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Unflipped Beckmann shader. Also tweaked more LeePerry.

I think normal map scale needs to be now positive, though not sure, it just looks closer to how it was before with positive scale, also mole on the right cheek is elevated instead of sunk.
alteredq 13 年之前
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ba2088b020
共有 3 個文件被更改,包括 3 次插入3 次删除
  1. 1 1
      examples/js/ShaderSkin.js
  2. 1 1
      examples/obj/leeperrysmith/LeePerrySmith.js
  3. 1 1
      examples/webgl_materials_skin.html

+ 1 - 1
examples/js/ShaderSkin.js

@@ -708,7 +708,7 @@ THREE.ShaderSkin = {
 
 			"void main() {",
 
-				"vUv = vec2( uv.x, 1.0 - uv.y );",
+				"vUv = uv;",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 
 			"}"

+ 1 - 1
examples/obj/leeperrysmith/LeePerrySmith.js

@@ -13,7 +13,7 @@
         "materials"     : 1
     },
 
-    "scale" : 0.05000000,
+    "scale" : 0.053,
 
     "materials": [	{
 	"DbgColor" : 15658734,

+ 1 - 1
examples/webgl_materials_skin.html

@@ -118,7 +118,7 @@
 				var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
 
 				uniformsUV[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
-				uniformsUV[ "uNormalScale" ].value = -0.75;
+				uniformsUV[ "uNormalScale" ].value = 0.75;
 
 				uniformsUV[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );