Material: document disabling depth test disables depth write caveat. (#27000)
When setting the `depthTest` flag of a material to false, this will also implicitly disable the depth write, because `glDisable(GL_DEPTH_TEST)` is called internally.
See: https://www.khronos.org/opengl/wiki/Depth_Test
> When depth testing is disabled, writes to the depth buffer are also disabled.
While the behavior makes sense I think (`depthFunc` can be used to achieve the desired behavior), it caught me off guard, so I thought it would make sense to document it.