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@@ -1522,8 +1522,7 @@ function WebGLRenderer( parameters ) {
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name: material.type,
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uniforms: UniformsUtils.clone( shader.uniforms ),
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vertexShader: shader.vertexShader,
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- fragmentShader: shader.fragmentShader,
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- renderer: _this
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+ fragmentShader: shader.fragmentShader
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};
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} else {
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@@ -1532,8 +1531,7 @@ function WebGLRenderer( parameters ) {
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name: material.type,
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uniforms: material.uniforms,
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vertexShader: material.vertexShader,
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- fragmentShader: material.fragmentShader,
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- renderer: _this
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+ fragmentShader: material.fragmentShader
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};
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}
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