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Nodes: Add mat4 format to `cameraProjectionMatrixInverse` (#27579)

* camera proj inverse was missing

* apply mat4 to projectionMatrixInverse
Renaud Rohlinger hace 1 año
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b8b82d96ea
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. 2 2
      examples/jsm/nodes/accessors/CameraNode.js

+ 2 - 2
examples/jsm/nodes/accessors/CameraNode.js

@@ -23,7 +23,7 @@ class CameraNode extends Object3DNode {
 
 		const scope = this.scope;
 
-		if ( scope === CameraNode.PROJECTION_MATRIX ) {
+		if ( scope === CameraNode.PROJECTION_MATRIX || scope === CameraNode.PROJECTION_MATRIX_INVERSE ) {
 
 			return 'mat4';
 
@@ -83,7 +83,7 @@ class CameraNode extends Object3DNode {
 
 		const scope = this.scope;
 
-		if ( scope === CameraNode.PROJECTION_MATRIX ) {
+		if ( scope === CameraNode.PROJECTION_MATRIX || scope === CameraNode.PROJECTION_MATRIX_INVERSE ) {
 
 			this._uniformNode.nodeType = 'mat4';