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@@ -2,7 +2,7 @@
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<html lang="en">
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<head>
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- <title>three.js ASCII - geometry - cube</title>
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+ <title>three.js - ASCII Effect</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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@@ -17,172 +17,99 @@
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<body>
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<script src="../build/Three.js"></script>
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+ <script src="js/effects/AsciiEffect.js"></script>
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<script src="js/Stats.js"></script>
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- <script src="js/renderers/AsciiRenderer.js"></script>
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<script>
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- // Just swap out the default CanvasRenderer -> AsciiEffect and things should work
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- // Let's start with the class spinning cube example from three.js
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- var container, stats;
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+ var container, stats;
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- var camera, scene, renderer;
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+ var camera, controls, scene, renderer;
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+ var sphere, plane;
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- var cube, plane;
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+ var start = Date.now();
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- var targetYRotation = targetXRotation = 0;
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- var targetYRotationOnMouseDown = targetXRotationOnMouseDown = 0;
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+ init();
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+ animate();
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- var mouseX = 0, mouseY = 0;
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+ function init() {
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- var mouseYOnMouseDown = mouseXOnMouseDown = 0;
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = 'Drag to change the view';
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+ container.appendChild( info );
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- init();
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- animate();
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+ scene = new THREE.Scene();
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- function init() {
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.y = 150;
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+ camera.position.z = 500;
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+ scene.add( camera );
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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+ controls = new THREE.TrackballControls( camera );
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- var info = document.createElement( 'div' );
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- info.style.position = 'absolute';
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- info.style.top = '10px';
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- info.style.width = '100%';
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- info.style.textAlign = 'center';
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- info.innerHTML = 'Drag to spin the cube';
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- container.appendChild( info );
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+ var light = new THREE.PointLight( 0xffffff );
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+ light.position.set( 500, 500, 500 );
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+ scene.add( light );
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- scene = new THREE.Scene();
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+ var light = new THREE.PointLight( 0xffffff, 0.25 );
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+ light.position.set( - 500, - 500, - 500 );
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+ scene.add( light );
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- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.y = 150;
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- camera.position.z = 500;
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- scene.add( camera );
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+ sphere = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 10 ), new THREE.MeshLambertMaterial( { shading: THREE.FlatShading } ) );
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+ scene.add( sphere );
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- // Cube
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+ // Plane
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- var materials = [];
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+ plane = new THREE.Mesh( new THREE.PlaneGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
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+ plane.position.y = - 200;
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+ scene.add( plane );
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- for ( var i = 0; i < 6; i ++ ) {
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+ renderer = new THREE.CanvasRenderer();
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+ // container.appendChild( renderer.domElement );
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- materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
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+ effect = new THREE.AsciiEffect( renderer );
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( effect.domElement );
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- }
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-
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- cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
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- cube.position.y = 150;
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- scene.add( cube );
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-
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- // Plane
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-
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- plane = new THREE.Mesh( new THREE.PlaneGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
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- scene.add( plane );
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-
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- renderer = new THREE.AsciiEffect(); //THREE.CanvasRenderer
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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-
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- container.appendChild( renderer.domElement );
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- container.appendChild( stats.domElement );
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-
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- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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- }
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-
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- //
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-
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- function onDocumentMouseDown( event ) {
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-
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- event.preventDefault();
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-
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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- document.addEventListener( 'mouseout', onDocumentMouseOut, false );
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-
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- mouseXOnMouseDown = event.clientX - windowHalfX;
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- mouseYOnMouseDown = event.clientY - windowHalfY;
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- targetYRotationOnMouseDown = targetYRotation;
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- targetXRotationOnMouseDown = targetXRotation;
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- }
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-
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = event.clientX - windowHalfX;
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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- targetYRotation = targetYRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
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- targetXRotation = targetXRotationOnMouseDown + ( mouseY - mouseYOnMouseDown ) * 0.02;
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- }
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-
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- function onDocumentMouseUp( event ) {
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-
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- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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- }
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-
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- function onDocumentMouseOut( event ) {
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-
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- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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- }
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-
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- function onDocumentTouchStart( event ) {
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-
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- if ( event.touches.length == 1 ) {
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-
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- event.preventDefault();
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-
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- mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
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- targetRotationOnMouseDown = targetRotation;
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}
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- }
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-
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- function onDocumentTouchMove( event ) {
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- if ( event.touches.length == 1 ) {
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+ //
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- event.preventDefault();
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-
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- mouseX = event.touches[ 0 ].pageX - windowHalfX;
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- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;;
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- }
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- }
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+ function animate() {
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- //
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+ requestAnimationFrame( animate );
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- function animate() {
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+ render();
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+ stats.update();
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- requestAnimationFrame( animate );
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-
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- render();
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- stats.update();
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+ }
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- }
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+ function render() {
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- function render() {
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+ var timer = Date.now() - start;
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- cube.rotation.x += ( targetXRotation - cube.rotation.x ) * 0.05;
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- plane.rotation.y = cube.rotation.y += ( targetYRotation - cube.rotation.y ) * 0.05;
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-
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-
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- renderer.render( scene, camera );
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-
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+ sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
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+ sphere.rotation.x = timer * 0.0003;
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+ sphere.rotation.z = timer * 0.0002;
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+ controls.update();
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- }
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+ effect.render( scene, camera );
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+ }
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</script>
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-</body>
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-</html>
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+ </body>
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+</html>
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