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@@ -58,8 +58,8 @@
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BasisTextureLoader transcodes input textures in '.basis' format to an
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appropriate compressed texture format for the target device, where
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possible. This allows the same source texture to be served across
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- desktop, Android, and iOS devices, and transcoded into DXT, ETC1, or
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- PVRTC1. Other output formats may be supported in the future.
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+ desktop, Android, and iOS devices, and transcoded into ASTC, DXT, ETC1,
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+ or PVRTC1. Other output formats may be supported in the future.
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</p>
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<p>
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Transcoding to PVRTC1 (for iOS) requires square power-of-two textures.
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