Jelajahi Sumber

Added material.needsUpdate flag.

Set it to "true" to rebuild the shader.

As per discussion in #1534
alteredq 13 tahun lalu
induk
melakukan
ba22d994e2

+ 55 - 55
build/Three.js

@@ -115,7 +115,7 @@ THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THRE
 THREE.SpotLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};
 THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
-void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
+void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1;this.needsUpdate=!0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
 !0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:THREE.NoColors;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?
@@ -248,60 +248,60 @@ h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}else{if(o
 h.type)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(4===h.size)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}if(o||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,m,b);if(p||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,
 k,b);if(q)for(i=0,j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,h.buffer),l.bufferData(l.ARRAY_BUFFER,h.array,b)}function f(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Z=F=null,S=P=aa=T=$=-1,a[d].render(b,c,jb,Va),Z=F=null,S=P=aa=T=$=-1}function i(a,b,c,d,e,g,f,h){var i,j,l,m;b?(j=a.length-1,m=b=-1):(j=0,b=a.length,m=1);for(var k=j;k!==b;k+=m)if(i=a[k],i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;
 f&&E.setBlending(i.blending);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);s(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);l instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,g,i,l,j):E.renderBuffer(d,e,g,i,l,j)}}function j(a,b,c,d,e,g,f){for(var h,i,j=0,l=a.length;j<l;j++)if(h=a[j],i=h.object,i.visible){if(f)h=f;else{h=h[b];if(!h)continue;g&&E.setBlending(h.blending);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);s(h.polygonOffset,h.polygonOffsetFactor,
-h.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,h,i)}}function k(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function o(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){d.program||E.initMaterial(d,b,c,e);if(d.morphTargets&&
-!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,f=E.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==F&&(l.useProgram(g),F=g,h=!0);if(d.id!==S)S=d.id,h=!0;if(h||a!==Z)l.uniformMatrix4fv(f.projectionMatrix,!1,a._projectionMatrixArray),a!==Z&&(Z=a);if(h){if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof
-THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var j,m=0,k=0,n=0,o,p,q,r=Ba,s=r.directional.colors,y=r.directional.positions,t=r.point.colors,u=r.point.positions,v=r.point.distances,P=0,C=0,D=q=0;for(c=0,h=b.length;c<h;c++)if(j=b[c],!j.onlyShadow)if(o=j.color,p=j.intensity,q=j.distance,j instanceof THREE.AmbientLight)E.gammaInput?(m+=o.r*o.r,k+=o.g*o.g,n+=o.b*o.b):(m+=o.r,k+=o.g,n+=o.b);else if(j instanceof THREE.DirectionalLight)q=
-3*P,E.gammaInput?(s[q]=o.r*o.r*p*p,s[q+1]=o.g*o.g*p*p,s[q+2]=o.b*o.b*p*p):(s[q]=o.r*p,s[q+1]=o.g*p,s[q+2]=o.b*p),ra.copy(j.matrixWorld.getPosition()),ra.subSelf(j.target.matrixWorld.getPosition()),ra.normalize(),y[q]=ra.x,y[q+1]=ra.y,y[q+2]=ra.z,P+=1;else if(j instanceof THREE.PointLight||j instanceof THREE.SpotLight)D=3*C,E.gammaInput?(t[D]=o.r*o.r*p*p,t[D+1]=o.g*o.g*p*p,t[D+2]=o.b*o.b*p*p):(t[D]=o.r*p,t[D+1]=o.g*p,t[D+2]=o.b*p),j=j.matrixWorld.getPosition(),u[D]=j.x,u[D+1]=j.y,u[D+2]=j.z,v[C]=q,
-C+=1;for(c=3*P,h=s.length;c<h;c++)s[c]=0;for(c=3*C,h=t.length;c<h;c++)t[c]=0;r.point.length=C;r.directional.length=P;r.ambient[0]=m;r.ambient[1]=k;r.ambient[2]=n;c=Ba;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
-d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,E.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=
-d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,E.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),
-i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)E.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=
-a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){h=c=0;for(m=b.length;h<m;h++)if(k=b[h],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.texture[c]=k.shadowMap,i.shadowMapSize.value[c]=k.shadowMapSize,i.shadowMatrix.value[c]=k.shadowMatrix,i.shadowDarkness.value[c]=k.shadowDarkness,i.shadowBias.value[c]=k.shadowBias,c++}b=d.uniformsList;
-for(i=0,c=b.length;i<c;i++)if(k=g.uniforms[b[i][1]])if(h=b[i][0],n=h.type,m=h.value,"i"===n)l.uniform1i(k,m);else if("f"===n)l.uniform1f(k,m);else if("v2"===n)l.uniform2f(k,m.x,m.y);else if("v3"===n)l.uniform3f(k,m.x,m.y,m.z);else if("v4"===n)l.uniform4f(k,m.x,m.y,m.z,m.w);else if("c"===n)l.uniform3f(k,m.r,m.g,m.b);else if("fv1"===n)l.uniform1fv(k,m);else if("fv"===n)l.uniform3fv(k,m);else if("v2v"===n){if(!h._array)h._array=new Float32Array(2*m.length);for(n=0,r=m.length;n<r;n++)s=2*n,h._array[s]=
-m[n].x,h._array[s+1]=m[n].y;l.uniform2fv(k,h._array)}else if("v3v"===n){if(!h._array)h._array=new Float32Array(3*m.length);for(n=0,r=m.length;n<r;n++)s=3*n,h._array[s]=m[n].x,h._array[s+1]=m[n].y,h._array[s+2]=m[n].z;l.uniform3fv(k,h._array)}else if("v4v"==n){if(!h._array)h._array=new Float32Array(4*m.length);for(n=0,r=m.length;n<r;n++)s=4*n,h._array[s]=m[n].x,h._array[s+1]=m[n].y,h._array[s+2]=m[n].z,h._array[s+3]=m[n].w;l.uniform4fv(k,h._array)}else if("m4"===n){if(!h._array)h._array=new Float32Array(16);
-m.flattenToArray(h._array);l.uniformMatrix4fv(k,!1,h._array)}else if("m4v"===n){if(!h._array)h._array=new Float32Array(16*m.length);for(n=0,r=m.length;n<r;n++)m[n].flattenToArrayOffset(h._array,16*n);l.uniformMatrix4fv(k,!1,h._array)}else if("t"===n){if(l.uniform1i(k,m),k=h.texture)if(k.image instanceof Array&&6===k.image.length){if(h=k,6===h.image.length)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=l.createTexture();l.activeTexture(l.TEXTURE0+m);l.bindTexture(l.TEXTURE_CUBE_MAP,
-h.image.__webglTextureCube);m=[];for(k=0;6>k;k++){n=m;r=k;if(E.autoScaleCubemaps){if(s=h.image[k],t=sa,!(s.width<=t&&s.height<=t))u=Math.max(s.width,s.height),y=Math.floor(s.width*t/u),t=Math.floor(s.height*t/u),u=document.createElement("canvas"),u.width=y,u.height=t,u.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,y,t),s=u}else s=h.image[k];n[r]=s}k=m[0];n=0===(k.width&k.width-1)&&0===(k.height&k.height-1);r=z(h.format);s=z(h.type);w(l.TEXTURE_CUBE_MAP,h,n);for(k=0;6>k;k++)l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
-k,0,r,r,s,m[k]);h.generateMipmaps&&n&&l.generateMipmap(l.TEXTURE_CUBE_MAP);h.needsUpdate=!1;if(h.onUpdate)h.onUpdate()}else l.activeTexture(l.TEXTURE0+m),l.bindTexture(l.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(h=k,l.activeTexture(l.TEXTURE0+m),l.bindTexture(l.TEXTURE_CUBE_MAP,h.__webglTexture)):E.setTexture(k,m)}else if("tv"===n){if(!h._array){h._array=[];for(n=0,r=h.texture.length;n<r;n++)h._array[n]=m+n}l.uniform1iv(k,h._array);for(n=0,r=h.texture.length;n<
-r;n++)(k=h.texture[n])&&E.setTexture(k,h._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==f.cameraPosition)b=a.matrixWorld.getPosition(),l.uniform3f(f.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==f.viewMatrix&&l.uniformMatrix4fv(f.viewMatrix,!1,a._viewMatrixArray);d.skinning&&l.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices)}l.uniformMatrix4fv(f.modelViewMatrix,
-!1,e._modelViewMatrixArray);f.normalMatrix&&l.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==f.objectMatrix&&l.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function r(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a,b,c){da!==
-a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),da=a);if(a&&(Ua!==b||Ia!==c))l.polygonOffset(b,c),Ua=b,Ia=c}function t(a,b){var c;"fragment"===a?c=l.createShader(l.FRAGMENT_SHADER):"vertex"===a&&(c=l.createShader(l.VERTEX_SHADER));l.shaderSource(c,b);l.compileShader(c);return!l.getShaderParameter(c,l.COMPILE_STATUS)?(console.error(l.getShaderInfoLog(c)),console.error(b),null):c}function w(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,z(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,
-z(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,z(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,z(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,v(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,v(b.minFilter)))}function u(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,
-l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function v(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return l.NEAREST;default:return l.LINEAR}}function z(a){switch(a){case THREE.RepeatWrapping:return l.REPEAT;
-case THREE.ClampToEdgeWrapping:return l.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return l.MIRRORED_REPEAT;case THREE.NearestFilter:return l.NEAREST;case THREE.NearestMipMapNearestFilter:return l.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return l.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return l.LINEAR;case THREE.LinearMipMapNearestFilter:return l.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return l.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return l.BYTE;
-case THREE.UnsignedByteType:return l.UNSIGNED_BYTE;case THREE.ShortType:return l.SHORT;case THREE.UnsignedShortType:return l.UNSIGNED_SHORT;case THREE.IntType:return l.INT;case THREE.UnsignedIntType:return l.UNSIGNED_INT;case THREE.FloatType:return l.FLOAT;case THREE.AlphaFormat:return l.ALPHA;case THREE.RGBFormat:return l.RGB;case THREE.RGBAFormat:return l.RGBA;case THREE.LuminanceFormat:return l.LUMINANCE;case THREE.LuminanceAlphaFormat:return l.LUMINANCE_ALPHA}return 0}var a=a||{},G=void 0!==a.canvas?
-a.canvas:document.createElement("canvas"),D=void 0!==a.precision?a.precision:"mediump",C=void 0!==a.alpha?a.alpha:!0,I=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,K=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,L=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),B=void 0!==a.clearAlpha?a.clearAlpha:0,N=void 0!==a.maxLights?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=
-this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},
-render:{calls:0,vertices:0,faces:0,points:0}};var E=this,l,Y=[],F=null,y=null,S=-1,P=null,Z=null,ja=0,ha=null,R=null,$=null,T=null,aa=null,da=null,Ua=null,Ia=null,oa=null,Fa=0,Aa=0,ka=0,bb=0,jb=0,Va=0,cb=new THREE.Frustum,eb=new THREE.Matrix4,db=new THREE.Matrix4,Ga=new THREE.Vector4,ra=new THREE.Vector3,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=G.getContext("experimental-webgl",{alpha:C,premultipliedAlpha:I,
-antialias:K,stencil:O,preserveDrawingBuffer:Q})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);
-l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.clearColor(L.r,L.g,L.b,B);this.context=l;var Oa=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS);l.getParameter(l.MAX_TEXTURE_SIZE);var sa=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return l};this.supportsVertexTextures=function(){return 0<Oa};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Fa=a;Aa=b;ka=c;bb=d;l.viewport(Fa,Aa,ka,bb)};this.setScissor=
-function(a,b,c,d){l.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColorHex=function(a,b){L.setHex(a);B=b;l.clearColor(L.r,L.g,L.b,B)};this.setClearColor=function(a,b){L.copy(a);B=b;l.clearColor(L.r,L.g,L.b,B)};this.getClearColor=function(){return L};this.getClearAlpha=function(){return B};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;
-l.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];
-l.deleteBuffer(c.__webglVertexBuffer);l.deleteBuffer(c.__webglNormalBuffer);l.deleteBuffer(c.__webglTangentBuffer);l.deleteBuffer(c.__webglColorBuffer);l.deleteBuffer(c.__webglUVBuffer);l.deleteBuffer(c.__webglUV2Buffer);l.deleteBuffer(c.__webglSkinVertexABuffer);l.deleteBuffer(c.__webglSkinVertexBBuffer);l.deleteBuffer(c.__webglSkinIndicesBuffer);l.deleteBuffer(c.__webglSkinWeightsBuffer);l.deleteBuffer(c.__webglFaceBuffer);l.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets)for(d=
-0,e=c.numMorphTargets;d<e;d++)l.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)l.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)l.deleteBuffer(c.__webglCustomAttributesList[d].buffer);E.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof
-THREE.Line)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,l.deleteTexture(a.__webglTexture),E.info.memory.textures--};this.updateShadowMap=function(a,b){F=null;S=P=aa=T=$=-1;this.shadowMapPlugin.update(a,b)};
-this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=l.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=l.createBuffer();a.hasPos&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),l.enableVertexAttribArray(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormal){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,
-e,g,f,h,i,j,m,k,n,o=3*a.count;for(n=0;n<o;n+=9)c=a.normalArray,d=c[n],e=c[n+1],g=c[n+2],f=c[n+3],i=c[n+4],m=c[n+5],h=c[n+6],j=c[n+7],k=c[n+8],d=(d+f+h)/3,e=(e+i+j)/3,g=(g+m+k)/3,c[n]=d,c[n+1]=e,c[n+2]=g,c[n+3]=d,c[n+4]=e,c[n+5]=g,c[n+6]=d,c[n+7]=e,c[n+8]=g}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);l.enableVertexAttribArray(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
-b,c,d,e,g){if(0!==d.opacity&&(c=n(a,b,c,d,g),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==P&&(P=d,b=!0),g instanceof THREE.Mesh)){g=e.offsets;d=0;for(c=g.length;d<c;++d)b&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexPositionBuffer),l.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,l.FLOAT,!1,0,12*g[d].index),0<=a.normal&&e.vertexNormalBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexNormalBuffer),l.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,l.FLOAT,!1,0,12*
-g[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.vertexUvBuffer),l.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,l.FLOAT,!1,0,8*g[d].index),l.enableVertexAttribArray(a.uv)):l.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexColorBuffer),l.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,l.FLOAT,!1,0,16*g[d].index)),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)),l.drawElements(l.TRIANGLES,
-g[d].count,l.UNSIGNED_SHORT,2*g[d].start),E.info.render.calls++,E.info.render.vertices+=g[d].count,E.info.render.faces+=g[d].count/3}};this.renderBuffer=function(a,b,c,d,e,g){if(0!==d.opacity){var f,h,c=n(a,b,c,d,g),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==P&&(P=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;-1!==g.morphTargetBase?
-(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&f<i.length;)l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),l.vertexAttribPointer(c["morphTarget"+f],3,l.FLOAT,
-!1,0,0),d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[f]]),l.vertexAttribPointer(c["morphNormal"+f],3,l.FLOAT,!1,0,0)),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],j=-1,m=0;h=g.morphTargetInfluences;var k,o=h.length;f=0;for(-1!==g.morphTargetBase&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(k=0;k<o;k++)!i[k]&&h[k]>j&&(m=k,j=h[m]);l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);l.vertexAttribPointer(c["morphTarget"+f],3,l.FLOAT,
-!1,0,0);d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),l.vertexAttribPointer(c["morphNormal"+f],3,l.FLOAT,!1,0,0));g.__webglMorphTargetInfluences[f]=j;i[m]=1;j=-1;f++}}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(f=0,h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,
-c.buffer),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),
-l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv)):l.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv2)):l.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexABuffer),l.vertexAttribPointer(b.skinVertexA,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,
-e.__webglSkinVertexBBuffer),l.vertexAttribPointer(b.skinVertexB,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==oa&&(l.lineWidth(d),oa=d),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,l.UNSIGNED_SHORT,
-0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,l.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=e.__webglFaceCount,E.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,d=d.linewidth,d!==oa&&(l.lineWidth(d),oa=d),l.drawArrays(g,0,e.__webglLineCount),E.info.render.calls++):g instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,0,e.__webglParticleCount),E.info.render.calls++,
-E.info.render.points+=e.__webglParticleCount):g instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,0,e.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var e,g,m,k,n=a.__lights,o=a.fog;S=-1;void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);
-b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);eb.multiply(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(eb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
-this.autoClearStencil);k=a.__webglObjects;for(d=0,e=k.length;d<e;d++)if(g=k[d],m=g.object,g.render=!1,m.visible&&(!(m instanceof THREE.Mesh||m instanceof THREE.ParticleSystem)||!m.frustumCulled||cb.contains(m))){m.matrixWorld.flattenToArray(m._objectMatrixArray);r(m,b);var p=g,q=p.object,y=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){if(t=y.materialIndex,0<=t)t=q.geometry.materials[t],t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null)}else if(t)t.transparent?
-(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(Ga.copy(m.matrixWorld.getPosition()),eb.multiplyVector3(Ga),g.z=Ga.z)}this.sortObjects&&k.sort(f);k=a.__webglObjectsImmediate;for(d=0,e=k.length;d<e;d++)if(g=k[d],m=g.object,m.visible)m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),r(m,b),m=g.object.material,m.transparent?(g.transparent=m,g.opaque=null):(g.opaque=m,g.transparent=null);a.overrideMaterial?
-(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),s(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,n,o,!1),j(a.__webglObjectsImmediate,"opaque",b,n,o,!1),
-i(a.__webglObjects,!1,"transparent",b,n,o,!0),j(a.__webglObjectsImmediate,"transparent",b,n,o,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null)));
-this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,e){var g=n(a,b,c,d,e);P=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,l,cb):e.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],h=a,i=void 0,j=void 0,n=void 0;if(!f.__webglInit)if(f.__webglInit=
-!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){if(j=f.geometry,j instanceof THREE.Geometry){if(void 0===j.geometryGroups){var r=j,s=void 0,y=void 0,t=void 0,u=void 0,v=void 0,w=void 0,z=void 0,S={},P=r.morphTargets.length,C=r.morphNormals.length;r.geometryGroups={};for(s=0,y=r.faces.length;s<y;s++)t=r.faces[s],
-u=t.materialIndex,w=void 0!==u?u:-1,void 0===S[w]&&(S[w]={hash:w,counter:0}),z=S[w].hash+"_"+S[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:P,numMorphNormals:C}),v=t instanceof THREE.Face3?3:4,65535<r.geometryGroups[z].vertices+v&&(S[w].counter+=1,z=S[w].hash+"_"+S[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:P,numMorphNormals:C})),t instanceof
-THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s),r.geometryGroups[z].vertices+=v;r.geometryGroupsList=[];var F=void 0;for(F in r.geometryGroups)r.geometryGroups[F].id=ja++,r.geometryGroupsList.push(r.geometryGroups[F])}for(i in j.geometryGroups)if(n=j.geometryGroups[i],!n.__webglVertexBuffer){var Z=n;Z.__webglVertexBuffer=l.createBuffer();Z.__webglNormalBuffer=l.createBuffer();Z.__webglTangentBuffer=l.createBuffer();Z.__webglColorBuffer=l.createBuffer();Z.__webglUVBuffer=
-l.createBuffer();Z.__webglUV2Buffer=l.createBuffer();Z.__webglSkinVertexABuffer=l.createBuffer();Z.__webglSkinVertexBBuffer=l.createBuffer();Z.__webglSkinIndicesBuffer=l.createBuffer();Z.__webglSkinWeightsBuffer=l.createBuffer();Z.__webglFaceBuffer=l.createBuffer();Z.__webglLineBuffer=l.createBuffer();var D=void 0,G=void 0;if(Z.numMorphTargets){Z.__webglMorphTargetsBuffers=[];for(D=0,G=Z.numMorphTargets;D<G;D++)Z.__webglMorphTargetsBuffers.push(l.createBuffer())}if(Z.numMorphNormals){Z.__webglMorphNormalsBuffers=
+h.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,h,i)}}function k(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function o(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){if(!d.program||d.needsUpdate)E.initMaterial(d,
+b,c,e),d.needsUpdate=!1;if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,f=E.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==F&&(l.useProgram(g),F=g,h=!0);if(d.id!==S)S=d.id,h=!0;if(h||a!==Z)l.uniformMatrix4fv(f.projectionMatrix,!1,a._projectionMatrixArray),a!==Z&&(Z=a);if(h){if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=
+c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var j,m=0,k=0,n=0,o,p,q,r=Ba,s=r.directional.colors,y=r.directional.positions,t=r.point.colors,u=r.point.positions,v=r.point.distances,P=0,C=0,D=q=0;for(c=0,h=b.length;c<h;c++)if(j=b[c],!j.onlyShadow)if(o=j.color,p=j.intensity,q=j.distance,j instanceof THREE.AmbientLight)E.gammaInput?(m+=o.r*o.r,k+=o.g*o.g,n+=o.b*o.b):
+(m+=o.r,k+=o.g,n+=o.b);else if(j instanceof THREE.DirectionalLight)q=3*P,E.gammaInput?(s[q]=o.r*o.r*p*p,s[q+1]=o.g*o.g*p*p,s[q+2]=o.b*o.b*p*p):(s[q]=o.r*p,s[q+1]=o.g*p,s[q+2]=o.b*p),ra.copy(j.matrixWorld.getPosition()),ra.subSelf(j.target.matrixWorld.getPosition()),ra.normalize(),y[q]=ra.x,y[q+1]=ra.y,y[q+2]=ra.z,P+=1;else if(j instanceof THREE.PointLight||j instanceof THREE.SpotLight)D=3*C,E.gammaInput?(t[D]=o.r*o.r*p*p,t[D+1]=o.g*o.g*p*p,t[D+2]=o.b*o.b*p*p):(t[D]=o.r*p,t[D+1]=o.g*p,t[D+2]=o.b*p),
+j=j.matrixWorld.getPosition(),u[D]=j.x,u[D+1]=j.y,u[D+2]=j.z,v[C]=q,C+=1;for(c=3*P,h=s.length;c<h;c++)s[c]=0;for(c=3*C,h=t.length;c<h;c++)t[c]=0;r.point.length=C;r.directional.length=P;r.ambient[0]=m;r.ambient[1]=k;r.ambient[2]=n;c=Ba;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances}if(d instanceof
+THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,E.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=
+d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,E.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
+i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)E.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof
+THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){h=c=0;for(m=b.length;h<m;h++)if(k=b[h],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.texture[c]=k.shadowMap,i.shadowMapSize.value[c]=k.shadowMapSize,i.shadowMatrix.value[c]=k.shadowMatrix,i.shadowDarkness.value[c]=k.shadowDarkness,
+i.shadowBias.value[c]=k.shadowBias,c++}b=d.uniformsList;for(i=0,c=b.length;i<c;i++)if(k=g.uniforms[b[i][1]])if(h=b[i][0],n=h.type,m=h.value,"i"===n)l.uniform1i(k,m);else if("f"===n)l.uniform1f(k,m);else if("v2"===n)l.uniform2f(k,m.x,m.y);else if("v3"===n)l.uniform3f(k,m.x,m.y,m.z);else if("v4"===n)l.uniform4f(k,m.x,m.y,m.z,m.w);else if("c"===n)l.uniform3f(k,m.r,m.g,m.b);else if("fv1"===n)l.uniform1fv(k,m);else if("fv"===n)l.uniform3fv(k,m);else if("v2v"===n){if(!h._array)h._array=new Float32Array(2*
+m.length);for(n=0,r=m.length;n<r;n++)s=2*n,h._array[s]=m[n].x,h._array[s+1]=m[n].y;l.uniform2fv(k,h._array)}else if("v3v"===n){if(!h._array)h._array=new Float32Array(3*m.length);for(n=0,r=m.length;n<r;n++)s=3*n,h._array[s]=m[n].x,h._array[s+1]=m[n].y,h._array[s+2]=m[n].z;l.uniform3fv(k,h._array)}else if("v4v"==n){if(!h._array)h._array=new Float32Array(4*m.length);for(n=0,r=m.length;n<r;n++)s=4*n,h._array[s]=m[n].x,h._array[s+1]=m[n].y,h._array[s+2]=m[n].z,h._array[s+3]=m[n].w;l.uniform4fv(k,h._array)}else if("m4"===
+n){if(!h._array)h._array=new Float32Array(16);m.flattenToArray(h._array);l.uniformMatrix4fv(k,!1,h._array)}else if("m4v"===n){if(!h._array)h._array=new Float32Array(16*m.length);for(n=0,r=m.length;n<r;n++)m[n].flattenToArrayOffset(h._array,16*n);l.uniformMatrix4fv(k,!1,h._array)}else if("t"===n){if(l.uniform1i(k,m),k=h.texture)if(k.image instanceof Array&&6===k.image.length){if(h=k,6===h.image.length)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=l.createTexture();l.activeTexture(l.TEXTURE0+
+m);l.bindTexture(l.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);m=[];for(k=0;6>k;k++){n=m;r=k;if(E.autoScaleCubemaps){if(s=h.image[k],t=sa,!(s.width<=t&&s.height<=t))u=Math.max(s.width,s.height),y=Math.floor(s.width*t/u),t=Math.floor(s.height*t/u),u=document.createElement("canvas"),u.width=y,u.height=t,u.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,y,t),s=u}else s=h.image[k];n[r]=s}k=m[0];n=0===(k.width&k.width-1)&&0===(k.height&k.height-1);r=z(h.format);s=z(h.type);w(l.TEXTURE_CUBE_MAP,
+h,n);for(k=0;6>k;k++)l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,r,r,s,m[k]);h.generateMipmaps&&n&&l.generateMipmap(l.TEXTURE_CUBE_MAP);h.needsUpdate=!1;if(h.onUpdate)h.onUpdate()}else l.activeTexture(l.TEXTURE0+m),l.bindTexture(l.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(h=k,l.activeTexture(l.TEXTURE0+m),l.bindTexture(l.TEXTURE_CUBE_MAP,h.__webglTexture)):E.setTexture(k,m)}else if("tv"===n){if(!h._array){h._array=[];for(n=0,r=h.texture.length;n<
+r;n++)h._array[n]=m+n}l.uniform1iv(k,h._array);for(n=0,r=h.texture.length;n<r;n++)(k=h.texture[n])&&E.setTexture(k,h._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==f.cameraPosition)b=a.matrixWorld.getPosition(),l.uniform3f(f.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==f.viewMatrix&&l.uniformMatrix4fv(f.viewMatrix,!1,a._viewMatrixArray);
+d.skinning&&l.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices)}l.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&l.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==f.objectMatrix&&l.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function r(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);
+c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a,b,c){da!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),da=a);if(a&&(Ua!==b||Ia!==c))l.polygonOffset(b,c),Ua=b,Ia=c}function t(a,b){var c;"fragment"===a?c=l.createShader(l.FRAGMENT_SHADER):"vertex"===a&&(c=l.createShader(l.VERTEX_SHADER));l.shaderSource(c,b);l.compileShader(c);return!l.getShaderParameter(c,l.COMPILE_STATUS)?(console.error(l.getShaderInfoLog(c)),console.error(b),null):c}function w(a,b,c){c?(l.texParameteri(a,
+l.TEXTURE_WRAP_S,z(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,z(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,z(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,z(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,v(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,v(b.minFilter)))}function u(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,
+l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function v(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return l.NEAREST;
+default:return l.LINEAR}}function z(a){switch(a){case THREE.RepeatWrapping:return l.REPEAT;case THREE.ClampToEdgeWrapping:return l.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return l.MIRRORED_REPEAT;case THREE.NearestFilter:return l.NEAREST;case THREE.NearestMipMapNearestFilter:return l.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return l.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return l.LINEAR;case THREE.LinearMipMapNearestFilter:return l.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return l.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return l.BYTE;case THREE.UnsignedByteType:return l.UNSIGNED_BYTE;case THREE.ShortType:return l.SHORT;case THREE.UnsignedShortType:return l.UNSIGNED_SHORT;case THREE.IntType:return l.INT;case THREE.UnsignedIntType:return l.UNSIGNED_INT;case THREE.FloatType:return l.FLOAT;case THREE.AlphaFormat:return l.ALPHA;case THREE.RGBFormat:return l.RGB;case THREE.RGBAFormat:return l.RGBA;case THREE.LuminanceFormat:return l.LUMINANCE;case THREE.LuminanceAlphaFormat:return l.LUMINANCE_ALPHA}return 0}
+var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),D=void 0!==a.precision?a.precision:"mediump",C=void 0!==a.alpha?a.alpha:!0,I=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,K=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,L=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),B=void 0!==a.clearAlpha?a.clearAlpha:0,N=void 0!==a.maxLights?a.maxLights:4;this.domElement=
+G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info=
+{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,l,Y=[],F=null,y=null,S=-1,P=null,Z=null,ja=0,ha=null,R=null,$=null,T=null,aa=null,da=null,Ua=null,Ia=null,oa=null,Fa=0,Aa=0,ka=0,bb=0,jb=0,Va=0,cb=new THREE.Frustum,eb=new THREE.Matrix4,db=new THREE.Matrix4,Ga=new THREE.Vector4,ra=new THREE.Vector3,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=
+G.getContext("experimental-webgl",{alpha:C,premultipliedAlpha:I,antialias:K,stencil:O,preserveDrawingBuffer:Q})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);
+l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.clearColor(L.r,L.g,L.b,B);this.context=l;var Oa=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS);l.getParameter(l.MAX_TEXTURE_SIZE);var sa=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return l};this.supportsVertexTextures=function(){return 0<Oa};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,
+b,c,d){Fa=a;Aa=b;ka=c;bb=d;l.viewport(Fa,Aa,ka,bb)};this.setScissor=function(a,b,c,d){l.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColorHex=function(a,b){L.setHex(a);B=b;l.clearColor(L.r,L.g,L.b,B)};this.setClearColor=function(a,b){L.copy(a);B=b;l.clearColor(L.r,L.g,L.b,B)};this.getClearColor=function(){return L};this.getClearAlpha=function(){return B};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;
+if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,
+a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];l.deleteBuffer(c.__webglVertexBuffer);l.deleteBuffer(c.__webglNormalBuffer);l.deleteBuffer(c.__webglTangentBuffer);l.deleteBuffer(c.__webglColorBuffer);l.deleteBuffer(c.__webglUVBuffer);l.deleteBuffer(c.__webglUV2Buffer);l.deleteBuffer(c.__webglSkinVertexABuffer);l.deleteBuffer(c.__webglSkinVertexBBuffer);l.deleteBuffer(c.__webglSkinIndicesBuffer);l.deleteBuffer(c.__webglSkinWeightsBuffer);l.deleteBuffer(c.__webglFaceBuffer);
+l.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets)for(d=0,e=c.numMorphTargets;d<e;d++)l.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)l.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)l.deleteBuffer(c.__webglCustomAttributesList[d].buffer);E.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),
+l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,l.deleteTexture(a.__webglTexture),E.info.memory.textures--};this.updateShadowMap=
+function(a,b){F=null;S=P=aa=T=$=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=l.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=l.createBuffer();a.hasPos&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),l.enableVertexAttribArray(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormal){l.bindBuffer(l.ARRAY_BUFFER,
+a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,j,m,k,n,o=3*a.count;for(n=0;n<o;n+=9)c=a.normalArray,d=c[n],e=c[n+1],g=c[n+2],f=c[n+3],i=c[n+4],m=c[n+5],h=c[n+6],j=c[n+7],k=c[n+8],d=(d+f+h)/3,e=(e+i+j)/3,g=(g+m+k)/3,c[n]=d,c[n+1]=e,c[n+2]=g,c[n+3]=d,c[n+4]=e,c[n+5]=g,c[n+6]=d,c[n+7]=e,c[n+8]=g}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);l.enableVertexAttribArray(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}l.drawArrays(l.TRIANGLES,
+0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){if(0!==d.opacity&&(c=n(a,b,c,d,g),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==P&&(P=d,b=!0),g instanceof THREE.Mesh)){g=e.offsets;d=0;for(c=g.length;d<c;++d)b&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexPositionBuffer),l.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,l.FLOAT,!1,0,12*g[d].index),0<=a.normal&&e.vertexNormalBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexNormalBuffer),l.vertexAttribPointer(a.normal,
+e.vertexNormalBuffer.itemSize,l.FLOAT,!1,0,12*g[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.vertexUvBuffer),l.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,l.FLOAT,!1,0,8*g[d].index),l.enableVertexAttribArray(a.uv)):l.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexColorBuffer),l.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,l.FLOAT,!1,0,16*g[d].index)),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
+e.vertexIndexBuffer)),l.drawElements(l.TRIANGLES,g[d].count,l.UNSIGNED_SHORT,2*g[d].start),E.info.render.calls++,E.info.render.vertices+=g[d].count,E.info.render.faces+=g[d].count/3}};this.renderBuffer=function(a,b,c,d,e,g){if(0!==d.opacity){var f,h,c=n(a,b,c,d,g),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==P&&(P=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(g.morphTargetBase){c=
+d.program.attributes;-1!==g.morphTargetBase?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&f<i.length;)l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),l.vertexAttribPointer(c["morphTarget"+
+f],3,l.FLOAT,!1,0,0),d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[f]]),l.vertexAttribPointer(c["morphNormal"+f],3,l.FLOAT,!1,0,0)),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],j=-1,m=0;h=g.morphTargetInfluences;var k,o=h.length;f=0;for(-1!==g.morphTargetBase&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(k=0;k<o;k++)!i[k]&&h[k]>j&&(m=k,j=h[m]);l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);l.vertexAttribPointer(c["morphTarget"+
+f],3,l.FLOAT,!1,0,0);d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),l.vertexAttribPointer(c["morphNormal"+f],3,l.FLOAT,!1,0,0));g.__webglMorphTargetInfluences[f]=j;i[m]=1;j=-1;f++}}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(f=0,h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],0<=b[c.buffer.belongsToAttribute]&&
+(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(l.bindBuffer(l.ARRAY_BUFFER,
+e.__webglUVBuffer),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv)):l.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv2)):l.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexABuffer),l.vertexAttribPointer(b.skinVertexA,4,
+l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),l.vertexAttribPointer(b.skinVertexB,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==oa&&(l.lineWidth(d),oa=d),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,
+e.__webglLineCount,l.UNSIGNED_SHORT,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,l.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=e.__webglFaceCount,E.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,d=d.linewidth,d!==oa&&(l.lineWidth(d),oa=d),l.drawArrays(g,0,e.__webglLineCount),E.info.render.calls++):g instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,
+0,e.__webglParticleCount),E.info.render.calls++,E.info.render.points+=e.__webglParticleCount):g instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,0,e.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var e,g,m,k,n=a.__lights,o=a.fog;S=-1;void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);eb.multiply(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(eb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;for(d=0,e=k.length;d<e;d++)if(g=k[d],m=g.object,g.render=!1,m.visible&&(!(m instanceof THREE.Mesh||m instanceof THREE.ParticleSystem)||!m.frustumCulled||cb.contains(m))){m.matrixWorld.flattenToArray(m._objectMatrixArray);r(m,b);var p=g,q=p.object,y=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){if(t=y.materialIndex,0<=t)t=q.geometry.materials[t],t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=
+t,p.transparent=null)}else if(t)t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(Ga.copy(m.matrixWorld.getPosition()),eb.multiplyVector3(Ga),g.z=Ga.z)}this.sortObjects&&k.sort(f);k=a.__webglObjectsImmediate;for(d=0,e=k.length;d<e;d++)if(g=k[d],m=g.object,m.visible)m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),r(m,b),m=g.object.material,m.transparent?(g.transparent=m,g.opaque=null):
+(g.opaque=m,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),s(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,n,o,
+!1),j(a.__webglObjectsImmediate,"opaque",b,n,o,!1),i(a.__webglObjects,!1,"transparent",b,n,o,!0),j(a.__webglObjectsImmediate,"transparent",b,n,o,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),l.generateMipmap(l.TEXTURE_2D),
+l.bindTexture(l.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,e){var g=n(a,b,c,d,e);P=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,l,cb):e.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],h=a,i=
+void 0,j=void 0,n=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){if(j=f.geometry,j instanceof THREE.Geometry){if(void 0===j.geometryGroups){var r=j,s=void 0,y=void 0,t=void 0,u=void 0,v=void 0,w=void 0,z=void 0,S={},P=r.morphTargets.length,C=r.morphNormals.length;
+r.geometryGroups={};for(s=0,y=r.faces.length;s<y;s++)t=r.faces[s],u=t.materialIndex,w=void 0!==u?u:-1,void 0===S[w]&&(S[w]={hash:w,counter:0}),z=S[w].hash+"_"+S[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:P,numMorphNormals:C}),v=t instanceof THREE.Face3?3:4,65535<r.geometryGroups[z].vertices+v&&(S[w].counter+=1,z=S[w].hash+"_"+S[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,
+vertices:0,numMorphTargets:P,numMorphNormals:C})),t instanceof THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s),r.geometryGroups[z].vertices+=v;r.geometryGroupsList=[];var F=void 0;for(F in r.geometryGroups)r.geometryGroups[F].id=ja++,r.geometryGroupsList.push(r.geometryGroups[F])}for(i in j.geometryGroups)if(n=j.geometryGroups[i],!n.__webglVertexBuffer){var Z=n;Z.__webglVertexBuffer=l.createBuffer();Z.__webglNormalBuffer=l.createBuffer();Z.__webglTangentBuffer=l.createBuffer();
+Z.__webglColorBuffer=l.createBuffer();Z.__webglUVBuffer=l.createBuffer();Z.__webglUV2Buffer=l.createBuffer();Z.__webglSkinVertexABuffer=l.createBuffer();Z.__webglSkinVertexBBuffer=l.createBuffer();Z.__webglSkinIndicesBuffer=l.createBuffer();Z.__webglSkinWeightsBuffer=l.createBuffer();Z.__webglFaceBuffer=l.createBuffer();Z.__webglLineBuffer=l.createBuffer();var D=void 0,G=void 0;if(Z.numMorphTargets){Z.__webglMorphTargetsBuffers=[];for(D=0,G=Z.numMorphTargets;D<G;D++)Z.__webglMorphTargetsBuffers.push(l.createBuffer())}if(Z.numMorphNormals){Z.__webglMorphNormalsBuffers=
 [];for(D=0,G=Z.numMorphNormals;D<G;D++)Z.__webglMorphNormalsBuffers.push(l.createBuffer())}E.info.memory.geometries++;var B=n,I=f,L=I.geometry,R=B.faces3,N=B.faces4,K=3*R.length+4*N.length,O=1*R.length+2*N.length,ha=3*R.length+4*N.length,T=c(I,B),aa=e(T),Q=d(T),$=T.vertexColors?T.vertexColors:!1;B.__vertexArray=new Float32Array(3*K);if(Q)B.__normalArray=new Float32Array(3*K);if(L.hasTangents)B.__tangentArray=new Float32Array(4*K);if($)B.__colorArray=new Float32Array(3*K);if(aa){if(0<L.faceUvs.length||
 0<L.faceVertexUvs.length)B.__uvArray=new Float32Array(2*K);if(1<L.faceUvs.length||1<L.faceVertexUvs.length)B.__uv2Array=new Float32Array(2*K)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length)B.__skinVertexAArray=new Float32Array(4*K),B.__skinVertexBArray=new Float32Array(4*K),B.__skinIndexArray=new Float32Array(4*K),B.__skinWeightArray=new Float32Array(4*K);B.__faceArray=new Uint16Array(3*O);B.__lineArray=new Uint16Array(2*ha);var da=void 0,Y=void 0;if(B.numMorphTargets){B.__morphTargetsArrays=
 [];for(da=0,Y=B.numMorphTargets;da<Y;da++)B.__morphTargetsArrays.push(new Float32Array(3*K))}if(B.numMorphNormals){B.__morphNormalsArrays=[];for(da=0,Y=B.numMorphNormals;da<Y;da++)B.__morphNormalsArrays.push(new Float32Array(3*K))}B.__webglFaceCount=3*O;B.__webglLineCount=2*ha;if(T.attributes){if(void 0===B.__webglCustomAttributesList)B.__webglCustomAttributesList=[];var Ua=void 0;for(Ua in T.attributes){var Ia=T.attributes[Ua],oa={},Aa;for(Aa in Ia)oa[Aa]=Ia[Aa];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=

+ 1 - 1
build/custom/ThreeCanvas.js

@@ -109,7 +109,7 @@ THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=ne
 !1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
-void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
+void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1;this.needsUpdate=!0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
 !0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:THREE.NoColors;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?

+ 1 - 1
build/custom/ThreeDOM.js

@@ -90,7 +90,7 @@ THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.Pers
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
 this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
-void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
+void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1;this.needsUpdate=!0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
 !0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:THREE.NoColors;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?

+ 1 - 1
build/custom/ThreeSVG.js

@@ -108,7 +108,7 @@ THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=ne
 !1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
-void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
+void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1;this.needsUpdate=!0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
 !0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:THREE.NoColors;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?

+ 33 - 33
build/custom/ThreeWebGL.js

@@ -114,7 +114,7 @@ THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THRE
 THREE.SpotLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};
 THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
-void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
+void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1;this.needsUpdate=!0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
 !0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:THREE.NoColors;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?
@@ -199,38 +199,38 @@ i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}else{if(p
 i.type)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.r,i.array[g+1]=h.g,i.array[g+2]=h.b,g+=3;else for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,g+=3;else if(4===i.size)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}if(p||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,m,b);if(o||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,a.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,
 l,b);if(q)for(j=0,k=q.length;j<k;j++)if(i=q[j],i.needsUpdate||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,i.buffer),f.bufferData(f.ARRAY_BUFFER,i.array,b)}function h(a,b){return b.z-a.z}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++)aa=Ba=null,sa=J=Ha=Ga=Aa=-1,a[d].render(b,c,mc,nc),aa=Ba=null,sa=J=Ha=Ga=Aa=-1}function m(a,b,c,d,f,e,g,h){var i,j,k,m;b?(j=a.length-1,m=b=-1):(j=0,b=a.length,m=1);for(var l=j;l!==b;l+=m)if(i=a[l],i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;
 g&&C.setBlending(i.blending);C.setDepthTest(i.depthTest);C.setDepthWrite(i.depthWrite);y(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}C.setObjectFaces(j);k instanceof THREE.BufferGeometry?C.renderBufferDirect(d,f,e,i,k,j):C.renderBuffer(d,f,e,i,k,j)}}function k(a,b,c,d,f,e,g){for(var h,i,j=0,k=a.length;j<k;j++)if(h=a[j],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&C.setBlending(h.blending);C.setDepthTest(h.depthTest);C.setDepthWrite(h.depthWrite);y(h.polygonOffset,h.polygonOffsetFactor,
-h.polygonOffsetUnits)}C.renderImmediateObject(c,d,f,h,i)}}function j(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function l(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function p(a,b,c,d,e){d.program||C.initMaterial(d,b,c,e);if(d.morphTargets&&
-!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);for(var g=0,h=C.maxMorphTargets;g<h;g++)e.__webglMorphTargetInfluences[g]=0}var i=!1,g=d.program,h=g.uniforms,j=d.uniforms;g!==Ba&&(f.useProgram(g),Ba=g,i=!0);if(d.id!==sa)sa=d.id,i=!0;if(i||a!==aa)f.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==aa&&(aa=a);if(i){if(c&&d.fog)if(j.fogColor.value=c.color,c instanceof THREE.Fog)j.fogNear.value=c.near,j.fogFar.value=c.far;else if(c instanceof
-THREE.FogExp2)j.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var k,l=0,m=0,n=0,p,o,q,s=oc,u=s.directional.colors,w=s.directional.positions,y=s.point.colors,A=s.point.positions,E=s.point.distances,L=0,M=0,J=q=0;for(c=0,i=b.length;c<i;c++)if(k=b[c],!k.onlyShadow)if(p=k.color,o=k.intensity,q=k.distance,k instanceof THREE.AmbientLight)C.gammaInput?(l+=p.r*p.r,m+=p.g*p.g,n+=p.b*p.b):(l+=p.r,m+=p.g,n+=p.b);else if(k instanceof THREE.DirectionalLight)q=
-3*L,C.gammaInput?(u[q]=p.r*p.r*o*o,u[q+1]=p.g*p.g*o*o,u[q+2]=p.b*p.b*o*o):(u[q]=p.r*o,u[q+1]=p.g*o,u[q+2]=p.b*o),nb.copy(k.matrixWorld.getPosition()),nb.subSelf(k.target.matrixWorld.getPosition()),nb.normalize(),w[q]=nb.x,w[q+1]=nb.y,w[q+2]=nb.z,L+=1;else if(k instanceof THREE.PointLight||k instanceof THREE.SpotLight)J=3*M,C.gammaInput?(y[J]=p.r*p.r*o*o,y[J+1]=p.g*p.g*o*o,y[J+2]=p.b*p.b*o*o):(y[J]=p.r*o,y[J+1]=p.g*o,y[J+2]=p.b*o),k=k.matrixWorld.getPosition(),A[J]=k.x,A[J+1]=k.y,A[J+2]=k.z,E[M]=q,
-M+=1;for(c=3*L,i=u.length;c<i;c++)u[c]=0;for(c=3*M,i=y.length;c<i;c++)y[c]=0;s.point.length=M;s.directional.length=L;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;c=oc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
-d instanceof THREE.MeshPhongMaterial)j.opacity.value=d.opacity,C.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color,(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),j.lightMap.texture=d.lightMap,j.envMap.texture=d.envMap,j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,j.reflectivity.value=d.reflectivity,j.refractionRatio.value=d.refractionRatio,j.combine.value=d.combine,j.useRefract.value=
-d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)j.diffuse.value=d.color,j.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)j.psColor.value=d.color,j.opacity.value=d.opacity,j.size.value=d.size,j.scale.value=I.height/2,j.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)j.shininess.value=d.shininess,C.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),j.emissive.value.copyGammaToLinear(d.emissive),
-j.specular.value.copyGammaToLinear(d.specular)):(j.ambient.value=d.ambient,j.emissive.value=d.emissive,j.specular.value=d.specular),d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)C.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),j.emissive.value.copyGammaToLinear(d.emissive)):(j.ambient.value=d.ambient,j.emissive.value=d.emissive),d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)j.mNear.value=a.near,j.mFar.value=
-a.far,j.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){i=c=0;for(l=b.length;i<l;i++)if(m=b[i],m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade))j.shadowMap.texture[c]=m.shadowMap,j.shadowMapSize.value[c]=m.shadowMapSize,j.shadowMatrix.value[c]=m.shadowMatrix,j.shadowDarkness.value[c]=m.shadowDarkness,j.shadowBias.value[c]=m.shadowBias,c++}b=d.uniformsList;
-for(j=0,c=b.length;j<c;j++)if(m=g.uniforms[b[j][1]])if(i=b[j][0],n=i.type,l=i.value,"i"===n)f.uniform1i(m,l);else if("f"===n)f.uniform1f(m,l);else if("v2"===n)f.uniform2f(m,l.x,l.y);else if("v3"===n)f.uniform3f(m,l.x,l.y,l.z);else if("v4"===n)f.uniform4f(m,l.x,l.y,l.z,l.w);else if("c"===n)f.uniform3f(m,l.r,l.g,l.b);else if("fv1"===n)f.uniform1fv(m,l);else if("fv"===n)f.uniform3fv(m,l);else if("v2v"===n){if(!i._array)i._array=new Float32Array(2*l.length);for(n=0,s=l.length;n<s;n++)u=2*n,i._array[u]=
-l[n].x,i._array[u+1]=l[n].y;f.uniform2fv(m,i._array)}else if("v3v"===n){if(!i._array)i._array=new Float32Array(3*l.length);for(n=0,s=l.length;n<s;n++)u=3*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z;f.uniform3fv(m,i._array)}else if("v4v"==n){if(!i._array)i._array=new Float32Array(4*l.length);for(n=0,s=l.length;n<s;n++)u=4*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z,i._array[u+3]=l[n].w;f.uniform4fv(m,i._array)}else if("m4"===n){if(!i._array)i._array=new Float32Array(16);
-l.flattenToArray(i._array);f.uniformMatrix4fv(m,!1,i._array)}else if("m4v"===n){if(!i._array)i._array=new Float32Array(16*l.length);for(n=0,s=l.length;n<s;n++)l[n].flattenToArrayOffset(i._array,16*n);f.uniformMatrix4fv(m,!1,i._array)}else if("t"===n){if(f.uniform1i(m,l),m=i.texture)if(m.image instanceof Array&&6===m.image.length){if(i=m,6===i.image.length)if(i.needsUpdate){if(!i.image.__webglTextureCube)i.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,
-i.image.__webglTextureCube);l=[];for(m=0;6>m;m++){n=l;s=m;if(C.autoScaleCubemaps){if(u=i.image[m],y=Fc,!(u.width<=y&&u.height<=y))A=Math.max(u.width,u.height),w=Math.floor(u.width*y/A),y=Math.floor(u.height*y/A),A=document.createElement("canvas"),A.width=w,A.height=y,A.getContext("2d").drawImage(u,0,0,u.width,u.height,0,0,w,y),u=A}else u=i.image[m];n[s]=u}m=l[0];n=0===(m.width&m.width-1)&&0===(m.height&m.height-1);s=D(i.format);u=D(i.type);N(f.TEXTURE_CUBE_MAP,i,n);for(m=0;6>m;m++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+
-m,0,s,s,u,l[m]);i.generateMipmaps&&n&&f.generateMipmap(f.TEXTURE_CUBE_MAP);i.needsUpdate=!1;if(i.onUpdate)i.onUpdate()}else f.activeTexture(f.TEXTURE0+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(i=m,f.activeTexture(f.TEXTURE0+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.__webglTexture)):C.setTexture(m,l)}else if("tv"===n){if(!i._array){i._array=[];for(n=0,s=i.texture.length;n<s;n++)i._array[n]=l+n}f.uniform1iv(m,i._array);for(n=0,s=i.texture.length;n<
-s;n++)(m=i.texture[n])&&C.setTexture(m,i._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),f.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&f.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray);d.skinning&&f.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices)}f.uniformMatrix4fv(h.modelViewMatrix,
-!1,e._modelViewMatrixArray);h.normalMatrix&&f.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==h.objectMatrix&&f.uniformMatrix4fv(h.objectMatrix,!1,e._objectMatrixArray);return g}function s(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function y(a,b,c){Sa!==
-a&&(a?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),Sa=a);if(a&&(Wa!==b||Ma!==c))f.polygonOffset(b,c),Wa=b,Ma=c}function w(a,b){var c;"fragment"===a?c=f.createShader(f.FRAGMENT_SHADER):"vertex"===a&&(c=f.createShader(f.VERTEX_SHADER));f.shaderSource(c,b);f.compileShader(c);return!f.getShaderParameter(c,f.COMPILE_STATUS)?(console.error(f.getShaderInfoLog(c)),console.error(b),null):c}function N(a,b,c){c?(f.texParameteri(a,f.TEXTURE_WRAP_S,D(b.wrapS)),f.texParameteri(a,f.TEXTURE_WRAP_T,
-D(b.wrapT)),f.texParameteri(a,f.TEXTURE_MAG_FILTER,D(b.magFilter)),f.texParameteri(a,f.TEXTURE_MIN_FILTER,D(b.minFilter))):(f.texParameteri(a,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(a,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(a,f.TEXTURE_MAG_FILTER,u(b.magFilter)),f.texParameteri(a,f.TEXTURE_MIN_FILTER,u(b.minFilter)))}function A(a,b){f.bindRenderbuffer(f.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,
-f.DEPTH_ATTACHMENT,f.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,a)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height)}function u(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return f.REPEAT;
-case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;
-case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedIntType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var a=a||{},I=void 0!==a.canvas?
-a.canvas:document.createElement("canvas"),E=void 0!==a.precision?a.precision:"mediump",L=void 0!==a.alpha?a.alpha:!0,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,M=void 0!==a.antialias?a.antialias:!1,ja=void 0!==a.stencil?a.stencil:!0,oa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ka=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),X=void 0!==a.clearAlpha?a.clearAlpha:0,$=void 0!==a.maxLights?a.maxLights:4;this.domElement=I;this.context=null;this.autoUpdateScene=
-this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},
-render:{calls:0,vertices:0,faces:0,points:0}};var C=this,f,Va=[],Ba=null,S=null,sa=-1,J=null,aa=null,ta=0,xa=null,T=null,Aa=null,Ga=null,Ha=null,Sa=null,Wa=null,Ma=null,tb=null,Yb=0,Hb=0,Pb=0,Zb=0,mc=0,nc=0,Ib=new THREE.Frustum,mb=new THREE.Matrix4,Ob=new THREE.Matrix4,Na=new THREE.Vector4,nb=new THREE.Vector3,oc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};f=function(){var a;try{if(!(a=I.getContext("experimental-webgl",{alpha:L,
-premultipliedAlpha:K,antialias:M,stencil:ja,preserveDrawingBuffer:oa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);
-f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(ka.r,ka.g,ka.b,X);this.context=f;var pc=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS);f.getParameter(f.MAX_TEXTURE_SIZE);var Fc=f.getParameter(f.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return f};this.supportsVertexTextures=function(){return 0<pc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,b,c,d){Yb=a;Hb=b;Pb=c;Zb=d;f.viewport(Yb,
-Hb,Pb,Zb)};this.setScissor=function(a,b,c,d){f.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ka.setHex(a);X=b;f.clearColor(ka.r,ka.g,ka.b,X)};this.setClearColor=function(a,b){ka.copy(a);X=b;f.clearColor(ka.r,ka.g,ka.b,X)};this.getClearColor=function(){return ka};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=f.COLOR_BUFFER_BIT;if(void 0===b||b)d|=f.DEPTH_BUFFER_BIT;
-if(void 0===c||c)d|=f.STENCIL_BUFFER_BIT;f.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=
-a.geometry.geometryGroups[b];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);var d=void 0,
-e=void 0;if(c.numMorphTargets)for(d=0,e=c.numMorphTargets;d<e;d++)f.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)f.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)f.deleteBuffer(c.__webglCustomAttributesList[d].buffer);C.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,f.deleteBuffer(a.__webglVertexBuffer),f.deleteBuffer(a.__webglColorBuffer),
-C.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,f.deleteBuffer(a.__webglVertexBuffer),f.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,f.deleteBuffer(a.__webglVertexBuffer),f.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,f.deleteTexture(a.__webglTexture),C.info.memory.textures--};this.updateShadowMap=function(a,b){Ba=null;
-sa=J=Ha=Ga=Aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=f.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=f.createBuffer();a.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,a.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(b.attributes.position),f.vertexAttribPointer(b.attributes.position,3,f.FLOAT,!1,0,0));if(a.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
+h.polygonOffsetUnits)}C.renderImmediateObject(c,d,f,h,i)}}function j(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function l(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function p(a,b,c,d,e){if(!d.program||d.needsUpdate)C.initMaterial(d,
+b,c,e),d.needsUpdate=!1;if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);for(var g=0,h=C.maxMorphTargets;g<h;g++)e.__webglMorphTargetInfluences[g]=0}var i=!1,g=d.program,h=g.uniforms,j=d.uniforms;g!==Ba&&(f.useProgram(g),Ba=g,i=!0);if(d.id!==sa)sa=d.id,i=!0;if(i||a!==aa)f.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==aa&&(aa=a);if(i){if(c&&d.fog)if(j.fogColor.value=c.color,c instanceof THREE.Fog)j.fogNear.value=
+c.near,j.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var k,l=0,m=0,n=0,p,o,q,s=oc,u=s.directional.colors,w=s.directional.positions,y=s.point.colors,A=s.point.positions,E=s.point.distances,L=0,M=0,J=q=0;for(c=0,i=b.length;c<i;c++)if(k=b[c],!k.onlyShadow)if(p=k.color,o=k.intensity,q=k.distance,k instanceof THREE.AmbientLight)C.gammaInput?(l+=p.r*p.r,m+=p.g*p.g,n+=p.b*p.b):
+(l+=p.r,m+=p.g,n+=p.b);else if(k instanceof THREE.DirectionalLight)q=3*L,C.gammaInput?(u[q]=p.r*p.r*o*o,u[q+1]=p.g*p.g*o*o,u[q+2]=p.b*p.b*o*o):(u[q]=p.r*o,u[q+1]=p.g*o,u[q+2]=p.b*o),nb.copy(k.matrixWorld.getPosition()),nb.subSelf(k.target.matrixWorld.getPosition()),nb.normalize(),w[q]=nb.x,w[q+1]=nb.y,w[q+2]=nb.z,L+=1;else if(k instanceof THREE.PointLight||k instanceof THREE.SpotLight)J=3*M,C.gammaInput?(y[J]=p.r*p.r*o*o,y[J+1]=p.g*p.g*o*o,y[J+2]=p.b*p.b*o*o):(y[J]=p.r*o,y[J+1]=p.g*o,y[J+2]=p.b*o),
+k=k.matrixWorld.getPosition(),A[J]=k.x,A[J+1]=k.y,A[J+2]=k.z,E[M]=q,M+=1;for(c=3*L,i=u.length;c<i;c++)u[c]=0;for(c=3*M,i=y.length;c<i;c++)y[c]=0;s.point.length=M;s.directional.length=L;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;c=oc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances}if(d instanceof
+THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)j.opacity.value=d.opacity,C.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color,(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),j.lightMap.texture=d.lightMap,j.envMap.texture=d.envMap,j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,j.reflectivity.value=d.reflectivity,j.refractionRatio.value=
+d.refractionRatio,j.combine.value=d.combine,j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)j.diffuse.value=d.color,j.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)j.psColor.value=d.color,j.opacity.value=d.opacity,j.size.value=d.size,j.scale.value=I.height/2,j.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)j.shininess.value=d.shininess,C.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),
+j.emissive.value.copyGammaToLinear(d.emissive),j.specular.value.copyGammaToLinear(d.specular)):(j.ambient.value=d.ambient,j.emissive.value=d.emissive,j.specular.value=d.specular),d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)C.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),j.emissive.value.copyGammaToLinear(d.emissive)):(j.ambient.value=d.ambient,j.emissive.value=d.emissive),d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof
+THREE.MeshDepthMaterial)j.mNear.value=a.near,j.mFar.value=a.far,j.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){i=c=0;for(l=b.length;i<l;i++)if(m=b[i],m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade))j.shadowMap.texture[c]=m.shadowMap,j.shadowMapSize.value[c]=m.shadowMapSize,j.shadowMatrix.value[c]=m.shadowMatrix,j.shadowDarkness.value[c]=m.shadowDarkness,
+j.shadowBias.value[c]=m.shadowBias,c++}b=d.uniformsList;for(j=0,c=b.length;j<c;j++)if(m=g.uniforms[b[j][1]])if(i=b[j][0],n=i.type,l=i.value,"i"===n)f.uniform1i(m,l);else if("f"===n)f.uniform1f(m,l);else if("v2"===n)f.uniform2f(m,l.x,l.y);else if("v3"===n)f.uniform3f(m,l.x,l.y,l.z);else if("v4"===n)f.uniform4f(m,l.x,l.y,l.z,l.w);else if("c"===n)f.uniform3f(m,l.r,l.g,l.b);else if("fv1"===n)f.uniform1fv(m,l);else if("fv"===n)f.uniform3fv(m,l);else if("v2v"===n){if(!i._array)i._array=new Float32Array(2*
+l.length);for(n=0,s=l.length;n<s;n++)u=2*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y;f.uniform2fv(m,i._array)}else if("v3v"===n){if(!i._array)i._array=new Float32Array(3*l.length);for(n=0,s=l.length;n<s;n++)u=3*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z;f.uniform3fv(m,i._array)}else if("v4v"==n){if(!i._array)i._array=new Float32Array(4*l.length);for(n=0,s=l.length;n<s;n++)u=4*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z,i._array[u+3]=l[n].w;f.uniform4fv(m,i._array)}else if("m4"===
+n){if(!i._array)i._array=new Float32Array(16);l.flattenToArray(i._array);f.uniformMatrix4fv(m,!1,i._array)}else if("m4v"===n){if(!i._array)i._array=new Float32Array(16*l.length);for(n=0,s=l.length;n<s;n++)l[n].flattenToArrayOffset(i._array,16*n);f.uniformMatrix4fv(m,!1,i._array)}else if("t"===n){if(f.uniform1i(m,l),m=i.texture)if(m.image instanceof Array&&6===m.image.length){if(i=m,6===i.image.length)if(i.needsUpdate){if(!i.image.__webglTextureCube)i.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+
+l);f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube);l=[];for(m=0;6>m;m++){n=l;s=m;if(C.autoScaleCubemaps){if(u=i.image[m],y=Fc,!(u.width<=y&&u.height<=y))A=Math.max(u.width,u.height),w=Math.floor(u.width*y/A),y=Math.floor(u.height*y/A),A=document.createElement("canvas"),A.width=w,A.height=y,A.getContext("2d").drawImage(u,0,0,u.width,u.height,0,0,w,y),u=A}else u=i.image[m];n[s]=u}m=l[0];n=0===(m.width&m.width-1)&&0===(m.height&m.height-1);s=D(i.format);u=D(i.type);N(f.TEXTURE_CUBE_MAP,
+i,n);for(m=0;6>m;m++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,s,s,u,l[m]);i.generateMipmaps&&n&&f.generateMipmap(f.TEXTURE_CUBE_MAP);i.needsUpdate=!1;if(i.onUpdate)i.onUpdate()}else f.activeTexture(f.TEXTURE0+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(i=m,f.activeTexture(f.TEXTURE0+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.__webglTexture)):C.setTexture(m,l)}else if("tv"===n){if(!i._array){i._array=[];for(n=0,s=i.texture.length;n<
+s;n++)i._array[n]=l+n}f.uniform1iv(m,i._array);for(n=0,s=i.texture.length;n<s;n++)(m=i.texture[n])&&C.setTexture(m,i._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),f.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&f.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray);
+d.skinning&&f.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices)}f.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrixArray);h.normalMatrix&&f.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==h.objectMatrix&&f.uniformMatrix4fv(h.objectMatrix,!1,e._objectMatrixArray);return g}function s(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);
+c&&c.transposeIntoArray(a._normalMatrixArray)}function y(a,b,c){Sa!==a&&(a?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),Sa=a);if(a&&(Wa!==b||Ma!==c))f.polygonOffset(b,c),Wa=b,Ma=c}function w(a,b){var c;"fragment"===a?c=f.createShader(f.FRAGMENT_SHADER):"vertex"===a&&(c=f.createShader(f.VERTEX_SHADER));f.shaderSource(c,b);f.compileShader(c);return!f.getShaderParameter(c,f.COMPILE_STATUS)?(console.error(f.getShaderInfoLog(c)),console.error(b),null):c}function N(a,b,c){c?(f.texParameteri(a,
+f.TEXTURE_WRAP_S,D(b.wrapS)),f.texParameteri(a,f.TEXTURE_WRAP_T,D(b.wrapT)),f.texParameteri(a,f.TEXTURE_MAG_FILTER,D(b.magFilter)),f.texParameteri(a,f.TEXTURE_MIN_FILTER,D(b.minFilter))):(f.texParameteri(a,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(a,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(a,f.TEXTURE_MAG_FILTER,u(b.magFilter)),f.texParameteri(a,f.TEXTURE_MIN_FILTER,u(b.minFilter)))}function A(a,b){f.bindRenderbuffer(f.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,
+f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,a)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height)}function u(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;
+default:return f.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedIntType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
+var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),E=void 0!==a.precision?a.precision:"mediump",L=void 0!==a.alpha?a.alpha:!0,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,M=void 0!==a.antialias?a.antialias:!1,ja=void 0!==a.stencil?a.stencil:!0,oa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ka=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),X=void 0!==a.clearAlpha?a.clearAlpha:0,$=void 0!==a.maxLights?a.maxLights:4;this.domElement=
+I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info=
+{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var C=this,f,Va=[],Ba=null,S=null,sa=-1,J=null,aa=null,ta=0,xa=null,T=null,Aa=null,Ga=null,Ha=null,Sa=null,Wa=null,Ma=null,tb=null,Yb=0,Hb=0,Pb=0,Zb=0,mc=0,nc=0,Ib=new THREE.Frustum,mb=new THREE.Matrix4,Ob=new THREE.Matrix4,Na=new THREE.Vector4,nb=new THREE.Vector3,oc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};f=function(){var a;try{if(!(a=
+I.getContext("experimental-webgl",{alpha:L,premultipliedAlpha:K,antialias:M,stencil:ja,preserveDrawingBuffer:oa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);
+f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(ka.r,ka.g,ka.b,X);this.context=f;var pc=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS);f.getParameter(f.MAX_TEXTURE_SIZE);var Fc=f.getParameter(f.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return f};this.supportsVertexTextures=function(){return 0<pc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,
+b,c,d){Yb=a;Hb=b;Pb=c;Zb=d;f.viewport(Yb,Hb,Pb,Zb)};this.setScissor=function(a,b,c,d){f.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ka.setHex(a);X=b;f.clearColor(ka.r,ka.g,ka.b,X)};this.setClearColor=function(a,b){ka.copy(a);X=b;f.clearColor(ka.r,ka.g,ka.b,X)};this.getClearColor=function(){return ka};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=f.COLOR_BUFFER_BIT;
+if(void 0===b||b)d|=f.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=f.STENCIL_BUFFER_BIT;f.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,
+a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);
+f.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets)for(d=0,e=c.numMorphTargets;d<e;d++)f.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)f.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)f.deleteBuffer(c.__webglCustomAttributesList[d].buffer);C.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,f.deleteBuffer(a.__webglVertexBuffer),
+f.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,f.deleteBuffer(a.__webglVertexBuffer),f.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,f.deleteBuffer(a.__webglVertexBuffer),f.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,f.deleteTexture(a.__webglTexture),C.info.memory.textures--};this.updateShadowMap=
+function(a,b){Ba=null;sa=J=Ha=Ga=Aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=f.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=f.createBuffer();a.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,a.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(b.attributes.position),f.vertexAttribPointer(b.attributes.position,3,f.FLOAT,!1,0,0));if(a.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
 a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,h,i,j,m,l,n,k,p=3*a.count;for(k=0;k<p;k+=9)c=a.normalArray,d=c[k],e=c[k+1],g=c[k+2],h=c[k+3],j=c[k+4],l=c[k+5],i=c[k+6],m=c[k+7],n=c[k+8],d=(d+h+i)/3,e=(e+j+m)/3,g=(g+l+n)/3,c[k]=d,c[k+1]=e,c[k+2]=g,c[k+3]=d,c[k+4]=e,c[k+5]=g,c[k+6]=d,c[k+7]=e,c[k+8]=g}f.bufferData(f.ARRAY_BUFFER,a.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.normal);f.vertexAttribPointer(b.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,
 0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){if(0!==d.opacity&&(c=p(a,b,c,d,g),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==J&&(J=d,b=!0),g instanceof THREE.Mesh)){g=e.offsets;d=0;for(c=g.length;d<c;++d)b&&(f.bindBuffer(f.ARRAY_BUFFER,e.vertexPositionBuffer),f.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,f.FLOAT,!1,0,12*g[d].index),0<=a.normal&&e.vertexNormalBuffer&&(f.bindBuffer(f.ARRAY_BUFFER,e.vertexNormalBuffer),f.vertexAttribPointer(a.normal,
 e.vertexNormalBuffer.itemSize,f.FLOAT,!1,0,12*g[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(f.bindBuffer(f.ARRAY_BUFFER,e.vertexUvBuffer),f.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,f.FLOAT,!1,0,8*g[d].index),f.enableVertexAttribArray(a.uv)):f.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(f.bindBuffer(f.ARRAY_BUFFER,e.vertexColorBuffer),f.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,f.FLOAT,!1,0,16*g[d].index)),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,

+ 18 - 5
examples/misc_lights_test.html

@@ -50,6 +50,7 @@
 			var camera, scene, canvasRenderer, webglRenderer;
 
 			var mesh, zmesh, lightMesh, geometry;
+			var materialSpheres, materialTorus;
 
 			var directionalLight, pointLight;
 
@@ -88,11 +89,11 @@
 				// Spheres
 
 				var geometry = new THREE.SphereGeometry( 100, 16, 8 );
-				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } );
+				materialSpheres = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } );
 
 				for ( var i = 0; i < 30; i ++ ) {
 
-					mesh = new THREE.Mesh( geometry, material );
+					mesh = new THREE.Mesh( geometry, materialSpheres );
 					mesh.position.x = 500 * ( Math.random() - 0.5 );
 					mesh.position.y = 500 * ( Math.random() - 0.5 );
 					mesh.position.z = 500 * ( Math.random() - 0.5 );
@@ -103,7 +104,8 @@
 
 				// Torus
 
-				mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: true } ) );
+				materialTorus = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: true } );
+				mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), materialTorus );
 				scene.add( mesh );
 
 				// Lights
@@ -113,7 +115,7 @@
 
 				directionalLight = new THREE.DirectionalLight( 0xffffff );
 				directionalLight.position.set( 0, -70, 100 ).normalize();
-				scene.add( directionalLight );
+				//scene.add( directionalLight );
 
 				pointLight = new THREE.PointLight( 0xffaa00 );
 				scene.add( pointLight );
@@ -182,7 +184,18 @@
 
 			function render() {
 
-				counter == 30 ? scene.remove( directionalLight ) : counter ++;
+				if ( counter == 30 ) {
+
+					scene.add( directionalLight );
+
+					materialTorus.needsUpdate = true;
+					materialSpheres.needsUpdate = true;
+
+				} else {
+
+					counter ++;
+
+				}
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;

+ 2 - 0
src/materials/Material.js

@@ -26,6 +26,8 @@ THREE.Material = function ( parameters ) {
 
 	this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer
 
+	this.needsUpdate = true;
+
 }
 
 THREE.MaterialCount = 0;

+ 2 - 1
src/renderers/WebGLRenderer.js

@@ -4318,9 +4318,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function setProgram( camera, lights, fog, material, object ) {
 
-		if ( ! material.program ) {
+		if ( ! material.program || material.needsUpdate ) {
 
 			_this.initMaterial( material, lights, fog, object );
+			material.needsUpdate = false;
 
 		}