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MeshNormalMaterial

duanjobs 6 年之前
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b8fdcffc47
共有 2 个文件被更改,包括 19 次插入24 次删除
  1. 1 1
      docs/api/zh/materials/MeshDepthMaterial.html
  2. 18 23
      docs/api/zh/materials/MeshNormalMaterial.html

+ 1 - 1
docs/api/zh/materials/MeshDepthMaterial.html

@@ -86,7 +86,7 @@
 		<p>材质是否使用蒙皮。默认值为false。</p>
 
 		<h3>[property:boolean wireframe]</h3>
-		<p> 将几何体渲染为线框。默认值为*false*(即渲染为平面多边形)。</p>
+		<p> 将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。</p>
 
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>控制线框宽度。默认值为1。<br /><br />

+ 18 - 23
docs/api/zh/materials/MeshNormalMaterial.html

@@ -10,9 +10,9 @@
 	<body>
 		[page:Material] &rarr;
 
-		<h1>[name]</h1>
+		<h1>法线网格材质([name])</h1>
 
-		<p class="desc">A material that maps the normal vectors to RGB colors.</p>
+		<p class="desc">一种把法向量映射到RGB颜色的材质。</p>
 
 		<iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe>
 
@@ -32,53 +32,48 @@
 
 		</script>
 
-		<h2>Constructor</h2>
+		<h2>构造函数(Constructor)</h2>
 
 		<h3>[name]( [param:Object parameters] )</h3>
-		<p>
-			[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
-			Any property of the material (including any property inherited from [page:Material]) can be passed in here.
+		<p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。
 		</p>
 
 
-		<h2>Properties</h2>
-		<p>See the base [page:Material] class for common properties.</p>
+		<h2>属性(Properties)</h2>
+		<p>常用属性请参见基类[page:Material]。</p>
 
 		<h3>[property:Boolean fog]</h3>
-		<p>Whether the material is affected by fog. Default is *false*.</p>
+		<p>材质是否受雾影响。默认值为*false*。</p>
 
 		<h3>[property:Boolean isMeshNormalMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh normal materials. Default is *true*.<br /><br />
+		<p> 用于检查此类或派生类是否为法线网格材质。默认值为 *true*。<br /><br />
 
-			You should not change this, as it used internally for optimisation.
+			因为其通常用在内部优化,所以不应该更改该属性值。
 		</p>
 
 		<h3>[property:Boolean lights]</h3>
-		<p>Whether the material is affected by lights. Default is *false*.</p>
+		<p>材质是否受到光照的影响。默认值为 *false*。</p>
 
 		<h3>[property:boolean morphTargets]</h3>
-		<p>Define whether the material uses morphTargets. Default is false.</p>
+		<p>定义材质是否使用morphTargets。默认值为false。</p>
 
 		<h3>[property:boolean wireframe]</h3>
 		<p>
-			Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
+			将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。
 		</p>
 
 		<h3>[property:Float wireframeLinewidth]</h3>
-		<p>Controls wireframe thickness. Default is 1.<br /><br />
-
-		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
-		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
-		always be 1 regardless of the set value.
+		<p>控制线框宽度。默认值为1。<br /><br />
+			由于[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]与
+			大多数平台上的[page:WebGLRenderer WebGL]渲染器的限制,无论如何设置该值,线宽始终为1。
 		</p>
 
-		<h2>Methods</h2>
-		<p>See the base [page:Material] class for common methods.</p>
+		<h2>方法(Methods)</h2>
+		<p>常用方法请参见基类[page:Material]。</p>
 
 
 
-		<h2>Source</h2>
+		<h2>源码(Source)</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>