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[en] Fix typo responsive && primitive

NikitaIT 6 years ago
parent
commit
b9a035afac
2 changed files with 2 additions and 2 deletions
  1. 1 1
      threejs/lessons/threejs-primitives.md
  2. 1 1
      threejs/lessons/threejs-responsive.md

+ 1 - 1
threejs/lessons/threejs-primitives.md

@@ -34,7 +34,7 @@ for <code>TextBufferGeometry</code> and <code>TextGeometry</code> respectively.<
 <div data-primitive="PlaneBufferGeometry">A 2D plane</div>
 <div data-primitive="PlaneBufferGeometry">A 2D plane</div>
 <div data-primitive="PolyhedronBufferGeometry">Takes a set of triangles centered around a point and projects them onto a sphere</div>
 <div data-primitive="PolyhedronBufferGeometry">Takes a set of triangles centered around a point and projects them onto a sphere</div>
 <div data-primitive="RingBufferGeometry">A 2D disc with a hole in the center</div>
 <div data-primitive="RingBufferGeometry">A 2D disc with a hole in the center</div>
-<div data-primitive="ShapeBufferGeometry">A 2d outline that gets trianglulated</div>
+<div data-primitive="ShapeBufferGeometry">A 2d outline that gets triangulated</div>
 <div data-primitive="SphereBufferGeometry">A sphere</div>
 <div data-primitive="SphereBufferGeometry">A sphere</div>
 <div data-primitive="TetrahedronBufferGeometry">A terahedron (4 sides)</div>
 <div data-primitive="TetrahedronBufferGeometry">A terahedron (4 sides)</div>
 <div data-primitive="TextBufferGeometry">3D Text generated from a 3D font and a string</div>
 <div data-primitive="TextBufferGeometry">3D Text generated from a 3D font and a string</div>

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threejs/lessons/threejs-responsive.md

@@ -119,7 +119,7 @@ A canvas's internal size, its resolution, is often called its drawingbuffer size
 In three.js we can set the canvas's drawingbuffer size by calling `renderer.setSize`.
 In three.js we can set the canvas's drawingbuffer size by calling `renderer.setSize`.
 What size should we pick? The most obvious answer is "the same size the canvas is displayed".
 What size should we pick? The most obvious answer is "the same size the canvas is displayed".
 Again, to do that we can look at the canvas's `clientWidth` and `clientHeight`
 Again, to do that we can look at the canvas's `clientWidth` and `clientHeight`
-attributes.
+properties.
 
 
 Let's write a function that checks if the renderer's canvas is not
 Let's write a function that checks if the renderer's canvas is not
 already the size it is being displayed as and if so set its size.
 already the size it is being displayed as and if so set its size.