4]=O.g,o.array[s+5]=O.b,o.array[s+6]=P.r,o.array[s+7]=P.g,o.array[s+8]=P.b,o.array[s+9]=L.r,o.array[s+10]=L.g,o.array[s+11]=L.b):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=O.x,o.array[s+4]=O.y,o.array[s+5]=O.z,o.array[s+6]=P.x,o.array[s+7]=P.y,o.array[s+8]=P.z,o.array[s+9]=L.x,o.array[s+10]=L.y,o.array[s+11]=L.z),o.offset+=12):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,
+o.array[s+3]=H.w,o.array[s+4]=O.x,o.array[s+5]=O.y,o.array[s+6]=O.z,o.array[s+7]=O.w,o.array[s+8]=P.x,o.array[s+9]=P.y,o.array[s+10]=P.z,o.array[s+11]=P.w,o.array[s+12]=L.x,o.array[s+13]=L.y,o.array[s+14]=L.z,o.array[s+15]=L.w,o.offset+=16));if(Ga){s=0;for(o=Ia.length;s<o;s++)H=Ia[s].vertices[z.a].position,O=Ia[s].vertices[z.b].position,P=Ia[s].vertices[z.c].position,L=Ia[s].vertices[z.d].position,A=sa[s],A[ma]=H.x,A[ma+1]=H.y,A[ma+2]=H.z,A[ma+3]=O.x,A[ma+4]=O.y,A[ma+5]=O.z,A[ma+6]=P.x,A[ma+7]=P.y,
+A[ma+8]=P.z,A[ma+9]=L.x,A[ma+10]=L.y,A[ma+11]=L.z;ma+=12}if(Ma.length)s=Ma[z.a],o=Ma[z.b],A=Ma[z.c],R=Ma[z.d],ga[w]=s.x,ga[w+1]=s.y,ga[w+2]=s.z,ga[w+3]=s.w,ga[w+4]=o.x,ga[w+5]=o.y,ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,ga[w+12]=R.x,ga[w+13]=R.y,ga[w+14]=R.z,ga[w+15]=R.w,s=Pa[z.a],o=Pa[z.b],A=Pa[z.c],R=Pa[z.d],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,fa[w+12]=R.x,
+fa[w+13]=R.y,fa[w+14]=R.z,fa[w+15]=R.w,s=Na[z.a],o=Na[z.b],A=Na[z.c],R=Na[z.d],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,da[w+12]=R.x,da[w+13]=R.y,da[w+14]=R.z,da[w+15]=1,s=Oa[z.a],o=Oa[z.b],A=Oa[z.c],z=Oa[z.d],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=1,ea[w+4]=o.x,ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+11]=1,ea[w+12]=z.x,ea[w+13]=z.y,ea[w+14]=z.z,ea[w+15]=1,w+=16;
+if(Ea&&t)G.length==4&&t==THREE.VertexColors?(z=G[0],s=G[1],o=G[2],G=G[3]):G=o=s=z=Q,pa[la]=z.r,pa[la+1]=z.g,pa[la+2]=z.b,pa[la+3]=s.r,pa[la+4]=s.g,pa[la+5]=s.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,pa[la+9]=G.r,pa[la+10]=G.g,pa[la+11]=G.b,la+=12;if(Ba&&ta.hasTangents)G=K[0],Q=K[1],z=K[2],K=K[3],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=Q.x,ca[Y+5]=Q.y,ca[Y+6]=Q.z,ca[Y+7]=Q.w,ca[Y+8]=z.x,ca[Y+9]=z.y,ca[Y+10]=z.z,ca[Y+11]=z.w,ca[Y+12]=K.x,ca[Y+13]=K.y,ca[Y+14]=K.z,ca[Y+15]=K.w,Y+=16;if(Aa&&
+x)if(E.length==4&&ya)for(K=0;K<4;K++)J=E[K],X[S]=J.x,X[S+1]=J.y,X[S+2]=J.z,S+=3;else for(K=0;K<4;K++)X[S]=J.x,X[S+1]=J.y,X[S+2]=J.z,S+=3;if(ua&&q!==void 0&&r)for(K=0;K<4;K++)E=q[K],ka[Z]=E.u,ka[Z+1]=E.v,Z+=2;if(ua&&F!==void 0&&r)for(K=0;K<4;K++)E=F[K],na[$]=E.u,na[$+1]=E.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+3,ha[V+3]=ia+1,ha[V+4]=ia+2,ha[V+5]=ia+3,V+=6,Da[T]=ia,Da[T+1]=ia+1,Da[T+2]=ia,Da[T+3]=ia+3,Da[T+4]=ia+1,Da[T+5]=ia+2,Da[T+6]=ia+2,Da[T+7]=ia+3,T+=8,ia+=4)}va&&(e.bindBuffer(e.ARRAY_BUFFER,
+m.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,oa,v));if(aa)for(U in aa)o=aa[U],o.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,o.buffer),e.bufferData(e.ARRAY_BUFFER,o.array,v));if(Ga){s=0;for(o=Ia.length;s<o;s++)e.bindBuffer(e.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[s]),e.bufferData(e.ARRAY_BUFFER,sa[s],v)}Ea&&la>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,v));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,
+X,v));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,v));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,v));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,na,v));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,v),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Da,v));
+w>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,
+delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;r=p.length;m=n.length;t=i.__vertexArray;
+v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<r;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=
+h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;r=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<r;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=
+!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,m=wa(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||m)&&c(h,e.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,xa(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),b=="back"?e.cullFace(e.BACK):b=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return cb}};
 THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
 THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,d){THREE.WebGLRenderTarget.call(this,b,c,d);this.activeCubeFace=0};

+ 1 - 0
examples/canvas_camera_orthographic.html

@@ -43,6 +43,7 @@
 				container.appendChild( info );
 
 				camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 2000, 1000 );
+				camera.useTarget = true;
 				camera.position.x = 200;
 				camera.position.y = 100;
 				camera.position.z = 200;

+ 1 - 0
examples/canvas_geometry_earth.html

@@ -60,6 +60,7 @@
 				container = document.getElementById( 'container' );
 
 				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.useTarget = true;
 				camera.position.z = 500;
 
 				scene = new THREE.Scene();

+ 1 - 0
examples/canvas_geometry_hierarchy.html

@@ -45,6 +45,7 @@
 				document.body.appendChild( container );
 
 				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.useTarget = true;
 				camera.position.z = 500;
 
 				scene = new THREE.Scene();

+ 1 - 0
examples/canvas_geometry_panorama.html

@@ -55,6 +55,7 @@
 				container = document.getElementById( 'container' );
 
 				camera = new THREE.Camera( fov, window.innerWidth / window.innerHeight, 1, 1100 );
+				camera.useTarget = true;
 
 				scene = new THREE.Scene();
 

+ 1 - 0
examples/canvas_geometry_panorama_fisheye.html

@@ -55,6 +55,7 @@
 				container = document.getElementById( 'container' );
 
 				camera = new THREE.Camera( fov, window.innerWidth / window.innerHeight, 1, 1100 );
+				camera.useTarget = true;
 
 				scene = new THREE.Scene();
 

+ 1 - 0
examples/canvas_geometry_terrain.html

@@ -63,6 +63,7 @@
 				container = document.getElementById( 'container' );
 
 				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.useTarget = true;
 				camera.position.z = 500;
 
 				scene = new THREE.Scene();

+ 1 - 0
examples/webgl_collada.html

@@ -51,6 +51,7 @@
 				document.body.appendChild( container );
 
 				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.useTarget = true;
 				camera.position.x = 2;
 				camera.position.y = 2;
 				camera.position.z = 3;

+ 3 - 1
examples/webgl_performance.html

@@ -79,9 +79,10 @@
 
 				} } );
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.sortObjects = false;
+				renderer.autoClear = false;
 				container.appendChild( renderer.domElement );
 
 				stats = new Stats();
@@ -115,6 +116,7 @@
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
 
+				renderer.clear( false );
 				renderer.render( scene, camera );
 
 			}

+ 1 - 1
src/cameras/Camera.js

@@ -15,7 +15,7 @@ THREE.Camera = function ( fov, aspect, near, far, target ) {
 	this.far = ( far !== undefined ) ? far : 2000;
 
 	this.target = target || new THREE.Object3D();
-	this.useTarget = true;
+	this.useTarget = false;
 
 	this.matrixWorldInverse = new THREE.Matrix4();
 	this.projectionMatrix = null;

+ 11 - 2
src/core/Object3D.js

@@ -6,8 +6,9 @@
 
 THREE.Object3D = function() {
 
+	this.name = '';
+
 	this.id = THREE.Object3DCount ++;
-	this.name = "";
 
 	this.parent = undefined;
 	this.children = [];
@@ -86,7 +87,15 @@ THREE.Object3D.prototype = {
 
 		// TODO: Add hierarchy support.
 
-		this.matrix.lookAt( vector, this.position, this.up );
+		if ( this instanceof THREE.Camera ) {
+
+			this.matrix.lookAt( this.position, vector, this.up );
+
+		} else {
+
+			this.matrix.lookAt( vector, this.position, this.up );
+
+		}
 
 		if ( this.rotationAutoUpdate ) {
 

+ 1 - 1
src/core/Quaternion.js

@@ -44,7 +44,7 @@ THREE.Quaternion.prototype = {
 
 	setFromEuler: function ( vec3 ) {
 
-		var c = 0.5 * Math.PI / 360, // 0.5 is an optimization
+		var c = Math.PI / 360, // 0.5 * Math.PI / 360, // 0.5 is an optimization
 		x = vec3.x * c,
 		y = vec3.y * c,
 		z = vec3.z * c,

+ 3 - 3
src/extras/loaders/Loader.js

@@ -15,6 +15,8 @@ THREE.Loader = function ( showStatus ) {
 
 THREE.Loader.prototype = {
 
+	constructor: THREE.Loader,
+
 	addStatusElement: function () {
 
 		var e = document.createElement( "div" );
@@ -366,8 +368,6 @@ THREE.Loader.prototype = {
 
 		return material;
 
-	},
-
-	constructor : THREE.Loader
+	}
 
 };

+ 2 - 0
src/materials/Material.js

@@ -4,6 +4,8 @@
 
 THREE.Material = function ( parameters ) {
 
+	this.name = '';
+
 	this.id = THREE.MaterialCount ++;
 
 	parameters = parameters || {};

+ 11 - 11
src/renderers/WebGLRenderer.js

@@ -263,6 +263,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_viewportHeight = height;
 
 		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
+		_gl.clear( _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT | _gl.STENCIL_BUFFER_BIT );
 
 	};
 
@@ -311,9 +312,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	this.clear = function () {
+	this.clear = function ( color, depth, stencil ) {
 
-		_gl.clear( _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT | _gl.STENCIL_BUFFER_BIT );
+		var bits = 0;
+
+		if ( color == undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
+		if ( depth == undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
+		if ( stencil == undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
+
+		_gl.clear( bits );
 
 	};
 
@@ -3657,17 +3664,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	this.clearTarget = function ( renderTarget, colorBit, depthBit, stencilBit ) {
+	this.clearTarget = function ( renderTarget, color, depth, stencil ) {
 
 		setRenderTarget( renderTarget );
-
-		var bits = 0;
-
-		if ( colorBit ) bits |= _gl.COLOR_BUFFER_BIT;
-		if ( depthBit ) bits |= _gl.DEPTH_BUFFER_BIT;
-		if ( stencilBit ) bits |= _gl.STENCIL_BUFFER_BIT;
-
-		_gl.clear( bits );
+		this.clear( color, depth, stencil );
 
 	};