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@@ -1,619 +1,265 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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- <title>three.js webgl - skinning + morphing [knight]</title>
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+ <title>three.js webgl - skinning and morphing</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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- color: #000;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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-
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- background-color: #fff;
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+ font-family: Monospace;
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+ background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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-
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#info {
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position: absolute;
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- top: 0px; width: 100%;
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- padding: 5px;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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}
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-
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- #meminfo {
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- margin-top: 8px;
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- font-size: 10px;
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- display: none;
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+ #info p {
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+ max-width: 600px;
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+ margin-left: auto;
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+ margin-right: auto;
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+ padding: 0 2em;
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}
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-
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- a {
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- color: #0af;
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+ #info a {
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+ color: #2fa1d6;
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+ font-weight: bold;
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+ }
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+ .dg.ac {
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+ z-index: 999 !important;
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}
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</style>
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</head>
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<body>
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-
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- <div id="container"></div>
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-
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<div id="info">
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- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - clip system
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- - knight by <a href="https://vimeo.com/36113323" target="_blank" rel="noopener">apendua</a>
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- <div id="meminfo"></div>
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - skinning and morphing<br />
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+ <p>
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+ The animation system allows clips to be played individually, looped, or crossfaded with
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+ other clips. This example shows a character looping in one of several base animation states,
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+ then transitioning smoothly to one-time actions. Facial expressions are controlled
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+ independently with morph targets.
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+ </p>
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+ Model by
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+ <a href="https://www.patreon.com/quaternius" target="_blank" rel="noopener">Quaternius</a>,
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+ modifications by <a href="https://donmccurdy.com/" target="_blank" rel="noopener">Don McCurdy</a>. CC0.<br />
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</div>
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<script src="../build/three.js"></script>
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+ <script src="js/loaders/GLTFLoader.js"></script>
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+
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+ <script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script>
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- var SCREEN_WIDTH = window.innerWidth;
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- var SCREEN_HEIGHT = window.innerHeight;
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- var FLOOR = - 250;
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-
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- var container, stats;
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-
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- var camera, scene;
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- var renderer;
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-
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- var mesh, mesh2, helper;
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-
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- var mixer, facesClip, bonesClip;
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-
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- var mouseX = 0, mouseY = 0;
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+ if ( WEBGL.isWebGLAvailable() === false ) {
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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+ document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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- var clock = new THREE.Clock();
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+ }
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- var domMemInfo = document.getElementById( 'meminfo' ),
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- showMemInfo = false;
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+ var container, stats, clock, gui, mixer, actions, activeAction, previousAction;
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+ var camera, scene, renderer, model, face;
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ var api = { state: 'Walking' };
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init();
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animate();
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function init() {
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- container = document.getElementById( 'container' );
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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- camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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- camera.position.z = 2200;
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 100 );
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+ camera.position.set( - 5, 3, 10 );
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+ camera.lookAt( new THREE.Vector3( 0, 2, 0 ) );
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scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0xffffff );
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- scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
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-
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- scene.add( camera );
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+ scene.background = new THREE.Color( 0xe0e0e0 );
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+ scene.fog = new THREE.Fog( 0xe0e0e0, 20, 100 );
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- // GROUND
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+ clock = new THREE.Clock();
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- var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
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- var material = new THREE.MeshPhongMaterial( { emissive: 0x888888 } );
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+ // lights
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- var ground = new THREE.Mesh( geometry, material );
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- ground.position.set( 0, FLOOR, 0 );
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- ground.rotation.x = - Math.PI / 2;
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- scene.add( ground );
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+ var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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+ light.position.set( 0, 20, 0 );
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+ scene.add( light );
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- ground.receiveShadow = true;
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+ light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 20, 10 );
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+ scene.add( light );
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+ // ground
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- // LIGHTS
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+ var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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+ mesh.rotation.x = - Math.PI / 2;
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+ scene.add( mesh );
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- scene.add( new THREE.HemisphereLight( 0x111111, 0x444444 ) );
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+ var grid = new THREE.GridHelper( 200, 40, 0x000000, 0x000000 );
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+ grid.material.opacity = 0.2;
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+ grid.material.transparent = true;
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+ scene.add( grid );
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- var light = new THREE.DirectionalLight( 0xebf3ff, 1.5 );
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- light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
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- scene.add( light );
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+ // model
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- light.castShadow = true;
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+ var loader = new THREE.GLTFLoader();
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+ loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function( gltf ) {
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- light.shadow.mapSize.width = 1024;
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- light.shadow.mapSize.height = 1024;
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+ model = gltf.scene;
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+ scene.add( model );
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- var d = 390;
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+ createGUI( model, gltf.animations );
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- light.shadow.camera.left = - d;
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- light.shadow.camera.right = d;
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- light.shadow.camera.top = d * 1.5;
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- light.shadow.camera.bottom = - d;
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+ }, undefined, function( e ) {
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- light.shadow.camera.far = 3500;
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+ console.error( e );
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- // RENDERER
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+ } );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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- renderer.domElement.style.position = "relative";
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-
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- container.appendChild( renderer.domElement );
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-
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- renderer.gammaInput = true;
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.gammaOutput = true;
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+ renderer.gammaFactor = 2.2;
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+ container.appendChild( renderer.domElement );
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- renderer.shadowMap.enabled = true;
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-
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-
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- // STATS
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ // stats
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stats = new Stats();
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container.appendChild( stats.dom );
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- //
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-
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- var loader = new THREE.JSONLoader();
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- loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
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-
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- createScene( geometry, materials, 0, FLOOR, - 300, 60 );
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-
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- // GUI
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-
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- initGUI();
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-
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- } );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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}
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- function onWindowResize() {
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+ function createGUI( model, animations ) {
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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+ var states = [ 'Idle', 'Walking', 'Running', 'Dance', 'Death', 'Sitting', 'Standing' ];
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+ var emotes = [ 'Jump', 'Yes', 'No', 'Wave', 'Punch', 'ThumbsUp' ];
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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+ gui = new dat.GUI();
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ mixer = new THREE.AnimationMixer( model );
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- }
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+ actions = {};
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- function createScene( geometry, materials, x, y, z, s ) {
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+ for ( var i = 0; i < animations.length; i++ ) {
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- geometry.computeBoundingBox();
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- var bb = geometry.boundingBox;
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+ var clip = animations[ i ];
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+ var action = mixer.clipAction( clip );
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+ actions[ clip.name ] = action;
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- for ( var i = 0; i < materials.length; i ++ ) {
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+ if ( emotes.indexOf( clip.name ) >= 0 || states.indexOf( clip.name ) >= 4 ) {
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- var m = materials[ i ];
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- m.skinning = true;
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- m.morphTargets = true;
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+ action.clampWhenFinished = true;
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+ action.loop = THREE.LoopOnce;
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- m.specular.setHSL( 0, 0, 0.1 );
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- m.color.setHSL( 0.6, 0, 0.6 );
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+ }
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}
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- mesh = new THREE.SkinnedMesh( geometry, materials );
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- mesh.name = "Knight Mesh";
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- mesh.position.set( x, y - bb.min.y * s, z );
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- mesh.scale.set( s, s, s );
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- scene.add( mesh );
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-
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- mesh.castShadow = true;
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- mesh.receiveShadow = true;
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-
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-
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- mesh2 = new THREE.SkinnedMesh( geometry, materials );
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- mesh2.name = "Lil' Bro Mesh";
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- mesh2.position.set( x - 240, y - bb.min.y * s, z + 500 );
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- mesh2.scale.set( s / 2, s / 2, s / 2 );
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- mesh2.rotation.y = THREE.Math.degToRad( 60 );
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-
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- mesh2.visible = false;
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-
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- mesh2.castShadow = true;
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- mesh2.receiveShadow = true;
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- scene.add( mesh2 );
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-
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- helper = new THREE.SkeletonHelper( mesh );
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- helper.visible = false;
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- scene.add( helper );
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-
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- mixer = new THREE.AnimationMixer( mesh );
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+ // states
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- bonesClip = geometry.animations[ 0 ];
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- facesClip = THREE.AnimationClip.CreateFromMorphTargetSequence( 'facialExpressions', mesh.geometry.morphTargets, 3 );
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+ var statesFolder = gui.addFolder( 'States' );
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- }
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-
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- function initGUI() {
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-
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- var API = {
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- 'show model': true,
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- 'show skeleton': false,
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- 'show 2nd model': false,
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- 'show mem. info': false
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- };
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-
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- var gui = new dat.GUI();
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-
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- gui.add( API, 'show model' ).onChange( function () {
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-
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- mesh.visible = API[ 'show model' ];
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-
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- } );
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-
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- gui.add( API, 'show skeleton' ).onChange( function () {
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-
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- helper.visible = API[ 'show skeleton' ];
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-
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- } );
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-
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- gui.add( API, 'show 2nd model' ).onChange( function () {
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+ var clipCtrl = statesFolder.add( api, 'state' ).options( states );
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- mesh2.visible = API[ 'show 2nd model' ];
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+ clipCtrl.onChange( function() {
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- } );
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-
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-
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- gui.add( API, 'show mem. info' ).onChange( function () {
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-
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- showMemInfo = API[ 'show mem. info' ];
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- domMemInfo.style.display = showMemInfo ? 'block' : 'none';
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+ fadeToAction( api.state, 0.5 );
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} );
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- // utility function used for drop-down options lists in the GUI
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- var objectNames = function ( objects ) {
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-
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- var result = [];
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-
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- for ( var i = 0, n = objects.length; i !== n; ++ i ) {
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-
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- var obj = objects[ i ];
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- result.push( obj && obj.name || '<null>' );
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-
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- }
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-
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- return result;
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-
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- };
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-
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-
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- // creates gui folder with tests / examples for the action API
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- var clipControl = function clipControl( gui, mixer, clip, rootObjects ) {
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-
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- var folder = gui.addFolder( "Clip '" + clip.name + "'" ),
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-
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- rootNames = objectNames( rootObjects ),
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- rootName = rootNames[ 0 ],
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- root = rootObjects[ 0 ],
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-
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- action = null,
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-
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- API = {
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-
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- 'play()': function play() {
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-
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- action = mixer.clipAction( clip, root );
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- action.play();
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-
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- },
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-
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- 'stop()': function () {
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-
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- action = mixer.clipAction( clip, root );
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- action.stop();
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-
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- },
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-
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- 'reset()': function () {
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-
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- action = mixer.clipAction( clip, root );
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- action.reset();
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-
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- },
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-
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- get 'time ='() {
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-
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- return action !== null ? action.time : 0;
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-
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- },
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-
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- set 'time ='( value ) {
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-
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- action = mixer.clipAction( clip, root );
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- action.time = value;
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-
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- },
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-
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- get 'paused ='() {
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-
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- return action !== null && action.paused;
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-
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- },
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-
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- set 'paused ='( value ) {
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-
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- action = mixer.clipAction( clip, root );
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- action.paused = value;
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-
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- },
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-
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- get 'enabled ='() {
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+ statesFolder.open();
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- return action !== null && action.enabled;
|
|
|
+ // emotes
|
|
|
|
|
|
- },
|
|
|
+ var emoteFolder = gui.addFolder( 'Emotes' );
|
|
|
|
|
|
- set 'enabled ='( value ) {
|
|
|
+ function createEmoteCallback( name ) {
|
|
|
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.enabled = value;
|
|
|
+ api[ name ] = function() {
|
|
|
|
|
|
- },
|
|
|
+ fadeToAction( name, 0.2 );
|
|
|
|
|
|
- get 'clamp ='() {
|
|
|
+ mixer.addEventListener( 'finished', restoreState );
|
|
|
|
|
|
- return action !== null ? action.clampWhenFinished : false;
|
|
|
+ };
|
|
|
|
|
|
- },
|
|
|
+ emoteFolder.add( api, name );
|
|
|
|
|
|
- set 'clamp ='( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.clampWhenFinished = value;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'isRunning() ='() {
|
|
|
-
|
|
|
- return action !== null && action.isRunning();
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'isRunning() ='( value ) {
|
|
|
-
|
|
|
- alert( "Read only - this is the result of a method." );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- 'play delayed': function () {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.startAt( mixer.time + 0.5 ).play();
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'weight ='() {
|
|
|
-
|
|
|
- return action !== null ? action.weight : 1;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'weight ='( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.weight = value;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'eff. weight'() {
|
|
|
-
|
|
|
- return action !== null ? action.getEffectiveWeight() : 1;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'eff. weight'( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.setEffectiveWeight( value );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- 'fade in': function () {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.reset().fadeIn( 0.25 ).play();
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- 'fade out': function () {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.fadeOut( 0.25 ).play();
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'timeScale ='() {
|
|
|
-
|
|
|
- return ( action !== null ) ? action.timeScale : 1;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'timeScale ='( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.timeScale = value;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'eff.T.Scale'() {
|
|
|
-
|
|
|
- return ( action !== null ) ? action.getEffectiveTimeScale() : 1;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'eff.T.Scale'( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.setEffectiveTimeScale( value );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- 'time warp': function () {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- var timeScaleNow = action.getEffectiveTimeScale();
|
|
|
- var destTimeScale = timeScaleNow > 0 ? - 1 : 1;
|
|
|
- action.warp( timeScaleNow, destTimeScale, 4 ).play();
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'loop mode'() {
|
|
|
-
|
|
|
- return action !== null ? action.loop : THREE.LoopRepeat;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'loop mode'( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.loop = + value;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'repetitions'() {
|
|
|
-
|
|
|
- return action !== null ? action.repetitions : Infinity;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'repetitions'( value ) {
|
|
|
-
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
- action.repetitions = + value;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- get 'local root'() {
|
|
|
-
|
|
|
- return rootName;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- set 'local root'( value ) {
|
|
|
-
|
|
|
- rootName = value;
|
|
|
- root = rootObjects[ rootNames.indexOf( rootName ) ];
|
|
|
- action = mixer.clipAction( clip, root );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- folder.add( API, 'play()' );
|
|
|
- folder.add( API, 'stop()' );
|
|
|
- folder.add( API, 'reset()' );
|
|
|
- folder.add( API, 'time =', 0, clip.duration ).listen();
|
|
|
- folder.add( API, 'paused =' ).listen();
|
|
|
- folder.add( API, 'enabled =' ).listen();
|
|
|
- folder.add( API, 'clamp =' );
|
|
|
- folder.add( API, 'isRunning() =' ).listen();
|
|
|
- folder.add( API, 'play delayed' );
|
|
|
- folder.add( API, 'weight =', 0, 1 ).listen();
|
|
|
- folder.add( API, 'eff. weight', 0, 1 ).listen();
|
|
|
- folder.add( API, 'fade in' );
|
|
|
- folder.add( API, 'fade out' );
|
|
|
- folder.add( API, 'timeScale =', - 2, 2 ).listen();
|
|
|
- folder.add( API, 'eff.T.Scale', - 2, 2 ).listen();
|
|
|
- folder.add( API, 'time warp' );
|
|
|
- folder.add( API, 'loop mode', {
|
|
|
- "LoopOnce": THREE.LoopOnce,
|
|
|
- "LoopRepeat": THREE.LoopRepeat,
|
|
|
- "LoopPingPong": THREE.LoopPingPong
|
|
|
- } );
|
|
|
- folder.add( API, 'repetitions', 0, Infinity );
|
|
|
- folder.add( API, 'local root', rootNames );
|
|
|
-
|
|
|
- API[ 'play()' ]();
|
|
|
-
|
|
|
- }; // function clipControl
|
|
|
-
|
|
|
- // one folder per clip
|
|
|
- clipControl( gui, mixer, bonesClip, [ null, mesh, mesh2 ] );
|
|
|
- clipControl( gui, mixer, facesClip, [ null, mesh, mesh2 ] );
|
|
|
-
|
|
|
- var memoryControl = function ( gui, mixer, clips, rootObjects ) {
|
|
|
-
|
|
|
- var clipNames = objectNames( clips ),
|
|
|
- rootNames = objectNames( rootObjects );
|
|
|
-
|
|
|
- var folder = gui.addFolder( "Memory Management" ),
|
|
|
-
|
|
|
- clipName = clipNames[ 0 ],
|
|
|
- clip = clips[ 0 ],
|
|
|
-
|
|
|
- rootName = rootNames[ 0 ],
|
|
|
- root = rootObjects[ 0 ],
|
|
|
-
|
|
|
- API = {
|
|
|
-
|
|
|
- get 'clip'() {
|
|
|
-
|
|
|
- return clipName;
|
|
|
-
|
|
|
- },
|
|
|
+ }
|
|
|
|
|
|
- set 'clip'( value ) {
|
|
|
+ function restoreState() {
|
|
|
|
|
|
- clipName = value;
|
|
|
- clip = clips[ clipNames.indexOf( clipName ) ];
|
|
|
+ mixer.removeEventListener( 'finished', restoreState );
|
|
|
|
|
|
- },
|
|
|
+ fadeToAction( api.state, 0.2 );
|
|
|
|
|
|
- get 'root'() {
|
|
|
+ }
|
|
|
|
|
|
- return rootName;
|
|
|
+ for ( var i = 0; i < emotes.length; i++ ) {
|
|
|
|
|
|
- },
|
|
|
+ createEmoteCallback( emotes[ i ] );
|
|
|
|
|
|
- set 'root'( value ) {
|
|
|
+ }
|
|
|
|
|
|
- rootName = value;
|
|
|
- root = rootObjects[ rootNames.indexOf( rootName ) ];
|
|
|
+ emoteFolder.open();
|
|
|
|
|
|
- },
|
|
|
+ // expressions
|
|
|
|
|
|
- 'uncache clip': function () {
|
|
|
+ face = model.getObjectByName( 'Head_2' );
|
|
|
|
|
|
- mixer.uncacheClip( clip );
|
|
|
+ var expressions = Object.keys( face.morphTargetDictionary );
|
|
|
+ var expressionFolder = gui.addFolder('Expressions');
|
|
|
|
|
|
- },
|
|
|
+ for ( var i = 0; i < expressions.length; i++ ) {
|
|
|
|
|
|
- 'uncache root': function () {
|
|
|
+ expressionFolder.add( face.morphTargetInfluences, i, 0, 1 ).name( expressions[ i ] );
|
|
|
|
|
|
- mixer.uncacheRoot( root );
|
|
|
+ }
|
|
|
|
|
|
- },
|
|
|
+ activeAction = actions['Walking'];
|
|
|
+ activeAction.play();
|
|
|
|
|
|
- 'uncache action': function () {
|
|
|
+ expressionFolder.open();
|
|
|
|
|
|
- mixer.uncacheAction( clip, root );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ function fadeToAction( name, duration ) {
|
|
|
|
|
|
- };
|
|
|
+ previousAction = activeAction;
|
|
|
+ activeAction = actions[ name ];
|
|
|
|
|
|
- folder.add( API, 'clip', clipNames );
|
|
|
- folder.add( API, 'root', rootNames );
|
|
|
- folder.add( API, 'uncache root' );
|
|
|
- folder.add( API, 'uncache clip' );
|
|
|
- folder.add( API, 'uncache action' );
|
|
|
+ if ( previousAction !== activeAction ) {
|
|
|
|
|
|
- };
|
|
|
+ previousAction.fadeOut( duration );
|
|
|
|
|
|
- memoryControl( gui, mixer,
|
|
|
- [ bonesClip, facesClip ], [ mesh, mesh2 ] );
|
|
|
+ }
|
|
|
|
|
|
+ activeAction
|
|
|
+ .reset()
|
|
|
+ .setEffectiveTimeScale( 1 )
|
|
|
+ .setEffectiveWeight( 1 )
|
|
|
+ .fadeIn( duration )
|
|
|
+ .play();
|
|
|
|
|
|
}
|
|
|
|
|
|
- function onDocumentMouseMove( event ) {
|
|
|
+ function onWindowResize() {
|
|
|
|
|
|
- mouseX = ( event.clientX - windowHalfX );
|
|
|
- mouseY = ( event.clientY - windowHalfY );
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
}
|
|
|
|
|
@@ -621,43 +267,16 @@
|
|
|
|
|
|
function animate() {
|
|
|
|
|
|
- requestAnimationFrame( animate );
|
|
|
-
|
|
|
- stats.begin();
|
|
|
- render();
|
|
|
- stats.end();
|
|
|
-
|
|
|
- if ( showMemInfo ) {
|
|
|
-
|
|
|
- var s = mixer.stats,
|
|
|
- ciS = s.controlInterpolants;
|
|
|
+ var dt = clock.getDelta();
|
|
|
|
|
|
- domMemInfo.innerHTML =
|
|
|
- s.actions.inUse + " / " + s.actions.total + " actions " +
|
|
|
- s.bindings.inUse + " / " + s.bindings.total + " bindings " +
|
|
|
- ciS.inUse + " / " + ciS.total + " control interpolants";
|
|
|
+ if ( mixer ) mixer.update( dt );
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
-
|
|
|
- var delta = 0.75 * clock.getDelta();
|
|
|
-
|
|
|
- camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
|
- camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
|
|
|
-
|
|
|
- camera.lookAt( scene.position );
|
|
|
-
|
|
|
- if ( mixer ) {
|
|
|
-
|
|
|
- mixer.update( delta );
|
|
|
-
|
|
|
- }
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
|
|
+ stats.update();
|
|
|
+
|
|
|
}
|
|
|
|
|
|
</script>
|