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@@ -32744,6 +32744,135 @@ THREE.DirectionalLightHelper.prototype.update = function () {
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}
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+/**
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+ * @author alteredq / http://alteredqualia.com/
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+ *
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+ * - shows hemisphere light intensity, sky and ground colors and directions
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+ */
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+
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+THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSize ) {
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+
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+ THREE.Object3D.call( this );
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+
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+ this.light = light;
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+
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+ // position
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+
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+ this.position = light.position;
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+
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+ //
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+
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+ var intensity = THREE.Math.clamp( light.intensity, 0, 1 );
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+
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+ // sky color
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+
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+ this.color = light.color.clone();
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+
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+ this.color.r *= intensity;
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+ this.color.g *= intensity;
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+ this.color.b *= intensity;
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+
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+ var hexColor = this.color.getHex();
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+
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+ // ground color
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+
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+ this.groundColor = light.groundColor.clone();
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+
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+ this.groundColor.r *= intensity;
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+ this.groundColor.g *= intensity;
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+ this.groundColor.b *= intensity;
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+
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+ var hexColorGround = this.groundColor.getHex();
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+
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+ // double colored light bulb
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+
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+ var bulbGeometry = new THREE.SphereGeometry( sphereSize, 16, 8, 0, Math.PI * 2, 0, Math.PI * 0.5 );
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+ var bulbGroundGeometry = new THREE.SphereGeometry( sphereSize, 16, 8, 0, Math.PI * 2, Math.PI * 0.5, Math.PI );
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+
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+ var bulbSkyMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false } );
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+ var bulbGroundMaterial = new THREE.MeshBasicMaterial( { color: hexColorGround, fog: false } );
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+
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+ bulbGeometry.materials[ 0 ] = bulbSkyMaterial;
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+ bulbGroundGeometry.materials[ 0 ] = bulbGroundMaterial;
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+
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+ for ( var i = 0, il = bulbGeometry.faces.length; i < il; i ++ ) {
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+
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+ bulbGeometry.faces[ i ].materialIndex = 0;
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+
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+ }
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+
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+ for ( var i = 0, il = bulbGroundGeometry.faces.length; i < il; i ++ ) {
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+
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+ bulbGroundGeometry.faces[ i ].materialIndex = 0;
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+
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+ }
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+
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+ THREE.GeometryUtils.merge( bulbGeometry, bulbGroundGeometry );
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+
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+ this.lightSphere = new THREE.Mesh( bulbGeometry, new THREE.MeshFaceMaterial() );
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+
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+ // arrows for sky and ground light directions
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+
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+ this.lightArrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, ( sphereSize + arrowLength ) * 1.1, 0 ), arrowLength, hexColor );
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+ this.lightArrow.rotation.x = Math.PI;
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+
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+ this.lightArrowGround = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, ( sphereSize + arrowLength ) * -1.1, 0 ), arrowLength, hexColorGround );
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+
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+ var joint = new THREE.Object3D();
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+ joint.rotation.x = -Math.PI * 0.5;
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+
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+ joint.add( this.lightSphere );
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+ joint.add( this.lightArrow );
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+ joint.add( this.lightArrowGround );
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+
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+ this.add( joint );
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+
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+ //
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+
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+ this.lightSphere.properties.isGizmo = true;
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+ this.lightSphere.properties.gizmoSubject = light;
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+ this.lightSphere.properties.gizmoRoot = this;
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+
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+ //
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+
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+ this.properties.isGizmo = true;
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+
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+ //
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+
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+ this.target = new THREE.Vector3();
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+ this.lookAt( this.target );
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+
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+}
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+
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+THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype );
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+
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+THREE.HemisphereLightHelper.prototype.update = function () {
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+
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+ // update sphere sky and ground colors to light color * light intensity
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+
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+ var intensity = THREE.Math.clamp( this.light.intensity, 0, 1 );
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+
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+ this.color.copy( this.light.color );
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+ this.groundColor.copy( this.light.groundColor );
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+
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+ this.color.r *= intensity;
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+ this.color.g *= intensity;
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+ this.color.b *= intensity;
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+
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+ this.groundColor.r *= intensity;
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+ this.groundColor.g *= intensity;
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+ this.groundColor.b *= intensity;
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+
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+ this.lightSphere.geometry.materials[ 0 ].color.copy( this.color );
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+ this.lightSphere.geometry.materials[ 1 ].color.copy( this.groundColor );
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+
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+ this.lightArrow.setColor( this.color.getHex() );
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+ this.lightArrowGround.setColor( this.groundColor.getHex() );
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+
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+ this.lookAt( this.target );
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+
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+}
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+
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/**
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* @author alteredq / http://alteredqualia.com/
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*
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