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@@ -87,7 +87,7 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
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" vec4 norm = normalize( pos - pos2 );",
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" return pos + norm * thickness * pos.w * ratio;",
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- "}",
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+ "}"
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].join( "\n" );
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@@ -110,7 +110,7 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
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" gl_Position = calculateOutline( gl_Position, objectNormal, skinned );",
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"#else",
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" gl_Position = calculateOutline( gl_Position, objectNormal, vec4( transformed, 1.0 ) );",
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- "#endif",
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+ "#endif"
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].join( "\n" );
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@@ -128,7 +128,7 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
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" #include <fog_fragment>",
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- "}",
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+ "}"
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].join( "\n" );
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@@ -256,11 +256,11 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
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if ( object.material === undefined ) return;
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- var originalMaterial = originalMaterials[ object.material.uuid ]
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+ var originalMaterial = originalMaterials[ object.material.uuid ];
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if ( originalMaterial === undefined ) {
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- originalMaterial = originalMaterials[ object.uuid ]
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+ originalMaterial = originalMaterials[ object.uuid ];
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if ( originalMaterial === undefined ) return;
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