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@@ -2242,7 +2242,7 @@ THREE.GLTFLoader = ( function () {
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// Nothing in the node definition indicates whether it is a Bone or an
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// Object3D. Use the skins' joint references to mark bones.
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- for ( var skinIndex in skins ) {
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+ for ( var skinIndex = 0; skinIndex < skins.length; skinIndex ++ ) {
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var joints = skins[ skinIndex ].joints;
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@@ -2259,7 +2259,7 @@ THREE.GLTFLoader = ( function () {
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// references and rename instances below.
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//
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// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
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- for ( var nodeIndex in nodes ) {
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+ for ( var nodeIndex = 0; nodeIndex < nodes.length; nodeIndex ++ ) {
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var nodeDef = nodes[ nodeIndex ];
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