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Avoid ambiguity with 'software renderer'

Sylvain Beucler 12 anos atrás
pai
commit
babf70e773
1 arquivos alterados com 3 adições e 2 exclusões
  1. 3 2
      docs/api/renderers/CanvasRenderer.html

+ 3 - 2
docs/api/renderers/CanvasRenderer.html

@@ -9,7 +9,8 @@
 	<body>
 	<body>
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but with a software renderer.</div>
+		<div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL,
+                  but draws it using the (slower) <a href="http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/">Canvas 2D Context</a> API.</div>
 		<div class="desc">This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:</div>
 		<div class="desc">This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:</div>
 		<code>
 		<code>
 		if (window.WebGLRenderingContext)
 		if (window.WebGLRenderingContext)
@@ -19,7 +20,7 @@
 		</code>
 		</code>
 		<div class="desc">
 		<div class="desc">
 			Note: both WebGLRenderer and CanvasRenderer are embedded in the web page using an HTML5 &lt;canvas&gt; tag.
 			Note: both WebGLRenderer and CanvasRenderer are embedded in the web page using an HTML5 &lt;canvas&gt; tag.
-			The "Canvas" in CanvasRenderer means it uses Canvas2D instead of WebGL.<br />
+			The "Canvas" in CanvasRenderer means it uses Canvas 2D instead of WebGL.<br />
 			Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
 			Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
 		</div>
 		</div>