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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ This class is an alternative to [page:Clock] with a different API design and behavior
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+ The goal is to avoid the conceptual flaws that became apparent in [page:Clock] over time.
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+
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+ <ul>
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+ <li>[name] has an [page:.update]() method that updates its internal state. That makes it possible to call [page:.getDelta]() and [page:.getElapsed]() multiple times per simulation step without getting different values.</li>
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+ <li>The class uses the Page Visibility API to avoid large time delta values when the app is inactive (e.g. tab switched or browser hidden).</li>
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+ <li>It's possible to configure a fixed time delta and a time scale value (similar to Unity's Time interface).</li>
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+ </ul>
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+ </p>
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+
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+ <h2>Import</h2>
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+
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+ <p>
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+ [name] is an add-on, and must be imported explicitly.
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+ See [link:#manual/introduction/Installation Installation / Addons].
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+ </p>
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+
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+ <code>
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+ import { Timer } from 'three/addons/misc/Timer.js';
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+ </code>
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+
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+ <h2>Code Example</h2>
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+
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+ <code>
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+ const timer = new Timer();
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ timer.update();
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+
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+ const delta = timer.getDelta();
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+
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+ // do something with delta
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+ </code>
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+
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+ <h2>Examples</h2>
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+
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+ <p>
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+ [example:webgl_morphtargets_sphere WebGL / morphtargets / sphere]
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+ </p>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>Timer()</h3>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:this disableFixedDelta]()</h3>
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+ <p>
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+ Disables the usage of a fixed delta time.
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+ </p>
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+
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+ <h3>[method:this dispose]()</h3>
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+ <p>
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+ Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
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+ </p>
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+
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+ <h3>[method:this enableFixedDelta]()</h3>
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+ <p>
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+ Enables the usage of a fixed delta time.
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+ </p>
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+
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+ <h3>[method:Number getDelta]()</h3>
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+ <p>
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+ Returns the time delta in seconds.
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+ </p>
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+
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+ <h3>[method:Number getElapsed]()</h3>
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+ <p>
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+ Returns the elapsed time in seconds.
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+ </p>
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+
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+ <h3>[method:Number getFixedDelta]()</h3>
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+ <p>
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+ Returns the fixed time delta that has been previously configured via [page:.setFixedDelta]().
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+ </p>
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+
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+ <h3>[method:this reset]()</h3>
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+ <p>
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+ Resets the time computation for the current simulation step.
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+ </p>
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+
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+ <h3>[method:this setFixedDelta]( [param:Number delta] )</h3>
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+ <p>
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+ Defines a fixed time delta value which is used to update the timer per simulation step.
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+ </p>
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+
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+ <h3>[method:this setTimescale]( [param:Number timescale] )</h3>
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+ <p>
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+ Sets a time scale that scales the time delta in [page:.update]().
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+ </p>
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+
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+ <h3>[method:this update]()</h3>
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+ <p>
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+ Updates the internal state of the timer. This method should be called once per simulation step
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+ and before you perform queries against the timer (e.g. via [page:.getDelta]()).
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/misc/Timer.js examples/jsm/misc/Timer.js]
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+ </p>
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+ </body>
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+</html>
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