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@@ -30,6 +30,8 @@ THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) {
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var size = THREE.Math.nextPowerOfTwo( Math.sqrt( this.bones.length * 4 ) ); // 4 pixels needed for 1 matrix
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var size = THREE.Math.nextPowerOfTwo( Math.sqrt( this.bones.length * 4 ) ); // 4 pixels needed for 1 matrix
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+ if ( size === 0 ) size = 2; // Avoid creating empty texture
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+
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this.boneTextureWidth = size;
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this.boneTextureWidth = size;
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this.boneTextureHeight = size;
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this.boneTextureHeight = size;
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