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@@ -10,9 +10,9 @@
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<body>
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[page:Material] →
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- <h1>[name]</h1>
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+ <h1>法线网格材质([name])</h1>
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- <p class="desc">A material that maps the normal vectors to RGB colors.</p>
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+ <p class="desc">一种把法向量映射到RGB颜色的材质。</p>
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<iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe>
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@@ -32,53 +32,48 @@
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</script>
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- <h2>Constructor</h2>
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+ <h2>构造函数(Constructor)</h2>
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<h3>[name]( [param:Object parameters] )</h3>
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- <p>
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- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
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- Any property of the material (including any property inherited from [page:Material]) can be passed in here.
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+ <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。
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</p>
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- <h2>Properties</h2>
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- <p>See the base [page:Material] class for common properties.</p>
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+ <h2>属性(Properties)</h2>
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+ <p>常用属性请参见基类[page:Material]。</p>
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<h3>[property:Boolean fog]</h3>
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- <p>Whether the material is affected by fog. Default is *false*.</p>
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+ <p>材质是否受雾影响。默认值为*false*。</p>
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<h3>[property:Boolean isMeshNormalMaterial]</h3>
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- <p>
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- Used to check whether this or derived classes are mesh normal materials. Default is *true*.<br /><br />
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+ <p> 用于检查此类或派生类是否为法线网格材质。默认值为 *true*。<br /><br />
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- You should not change this, as it used internally for optimisation.
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+ 因为其通常用在内部优化,所以不应该更改该属性值。
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</p>
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<h3>[property:Boolean lights]</h3>
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- <p>Whether the material is affected by lights. Default is *false*.</p>
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+ <p>材质是否受到光照的影响。默认值为 *false*。</p>
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<h3>[property:boolean morphTargets]</h3>
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- <p>Define whether the material uses morphTargets. Default is false.</p>
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+ <p>定义材质是否使用morphTargets。默认值为false。</p>
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<h3>[property:boolean wireframe]</h3>
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<p>
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- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
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+ 将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。
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</p>
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<h3>[property:Float wireframeLinewidth]</h3>
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- <p>Controls wireframe thickness. Default is 1.<br /><br />
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-
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- Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
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- with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
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- always be 1 regardless of the set value.
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+ <p>控制线框宽度。默认值为1。<br /><br />
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+ 由于[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]与
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+ 大多数平台上的[page:WebGLRenderer WebGL]渲染器的限制,无论如何设置该值,线宽始终为1。
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</p>
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- <h2>Methods</h2>
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- <p>See the base [page:Material] class for common methods.</p>
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+ <h2>方法(Methods)</h2>
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+ <p>常用方法请参见基类[page:Material]。</p>
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- <h2>Source</h2>
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+ <h2>源码(Source)</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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