Browse Source

Updated builds.

Mr.doob 10 years ago
parent
commit
b986b15a3b
2 changed files with 106 additions and 129 deletions
  1. 12 35
      build/three.js
  2. 94 94
      build/three.min.js

+ 12 - 35
build/three.js

@@ -17710,7 +17710,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 	// shadow map
 
 	this.shadowMapEnabled = false;
-	this.shadowMapAutoUpdate = true;
 	this.shadowMapType = THREE.PCFShadowMap;
 	this.shadowMapCullFace = THREE.CullFaceFront;
 	this.shadowMapDebug = false;
@@ -18203,26 +18202,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	// Rendering
-
-	this.updateShadowMap = function ( scene, camera ) {
-
-		_currentProgram = null;
-		_oldBlending = - 1;
-		_oldDepthTest = - 1;
-		_oldDepthWrite = - 1;
-		_currentGeometryGroupHash = - 1;
-		_currentMaterialId = - 1;
-		_lightsNeedUpdate = true;
-		_oldDoubleSided = - 1;
-		_oldFlipSided = - 1;
-
-		shadowMapPlugin.update( scene, camera );
-
-	};
-
-	// Internal functions
-
 	// Buffer allocation
 
 	function createParticleBuffers ( geometry ) {
@@ -21129,12 +21108,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( object.visible === false ) return;
 
-		if ( object instanceof THREE.Light ) {
-
-			lights.push( object );
-
-		}
-
 		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
 
 			// skip
@@ -21143,7 +21116,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			initObject( object, scene );
 
-			if ( object instanceof THREE.Sprite ) {
+			if ( object instanceof THREE.Light ) {
+
+				lights.push( object );
+
+			} else if ( object instanceof THREE.Sprite ) {
 
 				sprites.push( object );
 
@@ -24106,6 +24083,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	this.updateShadowMap = function () {
+
+		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
+
+	};
+
 };
 
 // File:src/renderers/WebGLRenderTarget.js
@@ -25244,13 +25227,7 @@ THREE.ShadowMapPlugin = function ( _renderer, _lights, _webglObjects, _webglObje
 
 	this.render = function ( scene, camera ) {
 
-		if ( _renderer.shadowMapEnabled === false || _renderer.shadowMapAutoUpdate === false ) return;
-
-		this.update( scene, camera );
-
-	};
-
-	this.update = function ( scene, camera ) {
+		if ( _renderer.shadowMapEnabled === false ) return;
 
 		var i, il, j, jl, n,
 

+ 94 - 94
build/three.min.js

@@ -191,9 +191,9 @@ if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3
 this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3;if(a.index)for(var r=a.index.array,t=0<this.offsets.length?this.offsets:[{start:0,count:r.length,index:0}],s=0,u=t.length;s<u;++s){e=t[s].start;g=t[s].count;
 for(var v=t[s].index,d=e,e=e+g;d<e;d+=3)g=3*(v+r[d]),f=3*(v+r[d+1]),h=3*(v+r[d+2]),k.fromArray(b,g),n.fromArray(b,f),p.fromArray(b,h),q.subVectors(p,n),m.subVectors(k,n),q.cross(m),c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),n.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,n),m.subVectors(k,n),q.cross(m),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,
 c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);m.fromArray(d,3*b);r.fromArray(d,3*c);t.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);v=m.x-q.x;y=r.x-q.x;G=m.y-q.y;w=r.y-q.y;K=m.z-q.z;x=r.z-q.z;D=s.x-t.x;E=u.x-t.x;A=s.y-t.y;B=u.y-t.y;F=1/(D*B-E*A);R.set((B*v-A*y)*F,(B*G-A*w)*F,(B*K-A*x)*F);H.set((D*y-E*v)*F,(D*w-E*G)*F,(D*x-E*K)*F);k[a].add(R);k[b].add(R);k[c].add(R);n[a].add(H);n[b].add(H);n[c].add(H)}function b(a){ya.fromArray(e,
-3*a);P.copy(ya);Ga=k[a];la.copy(Ga);la.sub(ya.multiplyScalar(ya.dot(Ga))).normalize();ma.crossVectors(P,Ga);za=ma.dot(n[a]);Ma=0>za?-1:1;h[4*a]=la.x;h[4*a+1]=la.y;h[4*a+2]=la.z;h[4*a+3]=Ma}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
+3*a);P.copy(ya);Fa=k[a];la.copy(Fa);la.sub(ya.multiplyScalar(ya.dot(Fa))).normalize();ma.crossVectors(P,Fa);za=ma.dot(n[a]);Ga=0>za?-1:1;h[4*a]=la.x;h[4*a+1]=la.y;h[4*a+2]=la.z;h[4*a+3]=Ga}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
 e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<f;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var q=new THREE.Vector3,m=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,v,y,G,w,K,x,D,E,A,B,F,R=new THREE.Vector3,H=new THREE.Vector3,C,T,Q,O,S;0===this.drawcalls.length&&
-this.addDrawCall(0,c.length,0);var X=this.drawcalls,p=0;for(T=X.length;p<T;++p){C=X[p].start;Q=X[p].count;var Y=X[p].index,f=C;for(C+=Q;f<C;f+=3)Q=Y+c[f],O=Y+c[f+1],S=Y+c[f+2],a(Q,O,S)}var la=new THREE.Vector3,ma=new THREE.Vector3,ya=new THREE.Vector3,P=new THREE.Vector3,Ma,Ga,za,p=0;for(T=X.length;p<T;++p)for(C=X[p].start,Q=X[p].count,Y=X[p].index,f=C,C+=Q;f<C;f+=3)Q=Y+c[f],O=Y+c[f+1],S=Y+c[f+2],b(Q),b(O),b(S)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
+this.addDrawCall(0,c.length,0);var X=this.drawcalls,p=0;for(T=X.length;p<T;++p){C=X[p].start;Q=X[p].count;var Y=X[p].index,f=C;for(C+=Q;f<C;f+=3)Q=Y+c[f],O=Y+c[f+1],S=Y+c[f+2],a(Q,O,S)}var la=new THREE.Vector3,ma=new THREE.Vector3,ya=new THREE.Vector3,P=new THREE.Vector3,Ga,Fa,za,p=0;for(T=X.length;p<T;++p)for(C=X[p].start,Q=X[p].count,Y=X[p].index,f=C,C+=Q;f<C;f+=3)Q=Y+c[f],O=Y+c[f+1],S=Y+c[f+2],b(Q),b(O),b(S)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
 for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],n=0,p=0,q=new Int32Array(6),m=new Int32Array(c.length),r=new Int32Array(c.length),t=0;t<c.length;t++)m[t]=-1,r[t]=-1;for(c=0;c<d;c++){for(var s=p=0;3>s;s++)t=a[3*c+s],-1==m[t]?(q[2*s]=t,q[2*s+1]=-1,p++):m[t]<k.index?(q[2*s]=t,q[2*s+1]=-1,n++):(q[2*s]=t,q[2*s+1]=m[t]);if(f+p>k.index+b)for(k={start:g,count:0,index:f},h.push(k),p=0;6>p;p+=2)s=q[p+1],-1<s&&s<k.index&&(q[p+1]=
 -1);for(p=0;6>p;p+=2)t=q[p],s=q[p+1],-1===s&&(s=f++),m[t]=s,r[s]=t,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,r,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
 c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,n=d[e],p=0;p<k;p++)n[g*k+p]=h[f*k+p]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,
@@ -436,76 +436,76 @@ THREE.WebGLRenderer=function(a){function b(a){var b=a.geometry;a=a.material;var
 f),a.__skinWeightArray=new Float32Array(4*f));c=null!==pa.get("OES_element_index_uint")&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=
 2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=
 !0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var p=c[m];void 0!==p?(m=p.itemSize,l.bindBuffer(l.ARRAY_BUFFER,p.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):
-3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=0,b=yb.length;a<b;a++)yb[a]=0}function f(a){yb[a]=1;0===db[a]&&(l.enableVertexAttribArray(a),db[a]=1)}function h(){for(var a=0,b=db.length;a<b;a++)db[a]!==yb[a]&&(l.disableVertexAttribArray(a),db[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return b[0]-
-a[0]}function q(a,e){if(!1!==e.visible){e instanceof THREE.Light&&cb.push(e);if(!(e instanceof THREE.Scene||e instanceof THREE.Group)){void 0===e.__webglInit&&(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3,e.addEventListener("removed",Ic));var f=e.geometry;if(void 0!==f&&void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",Jc),!(f instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)s(a,e,f);else if(e instanceof THREE.Line){if(void 0===
-f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();f.__webglLineDistanceBuffer=l.createBuffer();J.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&void 0===f.__webglVertexBuffer){f.__webglVertexBuffer=
-l.createBuffer();f.__webglColorBuffer=l.createBuffer();J.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=new Float32Array(3*h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive)if(e.__webglActive=!0,e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)u(qb,f,e);else{if(f instanceof THREE.Geometry)for(var k=zb[f.id],m=0,n=k.length;m<n;m++)u(qb,k[m],e)}else e instanceof
-THREE.Line||e instanceof THREE.PointCloud?u(qb,f,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&lb.push({id:null,object:e,opaque:null,transparent:null,z:0});if(e instanceof THREE.Sprite)Ab.push(e);else if(e instanceof THREE.LensFlare)Ra.push(e);else{var t=qb[e.id];if(t&&(!1===e.frustumCulled||!0===Ec.intersectsObject(e))){var r=e.geometry,w,G;if(r instanceof THREE.BufferGeometry)for(var x=r.attributes,D=r.attributesKeys,E=0,B=D.length;E<B;E++){var A=D[E],K=x[A];void 0===
-K.buffer&&(K.buffer=l.createBuffer(),K.needsUpdate=!0);if(!0===K.needsUpdate){var F="index"===A?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(F,K.buffer);l.bufferData(F,K.array,l.STATIC_DRAW);K.needsUpdate=!1}}else if(e instanceof THREE.Mesh){!0===r.groupsNeedUpdate&&s(a,e,r);for(var H=zb[r.id],O=0,Q=H.length;O<Q;O++){var R=H[O];G=d(e,R);!0===r.groupsNeedUpdate&&c(R,e);w=G.attributes&&v(G);if(r.verticesNeedUpdate||r.morphTargetsNeedUpdate||r.elementsNeedUpdate||r.uvsNeedUpdate||r.normalsNeedUpdate||
-r.colorsNeedUpdate||r.tangentsNeedUpdate||w){var C=R,P=e,S=l.DYNAMIC_DRAW,T=!r.dynamic,X=G;if(C.__inittedArrays){var bb=X&&void 0!==X.shading&&X.shading===THREE.SmoothShading,M=void 0,ea=void 0,Y=void 0,ca=void 0,ma=void 0,pa=void 0,sa=void 0,Ga=void 0,la=void 0,ib=void 0,za=void 0,aa=void 0,$=void 0,Z=void 0,ya=void 0,qa=void 0,L=void 0,Fa=void 0,na=void 0,nc=void 0,ia=void 0,oc=void 0,pc=void 0,qc=void 0,Ba=void 0,rc=void 0,sc=void 0,Ha=void 0,tc=void 0,Aa=void 0,va=void 0,Bb=void 0,Ma=void 0,Ob=
-void 0,Na=void 0,Jb=void 0,Ya=void 0,Za=void 0,wc=void 0,Pb=void 0,eb=0,fb=0,sb=0,tb=0,Cb=0,Sa=0,Ca=0,Pa=0,Ka=0,ja=0,ta=0,I=0,Ia=void 0,Qa=C.__vertexArray,ub=C.__uvArray,gb=C.__uv2Array,Ta=C.__normalArray,ra=C.__tangentArray,La=C.__colorArray,Ua=C.__skinIndexArray,Va=C.__skinWeightArray,Db=C.__morphTargetsArrays,Kc=C.__morphNormalsArrays,db=C.__webglCustomAttributesList,z=void 0,Qb=C.__faceArray,Ja=C.__lineArray,wa=P.geometry,$a=wa.elementsNeedUpdate,Yb=wa.uvsNeedUpdate,gc=wa.normalsNeedUpdate,da=
-wa.tangentsNeedUpdate,hc=wa.colorsNeedUpdate,U=wa.morphTargetsNeedUpdate,fa=wa.vertices,N=C.faces3,xa=wa.faces,ua=wa.faceVertexUvs[0],Lc=wa.faceVertexUvs[1],Fc=wa.skinIndices,Rb=wa.skinWeights,mb=wa.morphTargets,Da=wa.morphNormals;if(wa.verticesNeedUpdate){M=0;for(ea=N.length;M<ea;M++)ca=xa[N[M]],aa=fa[ca.a],$=fa[ca.b],Z=fa[ca.c],Qa[fb]=aa.x,Qa[fb+1]=aa.y,Qa[fb+2]=aa.z,Qa[fb+3]=$.x,Qa[fb+4]=$.y,Qa[fb+5]=$.z,Qa[fb+6]=Z.x,Qa[fb+7]=Z.y,Qa[fb+8]=Z.z,fb+=9;l.bindBuffer(l.ARRAY_BUFFER,C.__webglVertexBuffer);
-l.bufferData(l.ARRAY_BUFFER,Qa,S)}if(U)for(Na=0,Jb=mb.length;Na<Jb;Na++){M=ta=0;for(ea=N.length;M<ea;M++)wc=N[M],ca=xa[wc],aa=mb[Na].vertices[ca.a],$=mb[Na].vertices[ca.b],Z=mb[Na].vertices[ca.c],Ya=Db[Na],Ya[ta]=aa.x,Ya[ta+1]=aa.y,Ya[ta+2]=aa.z,Ya[ta+3]=$.x,Ya[ta+4]=$.y,Ya[ta+5]=$.z,Ya[ta+6]=Z.x,Ya[ta+7]=Z.y,Ya[ta+8]=Z.z,X.morphNormals&&(bb?(Pb=Da[Na].vertexNormals[wc],Fa=Pb.a,na=Pb.b,nc=Pb.c):nc=na=Fa=Da[Na].faceNormals[wc],Za=Kc[Na],Za[ta]=Fa.x,Za[ta+1]=Fa.y,Za[ta+2]=Fa.z,Za[ta+3]=na.x,Za[ta+4]=
-na.y,Za[ta+5]=na.z,Za[ta+6]=nc.x,Za[ta+7]=nc.y,Za[ta+8]=nc.z),ta+=9;l.bindBuffer(l.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[Na]);l.bufferData(l.ARRAY_BUFFER,Db[Na],S);X.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[Na]),l.bufferData(l.ARRAY_BUFFER,Kc[Na],S))}if(Rb.length){M=0;for(ea=N.length;M<ea;M++)ca=xa[N[M]],qc=Rb[ca.a],Ba=Rb[ca.b],rc=Rb[ca.c],Va[ja]=qc.x,Va[ja+1]=qc.y,Va[ja+2]=qc.z,Va[ja+3]=qc.w,Va[ja+4]=Ba.x,Va[ja+5]=Ba.y,Va[ja+6]=Ba.z,Va[ja+7]=Ba.w,Va[ja+8]=rc.x,
-Va[ja+9]=rc.y,Va[ja+10]=rc.z,Va[ja+11]=rc.w,sc=Fc[ca.a],Ha=Fc[ca.b],tc=Fc[ca.c],Ua[ja]=sc.x,Ua[ja+1]=sc.y,Ua[ja+2]=sc.z,Ua[ja+3]=sc.w,Ua[ja+4]=Ha.x,Ua[ja+5]=Ha.y,Ua[ja+6]=Ha.z,Ua[ja+7]=Ha.w,Ua[ja+8]=tc.x,Ua[ja+9]=tc.y,Ua[ja+10]=tc.z,Ua[ja+11]=tc.w,ja+=12;0<ja&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,Ua,S),l.bindBuffer(l.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,Va,S))}if(hc){M=0;for(ea=N.length;M<ea;M++)ca=xa[N[M]],sa=ca.vertexColors,
-Ga=ca.color,3===sa.length&&X.vertexColors===THREE.VertexColors?(ia=sa[0],oc=sa[1],pc=sa[2]):pc=oc=ia=Ga,La[Ka]=ia.r,La[Ka+1]=ia.g,La[Ka+2]=ia.b,La[Ka+3]=oc.r,La[Ka+4]=oc.g,La[Ka+5]=oc.b,La[Ka+6]=pc.r,La[Ka+7]=pc.g,La[Ka+8]=pc.b,Ka+=9;0<Ka&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,La,S))}if(da&&wa.hasTangents){M=0;for(ea=N.length;M<ea;M++)ca=xa[N[M]],la=ca.vertexTangents,ya=la[0],qa=la[1],L=la[2],ra[Ca]=ya.x,ra[Ca+1]=ya.y,ra[Ca+2]=ya.z,ra[Ca+3]=ya.w,ra[Ca+4]=qa.x,
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+r.colorsNeedUpdate||r.tangentsNeedUpdate||w){var C=R,P=e,S=l.DYNAMIC_DRAW,T=!r.dynamic,X=G;if(C.__inittedArrays){var bb=X&&void 0!==X.shading&&X.shading===THREE.SmoothShading,M=void 0,ea=void 0,Y=void 0,ca=void 0,ma=void 0,pa=void 0,sa=void 0,Fa=void 0,la=void 0,hb=void 0,za=void 0,aa=void 0,$=void 0,Z=void 0,ya=void 0,qa=void 0,L=void 0,Ga=void 0,na=void 0,nc=void 0,ia=void 0,oc=void 0,pc=void 0,qc=void 0,Ba=void 0,zb=void 0,Ab=void 0,Ha=void 0,Bb=void 0,Aa=void 0,va=void 0,Cb=void 0,Oa=void 0,Qb=
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+l.DYNAMIC_DRAW,Xa,tb,ub,W,vb,Ub,zc=r.vertices,pb=zc.length,Nb=r.colors,Ob=Nb.length,ac=r.__vertexArray,bc=r.__colorArray,Gb=r.__sortArray,Xb=r.verticesNeedUpdate,Yb=r.colorsNeedUpdate,Hb=r.__webglCustomAttributesList,lb,ic,ba,mb,ha,V;if(e.sortParticles){Gc.copy(Ac);Gc.multiply(e.matrixWorld);for(Xa=0;Xa<pb;Xa++)ub=zc[Xa],Na.copy(ub),Na.applyProjection(Gc),Gb[Xa]=[Na.z,Xa];Gb.sort(p);for(Xa=0;Xa<pb;Xa++)ub=zc[Gb[Xa][1]],W=3*Xa,ac[W]=ub.x,ac[W+1]=ub.y,ac[W+2]=ub.z;for(tb=0;tb<Ob;tb++)W=3*tb,Ub=Nb[Gb[tb][1]],
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+ha=V.value[vb],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,W+=3;else if(4===V.size)for(ba=0;ba<mb;ba++)vb=Gb[ba][1],ha=V.value[vb],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,V.array[W+3]=ha.w,W+=4}else{if(Xb)for(Xa=0;Xa<pb;Xa++)ub=zc[Xa],W=3*Xa,ac[W]=ub.x,ac[W+1]=ub.y,ac[W+2]=ub.z;if(Yb)for(tb=0;tb<Ob;tb++)Ub=Nb[tb],W=3*tb,bc[W]=Ub.r,bc[W+1]=Ub.g,bc[W+2]=Ub.b;if(Hb)for(lb=0,ic=Hb.length;lb<ic;lb++)if(V=Hb[lb],V.needsUpdate&&(void 0===V.boundTo||"vertices"===V.boundTo))if(mb=V.value.length,
+W=0,1===V.size)for(ba=0;ba<mb;ba++)V.array[ba]=V.value[ba];else if(2===V.size)for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.x,V.array[W+1]=ha.y,W+=2;else if(3===V.size)if("c"===V.type)for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.r,V.array[W+1]=ha.g,V.array[W+2]=ha.b,W+=3;else for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,W+=3;else if(4===V.size)for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,V.array[W+3]=ha.w,W+=
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+Dc);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof THREE.MeshLambertMaterial?m="lambert":d instanceof THREE.MeshPhongMaterial?m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),
 vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,r=0,q=0,t=0,s=0,u=b.length;s<u;s++){var v=b[s];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&r++,v instanceof THREE.SpotLight&&q++,v instanceof THREE.HemisphereLight&&t++)}f=p;g=r;h=q;k=t;for(var y,G=0,x=0,B=b.length;x<B;x++){var A=b[x];A.castShadow&&(A instanceof THREE.SpotLight&&
-G++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&G++)}y=G;var C;if(lc&&e&&e.skeleton&&e.skeleton.useVertexTexture)C=1024;else{var H=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),S=Math.floor((H-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(S=Math.min(e.skeleton.bones.length,S),S<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+S+" (try OpenGL instead of ANGLE)"));C=S}var P={precision:X,supportsVertexTextures:ec,
-map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ga,skinning:d.skinning,maxBones:C,useVertexTexture:lc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,
+G++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&G++)}y=G;var C;if(jc&&e&&e.skeleton&&e.skeleton.useVertexTexture)C=1024;else{var H=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),S=Math.floor((H-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(S=Math.min(e.skeleton.bones.length,S),S<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+S+" (try OpenGL instead of ANGLE)"));C=S}var P={precision:X,supportsVertexTextures:sc,
+map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Fa,skinning:d.skinning,maxBones:C,useVertexTexture:jc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,
 maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:y,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<y,shadowMapType:J.shadowMapType,shadowMapDebug:J.shadowMapDebug,shadowMapCascade:J.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];m?T.push(m):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var bb in d.defines)T.push(bb),T.push(d.defines[bb]);
-for(bb in P)T.push(bb),T.push(P[bb]);for(var M=T.join(),Y,lb=0,ca=ib.length;lb<ca;lb++){var cb=ib[lb];if(cb.code===M){Y=cb;Y.usedTimes++;break}}void 0===Y&&(Y=new THREE.WebGLProgram(J,M,d,P),ib.push(Y),J.info.memory.programs=ib.length);d.program=Y;var qb=Y.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var ma,pa="morphTarget",la=0;la<J.maxMorphTargets;la++)ma=pa+la,0<=qb[ma]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,pa="morphNormal",la=0;la<J.maxMorphNormals;la++)ma=
-pa+la,0<=qb[ma]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var Ib in d.__webglShader.uniforms){var za=d.program.uniforms[Ib];za&&d.uniformsList.push([d.__webglShader.uniforms[Ib],za])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var aa=!1,$=!1,Z=!1,Ab=d.program,qa=Ab.uniforms,L=d.__webglShader.uniforms;Ab.id!==fc&&(l.useProgram(Ab.program),fc=Ab.id,Z=$=aa=!0);d.id!==Jb&&(-1===Jb&&(Z=!0),Jb=d.id,$=!0);
-if(aa||a!==gc)l.uniformMatrix4fv(qa.projectionMatrix,!1,a.projectionMatrix.elements),Ga&&l.uniform1f(qa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==gc&&(gc=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==qa.cameraPosition&&(Oa.setFromMatrixPosition(a.matrixWorld),l.uniform3f(qa.cameraPosition,Oa.x,Oa.y,Oa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==qa.viewMatrix&&
-l.uniformMatrix4fv(qa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==qa.bindMatrix&&l.uniformMatrix4fv(qa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==qa.bindMatrixInverse&&l.uniformMatrix4fv(qa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),lc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==qa.boneTexture){var Hb=K();l.uniform1i(qa.boneTexture,Hb);J.setTexture(e.skeleton.boneTexture,Hb)}null!==qa.boneTextureWidth&&l.uniform1i(qa.boneTextureWidth,
+for(bb in P)T.push(bb),T.push(P[bb]);for(var M=T.join(),Y,jb=0,ca=hb.length;jb<ca;jb++){var cb=hb[jb];if(cb.code===M){Y=cb;Y.usedTimes++;break}}void 0===Y&&(Y=new THREE.WebGLProgram(J,M,d,P),hb.push(Y),J.info.memory.programs=hb.length);d.program=Y;var ob=Y.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var ma,pa="morphTarget",la=0;la<J.maxMorphTargets;la++)ma=pa+la,0<=ob[ma]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,pa="morphNormal",la=0;la<J.maxMorphNormals;la++)ma=
+pa+la,0<=ob[ma]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var Jb in d.__webglShader.uniforms){var za=d.program.uniforms[Jb];za&&d.uniformsList.push([d.__webglShader.uniforms[Jb],za])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var aa=!1,$=!1,Z=!1,yb=d.program,qa=yb.uniforms,L=d.__webglShader.uniforms;yb.id!==tc&&(l.useProgram(yb.program),tc=yb.id,Z=$=aa=!0);d.id!==Kb&&(-1===Kb&&(Z=!0),Kb=d.id,$=!0);
+if(aa||a!==ec)l.uniformMatrix4fv(qa.projectionMatrix,!1,a.projectionMatrix.elements),Fa&&l.uniform1f(qa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ec&&(ec=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==qa.cameraPosition&&(Na.setFromMatrixPosition(a.matrixWorld),l.uniform3f(qa.cameraPosition,Na.x,Na.y,Na.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==qa.viewMatrix&&
+l.uniformMatrix4fv(qa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==qa.bindMatrix&&l.uniformMatrix4fv(qa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==qa.bindMatrixInverse&&l.uniformMatrix4fv(qa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),jc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==qa.boneTexture){var Ib=K();l.uniform1i(qa.boneTexture,Ib);J.setTexture(e.skeleton.boneTexture,Ib)}null!==qa.boneTextureWidth&&l.uniform1i(qa.boneTextureWidth,
 e.skeleton.boneTextureWidth);null!==qa.boneTextureHeight&&l.uniform1i(qa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==qa.boneGlobalMatrices&&l.uniformMatrix4fv(qa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if($){c&&d.fog&&(L.fogColor.value=c.color,c instanceof THREE.Fog?(L.fogNear.value=c.near,L.fogFar.value=c.far):c instanceof THREE.FogExp2&&(L.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
-d.lights){if(hc){var Z=!0,na,Ra,ia,ya=0,Fa=0,Ma=0,Ba,db,jb,Ha,kb,Aa,va=Dc,Bb=va.directional.colors,pb=va.directional.positions,Ob=va.point.colors,Na=va.point.positions,yb=va.point.distances,Ya=va.spot.colors,Za=va.spot.positions,zb=va.spot.distances,Pb=va.spot.directions,eb=va.spot.anglesCos,fb=va.spot.exponents,sb=va.hemi.skyColors,tb=va.hemi.groundColors,Cb=va.hemi.positions,Sa=0,Ca=0,Pa=0,Ka=0,ja=0,ta=0,I=0,Ia=0,Qa=0,ub=0,gb=0,Ta=0;na=0;for(Ra=b.length;na<Ra;na++)ia=b[na],ia.onlyShadow||(Ba=ia.color,
-Ha=ia.intensity,Aa=ia.distance,ia instanceof THREE.AmbientLight?ia.visible&&(J.gammaInput?(ya+=Ba.r*Ba.r,Fa+=Ba.g*Ba.g,Ma+=Ba.b*Ba.b):(ya+=Ba.r,Fa+=Ba.g,Ma+=Ba.b)):ia instanceof THREE.DirectionalLight?(ja+=1,ia.visible&&(sa.setFromMatrixPosition(ia.matrixWorld),Oa.setFromMatrixPosition(ia.target.matrixWorld),sa.sub(Oa),sa.normalize(),Qa=3*Sa,pb[Qa]=sa.x,pb[Qa+1]=sa.y,pb[Qa+2]=sa.z,J.gammaInput?D(Bb,Qa,Ba,Ha*Ha):E(Bb,Qa,Ba,Ha),Sa+=1)):ia instanceof THREE.PointLight?(ta+=1,ia.visible&&(ub=3*Ca,J.gammaInput?
-D(Ob,ub,Ba,Ha*Ha):E(Ob,ub,Ba,Ha),Oa.setFromMatrixPosition(ia.matrixWorld),Na[ub]=Oa.x,Na[ub+1]=Oa.y,Na[ub+2]=Oa.z,yb[Ca]=Aa,Ca+=1)):ia instanceof THREE.SpotLight?(I+=1,ia.visible&&(gb=3*Pa,J.gammaInput?D(Ya,gb,Ba,Ha*Ha):E(Ya,gb,Ba,Ha),sa.setFromMatrixPosition(ia.matrixWorld),Za[gb]=sa.x,Za[gb+1]=sa.y,Za[gb+2]=sa.z,zb[Pa]=Aa,Oa.setFromMatrixPosition(ia.target.matrixWorld),sa.sub(Oa),sa.normalize(),Pb[gb]=sa.x,Pb[gb+1]=sa.y,Pb[gb+2]=sa.z,eb[Pa]=Math.cos(ia.angle),fb[Pa]=ia.exponent,Pa+=1)):ia instanceof
-THREE.HemisphereLight&&(Ia+=1,ia.visible&&(sa.setFromMatrixPosition(ia.matrixWorld),sa.normalize(),Ta=3*Ka,Cb[Ta]=sa.x,Cb[Ta+1]=sa.y,Cb[Ta+2]=sa.z,db=ia.color,jb=ia.groundColor,J.gammaInput?(kb=Ha*Ha,D(sb,Ta,db,kb),D(tb,Ta,jb,kb)):(E(sb,Ta,db,Ha),E(tb,Ta,jb,Ha)),Ka+=1)));na=3*Sa;for(Ra=Math.max(Bb.length,3*ja);na<Ra;na++)Bb[na]=0;na=3*Ca;for(Ra=Math.max(Ob.length,3*ta);na<Ra;na++)Ob[na]=0;na=3*Pa;for(Ra=Math.max(Ya.length,3*I);na<Ra;na++)Ya[na]=0;na=3*Ka;for(Ra=Math.max(sb.length,3*Ia);na<Ra;na++)sb[na]=
-0;na=3*Ka;for(Ra=Math.max(tb.length,3*Ia);na<Ra;na++)tb[na]=0;va.directional.length=Sa;va.point.length=Ca;va.spot.length=Pa;va.hemi.length=Ka;va.ambient[0]=ya;va.ambient[1]=Fa;va.ambient[2]=Ma;hc=!1}if(Z){var ra=Dc;L.ambientLightColor.value=ra.ambient;L.directionalLightColor.value=ra.directional.colors;L.directionalLightDirection.value=ra.directional.positions;L.pointLightColor.value=ra.point.colors;L.pointLightPosition.value=ra.point.positions;L.pointLightDistance.value=ra.point.distances;L.spotLightColor.value=
+d.lights){if(fc){var Z=!0,na,Ra,ia,ya=0,Ga=0,Oa=0,Ba,zb,Ab,Ha,Bb,Aa,va=Mc,Cb=va.directional.colors,ib=va.directional.positions,Qb=va.point.colors,Ma=va.point.positions,xb=va.point.distances,Ya=va.spot.colors,Za=va.spot.positions,Mb=va.spot.distances,Rb=va.spot.directions,db=va.spot.anglesCos,eb=va.spot.exponents,qb=va.hemi.skyColors,rb=va.hemi.groundColors,Db=va.hemi.positions,Sa=0,Ca=0,Pa=0,Ka=0,ja=0,ta=0,I=0,Ia=0,Qa=0,sb=0,fb=0,Ta=0;na=0;for(Ra=b.length;na<Ra;na++)ia=b[na],ia.onlyShadow||(Ba=ia.color,
+Ha=ia.intensity,Aa=ia.distance,ia instanceof THREE.AmbientLight?ia.visible&&(J.gammaInput?(ya+=Ba.r*Ba.r,Ga+=Ba.g*Ba.g,Oa+=Ba.b*Ba.b):(ya+=Ba.r,Ga+=Ba.g,Oa+=Ba.b)):ia instanceof THREE.DirectionalLight?(ja+=1,ia.visible&&(sa.setFromMatrixPosition(ia.matrixWorld),Na.setFromMatrixPosition(ia.target.matrixWorld),sa.sub(Na),sa.normalize(),Qa=3*Sa,ib[Qa]=sa.x,ib[Qa+1]=sa.y,ib[Qa+2]=sa.z,J.gammaInput?D(Cb,Qa,Ba,Ha*Ha):E(Cb,Qa,Ba,Ha),Sa+=1)):ia instanceof THREE.PointLight?(ta+=1,ia.visible&&(sb=3*Ca,J.gammaInput?
+D(Qb,sb,Ba,Ha*Ha):E(Qb,sb,Ba,Ha),Na.setFromMatrixPosition(ia.matrixWorld),Ma[sb]=Na.x,Ma[sb+1]=Na.y,Ma[sb+2]=Na.z,xb[Ca]=Aa,Ca+=1)):ia instanceof THREE.SpotLight?(I+=1,ia.visible&&(fb=3*Pa,J.gammaInput?D(Ya,fb,Ba,Ha*Ha):E(Ya,fb,Ba,Ha),sa.setFromMatrixPosition(ia.matrixWorld),Za[fb]=sa.x,Za[fb+1]=sa.y,Za[fb+2]=sa.z,Mb[Pa]=Aa,Na.setFromMatrixPosition(ia.target.matrixWorld),sa.sub(Na),sa.normalize(),Rb[fb]=sa.x,Rb[fb+1]=sa.y,Rb[fb+2]=sa.z,db[Pa]=Math.cos(ia.angle),eb[Pa]=ia.exponent,Pa+=1)):ia instanceof
+THREE.HemisphereLight&&(Ia+=1,ia.visible&&(sa.setFromMatrixPosition(ia.matrixWorld),sa.normalize(),Ta=3*Ka,Db[Ta]=sa.x,Db[Ta+1]=sa.y,Db[Ta+2]=sa.z,zb=ia.color,Ab=ia.groundColor,J.gammaInput?(Bb=Ha*Ha,D(qb,Ta,zb,Bb),D(rb,Ta,Ab,Bb)):(E(qb,Ta,zb,Ha),E(rb,Ta,Ab,Ha)),Ka+=1)));na=3*Sa;for(Ra=Math.max(Cb.length,3*ja);na<Ra;na++)Cb[na]=0;na=3*Ca;for(Ra=Math.max(Qb.length,3*ta);na<Ra;na++)Qb[na]=0;na=3*Pa;for(Ra=Math.max(Ya.length,3*I);na<Ra;na++)Ya[na]=0;na=3*Ka;for(Ra=Math.max(qb.length,3*Ia);na<Ra;na++)qb[na]=
+0;na=3*Ka;for(Ra=Math.max(rb.length,3*Ia);na<Ra;na++)rb[na]=0;va.directional.length=Sa;va.point.length=Ca;va.spot.length=Pa;va.hemi.length=Ka;va.ambient[0]=ya;va.ambient[1]=Ga;va.ambient[2]=Oa;fc=!1}if(Z){var ra=Mc;L.ambientLightColor.value=ra.ambient;L.directionalLightColor.value=ra.directional.colors;L.directionalLightDirection.value=ra.directional.positions;L.pointLightColor.value=ra.point.colors;L.pointLightPosition.value=ra.point.positions;L.pointLightDistance.value=ra.point.distances;L.spotLightColor.value=
 ra.spot.colors;L.spotLightPosition.value=ra.spot.positions;L.spotLightDistance.value=ra.spot.distances;L.spotLightDirection.value=ra.spot.directions;L.spotLightAngleCos.value=ra.spot.anglesCos;L.spotLightExponent.value=ra.spot.exponents;L.hemisphereLightSkyColor.value=ra.hemi.skyColors;L.hemisphereLightGroundColor.value=ra.hemi.groundColors;L.hemisphereLightDirection.value=ra.hemi.positions;w(L,!0)}else w(L,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof
 THREE.MeshPhongMaterial){L.opacity.value=d.opacity;J.gammaInput?L.diffuse.value.copyGammaToLinear(d.color):L.diffuse.value=d.color;L.map.value=d.map;L.lightMap.value=d.lightMap;L.specularMap.value=d.specularMap;L.alphaMap.value=d.alphaMap;d.bumpMap&&(L.bumpMap.value=d.bumpMap,L.bumpScale.value=d.bumpScale);d.normalMap&&(L.normalMap.value=d.normalMap,L.normalScale.value.copy(d.normalScale));var La;d.map?La=d.map:d.specularMap?La=d.specularMap:d.normalMap?La=d.normalMap:d.bumpMap?La=d.bumpMap:d.alphaMap&&
 (La=d.alphaMap);if(void 0!==La){var Ua=La.offset,Va=La.repeat;L.offsetRepeat.value.set(Ua.x,Ua.y,Va.x,Va.y)}L.envMap.value=d.envMap;L.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;L.reflectivity.value=d.reflectivity;L.refractionRatio.value=d.refractionRatio;L.combine.value=d.combine;L.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(L.diffuse.value=d.color,L.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?
 (L.diffuse.value=d.color,L.opacity.value=d.opacity,L.dashSize.value=d.dashSize,L.totalSize.value=d.dashSize+d.gapSize,L.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(L.psColor.value=d.color,L.opacity.value=d.opacity,L.size.value=d.size,L.scale.value=O.height/2,L.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(L.shininess.value=d.shininess,J.gammaInput?(L.ambient.value.copyGammaToLinear(d.ambient),L.emissive.value.copyGammaToLinear(d.emissive),L.specular.value.copyGammaToLinear(d.specular)):
 (L.ambient.value=d.ambient,L.emissive.value=d.emissive,L.specular.value=d.specular),d.wrapAround&&L.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(L.ambient.value.copyGammaToLinear(d.ambient),L.emissive.value.copyGammaToLinear(d.emissive)):(L.ambient.value=d.ambient,L.emissive.value=d.emissive),d.wrapAround&&L.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(L.mNear.value=a.near,L.mFar.value=a.far,L.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
-(L.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&L.shadowMatrix)for(var Db=0,rb=0,Nb=b.length;rb<Nb;rb++){var z=b[rb];z.castShadow&&(z instanceof THREE.SpotLight||z instanceof THREE.DirectionalLight&&!z.shadowCascade)&&(L.shadowMap.value[Db]=z.shadowMap,L.shadowMapSize.value[Db]=z.shadowMapSize,L.shadowMatrix.value[Db]=z.shadowMatrix,L.shadowDarkness.value[Db]=z.shadowDarkness,L.shadowBias.value[Db]=z.shadowBias,Db++)}for(var Qb=d.uniformsList,Ja,wa,$a,Yb=0,Vb=Qb.length;Yb<Vb;Yb++){var da=
-Qb[Yb][0];if(!1!==da.needsUpdate){var Kb=da.type,U=da.value,fa=Qb[Yb][1];switch(Kb){case "1i":l.uniform1i(fa,U);break;case "1f":l.uniform1f(fa,U);break;case "2f":l.uniform2f(fa,U[0],U[1]);break;case "3f":l.uniform3f(fa,U[0],U[1],U[2]);break;case "4f":l.uniform4f(fa,U[0],U[1],U[2],U[3]);break;case "1iv":l.uniform1iv(fa,U);break;case "3iv":l.uniform3iv(fa,U);break;case "1fv":l.uniform1fv(fa,U);break;case "2fv":l.uniform2fv(fa,U);break;case "3fv":l.uniform3fv(fa,U);break;case "4fv":l.uniform4fv(fa,U);
+(L.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&L.shadowMatrix)for(var Eb=0,pb=0,Nb=b.length;pb<Nb;pb++){var z=b[pb];z.castShadow&&(z instanceof THREE.SpotLight||z instanceof THREE.DirectionalLight&&!z.shadowCascade)&&(L.shadowMap.value[Eb]=z.shadowMap,L.shadowMapSize.value[Eb]=z.shadowMapSize,L.shadowMatrix.value[Eb]=z.shadowMatrix,L.shadowDarkness.value[Eb]=z.shadowDarkness,L.shadowBias.value[Eb]=z.shadowBias,Eb++)}for(var Sb=d.uniformsList,Ja,wa,$a,nb=0,Pb=Sb.length;nb<Pb;nb++){var da=
+Sb[nb][0];if(!1!==da.needsUpdate){var wb=da.type,U=da.value,fa=Sb[nb][1];switch(wb){case "1i":l.uniform1i(fa,U);break;case "1f":l.uniform1f(fa,U);break;case "2f":l.uniform2f(fa,U[0],U[1]);break;case "3f":l.uniform3f(fa,U[0],U[1],U[2]);break;case "4f":l.uniform4f(fa,U[0],U[1],U[2],U[3]);break;case "1iv":l.uniform1iv(fa,U);break;case "3iv":l.uniform3iv(fa,U);break;case "1fv":l.uniform1fv(fa,U);break;case "2fv":l.uniform2fv(fa,U);break;case "3fv":l.uniform3fv(fa,U);break;case "4fv":l.uniform4fv(fa,U);
 break;case "Matrix3fv":l.uniformMatrix3fv(fa,!1,U);break;case "Matrix4fv":l.uniformMatrix4fv(fa,!1,U);break;case "i":l.uniform1i(fa,U);break;case "f":l.uniform1f(fa,U);break;case "v2":l.uniform2f(fa,U.x,U.y);break;case "v3":l.uniform3f(fa,U.x,U.y,U.z);break;case "v4":l.uniform4f(fa,U.x,U.y,U.z,U.w);break;case "c":l.uniform3f(fa,U.r,U.g,U.b);break;case "iv1":l.uniform1iv(fa,U);break;case "iv":l.uniform3iv(fa,U);break;case "fv1":l.uniform1fv(fa,U);break;case "fv":l.uniform3fv(fa,U);break;case "v2v":void 0===
 da._array&&(da._array=new Float32Array(2*U.length));for(var N=0,xa=U.length;N<xa;N++)$a=2*N,da._array[$a]=U[N].x,da._array[$a+1]=U[N].y;l.uniform2fv(fa,da._array);break;case "v3v":void 0===da._array&&(da._array=new Float32Array(3*U.length));N=0;for(xa=U.length;N<xa;N++)$a=3*N,da._array[$a]=U[N].x,da._array[$a+1]=U[N].y,da._array[$a+2]=U[N].z;l.uniform3fv(fa,da._array);break;case "v4v":void 0===da._array&&(da._array=new Float32Array(4*U.length));N=0;for(xa=U.length;N<xa;N++)$a=4*N,da._array[$a]=U[N].x,
 da._array[$a+1]=U[N].y,da._array[$a+2]=U[N].z,da._array[$a+3]=U[N].w;l.uniform4fv(fa,da._array);break;case "m3":l.uniformMatrix3fv(fa,!1,U.elements);break;case "m3v":void 0===da._array&&(da._array=new Float32Array(9*U.length));N=0;for(xa=U.length;N<xa;N++)U[N].flattenToArrayOffset(da._array,9*N);l.uniformMatrix3fv(fa,!1,da._array);break;case "m4":l.uniformMatrix4fv(fa,!1,U.elements);break;case "m4v":void 0===da._array&&(da._array=new Float32Array(16*U.length));N=0;for(xa=U.length;N<xa;N++)U[N].flattenToArrayOffset(da._array,
-16*N);l.uniformMatrix4fv(fa,!1,da._array);break;case "t":Ja=U;wa=K();l.uniform1i(fa,wa);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var ua=Ja,Lb=wa;if(6===ua.image.length)if(ua.needsUpdate){ua.image.__webglTextureCube||(ua.addEventListener("dispose",ic),ua.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Lb);l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,
-ua.flipY);for(var Mb=ua instanceof THREE.CompressedTexture,Rb=ua.image[0]instanceof THREE.DataTexture,mb=[],Da=0;6>Da;Da++)mb[Da]=!J.autoScaleCubemaps||Mb||Rb?Rb?ua.image[Da].image:ua.image[Da]:R(ua.image[Da],$c);var ka=mb[0],Zb=THREE.Math.isPowerOfTwo(ka.width)&&THREE.Math.isPowerOfTwo(ka.height),ab=Q(ua.format),Eb=Q(ua.type);F(l.TEXTURE_CUBE_MAP,ua,Zb);for(Da=0;6>Da;Da++)if(Mb)for(var hb,$b=mb[Da].mipmaps,ga=0,Wb=$b.length;ga<Wb;ga++)hb=$b[ga],ua.format!==THREE.RGBAFormat&&ua.format!==THREE.RGBFormat?
--1<Mc().indexOf(ab)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,ga,ab,hb.width,hb.height,0,hb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,ga,ab,hb.width,hb.height,0,ab,Eb,hb.data);else Rb?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,0,ab,mb[Da].width,mb[Da].height,0,ab,Eb,mb[Da].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,0,ab,ab,Eb,mb[Da]);ua.generateMipmaps&&Zb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);
-ua.needsUpdate=!1;if(ua.onUpdate)ua.onUpdate()}else l.activeTexture(l.TEXTURE0+Lb),l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube)}else if(Ja instanceof THREE.WebGLRenderTargetCube){var Xb=Ja;l.activeTexture(l.TEXTURE0+wa);l.bindTexture(l.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else J.setTexture(Ja,wa);break;case "tv":void 0===da._array&&(da._array=[]);N=0;for(xa=da.value.length;N<xa;N++)da._array[N]=K();l.uniform1iv(fa,da._array);N=0;for(xa=da.value.length;N<xa;N++)Ja=da.value[N],wa=da._array[N],
-Ja&&J.setTexture(Ja,wa);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Kb)}}}}l.uniformMatrix4fv(qa.modelViewMatrix,!1,e._modelViewMatrix.elements);qa.normalMatrix&&l.uniformMatrix3fv(qa.normalMatrix,!1,e._normalMatrix.elements);null!==qa.modelMatrix&&l.uniformMatrix4fv(qa.modelMatrix,!1,e.matrixWorld.elements);return Ab}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=
-b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function K(){var a=dc;a>=Nc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
-Nc);dc+=1;return a}function x(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Oc&&(l.lineWidth(a),Oc=a)}function B(a,b,c){Pc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Pc=a);!a||Qc===b&&Rc===c||(l.polygonOffset(b,c),Qc=b,Rc=c)}function F(a,b,c){c?
+16*N);l.uniformMatrix4fv(fa,!1,da._array);break;case "t":Ja=U;wa=K();l.uniform1i(fa,wa);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var ua=Ja,Lb=wa;if(6===ua.image.length)if(ua.needsUpdate){ua.image.__webglTextureCube||(ua.addEventListener("dispose",gc),ua.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Lb);l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,
+ua.flipY);for(var Ob=ua instanceof THREE.CompressedTexture,Tb=ua.image[0]instanceof THREE.DataTexture,kb=[],Da=0;6>Da;Da++)kb[Da]=!J.autoScaleCubemaps||Ob||Tb?Tb?ua.image[Da].image:ua.image[Da]:R(ua.image[Da],$c);var ka=kb[0],Zb=THREE.Math.isPowerOfTwo(ka.width)&&THREE.Math.isPowerOfTwo(ka.height),ab=Q(ua.format),Fb=Q(ua.type);F(l.TEXTURE_CUBE_MAP,ua,Zb);for(Da=0;6>Da;Da++)if(Ob)for(var gb,$b=kb[Da].mipmaps,ga=0,Xb=$b.length;ga<Xb;ga++)gb=$b[ga],ua.format!==THREE.RGBAFormat&&ua.format!==THREE.RGBFormat?
+-1<Nc().indexOf(ab)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,ga,ab,gb.width,gb.height,0,gb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,ga,ab,gb.width,gb.height,0,ab,Fb,gb.data);else Tb?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,0,ab,kb[Da].width,kb[Da].height,0,ab,Fb,kb[Da].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,0,ab,ab,Fb,kb[Da]);ua.generateMipmaps&&Zb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);
+ua.needsUpdate=!1;if(ua.onUpdate)ua.onUpdate()}else l.activeTexture(l.TEXTURE0+Lb),l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube)}else if(Ja instanceof THREE.WebGLRenderTargetCube){var Yb=Ja;l.activeTexture(l.TEXTURE0+wa);l.bindTexture(l.TEXTURE_CUBE_MAP,Yb.__webglTexture)}else J.setTexture(Ja,wa);break;case "tv":void 0===da._array&&(da._array=[]);N=0;for(xa=da.value.length;N<xa;N++)da._array[N]=K();l.uniform1iv(fa,da._array);N=0;for(xa=da.value.length;N<xa;N++)Ja=da.value[N],wa=da._array[N],
+Ja&&J.setTexture(Ja,wa);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+wb)}}}}l.uniformMatrix4fv(qa.modelViewMatrix,!1,e._modelViewMatrix.elements);qa.normalMatrix&&l.uniformMatrix3fv(qa.normalMatrix,!1,e._normalMatrix.elements);null!==qa.modelMatrix&&l.uniformMatrix4fv(qa.modelMatrix,!1,e.matrixWorld.elements);return yb}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=
+b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function K(){var a=dc;a>=Oc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
+Oc);dc+=1;return a}function x(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Pc&&(l.lineWidth(a),Pc=a)}function B(a,b,c){Qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Qc=a);!a||Rc===b&&Sc===c||(l.polygonOffset(b,c),Rc=b,Sc=c)}function F(a,b,c){c?
 (l.texParameteri(a,l.TEXTURE_WRAP_S,Q(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,Q(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,Q(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,Q(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter)));(c=pa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||
 b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,J.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function R(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+
 ".");return d}return a}function H(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,
@@ -516,31 +516,31 @@ if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMI
 THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;b=pa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;
 if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=pa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=pa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var O=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,la=void 0!==a.depth?a.depth:!0,ma=void 0!==a.stencil?
-a.stencil:!0,ya=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ga=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,za=new THREE.Color(0),bb=0,cb=[],qb={},lb=[],Ib=[],Hb=[],Ab=[],Ra=[];this.domElement=O;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=
-this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,ib=[],fc=null,Sc=null,Jb=-1,Fa=-1,gc=null,dc=0,
-Vb=-1,Kb=-1,Lb=-1,rb=-1,Mb=-1,Wb=-1,jb=-1,kb=-1,Pc=null,Qc=null,Rc=null,Oc=null,Nb=0,Xb=0,mc=O.width,pb=O.height,Tc=0,Uc=0,yb=new Uint8Array(16),db=new Uint8Array(16),Ec=new THREE.Frustum,Ac=new THREE.Matrix4,Gc=new THREE.Matrix4,Oa=new THREE.Vector3,sa=new THREE.Vector3,hc=!0,Dc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,
-skyColors:[],groundColors:[],positions:[]}},l;try{var Vc={alpha:Y,depth:la,stencil:ma,antialias:ya,premultipliedAlpha:P,preserveDrawingBuffer:Ma};l=S||O.getContext("webgl",Vc)||O.getContext("experimental-webgl",Vc);if(null===l){if(null!==O.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}}catch(ad){console.error(ad)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});
-var pa=new THREE.WebGLExtensions(l);pa.get("OES_texture_float");pa.get("OES_texture_float_linear");pa.get("OES_standard_derivatives");Ga&&pa.get("EXT_frag_depth");l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Nb,Xb,mc,pb);l.clearColor(za.r,za.g,za.b,bb);this.context=l;var Nc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),
-bd=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),cd=l.getParameter(l.MAX_TEXTURE_SIZE),$c=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),ec=0<bd,lc=ec&&pa.get("OES_texture_float"),dd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),ed=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var fd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),gd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,
-l.LOW_FLOAT);var Mc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(pa.get("WEBGL_compressed_texture_pvrtc")||pa.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),hd=0<dd.precision&&0<fd.precision,Wc=0<ed.precision&&0<gd.precision;"highp"!==X||hd||(Wc?(X="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(X="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));
-"mediump"!==X||Wc||(X="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Xc=new THREE.ShadowMapPlugin(this,cb,qb,lb),id=new THREE.SpritePlugin(this,Ab),jd=new THREE.LensFlarePlugin(this,Ra);this.getContext=function(){return l};this.supportsVertexTextures=function(){return ec};this.supportsFloatTextures=function(){return pa.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return pa.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=
+a.stencil:!0,ya=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ga=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Fa=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,za=new THREE.Color(0),bb=0,cb=[],ob={},jb=[],Jb=[],Ib=[],yb=[],Ra=[];this.domElement=O;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=
+this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,hb=[],tc=null,Tc=null,Kb=-1,Oa=-1,ec=null,dc=0,Lb=-1,Mb=-1,pb=-1,Nb=-1,Ob=-1,
+Xb=-1,Yb=-1,nb=-1,Qc=null,Rc=null,Sc=null,Pc=null,Pb=0,kc=0,lc=O.width,mc=O.height,Uc=0,Vc=0,wb=new Uint8Array(16),ib=new Uint8Array(16),Ec=new THREE.Frustum,Ac=new THREE.Matrix4,Gc=new THREE.Matrix4,Na=new THREE.Vector3,sa=new THREE.Vector3,fc=!0,Mc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],
+positions:[]}},l;try{var Wc={alpha:Y,depth:la,stencil:ma,antialias:ya,premultipliedAlpha:P,preserveDrawingBuffer:Ga};l=S||O.getContext("webgl",Wc)||O.getContext("experimental-webgl",Wc);if(null===l){if(null!==O.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}}catch(ad){console.error(ad)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var pa=new THREE.WebGLExtensions(l);
+pa.get("OES_texture_float");pa.get("OES_texture_float_linear");pa.get("OES_standard_derivatives");Fa&&pa.get("EXT_frag_depth");l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Pb,kc,lc,mc);l.clearColor(za.r,za.g,za.b,bb);this.context=l;var Oc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),
+bd=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),cd=l.getParameter(l.MAX_TEXTURE_SIZE),$c=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),sc=0<bd,jc=sc&&pa.get("OES_texture_float"),dd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),ed=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var fd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),gd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,
+l.LOW_FLOAT);var Nc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(pa.get("WEBGL_compressed_texture_pvrtc")||pa.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),hd=0<dd.precision&&0<fd.precision,Xc=0<ed.precision&&0<gd.precision;"highp"!==X||hd||(Xc?(X="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(X="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));
+"mediump"!==X||Xc||(X="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var id=new THREE.ShadowMapPlugin(this,cb,ob,jb),jd=new THREE.SpritePlugin(this,yb),kd=new THREE.LensFlarePlugin(this,Ra);this.getContext=function(){return l};this.supportsVertexTextures=function(){return sc};this.supportsFloatTextures=function(){return pa.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return pa.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=
 function(){return pa.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return pa.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return pa.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=pa.get("EXT_texture_filter_anisotropic");return a=null!==b?l.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return X};this.setSize=function(a,b,c){O.width=
-a*this.devicePixelRatio;O.height=b*this.devicePixelRatio;!1!==c&&(O.style.width=a+"px",O.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Nb=a*this.devicePixelRatio;Xb=b*this.devicePixelRatio;mc=c*this.devicePixelRatio;pb=d*this.devicePixelRatio;l.viewport(Nb,Xb,mc,pb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):
+a*this.devicePixelRatio;O.height=b*this.devicePixelRatio;!1!==c&&(O.style.width=a+"px",O.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Pb=a*this.devicePixelRatio;kc=b*this.devicePixelRatio;lc=c*this.devicePixelRatio;mc=d*this.devicePixelRatio;l.viewport(Pb,kc,lc,mc)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):
 l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){za.set(a);bb=void 0!==b?b:1;l.clearColor(za.r,za.g,za.b,bb)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return za};this.getClearAlpha=function(){return bb};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=
-l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=function(){gc=fc=null;Jb=Fa=Kb=Vb=kb=jb=Lb=-1;hc=!0};this.updateShadowMap=function(a,b){fc=null;Jb=Fa=kb=jb=Lb=-1;hc=!0;Kb=Vb=-1;Xc.update(a,b)};var Ic=function(a){a.target.traverse(function(a){a.removeEventListener("remove",
-Ic);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete qb[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=lb,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Jc=function(a){a=a.target;a.removeEventListener("dispose",Jc);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];
-void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}J.info.memory.geometries--}else if(b=zb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Yc(e)}delete zb[a.id]}else Yc(a);
-Fa=-1},ic=function(a){a=a.target;a.removeEventListener("dispose",ic);a.image&&a.image.__webglTextureCube?(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);J.info.memory.textures--},Zc=function(a){a=a.target;a.removeEventListener("dispose",Zc);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=
-0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--},Cc=function(a){a=a.target;a.removeEventListener("dispose",Cc);vc(a)},Yc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
-c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}J.info.memory.geometries--},vc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ib.length;a<c;a++)if(d=ib[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ib.length;a<
-c;a++)d=ib[a],d.program!==b&&e.push(d);ib=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
+l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=function(){ec=tc=null;Kb=Oa=Mb=Lb=nb=Yb=pb=-1;fc=!0};var Hc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Hc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof
+THREE.Line)delete ob[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=jb,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ic=function(a){a=a.target;a.removeEventListener("dispose",Ic);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}J.info.memory.geometries--}else if(b=
+xb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Yc(e)}delete xb[a.id]}else Yc(a);Oa=-1},gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.image&&a.image.__webglTextureCube?
+(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);J.info.memory.textures--},Zc=function(a){a=a.target;a.removeEventListener("dispose",Zc);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
+else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--},Dc=function(a){a=a.target;a.removeEventListener("dispose",Dc);Cc(a)},Yc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
+c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}J.info.memory.geometries--},Cc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=hb.length;a<c;a++)if(d=hb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=hb.length;a<
+c;a++)d=hb[a],d.program!==b&&e.push(d);hb=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
 l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,r,q,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],p=s[v+4],q=s[v+5],n=s[v+6],r=s[v+7],t=s[v+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+q+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+
 7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),
-f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=G(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Fa&&(Fa=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array&&pa.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=
+f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=G(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Oa&&(Oa=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array&&pa.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=
 f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length,J.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var q=n[p].index;b&&(e(d,a,f,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);J.info.render.calls++;J.info.render.vertices+=n[p].count;J.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),
 d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.vertices+=d.array.length/3,J.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,
 m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)q=n[p].index,b&&(e(d,a,f,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),J.info.render.calls++,J.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,
-d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){c=G(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Fa&&(Fa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,
+d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){c=G(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Oa&&(Oa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,
 e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var m=0,n=k.morphTargetForcedOrder,r=k.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<n.length;)0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[m]]),f(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+
 m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[m]]),f(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[n[m]],m++;else{var n=[],r=k.morphTargetInfluences,q,t=r.length;for(q=0;q<t;q++)m=r[q],0<m&&n.push([m,q]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,
 0]);for(m=0;m<d.numSupportedMorphTargets;)n[m]?(q=n[m][1],0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),f(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),f(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[q]):k.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&
@@ -549,20 +549,20 @@ f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAt
 l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,
 4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(A(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,
 e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=
-e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Jb=Fa=-1;gc=null;hc=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);Ac.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ec.setFromMatrix(Ac);
-cb.length=0;Ib.length=0;Hb.length=0;Ab.length=0;Ra.length=0;q(a,a);!0===J.sortObjects&&(Ib.sort(k),Hb.sort(n));Xc.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=lb.length;d<f;d++){var g=lb[d],h=g.object;h.visible&&(x(h,b),t(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,
-d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ib,b,cb,e,!0,d),m(Hb,b,cb,e,!0,d),r(lb,"",b,cb,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Ib,b,cb,e,!1,d),r(lb,"opaque",b,cb,e,!1,d),m(Hb,b,cb,e,!0,d),r(lb,"transparent",b,cb,e,!0,d));id.render(a,b);jd.render(a,b,Tc,Uc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&C(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};
-this.renderImmediateObject=function(a,b,c,d,e){var f=G(a,b,c,d,e);Fa=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ec):e.render(function(a){J.renderBufferImmediate(a,f,d)})};var zb={},uc=0;this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};
-this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Vb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Vb=b);Kb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Kb=a)};this.setDepthTest=function(a){jb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){kb!==a&&(l.depthMask(a),kb=a)};this.setBlending=function(a,b,c,d){a!==Lb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
-l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Lb=a);if(a===THREE.CustomBlending){if(b!==rb&&(l.blendEquation(Q(b)),
-rb=b),c!==Mb||d!==Wb)l.blendFunc(Q(c),Q(d)),Mb=c,Wb=d}else Wb=Mb=rb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",ic),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=R(a.image,cd);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&
-THREE.Math.isPowerOfTwo(b.height),d=Q(a.format),e=Q(a.type);F(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Mc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,
+e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Kb=Oa=-1;ec=null;fc=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);Ac.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ec.setFromMatrix(Ac);
+cb.length=0;Jb.length=0;Ib.length=0;yb.length=0;Ra.length=0;q(a,a);!0===J.sortObjects&&(Jb.sort(k),Ib.sort(n));id.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=jb.length;d<f;d++){var g=jb[d],h=g.object;h.visible&&(x(h,b),t(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Jb,b,cb,e,!0,d),m(Ib,b,cb,e,!0,d),r(jb,"",b,cb,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Jb,b,cb,e,!1,d),r(jb,"opaque",b,cb,e,!1,d),m(Ib,b,cb,e,!0,d),r(jb,"transparent",b,cb,e,!0,d));jd.render(a,b);kd.render(a,b,Uc,Vc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&C(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};
+this.renderImmediateObject=function(a,b,c,d,e){var f=G(a,b,c,d,e);Oa=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ec):e.render(function(a){J.renderBufferImmediate(a,f,d)})};var xb={},rc=0;this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};
+this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Lb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Lb=b);Mb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Mb=a)};this.setDepthTest=function(a){Yb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),Yb=a)};this.setDepthWrite=function(a){nb!==a&&(l.depthMask(a),nb=a)};this.setBlending=function(a,b,c,d){a!==pb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
+l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),pb=a);if(a===THREE.CustomBlending){if(b!==Nb&&(l.blendEquation(Q(b)),
+Nb=b),c!==Ob||d!==Xb)l.blendFunc(Q(c),Q(d)),Ob=c,Xb=d}else Xb=Ob=Nb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",gc),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=R(a.image,cd);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&
+THREE.Math.isPowerOfTwo(b.height),d=Q(a.format),e=Q(a.type);F(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Nc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,
 g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):
 l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Zc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=Q(a.format),e=Q(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];
 l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);F(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=
 l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),F(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,
-l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mc,a=pb,
-d=Nb,e=Xb);b!==Sc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Sc=b);Tc=c;Uc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")}};
+l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lc,a=mc,
+d=Pb,e=kc);b!==Tc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Tc=b);Uc=c;Vc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
@@ -593,16 +593,16 @@ D,B),Q=b[C],G.set(Q.matrixWorld.elements[12],Q.matrixWorld.elements[13],Q.matrix
 R.y=X.y,R.z=X.z,B=X.size*X.scale/x,F.x=B*D,F.y=B,m.uniform3f(n,R.x,R.y,R.z),m.uniform2f(h,F.x,F.y),m.uniform1f(k,X.rotation),m.uniform1f(g,X.opacity),m.uniform3f(f,X.color.r,X.color.g,X.color.b),a.setBlending(X.blending,X.blendEquation,X.blendSrc,X.blendDst),a.setTexture(X.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
 THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);s.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var g=a.context,f,h,k,n,p=new THREE.Frustum,q=new THREE.Matrix4,m=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,s=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
 f=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader});h=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0});k=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,skinning:!0});n=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0,skinning:!0});f._shadowPass=!0;h._shadowPass=!0;k._shadowPass=
-!0;n._shadowPass=!0;this.render=function(b,c){!1!==a.shadowMapEnabled&&!1!==a.shadowMapAutoUpdate&&this.update(b,c)};this.update=function(c,v){var u,K,x,D,E,A,B,F,R=[];D=0;g.clearColor(1,1,1,1);g.disable(g.BLEND);g.enable(g.CULL_FACE);g.frontFace(g.CCW);a.shadowMapCullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);a.setDepthTest(!0);u=0;for(K=b.length;u<K;u++)if(x=b[u],x.castShadow)if(x instanceof THREE.DirectionalLight&&x.shadowCascade)for(E=0;E<x.shadowCascadeCount;E++){var H;
-if(x.shadowCascadeArray[E])H=x.shadowCascadeArray[E];else{B=x;var C=E;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=B.shadowCameraNear;H.shadowCameraFar=B.shadowCameraFar;H.shadowCameraLeft=B.shadowCameraLeft;H.shadowCameraRight=B.shadowCameraRight;H.shadowCameraBottom=B.shadowCameraBottom;H.shadowCameraTop=B.shadowCameraTop;H.shadowCameraVisible=B.shadowCameraVisible;H.shadowDarkness=B.shadowDarkness;H.shadowBias=B.shadowCascadeBias[C];H.shadowMapWidth=
-B.shadowCascadeWidth[C];H.shadowMapHeight=B.shadowCascadeHeight[C];H.pointsWorld=[];H.pointsFrustum=[];F=H.pointsWorld;A=H.pointsFrustum;for(var T=0;8>T;T++)F[T]=new THREE.Vector3,A[T]=new THREE.Vector3;F=B.shadowCascadeNearZ[C];B=B.shadowCascadeFarZ[C];A[0].set(-1,-1,F);A[1].set(1,-1,F);A[2].set(-1,1,F);A[3].set(1,1,F);A[4].set(-1,-1,B);A[5].set(1,-1,B);A[6].set(-1,1,B);A[7].set(1,1,B);H.originalCamera=v;A=new THREE.Gyroscope;A.position.copy(x.shadowCascadeOffset);A.add(H);A.add(H.target);v.add(A);
-x.shadowCascadeArray[E]=H;console.log("Created virtualLight",H)}C=x;F=E;B=C.shadowCascadeArray[F];B.position.copy(C.position);B.target.position.copy(C.target.position);B.lookAt(B.target);B.shadowCameraVisible=C.shadowCameraVisible;B.shadowDarkness=C.shadowDarkness;B.shadowBias=C.shadowCascadeBias[F];A=C.shadowCascadeNearZ[F];C=C.shadowCascadeFarZ[F];B=B.pointsFrustum;B[0].z=A;B[1].z=A;B[2].z=A;B[3].z=A;B[4].z=C;B[5].z=C;B[6].z=C;B[7].z=C;R[D]=H;D++}else R[D]=x,D++;u=0;for(K=R.length;u<K;u++){x=R[u];
-x.shadowMap||(E=THREE.LinearFilter,a.shadowMapType===THREE.PCFSoftShadowMap&&(E=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:E,magFilter:E,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,x.shadowMapWidth/x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);
-else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}c.add(x.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),c.add(x.cameraHelper));if(x.isVirtual&&H.originalCamera==v){E=v;D=x.shadowCamera;
-A=x.pointsFrustum;B=x.pointsWorld;m.set(Infinity,Infinity,Infinity);r.set(-Infinity,-Infinity,-Infinity);for(C=0;8>C;C++)F=B[C],F.copy(A[C]),F.unproject(E),F.applyMatrix4(D.matrixWorldInverse),F.x<m.x&&(m.x=F.x),F.x>r.x&&(r.x=F.x),F.y<m.y&&(m.y=F.y),F.y>r.y&&(r.y=F.y),F.z<m.z&&(m.z=F.z),F.z>r.z&&(r.z=F.z);D.left=m.x;D.right=r.x;D.top=r.y;D.bottom=m.y;D.updateProjectionMatrix()}D=x.shadowMap;A=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld);t.setFromMatrixPosition(x.target.matrixWorld);
-E.lookAt(t);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(E.projectionMatrix);A.multiply(E.matrixWorldInverse);q.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(D);a.clear();s.length=0;e(c,c,E);x=0;for(D=s.length;x<D;x++)B=s[x],A=B.object,B=B.buffer,C=A.material instanceof
-THREE.MeshFaceMaterial?A.material.materials[0]:A.material,F=void 0!==A.geometry.morphTargets&&0<A.geometry.morphTargets.length&&C.morphTargets,T=A instanceof THREE.SkinnedMesh&&C.skinning,F=A.customDepthMaterial?A.customDepthMaterial:T?F?n:k:F?h:f,a.setMaterialFaces(C),B instanceof THREE.BufferGeometry?a.renderBufferDirect(E,b,null,F,B,A):a.renderBuffer(E,b,null,F,B,A);x=0;for(D=d.length;x<D;x++)B=d[x],A=B.object,A.visible&&A.castShadow&&(A._modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,A.matrixWorld),
-a.renderImmediateObject(E,b,null,f,A))}u=a.getClearColor();K=a.getClearAlpha();g.clearColor(u.r,u.g,u.b,K);g.enable(g.BLEND);a.shadowMapCullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState()}};
+!0;n._shadowPass=!0;this.render=function(c,v){if(!1!==a.shadowMapEnabled){var u,K,x,D,E,A,B,F,R=[];D=0;g.clearColor(1,1,1,1);g.disable(g.BLEND);g.enable(g.CULL_FACE);g.frontFace(g.CCW);a.shadowMapCullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);a.setDepthTest(!0);u=0;for(K=b.length;u<K;u++)if(x=b[u],x.castShadow)if(x instanceof THREE.DirectionalLight&&x.shadowCascade)for(E=0;E<x.shadowCascadeCount;E++){var H;if(x.shadowCascadeArray[E])H=x.shadowCascadeArray[E];else{B=x;var C=
+E;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=B.shadowCameraNear;H.shadowCameraFar=B.shadowCameraFar;H.shadowCameraLeft=B.shadowCameraLeft;H.shadowCameraRight=B.shadowCameraRight;H.shadowCameraBottom=B.shadowCameraBottom;H.shadowCameraTop=B.shadowCameraTop;H.shadowCameraVisible=B.shadowCameraVisible;H.shadowDarkness=B.shadowDarkness;H.shadowBias=B.shadowCascadeBias[C];H.shadowMapWidth=B.shadowCascadeWidth[C];H.shadowMapHeight=B.shadowCascadeHeight[C];
+H.pointsWorld=[];H.pointsFrustum=[];F=H.pointsWorld;A=H.pointsFrustum;for(var T=0;8>T;T++)F[T]=new THREE.Vector3,A[T]=new THREE.Vector3;F=B.shadowCascadeNearZ[C];B=B.shadowCascadeFarZ[C];A[0].set(-1,-1,F);A[1].set(1,-1,F);A[2].set(-1,1,F);A[3].set(1,1,F);A[4].set(-1,-1,B);A[5].set(1,-1,B);A[6].set(-1,1,B);A[7].set(1,1,B);H.originalCamera=v;A=new THREE.Gyroscope;A.position.copy(x.shadowCascadeOffset);A.add(H);A.add(H.target);v.add(A);x.shadowCascadeArray[E]=H;console.log("Created virtualLight",H)}C=
+x;F=E;B=C.shadowCascadeArray[F];B.position.copy(C.position);B.target.position.copy(C.target.position);B.lookAt(B.target);B.shadowCameraVisible=C.shadowCameraVisible;B.shadowDarkness=C.shadowDarkness;B.shadowBias=C.shadowCascadeBias[F];A=C.shadowCascadeNearZ[F];C=C.shadowCascadeFarZ[F];B=B.pointsFrustum;B[0].z=A;B[1].z=A;B[2].z=A;B[3].z=A;B[4].z=C;B[5].z=C;B[6].z=C;B[7].z=C;R[D]=H;D++}else R[D]=x,D++;u=0;for(K=R.length;u<K;u++){x=R[u];x.shadowMap||(E=THREE.LinearFilter,a.shadowMapType===THREE.PCFSoftShadowMap&&
+(E=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:E,magFilter:E,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,x.shadowMapWidth/x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,
+x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}c.add(x.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),c.add(x.cameraHelper));if(x.isVirtual&&H.originalCamera==v){E=v;D=x.shadowCamera;A=x.pointsFrustum;B=x.pointsWorld;m.set(Infinity,Infinity,Infinity);r.set(-Infinity,-Infinity,-Infinity);
+for(C=0;8>C;C++)F=B[C],F.copy(A[C]),F.unproject(E),F.applyMatrix4(D.matrixWorldInverse),F.x<m.x&&(m.x=F.x),F.x>r.x&&(r.x=F.x),F.y<m.y&&(m.y=F.y),F.y>r.y&&(r.y=F.y),F.z<m.z&&(m.z=F.z),F.z>r.z&&(r.z=F.z);D.left=m.x;D.right=r.x;D.top=r.y;D.bottom=m.y;D.updateProjectionMatrix()}D=x.shadowMap;A=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld);t.setFromMatrixPosition(x.target.matrixWorld);E.lookAt(t);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&&
+(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(E.projectionMatrix);A.multiply(E.matrixWorldInverse);q.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(D);a.clear();s.length=0;e(c,c,E);x=0;for(D=s.length;x<D;x++)B=s[x],A=B.object,B=B.buffer,C=A.material instanceof THREE.MeshFaceMaterial?A.material.materials[0]:A.material,F=void 0!==A.geometry.morphTargets&&
+0<A.geometry.morphTargets.length&&C.morphTargets,T=A instanceof THREE.SkinnedMesh&&C.skinning,F=A.customDepthMaterial?A.customDepthMaterial:T?F?n:k:F?h:f,a.setMaterialFaces(C),B instanceof THREE.BufferGeometry?a.renderBufferDirect(E,b,null,F,B,A):a.renderBuffer(E,b,null,F,B,A);x=0;for(D=d.length;x<D;x++)B=d[x],A=B.object,A.visible&&A.castShadow&&(A._modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,A.matrixWorld),a.renderImmediateObject(E,b,null,f,A))}u=a.getClearColor();K=a.getClearAlpha();g.clearColor(u.r,
+u.g,u.b,K);g.enable(g.BLEND);a.shadowMapCullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState()}}};
 THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,n,p,q,m,r,t,s,u,v,y;function G(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,K,x,D,E;this.render=function(A,B){if(0!==b.length){if(void 0===D){var F=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),R=new Uint16Array([0,1,2,0,2,3]);K=w.createBuffer();x=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,K);w.bufferData(w.ARRAY_BUFFER,F,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,x);w.bufferData(w.ELEMENT_ARRAY_BUFFER,R,w.STATIC_DRAW);
 var F=w.createProgram(),R=w.createShader(w.VERTEX_SHADER),H=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(R,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 w.shaderSource(H,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
@@ -717,9 +717,9 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
 Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(P=a.length;0<=--P;){c=P;d=P-1;0>d&&(d=a.length-1);for(var e=0,f=r+2*p,e=0;e<f;e++){var g=la*e,h=la*(e+1),k=b+c+g,g=b+d+g,m=b+d+h,h=b+c+h,k=k+R,g=g+R,m=m+R,h=h+R;F.faces.push(new THREE.Face3(k,g,h,null,null,y));F.faces.push(new THREE.Face3(g,m,h,null,null,y));k=G.generateSideWallUV(F,k,g,m,h);F.faceVertexUvs[0].push([k[0],k[1],k[3]]);F.faceVertexUvs[0].push([k[1],
 k[2],k[3]])}}}function g(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=R;b+=R;c+=R;F.faces.push(new THREE.Face3(a,b,c,null,null,v));a=G.generateTopUV(F,a,b,c);F.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,n=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,
 s,u=!1,v=b.material,y=b.extrudeMaterial,G=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,K,x,D;t&&(s=t.getSpacedPoints(r),u=!0,q=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,!1),K=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);q||(n=k=p=0);var E,A,B,F=this,R=this.vertices.length,t=a.extractPoints(m),m=t.shape,H=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();A=0;for(B=H.length;A<B;A++)E=H[A],THREE.Shape.Utils.isClockWise(E)&&
-(H[A]=E.reverse());t=!1}var C=THREE.Shape.Utils.triangulateShape(m,H),T=m;A=0;for(B=H.length;A<B;A++)E=H[A],m=m.concat(E);var Q,O,S,X,Y,la=m.length,ma,ya=C.length,t=[],P=0;S=T.length;Q=S-1;for(O=P+1;P<S;P++,Q++,O++)Q===S&&(Q=0),O===S&&(O=0),t[P]=d(T[P],T[Q],T[O]);var Ma=[],Ga,za=t.concat();A=0;for(B=H.length;A<B;A++){E=H[A];Ga=[];P=0;S=E.length;Q=S-1;for(O=P+1;P<S;P++,Q++,O++)Q===S&&(Q=0),O===S&&(O=0),Ga[P]=d(E[P],E[Q],E[O]);Ma.push(Ga);za=za.concat(Ga)}for(Q=0;Q<p;Q++){S=Q/p;X=k*(1-S);O=n*Math.sin(S*
-Math.PI/2);P=0;for(S=T.length;P<S;P++)Y=c(T[P],t[P],O),g(Y.x,Y.y,-X);A=0;for(B=H.length;A<B;A++)for(E=H[A],Ga=Ma[A],P=0,S=E.length;P<S;P++)Y=c(E[P],Ga[P],O),g(Y.x,Y.y,-X)}O=n;for(P=0;P<la;P++)Y=q?c(m[P],za[P],O):m[P],u?(x.copy(w.normals[0]).multiplyScalar(Y.x),K.copy(w.binormals[0]).multiplyScalar(Y.y),D.copy(s[0]).add(x).add(K),g(D.x,D.y,D.z)):g(Y.x,Y.y,0);for(S=1;S<=r;S++)for(P=0;P<la;P++)Y=q?c(m[P],za[P],O):m[P],u?(x.copy(w.normals[S]).multiplyScalar(Y.x),K.copy(w.binormals[S]).multiplyScalar(Y.y),
-D.copy(s[S]).add(x).add(K),g(D.x,D.y,D.z)):g(Y.x,Y.y,h/r*S);for(Q=p-1;0<=Q;Q--){S=Q/p;X=k*(1-S);O=n*Math.sin(S*Math.PI/2);P=0;for(S=T.length;P<S;P++)Y=c(T[P],t[P],O),g(Y.x,Y.y,h+X);A=0;for(B=H.length;A<B;A++)for(E=H[A],Ga=Ma[A],P=0,S=E.length;P<S;P++)Y=c(E[P],Ga[P],O),u?g(Y.x,Y.y+s[r-1].y,s[r-1].x+X):g(Y.x,Y.y,h+X)}(function(){if(q){var a;a=0*la;for(P=0;P<ya;P++)ma=C[P],f(ma[2]+a,ma[1]+a,ma[0]+a);a=r+2*p;a*=la;for(P=0;P<ya;P++)ma=C[P],f(ma[0]+a,ma[1]+a,ma[2]+a)}else{for(P=0;P<ya;P++)ma=C[P],f(ma[2],
+(H[A]=E.reverse());t=!1}var C=THREE.Shape.Utils.triangulateShape(m,H),T=m;A=0;for(B=H.length;A<B;A++)E=H[A],m=m.concat(E);var Q,O,S,X,Y,la=m.length,ma,ya=C.length,t=[],P=0;S=T.length;Q=S-1;for(O=P+1;P<S;P++,Q++,O++)Q===S&&(Q=0),O===S&&(O=0),t[P]=d(T[P],T[Q],T[O]);var Ga=[],Fa,za=t.concat();A=0;for(B=H.length;A<B;A++){E=H[A];Fa=[];P=0;S=E.length;Q=S-1;for(O=P+1;P<S;P++,Q++,O++)Q===S&&(Q=0),O===S&&(O=0),Fa[P]=d(E[P],E[Q],E[O]);Ga.push(Fa);za=za.concat(Fa)}for(Q=0;Q<p;Q++){S=Q/p;X=k*(1-S);O=n*Math.sin(S*
+Math.PI/2);P=0;for(S=T.length;P<S;P++)Y=c(T[P],t[P],O),g(Y.x,Y.y,-X);A=0;for(B=H.length;A<B;A++)for(E=H[A],Fa=Ga[A],P=0,S=E.length;P<S;P++)Y=c(E[P],Fa[P],O),g(Y.x,Y.y,-X)}O=n;for(P=0;P<la;P++)Y=q?c(m[P],za[P],O):m[P],u?(x.copy(w.normals[0]).multiplyScalar(Y.x),K.copy(w.binormals[0]).multiplyScalar(Y.y),D.copy(s[0]).add(x).add(K),g(D.x,D.y,D.z)):g(Y.x,Y.y,0);for(S=1;S<=r;S++)for(P=0;P<la;P++)Y=q?c(m[P],za[P],O):m[P],u?(x.copy(w.normals[S]).multiplyScalar(Y.x),K.copy(w.binormals[S]).multiplyScalar(Y.y),
+D.copy(s[S]).add(x).add(K),g(D.x,D.y,D.z)):g(Y.x,Y.y,h/r*S);for(Q=p-1;0<=Q;Q--){S=Q/p;X=k*(1-S);O=n*Math.sin(S*Math.PI/2);P=0;for(S=T.length;P<S;P++)Y=c(T[P],t[P],O),g(Y.x,Y.y,h+X);A=0;for(B=H.length;A<B;A++)for(E=H[A],Fa=Ga[A],P=0,S=E.length;P<S;P++)Y=c(E[P],Fa[P],O),u?g(Y.x,Y.y+s[r-1].y,s[r-1].x+X):g(Y.x,Y.y,h+X)}(function(){if(q){var a;a=0*la;for(P=0;P<ya;P++)ma=C[P],f(ma[2]+a,ma[1]+a,ma[0]+a);a=r+2*p;a*=la;for(P=0;P<ya;P++)ma=C[P],f(ma[0]+a,ma[1]+a,ma[2]+a)}else{for(P=0;P<ya;P++)ma=C[P],f(ma[2],
 ma[1],ma[0]);for(P=0;P<ya;P++)ma=C[P],f(ma[0]+la*r,ma[1]+la*r,ma[2]+la*r)}})();(function(){var a=0;e(T,a);a+=T.length;A=0;for(B=H.length;A<B;A++)E=H[A],e(E,a),a+=E.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};