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WebGLRenderer: Check geometry type and avoid breakage when undefined.

Mr.doob 12 years ago
parent
commit
b93b0d6960
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/WebGLRenderer.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -4689,7 +4689,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 					addBuffer( scene.__webglObjects, geometry, object );
 					addBuffer( scene.__webglObjects, geometry, object );
 
 
-				} else {
+				} else if ( geometry instanceof THREE.Geometry ) {
 
 
 					for ( g in geometry.geometryGroups ) {
 					for ( g in geometry.geometryGroups ) {