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@@ -6,167 +6,7 @@ THREE.WireframeHelper = function ( object, hex ) {
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var color = ( hex !== undefined ) ? hex : 0xffffff;
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var color = ( hex !== undefined ) ? hex : 0xffffff;
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- var edge = [ 0, 0 ], hash = {};
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- var sortFunction = function ( a, b ) { return a - b };
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-
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- var keys = [ 'a', 'b', 'c' ];
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- var geometry = new THREE.BufferGeometry();
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-
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- if ( object.geometry instanceof THREE.Geometry ) {
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-
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- var vertices = object.geometry.vertices;
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- var faces = object.geometry.faces;
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- var numEdges = 0;
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-
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- // allocate maximal size
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- var edges = new Uint32Array( 6 * faces.length );
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-
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- for ( var i = 0, l = faces.length; i < l; i ++ ) {
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-
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- var face = faces[ i ];
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-
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- for ( var j = 0; j < 3; j ++ ) {
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-
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- edge[ 0 ] = face[ keys[ j ] ];
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- edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ];
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- edge.sort( sortFunction );
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-
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- var key = edge.toString();
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-
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- if ( hash[ key ] === undefined ) {
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-
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- edges[ 2 * numEdges ] = edge[ 0 ];
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- edges[ 2 * numEdges + 1 ] = edge[ 1 ];
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- hash[ key ] = true;
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- numEdges ++;
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-
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- }
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-
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- }
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-
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- }
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-
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- var coords = new Float32Array( numEdges * 2 * 3 );
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-
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- for ( var i = 0, l = numEdges; i < l; i ++ ) {
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-
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- for ( var j = 0; j < 2; j ++ ) {
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-
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- var vertex = vertices[ edges [ 2 * i + j] ];
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-
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- var index = 6 * i + 3 * j;
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- coords[ index + 0 ] = vertex.x;
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- coords[ index + 1 ] = vertex.y;
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- coords[ index + 2 ] = vertex.z;
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-
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- }
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-
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- }
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-
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
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-
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- } else if ( object.geometry instanceof THREE.BufferGeometry ) {
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-
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- if ( object.geometry.attributes.index !== undefined ) { // Indexed BufferGeometry
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-
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- var vertices = object.geometry.attributes.position.array;
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- var indices = object.geometry.attributes.index.array;
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- var drawcalls = object.geometry.drawcalls;
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- var numEdges = 0;
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-
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- if ( drawcalls.length === 0 ) {
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-
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- drawcalls = [ { count : indices.length, index : 0, start : 0 } ];
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-
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- }
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-
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- // allocate maximal size
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- var edges = new Uint32Array( 2 * indices.length );
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-
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- for ( var o = 0, ol = drawcalls.length; o < ol; ++ o ) {
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-
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- var start = drawcalls[ o ].start;
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- var count = drawcalls[ o ].count;
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- var index = drawcalls[ o ].index;
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-
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- for ( var i = start, il = start + count; i < il; i += 3 ) {
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-
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- for ( var j = 0; j < 3; j ++ ) {
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-
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- edge[ 0 ] = index + indices[ i + j ];
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- edge[ 1 ] = index + indices[ i + ( j + 1 ) % 3 ];
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- edge.sort( sortFunction );
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-
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- var key = edge.toString();
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-
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- if ( hash[ key ] === undefined ) {
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-
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- edges[ 2 * numEdges ] = edge[ 0 ];
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- edges[ 2 * numEdges + 1 ] = edge[ 1 ];
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- hash[ key ] = true;
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- numEdges ++;
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- var coords = new Float32Array( numEdges * 2 * 3 );
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-
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- for ( var i = 0, l = numEdges; i < l; i ++ ) {
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-
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- for ( var j = 0; j < 2; j ++ ) {
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-
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- var index = 6 * i + 3 * j;
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- var index2 = 3 * edges[ 2 * i + j];
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- coords[ index + 0 ] = vertices[ index2 ];
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- coords[ index + 1 ] = vertices[ index2 + 1 ];
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- coords[ index + 2 ] = vertices[ index2 + 2 ];
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-
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- }
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-
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- }
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-
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
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-
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- } else { // non-indexed BufferGeometry
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-
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- var vertices = object.geometry.attributes.position.array;
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- var numEdges = vertices.length / 3;
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- var numTris = numEdges / 3;
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-
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- var coords = new Float32Array( numEdges * 2 * 3 );
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-
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- for ( var i = 0, l = numTris; i < l; i ++ ) {
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-
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- for ( var j = 0; j < 3; j ++ ) {
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-
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- var index = 18 * i + 6 * j;
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-
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- var index1 = 9 * i + 3 * j;
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- coords[ index + 0 ] = vertices[ index1 ];
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- coords[ index + 1 ] = vertices[ index1 + 1 ];
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- coords[ index + 2 ] = vertices[ index1 + 2 ];
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-
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- var index2 = 9 * i + 3 * ( ( j + 1 ) % 3 );
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- coords[ index + 3 ] = vertices[ index2 ];
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- coords[ index + 4 ] = vertices[ index2 + 1 ];
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- coords[ index + 5 ] = vertices[ index2 + 2 ];
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-
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- }
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-
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- }
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-
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
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-
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- }
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-
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- }
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-
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- THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
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+ THREE.Line.call( this, new THREE.WireframeGeometry( object.geometry ), new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
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this.matrix = object.matrixWorld;
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this.matrix = object.matrixWorld;
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this.matrixAutoUpdate = false;
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this.matrixAutoUpdate = false;
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