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@@ -1201,11 +1201,6 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( isWebGL2 ) {
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- const renderTargetProperties = properties.get( renderTarget );
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-
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- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
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- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
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-
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const width = renderTarget.width;
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const height = renderTarget.height;
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let mask = _gl.COLOR_BUFFER_BIT;
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@@ -1213,9 +1208,15 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
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if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
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+ const renderTargetProperties = properties.get( renderTarget );
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+
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+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
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+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
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+
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_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
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- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
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+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
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+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
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} else {
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