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Examples: Clean up.

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pai
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ba2742b7d6

+ 1 - 1
examples/jsm/geometries/RoundedBoxBufferGeometry.js

@@ -122,7 +122,7 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry {
 				case 3: // bottom
 
 					// generate UVs along X then Z
-					faceDirVector.set( 0, -1, 0 );
+					faceDirVector.set( 0, - 1, 0 );
 					uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'z', radius, width );
 					uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'z', 'x', radius, depth );
 					break;

+ 14 - 14
examples/jsm/modifiers/CurveModifier.d.ts

@@ -1,4 +1,4 @@
-import { Geometry, Material, Mesh, Spline } from '../../../build/three.module';
+import { Geometry, Material, Mesh } from '../../../build/three.module';
 import {
 	DataTexture,
 	Curve,
@@ -7,10 +7,6 @@ import {
 	InstancedMesh
 } from '../../../src/Three';
 import { Flow } from './CurveModifier';
-import { modifyShader } from './CurveModifier';
-import { getUniforms } from './CurveModifier';
-import { updateSplineTexture } from './CurveModifier';
-import { initSplineTexture } from "./CurveModifier";
 
 interface SplineUniform {
 	spineTexture: Uniform,
@@ -20,31 +16,35 @@ interface SplineUniform {
 	Uniform,
 	flow: Uniform,
 }
-export function initSplineTexture(size?: number): DataTexture;
+export function initSplineTexture( size?: number ): DataTexture;
 
-export function updateSplineTexture(texture: DataTexture, splineCurve: Curve, offset?: number);
+export function updateSplineTexture( texture: DataTexture, splineCurve: Curve, offset?: number );
 
-export function getUniforms(splineTexture: DataTexture): SplineUniform;
+export function getUniforms( splineTexture: DataTexture ): SplineUniform;
 
-export function modifyShader(material: Material, uniforms: SplineUniform, numberOfCurves?: number);
+export function modifyShader( material: Material, uniforms: SplineUniform, numberOfCurves?: number );
 
 export class Flow {
-	constructor(mesh: Mesh, numberOfCurves?: number);
+
+	constructor( mesh: Mesh, numberOfCurves?: number );
 	curveArray: number[];
 	curveLengthArray: number[];
 	object3D: Mesh;
 	splineTexure: DataTexture;
 	uniforms: SplineUniform;
-	updateCurve(index: number, curve: Curve);
-	moveAlongCurve(amount: number);
+	updateCurve( index: number, curve: Curve );
+	moveAlongCurve( amount: number );
+
 }
 
 export class InstancedFlow extends Flow {
-	constructor(count:Number, curveCount:Number, geometry: Geometry, material: Material);
+
+	constructor( count: Number, curveCount: Number, geometry: Geometry, material: Material );
 	object3D: InstancedMesh;
 	offsets: number[];
 	whichCurve: number[];
 
-	moveIndividualAlongCurve(index: number, offset: number);
+	moveIndividualAlongCurve( index: number, offset: number );
 	setCurve( index: number, curveNo: number )
+
 }