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Gregg Tavares 5 年之前
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+ 2 - 2
threejs/lessons/fr/threejs-primitives.md

@@ -406,5 +406,5 @@ ou votre [BufferGeometry](threejs-custom-buffergeometry.html).
 
 Voyons maintenant l'article traitant sur [comment fonctionne un graphe de scène three.js et comment l'utiliser](threejs-scenegraph.html).
 
-<link rel="stylesheet" href="../resources/threejs-primitives.css">
-<script type="module" src="../resources/threejs-primitives.js"></script>
+<link rel="stylesheet" href="resources/threejs-primitives.css">
+<script type="module" src="resources/threejs-primitives.js"></script>

+ 2 - 2
threejs/lessons/ja/threejs-primitives.md

@@ -352,6 +352,6 @@ const material = new THREE.PointsMaterial({
 
 次は、[threeのシーングラフの動き方と使い方](threejs-scenegraph.html)を説明します。
 
-<link rel="stylesheet" href="../resources/threejs-primitives.css">
-<script type="module" src="../resources/threejs-primitives.js"></script>
+<link rel="stylesheet" href="resources/threejs-primitives.css">
+<script type="module" src="resources/threejs-primitives.js"></script>
 

+ 2 - 2
threejs/lessons/kr/threejs-align-html-elements-to-3d.md

@@ -702,5 +702,5 @@ function updateLabels() {
 
 다음 글에서는 더 나아가 [지구본 위의 나라를 선택하고 강조](threejs-indexed-textures.html)해보겠습니다.
 
-<link rel="stylesheet" href="../resources/threejs-align-html-elements-to-3d.css">
-<script type="module" src="../resources/threejs-align-html-elements-to-3d.js"></script>
+<link rel="stylesheet" href="resources/threejs-align-html-elements-to-3d.css">
+<script type="module" src="resources/threejs-align-html-elements-to-3d.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-cameras.md

@@ -581,4 +581,4 @@ function render(time) {
 대해 먼저 살펴보겠습니다.
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-cameras.js"></script>
+<script type="module" src="resources/threejs-cameras.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-custom-buffergeometry.md

@@ -446,4 +446,4 @@ positionAttribute.needsUpdate = true;
 데 도움이 되었으면 좋겠네요.
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-custom-buffergeometry.js"></script>
+<script type="module" src="resources/threejs-custom-buffergeometry.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-fog.md

@@ -261,4 +261,4 @@ class FogGUIHelper {
 </div>
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-fog.js"></script>
+<script type="module" src="resources/threejs-fog.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-lights.md

@@ -552,4 +552,4 @@ gui.add(light, 'power', 0, 2000);
 다음 장에서는 [카메라 조작법](threejs-cameras.html)에 대해 알아보겠습니다.
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-lights.js"></script>
+<script type="module" src="resources/threejs-lights.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-materials.md

@@ -319,4 +319,4 @@ Three.js는 기본적으로 처음 한 번만 재질의 설정을 적용합니
 </div>
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-materials.js"></script>
+<script type="module" src="resources/threejs-materials.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-optimize-lots-of-objects.md

@@ -464,4 +464,4 @@ geometry를 합치는 건 꽤 자주 사용하는 최적화 기법입니다. 예
 하지만 요소를 하나의 mesh로 합쳐버리면 별도의 요소였던 특정 부분을 조작하기가 어렵습니다. 상황에 따라 좋은 방법도 다 다를 테죠. [다음 글](threejs-optimize-lots-of-objects-animated.html)에서는 그 방법 중 하나를 살펴보겠습니다.
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-lots-of-objects.js"></script>
+<script type="module" src="resources/threejs-lots-of-objects.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-post-processing-3dlut.md

@@ -499,4 +499,4 @@ updateGUI();
 
 이 글에서는 쉐이더가 어떻게 작동하는지에 대해서는 아예 설명하지 않았습니다. 나중에 GLSL에 대해 더 다룰 기회가 있었으면 좋겠네요. 쉐이더의 작동 방식을 알고 싶다면 [후처리에 관한 글](threejs-post-processing.html)에 있는 링크 또는 [이 유튜브 영상](https://www.youtube.com/watch?v=rfQ8rKGTVlg#t=24m30s)을 참고하기 바랍니다.
 
-<script type="module" src="../resources/threejs-post-processing-3dlut.js"></script>
+<script type="module" src="resources/threejs-post-processing-3dlut.js"></script>

+ 2 - 2
threejs/lessons/kr/threejs-primitives.md

@@ -366,6 +366,6 @@ const material = new THREE.PointsMaterial({
 다음 장에서는 [씬 그래프와 그 사용법](threejs-scenegraph.html)에 대해
 알아보겠습니다.
 
-<link rel="stylesheet" href="../resources/threejs-primitives.css">
-<script type="module" src="../resources/threejs-primitives.js"></script>
+<link rel="stylesheet" href="resources/threejs-primitives.css">
+<script type="module" src="resources/threejs-primitives.js"></script>
 

+ 2 - 2
threejs/lessons/kr/threejs-textures.md

@@ -613,5 +613,5 @@ metalness
 roughness
 -->
 
-<link rel="stylesheet" href="../resources/threejs-textures.css">
-<script type="module" src="../resources/threejs-textures.js"></script>
+<link rel="stylesheet" href="resources/threejs-textures.css">
+<script type="module" src="resources/threejs-textures.js"></script>

+ 1 - 1
threejs/lessons/kr/threejs-voxel-geometry.md

@@ -1085,4 +1085,4 @@ function updateCellGeometry(x, y, z) {
 이 글이 Three.js로 마인크래프트 같은 그래픽을 구현할 때 좋은 시작점을 마련하고, geometry를 최적화하는 데 도움이 되었으면 합니다.
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-voxel-geometry.js"></script>
+<script type="module" src="resources/threejs-voxel-geometry.js"></script>

+ 1 - 1
threejs/lessons/ru/threejs-cameras.md

@@ -600,4 +600,4 @@ function render(time) {
 А пока давайте перейдем к [теням](threejs-shadows.html).
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-cameras.js"></script>
+<script type="module" src="resources/threejs-cameras.js"></script>

+ 1 - 1
threejs/lessons/ru/threejs-custom-buffergeometry.md

@@ -430,5 +430,5 @@ positionAttribute.needsUpdate = true;
 действительно зависит от ваших потребностей. 
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-custom-buffergeometry.js"></script>
+<script type="module" src="resources/threejs-custom-buffergeometry.js"></script>
 

+ 1 - 1
threejs/lessons/ru/threejs-fog.md

@@ -241,4 +241,4 @@ class FogGUIHelper {
 </div>
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-fog.js"></script>
+<script type="module" src="resources/threejs-fog.js"></script>

+ 1 - 1
threejs/lessons/ru/threejs-lights.md

@@ -573,4 +573,4 @@ gui.add(light, 'power', 0, 2000);
 Далее давайте перейдем к  [работе с камерами](threejs-cameras.html).
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-lights.js"></script>
+<script type="module" src="resources/threejs-lights.js"></script>

+ 2 - 2
threejs/lessons/ru/threejs-material-table.md

@@ -7,6 +7,6 @@ Mesh. Вот таблица, показывающая, какие функции
 
 <div>
 <div id="material-table" class="threejs_center"></div>
-<script type="module" src="../resources/threejs-material-table.js"></script>
-<link rel="stylesheet" href="../resources/threejs-material-table.css">
+<script type="module" src="resources/threejs-material-table.js"></script>
+<link rel="stylesheet" href="resources/threejs-material-table.css">
 </div>

+ 1 - 1
threejs/lessons/ru/threejs-materials.md

@@ -318,5 +318,5 @@ flat shaded
 </div>
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-materials.js"></script>
+<script type="module" src="resources/threejs-materials.js"></script>
 

+ 1 - 1
threejs/lessons/ru/threejs-optimize-lots-of-objects.md

@@ -519,4 +519,4 @@ scene.add(mesh);
 [другой статье](threejs-optimize-lots-of-objects-animated.html).
 
 <canvas id="c"></canvas>
-<script type="module" src="../resources/threejs-lots-of-objects.js"></script>
+<script type="module" src="resources/threejs-lots-of-objects.js"></script>

+ 2 - 2
threejs/lessons/ru/threejs-primitives.md

@@ -329,5 +329,5 @@ function addLineGeometry(x, y, geometry) {
 
 Далее давайте рассмотрим [как работает граф сцены и как его использовать](threejs-scenegraph.html).
 
-<script type="module" src="../resources/threejs-primitives.js"></script>
-<link rel="stylesheet" href="../resources/threejs-primitives.css">
+<script type="module" src="resources/threejs-primitives.js"></script>
+<link rel="stylesheet" href="resources/threejs-primitives.css">

+ 2 - 2
threejs/lessons/ru/threejs-textures.md

@@ -615,5 +615,5 @@ metalness
 roughness
 -->
 
-<script type="module" src="../resources/threejs-textures.js"></script>
-<link rel="stylesheet" href="../resources/threejs-textures.css">
+<script type="module" src="resources/threejs-textures.js"></script>
+<link rel="stylesheet" href="resources/threejs-textures.css">