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@@ -162,7 +162,7 @@ var GodRaysGenerateShader = {
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// Unrolling loop manually makes it work in ANGLE
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- " float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );", // used to fade outgodrays
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+ " float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );", // used to fade out godrays
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" if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
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" uv += stepv;",
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