Selaa lähdekoodia

Example documentation typos

Jason Sturges 4 vuotta sitten
vanhempi
commit
b8c64be550

+ 1 - 1
docs/examples/en/animations/MMDAnimationHelper.html

@@ -153,7 +153,7 @@
 		Remove an [page:SkinnedMesh], [page:Camera], or [page:Audio] from helper.
 		</p>
 
-		<h3>[method:MMDAnimationHelper update]( [param:Nummber delta] )</h3>
+		<h3>[method:MMDAnimationHelper update]( [param:Number delta] )</h3>
 		<p>
 		[page:Number delta] — number in second<br />
 		</p>

+ 1 - 1
docs/examples/en/animations/MMDPhysics.html

@@ -78,7 +78,7 @@
 
 		<h3>[method:CCDIKSolver reset]()</h3>
 		<p>
-		Resets Rigid bodies transorm to current bone's.
+		Resets Rigid bodies transform to current bone's.
 		</p>
 
 		<h3>[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )</h3>

+ 2 - 2
docs/examples/en/controls/FirstPersonControls.html

@@ -68,12 +68,12 @@
 
 		<h3>[property:Number heightMax]</h3>
 		<p>
-			Upper camera height limit used for movement speed adjusment. Default is *1*.
+			Upper camera height limit used for movement speed adjustment. Default is *1*.
 		</p>
 
 		<h3>[property:Number heightMin]</h3>
 		<p>
-			Lower camera height limit used for movement speed adjusment. Default is *0*.
+			Lower camera height limit used for movement speed adjustment. Default is *0*.
 		</p>
 
 		<h3>[property:Boolean heightSpeed]</h3>

+ 1 - 1
docs/examples/en/controls/OrbitControls.html

@@ -13,7 +13,7 @@
 		Orbit controls allow the camera to orbit around a target.<br>
 
 		To use this, as with all files in the /examples directory, you will have to
-		include the file seperately in your HTML.
+		include the file separately in your HTML.
 
 		</p>
 

+ 2 - 2
docs/examples/en/controls/TransformControls.html

@@ -102,7 +102,7 @@
 
 		<h3>[property:Number rotationSnap]</h3>
 		<p>
-			By default, 3D objects are continously rotated. If you set this property to a numeric value (radians), you can define in which
+			By default, 3D objects are continuously rotated. If you set this property to a numeric value (radians), you can define in which
 			steps the 3D object should be rotated. Deault is *null*.
 		</p>
 
@@ -133,7 +133,7 @@
 
 		<h3>[property:Number translationSnap]</h3>
 		<p>
-			By default, 3D objects are continously translated. If you set this property to a numeric value (world units), you can define in which
+			By default, 3D objects are continuously translated. If you set this property to a numeric value (world units), you can define in which
 			steps the 3D object should be translated. Deault is *null*.
 		</p>
 

+ 1 - 1
docs/examples/en/exporters/ColladaExporter.html

@@ -57,7 +57,7 @@
 			// Collada file content
 			data: "",
 
-			// List of referenced texures
+			// List of referenced textures
 			textures: [{
 
 				// File directory, name, and extension of the texture data

+ 1 - 1
docs/examples/en/helpers/VertexNormalsHelper.html

@@ -55,7 +55,7 @@
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
-			objects's [page:Object3D.matrixWorld matrixWorld].
+			object's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h3>[property:Object3D object]</h3>

+ 1 - 1
docs/examples/en/helpers/VertexTangentsHelper.html

@@ -54,7 +54,7 @@
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
-			objects's [page:Object3D.matrixWorld matrixWorld].
+			object's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h3>[property:Object3D object]</h3>

+ 1 - 1
docs/examples/en/loaders/MMDLoader.html

@@ -91,7 +91,7 @@
 		[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
 		</p>
 		<p>
-		Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimatioinClip].
+		Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
 		</p>
 
 		<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>

+ 1 - 1
docs/examples/en/loaders/TGALoader.html

@@ -37,7 +37,7 @@
 				console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
 
 			},
-			// called when the loading failes
+			// called when the loading fails
 			function ( error ) {
 
 				console.log( 'An error happened' );

+ 1 - 1
docs/examples/en/math/convexhull/ConvexHull.html

@@ -104,7 +104,7 @@
 
 		<h3>[method:Object computeExtremes]()</h3>
 
-		<p>Computes the extremes values (min/max vectors) which will be used to compute the inital hull.</p>
+		<p>Computes the extremes values (min/max vectors) which will be used to compute the initial hull.</p>
 
 		<h3>[method:ConvexHull computeHorizon]( [param:Vector3 eyePoint], [param:HalfEdge crossEdge], [param:Face face], [param:Array horizon]	)</h3>
 		<p>

+ 1 - 1
docs/examples/en/math/convexhull/Face.html

@@ -10,7 +10,7 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			Represents a section bounded by a specific amount of half-edges. The current implmentation assumes that a face always consist of three edges.
+			Represents a section bounded by a specific amount of half-edges. The current implementation assumes that a face always consist of three edges.
 		</p>
 
 

+ 1 - 1
docs/examples/en/math/convexhull/HalfEdge.html

@@ -55,7 +55,7 @@
 		<h2>Methods</h2>
 
 		<h3>[method:VertexNode head]()</h3>
-		<p>Returns the destintation vertex.</p>
+		<p>Returns the destination vertex.</p>
 
 		<h3>[method:VertexNode tail]()</h3>
 		<p>Returns the origin vertex.</p>

+ 1 - 1
docs/examples/en/postprocessing/EffectComposer.html

@@ -137,7 +137,7 @@
 		<p>
 			pixelRatio -- The device pixel ratio.<br /><br />
 
-			Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output.
+			Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.
 				Thus, the semantic of the method is similar to [page:WebGLRenderer.setPixelRatio]().
 		</p>