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Added note on powers-of-two for tiling images

paulmasson 10 年之前
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共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4 0
      docs/api/textures/Texture.html

+ 4 - 0
docs/api/textures/Texture.html

@@ -52,6 +52,10 @@
 		<div>
 		<div>
 		The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
 		The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
 		</div>
 		</div>
+		
+		<div>
+		NOTE: tiling of images in textures only functions if the edges of images are powers of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, ...) in terms of pixels. Image sides need not be equal, but each must be a power of two. This is a limitation of WebGL, not Three.js.
+		</div>
 
 
 		<h3>[property:number magFilter]</h3>
 		<h3>[property:number magFilter]</h3>
 		<div>
 		<div>